WillowWispo Posted June 30, 2021 Posted June 30, 2021 This mod seemed promising, but after collecting urns, crates, and packages, any attempt I have at opening them usually results in a black screen that will never load afterwards. Any attempt to have a companion open them will result them in replying with "Not right now". I've tried seeing if there is a solution but I haven't seen anyone with a similar problem, so any feedback would help. Thank you!
skyrim696696 Posted July 1, 2021 Posted July 1, 2021 Hello. Your mod is a good explanation of why DD items appeared in Skyrim. And all scientists in this mod are islands of safety for the character. But if you are interested in tips for the further development of the plot, then here they are: + Thelia is already a slave trader's skua, and therefore may want to educate the character and send him to his master, but then leave him as his toy =). + Also, other scientists can change their attitude towards the character due to various factors: - Hjorni is researching the "cult of the dragon" and because of this may end up wanting to make the character his personal dragon priestess slave. - Mistress Elarie is a socialite and after another spoiled dress she has transferred, she may want to teach the character the art of wearing fashionable dresses. And in the process of training he wants to leave her as his maid. - Llathesi R'uer explores the micro-machines of an ancient civilization that have their own will and can make it want to dress the entire Skyrim in suits. And the first thing is the character. But do it without arousing suspicion in the character. - Mirtienne the Mix-Blood is interested in the binding magic created by the ancient mage, and is also shorter than the character. This can lead to the desire to make the character a living dummy for practicing spells. - And the last scientist Vigilant Laekette. She is a servant of Stendarr and she cannot have malice, but this is DD mod =). Perhaps the imposed curse of Dremora not only does not allow to remove the limiter, but for each limiter removed from the others, it builds up in her the desire to fetter others in the limiter and dominate them rather than free them. And of course those who fall under the influence will be the character.
delgathar Posted July 24, 2021 Posted July 24, 2021 Hello, None of the keys or lore people work for removing DDs from followers. Could you add the option for follower support? I'm using Devious Followers and my follower is mad at me because she is locked in restraints and I can't get them off. Thank you.
PriestOfKhorne Posted July 31, 2021 Posted July 31, 2021 I have the latest version installed with the lore patch and using DD 5.1. When using any of the escape options I am able to get a success, but the devices do not unequip. Is the a bug or are there further instructions that need to be followed?
neghthraw Posted August 1, 2021 Posted August 1, 2021 On 7/31/2021 at 4:09 AM, PriestOfKhorne said: I have the latest version installed with the lore patch and using DD 5.1. When using any of the escape options I am able to get a success, but the devices do not unequip. Is the a bug or are there further instructions that need to be followed? It is definitely not intended. It is not a bug because it works for most users, might be a mod conflict/faulty installation thing.
neghthraw Posted August 1, 2021 Posted August 1, 2021 On 6/8/2021 at 7:02 AM, neosuduno said: Could you do something about story related locations like dustman's carin? There shouldn't be access to those places until questlines are triggeren. Yes, that would be great. The mod Lauras Bondage Shop for example solved the problem of certain problematic radiant quest locations by using a formlist containing excluded locations like Dustmans Cairn.
PriestOfKhorne Posted August 6, 2021 Posted August 6, 2021 (edited) On 8/1/2021 at 7:42 AM, neghthraw said: It is definitely not intended. It is not a bug because it works for most users, might be a mod conflict/faulty installation thing. Found the issue, and I hope this will be helpful for others. In Kimy's 5.0 update she states that some scripts have been changed. Some mods, a very few of them, contain functions that are either modified or are copies of DD4.X functions. These copied files or modified function overwrite anything in DD5.0 depending on the load priority for virtualization. The problem will never be formally resolved as most of these mods that are the causing the problem haven't been updated in two to three years. The only options are deleting the older mod, editing the mod if the source files are provided, or putting devious devices 5.X higher than any of the conflicting mods on the load priority. Warning, while the last option has solved my issue of unequipping after the mini game, several other mods dependent on DD 4.X have broken such as Slaverun's DD compatibility check and DD equips. Edited August 6, 2021 by PriestOfKhorne
neghthraw Posted August 8, 2021 Posted August 8, 2021 On 8/6/2021 at 4:45 PM, PriestOfKhorne said: Found the issue, and I hope this will be helpful for others. In Kimy's 5.0 update she states that some scripts have been changed. Some mods, a very few of them, contain functions that are either modified or are copies of DD4.X functions. These copied files or modified function overwrite anything in DD5.0 depending on the load priority for virtualization. The problem will never be formally resolved as most of these mods that are the causing the problem haven't been updated in two to three years. The only options are deleting the older mod, editing the mod if the source files are provided, or putting devious devices 5.X higher than any of the conflicting mods on the load priority. Warning, while the last option has solved my issue of unequipping after the mini game, several other mods dependent on DD 4.X have broken such as Slaverun's DD compatibility check and DD equips. What mods do you know that cause this?
PriestOfKhorne Posted August 8, 2021 Posted August 8, 2021 (edited) 1 hour ago, neghthraw said: What mods do you know that cause this? Sex Lab Inflation Framework and Slaverun Reloaded. They have there own version of zadLibs and zadxLibs that are causing "errors" that show up in the papyrus logs where a function can't find the items that are to be unequipped from the lists and returns a null. This is an assumption though as I am not a mod developer and I don't have any experiance in working with papyrus. What I do know is that once DD is placed below the other two mods the errors clear up and the feature works correctly. Only problem is Slaveruns reloaded version check, but Sexlab Survival is able to successfully launch the quest. without any errors as of yet. Edited August 8, 2021 by PriestOfKhorne
hungvipbcsok Posted August 21, 2021 Posted August 21, 2021 @Code SerpentBug report. After finish lore monger finding loot quest, if you have many of the same package in your inventory and you choose to open. Then when return the quest all devices you are wearing will be remove and 1 more package in your inventory. So you lost 2 package in total.
Saber2th Posted August 22, 2021 Posted August 22, 2021 (edited) Does this mod still work with DD4? I'm hesitant to update to DD5 as it might break a lot of the old mods I have. Edit: I've noticed that whenever I opened those DD packages and it tells me that I got devices placed on me, my character simply undresses but the devices stays in my inventory and doesn't get equipped. Could this be because I'm not using DD5? I'm using the Lore Patch if this helps. Edited August 22, 2021 by Saber2th
neghthraw Posted August 23, 2021 Posted August 23, 2021 On 8/22/2021 at 2:22 AM, Saber2th said: Does this mod still work with DD4? I'm hesitant to update to DD5 as it might break a lot of the old mods I have. Edit: I've noticed that whenever I opened those DD packages and it tells me that I got devices placed on me, my character simply undresses but the devices stays in my inventory and doesn't get equipped. Could this be because I'm not using DD5? I'm using the Lore Patch if this helps. DD5 replaced the functions to equip devices. Mods for DD5 using these new functions will not equip devices from DD4 at all. You can only lock the devices on yourself. 1
Saber2th Posted August 23, 2021 Posted August 23, 2021 10 hours ago, neghthraw said: DD5 replaced the functions to equip devices. Mods for DD5 using these new functions will not equip devices from DD4 at all. You can only lock the devices on yourself. Thanks for the clarification, that's a shame. Looking at other people's report above me, it looks like DD5 has it's own share of problems with older mods, so I guess I'll hold on to DD4 for now.
Code Serpent Posted September 9, 2021 Author Posted September 9, 2021 Just made a poll: I'm planning on taking a break from modding. What are you interested in seeing from me when I get back?
DayTri Posted October 3, 2021 Posted October 3, 2021 The MCM has a difficulty slider related to struggle difficulty, does this also affect lockpick difficulty? In my game on default settings, struggling seems appropriately difficult, sometimes I escape and sometimes I need to try again. With lockpicking it's so easy that I don't think I've ever used up more than half my stamina to do it, even though my character doesn't really level the lockpicking skill at all. I adjusted the difficulty but didn't really notice a difference. On 8/23/2021 at 8:11 PM, Saber2th said: Thanks for the clarification, that's a shame. Looking at other people's report above me, it looks like DD5 has it's own share of problems with older mods, so I guess I'll hold on to DD4 for now. I think the only problem DD 5 ever really had/still kind of has was with the animation filter settings. I believe all the issues basically came down to, sex / restrictive devices had fewer available animations. I forget the details about it but I think this was largely fixed in 5.1 but there are still some differences, for example I could have sworn that before DD 5 plugs were not blocking by default, but now they are. Depending on your mod order maybe you'll never notice any difference. But the big change that is worth it for modders in DD5 is that before this version, to equip a device it was necessary to get two pieces of skyrim equipment and a keyword, basically a huge pain to do. Kimy implemented a function in the latest one that works in a sensible way - you just need to know what device to equip, and it equips. So easy. Anyway I guess as a user this isn't a big deal but honestly scripting in Skyrim is horrible already so anything that makes the experience faster should improve the pace of mod output.
TemporalWolfwing Posted October 4, 2021 Posted October 4, 2021 (edited) When I activate one of the items it just says you cannot equip this item then doesn’t do anything. Edited October 4, 2021 by TemporalWolfwing
Thornagar Posted October 15, 2021 Posted October 15, 2021 Do I install both the main mod and one of the patches?
galgat Posted October 15, 2021 Posted October 15, 2021 I wanted to try this, but I am wondering about the installation, I noticed that it overwrites my "Remodeled Armor for UUNP BodySlide HDT" which I have installed in MO2. Of course this would probably be the other way around if I moved my body slide under it. Does your mod have it's own body slide ? are is it using some of the Remodeled armor with its own body slide? Is that body slide UUNP ? May be dumb questions but I sort of needed to know. I did I think read through your Op page pretty closely but did not actually find and installation instruction, Not saying one was not there, I may have missed it. I hope I am not bothering you to much.
xyzxyz Posted October 29, 2021 Posted October 29, 2021 Followers have huge problems unlocking the player. Even with a full set of keys they always say that they need more strenght to open the DD.
Kokeshi-Dendo Posted November 3, 2021 Posted November 3, 2021 I am not very familiar with English, so I apologize for using an automatic translator for this question. After completing the search quest I received from Monger, when I try to get the companion to open the box, it just says "not right now." Since I have already completed all the DL quests, I think this is a different error than the cases already posted in this thread. Please, can you tell me what might be the solution?
sen4mi Posted November 4, 2021 Posted November 4, 2021 On 6/29/2021 at 10:13 PM, WillowWispo said: This mod seemed promising, but after collecting urns, crates, and packages, any attempt I have at opening them usually results in a black screen that will never load afterwards. Any attempt to have a companion open them will result them in replying with "Not right now". I've tried seeing if there is a solution but I haven't seen anyone with a similar problem, so any feedback would help. Thank you! On 7/28/2020 at 2:24 AM, woodie99 said: hi great mod so far , but i have a slight issue with eastern empire crate , i get the usual dialog boxes when you open the item , then screen goes to black and nothing apart from the audio playing and i am using sse version if anyone can help it would greatly appreciated On 10/13/2020 at 4:26 AM, Snowmoon said: Hi there. This is my first time using this mod, so bear with me. However I've immediately run into a problem. Sometimes, when opening a container, grimoire etc from my inventory, the first message pops up, the screen goes black... and then stays black. What's the fix? Any help appreciated. Thanks in advance I am getting the same result. I found an Old Grimmore (xx05E204 ) and using it gives me a black screen (with sound effects, but I cannot see the system menu if I try to bring it up). I am also using the se version, so if this behaves different in the LE version it's presumably a problem in the translation (and possibly triggering a problem in the special edition engine). Does anyone know what is supposed to happen when I use this thing? (Has this ever worked?)
hexenhaus Posted November 5, 2021 Posted November 5, 2021 (edited) On 10/15/2021 at 7:44 PM, galgat said: I wanted to try this, but I am wondering about the installation, I noticed that it overwrites my "Remodeled Armor for UUNP BodySlide HDT" which I have installed in MO2. Of course this would probably be the other way around if I moved my body slide under it. Does your mod have it's own body slide ? are is it using some of the Remodeled armor with its own body slide? Is that body slide UUNP ? May be dumb questions but I sort of needed to know. I did I think read through your Op page pretty closely but did not actually find and installation instruction, Not saying one was not there, I may have missed it. I hope I am not bothering you to much. Why not simply open the mod folder and looking up what is conflicting? In MO you can simply doubleclick on conflicts and see what mod overwrites or is overwritten. If you look into the mod you can see that there is only one armor included and that is CT77mageapprenticerobesvar1f_0.nif which is from Remodeled armor and I guess it is CBBE with physics (tri-file is present). Just let Remodeled armor UUNP overwrite Devious Lore and it will be fine (and if you dont there will be some minor clipping on npcs with that mage apprentice robe). 1 hour ago, sen4mi said: I am getting the same result. I found an Old Grimmore (xx05E204 ) and using it gives me a black screen (with sound effects, but I cannot see the system menu if I try to bring it up). I am also using the se version, so if this behaves different in the LE version it's presumably a problem in the translation (and possibly triggering a problem in the special edition engine). Does anyone know what is supposed to happen when I use this thing? (Has this ever worked?) All container do work (I play SE too)! Grimoires most the time contain spell scrolls and if I remember correctly there is a chance of being bound, when opening it. Same goes for all the other containers, they contain most of the time valuable vanilla items or they bind you. LE and SE versions container do work, but if there is something wrong with your setup or too many scripts are running everything might and will break. So maybe deactivate some mods or at least reduce the load by tweaking cloak spells etc. Edited November 5, 2021 by hexenhaus
sen4mi Posted November 5, 2021 Posted November 5, 2021 43 minutes ago, hexenhaus said: All container do work (I play SE too)! Grimoires most the time contain spell scrolls and if I remember correctly there is a chance of being bound, when opening it. Same goes for all the other containers, they contain most of the time valuable vanilla items or they bind you. LE and SE versions container do work, but if there is something wrong with your setup or too many scripts are running everything might and will break. So maybe deactivate some mods or at least reduce the load by tweaking cloak spells etc. It's good to hear that they work. When I use Elephants Script Latency Tester, I have a script latency of 53 to 54 milliseconds. What kind of script latency does this mod need? (Or, what kind of script latency do you have? (Or, what would be an indication of too much load, to help me distinguish between that kind of problem and some other kind of problem?))
Seeker999 Posted November 5, 2021 Posted November 5, 2021 10 hours ago, sen4mi said: I am getting the same result. I found an Old Grimmore (xx05E204 ) and using it gives me a black screen (with sound effects, but I cannot see the system menu if I try to bring it up). I am also using the se version, so if this behaves different in the LE version it's presumably a problem in the translation (and possibly triggering a problem in the special edition engine). Does anyone know what is supposed to happen when I use this thing? (Has this ever worked?) and @WillowWispo, @woodie99, @Snowmoon This has happened to me with DL and some other mods. Try opening the console and closing it. No commands. Just open and close it (sometimes, rarely, I have to do it twice). I don't know why, but this seems to 'bump' the scripts into moving again. ?♀️
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