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Posted
9 hours ago, CynicalCore said:

What does the patches "Strugle idles Patch 2.0",  "Lore Patch 2.0" and "KS Hair Patch"?

 

can i use them together, cos the patchnotes/changelog says, i should only use one.

The KS Hair Patch can be used together with either, but only use one out of the "Struggle idles" and "Lore" patches.

 

  • The Struggle idles patch adds, well, struggle idles for all devices up to DDi and DDx 4.3, except for corsets and petsuits. It also fixes some ground models.
  • The Lore patch includes all of the changes in the Struggle idles patch, but additionally removes some device descriptions, renames devices for consistency, makes them enchantable and includes other minor fixes for the base Devious Devices mods
Posted
2 minutes ago, firepunch1 said:

The KS Hair Patch can be used together with either, but only use one out of the "Struggle idles" and "Lore" patches.

 

  • The Struggle idles patch adds, well, struggle idles for all devices up to DDi and DDx 4.3, except for corsets and petsuits. It also fixes some ground models.
  • The Lore patch includes all of the changes in the Struggle idles patch, but additionally removes some device descriptions, renames devices for consistency, makes them enchantable and includes other minor fixes for the base Devious Devices mods

Thank you, helped me a lot.

Posted

I feel bad that basically all of my LL posts to date have been asking for troubleshooting help
Recently I've been running into CTD issues and I've *mostly* traced the issue back to the loremongers, it seems. Either upon speaking to an innkeeper and the dialog finishing, I'll see a CTD when it tries to place their quest marker. Or if the loremonger in question is in town and it successfully generates their quest marker, I'll step out of the inn and get about a second or two of loading before CTD. I'm 95% stable outside of these instances (save for the loading game issue that I can't seem to fix, but that's older than my devious lore install). Has anyone else had these issues or have an idea what might be causing them?
I recall posting papyrus logs is often a help for things like this from what I've seen, but I've never actually done it and don't have a good idea as to how I'd generate one to copy and post.

Posted
45 minutes ago, Eisenkocher said:

I have to say - I really like this mod. 

But is there any reason why it removes all item descriptions from devious devices? 

 

Probably because you installed the Lore patch also

Posted

Now there is this: https://www.loverslab.com/files/file/15646-devious-devices-escape-overhaul/

But it's not entirely finished, and it's another mod to add. It has no way to cut devices, which seems odd for many device types and ignores the old mod for cutting off devices that was a classic DD feature.

 

However, the lock-picking mechanic is more obvious, and maybe better than lock picking escapes in Lore, which are the same as every other escape.

 

I'd love to see Lore gain the option to do locking picking escapes by actual lock picking, with a single chance before reset, and the existing difficulties and chances of a jammed lock that Lore has.

 

I guess the focus is all on Peril and Corruption right now, but Lore is always in my LO. I hope it gets some love soon.

Posted
4 hours ago, Lupine00 said:

I guess the focus is all on Peril and Corruption right now, but Lore is always in my LO. I hope it gets some love soon.

I was intending on working on DL after releasing Corruption, but I think Peril deserves some work first. Once I make sure Corruption is working for everyone, and I give Peril some bug fixes and a few more features, I'll come back and work on this.

Posted
3 hours ago, Code Serpent said:

I was intending on working on DL after releasing Corruption, but I think Peril deserves some work first. Once I make sure Corruption is working for everyone, and I give Peril some bug fixes and a few more features, I'll come back and work on this.

For what it's worth, I think you have the priorities right there :) 

Posted

Thelia Dialogue:

 

- Player:  Can I buy the restraints your girls are wearing?  (<_DL_GlobalMongerCost> Gold)

- Thelia:  N-no, I am n-not allowed to sell my works over a sum like that. I'm sorry.

 

Sooo, obvious glitch there.  I checked, _DL_GlobalMongerCost=1000.00.  Obviously Thelia isn't picking up that value.  Any idea where to look to fix that?

Posted
22 minutes ago, aurreth said:

Thelia Dialogue:

 

- Player:  Can I buy the restraints your girls are wearing?  (<_DL_GlobalMongerCost> Gold)

- Thelia:  N-no, I am n-not allowed to sell my works over a sum like that. I'm sorry.

 

Sooo, obvious glitch there.  I checked, _DL_GlobalMongerCost=1000.00.  Obviously Thelia isn't picking up that value.  Any idea where to look to fix that?

 

Found it.  It is supposed to be (<Global=_DL_GlobalMongerCost> Gold).  

 

Of course she still isn't selling, I assume I need to retrieve more than one package for her :) 

Posted
On 12/11/2020 at 1:11 PM, Player80 said:

Every non-wrist, non-gag and non-collar restraints were invisible, and the colored versions of the visible ropes were defaulted to the standard color.

I've used both version 4.3 and 5.0.

So basically that means most fullbody restraints? They are known to be invisible unless you batch build them in Bodyslide. And make sure that you use Bodyslide right way, for example the body preview should show it fully textured almost as ingame.

  • 2 weeks later...
Posted

Please, maybe someone can shed some light onto this.

I've found one of the Containers, opened it, met laekette, did her quest, got rewarded.
However, her shop isn't open to me, havn't gotten the key and when i unlock her place with the console, she calls the guards on me.

This does not only happen with her, but all the loremongers.
Is my installation just bugged, or is there more to it to unlock their favor?

Thanks in advance

Posted
On 1/31/2021 at 3:47 AM, Horologia said:

I've found one of the Containers, opened it, met laekette, did her quest, got rewarded.

 

if i recall, you're not supposed to open the containers. you are supposed to give them back unopened, and then tell them you want no reward. only then will they offer you to visit their store.

Posted

i've found a possible direct conflict between Cursed Loot and Devious Lore. the trap mechanism, the self-bondage, and the restraints found in containers are breaking DCL's trap functionality and settings, regardless of whether Lore is before or after in the mod orders.

Posted
1 hour ago, YojimboRatchet said:

 

if i recall, you're not supposed to open the containers. you are supposed to give them back unopened, and then tell them you want no reward. only then will they offer you to visit their store.

 

Sadly, i don't even have the choice to refuse a reward.
Just did laekette again, gave her the daedric charm (untouched) and she gives me skeleton-keys and some money, before leaving

Posted
On 2/1/2021 at 7:56 AM, Horologia said:

 

Sadly, i don't even have the choice to refuse a reward.
Just did laekette again, gave her the daedric charm (untouched) and she gives me skeleton-keys and some money, before leaving

 

On 1/31/2021 at 4:36 AM, DarthCoder said:

I'm too having problem with SE version, game crash (CDT) when i get close to any lore-monger, after the quest had been activated by talking to the barman or by entering their houses. (like Aldmeri Imports).

 

loadorder.txt 6.04 kB · 0 downloads Papyrus.0.log 266.99 kB · 0 downloads Papyrus.0 no WetFunction.log 125.21 kB · 0 downloads


I've been having similar issues as well, on SE. I saw a few pages back that someone said they had seen an issue with the eyebrow NIFs or something like that in SE? I'm no coder/modder, but my crashes at least feel like they're being caused when the lore monger is being called upon and loaded.
The issue with being unable to give the items up for no reward has happened the few times I've been able to actually get close to a lore monger and complete their request, usually Laekette.

  • 2 weeks later...
Posted

Hi there,

it would be nice if the escape minigame could be used on follower's DD items as well. For example in my current game I am in a dungeon atm. My follower got hit by a trap and now she wears an Armbinder. My character also got a yoke, but she could struggle out of it. I can't help the Follower though (I don't have keys).

 

Also, and update for DD5.x would be welcomed as well, as the escape minigame became somewhat incompatible. It still works mainly, but disregards some new rules/features in DDi.

  • 3 weeks later...
Posted

is this mod compatible with cursed loot?
Quote taken from main page description:
 

Quote

As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things

 

Since cursed loot also has a similar mechanism, I'm not sure if it will be compatible or not, someone with experience can confirm?

Posted
8 hours ago, muhavaux33 said:

is this mod compatible with cursed loot?
Quote taken from main page description:
 

Since cursed loot also has a similar mechanism, I'm not sure if it will be compatible or not, someone with experience can confirm?

It's compatible in the same way that any mod that adds loot to the leveled lists is compatible. 

Posted

i'm having a bit of trouble with the mod. the mechanics work fine as far as i can tell and it's been fun playing with it. problem is, i can't, for the life of me, find a way to start the quests.
i remember downloading it before and i remember finding one of the lore mongers in whiterun, but now i just can't seem to find any of them. any help or guide would be much appreciated.

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