NNS10 Posted July 25, 2020 Posted July 25, 2020 Can you add an option so that followers protect the player character? Kind of strange when the player gets hit and goes into surrender pose and proceeds to get violated when companions are nearby and could continue fighting.
borninmarch Posted July 29, 2020 Posted July 29, 2020 Hello, I want to apply AAF Violate companion bang system to custom race companion, but I don't know how to do it. I opened Nightstalker patch by FO4Edit and saw, but I'm not sure that I should use this method to humankind custom race companions. Would you mind explaning method how can I apply companion bang system to custom race companion?
Slorm Posted July 30, 2020 Posted July 30, 2020 Minor cosmetic bug Noticed this while testing. If pc is wearing underwear allocated to slot 54 it is not removed during sex scene. It is removed if Robbery is triggered otherwise it remains in place
EgoBallistic Posted July 30, 2020 Author Posted July 30, 2020 1 hour ago, Slorm said: Minor cosmetic bug Noticed this while testing. If pc is wearing underwear allocated to slot 54 it is not removed during sex scene. It is removed if Robbery is triggered otherwise it remains in place Violate only controls what items get removed during robberies. AAF handles equipment during animations. You can edit the AAF EquipmentSetData file to set which slots get unequipped.
Slorm Posted July 30, 2020 Posted July 30, 2020 10 hours ago, EgoBallistic said: Violate only controls what items get removed during robberies. AAF handles equipment during animations. You can edit the AAF EquipmentSetData file to set which slots get unequipped. Brilliant. Many thanks, that works a treat EDIT: Sorry, I also have a question on the surrender mechanics (I'm currently tweaking AAF Violate and Combat Strip Lite). The default is set to 30%, how safe is it to take it a bit lower (say 10%). I'm thinking here of a low level character against some Raiders, putting it that low is there too much of a chance she'd be killed before having a chance to surrender or is the pc flagged as essential by Violate?
EgoBallistic Posted July 30, 2020 Author Posted July 30, 2020 3 hours ago, Slorm said: EDIT: Sorry, I also have a question on the surrender mechanics (I'm currently tweaking AAF Violate and Combat Strip Lite). The default is set to 30%, how safe is it to take it a bit lower (say 10%). I'm thinking here of a low level character against some Raiders, putting it that low is there too much of a chance she'd be killed before having a chance to surrender or is the pc flagged as essential by Violate? Violate makes you invulnerable immediately when a hit takes you below the threshold, but not before. So if a hit takes you to 9%, and a grenade explodes at your feet immediately afterwards, you won't be killed. But if the health threshold is set too low, there is the possibility that a single shot can take you from above the threshold to being dead. At low levels I usually have my health threshold at 20%, above say level 20 I put it at 15%. 1
vaultbait Posted July 30, 2020 Posted July 30, 2020 19 hours ago, EgoBallistic said: 20 hours ago, Slorm said: Minor cosmetic bug Noticed this while testing. If pc is wearing underwear allocated to slot 54 it is not removed during sex scene. It is removed if Robbery is triggered otherwise it remains in place Violate only controls what items get removed during robberies. AAF handles equipment during animations. You can edit the AAF EquipmentSetData file to set which slots get unequipped. Also the FOMOD installer menu for AAF lets you choose from a variety of presets, and the "max compatibility" preset does include undressing and redressing for "Unnamed1" (slot 54 or index #24). 1
Slorm Posted July 31, 2020 Posted July 31, 2020 11 hours ago, vaultbait said: Also the FOMOD installer menu for AAF lets you choose from a variety of presets, and the "max compatibility" preset does include undressing and redressing for "Unnamed1" (slot 54 or index #24). Ahh thanks, from memory I think I left it at the default in AAF. I've amened the xml now but this is useful to know for the future
Slorm Posted August 1, 2020 Posted August 1, 2020 This mod works really well, I'm so pleased with it A minor suggestion for a future update, could the switch for "transport to a safe area" be put on a chance percentage slider just to make the outcome less certain after the scene finishes
Bibnot Posted August 5, 2020 Posted August 5, 2020 I have the same anomaly than TheGeekyDead: On 6/23/2020 at 3:49 AM, TheGeekyDead said: I have an issues, creatures work but settlers or bandits cancels it and it says: Violation scene aborted AFF OnSceneInit status [4] So am i missing something? EgoBallistic solved it: On 6/23/2020 at 10:35 AM, EgoBallistic said: OnSceneInit status [4] means no animations were found for that combination of actors and tags. Some possible reasons: You don't have the right type of animations installed for the genders involved, i.e. female raider and female player but no F/F animations You don't have animations for humans installed at all Your settlers and raiders are not human (i.e. you are using a race replacer for a race not supported by Violate). You can bring up the AAF Admin console (hit Home, then Del until it says the mode is Admin, then hit Enter) to see what the exact error was. I see that he didn't found FM animation: Difference with TheGeekyDead is that I allready have all theses mods installed(and all DLC): AAF Themes 50 Shades of Fallout 4 AAF Bad End Animations - this is required if you want Bad End outcomes in Violate AAF Creature Pack AAF DLC Creature Pack VaderMania I'm on a totally new game (first try with AAF). I tried to launch a animation with home key, it works, i can launch animations from 50 shades of fallout 4 with my girl player and a civil for example. It's can be a problem with devious device? Thank's for your help.
EgoBallistic Posted August 5, 2020 Author Posted August 5, 2020 4 hours ago, Bibnot said: I tried to launch a animation with home key, it works, i can launch animations from 50 shades of fallout 4 with my girl player and a civil for example. It's can be a problem with devious device? The only mod you have installed that has Aggressive FM animations is 50 Shades of Fallout 4. However, the Themes seems to have added the "Gagged" tag to all of the animations from 50 Shades, including ones that do not call for a gag. So they are being excluded because Violate only allows animations with the "Gagged" tag if the player is actually wearing a gag. I recommend you install Leito's animation pack since that has the greatest number of "aggressive" FM animations. BP70's and SavageCabbage's mod are also good for normal "aggressive" FM animations.
Slorm Posted August 5, 2020 Posted August 5, 2020 Similar to the above can you advise on this one. I've only had this happen at Corvega where a lot of Raiders all join in. I'm assuming (maybe incorrectly) one the the packs would have FFF (I think I've seen a similar error for FFM as well). With smaller groups there's never a problem I currently have the following after AAF and AAF Vanilla/Kinky/Creatures Sex Animation Themes TortureDevices 1.9 Vioxsis' Strap-On's of Fallout 4 Release_BadEnd_v01_05 Release_50Shades_v01_05 FARELLE_ANIM_MOD_DEV_0.1.2 FO4_AnimationsByLeito_v2.0a Vadermania[AAF] Release_CreaturePack_v03_00 Release_CreaturePackDLC_v01 Atomic Lust Mutated Lust v1.3 SavageCabbages Animation Pack BP70 Fallout 4 Sex Animations 2.3 Ulfberths AAF Patch Staged Leito Plus Erection Fix Spoiler
EgoBallistic Posted August 5, 2020 Author Posted August 5, 2020 2 hours ago, Slorm said: I'm assuming (maybe incorrectly) one the the packs would have FFF (I think I've seen a similar error for FFM as well). None of those packs include FFF or FFM animations. You have to use a patch that creates those kinds of animations from the existing MMF group animations. The one I use for this purpose is AJ's Various XML Files, which adds a lot of XXF animations so you can get gangbanged by males, females, or both at the same time. It's a little out of date and generates some [085] warnings in the AAF logs, but it is supported by Themes and it works fine. The other alternative is to turn off the Female Aggressors in Gangbangs option in Violate's MCM.
Slorm Posted August 5, 2020 Posted August 5, 2020 Ah brilliant, many thanks. Is that the same version as in Themes (or is it UAP) I never ticked it as I didn't know what it was for
EgoBallistic Posted August 5, 2020 Author Posted August 5, 2020 11 minutes ago, Slorm said: Ah brilliant, many thanks. Is that the same version as in Themes (or is it UAP) I never ticked it as I didn't know what it was for AJ's XML is supported in Themes automatically - it adds tags to all of AJ's added animations. I'm not sure what other mods have options to support it.
Slorm Posted August 6, 2020 Posted August 6, 2020 14 hours ago, EgoBallistic said: AJ's XML is supported in Themes automatically - it adds tags to all of AJ's added animations. I'm not sure what other mods have options to support it. Many thanks I've loaded them up. I did a double check and they are also an option in the UAP FOMOD though I'm not sure which version of AJ's it installs (I knew I'd seen it somewhere)
Powderfinger Posted August 6, 2020 Posted August 6, 2020 I have an issue with the mod. I think I installed everything as told on the mod download page but, when Violate gets activated, there's a fade to black and then, my character just morph, naked, with the rapist. No animation or anything. But it stops at a moment... Just like if it acted like an animation. After some try (Removed a animation pack that seemed to not work at all), it showed the regular error message (AAF OnSceneInit) but it's number 3 when my character get violated and 4 when I initiate the act...
EgoBallistic Posted August 7, 2020 Author Posted August 7, 2020 7 hours ago, Powderfinger said: when Violate gets activated, there's a fade to black and then, my character just morph, naked, with the rapist. No animation or anything. But it stops at a moment... Just like if it acted like an animation. That sounds like an animation pack that wasn't installed properly. If the .hkx animation files are missing, the actors will stand inside one another and not move. 7 hours ago, Powderfinger said: it showed the regular error message (AAF OnSceneInit) but it's number 3 when my character get violated and 4 when I initiate the act... Error 3 means the only animations AAF could find that works with the actors and tags are furniture animations, but there is no such furniture within range. Error 4 means AAF found no animations at all that work with those actors and tags. It sounds like you don't have the right animation packs installed to work with the mod, or the packs you do have are not installed correctly and AAF can't find the animations. 2
kupa11 Posted August 7, 2020 Posted August 7, 2020 Whenever i surrender (even to raiders) I got freezed in hands up position. They do nothing, just stand and watch.
lukelok3 Posted August 8, 2020 Posted August 8, 2020 So, I'm getting the "No FEMALE HUMAN + MALE HUMAN + MALE HUMAN animations" error, what pack do I need to solve this issue? I have all of the packs recommended on the post except the "BP70's Fallout 4 Sex Anims".
EgoBallistic Posted August 8, 2020 Author Posted August 8, 2020 10 hours ago, kupa11 said: Whenever i surrender (even to raiders) I got freezed in hands up position. They do nothing, just stand and watch. Q: I can surrender to enemies, they surround me, but then no animations play and everyone stands in place forever. A: This means AAF did not respond to an animation request. Violation scenes depend on AAF sending event messages back to Violate. If AAF is not running or experiences a fatal error, it won't send any events and Violate will be stuck waiting forever. There are two possibilities: AAF is not working at all. You should verify that AAF works in your game by using the Home key to select actors and play animations. If that doesn't work, your AAF installation has a problem. Playing animations in Violate will therefore not work. AAF tried to play an animation that caused it to crash. Some animation packs or XML patches with incorrectly formatted XML can cause this. You should make sure that your animation packs are correctly installed and that any patches (The One Patch, Patch for Animations, AJ's Various XML, etc) and their required mods are installed in the right order. You can force a stuck violation to end by holding down the surrender hotkey for 5 seconds and releasing it. This will allow you to continue playing, but AAF will probably remain stuck. 1
EgoBallistic Posted August 8, 2020 Author Posted August 8, 2020 6 hours ago, lukelok3 said: So, I'm getting the "No FEMALE HUMAN + MALE HUMAN + MALE HUMAN animations" error, what pack do I need to solve this issue? I have all of the packs recommended on the post except the "BP70's Fallout 4 Sex Anims". SavageCabbage has the most MMF animations, there are a couple of others that add them as well. If you have the packs installed and they work, the issue could be related to tags on the animations. Make sure the latest version of Themes is installed and you enabled all the options when installing Themes. 1
Spectre5342 Posted August 9, 2020 Posted August 9, 2020 I've got a strange issue where once violate transfers to RSE CSA the companions get stuck following the end of the abduction quest and keep raising and lowering their weapon and won't follow the player. I was able to run it through CSA's version of surrender and the companions weren't broken I think it has something to do with the way Violate pacifies companions. They have the same strange behavior of raising and lowering their weapons during Violate's surrender sequence not sure how to fix this.
Spectre5342 Posted August 9, 2020 Posted August 9, 2020 24 minutes ago, Spectre5342 said: I've got a strange issue where once violate transfers to RSE CSA the companions get stuck following the end of the abduction quest and keep raising and lowering their weapon and won't follow the player. I was able to run it through CSA's version of surrender and the companions weren't broken I think it has something to do with the way Violate pacifies companions. They have the same strange behavior of raising and lowering their weapons during Violate's surrender sequence not sure how to fix this. Well I updated from my old version 1.24 Violate to version 1.45 and the problem seems to have fixed itself. Just didn't expect the solution to that simple now to see if it holds up to my entire mod list.
EgoBallistic Posted August 9, 2020 Author Posted August 9, 2020 5 hours ago, Spectre5342 said: Well I updated from my old version 1.24 Violate to version 1.45 and the problem seems to have fixed itself. Just didn't expect the solution to that simple now to see if it holds up to my entire mod list. Thank you for updating, when I read your first post I thought that sounded like a bug that I had fixed long ago and wondered how it could have returned! There were some bugs early on in the companion handling in the Violate-to-CSA interface scripts. The sample interface script Flashy published didn't handle companions at all, so I had to reverse engineer that part and make Violate directly start and stop the appropriate quests in CSA. The CSA quest that identifies the companions for abductions is also the one that puts a surrender AI package on them, and in 1.24 I forgot to turn that quest off when it is no longer needed. So you would free the companion but its AI would keep fighting between following you and surrendering, leading to the behavior you saw. 1
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