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Posted
1 hour ago, justforcensor said:

I can't surrender to mongrel but in settings all races allowed.

Mongrels work fine with Dogs enabled under Aggressor Races.  If you are unable to surrender to one, it's most likely a different race than the standard mongrels.

Posted

Everytime I try to surrender to anything, the game keeps telling me "there is no one to surrender too..." despite being in the middle of combat.

Posted
27 minutes ago, gippo said:

Everytime I try to surrender to anything, the game keeps telling me "there is no one to surrender too..." despite being in the middle of combat.

Make sure you are running the latest version of the mod, and that you don't have any old patches overwriting any of the mod's files.

Posted
8 hours ago, EgoBallistic said:

Mongrels work fine with Dogs enabled under Aggressor Races.  If you are unable to surrender to one, it's most likely a different race than the standard mongrels.

thing is after some testing I run to the supermutants on the road and when show started some radscorps, bloadflyes, molerats and even 3 types of mongrels appear from nowhere and have their turns after supermutants. so they can join but cant start the event.

Posted
1 hour ago, justforcensor said:

thing is after some testing I run to the supermutants on the road and when show started some radscorps, bloadflyes, molerats and even 3 types of mongrels appear from nowhere and have their turns after supermutants. so they can join but cant start the event.

Are you running the latest version of the mod?  There was a bug that could cause that kind of behavior with certain enemies that are managed by quests.  You couldn't surrender to them, but they could join in a violation if you surrendered to something else.  This is fixed in the latest version of the mod.

Posted
8 hours ago, EgoBallistic said:

Make sure you are running the latest version of the mod, and that you don't have any old patches overwriting any of the mod's files.

Yes I am using the lateset version, it began after I updated to 1.40, and on multiple characters it doesn't work in exactly the same way.

Posted
7 hours ago, EgoBallistic said:

Are you running the latest version of the mod?  There was a bug that could cause that kind of behavior with certain enemies that are managed by quests.  You couldn't surrender to them, but they could join in a violation if you surrendered to something else.  This is fixed in the latest version of the mod.

yes, I deleted previous and install last one but, I notised that some settings was still there. like surrender hotkey but not the allowed races. I got another question when I change settings in mcm should I restart the game?

Posted
1 hour ago, justforcensor said:

yes, I deleted previous and install last one but, I notised that some settings was still there. like surrender hotkey but not the allowed races. I got another question when I change settings in mcm should I restart the game?

No.  The settings take effect right away, or at worst they take effect the next time a violation happen.  None of them require a game restart.

 

When you update the mod, the MCM settings get reset.  The mod comes with a default configuration file that overwrites your current settings.  It has to include this file or the MCM won't work for MO2 users.

Posted
4 hours ago, gippo said:

Yes I am using the lateset version, it began after I updated to 1.40, and on multiple characters it doesn't work in exactly the same way.

Can you make sure Debug Logging is enabled under Misc options, then try surrendering to something and post your script log?

Posted
16 hours ago, EgoBallistic said:

Can you make sure Debug Logging is enabled under Misc options, then try surrendering to something and post your script log?

Thank you, but i managed to get it working, I had failed to properly remove the scripts of older versions.

Posted

@EgoBallistic Thanks again for the update you made to my request.

 

I have several observations during my gameplay with the newest version:

 

  1. The menu during animations works perfectly fine now, however, I have encountered something like this: Usually, when Violate scene first starts, you can see the menu and open wizard to observe the scene stage and equipment menu, but whenever first scene ends and if there is going to be a second scene, when you open AAF wizard during second scene, the actors and currently playing scene are not in the list as if there aren't any scene playing, I assume this is an AAF bug? (First scene didn't get cleared from memory?)
  2. UI doesn't show when Bad End scene is playing.
Posted

 

hello I just installed the mode today that I find very well done however can someone tell me how deleted the debugging mode text in the middle from the screen thank you in advance

Posted
2 hours ago, redshogun said:

 

hello I just installed the mode today that I find very well done however can someone tell me how deleted the debugging mode text in the middle from the screen thank you in advance

Reinstall AAF and make sure Debug Mode is NOT enabled:

 

image.png

Posted

Hey, the mod is working completely fine but against human actors I'm getting an error message saying "AAF OnSceneInit [3]" and then "violation scene aborted". Know a fix for this?

Posted
1 hour ago, sadafrn said:

Hey, the mod is working completely fine but against human actors I'm getting an error message saying "AAF OnSceneInit [3]" and then "violation scene aborted". Know a fix for this?

AAF Error [3] is "there were no animations that run on the locations nearby for that combination of actors."

 

What that means is that the only animations you have that fits the actors are furniture animations, but there is no such furniture within the furniture scan range.

 

So, the solution is to install human-on-human animations that take place on the ground.

Posted
Le 01/07/2020 à 10h04, EgoBallistic a déclaré:

Réinstallez AAF et assurez-vous que le mode de débogage n'est PAS activé:

 

image.png

 

Merci beaucoup pour votre aide. 

Posted

Hi guys! Help me!

Is there any chance to unlock female animations for male player? 

Play as Futa and most of content just missed. 

 

 

[Sacrasm}

Thanks for help guys.

 

If u want to unlock all animation for male just add "M" for every "F" tag in .xlc files. Have fan with your Futanari characters.

Posted

hi it is possible that the mod didnt work with combinated atomic lust?
so i can talk and than no animation only an text will come and thats it. 
 

Posted
4 hours ago, Krovos said:

hi it is possible that the mod didnt work with combinated atomic lust?
so i can talk and than no animation only an text will come and thats it. 
 

Atomic Lust does not have any aggressive animations, so this mod will not work well if Atomic Lust is the only animation pack you have installed.  There is a list of recommended animation packs in the Frequently Asked Questions on this mod's front page.

Posted
sorry to bother you again but can someone tell me
 how to make human and ghoul man erect
during the rape scene pls i tried a lot
 of mod to solve the problem but nothing works
Posted
3 hours ago, redshogun said:

how to make human and ghoul man erect

Atomic Muscle pour les hommes, AAF Creature Resources pour les goules.

 

N.b. c'est impoli de reposter la même chose plusieurs fois si vous n'obtenez pas de réponse tout de suite.  Un peu de patience svp, nous ne sommes pas payés pour vous aider.

Posted
19 hours ago, EgoBallistic said:

Atomic Muscle pour les hommes, AAF Creature Resources pour les goules.

 

Nb c'est impoli de reposter la même chose choisie plusieurs fois si vous n'obtenez pas de réponse tout de suite. Un peu de patience svp, nous ne sommes pas payés pour vous aider.

ok sorry i didn't really want to ask the same 
question again i just wanted to modify my message again sorry 
and thanks for your help
Posted

Hello, I'am a User from South Korea

I don't understand 2nd part of Troubleshooting...

And also I want to access that option form page

Sorry, for my bad understand :(

Posted

New Version 1.45 Uploaded

  • Added support for Pyramid Head race from Whispering Hills mod (for use with @Ulfberth's Atomic Muscle Body for Whispering Hills mod)
  • Added an MCM toggle for the AAF gender override on surrendered enemy NPCs.  The option is under Enemy Surrender Options in the MCM.  If enabled, and if the player or companion is female, surrendered males will be treated as female by AAF.  This allows FF strapon animations to play on surrendered male enemies.

20200712092424_1.jpg  20200712083824_1.jpg

 

As always, the mod will self-update when you install the new version, no need for a clean save.

Posted

Hi, 

 

The MCM suddenly isn't saving any changes i'm making. 

 

Copy and pasting the config settings into the aaf_violate ini file only changes the first page of values. So races that can violate are not changed. 

 

All my other mods MCM changes are saved except this one. Any ideas what the issue could be? 

 

 

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