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Posted

For some reason i get a weird issue where with essential player and player can die on i die to a valid npc's, while if i disable that the player can die, it plays as normal, all other functions work as intended.

Posted
19 minutes ago, Justneedonethingthnx said:

sorry if this is stupid but how do I access the on-screen interface?

 

For AAF? On a typical US keyboard layout the key will be labeled "Home" but you can pick which key you want to use by changing it to the appropriate scancode in AAF_settings.ini.

Posted

im using a uk layout. is there much difference?

15 minutes ago, vaultbait said:

 

For AAF? On a typical US keyboard layout the key will be labeled "Home" but you can pick which key you want to use by changing it to the appropriate scancode in AAF_settings.ini.

 

Posted
1 hour ago, Justneedonethingthnx said:

im using a uk layout. is there much difference?

 

Since I've never used a UK keyboard I can't say for sure, but do you have a key on it that says "Home"? If so, that should hopefully toggle the AAF on-screen interface on and off whenever you press it. If you don't have a key labeled "Home" then you might need to work out what scancode is emitted by the key you want to use and update your AAF_settings.ini file to tell AAF to look for that key instead.

Posted
9 minutes ago, vaultbait said:

 

Since I've never used a UK keyboard I can't say for sure, but do you have a key on it that says "Home"? If so, that should hopefully toggle the AAF on-screen interface on and off whenever you press it. If you don't have a key labeled "Home" then you might need to work out what scancode is emitted by the key you want to use and update your AAF_settings.ini file to tell AAF to look for that key instead.

I tried it and it worked! Thanks a lot! But everything you said after "then you might need" makes  no sense to me really. would you mind explaining?(If im not asking too much ofc).

Posted
2 hours ago, Justneedonethingthnx said:

I tried it and it worked! Thanks a lot! But everything you said after "then you might need" makes  no sense to me really. would you mind explaining?(If im not asking too much ofc).

 

open Data\AAF\AAF_settings.ini in a text editor (the basic "notepad" that comes with Windows is fine), then scroll down to the [HOTKEYS] section and the first entry is labeled toggle_key_1 which is mapped to scancode 36 (that's the numerical code your keyboard emits on the wire when you press your Home key). The comment immediately above there includes a link to https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes where you can look up scanodes for any key in case you want to switch AAF to use something else. Everything after the semicolon (;) on a line is just commentary explaining what particular key that scancode is associated with on most keyboards.

Posted

Hi @EgoBallistic, thanks for all your hard work on this mod! I had a question about Bad End support. Currently when the bad end happens, only the player character is executed. Is it feasible at some point in the future that companions could also be executed as well? 

 

Thanks again!

Posted
5 hours ago, gregaaz said:

Hi @EgoBallistic, thanks for all your hard work on this mod! I had a question about Bad End support. Currently when the bad end happens, only the player character is executed. Is it feasible at some point in the future that companions could also be executed as well?

 

You're very welcome.  Killing the game's full fledged companions might be going too far, since that can break quests.  What I might do is add a way for it to kill secondary companions like settlers rescued from Commonwealth Captives or similar.  I like the idea, though, so I'll give it some thought.

Posted (edited)
4 hours ago, EgoBallistic said:

 

You're very welcome.  Killing the game's full fledged companions might be going too far, since that can break quests.  What I might do is add a way for it to kill secondary companions like settlers rescued from Commonwealth Captives or similar.  I like the idea, though, so I'll give it some thought.

I appreciate it. I hadn't thought of the dimension of messing up quests... I'm currently running it with 100% bad end chance and 100% lethal chance so I'm always reloading after... just looking for a better show mostly. But I agree that breaking the game for less hardcore players isn't a good outcome!

Edited by gregaaz
Posted
6 hours ago, EgoBallistic said:

 

, so I'll give it some thought.

 

Following up on my previous post and your own comments about game state protection, I was thinking about this scenario some more. I originally imagined a simple adjustment - just playing the bad end animations for everyone instead of having them kneel while the Sole Survivor is executed. Some other ideas come to mind - and feel free to ignore anything that isn't feasible or that sounds like a bad idea. 

 

* MCM switch to enable/ disable essential character execution

* scenario: player character is executed alone while companions watch (current scenario)

* scenario: player character is executed along with companions

* scenario: player forced to watch as [eligible] companion(s) executed, then either released or also executed

* scenario: player assaulted while [eligible] companion(s) executed, then either released or executed

* scenario: non-lethal bad end incorporated into normal animation options (strangulation animations)

 

Anyway, I'm just brainstorming while my caffeine settles in. Have a great morning!

Posted
2 hours ago, HytekDragn said:

Do only human enemies have a chance to surrender? I haven't seen anything else so far.

 

Correct, only humans and any humanoid add-on races you have installed can surrender.

Posted

I'm just wondering if it's possible to create an addon(mini game) for this mod, like "Separate Orgasm" from Skyrim.
 For example, if Nora gives up or is defeated in a fight with the raiders, all her things will be taken away from her, she will be stripped naked and a rape scene will begin. A mini-game begins, in which the player sees Nora's sexual arousal meter and the sexual arousal meter of the raiders participating in the scene.
 In this scene, Nora can stimulate the raiders to achieve orgasm as quickly as possible or, conversely, freeze and delay the raiders' orgasm (press the left and right mouse buttons). 
Having received an orgasm, the raiders forget about Nora for a while, which gives her the opportunity to slip away from the raiders unnoticed.
 By stimulating the approach of the raiders' orgasm, Nora also stimulates the approach of her own orgasm, which is expressed in the gradual blurring of her vision. How quickly Nora's orgasm occurs depends on her state of arousal. The raider, who did not cum while raping Nora, continues to fuck until he cums. If all the raiders cum inside the Nora and she achieves two orgasms in a row, her vision will blur for a while. If Nora achieves three orgasms in a row, her nervous system will overload and her consciousness will leave her. 
The raiders will soon lose interest in Nora and leave her in a random location. Nora will wake up in a place unknown to her, without clothes or weapons, handcuffed and possibly with a slave collar around her neck.
 To avoid this, Nora must delay the onset of her orgasm and speed up the raiders' orgasms (this is done by pressing the right and left mouse buttons). Of course, if there are three or more raiders involved in a rape scene at the same time, then controlling the raiders' orgasms and delaying Nora's orgasm becomes much more difficult.
 

Posted
56 minutes ago, Sobachonuki said:

Of course, if there are three or more raiders involved in a rape scene at the same time, then controlling the raiders' orgasms and delaying Nora's orgasm becomes much more difficult.

Or completely impossible, as mods like Sexual Harassment above certain levels, orgasms are reached very quickly, gang bangs are even faster.

The idea is pretty interesting. The robbery, restraints & teleport are already in Violate, one would only need an interface during the scene and then to let Violate know the outcome. ie: continue as per settings or bind (if not already) and teleport.

This would actually work very well with Sexual Harassment. Lose/gain willpower for better self control during scenes...

Posted

Thanks for reply Izzyknows.
The main idea is to make Nora's sexual adventures interactive. So that the player not only observes Nora from the outside, but also actively directs all her actions.
 Other mods, such as Sex Them Up, can also use a similar mechanic. To get caps through prostitution you will have to work hard. No orgasm no caps.
 I think mods such as Sexual Harassment and Sex Attributes could probably also use something similar.
 

Posted
20 minutes ago, xyzxyz said:

Is AAF 161.1 still supported?

 

By the AAF author? No, 171 is the current public release that's supported.

 

Or are you asking whether it will work with the latest version of Violate?

Posted
3 minutes ago, vaultbait said:

 

By the AAF author? No, 171 is the current public release that's supported.

 

Or are you asking whether it will work with the latest version of Violate?

The latter.

Posted (edited)
7 minutes ago, xyzxyz said:

The latter.

 

The most recent Violate release's changelog says this:

 

Quote
  • Added version check for AAF. Surrender will be disabled if AAF version < 161
  • Removed obsolete backward compatibility features for ancient versions of AAF

 

I take that to mean that AAF 161 (and 161.1) is expected to work with it for now. Future releases of Violate will probably indicate similarly in the changelog if backward-compatibility with later AAF versions like 161.1 is broken by an update.

 

But I'm using much newer AAF with Violate, so I can't say with absolute certainty, you'd still want to test carefully I think.

Edited by vaultbait
Posted (edited)

I'm using the latest version, and currently, something has happened that I don't know how to resolve.

 

AFF Violate is configured for my character to surrender, with 30% health, without critical or anything.

 

Well, he's surrendering with 90% of his health with a simple shot that doesn't break anything.

 

If I turn off the mod, this doesn't happen, so it's the mod.

 

Can anyone have any idea what it could be? Do you need a list of my mods?

 

I tried turning on the papyrus log, but it doesn't show anything from the AAF Violate mod.

Edited by Moacir Jr
Posted
8 hours ago, Moacir Jr said:

Well, he's surrendering with 90% of his health with a simple shot that doesn't break anything.

 

That's pretty strange.  If you are using Sex Attributes and have Perversion cravings for the enemy you are in combat with, you can auto-surrender before reaching the health threshold.

 

8 hours ago, Moacir Jr said:

I tried turning on the papyrus log, but it doesn't show anything from the AAF Violate mod.

 

Turn on Debug Messages in Violate's MCM under Misc Options

Posted
11 hours ago, EgoBallistic said:

 

That's pretty strange.  If you are using Sex Attributes and have Perversion cravings for the enemy you are in combat with, you can auto-surrender before reaching the health threshold.

 

 

Turn on Debug Messages in Violate's MCM under Misc Options

 

Just a qq, only toyed with Perversion cravings once, I know it post a message, know am being lazy here, but does that show up in perks or something?

 

Posted
38 minutes ago, eflat01 said:

Just a qq, only toyed with Perversion cravings once, I know it post a message, know am being lazy here, but does that show up in perks or something?

 

If you're asking about the perversions from SA which can cause spontaneous surrender, yes there are two things to look for. The perversion itself will show up in your perks list, but if you've gone too long without achieving orgasm in a sex scene with that species (duration configurable in SA's MCM), then there will be an effect in the effects list in your Pip-Boy indicating the craving, which is what will cause you to then be tempted to surrender in combat with a member of that species.

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