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Ulfbearth

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About Ulfbearth

  • Rank
    Mega Poster
  • Birthday 01/23/1998

Profile Information

  • Gender
    He/Him
  • Location
    Brazil
  • Interests
    Bears, Bara... Mods for Men!!!
  • Bio
    Just looking to have fun with making mods

Contact Methods

  • Twitter
    https://twitter.com/ulfbearth
  • Discord
    Ulfberth #8216
  • Website
    https://vectorplexus.com/profile/1036-ulfberth/content/?type=downloads_file

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  1. hey @BraveBunny good to know you are trying something with 3ds MAX. Apparently you cant import the morphs themselves to 3ds max, BUT, you can export the "static" mesh a nif. So for example (in the end youll get a generated nif that you can import to Max): - if you need the creature erected, you need to build (in bodyslide) the said creature body with Erection set to 100% in bodyslide - if you need the creature with erection up at 100%, then you need to build (in bodyslide) the said creature body with Erection Set to 100% and Erection up to 100% and so on. If you dont know how to do that i can provide the static nifs for you, you just need to tell me which creature you want to have the nif for and the values. If you need a live support, you can contact me in discord: Ulfberth #8216. Or you can find me in AAF Discord server.
  2. hello @jdhue. It sounds like you are havinging some sort of incompatibility issue (prob installed UAP with Staged Leito which both are not compatible with each other atm). I'd need to check your modlist to make sure. If anything, you can bring that up to AAF Discord for further support.
  3. yes, the Github version wont have any issues with updated animation packs but the new animations are still not added to the patch (underway). But you can still use the updated version either way. Its not compatible with Harships yet because of the forceComplete. But Tentacus is working on it.
  4. you cant use two mod managers at same time. + make sure you didnt manual install any mods, since mo2 requires that all mods to be installed using it (except if a certain mod cant be installed to the game DATA folder).
  5. yikes. If you using NMM so that can be a problem cus NMM cant asure which mod is loading over another when they conflict. + My FOMOD might not work entirely on NMM Sorry, i wont be able to give support to you in this case.
  6. UAP Github v2.5.92 - Removed leftovers from old method of overriding positions - Removed unnecessary morphsetData.xml file - Renamed overridePositionData of BP70 animations to Null to avoid the possibility of missing animationID error being provided by a Override xml file - Another attempt to fix possible crash related to BP70's anims - removed Narrations entirely as they do not suffice what i was planning. Download https://github.com/ulfbearth/UAP/archive/master.zip
  7. is the manly moans plugin active btw? which mod manager you using again? may i see your mod order? (note its not the load order which shows plugins)
  8. so, it just doesnt play for the player character? the other male npcs play just fine?
  9. did you get the manly moans module during UAP installation?
  10. no, i mean ingame. When you start an interaction you are supposed to see the positionID (name) of the animation that is playing. Do they have the [UAP] tag on the name?
  11. hello @lucifersdarkangel, it should work just fine for github version. Have you made sure the animations that are playing have the [UAP] tag on the naming?
  12. No, theres not supposed to be a MCM this patch will implement staged sequences for all animation packs. The legacy version though, is only implemented for gay pairing. The straight pairing is in underway in Github version, but its only implemented for BP70 and Leito animations right now.
  13. Yes, this patch will implement staged sequences for all animation packs. The legacy version though, is only implemented for gay pairing. The straight pairing is in underway in Github version, but its only implemented for BP70 and Leito animations right now.
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