Xuvish Posted April 22, 2021 Posted April 22, 2021 How do I get Hjorni's favor to get the devious training quest?  Do I have to wait a certain amount of time after giving the 1st urn?  I have given her urns after completing her quest for the 1st time, but still can't seem to get the quest. 1
verel Posted April 22, 2021 Posted April 22, 2021 @Code Serpent I had a problem with Hjorni never opening her store, even if you did her quest once. I looked it up in tes5edit and found that the ai package for the store only runs if the queststage for _dl_statusscholar is equal to 5. Mine was at stage 20 at that time, so she never unlocks the door.
xyzxyz Posted April 22, 2021 Posted April 22, 2021 Is Hjornis nude body supposed to be twice the size of normal NPCs?
xyzxyz Posted April 22, 2021 Posted April 22, 2021 I bought a set of restraints and equiped it and talked about the practical use of them but no quest showed up.
hydra-2000 Posted April 28, 2021 Posted April 28, 2021 It's been more than two weeks since I used this mode. But I only met three of the five lore mongers. Even if I ask about rumors at the inn, only three mongers I've already met come out repeatedly, but the other two didn't. There seems to be a need to change the way we meet lore mongers.
Pornucopia Posted May 9, 2021 Posted May 9, 2021 Seems like this mod allows me to talk to guards and they'll have me walk with them to the guardhouse to get unlocked. Problem is, the game considers Aela to be a guard, and the "struggle in your restraints" dialogue overwrites everything else. I can't talk to her without her pretending to be a guard and unlocking all my stuff for free! There doesn't even seem to be an option to disable this feature. I'm just stuck with it.
Snook001 Posted May 13, 2021 Posted May 13, 2021 Hi,  I like the concept, but I encounter a few issues. First I never get tied up. I had the setting to default and Min 10 max 100 with no devices on me and never did I find myself in restraint . They just show up in my inventory. Now that my speech craft is to 100 and I have all perks, I can sell them, so that only makes a way to make good money, way better that what the vigilant gave me?. Note: I never saw any of the other quest giver?, even when I was traveling with the urn, the grimoire, or any of the other containers.  So before I say broken, what are the prerequisite to the mod? Devious devices obviously, I'm still using DD 4 all three of them as DD 5 has a lot of meshes missing. But beside that, is there any other requirements?  Thanks for the help.
neghthraw Posted May 13, 2021 Posted May 13, 2021 31 minutes ago, Snook001 said: So before I say broken, what are the prerequisite to the mod? Devious devices obviously, I'm still using DD 4 all three of them as DD 5 has a lot of meshes missing. But beside that, is there any other requirements? There are no other requirements except DD5 and its prerequisites. I did not encounter any missing meshes. Have you built the bodyslide files?
Snook001 Posted May 13, 2021 Posted May 13, 2021 2 hours ago, neghthraw said: There are no other requirements except DD5 and its prerequisites. I did not encounter any missing meshes. Have you built the bodyslide files? Yes I did, you have the gags? I never get any, and that is with 5.1. I play a wood elf and supposedly there is issue with none human species, or so I read.
neghthraw Posted May 14, 2021 Posted May 14, 2021 20 hours ago, Snook001 said: Yes I did, you have the gags? I never get any, and that is with 5.1. I play a wood elf and supposedly there is issue with none human species, or so I read. I usually don't play elves, but they worked on (high) elves for me in the past as far as I remember. But that was DD4 back then. I don't know about problems regarding elves.
kapibar Posted May 19, 2021 Posted May 19, 2021 Hey. For whatever reason the blacksmith device removal stopped working for me. The blacksmith takes the money, the dialogue goes as it should, but the devices are not removed. Is it just me, or does anyone else have the same problem?
Zaflis Posted May 19, 2021 Posted May 19, 2021 7 hours ago, kapibar said: Hey. For whatever reason the blacksmith device removal stopped working for me. The blacksmith takes the money, the dialogue goes as it should, but the devices are not removed. Is it just me, or does anyone else have the same problem? Do you mean normal generic devices or something more special? I don't actually even have memory of how blacksmiths do work because i never do their quests to unlock the dialogs.
kapibar Posted May 19, 2021 Posted May 19, 2021 34 minutes ago, Zaflis said: Do you mean normal generic devices or something more special? I don't actually even have memory of how blacksmiths do work because i never do their quests to unlock the dialogs. Normal generic. The dialogue is available right from the start - "do you think you can help me with these locks?" - then you can select which item should be removed. I'm quite certain that it was working fine in the previous version, now - not so much.
Zaflis Posted May 19, 2021 Posted May 19, 2021 3 hours ago, kapibar said: Normal generic. The dialogue is available right from the start - "do you think you can help me with these locks?" - then you can select which item should be removed. I'm quite certain that it was working fine in the previous version, now - not so much. I think that's from Escape Overhaul, wasn't it? It should show on all NPC's, not just blacksmiths. I haven't had issues with that dialog though, it could have a small delay though. If your save is infested by heavy scripts then that could make the problem worse.
kapibar Posted May 20, 2021 Posted May 20, 2021 8 hours ago, Zaflis said: I think that's from Escape Overhaul, wasn't it? It should show on all NPC's, not just blacksmiths. I haven't had issues with that dialog though, it could have a small delay though. If your save is infested by heavy scripts then that could make the problem worse. No, the locks dialogue is definitely from DL. However I have a suspicion that DL and EO are colliding with each other, as both don't seem to work for me.
Yuni Posted May 28, 2021 Posted May 28, 2021 Request: Deviously Cursed Loot has added Furniture to devices, that can be triggered by traps. At first glance, they use the exact same menu Devious Lore does for struggling free -- what with the "examine the device, try to escape", etc, menu. Is it possible to add them to objects for detection using Devious Lore Struggling?
Code Serpent Posted June 5, 2021 Author Posted June 5, 2021 Change Log: 2.2.0 (6/4/21) -Implemented two more trainings, but had to disable all trainings because I can't seem to get quest devices working properly. -Back-end rewrite of Monger dialogue and statuses. Shouldn't cause any issues and shouldn't require any special update directions. -Added option to disable ally dialogue and to treat all allies as expert doms. -Think I fixed a few other bugs, can't really remember. Â If anyone has experience with implementing quest devices, please let me know.
Zaflis Posted June 5, 2021 Posted June 5, 2021 41 minutes ago, Code Serpent said: If anyone has experience with implementing quest devices, please let me know. There are many DD quest mods you can look for comparison. But you might also be more specific in what way they don't work. Maybe other people's quest items don't work the way you expect either?
naaitsab Posted June 5, 2021 Posted June 5, 2021 (edited) 10 hours ago, Code Serpent said: Change Log: 2.2.0 (6/4/21) -Implemented two more trainings, but had to disable all trainings because I can't seem to get quest devices working properly. -Back-end rewrite of Monger dialogue and statuses. Shouldn't cause any issues and shouldn't require any special update directions. -Added option to disable ally dialogue and to treat all allies as expert doms. -Think I fixed a few other bugs, can't really remember.  If anyone has experience with implementing quest devices, please let me know. Any specific you need help with? I frequently use quest tagged devices in my DD mods. Edited June 5, 2021 by naaitsab
Code Serpent Posted June 5, 2021 Author Posted June 5, 2021 10 hours ago, Zaflis said: There are many DD quest mods you can look for comparison. But you might also be more specific in what way they don't work. Maybe other people's quest items don't work the way you expect either? 33 minutes ago, naaitsab said: Any specific you need help with? I frequently use quest tagged devices in my DD mods. The specific issue is one of the training quest devices is not being removed by the RemoveQuestDevice function.  For anyone that wants to test this, here are the instructions to replicate the bug:  Use the console to start one of the trainings: startquest _DL_QuestScholarTrainFocus or startquest _DL_QuestScholarTrainFrustration or startquest _DL_QuestScholarTrainFury This will lock several quest devices onto your character.  To stop the trainings: setstage _DL_QuestScholarTrainFocus 15 or setstage _DL_QuestScholarTrainFocus 20 This will complete the training and is supposed to remove the training devices. However, the Ceremonial Training Chastity Belt is never removed, and I can't for the life of me figure out why.  The relevant scripts are: _DL_QuestTrainSkillScript, and QF__DL_QuestScholarTrain[Focus, Fury, Frustration], and the quest devices' edids all start with zadl_Train, for anyone that wants to take a closer look at them.
naaitsab Posted June 5, 2021 Posted June 5, 2021 22 minutes ago, Code Serpent said: The specific issue is one of the training quest devices is not being removed by the RemoveQuestDevice function.  For anyone that wants to test this, here are the instructions to replicate the bug:  Use the console to start one of the trainings: startquest _DL_QuestScholarTrainFocus or startquest _DL_QuestScholarTrainFrustration or startquest _DL_QuestScholarTrainFury This will lock several quest devices onto your character.  To stop the trainings: setstage _DL_QuestScholarTrainFocus 15 or setstage _DL_QuestScholarTrainFocus 20 This will complete the training and is supposed to remove the training devices. However, the Ceremonial Training Chastity Belt is never removed, and I can't for the life of me figure out why.  The relevant scripts are: _DL_QuestTrainSkillScript, and QF__DL_QuestScholarTrain[Focus, Fury, Frustration], and the quest devices' edids all start with zadl_Train, for anyone that wants to take a closer look at them. Did you test it without looping an array? Arrays in Papyrus are a piece of sh*t so I try to avoid them as much as possible.  The removal I use is just property item based and works without any issues. libs.RemoveQuestDevice(PlayerREF, DDP_chastitybelt_Padded_store_Pink_Inventory, DDP_chastitybelt_Padded_store_Pink_Rendered, libs.zad_DeviousBelt, removaltoken = DDP_QuestItem, destroydevice = true, skipmutex = true)  I see you didn't specify the skipmutex on your command so it defaults to false I presume. Perhaps this causes issues? I would try to set that to true first and if that still doen't work use a non-array method. You can check DDP_ItemLib.psc from Deviously Pink for my approach.
Yukitemi Posted June 5, 2021 Posted June 5, 2021 I don't know why but when I ask guard for help with restraints they always say yes and never deny like they used to do.
Code Serpent Posted June 5, 2021 Author Posted June 5, 2021 2 hours ago, naaitsab said: Did you test it without looping an array? Arrays in Papyrus are a piece of sh*t so I try to avoid them as much as possible.  The removal I use is just property item based and works without any issues. libs.RemoveQuestDevice(PlayerREF, DDP_chastitybelt_Padded_store_Pink_Inventory, DDP_chastitybelt_Padded_store_Pink_Rendered, libs.zad_DeviousBelt, removaltoken = DDP_QuestItem, destroydevice = true, skipmutex = true)  I see you didn't specify the skipmutex on your command so it defaults to false I presume. Perhaps this causes issues? I would try to set that to true first and if that still doen't work use a non-array method. You can check DDP_ItemLib.psc from Deviously Pink for my approach. It might have been the array, but I think I've found a workaround that seems to work reliably enough. I just added a 0.2 second delay in between calls to the RemoveQuestDevice function, and that seems to have fixed it. I'm going to do a bit more testing, but I'll hopefully be able to upload the fixed version in an hour or two. 48 minutes ago, Yukitemi said: I don't know why but when I ask guard for help with restraints they always say yes and never deny like they used to do. The guards were only supposed to deny help when there wasn't a jail to take you to be unlocked.
Code Serpent Posted June 5, 2021 Author Posted June 5, 2021 2.2.1 (6/5/21) -Fixed quest device removal, and re-enabled the three training quests that are now available. -Made gear and keys more likely to be given as random rewards. 1
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