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Posted

Hi there,

it would be nice if the escape minigame could be used on follower's DD items as well. For example in my current game I am in a dungeon atm. My follower got hit by a trap and now she wears an Armbinder. My character also got a yoke, but she could struggle out of it. I can't help the Follower though (I don't have keys).

 

Also, and update for DD5.x would be welcomed as well, as the escape minigame became somewhat incompatible. It still works mainly, but disregards some new rules/features in DDi.

  • 3 weeks later...
Posted

is this mod compatible with cursed loot?
Quote taken from main page description:
 

Quote

As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things

 

Since cursed loot also has a similar mechanism, I'm not sure if it will be compatible or not, someone with experience can confirm?

Posted
8 hours ago, muhavaux33 said:

is this mod compatible with cursed loot?
Quote taken from main page description:
 

Since cursed loot also has a similar mechanism, I'm not sure if it will be compatible or not, someone with experience can confirm?

It's compatible in the same way that any mod that adds loot to the leveled lists is compatible. 

Posted

i'm having a bit of trouble with the mod. the mechanics work fine as far as i can tell and it's been fun playing with it. problem is, i can't, for the life of me, find a way to start the quests.
i remember downloading it before and i remember finding one of the lore mongers in whiterun, but now i just can't seem to find any of them. any help or guide would be much appreciated.

Posted
On 3/7/2021 at 9:36 PM, Mynote said:

i'm having a bit of trouble with the mod. the mechanics work fine as far as i can tell and it's been fun playing with it. problem is, i can't, for the life of me, find a way to start the quests.
i remember downloading it before and i remember finding one of the lore mongers in whiterun, but now i just can't seem to find any of them. any help or guide would be much appreciated.

You start their quests by talking to innkeepers with the dialogue option "Have you seen some odd-looking people around?". In a new game, the first few times you need to open some of their items (for example "East Empire Company Crate" or "Ceremonial Urn") for the dialogue option to appear.

  • 3 weeks later...
Posted

Been a while since I've posted here, huh? I've just done a bare-bones update so this mod is fully compatible with Devious Devices version 5, and I'll be doing the same with Peril and Corruption soon. I'm currently working out a few more kinks with Peril at the moment, but once that's done I have some more features planned for this mod that I'll be getting to as soon as I can.

Posted

_DL_ListMiscDevices and others are:

 

  1. East Empire Company Crate
  2. Deadric Charm
  3. Smuggled Package
  4. Ceremonial Urn
  5. Dwarven Vials
  6. Old Grimoire

 

so I think _DL_ListStatus is in the wrong order:

 

  1. Scholar (Ceremonial Urn)
  2. Scribe (Dwarven Vials)
  3. Seamstress (East Empire Company Crate)
  4. Seer (Daedric Charm)
  5. Stablemaster (Smuggled Package)
  6. Sorceress (Old Grimoire)

 

 

Edit: Also for some reason, the blacksmith dialogue is checking for speechcraft instead of crime gold.

Posted
On 4/2/2021 at 9:17 AM, viewcommunityrules said:

so I think _DL_ListStatus is in the wrong order

Thanks for pointing this out. I think this was the cause of some issues with people not being able to get into the loremongers' shops.

Posted

Hell, after some versions of this modification, in this version, it seems that the innkeepers finally had the necessary dialogues, but none of them heard anything-at all. In all the holds. In a few days. And shops, laboratories, etc. were closed, and remained closed. Maybe I'm the unlucky one, huh?

Posted
1 hour ago, bubba999 said:

Probably a dumb question but the front page isn't clear on this: Do I have to install a patch or can I just install Devious Lore by itself?

You can install it alone, the patches are optional expansions.

Struggle idles patch adds struggle animations to more devices (for the escape minigame), lore patch does this too and renames devices.

Posted
2 minutes ago, neghthraw said:

You can install it alone, the patches are optional expansions.

Struggle idles patch adds struggle animations to more devices (for the escape minigame), lore patch does this too and renames devices.

 

Thanks.

Posted
57 minutes ago, Desiree42 said:

Do we still need the DD patch? Especially since DD 5.0 is out

Devious Lore has already been updated to DD 5.1. What exactly do you mean with "DD patch"?

From the change log of the main page (spoiler at the end of the page):

 

2.04 (3/27/21)

-Updated Struggle Patch, Lore Patch, and main mod to Devious Devices 5.1

-Copied over the standalone Apprentice Mage Robes from Remodeled Armor for UUNP by gamefever to be worn by Laekette to help prevent clipping between her restraints and her robes.

Posted
7 hours ago, xyzxyz said:

Mirtienne is always staying in a modded player house near solitude but never in a tavern.

1 hour ago, S.MayLeR said:

Hell, after some versions of this modification, in this version, it seems that the innkeepers finally had the necessary dialogues, but none of them heard anything-at all. In all the holds. In a few days. And shops, laboratories, etc. were closed, and remained closed. Maybe I'm the unlucky one, huh?

 

Please read through the description fully. The loremongers will only start appearing in towns and cities after you've found and opened one their associated items, and the appear after asking the innkeepers about odd people. They will then open up their shops after you talk to them for the first time.

Posted
26 minutes ago, Code Serpent said:

 

Please read through the description fully. The loremongers will only start appearing in towns and cities after you've found and opened one their associated items, and the appear after asking the innkeepers about odd people. They will then open up their shops after you talk to them for the first time.

I did multiple quests for her. I got the quest from a Innkeeper pointing me to her location and the questmarker showed to my player house where she was. And after I got the item she awaited me in my house.

Posted
51 minutes ago, xyzxyz said:

I did multiple quests for her. I got the quest from a Innkeeper pointing me to her location and the questmarker showed to my player house where she was. And after I got the item she awaited me in my house.

Ok, that sounds like what's supposed to happen. What's the issue?

Posted
30 minutes ago, Code Serpent said:

Ok, that sounds like what's supposed to happen. What's the issue?

That she never showed up in a tavern like she said she would be and that she was in a modded player house. I doubt that was intended. I usually start the quest in whiterun so she shouldn't walk to a house behind solitude.

Posted
3 hours ago, xyzxyz said:

That she never showed up in a tavern like she said she would be and that she was in a modded player house. I doubt that was intended. I usually start the quest in whiterun so she shouldn't walk to a house behind solitude.

The quest is working fine on my end. I'm not able to reproduce what you're talking about.

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