EgoBallistic Posted September 10, 2020 Author Posted September 10, 2020 6 hours ago, justforcensor said: is new savagecabage 9 in 1 gangbang animation will work with this version? Currently max is 4 on 1.
Dodzh Posted September 10, 2020 Posted September 10, 2020 2 hours ago, EgoBallistic said: Violate tried to start an animation with your character and three other actors, but AAF could not find a suitable animation. This issue is addressed in the Troubleshooting section on the mod's download page. Those script errors from TrapThistleScript and simpleelevatormasterscript are from vanilla events and not related to this mod. this is what i get when i do what you suggested, i really dont understand this well could you maybe point me on the right direction? thanks for all the helphttps://imgur.com/7eeX01jhttps://imgur.com/Sj21iU3
EgoBallistic Posted September 10, 2020 Author Posted September 10, 2020 1 hour ago, Dodzh said: this is what i get when i do what you suggested, i really dont understand this well could you maybe point me on the right direction? This is the problem: You either need to disable Female aggressors in gangbangs in Violate's MCM, or install an animation pack that has those kinds of animations. The only one at the moment is AJ's Various XML which adds gender-neutral versions of SavageCabbage's group animations.
Dodzh Posted September 10, 2020 Posted September 10, 2020 1 hour ago, EgoBallistic said: This is the problem: You either need to disable Female aggressors in gangbangs in Violate's MCM, or install an animation pack that has those kinds of animations. The only one at the moment is AJ's Various XML which adds gender-neutral versions of SavageCabbage's group animations. ill give this a try and post any results. thank you again for taking the time to look at this. edit: tried your suggestion and still dint work https://imgur.com/WSwkEBH female are disable as you can see here: AAF mods and animation im using: ty
Yullasis2 Posted September 11, 2020 Posted September 11, 2020 so i installed everything the way it was describes on the mod page but when i surrender my character just stands there with her hand in the air indefinetly while enemies gather round, i've tried everything, even reinstalling my game. anyone else had this is issue and know a fix?
vaultbait Posted September 12, 2020 Posted September 12, 2020 1 hour ago, Yullasis2 said: so i installed everything the way it was describes on the mod page but when i surrender my character just stands there with her hand in the air indefinetly while enemies gather round, i've tried everything, even reinstalling my game. anyone else had this is issue and know a fix? Not to sound like a broken record, but have you confirmed that everything's working well enough that you can initiate an animation with AAF's wizard before you try to use mods which call AAF?
EgoBallistic Posted September 12, 2020 Author Posted September 12, 2020 On 9/10/2020 at 12:06 PM, Dodzh said: tried your suggestion and still dint work https://imgur.com/WSwkEBH The error says AAF could not find any MMMM/F animations tagged as Aggressive or Rough. Make sure you are using the latest version (version 1.2.4) of SavageCabbage's animation pack as well as the latest version of AAF Themes, and that you don't have any patches installed that overwrite SavageCabbage's XML files.
EgoBallistic Posted September 12, 2020 Author Posted September 12, 2020 8 hours ago, Yullasis2 said: so i installed everything the way it was describes on the mod page but when i surrender my character just stands there with her hand in the air indefinetly while enemies gather round, i've tried everything, even reinstalling my game. anyone else had this is issue and know a fix? From the Troubleshooting section on the mod's front page: Q: I can surrender to enemies, they surround me, but then no animations play and everyone stands in place forever. A: This means AAF did not respond to an animation request. Violation scenes depend on AAF sending event messages back to Violate. If AAF is not running or experiences a fatal error, it won't send any events and Violate will be stuck waiting forever. There are two possibilities: AAF is not working at all. You should verify that AAF works in your game by using the Home key to select actors and play animations. If that doesn't work, your AAF installation has a problem. Playing animations in Violate will therefore not work. AAF tried to play an animation that caused it to crash. Some animation packs or XML patches with incorrectly formatted XML can cause this. You should make sure that your animation packs are correctly installed and that any patches (The One Patch, Patch for Animations, AJ's Various XML, etc) and their required mods are installed in the right order. You can force a stuck violation to end by holding down the surrender hotkey for 5 seconds and releasing it. This will allow you to continue playing, but AAF will probably remain stuck.
Dodzh Posted September 12, 2020 Posted September 12, 2020 10 hours ago, EgoBallistic said: The error says AAF could not find any MMMM/F animations tagged as Aggressive or Rough. Make sure you are using the latest version (version 1.2.4) of SavageCabbage's animation pack as well as the latest version of AAF Themes, and that you don't have any patches installed that overwrite SavageCabbage's XML files. first thanks for taking all this time trying to fix my problem. ive tried everything i could think of and nothing works. i went and revised all mods i have installed and removed all AAF related mods except the ones need for this and works now but i had to start a new save looks like something on the old save was making your mode break. no big deal, i guess was time to start new game. i did noticed however some things when using DD and Real Handcuffs sometime the mod will add handcuffs when a dd item already placed that can prevent that. or adding extra dd items when there are already items that can prevent them. example adding plug when wearing chastity belt. or handcuffs when wearing some dd item already preventing hand movement, i guess i could live with that til a fix is found or something. also as suggestion might be a better experience to add those devices at the end of the whole thing rather than at first or in the middle of it but that is just my preference not a bug. well sort of again thanks for taking all this time trying to help me, keep up the good work. peace!
EgoBallistic Posted September 12, 2020 Author Posted September 12, 2020 3 minutes ago, Dodzh said: i did noticed however some things when using DD and Real Handcuffs sometime the mod will add handcuffs when a dd item already placed that can prevent that. or adding extra dd items when there are already items that can prevent them. example adding plug when wearing chastity belt. or handcuffs when wearing some dd item already preventing hand movement, i guess i could live with that til a fix is found or something. DD handles that correctly if you have Real Handcuffs' DD compatibility installed and if you use the DD patch for Plugs of the Commonwealth. You can also use Rogg's DD Items Manager to choose which DD items to allow and which to disable. 5 minutes ago, Dodzh said: also as suggestion might be a better experience to add those devices at the end of the whole thing rather than at first or in the middle of it but that is just my preference not a bug. well sort of Violate has an option in its Restraints MCM page to apply restraints at the start or end of the violation scene.
Dodzh Posted September 12, 2020 Posted September 12, 2020 17 minutes ago, EgoBallistic said: DD handles that correctly if you have Real Handcuffs' DD compatibility installed and if you use the DD patch for Plugs of the Commonwealth. You can also use Rogg's DD Items Manager to choose which DD items to allow and which to disable. Violate has an option in its Restraints MCM page to apply restraints at the start or end of the violation scene. thanks for the info
EgoBallistic Posted September 12, 2020 Author Posted September 12, 2020 Please note: Third-party mod authors do not have permission to publish patches to this mod without discussing it with me first. This includes people on Nexus who make patches to add Anime Race compatibility to LL mods. I have so far kept the mod open source and compatible, and I have no issues with any of the mods on LL that currently interface with my mods. However, I will take steps to prevent my mods from working with unauthorized patches if people do not respect my wishes in this regard. 8
ordohipper Posted September 13, 2020 Posted September 13, 2020 does this have a conflict with the 770 perk tree overhaul by chance?
EgoBallistic Posted September 13, 2020 Author Posted September 13, 2020 3 hours ago, ordohipper said: does this have a conflict with the 770 perk tree overhaul by chance? No.
sila Posted September 13, 2020 Posted September 13, 2020 Edit: removed unnecessary questions, mod is working Ok so it seems the god mode does not do quite what I thought it meant, is there a way to stop attacks that would do more than the damage threshold for surrendering from killing the character outright? Would this work with something like knockout for example.
EgoBallistic Posted September 13, 2020 Author Posted September 13, 2020 32 minutes ago, sila said: Second edit: so manual surrender works, for some reason the god mode setting doesn't seem to be working against them even though it works vs humanoids. Any idea what might cause that? No. Surrender works the same whether the aggressors are humans, creatures, etc, and god mode is applied at the same time. Note that god mode is not infallible. If a single hit takes you from above the surrender health threshold to zero health, you will still die.
sila Posted September 13, 2020 Posted September 13, 2020 4 minutes ago, EgoBallistic said: No. Surrender works the same whether the aggressors are humans, creatures, etc, and god mode is applied at the same time. Note that god mode is not infallible. If a single hit takes you from above the surrender health threshold to zero health, you will still die. Yeah that was my mistake, did not quite get what it meant the first time I read the option description. Would a knockout mod work? I am playing on survival so one shots happen fairly often.
Yullasis2 Posted September 13, 2020 Posted September 13, 2020 On 9/12/2020 at 9:04 AM, EgoBallistic said: From the Troubleshooting section on the mod's front page: Q: I can surrender to enemies, they surround me, but then no animations play and everyone stands in place forever. A: This means AAF did not respond to an animation request. Violation scenes depend on AAF sending event messages back to Violate. If AAF is not running or experiences a fatal error, it won't send any events and Violate will be stuck waiting forever. There are two possibilities: AAF is not working at all. You should verify that AAF works in your game by using the Home key to select actors and play animations. If that doesn't work, your AAF installation has a problem. Playing animations in Violate will therefore not work. AAF tried to play an animation that caused it to crash. Some animation packs or XML patches with incorrectly formatted XML can cause this. You should make sure that your animation packs are correctly installed and that any patches (The One Patch, Patch for Animations, AJ's Various XML, etc) and their required mods are installed in the right order. You can force a stuck violation to end by holding down the surrender hotkey for 5 seconds and releasing it. This will allow you to continue playing, but AAF will probably remain stuck. hmmm pressing the home key indeed does nothing, but the i can see the mod in my mod manager. i installed it via NMM is that an issue?
Slorm Posted September 13, 2020 Posted September 13, 2020 23 minutes ago, Yullasis2 said: hmmm pressing the home key indeed does nothing, but the i can see the mod in my mod manager. i installed it via NMM is that an issue? I use NMM and I've never had a problem with AAF
izzyknows Posted September 13, 2020 Posted September 13, 2020 5 hours ago, Yullasis2 said: hmmm pressing the home key indeed does nothing, but the i can see the mod in my mod manager. i installed it via NMM is that an issue? You can see it, but is the plugin active? If it's working you'll see a AAF loading status when loading a game.
Balmung889 Posted September 14, 2020 Posted September 14, 2020 Hi, I'm not very good with English (I communicate with google translator) I need help with settings. When my character is violated and subsequently tied up (with Real Handcuffs or Devious Devices) the follower sticks around and attacks the enemies after a while. The enemies react by attacking the follower and my character, who again gives up and is violated again. This repeats itself several times until my character runs out of HP and dies. Then I just have to reload the game. It doesn't make much sense. Is it possible to have the follower either tied up or sent back to his home?
izzyknows Posted September 14, 2020 Posted September 14, 2020 1 hour ago, Balmung889 said: Hi, I'm not very good with English (I communicate with google translator) I need help with settings. When my character is violated and subsequently tied up (with Real Handcuffs or Devious Devices) the follower sticks around and attacks the enemies after a while. The enemies react by attacking the follower and my character, who again gives up and is violated again. This repeats itself several times until my character runs out of HP and dies. Then I just have to reload the game. It doesn't make much sense. Is it possible to have the follower either tied up or sent back to his home? In the MCM you can toggle the setting Teleport to safe location, or increase the Pacification time out, so you have a chance to get away.
EgoBallistic Posted September 14, 2020 Author Posted September 14, 2020 2 hours ago, Balmung889 said: When my character is violated and subsequently tied up (with Real Handcuffs or Devious Devices) the follower sticks around and attacks the enemies after a while. The enemies react by attacking the follower and my character, who again gives up and is violated again. Your follower should follow you after the violation, but it can take a few seconds for them to find their way. As @izzyknows suggested, you may want to increase the Pacification Duration option (under Player Surrender Options) so that you have more time before everyone becomes hostile again. 2 hours ago, Balmung889 said: It doesn't make much sense. Is it possible to have the follower either tied up or sent back to his home? Followers will get tied up if the MCM settings allow them to be violated (Followers Can Be Violated is ON and Follower Gender Settings match the gender of your follower). Otherwise they will kneel with their hands up and follow you when you are released. But as I said, it may take a few seconds for them to start following you.
VonHelton Posted September 14, 2020 Posted September 14, 2020 Raider is on her knees with her hands up. I approach & talk to her. I'm able to have sex. However, if the Raider is standing up & I hit the H key (from Sex'Em Up) to assault, my girls waste her in a nano second.
ETSubmariner Posted September 15, 2020 Posted September 15, 2020 How do we increase the chance that the character will be sexually violated? I also use Crime and Punishment. In almost all cases all I get are the "I'm tired of listening to you whining" and you then have to run away. Am I just not seeing a slider or . . ? edit 1: I was able to get the gangbang to work, but I'm seeing messages that Violate scene could not happen, which I'm guessing is it didn't find a suitable animation (Bondage, VanillaKinky, Cabbage's installed, etc etc). edit 2: Using Real Handcuffs, the character simply gets stuck. I can't walk or run. Opening the pipboy gives me the Real Handcuff dialogue box about trying to pick the locks, etc etc, but the character is stuck in place. I've tried it with being added Before and After the scene, same result.
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