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Posted

@EgoBallistic :

found (one of?) the issues, cause the script stuck sometimes after first sex and nothing happens more after this.

 

the "vadermania" animation pack overwrite some pex and json files from original aaf (also after UAP run)

 

so i uninstall vadermania and reinstall aaf 171 again. and... it works again...

 

for testing i install vadermania again, run uap for patch and... stuck...

 

reverse test, uninstall vadermania, reinstall aaf, run uap patch....  works... (in all options, treesome, gangbang, female and and and...

 

looks like the "vadermania" has some bad entrys... got me an week of testings , but NOW violate is avctive again in my 5 year old savegames... thnx for sharing

 

ps: english is not my main language, hope is was understandable

Posted
5 hours ago, roflmaones said:

the "vadermania" animation pack overwrite some pex and json files from original aaf

 

Were you using something other than this version? That doesn't contain any PEX or JSON files at all.

Posted

I have a level 3 perk Perversion for raider, now when I fighting raider it just auto surrender. Is Perversion from sex attribute causing auto surrender?

Posted
7 hours ago, Kaniee said:

I have a level 3 perk Perversion for raider, now when I fighting raider it just auto surrender. Is Perversion from sex attribute causing auto surrender?

 

Yes, it can.  The settings for that are in Violate's MCM under Mod Integration Opsions

Posted
3 hours ago, EgoBallistic said:

 

Yes, it can.  The settings for that are in Violate's MCM under Mod Integration Opsions

 

oh right whats the differences between level 1,2 and 3?

whats the calculation mechanism?

Posted (edited)

My actress doesn't surrender in battle as expected. I have the HP setting at 30% (default) and Probability at 100%. She is hit, you can hear the heartbeat, so the HP is very low (I play without HUD), but no surrender to the attackers (in this case super mutants).
Any idea why this could be?

 

image.jpeg.bc28a6651825b178c39625a5a6fa597a.jpeg

Edited by deathmorph
Posted
2 hours ago, deathmorph said:

My actress doesn't surrender in battle as expected. I have the HP setting at 30% (default) and Probability at 100%. She is hit, you can hear the heartbeat, so the HP is very low (I play without HUD), but no surrender to the attackers (in this case super mutants).
Any idea why this could be?

 

image.jpeg.bc28a6651825b178c39625a5a6fa597a.jpeg

 

Are you perhaps also using Combat Strip Lite and have set the integration for it in Violate's MCM to require a nonzero number of CSL damage stacks too?

Posted (edited)
7 hours ago, vaultbait said:

Are you perhaps also using Combat Strip Lite and have set the integration for it in Violate's MCM to require a nonzero number of CSL damage stacks too?

 

Right, I hadn't thought about that anymore. I set 6 there. I will set the value to 0 or increase the value for racial damage (CSL) from ranged weapons.
Thanks for the tip.

Edited by deathmorph
Posted
12 hours ago, deathmorph said:

Right, I hadn't thought about that anymore. I set 6 there. I will set the value to 0 or increase the value for racial damage (CSL) from ranged weapons.
Thanks for the tip.

 

Yeah, as the MCM description for that option indicates, it overrides normal surrender settings when you have it at any value other than 0, so would definitely explain what you've observed.

Posted (edited)
51 minutes ago, sickboy791 said:

are there any more animations for supermutants and creatures out there ?

 

I provide a list of all the ones I'm aware of in the sixth bullet of this post.

 

51 minutes ago, sickboy791 said:

+ they always steal my gear, thats anoying ;)

 

The chance of having your equipment stolen can be adjusted in AAF's MCM options, but does default to 100% if you don't change it, yes.

Edited by vaultbait
Posted
35 minutes ago, vaultbait said:

The chance of having your equipment stolen can be adjusted in AAF's MCM options, but does default to 100% if you don't change it, yes.

thanks. since most of these mods work out of the box i don´t struggle wizh the settings so much,

what does rounds until submission mean, does this have any effeckt for a raider pet outcome?

thx

Posted
10 hours ago, sickboy791 said:

thanks. since most of these mods work out of the box i don´t struggle wizh the settings so much,

what does rounds until submission mean, does this have any effeckt for a raider pet outcome?

thx

 

Submission makes your character beg for more instead of pleading and threatening your aggressors.  It doesn't affect any interactions with other mods.

Posted (edited)
On 10/5/2023 at 6:31 AM, EgoBallistic said:

 

That's pretty strange.  If you are using Sex Attributes and have Perversion cravings for the enemy you are in combat with, you can auto-surrender before reaching the health threshold.

 

 

Turn on Debug Messages in Violate's MCM under Misc Options

 

That is it. Sex Attributes and have Perversion cravings. Knowing this makes it much more fun.. thank you

Edited by Moacir Jr
Posted

I've been using this mod for a while now, and have enjoyed it so far. However, I do have a question.

I don't know if this has been asked before but is it possible to implement a way to make NPCs surrender to other NPCs? I know Sexlab Defeat for Skyrim has a feature like this and have been looking for a Fallout 4 equivalent.

Posted

Hello. I'm asking the following here not because I think there's a problem with AAF Violate but because I think it's most likely someone here will know the answer :)

 

Ever since upgrading from AAF version 154 to 170 a few weeks ago, sometimes AAF Violate hangs when wrapping up the normal surrender phase and moving it to a secondary phase like Bad End. After waiting a couple of minutes without anything happening, holding down the surrender key in AAF Violate does not return control of player to me.

 

Please note sometimes the bad end works. And sometimes passing Violate to CSA works as well. But sometimes it does not.

 

Resetting AAF main quest also does not return control. Saving and reloading (to fully reset AAF) does not return control.

 

Does anyone know if there's a console command I can type to get control of my character back if holding down the AAF Violate surrender key doesn't work and if resetting AAF doesn't work?

 

This has happened to me three times, and I always end up having to restore to a save from before the surrender. Thanks :)

Posted

I have had the same thing happen. Mine was caused by another mods popup being present while the fade to black transition happens. In my case, it is usually Sex Attributes popups.

I hit the enter key, and everything clears, however I don't get to see what information I am acknowledging.

Posted (edited)
15 hours ago, Karna5 said:

Hello. I'm asking the following here not because I think there's a problem with AAF Violate but because I think it's most likely someone here will know the answer :)

 

Ever since upgrading from AAF version 154 to 170 a few weeks ago, sometimes AAF Violate hangs when wrapping up the normal surrender phase and moving it to a secondary phase like Bad End. After waiting a couple of minutes without anything happening, holding down the surrender key in AAF Violate does not return control of player to me.

 

Please note sometimes the bad end works. And sometimes passing Violate to CSA works as well. But sometimes it does not.

 

Resetting AAF main quest also does not return control. Saving and reloading (to fully reset AAF) does not return control.

 

Does anyone know if there's a console command I can type to get control of my character back if holding down the AAF Violate surrender key doesn't work and if resetting AAF doesn't work?

 

This has happened to me three times, and I always end up having to restore to a save from before the surrender. Thanks :)

Are you stuck in a black screen ? or you just can't move the PC ? Violate should disable player control via "InputEnableLayer" functions and give them back at the end of the scene. You can try "EnablePlayerControls" in console or "DisablePlayerControls 0 0 0 0 0" but those are for skyrim (could work on FO4 too).
You can also post a papyrus log here when the bug happens so @Ego can look into it.

Edited by lee3310
Posted
12 minutes ago, lee3310 said:

Are you stuck in a black screen ? or you just can't move the PC ?

When it happens the symptom is simply that I can't move. But I can use console, escape menu, and the world goes on around me with the aggressors continuing to clap and point.

 

As far as I can tell, the main surrender sequence completes all the way, and then NPC says something like, "Oh we're not done with you" or "we have something bad for you" or the like. And then nothing happens. I can't move from the spot, and AAF Violate doesn't think it's got hold of me because holding down the surrender key does nothing. And I've tried resetting CSA in case it was sent there, but CSA says it doesn't have me.

 

So honestly I don't really care about a fix so long as there's a console command that can restore control of my character. I'll try that EnablePlayerControls command next time it happens. I didn't know about that command and appreciate the suggestion :)

 

Thanks a ton, lee :)

Posted
1 hour ago, Karna5 said:

So honestly I don't really care about a fix

Turn the bad end option off in the MCM and see if the issue goes away. If it does, then reinstall bad end, just for good measure, and the animations which is where the issue probably is.

 

Posted
28 minutes ago, izzyknows said:

Turn the bad end option off in the MCM and see if the issue goes away. If it does, then reinstall bad end, just for good measure, and the animations which is where the issue probably is.

Come to think of it, that's very possible. Those worked perfectly when I was version 153 of AAF, but a few weeks ago when I upgraded to the newest is when the problem started. But Bad End animations are very, very old. I wonder if they're slightly incompatible, or at least in some of the animations. I'll try that, thanks, though I'm dubious reinstalling would help if that's really the problem since the animations are simply old.

Posted
5 hours ago, Karna5 said:

I wonder if they're slightly incompatible, or at least in some of the animations.

Don't think so, as they're still working for me after upgrading from 81 to 171. But, I had disabled all the AAF mods and had to actually reinstall some of them to get them to work correctly.

For a week or so I had some weird tom fuckery going on that took a little ass slapping to straighten out. But generally, was fixed by deleting a mod or 2 then installing them again. I think Bad End animations was one that got redid as it might have been an older version... 1.03 maybe.. I think.

Posted
6 hours ago, Parmesanfanatic said:

Mongrels just freeze for me, everything else seems to work fine, is this a common issue or did i just fuck something up?

 

It's not a common issue.  Can't say for sure if you messed something up without knowing which animation packs / patches / etc you installed or how you installed them.  It's not an issue with violate per se though.

Posted
15 hours ago, Parmesanfanatic said:

Mongrels just freeze for me, everything else seems to work fine, is this a common issue or did i just fuck something up?

 

Sounds like you're missing registered animations to me. Check to make sure you have animations available for any and all you enable in violate...  and always Run AAF XML Scanner to see that your xml's to register animations are clean.

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