ItzJustAlvin Posted August 2 Posted August 2 8 hours ago, izzyknows said: You might have a version compatibility issue. Make sure you have LL_fourPlay_1_10_163.dll in the F4SE>Plugins folder. Even then 1.7.2 might not work correctly. 1.71 works fine. Where can I find previous versions of AAF?
LBGK Posted Tuesday at 01:16 AM Posted Tuesday at 01:16 AM Hello! I've just installed AAF Violate and took it for a test drive. First thing I did was to come across some rogue sentinel power armor. I auto-surrendered (not using a hotkey) and headless men exited the suits and had at me. However, these are supposed to be robots! (I assume they have no heads because Fallout 4 doesn't quite know what to do when a mod tells a robot to strip...) I have robots disabled as aggressors in the mod. How can I prevent these "headless menaces"? I checked through this support page but didn't find quite this issue being mentioned. Cheers, L
Kanlaon Posted Thursday at 11:53 AM Posted Thursday at 11:53 AM Hi there, I play your mod with Bad ends installed and together with Bad ends purgatory. Since with the purgatory mod the game continues and did not reload after execution is finished. So if the player is impaled or handed up with the gallows, why not keep the clone and the furniture for immersion in the game. Maybe with an other skin body texturefor the clone. What I had no idea which more static animation could be used for this purpose. I am just searching for a good idea from the "expert". Scripting I can do by myself. Regards 😁
GreasySlippa Posted Friday at 10:15 AM Posted Friday at 10:15 AM Hi, I've installed the mod correctly with all the requirements. It shows in AAF checker and MCM, i can change settings. However my actor doesnt surrender passively during combat once I've dropped to the health. Whats the most likely cause and fix.
Holylokki Posted Friday at 10:41 AM Posted Friday at 10:41 AM 25 minutes ago, GreasySlippa said: However my actor doesnt surrender passively during combat once I've dropped to the health. The first three settings tabs control player surrender: "General Settings," "Allowed Aggressors," and "Player Surrender Settings." Names may vary. You should ensure that your enemies are enabled in the list. And that your character's health and surrender chance are high enough to trigger the surrender before you're killed.
MajorWard Posted yesterday at 04:27 PM Posted yesterday at 04:27 PM Not sure if it's this mod that is causing the following but my character cannot be killed in combat. They can die by console command and if I, for example, fire a FatMan right at my feet, but in combat the following happens when I hit 0 health: - Death sound plays - Camera switches to 3rd person - Character freezes in place (no surrender pose) - After a few seconds the character drops below the map, the camera freaks out for a second - The character pops back up over the map, "healed" Vault-Boy icon pops up again as if I used a Stimpak on a crippled limb. Surrender (automatic at threshold) sill works. Essential is off God mode is off Even with the mod disabled this still happened but it could be script bug I have seen one or two others on the net with the same issue,
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