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Posted (edited)
14 hours ago, EgoBallistic said:

 

It's not a common issue.  Can't say for sure if you messed something up without knowing which animation packs / patches / etc you installed or how you installed them.  It's not an issue with violate per se though.

I have mostly everything but UAP, which im going to install today to see if that fixes the problem.

5 hours ago, eflat01 said:

 

Sounds like you're missing registered animations to me. Check to make sure you have animations available for any and all you enable in violate...  and always Run AAF XML Scanner to see that your xml's to register animations are clean.

I have canine animations but I bet its like the problem I have in skyrim where canines and wolves arent interchangeable for some reason, the AAF Scanner only brought up 3 significant problems, only one was related to my problem with the creature pack 2 but I dont think thats it.

 

EDIT: Its was not having UAP, my bad, im just an idiot.

 

Edited by Parmesanfanatic
Posted

I have no idea if this is the place to ask this. But how do I remove the shock collar? I really do not want to go through all the combinations. Please help.

Posted
2 hours ago, DrDieGore said:

I have no idea if this is the place to ask this. But how do I remove the shock collar? I really do not want to go through all the combinations. Please help.

 

The NPC who put the shock collar on you will have a note in his inventory with the passcode.

 

If you can't find him you can use the Real Handcuffs debug menu to remove it.  Or install DD Armorbench Unlocker which can remove RH devices in game.

Posted
6 hours ago, DrDieGore said:

I have no idea if this is the place to ask this. But how do I remove the shock collar? I really do not want to go through all the combinations. Please help.

In addition to what EgoBallistic said, the following mod has a perk called "abandoned property" which allows you to get codes that way, not all of em will be right, but with the settings set to max you only need 4 notes at most to find the right code, if you want to try that way:

 

Posted
3 hours ago, EgoBallistic said:

Or install DD Armorbench Unlocker which can remove RH devices in game.

 

Minor correction: the RH shock collar is specifically excluded from bench unlocking.  That's because it's used as a plot element by other mods, while simultaneously not impeding character actions.

 

There are other alternatives, though.  Sexual Harassment has an NPC in Dugout Inn who will remove it for a (hefty) price.  Or the "Abandoned Property" perk in Provocative Perks can eventually net you the right collar code.  Sex Attributes has the willpower system of restraint removal, but I'm not sure it works on shock collars. 

Posted
18 hours ago, Parmesanfanatic said:

I have mostly everything but UAP, which im going to install today to see if that fixes the problem.

I have canine animations but I bet its like the problem I have in skyrim where canines and wolves arent interchangeable for some reason, the AAF Scanner only brought up 3 significant problems, only one was related to my problem with the creature pack 2 but I dont think thats it.

 

EDIT: Its was not having UAP, my bad, im just an idiot.

 

 

UAP is both good and bad. Oh, We're all prone to mistakes and oversight, that's not being idiotic ... I'm rather good at breaking everything.

Posted
10 hours ago, EgoBallistic said:

 

The NPC who put the shock collar on you will have a note in his inventory with the passcode.

 

If you can't find him you can use the Real Handcuffs debug menu to remove it.  Or install DD Armorbench Unlocker which can remove RH devices in game.

Did not even think to look in the MCM. Lol. Feel dumb now. Thanks for the help.

Posted

Hi, this is just to give a follow up to my question above on whether there's a console command to recover player control (or movement) when we're stuck after a violate.

 

It just happened to m e a few minutes ago, but I'm sure it's not aaf violate's fault so won't specify what lead to it. The main thing is after a violate I couldn't move. I was rooted and couldn't even crouch, but the game moved on normall, and I could see myself, and people were walking around.

 

The console command "enableplayercontrol 1" (which can be abbreviated to "epc 1") did not work.

 

However, forceenableplayercontrol (fepc) did work.

 

So if any of you ever find yourselves stuck and unable to move when you should be able to move, just try the fepc command :)

 

Thanks again for the help above. lee's suggestion to type "help enable 1" in console gave me a list of commands to try :)

Posted (edited)
On 10/17/2023 at 11:14 AM, spicydoritos said:

Sex Attributes has the willpower system of restraint removal, but I'm not sure it works on shock collars.

The S.A. willpower system refuses to unlock Robco shock and throbbing collars and also refuses to unlock Real Handcuffs, though it will unlock Devious Devices handcuffs if you don't have Real Handcuffs over them. I'm guessing the Sex Attributes system sticks only to Devious Devices on what it lets you remove for willpower.

 

On a note related to the discussion, today I had a Robco collar on my character and hadn't yet gotten a good collar code from Provocative Perks, and I lost a fight to raiders and got sent by AAF Violate to a Combat Surrender Capture after the violate. While I was trying to escape the capture I noticed my collar had been removed. So another way to remove a collar, albeit a super hard method, is to lose an AAF Violate and get sent into CSA afterward *laughs*.  Not three minutes after escaping the first CSA I lost another fight, and then AAF Violate sent me right into another CSA, haha.

 

Fun mods :)

 

p.s. I should probably mention I have my game modded so that enemies do 10x damage (20x if they hit my head) while I do only half damage. I also don't use armor. It's a really fun way to play for those who haven't tried it. Try going into an area wit no weapons or gear (such as a CSA capture) and fight your way out It's fun, and the AAF Violate's Essential status for player makes it possible.

 

Edited by Karna5
Posted (edited)
5 hours ago, Karna5 said:

Hi, this is just to give a follow up to my question above on whether there's a console command to recover player control (or movement) when we're stuck after a violate.

 

It just happened to m e a few minutes ago, but I'm sure it's not aaf violate's fault so won't specify what lead to it. The main thing is after a violate I couldn't move. I was rooted and couldn't even crouch, but the game moved on normall, and I could see myself, and people were walking around.

 

The console command "enableplayercontrol 1" (which can be abbreviated to "epc 1") did not work.

 

However, forceenableplayercontrol (fepc) did work.

 

So if any of you ever find yourselves stuck and unable to move when you should be able to move, just try the fepc command :)

 

Thanks again for the help above. lee's suggestion to type "help enable 1" in console gave me a list of commands to try :)

 

You can also you "DIEL" to find what input layers are active - to reset the layer it is "RIEL Layer#" to clear.

Edited by MrCruelJohn
Posted
14 hours ago, Karna5 said:

It just happened to m e a few minutes ago, but I'm sure it's not aaf violate's fault so won't specify what lead to it. The main thing is after a violate I couldn't move. I was rooted and couldn't even crouch, but the game moved on normall, and I could see myself, and people were walking around.

 

Upload your Papyrus script log if it happens again.  The only time I've seen anything like you are describing was when Sex Attributes put up a MessageBox at the same time as Violate faded the screen to black, causing the game to seem to hang until I hit Enter to make the message go away.  But if it's something else maybe I can spot it in your Papyrus log.

Posted (edited)
1 hour ago, EgoBallistic said:

 

Upload your Papyrus script log if it happens again.  The only time I've seen anything like you are describing was when Sex Attributes put up a MessageBox at the same time as Violate faded the screen to black, causing the game to seem to hang until I hit Enter to make the message go away.  But if it's something else maybe I can spot it in your Papyrus log.

 

I'm certain that lockup wasn't AAF Violate's fault. I'd been captured by AAF Violate and sent to CSA fine, then three minutes after I escaped CSA I got defeated and sent by AAF Violate to another CSA *laughs* And then I got caught and didn't want to risk a third CSA so foolishly tried to do an MCG surrender, but I'm playing with 10x damage against me, so I was killed just as MCG's surrender kicked off. So there were two surrenders at the same time. AAF Violate completed, but the MCG was stuck hanging and couldn't get reset through MCM *laughs*

 

It's no biggie. That lockup was my fault, but I simply posted because that fepc command worked super well. So I just wanted to share that information in case anyone else gets rooted and can't get out of it.

 

But seriously this isn't AAF Violate's fault. I should not have attempted an MCG surrender while being attacked :) Thanks!

 

p.s. as for the previous several mysterious lockups, I took the advice above and reinstalled Bad End, and I haven't had a mysterious lockup again with AAF Violate.

 

Edited by Karna5
Posted
hello
When I played the game for the first time in a while, I was unable to surrender to the enemy.
The enemy can surrender.
Do you have any idea what the cause is?
My weak point is English.sorry
Posted

Are there any more unspecified features for players who want to be the aggressor? Skyrim's SexLab Defeat featured a plethora of options for NPCs surrendering, which the player could bound, gag, tie up, rape while asleep and kidnap. From what I'm seeing, the only feature I see is that you can only combat rape (and knockout with Knockout framework) said enemy. Could this have some compatibility with Human Resources and/or Just Business? 

 

Many thanks if you respond ?

Posted
2 hours ago, Robo798814 said:

Could this have some compatibility with Human Resources and/or Just Business? 

 

It does have compatibility with Human Resources. You can enslave a surrendered enemy with the HR slave baton.

Posted

hey guys just wondering if anyone knows why whenever i surrender and the diolge finishes it fades to back and my game crashes i have all the required aaf mods and normal mods dont know whats going on any help would be much appreciated.   

Posted
7 hours ago, subkate said:

hey guys just wondering if anyone knows why whenever i surrender and the diolge finishes it fades to back and my game crashes i have all the required aaf mods and normal mods dont know whats going on any help would be much appreciated.   

You have buffout installed right ? so take a look at the crash log.

Posted
On 10/14/2023 at 10:09 AM, Karna5 said:

Come to think of it, that's very possible. Those worked perfectly when I was version 153 of AAF, but a few weeks ago when I upgraded to the newest is when the problem started. But Bad End animations are very, very old. I wonder if they're slightly incompatible, or at least in some of the animations. I'll try that, thanks, though I'm dubious reinstalling would help if that's really the problem since the animations are simply old.

 

Did this end up being the issue? If so, I'll maybe put a disclaimer or thing on the Bad End download page.

Posted
1 hour ago, Gray User said:

 

Did this end up being the issue? If so, I'll maybe put a disclaimer or thing on the Bad End download page.

I reinstalled Bad End as recommended above, and since then have had maybe 30 or 40 AAF Violates including at least 5 CSAs without issue. This said, I haven't had any bad ends. But since the "fepc" command works so good, I don't think there's actually any danger of getting stuck anyway.

 

If you were to make an advisory, instead of a recommendation not to use bad end it could simply be mentioned that if someone is stuck in a way which cannot be reset by MCM, then the fepc console command is good to use :)

Posted (edited)
1 hour ago, Gray User said:

 

Did this end up being the issue? If so, I'll maybe put a disclaimer or thing on the Bad End download page.

Hi, Gray User. Since you asked, I just went in game and set Bad End percent chance to 100% on AAF Violate and triggered getting caught twice pick pocketing guards in Diamond City and surrendering.


The first time after the vilateds completed my character said Oh No! (meaning she got bad end), but the black screen hanged a very long time, so I hit E, and then a bit after that it came back to a normal screen, and AAF said something like your character is doing something with so and so.  So it was a failed bad end but not one which resulted in getting stuck.

 

The second time after the violates completed I went to normal screen with hands up, but all other NPCs walked away. And I waited a long time, but nothing happened while my character had her hands up. So I held down the surrender key, and the Violate ended and let my hands go down.

 

So there might really be a problem with Bad End on the new AAF (I never ever had this problem on version 153 of AAF), but they're not fatal issues.

 

I'll do a few more tests to see if I can at least get a few good bad ends, but it's definitely not as dependable as it used to be.

 

EDIT: On the third try it spawned a mechanical chair but not the animation. It just ended up giving a "Is doing something with" and no target. So I think it tried to do the electricution chair and failed. I didn't get stuck, though, so no harm.

 

EDIT #2: Oh, I just noticed a hanging gallows in the market. So that other time when it gave that pop up message it must have tried to hang my character and failed.

 

Edited by Karna5
Posted

I am getting this error. I have installed AAF violate properly. I followed the guide. I already installed mods from sexlab 3 years ago 

 

ModList

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: Wasteland Workshop"
"0001","+","DLC: Vault-Tec Workshop"
"0002","+","DLC: Nuka-World"
"0003","+","DLC: Contraptions Workshop"
"0004","+","DLC: Far Harbor"
"0005","+","DLC: Automatron"
"0006","-","Requirements_separator"
"0007","+","Advanced Animation Framework"
"0008","+","LooksMenu"
"0009","+","Mod Configuration Menu 1.39"
"0010","+","AAF Vanilla-Kinky-Creatures Sex Animation Themes"
"0011","+","AAF Vanilla Sex Animations Theme"
"0012","+","AAF VanillaKinkyCreatures Sex Animation Themes"
"0013","+","Addres Library"
"0014","+","ZeX - ZaZ Extended Skeleton"
"0015","+","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0016","+","MTM 3B OCBP - OCBPC Physics and Collision Preset"
"0017","+","OCBP"
"0018","+","ZeX"
"0019","+","BodyTalk"
"0020","+","BodySlide and Outfit Studio -"
"0021","+","Extended Dialogue Interface 1.3.6"
"0022","+","F4z Ro D'oh"
"0023","+","RED - Roleplayer's Expanded Dialogue"
"0024","+","HUDFramework 1.0f"
"0025","+","SexAttributes"
"0026","+","SexHarassment"
"0027","+","Unofficial Fallout 4 Patch"
"0028","+","Start Me Up Redux (FDI Dialogue)"
"0029","-","Animation_separator"
"0030","+","FO4_AnimationsByLeito_v2.1b"
"0031","+","Four-Play Animations by Crazy 1.3"
"0032","+","Release_CreaturePack_v"
"0033","+","BP70 Fallout 4 Sex Animations 2.3"
"0034","+","Release_NSFWsoundpack_"
"0035","+","Brave's Animations"
"0036","+","Ultimate AAF Patch"
"0037","+","Mutated Lust v"
"0038","-","Appearance_separator"
"0039","+","Tobe face texture pack"
"0040","+","The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One"
"0041","+","Ponytail Hairstyles by Azar v2_5a - BA2 version"
"0042","+","PinUpRedLipstick (standalone).7z"
"0043","+","Main File"
"0044","+","Main File - AIO Installer"
"0045","+","Looks Menu Customization Compendium"
"0046","+","Kirs freckels"
"0047","+","HN66nXAZOMN_FO4_DistinctiveTeeth"
"0048","+","Eye Normal Map Fix 1b Final"
"0049","+","Commonwealth Cuts 2.5.1"
"0050","+","Appealing Moles- EXTRA Moles"
"0051","+","AAF Violate"
 

image.png

Posted (edited)
1 hour ago, Karna5 said:

and AAF said something like your character is doing something with so and so.

 

That's not AAF, that's Magno Cum Gaudio.  But that message gets triggered by MCG when AAF sends out an error.  Usually it's for OnSceneInit error 4, meaning no animations were found to match the given actors and tags.

 

Violate includes an AAF XML file that adds tags to the Bad End animations.  It is Data\AAF\AAF_Violate_BadEnd_tagData.xml.  Can you verify that file is there?  Do you have any other mods that might be overwriting that file or changing the Bad End tags?

 

I am certain this is not a problem caused by @Gray User's Bad End animations pack itself.  I think something else is messing with the animation XML and causing the problem.

 

Edited by EgoBallistic
Posted
53 minutes ago, danielcool20 said:

I am getting this error. I have installed AAF violate properly. I followed the guide. I already installed mods from sexlab 3 years ago 

 

The error message is happening because the MCM plugin is not loaded.  Either your game is the wrong version, or F4SE is the wrong version.

Posted (edited)
1 hour ago, EgoBallistic said:

 

[Sorry replied to wrong post *laughs*]

 

Sorry it took so long to reply. I've been trouble shooting this.

 

I tested a strangling pole without AAF Violate and noticed the animation was missing. I contemplated what else might use strangling poles and the like, and I recalled that Commonwealth Slavers has a bad end of sorts as one of its options.

 

So I uninstalled Commonwealth Slavers and reinstalled Bad End, and now the animations for the strangling pole are there and work.

 

Is it possible that Commonwealth Slavers is clobbering Bad End? I'm not familiar enough with animations to know for sure, but my experimentation seems to suggest that might be the problem.

 

Edited by Karna5
Posted
2 hours ago, Karna5 said:

Is it possible that Commonwealth Slavers is clobbering Bad End? I'm not familiar enough with animations to know for sure, but my experimentation seems to suggest that might be the problem

 

I'm not sure.  I took a quick look at the files in CS and nothing seems to override anything from Violate nor from Bad End.  I'll do some testing over the weekend to see if I can spot anything.

 

Also, I need to revisit the error handling in Violate's Bad End code.  If an AAF error happens, it should remove the fade-to-black and free you.

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