Jump to content

Recommended Posts

Posted
35 minutes ago, EgoBallistic said:

SavageCabbage's 1.2.2 does have those.  Make sure you have the latest version of Themes, as the names of the animations changed in the latest version of SC

I had 1.2.2 but was one version behind on the Theme. I've updated that but couldnt trigger a F+M+M+M again so I'll have to see if it happens again.

Posted
2 hours ago, EgoBallistic said:

Violate will work with any animation pack as long as the animations are tagged properly by AAF Themes (which this mod required).  I would recommend these:

Ok thanx, its working now, now i just got to figure out why my DLC exp quests wont start on a new character.

btw could ya recomend a good penis addon for the human, synth, its funny all animals and insects have genitalia but not humans lolz.

Posted

So I've been messing around with AAF_Violate.ini settings manualy to see what happens and something happened.

Now I have no idea what's going on there but some things changed...

 

I've basically copied all settings from config file and tryed to use them in settings folder.

 

This resulted in mod getting enabled and some parts of the settings changed but other stayed the same...

 

For example player can't be enabled as victim and all of the AggressorRaces are always set to OFF

 

 

 

I know I shouldn't really mess around with it manualy but Im kinda desperate becouse this is basically core mod for my evil playthrough.

Im also not really god at this kind of modding so sorry if this was just pointless... Im just trying to get it working :D

 

Anyway still a great mod and thanks for all the help so far :)

 

 

Current manual .ini chages:

 

[Global]
fDebugTrace=0.000000
fGlobalOn=1.000000
fThreesome=1.000000
fThreesomeMixed=0.000000
fAddActorChance=50.000000
fDuration=30.000000
fWalk=1.000000
fApplyRestraints=1.000000
fDDIntegration=0.000000
fDDChance=100.000000
fDDMaxDevices=0.000000
fRHIntegration=1.000000
fPOTCIntegration=0.000000
fPOTCChance=50.000000
fStripBeforeRestraints=1.000000
fRHCuffsChance=0.000000
fRHHingedCuffsChance=10.000000
fRHCollarChance=50.000000
fEnableFurniture=1.000000
fFurnitureSearchRadius=500.000000
fFurniturePreference=50.000000
fPacificationTime=15.000000
fBadEndChance=10.000000
fRaiderPetChance=10.000000
fBadEndFatal=0.000000
fRSEAbductionChance=10.000000
fFPASelfEsteemRecovery=50.000000
fScanAllowHostile=0.000000
fScanRequireCombat=1.000000

 

[AggressorRaces]
fHumanRaces=1.000000
fGhoulRaces=1.000000
fSynthRaces=1.000000
fSuperMutantRaces=1.000000
fDogRaces=1.000000
fFeralRaces=1.000000
fDeathclawRaces=1.000000
fSmallBugRaces=1.000000
fLargeBugRaces=1.000000
fCreatureRaces=1.000000
fGiantRaces=1.000000
fRobotRaces=1.000000

 

[PlayerSurrender]
fPlayerAffected=1.000000
fHealth=30.000000
fCripple=0.000000
fChance=100.000000
fSteal=100.000000
fGender=2.000000
fEssential=1.000000
fExhaustion=5.000000
fPerversion=4.000000
fForceAdditionalRound=0.000000
fTeleport=0.000000
fOutnumber=0.000000

 

[EnemySurrender]
fHealth_A=30.000000
fCripple_A=1.000000
fGender_A=2.000000
fChance_A=50.000000
fUnique_A=0.000000

 

[Follower]
fFollower=1.000000
fGender_F=1.000000
fDistance_F=1500.000000
fTeleport_F=1.000000

Posted
12 hours ago, ZetMasterCZ said:

I know I shouldn't really mess around with it manualy but Im kinda desperate becouse this is basically core mod for my evil playthrough.

Im also not really god at this kind of modding so sorry if this was just pointless... Im just trying to get it working

If it's that important I would try a different mod manager.  The only thing that makes sense is that MO2 is somehow preventing the MCM config files from being read and modified.  I don't know enough about MO2 to be of help there, I don't like the way it is designed so I don't use it.

Posted
5 hours ago, epidemius said:

Hello i have a little problem when i surrender i have a message " i cannot surrender right now" i don't understand why is not possible

That message means the mod did not find any enemies who are targeting you or searching for you.

 

Edit: I found a bug that prevents you from surrendering if the enemy you are trying to surrender to is "reserved" by another quest.  This happens with Swan and the Deathclaw in Concord, but other NPCs could be affected.  Fortunately it is a simple fix, I'll upload a new version that fixes this later today.

Posted

New Version 1.42 Uploaded

Updates and bug fixes:

  • To prevent stuck violations, the mod will not let you surrender if AAF's LLFP dll is not loaded and will instead display an error message
  • Updated the Additional Feral Animations animationData.xml to use Frames instead of Time
  • Fixed bug that prevented surrendering to quest NPCs like Swan or the Deathclaw in Concord
  • Fixed bug where attempting to surrender with no enemies found would leave you in God Mode
  • Fixed typos in MCM help text
Posted

Hi I am just wondering could there be an option for the follower separately - if they get defeated in combat they will be taken into an animation? Like if they go ahead and get attacked and lose in combat they would be violated even if the player character is not defeated or not fighting?

Posted

@EgoBallistic Could you please add an option in the next update so that Devious Devices won't be applied to companions? I have found constantly devious devices do not work well with companions, causes weird glitches and bugs with dialogue, items and animations especially with restraint items.

 

And another request: could you add an option like in SexLab option to disable "DisablePlayerControls", for example, when AAF scene starts, re-enable player controls during sex scene, since you can't move your character during AAF scenes anyway, then DisablePlayerControls again after AAF scene ends. This way I can see UI elements like AAF interface, narrations and banners, it's really really important, or even sometimes I want to manually unequip something that didn't get stripped or change animation stages that doesn't have staged animation.

Posted
39 minutes ago, NoJoker said:

@EgoBallistic Could you please add an option in the next update so that Devious Devices won't be applied to companions? I have found constantly devious devices do not work well with companions, causes weird glitches and bugs with dialogue, items and animations especially with restraint items.

 

This would be nice. As it stands, I disable DD when I have a companion. 

Posted

@elzee@NoJoker@izzyknows The next update will add a MCM toggle to allow the UI during animations, and an option to disable DD for companions.

 

@Lord Ariakas That is the next major feature I am working on, along with the ability for companions to defend the player instead of everyone immediately surrendering when the player goes down.

Posted
18 minutes ago, EgoBallistic said:

@elzee@NoJoker@izzyknows The next update will add a MCM toggle to allow the UI during animations, and an option to disable DD for companions.

 

@Lord Ariakas That is the next major feature I am working on, along with the ability for companions to defend the player instead of everyone immediately surrendering when the player goes down.

Thank you very much Ego, can't wait for the UI during animation!

Posted

New Version 1.43 Uploaded

Two new features by request:

  • Added MCM option to show UI during player animations
  • Added MCM option to limit Devious Devices to player only, companions only, or both

As always, there is no need for a clean save; the mod will self-update when it detects the new files.

Posted
16 hours ago, elzee said:

After AAF scene started. You can re-EnablePlayerControls, or AAF narrations and banners can't be displayed.

Ego updated it very fast, download the new version.

Posted
15 hours ago, EgoBallistic said:

@elzee@NoJoker@izzyknows The next update will add a MCM toggle to allow the UI during animations, and an option to disable DD for companions.

 

@Lord Ariakas That is the next major feature I am working on, along with the ability for companions to defend the player instead of everyone immediately surrendering when the player goes down.

AMAZING!

Posted
23 hours ago, EgoBallistic said:

New Version 1.43 Uploaded

Two new features by request:

  • Added MCM option to show UI during player animations
  • Added MCM option to limit Devious Devices to player only, companions only, or both

As always, there is no need for a clean save; the mod will self-update when it detects the new files.

Hmm, just tested it, show UI during animations doesn't seem to work...

EDIT: tested again, it's working again. very weird, lol. Probably conflict with immersive HUD, I'll do a through out test later.

EDIT2: Definitely not working 100% the time, tested again with Immersive HUD disabled, not working again for some reason.

Posted
2 hours ago, NoJoker said:

Hmm, just tested it, show UI during animations doesn't seem to work...

EDIT: tested again, it's working again. very weird, lol. Probably conflict with immersive HUD, I'll do a through out test later.

EDIT2: Definitely not working 100% the time, tested again with Immersive HUD disabled, not working again for some reason.

I made a mistake in the conditions for un-hiding the HUD.  It gets un-hidden when an animation starts that the player is *not* in.  It's supposed to be the opposite.  So it only works when you have companions with you.

 

I'll upload a fix shortly.

Posted

New Version 1.44 Uploaded

  • Fixed a bug that caused the MCM option to show UI during player animations not to work properly

As always, there is no need for a clean save; the mod will self-update when it detects the new files.

Posted
1 minute ago, EgoBallistic said:

New Version 1.44 Uploaded

  • Fixed a bug that caused the MCM option to show UI during player animations not to work properly

As always, there is no need for a clean save; the mod will self-update when it detects the new files.

You are probably right! I suddenly realize that it seems the time it worked was when my companion was being violated too! Thanks for the quick update, I'll test it out.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...