EgoBallistic Posted July 12, 2020 Author Posted July 12, 2020 3 hours ago, Narakesh said: he MCM suddenly isn't saving any changes i'm making. Are you sure? The mod includes a default MCM ini file, so when you update to a new version the MCM settings get reset. I recall you had this problem before, so make sure you didn't do something like put an ini file in your override folder when you were trying to fix it last time.
Astrarella Posted July 13, 2020 Posted July 13, 2020 Has the ability to surrender to aliens been added since version 1.35? Meeting not only the one in cave near Vault 81 but the CC alien weapons too. 3 of them with those weapons really hit hard at low levels Sad that am not able to surrender to them, means reload ...*clears throat*, Again ... But if they are included, which category in MCM? I have check and with all the animations packs I have installed, I do have animations for alien. Combined with Wasteland Dairy, fun!
LibertyPrime Posted July 13, 2020 Posted July 13, 2020 I'm having a very odd issue. When I have this enabled, I cannot start a new game. It stays in the loading screen forever. Is there any known incompatibility, or...?
EgoBallistic Posted July 13, 2020 Author Posted July 13, 2020 4 hours ago, Astrarella said: Has the ability to surrender to aliens been added since version 1.35? ... I have check and with all the animations packs I have installed, I do have animations for alien. No, there is no support for aliens. Gray User's CreaturePack01 includes a set of alien animations, but they are disabled. If you try to enable them you will see that they do not work, the aliens don't play the idles.
EgoBallistic Posted July 13, 2020 Author Posted July 13, 2020 1 hour ago, LibertyPrime said: I'm having a very odd issue. When I have this enabled, I cannot start a new game. It stays in the loading screen forever. Is there any known incompatibility, or...? This mod is not causing that problem. Violate doesn't do anything at startup that would cause that behavior. Some mods display a popup when they are first installed (or when a new game starts) and sometimes the popup opens before the screen fades in. If the popup is waiting for input from you, it can cause the game to hang while it waits. So you might try hitting Enter a couple of times if the loading screen stays black or if the mirror fog doesn't clear for an unreasonably long period of time. Violate doesn't do this but I have seen it happen with other mods.
Charindy Posted July 13, 2020 Posted July 13, 2020 If you're stuck in the loading screen when starting a new game I've often found it's because there's a hidden pop-up window waiting for a response - hit enter a couple of times and it should clear it, then the intro should play as normal. It's not an instant pop-up, mind, so might have to wait a minute or two as things load before you can interact with it. 1
Astrarella Posted July 13, 2020 Posted July 13, 2020 15 hours ago, EgoBallistic said: No, there is no support for aliens. Gray User's CreaturePack01 includes a set of alien animations, but they are disabled. If you try to enable them you will see that they do not work, the aliens don't play the idles. Oh I see, was not aware of that. Thanks for clearing it up:)
vaultbait Posted July 14, 2020 Posted July 14, 2020 18 hours ago, LibertyPrime said: I'm having a very odd issue. When I have this enabled, I cannot start a new game. It stays in the loading screen forever. Is there any known incompatibility, or...? I expect Violate is just fine, but I personally don't trust every mod to not cause problems during the initial sequence. Since the game lets you respec your character at the Vault 111 exit elevator, what I do is: set my mod manager to temporarily purge all mods, start the game directly rather than through the F4SE loader, begin a new game and play all the way through the opening sequence to the vault exit room, save after picking up the Pip-Boy but before entering the elevator (particularly because I use Pip-Pad and it warns not to install it sooner than that), then have my mod manager redeploy my normal mod loadout. You can also find similar early start savegames on sites like Nexus Mods or use one of the many alternate start mods floating around.
Unsei15 Posted July 15, 2020 Posted July 15, 2020 Hello. I've installed the mod and requirements but when I surrender the characters stand there clapping while my own stands in place with their hands up fidgeting in place. I also get the quest to retrieve equipment. But the game stays stuck. I've included the log and loot order. Thanks and I apologize for the inconvenience. Papyrus.0.log
Fiona159 Posted July 15, 2020 Posted July 15, 2020 1 hour ago, Unsei15 said: Hello. I've installed the mod and requirements but when I surrender the characters stand there clapping while my own stands in place with their hands up fidgeting in place. I also get the quest to retrieve equipment. But the game stays stuck. I've included the log and loot order. Thanks and I apologize for the inconvenience. Delete the LOOT and forget that it exists.All mods are sorted manually in the MO2.
EgoBallistic Posted July 16, 2020 Author Posted July 16, 2020 8 hours ago, Unsei15 said: Hello. I've installed the mod and requirements but when I surrender the characters stand there clapping while my own stands in place with their hands up fidgeting in place. I also get the quest to retrieve equipment. But the game stays stuck. I've included the log and loot order. Thanks and I apologize for the inconvenience The log shows that Violate is working and tried to start an animation with your character and an attack dog. At this point it is waiting for AAF to send event notifications about the animation, but those never come, because AAF is not working. From the Troubleshooting section on Violate's download page: Q: I can surrender to enemies, they surround me, but then no animations play and everyone stands in place forever. A: This means AAF did not respond to an animation request. Violation scenes depend on AAF sending event messages back to Violate. If AAF is not running or experiences a fatal error, it won't send any events and Violate will be stuck waiting forever. There are two possibilities: AAF is not working at all. You should verify that AAF works in your game by using the Home key to select actors and play animations. If that doesn't work, your AAF installation has a problem. Playing animations in Violate will therefore not work. AAF tried to play an animation that caused it to crash. Some animation packs or XML patches with incorrectly formatted XML can cause this. You should make sure that your animation packs are correctly installed and that any patches (The One Patch, Patch for Animations, AJ's Various XML, etc) and their required mods are installed in the right order. You can force a stuck violation to end by holding down the surrender hotkey for 5 seconds and releasing it. This will allow you to continue playing, but AAF will probably remain stuck.
Unsei15 Posted July 16, 2020 Posted July 16, 2020 8 hours ago, EgoBallistic said: The log shows that Violate is working and tried to start an animation with your character and an attack dog. At this point it is waiting for AAF to send event notifications about the animation, but those never come, because AAF is not working. From the Troubleshooting section on Violate's download page: Q: I can surrender to enemies, they surround me, but then no animations play and everyone stands in place forever. A: This means AAF did not respond to an animation request. Violation scenes depend on AAF sending event messages back to Violate. If AAF is not running or experiences a fatal error, it won't send any events and Violate will be stuck waiting forever. There are two possibilities: AAF is not working at all. You should verify that AAF works in your game by using the Home key to select actors and play animations. If that doesn't work, your AAF installation has a problem. Playing animations in Violate will therefore not work. AAF tried to play an animation that caused it to crash. Some animation packs or XML patches with incorrectly formatted XML can cause this. You should make sure that your animation packs are correctly installed and that any patches (The One Patch, Patch for Animations, AJ's Various XML, etc) and their required mods are installed in the right order. You can force a stuck violation to end by holding down the surrender hotkey for 5 seconds and releasing it. This will allow you to continue playing, but AAF will probably remain stuck. Thanks. That work.
slimshady546 Posted July 17, 2020 Posted July 17, 2020 Hi I have most of the animation compatible with AAF installed but it keeps skipping the gangbang animation during violate showing initscene(4). I checked with my AAF menu i have the FMM animations but its not triggering the gangbang ?
GENOZCIDE Posted July 17, 2020 Posted July 17, 2020 great mod, is there any way to make this work with intimidation perk ?, i think it would look great with this mod. Thanks again 1
EgoBallistic Posted July 17, 2020 Author Posted July 17, 2020 2 hours ago, slimshady546 said: Hi I have most of the animation compatible with AAF installed but it keeps skipping the gangbang animation during violate showing initscene(4). I checked with my AAF menu i have the FMM animations but its not triggering the gangbang OnSceneInit error [4] means AAF could not find an animation that fits the actors and the required tags. Since you have the animations installed, most likely the problem is that the animations don't have the right tags -- Violate calls for animations with the "Aggressive" tag. So, make sure you have Themes installed, and that you don't have some mod installed that removes tags from animations.
EgoBallistic Posted July 17, 2020 Author Posted July 17, 2020 1 hour ago, GENOZCIDE said: great mod, is there any way to make this work with intimidation perk ?, i think it would look great with this mod. Thanks again Thanks. If you mean using Intimidation to trigger an enemy to surrender so you can violate them, I haven't looked into it but it might be possible. 1
Guest Posted July 17, 2020 Posted July 17, 2020 hello Ego I would like to know if it was possible for you to look at your options of setting on the player of the various mods of peripherals that your mod supports and in particular the order of application because I noticed that systematically the plugs of PotC are removed . they are well applied and appear well in the inventory but are removed systematically and we have to go to the inventory to put them back on our character ps: on Akor's advice I did not install the DD patch for PotC because it conflicts with BDH cordially
EgoBallistic Posted July 17, 2020 Author Posted July 17, 2020 6 hours ago, hkheung said: I would like to know if it was possible for you to look at your options of setting on the player of the various mods of peripherals that your mod supports and in particular the order of application because I noticed that systematically the plugs of PotC are removed . they are well applied and appear well in the inventory but are removed systematically and we have to go to the inventory to put them back on our character ps: on Akor's advice I did not install the DD patch for PotC because it conflicts with BDH PotC are applied after Real Handcuffs but before Devious Devices. Most likely a conflicting DD Device is causing your PotC to be removed. By default, PotC uses Slot 57, which is the same as the Anal Plugs from DD. If you use the PotC patch from BDH, the PotC Slot becomes 54, which is the same as the chastity belts from DD. To prevent the conflict, you can either use Rogg DD Items Manager to exclude the conflicting DD devices, or you can use the DD patch for PotC which will make DD recognize the devices and not remove them in favor of its own.
GENOZCIDE Posted July 17, 2020 Posted July 17, 2020 13 hours ago, EgoBallistic said: Gracias. Si te refieres a usar Intimidación para hacer que un enemigo se rinda y puedas violarlo, no lo he investigado, pero podría ser posible. thanks, that would be very good
slimshady546 Posted July 17, 2020 Posted July 17, 2020 12 hours ago, EgoBallistic said: OnSceneInit error [4] means AAF could not find an animation that fits the actors and the required tags. Since you have the animations installed, most likely the problem is that the animations don't have the right tags -- Violate calls for animations with the "Aggressive" tag. So, make sure you have Themes installed, and that you don't have some mod installed that removes tags from animations. I already have Themes installed tho, but fret not I manage to got it working after installing the AAF Various XML Files. Like you said I guess it was the tagging problem. I still have yet to identify which mods causing it tho but thanks for the help & suggestions my man ??
pr0nsax Posted July 20, 2020 Posted July 20, 2020 Ran into a supermutant beating the snot out of a raiderette today and it made me think that I really miss NPC vs NPC violations. Is that still something you have in your pipeline to add or is it too hard to do for FO4? Having victims "thankful" for saving them would add an extra layer of gameplay. :D
BOSSGAD Posted July 21, 2020 Posted July 21, 2020 Is it normal or is it abnormal and if it's abnormal what do I do about it
spicydoritos Posted July 21, 2020 Posted July 21, 2020 23 hours ago, pr0nsax said: Ran into a supermutant beating the snot out of a raiderette today and it made me think that I really miss NPC vs NPC violations. Is that still something you have in your pipeline to add or is it too hard to do for FO4? Having victims "thankful" for saving them would add an extra layer of gameplay. There are a handful of mods that initiate random NPC on NPC sex. Just Fuck is the one most actively maintained and thus the one I'd recommend (turn player MCM chance to zero if you only want NPCs included). There's also Random Shenanigans under the RSE II framework, or even Autonomy Enhanced, which is older than Shenanigans but doesn't need RSE.
pr0nsax Posted July 22, 2020 Posted July 22, 2020 18 hours ago, spicydoritos said: There are a handful of mods that initiate random NPC on NPC sex. Just Fuck is the one most actively maintained and thus the one I'd recommend (turn player MCM chance to zero if you only want NPCs included). There's also Random Shenanigans under the RSE II framework, or even Autonomy Enhanced, which is older than Shenanigans but doesn't need RSE. Ah yeah I know about those, but it's not the same thing really. I want raiders, supermutants, ghouls, and whatnot, mishandling their victims after a fight.
unclejones Posted July 25, 2020 Posted July 25, 2020 Followers/companions or just other npcs besides the player have no facial expressions for me. does anyone know how to fix this?
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