deljason Posted June 23, 2020 Posted June 23, 2020 35 minutes ago, EgoBallistic said: SavageCabbage's 1.2.2 does have those. Make sure you have the latest version of Themes, as the names of the animations changed in the latest version of SC I had 1.2.2 but was one version behind on the Theme. I've updated that but couldnt trigger a F+M+M+M again so I'll have to see if it happens again.
TheGeekyDead Posted June 23, 2020 Posted June 23, 2020 2 hours ago, EgoBallistic said: Violate will work with any animation pack as long as the animations are tagged properly by AAF Themes (which this mod required). I would recommend these: 50 Shades of Fallout 4 AAF Bad End Animations - this is required if you want Bad End outcomes in Violate AAF Creature Pack AAF DLC Creature Pack BP70's Fallout 4 Sex Anims FO4 Animations by Leito Mutated Lust SavageCabbage's Animation Pack VaderMania Ok thanx, its working now, now i just got to figure out why my DLC exp quests wont start on a new character. btw could ya recomend a good penis addon for the human, synth, its funny all animals and insects have genitalia but not humans lolz.
EgoBallistic Posted June 23, 2020 Author Posted June 23, 2020 3 minutes ago, TheGeekyDead said: btw could ya recomend a good penis addon for the human, synth, its funny all animals and insects have genitalia but not humans lolz. Atomic Muscle for humans, Synth Clamp-Ons for synths.
ZetMasterCZ Posted June 23, 2020 Posted June 23, 2020 So I've been messing around with AAF_Violate.ini settings manualy to see what happens and something happened. Now I have no idea what's going on there but some things changed... I've basically copied all settings from config file and tryed to use them in settings folder. This resulted in mod getting enabled and some parts of the settings changed but other stayed the same... For example player can't be enabled as victim and all of the AggressorRaces are always set to OFF I know I shouldn't really mess around with it manualy but Im kinda desperate becouse this is basically core mod for my evil playthrough. Im also not really god at this kind of modding so sorry if this was just pointless... Im just trying to get it working Anyway still a great mod and thanks for all the help so far Current manual .ini chages: [Global] fDebugTrace=0.000000 fGlobalOn=1.000000 fThreesome=1.000000 fThreesomeMixed=0.000000 fAddActorChance=50.000000 fDuration=30.000000 fWalk=1.000000 fApplyRestraints=1.000000 fDDIntegration=0.000000 fDDChance=100.000000 fDDMaxDevices=0.000000 fRHIntegration=1.000000 fPOTCIntegration=0.000000 fPOTCChance=50.000000 fStripBeforeRestraints=1.000000 fRHCuffsChance=0.000000 fRHHingedCuffsChance=10.000000 fRHCollarChance=50.000000 fEnableFurniture=1.000000 fFurnitureSearchRadius=500.000000 fFurniturePreference=50.000000 fPacificationTime=15.000000 fBadEndChance=10.000000 fRaiderPetChance=10.000000 fBadEndFatal=0.000000 fRSEAbductionChance=10.000000 fFPASelfEsteemRecovery=50.000000 fScanAllowHostile=0.000000 fScanRequireCombat=1.000000 [AggressorRaces] fHumanRaces=1.000000 fGhoulRaces=1.000000 fSynthRaces=1.000000 fSuperMutantRaces=1.000000 fDogRaces=1.000000 fFeralRaces=1.000000 fDeathclawRaces=1.000000 fSmallBugRaces=1.000000 fLargeBugRaces=1.000000 fCreatureRaces=1.000000 fGiantRaces=1.000000 fRobotRaces=1.000000 [PlayerSurrender] fPlayerAffected=1.000000 fHealth=30.000000 fCripple=0.000000 fChance=100.000000 fSteal=100.000000 fGender=2.000000 fEssential=1.000000 fExhaustion=5.000000 fPerversion=4.000000 fForceAdditionalRound=0.000000 fTeleport=0.000000 fOutnumber=0.000000 [EnemySurrender] fHealth_A=30.000000 fCripple_A=1.000000 fGender_A=2.000000 fChance_A=50.000000 fUnique_A=0.000000 [Follower] fFollower=1.000000 fGender_F=1.000000 fDistance_F=1500.000000 fTeleport_F=1.000000
TheGeekyDead Posted June 23, 2020 Posted June 23, 2020 2 hours ago, EgoBallistic said: Atomic Muscle for humans, Synth Clamp-Ons for synths. I got it all working thanks, im on the hunt got lingerie now for the prostitutes lolz.
EgoBallistic Posted June 24, 2020 Author Posted June 24, 2020 12 hours ago, ZetMasterCZ said: I know I shouldn't really mess around with it manualy but Im kinda desperate becouse this is basically core mod for my evil playthrough. Im also not really god at this kind of modding so sorry if this was just pointless... Im just trying to get it working If it's that important I would try a different mod manager. The only thing that makes sense is that MO2 is somehow preventing the MCM config files from being read and modified. I don't know enough about MO2 to be of help there, I don't like the way it is designed so I don't use it. 1
XNukacharlieX Posted June 24, 2020 Posted June 24, 2020 Hello i have a little problem when i surrender i have a message " i cannot surrender right now" i don't understand why is not possible
EgoBallistic Posted June 24, 2020 Author Posted June 24, 2020 5 hours ago, epidemius said: Hello i have a little problem when i surrender i have a message " i cannot surrender right now" i don't understand why is not possible That message means the mod did not find any enemies who are targeting you or searching for you. Edit: I found a bug that prevents you from surrendering if the enemy you are trying to surrender to is "reserved" by another quest. This happens with Swan and the Deathclaw in Concord, but other NPCs could be affected. Fortunately it is a simple fix, I'll upload a new version that fixes this later today.
EgoBallistic Posted June 24, 2020 Author Posted June 24, 2020 New Version 1.42 Uploaded Updates and bug fixes: To prevent stuck violations, the mod will not let you surrender if AAF's LLFP dll is not loaded and will instead display an error message Updated the Additional Feral Animations animationData.xml to use Frames instead of Time Fixed bug that prevented surrendering to quest NPCs like Swan or the Deathclaw in Concord Fixed bug where attempting to surrender with no enemies found would leave you in God Mode Fixed typos in MCM help text 7
Lord Ariakas Posted June 24, 2020 Posted June 24, 2020 Hi I am just wondering could there be an option for the follower separately - if they get defeated in combat they will be taken into an animation? Like if they go ahead and get attacked and lose in combat they would be violated even if the player character is not defeated or not fighting?
elzee Posted June 25, 2020 Posted June 25, 2020 After AAF scene started. You can re-EnablePlayerControls, or AAF narrations and banners can't be displayed.
NoJoker Posted June 25, 2020 Posted June 25, 2020 @EgoBallistic Could you please add an option in the next update so that Devious Devices won't be applied to companions? I have found constantly devious devices do not work well with companions, causes weird glitches and bugs with dialogue, items and animations especially with restraint items. And another request: could you add an option like in SexLab option to disable "DisablePlayerControls", for example, when AAF scene starts, re-enable player controls during sex scene, since you can't move your character during AAF scenes anyway, then DisablePlayerControls again after AAF scene ends. This way I can see UI elements like AAF interface, narrations and banners, it's really really important, or even sometimes I want to manually unequip something that didn't get stripped or change animation stages that doesn't have staged animation.
izzyknows Posted June 25, 2020 Posted June 25, 2020 39 minutes ago, NoJoker said: @EgoBallistic Could you please add an option in the next update so that Devious Devices won't be applied to companions? I have found constantly devious devices do not work well with companions, causes weird glitches and bugs with dialogue, items and animations especially with restraint items. This would be nice. As it stands, I disable DD when I have a companion.
EgoBallistic Posted June 25, 2020 Author Posted June 25, 2020 @elzee@NoJoker@izzyknows The next update will add a MCM toggle to allow the UI during animations, and an option to disable DD for companions. @Lord Ariakas That is the next major feature I am working on, along with the ability for companions to defend the player instead of everyone immediately surrendering when the player goes down. 3
NoJoker Posted June 25, 2020 Posted June 25, 2020 18 minutes ago, EgoBallistic said: @elzee@NoJoker@izzyknows The next update will add a MCM toggle to allow the UI during animations, and an option to disable DD for companions. @Lord Ariakas That is the next major feature I am working on, along with the ability for companions to defend the player instead of everyone immediately surrendering when the player goes down. Thank you very much Ego, can't wait for the UI during animation!
EgoBallistic Posted June 25, 2020 Author Posted June 25, 2020 New Version 1.43 Uploaded Two new features by request: Added MCM option to show UI during player animations Added MCM option to limit Devious Devices to player only, companions only, or both As always, there is no need for a clean save; the mod will self-update when it detects the new files. 7
NoJoker Posted June 26, 2020 Posted June 26, 2020 16 hours ago, elzee said: After AAF scene started. You can re-EnablePlayerControls, or AAF narrations and banners can't be displayed. Ego updated it very fast, download the new version.
elzee Posted June 26, 2020 Posted June 26, 2020 15 hours ago, EgoBallistic said: @elzee@NoJoker@izzyknows The next update will add a MCM toggle to allow the UI during animations, and an option to disable DD for companions. @Lord Ariakas That is the next major feature I am working on, along with the ability for companions to defend the player instead of everyone immediately surrendering when the player goes down. AMAZING!
NoJoker Posted June 26, 2020 Posted June 26, 2020 23 hours ago, EgoBallistic said: New Version 1.43 Uploaded Two new features by request: Added MCM option to show UI during player animations Added MCM option to limit Devious Devices to player only, companions only, or both As always, there is no need for a clean save; the mod will self-update when it detects the new files. Hmm, just tested it, show UI during animations doesn't seem to work... EDIT: tested again, it's working again. very weird, lol. Probably conflict with immersive HUD, I'll do a through out test later. EDIT2: Definitely not working 100% the time, tested again with Immersive HUD disabled, not working again for some reason.
EgoBallistic Posted June 26, 2020 Author Posted June 26, 2020 2 hours ago, NoJoker said: Hmm, just tested it, show UI during animations doesn't seem to work... EDIT: tested again, it's working again. very weird, lol. Probably conflict with immersive HUD, I'll do a through out test later. EDIT2: Definitely not working 100% the time, tested again with Immersive HUD disabled, not working again for some reason. I made a mistake in the conditions for un-hiding the HUD. It gets un-hidden when an animation starts that the player is *not* in. It's supposed to be the opposite. So it only works when you have companions with you. I'll upload a fix shortly.
EgoBallistic Posted June 26, 2020 Author Posted June 26, 2020 New Version 1.44 Uploaded Fixed a bug that caused the MCM option to show UI during player animations not to work properly As always, there is no need for a clean save; the mod will self-update when it detects the new files. 4
NoJoker Posted June 26, 2020 Posted June 26, 2020 1 minute ago, EgoBallistic said: New Version 1.44 Uploaded Fixed a bug that caused the MCM option to show UI during player animations not to work properly As always, there is no need for a clean save; the mod will self-update when it detects the new files. You are probably right! I suddenly realize that it seems the time it worked was when my companion was being violated too! Thanks for the quick update, I'll test it out.
justforcensor Posted June 27, 2020 Posted June 27, 2020 I can't surrender to mongrel but in settings all races allowed.
EgoBallistic Posted June 27, 2020 Author Posted June 27, 2020 Mod update: I re-uploaded AAF Violate 1.44 with a corrected Russian MCM translation by @fedim. Nothing else in the mod changed. 1
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