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Posted
On 8/30/2023 at 9:40 AM, GladiatorUA said:

Noticed similar thing. After surrender, the first sex happens, and then they just stand and watch. Also, trying to find the issue was a pain, because turning off hud hiding during the animation does nothing for some reason. Can't bring up AAF UI to look at stuff.

Did have any luck on locating the issue? Because I haven't, besides turning SS2 off. The unfortunate thing is that it won't be updated until a few months, after Starfield. 

Posted
9 minutes ago, Random_34323 said:

I'm having an Issue where my hotkeys wont work and I cant surrender no matter what

A good indication Violate isn't running.

It's only hard requirement is a working AAF.

Posted
57 minutes ago, Random_34323 said:

I mean installing it again on vortex

Can you play animations via AAF's menu? If not, the Fucking Manual should help you get things sorted.

As far as Vortex, I don't use it, but the manual covers it & the proper load order.

Posted (edited)
29 minutes ago, izzyknows said:

Can you play animations via AAF's menu? If not, the Fucking Manual should help you get things sorted.

As far as Vortex, I don't use it, but the manual covers it & the proper load order.

Thanks. No idea what I'm doing so I'm going to pray I got it right

Edited by Random_34323
Posted (edited)
On 8/30/2023 at 3:40 PM, GladiatorUA said:

Noticed similar thing. After surrender, the first sex happens, and then they just stand and watch. Also, trying to find the issue was a pain, because turning off hud hiding during the animation does nothing for some reason. Can't bring up AAF UI to look at stuff.

 

i got this "all stand after first sex" problem since 1 month now. and no, ss2 is not the problem..

tryed without ss2 on a new game, same thing, with ss2 same thing.

must be a deeper "triggerfreezer"... look discussions 3 weeks befor.

its an old issue :)

until fixing i have deactivated violate and all is fine now.

ss2 + commwealth slavery + depravity + fusion city + milking human kindness + outcasts and remnants + project valkyre + real handcuffs + human ressources + autonomy enhanced + nuka raid + family planning extend + bound in public +++ (and a lot more, 310 mods active) all works fine together, only violate makes stress lol

 

just deactivate and have fun

Edited by roflmaones
Posted
20 hours ago, roflmaones said:

ss2 + commwealth slavery + depravity + fusion city + milking human kindness + outcasts and remnants + project valkyre + real handcuffs + human ressources + autonomy enhanced + nuka raid + family planning extend + bound in public +++ (and a lot more, 310 mods active) all works fine together, only violate makes stress lol

 

I spent several whole days trying to diagnose this issue for you and Robert T, it's something nobody else has reported before or since and involves some animation data going missing inside AAF itself.  While I am sorry I was unable to find a cause for your very specific issue, I don't appreciate you telling people to just uninstall this mod when they have a problem.

Posted (edited)
43 minutes ago, EgoBallistic said:

 

I spent several whole days trying to diagnose this issue for you and Robert T, it's something nobody else has reported before or since and involves some animation data going missing inside AAF itself.  While I am sorry I was unable to find a cause for your very specific issue, I don't appreciate you telling people to just uninstall this mod when they have a problem.

 

nope, not uninstall. deactivate. 

i have violate installed. only in mcm as off set.

 

and really, i have an absolute clean game used (uninstall via steam, deleted FO4 folder in steam and the folder in documents, then reinstall fo4 via steam again), only with the simpliest mods for animation and aaf, dont work from beginning..

so i have part for part installed the other mods again to get my status back for playing the 4-year-playtime-savegame.

and, curios, all works with latest versions and updates.... only violate stuck after first action... dunno why and its ok.

2 ppl are not the masses. so -> I <- must live with em, not the 100th of pll where it work. all fine for me.

 

Edited by roflmaones
Posted
19 minutes ago, roflmaones said:

 

nope, not uninstall. deactivate. 

i have violate installed. only in mcm as off set.

 

and really, i have an absolute clean game used (uninstall via steam, deleted FO4 folder in steam and the folder in documents, then reinstall fo4 via steam again), only with the simpliest mods for animation and aaf, dont work from beginning..

so i have part for part installed the other mods again to get my status back for playing the 4-year-playtime-savegame.

and, curios, all works with latest versions and updates.... only violate stuck after first action... dunno why and its ok.

2 ppl are not the masses. so -> I <- must live with em, not the 100th of pll where it work. all fine for me.

 

Reinstalling the game won't change anything if you reload the same old save. Fallout 4 can break in many ways, i'm having inexplicable problems myself right now, untouched vanilla scripts failing on me, unloadable saves, freezes... and i didn't install a single new mod.

Posted

hey i was wondering if any one knows how to fix a problem im having every time im going to get abducted this measage pops up "Player Abduction's main quest had a refalias fill error! resetting CSA!" if you know how to fix this help would be awesome   

image_2023-09-06_082023509.png

Posted
3 minutes ago, subkate said:

hey i was wondering if any one knows how to fix a problem im having every time im going to get abducted this measage pops up "Player Abduction's main quest had a refalias fill error! resetting CSA!" if you know how to fix this help would be awesome  

 

That's an error in CSA itself.  If you want to reproduce the problem and post your script log, it may indicate an error that would tell us what is happening, but I can't guarantee it.

Posted
12 minutes ago, lee3310 said:

Reinstalling the game won't change anything if you reload the same old save. Fallout 4 can break in many ways, i'm having inexplicable problems myself right now, untouched vanilla scripts failing on me, unloadable saves, freezes... and i didn't install a single new mod.

 

thats why i told, that i use a clean game (new game, new save).

playing clean until reach sanctuary, then install animations, aaf, f4se and so on.

so, cause i get the action freeze problematic also on a new, i reinstall for my old ones...

in that case, both, new and old, shows same minimal issues in resaver checkout.

Posted
40 minutes ago, roflmaones said:

 

thats why i told, that i use a clean game (new game, new save).

playing clean until reach sanctuary, then install animations, aaf, f4se and so on.

so, cause i get the action freeze problematic also on a new, i reinstall for my old ones...

in that case, both, new and old, shows same minimal issues in resaver checkout.

 

issue is when you remove mods still have residue in the save and co-save. 99.9% of those issues are missing reference and unattached instances- usually to code. If you know what you're doing you can clean up a few saves. 

 

Point a cpu's program counter or a register holding address of a stack to an arbitrary address will get you a violation and an interrupt 99.9% of the time ... typically a fails the app back to the os... a ctd. Though I'm pretty good with killing the os too. ? 

Posted
2 hours ago, lee3310 said:

Fallout 4 can break in many ways,

That's an understatement!

I've had core game files get corrupted out of the blue, and like you, noting was changed, just playing the game. Verifying files didn't work because the file size didn't change. Manually deleting batches of them then letting Steam dl new copies worked very well. And gave me an idea of which file was corrupt.

Even then I had to trash the saves and start a new run. Obviously. ?

 

Posted
2 hours ago, izzyknows said:

That's an understatement!

I've had core game files get corrupted out of the blue, and like you, noting was changed, just playing the game. Verifying files didn't work because the file size didn't change. Manually deleting batches of them then letting Steam dl new copies worked very well. And gave me an idea of which file was corrupt.

Even then I had to trash the saves and start a new run. Obviously. ?

 

Really ! that's what i was dreading, i tried everything i can to save my progress even loaded a save file from June but after playing for 3 days, game got corrupted again. 

Posted (edited)
31 minutes ago, lee3310 said:

Really ! that's what i was dreading, i tried everything i can to save my progress even loaded a save file from June but after playing for 3 days, game got corrupted again. 

 

A lot of issues with the base game come from being so script heavy... especially in the features surrounding settlements, nice ideas but the code is poorly written. i.e. if you save right after exiting the workshop - with a heavy load -  it may do so before some scripts finish up - that save then can be corrupted. 

 

Do you have FallrimTools? May try that but make sure you've backed up things.

 

https://www.nexusmods.com/fallout4/mods/22633

Edited by eflat01
Posted (edited)
1 hour ago, eflat01 said:

 

A lot of issues with the base game come from being so script heavy... especially in the features surrounding settlements, nice ideas but the code is poorly written. i.e. if you save right after exiting the workshop - with a heavy load -  it may do so before some scripts finish up - that save then can be corrupted. 

 

Do you have FallrimTools? May try that but make sure you've backed up things.

 

https://www.nexusmods.com/fallout4/mods/22633

Thanks, i sent my save files to @markdf himself and he told me that it was perfectly fine even if i can't load it ?. Resaver is an excellent tool but has its limits.

Edited by lee3310
Posted
7 hours ago, DeliveryGod said:

How many items will typically get robbed? So far only the weapon I was holding gets robbed and everything else is in my inventory unequipped.

 

These item types:

  • Caps
  • Stimpaks
  • Chems
  • Weapons
  • Explosives (grenades and mines)
  • Armor, clothes, and underarmor
  • Nuka Cola
  • Alcohol
  • Water
  • Stealth Boys

Note that these items are identified via keywords.  If you are using items from mods that don't have the proper keywords assigned, they will not get taken.

Posted
7 hours ago, EgoBallistic said:

 

These item types:

  • Caps
  • Stimpaks
  • Chems
  • Weapons
  • Explosives (grenades and mines)
  • Armor, clothes, and underarmor
  • Nuka Cola
  • Alcohol
  • Water
  • Stealth Boys

Note that these items are identified via keywords.  If you are using items from mods that don't have the proper keywords assigned, they will not get taken.

For future updates, could you consider adding ammunitions to the list ? i would steal that for sure.

Posted
1 hour ago, lee3310 said:

For future updates, could you consider adding ammunitions to the list ? i would steal that for sure.

 

Yeah.  I don't really know why I never did that.

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