Jovan_ni Posted June 18, 2020 Share Posted June 18, 2020 2 hours ago, EgoBallistic said: I am not sure I understand your description. Are sex animations playing? If you are using the Player Comments and Headtracking mod, I recommend you toggle it off before going into combat where you might surrender. That mod interferes with a lot of LL mods due to the way it uses dialogue scenes. I've got trouble like that. Animations playing, but after sex i just stand and can't do anything. NPC's do the same. Player comments is off. Link to comment
EgoBallistic Posted June 18, 2020 Author Share Posted June 18, 2020 41 minutes ago, Jovan_ni said: I've got trouble like that. Animations playing, but after sex i just stand and can't do anything. NPC's do the same. Player comments is off. If you can make the problem happen again and post your script log I can take a look. Link to comment
Jovan_ni Posted June 18, 2020 Share Posted June 18, 2020 30 minutes ago, EgoBallistic said: If you can make the problem happen again and post your script log I can take a look. Papyrus.0.log Link to comment
EgoBallistic Posted June 18, 2020 Author Share Posted June 18, 2020 32 minutes ago, Jovan_ni said: If you can make the problem happen again and post your script log I can take a look. The LLFP dll library which comes with AAF is not loaded. [06/18/2020 - 02:47:37PM] error: Unbound native function "GetLLFPPluginVersion" called You should have seen a message when your save loaded, "AAF Violate Error: LLFP F4SE Plugin is not loaded." This is causing all kinds of errors in your logs, including preventing AAF Violate from recognizing when an animation has stopped. You need to make sure the version of AAF you are running matches the version of Fallout 4 you have installed. And you need to ensure no other mod has overwritten the LLFP library. Link to comment
izzyknows Posted June 18, 2020 Share Posted June 18, 2020 2 hours ago, EgoBallistic said: Interesting - I didn't know this was an issue. There are ways for scripts to force actors out of furniture, I'll do some testing and see about addressing that. A good place to test, is Corvega, just before you get to the Protectron Pod in the main assembly room. Go in without agroing the Raiders, shoot at Jared then surrender. You should get at least 1 show up that is sleeping. Vault 95 in the atrium, between the stairs chance to get 1 sitting from the right. Actually, any place where an NPC is out of sight but still enabled and assigned sitting/sleeping markers. The funny part is when they are one of the violators. To lazy to get their jollies.. but pop right up to cheer! hehhe 1 Link to comment
EgoBallistic Posted June 18, 2020 Author Share Posted June 18, 2020 2 hours ago, izzyknows said: Go in without agroing the Raiders, shoot at Jared then surrender. You should get at least 1 show up that is sleeping. I finally managed to reproduce it, I had to be really quick with the surrender button. I can't count the number of times I have tested this mod in Corvega, but I had never had this happen. The issue is a bug with AI packages that have both "headtrack" and "travel" procedures. If the actor is in furniture when the package starts, they get stuck in the furniture idle when they are not playing an idle from the package. I noticed the same thing when I was developing AAF Spectators, it was really obvious there since I was testing in Diamond City where many of the actors are using furniture. I can use the same sort of workaround for the aggressors in this mod. 1 Link to comment
Eaglehart7 Posted June 18, 2020 Share Posted June 18, 2020 7 hours ago, EgoBallistic said: I am not sure I understand your description. Are sex animations playing? If you are using the Player Comments and Headtracking mod, I recommend you toggle it off before going into combat where you might surrender. That mod interferes with a lot of LL mods due to the way it uses dialogue scenes. Sorry about the confusing description. Yes, the anims are playing, but once it ends the PC just stands there with his arms up. i have to use the hotkey (long press) to stop the scene in order to be able to move. Also AAF menu isn't showing up, although i can press the next/prev anim keys and get a response. Thanks for your patience. Link to comment
EgoBallistic Posted June 18, 2020 Author Share Posted June 18, 2020 17 minutes ago, Eaglehart7 said: Sorry about the confusing description. Yes, the anims are playing, but once it ends the PC just stands there with his arms up. i have to use the hotkey (long press) to stop the scene in order to be able to move. Also AAF menu isn't showing up, although i can press the next/prev anim keys and get a response. Thanks for your patience. Same answer as I gave Jovan_ni: please make the problem happen again and post your script log so I can take a look. Link to comment
Eaglehart7 Posted June 18, 2020 Share Posted June 18, 2020 7 hours ago, Fiona159 said: Do you find it difficult to read the first page? I did read through it, I'm afraid the scenario presented in the FAQ section isn't the same as mine Link to comment
Eaglehart7 Posted June 18, 2020 Share Posted June 18, 2020 On 8/25/2018 at 5:04 PM, EgoBallistic said: How to post your Script Log: If you encounter a bug that doesn't have an obvious explanation, posting your script log here may help us diagnose it. First, enable debug logging by editing your \My Documents\My Games\Fallout 4\Fallout4.ini and edit the [Papyrus] section so it looks like this: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 Note to MO2 users: MO2 uses its own ini file instead of the one in the My Documents folder, so you have to use MO2 to edit it. To do this, load MO2. At the top is an icon that looks like puzzle pieces. This icon has a pull down menu which includes the INI Editor option. Pick that option, and edit the Fallout4.ini as described above. Second, make sure Debug Messages are turned ON in Violate's MCM: Finally, do whatever it is that causes the problem to happen. Then, wait a few seconds, save, and exit. The script log file will be in the \My Documents\My Games\Fallout 4\Logs\Script\ folder. Post in this thread and drag the Papyrus.0.log file in as an attachment. Have added two screenshots as well. Relatively new to modding so my log could be nightmarish. The second SS is after the animation ended accidentally quoted wrong post, sorry. Papyrus.0.log Link to comment
EgoBallistic Posted June 18, 2020 Author Share Posted June 18, 2020 11 minutes ago, Eaglehart7 said: Have added two screenshots as well. Relatively new to modding so my log could be nightmarish. Well, this is interesting. You have the same problem Jovan_ni has. [06/18/2020 - 09:52:47PM] [CWSS] PC platform detected v1.10.163.0 [06/18/2020 - 09:52:47PM] error: Unbound native function "GetLLFPPluginVersion" called [06/18/2020 - 09:52:47PM] AAF SEU Debug: AAF API version 73 Beta You are running a very old version of AAF. The LLFP dll that comes with it will not work with the current version of Fallout 4 and F4SE. If you really want to keep using that version of AAF, you need to install an up to date version of LLFP separately. However, I recommend installing the latest version of AAF, which includes the latest LLFP that is compatible with Fallout 4 1.10.163. Link to comment
Eaglehart7 Posted June 18, 2020 Share Posted June 18, 2020 40 minutes ago, EgoBallistic said: Well, this is interesting. You have the same problem Jovan_ni has. [06/18/2020 - 09:52:47PM] [CWSS] PC platform detected v1.10.163.0 [06/18/2020 - 09:52:47PM] error: Unbound native function "GetLLFPPluginVersion" called [06/18/2020 - 09:52:47PM] AAF SEU Debug: AAF API version 73 Beta You are running a very old version of AAF. The LLFP dll that comes with it will not work with the current version of Fallout 4 and F4SE. If you really want to keep using that version of AAF, you need to install an up to date version of LLFP separately. However, I recommend installing the latest version of AAF, which includes the latest LLFP that is compatible with Fallout 4 1.10.163. Updated AAF and now its stuck at 30%. Lemme troubleshoot that first Link to comment
Jovan_ni Posted June 18, 2020 Share Posted June 18, 2020 7 hours ago, EgoBallistic said: The LLFP dll library which comes with AAF is not loaded. [06/18/2020 - 02:47:37PM] error: Unbound native function "GetLLFPPluginVersion" called You should have seen a message when your save loaded, "AAF Violate Error: LLFP F4SE Plugin is not loaded." This is causing all kinds of errors in your logs, including preventing AAF Violate from recognizing when an animation has stopped. You need to make sure the version of AAF you are running matches the version of Fallout 4 you have installed. And you need to ensure no other mod has overwritten the LLFP library. Yep, i just needed to install this plugin, everything works now. Thx for help) 1 Link to comment
BJN7004 Posted June 19, 2020 Share Posted June 19, 2020 7 hours ago, EgoBallistic said: Hi. Check this: Spoiler or will it be Link to comment
EgoBallistic Posted June 19, 2020 Author Share Posted June 19, 2020 6 hours ago, BJN7004 said: Hi. Check this: That should be frames="60" Thank you for pointing that out, I will correct it in the next update. Link to comment
RaverLord Nito Posted June 21, 2020 Share Posted June 21, 2020 Anyone have a patch for the anime race? Link to comment
NoJoker Posted June 21, 2020 Share Posted June 21, 2020 @EgoBallistic I encountered an error during violate scene, so there were like 4+ female raiders and maybe 1 male raider in the scene and I had joining gangbang set to 100%, but the scene aborted every time due to error 4, in the AAF admin panel, it says cannot find "FFFFM" etc...animations. Any way for Violate to select only valid number of gangbang members where corresponding animation is available instead of selecting maximum number of members in the scene so the scene can continue without being aborted. I now set gangbang chance to 0% to avoid this error. Link to comment
EgoBallistic Posted June 21, 2020 Author Share Posted June 21, 2020 1 hour ago, NoJoker said: @EgoBallistic I encountered an error during violate scene, so there were like 4+ female raiders and maybe 1 male raider in the scene and I had joining gangbang set to 100%, but the scene aborted every time due to error 4, in the AAF admin panel, it says cannot find "FFFFM" etc...animations. Any way for Violate to select only valid number of gangbang members where corresponding animation is available instead of selecting maximum number of members in the scene so the scene can continue without being aborted. I now set gangbang chance to 0% to avoid this error. Set "Female aggressors in gangbangs" to OFF in Global Options. I put that setting in for exactly this situation. There are no animation packs that come with threesome or higher animations with multiple females. All of those require a patch of some kind, and if you don't have one you will get animation not found errors. N.B. Violate determines the number of aggressors in a gangbang based on the race of the actors and the plugins it detects: By default, with gangbangs enabled, male humans/ghouls/synths and super mutants can do 2-on-1 animations on the player. If you have SavageCabbage's plugin installed, you can have up to 4 male human/ghoul/synth aggressors. If you have Vadermania's animations and Violate's Additional Feral Animations installed, you can have up to 3 feral aggressors. Finally, if you enable Female Aggressors in Gangbangs, it will allow female aggressors in the above scenarios. There is currently no way for a mod to determine whether animations with specific number/type/sex of actors are installed. You can look for specific animations by name, and you can determine whether the user has certain plugins installed. This is why I had to make a MCM option for female aggressors, since I can't know which patches the user may or may not have installed. Link to comment
NoJoker Posted June 21, 2020 Share Posted June 21, 2020 1 hour ago, EgoBallistic said: Set "Female aggressors in gangbangs" to OFF in Global Options. I put that setting in for exactly this situation. There are no animation packs that come with threesome or higher animations with multiple females. All of those require a patch of some kind, and if you don't have one you will get animation not found errors. N.B. Violate determines the number of aggressors in a gangbang based on the race of the actors and the plugins it detects: By default, with gangbangs enabled, male humans/ghouls/synths and super mutants can do 2-on-1 animations on the player. If you have SavageCabbage's plugin installed, you can have up to 4 male human/ghoul/synth aggressors. If you have Vadermania's animations and Violate's Additional Feral Animations installed, you can have up to 3 feral aggressors. Finally, if you enable Female Aggressors in Gangbangs, it will allow female aggressors in the above scenarios. There is currently no way for a mod to determine whether animations with specific number/type/sex of actors are installed. You can look for specific animations by name, and you can determine whether the user has certain plugins installed. This is why I had to make a MCM option for female aggressors, since I can't know which patches the user may or may not have installed. Thanks, I'll take a look my setting again. Link to comment
ZetMasterCZ Posted June 22, 2020 Share Posted June 22, 2020 Hello there! This is the first time I had any sort of problem with this mod, but everytime I change anything in MCM menu and exit it, nothing actually changes. No error messages... I've spent the whole day trying to find what might be the problem but no luck so far... Perhaps someone has encountred this problem before Thanks for any help! Link to comment
TheGeekyDead Posted June 23, 2020 Share Posted June 23, 2020 I have an issues, creatures work but settlers or bandits cancels it and it says: Violation scene aborted AFF OnSceneInit status [4] So am i missing something? Link to comment
Indarello Posted June 23, 2020 Share Posted June 23, 2020 On 5/12/2020 at 9:21 PM, EgoBallistic said: I believe the correct fix is to change time=60 to frames=60. But thanks for pointing it out, I will make that change for the next release. Link to comment
EgoBallistic Posted June 23, 2020 Author Share Posted June 23, 2020 14 hours ago, ZetMasterCZ said: his is the first time I had any sort of problem with this mod, but everytime I change anything in MCM menu and exit it, nothing actually changes. No error messages... This is always caused by an installation or mod manager issue. Things to look for: Make sure previous versions of the mod are completely uninstalled, and that the new version is completely installed. Make sure you don't have any of the individual patch files for previous versions (the FCOM patch, Nightstriker patch, etc) still installed. Try doing a force update (the Update! MCM option) Some users have reported that old versions of MO2 can cause this. So, make sure MO2 is up to date if you are using that. Link to comment
EgoBallistic Posted June 23, 2020 Author Share Posted June 23, 2020 7 hours ago, TheGeekyDead said: Violation scene aborted AFF OnSceneInit status [4] OnSceneInit status [4] means no animations were found for that combination of actors and tags. Some possible reasons: You don't have the right type of animations installed for the genders involved, i.e. female raider and female player but no F/F animations You don't have animations for humans installed at all Your settlers and raiders are not human (i.e. you are using a race replacer for a race not supported by Violate). You can bring up the AAF Admin console (hit Home, then Del until it says the mode is Admin, then hit Enter) to see what the exact error was. Link to comment
ZetMasterCZ Posted June 23, 2020 Share Posted June 23, 2020 5 hours ago, EgoBallistic said: This is always caused by an installation or mod manager issue. Things to look for: Make sure previous versions of the mod are completely uninstalled, and that the new version is completely installed. Make sure you don't have any of the individual patch files for previous versions (the FCOM patch, Nightstriker patch, etc) still installed. Try doing a force update (the Update! MCM option) Some users have reported that old versions of MO2 can cause this. So, make sure MO2 is up to date if you are using that. Tryed all of this. I've also noticed that I have the same problem with AAF SEU. The only thing that remains edited is keybind. MO2 is up to date. Im going to try one more thing later today... Thanks for the reply tho [EDIT] Im adding my load order. Can't figure out what could be the problem. I've tryed having AFF Violate enabled with only Themes, animations and animation patch. Still not working Im probably missing something totaly dumb, but Im also out of ideas 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 ArmorKeywords.esm 9 9 HUDFramework.esm 254 FE 0 Loot Detector.esl 254 FE 1 KillTips_by_tooun.esl 254 FE 2 Faster Quick Hands Perk.esl 10 a FFO.esm 11 b AAF.esm 254 FE 3 Pipboy3000A.esl 254 FE 4 AAFThemes.esl 254 FE 5 Bememoth Separated Cart.esl 12 c Fo4FI_FPS_fix.esp 13 d FFO.esp 14 e Boston Breeder.esp 15 f Armorsmith Extended.esp 16 10 KSHairdos.esp 17 11 LooksMenu.esp 18 12 CraftableAmmo.esp 19 13 CraftableAmmo_plus.esp 20 14 LongerPowerLines3x.esp 21 15 3dscopes.esp 22 16 EasyHacking.esp 23 17 HalfAffinityCooldown.esp 24 18 NoNegativeAffinity.esp 25 19 WeightlessAid.esp 26 1a WeightlessMods.esp 27 1b WeightlessJunk.esp 28 1c WeightlessSpecialAmmo.esp 29 1d Companion Infinite Ammo and Unbreakable Power Armour.esp 30 1e RichMerchants.esp 31 1f SlowTime.esp 32 20 The Eyes Of Beauty.esp 33 21 3DNPC_FO4.esp 34 22 Better Locational Damage.esp 35 23 BLD - Leveled Lists - DLC.esp 36 24 OutcastsAndRemnants.esp 37 25 Depravity.esp 38 26 MikeMooresMCAM.esp 39 27 CheatTerminal.esp 40 28 UniqueUniques.esp 41 29 3DNPC_FO4Settler.esp 42 2a LooksMenu Customization Compendium.esp 43 2b CBBE.esp 44 2c AzarPonytailHairstyles.esp 45 2d PlatinumCurieV2.1.esp 46 2e MagnoCumGaudio.esp 47 2f CorvalhoWidowShotgun.esp 48 30 9mmPistol.esp 49 31 F4NVServiceRifleRedux.esp 50 32 Rangergearnew.esp 51 33 WattzLaserGun.esp 52 34 LeeEnfieldNo4MkI.esp 53 35 RU556.esp 54 36 AK74M.esp 55 37 DX_Black_Widow.esp 56 38 Sjogren.esp 57 39 AtomicRadio.esp 254 FE 6 CROSS_BreakActionLaser.esp 58 3a MiscHairstyle.esp 59 3b VATS95Percent.esp 254 FE 7 UsefulCrank.esp 60 3c RightHandedHuntingRifle.esp 61 3d LoweredSprintAPDrain.esp 62 3e Live Dismemberment - BrutalNoHeadshots.esp 63 3f Live Dismemberment - LiebermodeNoHeadshots.esp 64 40 Live Dismemberment - RegularNoHeadshots.esp 65 41 keke-bu Preston.19FD9_1.0.4.esp 66 42 Hollywood Lasers.esp 67 43 Hollywood Bullet Tracers.esp 68 44 CROSS_GoreCrits.esp 69 45 CROSS_GoreCrits_FarHarborPatch.esp 70 46 Better Chems.esp 71 47 Better Locational Damage - DLC_Automatron.esp 72 48 Better Locational Damage - DLC_Far_Harbor.esp 73 49 Better Locational Damage - DLC_Nuka_World.esp 74 4a Better Locational Damage - DLC_WWorkshop.esp 75 4b Better Perks.esp 76 4c Better VATS - 0.75.esp 77 4d Sneak6_Unbalanced.esp 78 4e DOOM1911.esp 79 4f InfiniteFusionCore.esp 80 50 Deeper Thoughts - Expressive Curie.esp 81 51 Confodere Dagger.esp 82 52 ESPExplorerFO4.esp 83 53 M1A.esp 254 FE 8 CROSS_CourserStrigidae.esp 84 54 WastelandFashionAccessories.esp 85 55 WastelandFashion.esp 86 56 TheFourHorsemenMasks.esp 87 57 Ciri.18B5F4.18B5F4.18B5F4.esp 88 58 cute.231348.231348.esp 89 59 Ellie.23134B.esp 90 5a Ghost.231346.231346.esp 91 5b Heather.18B5F3.18B5F3.18B5F3.esp 92 5c Jodelle.23134A.esp 93 5d Krisa.esp 94 5e Lexxa.225B67.225B67.225B67.225B67.esp 95 5f Lima.225B6A.225B6A.225B6A.225B6A.esp 96 60 Lin.231349.231349.esp 97 61 Lora.18B5F7.esp 98 62 Roxy.225B68.225B68.225B68.225B68.225B68.225B68.esp 99 63 Triss.23134C.23134C.23134C.23134C.esp 100 64 With.225B69.esp 101 65 Yennefer.18B5F6.esp 102 66 DansesWearableHolotags_v01-2.esp 103 67 AAF_CreaturePack01.esp 104 68 AAF_CreaturePack02DLC.esp 105 69 Deathclaw_nude.esp 106 6a SavageCabbage_Animations.esp 107 6b Pipboy3000A.esp 108 6c AAF_Violate.esp 254 FE 9 AAF_Violate_DLC_Patch.esp 109 6d FO4_AnimationsByLeito.esp 254 FE a Tom Sprint.esp 110 6e BodyTalk3-LooksMenu.esp 111 6f Atomic Lust.esp 112 70 Mutated Lust.esp 254 FE b Behemoth No Cart.esp 254 FE c SMBehemoth Loincloth.esp 113 71 CumNWealth.esp 114 72 CumNWealth_mutant.esp 115 73 Manly Moans.esp 116 74 FPAttributes.esp 117 75 FP_SexualHarassment.esp 118 76 AAF_SEU.esp 119 77 ImmersiveLoversEmbraceRemastered.esp 120 78 ImmersiveLoversEmbraceMagnolia.esp 121 79 StartMeUp.esp Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now