Popular Post EgoBallistic Posted July 12, 2018 Popular Post Posted July 12, 2018 Vadermania [AAF animations] View File This is basically the download for this stuff here : https://www.loverslab.com/topic/83411-vadermania-fp-animations-and-stuff-wip/ I finally got to create an AAF animation pack out of atleast some of these animations. Current Content (1.1) is : - 2 Human M/F anims - 1 Dog/Human M/F anim - 2 Deathclaw/Human M/F anims - 2 FeralGhoul/Human M/F anims - 1 FEVHound/Human M/F anim - 1 Gorilla/Human M/F anim So in case it's not obvious enough : this contains bestiality Known Issues By the way i had to do he Deathclaw anims, the duration of these animations has to be smaller than 64 seconds. Not much i can do about that (yet). Submitter Vader666 Submitted 07/12/2018 Category Animation Requires Advanced Animation Framework (AAF) 21
Guest Posted July 12, 2018 Posted July 12, 2018 WHAT??? The deathclaw anims are WORKING NOW? AWESOME JOB MAN!
Vader666 Posted July 12, 2018 Posted July 12, 2018 26 minutes ago, Flashy (JoeR) said: The deathclaw anims are WORKING NOW? "Working"... its just a 2000 frames non looped anim ^^ Also you can't change the anims without calling the vanilla idle in between. But besides that, they do as they should. 1
heroscomeback Posted July 13, 2018 Posted July 13, 2018 Does anyone have any screens of these anims working in-game yet?
Vader666 Posted July 13, 2018 Posted July 13, 2018 1 minute ago, heroscomeback said: Does anyone have any screens of these anims working in-game yet? "pic´s or it didn't happen" ? ^^ I was , and still am, too lazy to do some ingame shots... sorry for that.
heroscomeback Posted July 13, 2018 Posted July 13, 2018 8 minutes ago, Vader666 said: "pic´s or it didn't happen" ? ^^ I was , and still am, too lazy to do some ingame shots... sorry for that. Hey, no worries man. I'm just leery of installing new mods due to being really happy with the way my current playthrough is going and I'll be sad if my game gets borked somehow. Are these mods SexEmUp compatible? Just wondering because it doesn't say anything about how to trigger the animations. Like for the deathclaw ones, are they dependent upon RSE's CSA mechanic since 99% of the deathclaws you encounter in-game are hostile? Or is this mod able to be used with something like Beast Master where I can have a deathclaw companion that isn't hostile? Sorry for having so many questions lol, I'm just excited that you're finally making this much progress on your mod and I'm happy for you!
Vader666 Posted July 13, 2018 Posted July 13, 2018 16 minutes ago, heroscomeback said: Are these mods SexEmUp compatible? This is just an animation pack, so just a bunch of animations and some xml´s so AAF is aware of them. In theory they can be triggered by any mod that passes a deathclaw and a human to AAF an tells it to do it's thing. The question is, does a mod that handles deathclaws even exists yet ? 1
heroscomeback Posted July 13, 2018 Posted July 13, 2018 2 minutes ago, Vader666 said: This is just an animation pack, so just a bunch of animations and some xml´s so AAF is aware of them. In theory they can be triggered by any mod that passes a deathclaw and a human to AAF an tells it to do it's thing. The question is, does a mod that handles deathclaws even exists yet ? Oh, interesting! The only mod I use that does anything deathclaw related is Beast Master which lets me have a deathclaw companion (or any other creature you can catch in a cage for that matter).
Rufgt Posted July 13, 2018 Posted July 13, 2018 Animations don't seem to be starting. I checked the file paths for your animations and I think there are some missing folders. Edit: I tried adding the folders and changing the file paths in the CK, but I got an error that said it was an invalid path. I even tried adding the animation files to a new esp and I got the same error. Something wrong the animation files?
Polistiro Posted July 13, 2018 Posted July 13, 2018 The animations works great... if you move AnimObjects & Animations folders in \Meshes\Vadermania[AAF]\ (create "Vadermania[AAF]" folder) it is simplest than edit the .esp Spoiler To found deathclaws, aaf need an actor type data xml like this one (paste in in aaf folder): Deathclaw_actorTypeData.xml Deathclaw penis mesh is missing but idk wich where used to make the animation so i can't make the equipment set data
Vader666 Posted July 13, 2018 Posted July 13, 2018 8 hours ago, Rufgt said: I checked the file paths for your animations and I think there are some missing folders. I actually forgot a folder, sorry for that. I re-uploaded with the correct folder structure. 58 minutes ago, Polistiro said: To found deathclaws, aaf need an actor type data xml like this one Does AAF really load multiple actortype.xmls ? I thought that would have to be added to the main actortypedata.xml, which is a chooseable option while installing AAF.
Polistiro Posted July 13, 2018 Posted July 13, 2018 Once registered all aaf mods can use the same xml, the "problem" it is a new actortype and we can choose to do not install this actortype by default. It is why i stipulated this. In my case i only installed actors for those i had animations. Which deathclaw penis have you used to make animations?
Vader666 Posted July 13, 2018 Posted July 13, 2018 56 minutes ago, Polistiro said: Which deathclaw penis have you used to make animations? Should be this one : https://www.loverslab.com/topic/73458-creature-penises/?tab=comments#comment-1816971
General_GR Posted July 13, 2018 Posted July 13, 2018 The animations are very nice, i hope you will add more animations in the future.
Olmech Posted July 14, 2018 Posted July 14, 2018 My Deathclaws are neutered as noted above. What am I missing?
-Player1- Posted July 14, 2018 Posted July 14, 2018 I dont know why buty AAF recognizes the Claws but as human .. And it wants to make it use human anims.. How to change that ?
Polistiro Posted July 14, 2018 Posted July 14, 2018 3 hours ago, Olmech said: My Deathclaws are neutered as noted above. What am I missing? If animation don't work (static actors) you just missed the update ^^ . Download the mod again... 49 minutes ago, -Player1- said: I dont know why buty AAF recognizes the Claws but as human When you select the deathclaw AAF show you humans animations or two? You can select deathclaw and choose human animation? If you talking about the male avatar it is normal.
-Player1- Posted July 14, 2018 Posted July 14, 2018 On 7/14/2018 at 9:58 AM, Polistiro said: If animation don't work (static actors) you just missed the update ^^ . Download the mod again... When you select the deathclaw AAF show you humans animations or two? You can select deathclaw and choose human animation? If you talking about the male avatar it is normal. If i select the deathclaw only Male on Female animations show up. No Deathclaw animations. AAF Recognizes the Deathclaw as human ... ... Edit: I found out whats causing the Problem. a Mod Named "Beastmaster" . apparently it converts creatures into .. Humanish-companions tagwise. Deinstalled it and its working now.
Vaalkk Posted July 16, 2018 Posted July 16, 2018 So glad you finally got this stuff out there! Those deathclaw animations are glorious and I really hope you'll manage to get the other ones in play at some point~ Also, if it's possible for you to do so, can you make it so that these animations are compatible for both female and male player characters? Hopefully that's something as simple as a tagging solution. Console-ing player.sexchange works n' all for now, but I'm just sad that the ladies get all the fun :V
Phelps1247 Posted July 17, 2018 Posted July 17, 2018 9 hours ago, Vaalkk said: Also, if it's possible for you to do so, can you make it so that these animations are compatible for both female and male player characters? Hopefully that's something as simple as a tagging solution. Console-ing player.sexchange works n' all for now, but I'm just sad that the ladies get all the fun :V That's an AAF related nusiance. You have to open AAF_settings.xml and find the line that says... setting id="ignore_animation_genders" value="false" ...and change the false to true. Keep the " around it. On 7/12/2018 at 10:59 PM, heroscomeback said: Does anyone have any screens of these anims working in-game yet? I put some of the table animation in the sexy screenshot thread.
UmbrellaCorp74 Posted July 18, 2018 Posted July 18, 2018 It's not working for me. The option is there but no animation plays. Am I doing something wrong?
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