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Posted

I have a question on the Robbery function as I was curious if there is a potential issue as what can happen in Skyrim.

 

I'm assuming there's no time limit to get your stuff back (couldn't see anything in the OP). In Skyrim on very rare occasions, I have had my stuff robbed and been transported elsewhere and by the time I got back to the attacker he had been killed and the game had cleared the body, so all there was is a marker but no way to get your stuff back as there's no body. Ultimately the time limit clears the quest entry from the journal.

 

So I was just curious if that can happen with Violate. I view it more as a feature myself (a bit of added risk) but did wonder about clearing the quest entry. Unfortunately I couldn't think of a straightforward way to test it

 

EDIT:

 

I was able to test it by spawning a bandit and after being robbed went back and killed him. Waited around eight days and the body was still there and lootable, so a redundant question now :classic_smile:

 

I'll leave it up for reference in case anyone else asks

Posted
4 hours ago, TheFunkyRat said:

When the animations play everything works fine, exept my female character has a male body but the face stays female. Is this a known issue or is no fix avalible?

Mmm, looks like you reported this in  the Raider Pet thread too, so apparently it is happening for you with multiple mods. You should probably be asking this in the AAF tthread (though you're likely to get more immediate assistance in the #help-nsfw channel of the AAF Discord server).

Posted
15 hours ago, vaultbait said:

Mmm, looks like you reported this in  the Raider Pet thread too, so apparently it is happening for you with multiple mods. You should probably be asking this in the AAF tthread (though you're likely to get more immediate assistance in the #help-nsfw channel of the AAF Discord server).

Thanks, will do

 

Posted

I'm getting an

Violation scene aborted

AFF OnSceneInit status [4]

error every time two or more Raiders try to have their way with my Sole Survivor.

I am certain, I have at least one animation pack containing FMM animations installed. I tested them with the AAF wizard and they work. I also have themes installed.

Posted
2 hours ago, Starfire12 said:

I'm getting an

Violation scene aborted

AFF OnSceneInit status [4]

error every time two or more Raiders try to have their way with my Sole Survivor.

I am certain, I have at least one animation pack containing FMM animations installed. I tested them with the AAF wizard and they work. I also have themes installed.

Nevertheless, Error 4 means AAF found no animations at all that work with those actors and tags.  If you bring up the Admin console after this happens (Home, then Del until it says Mode: Admin, then Enter) it will tell you exactly what it was looking for.

Posted
1 hour ago, EgoBallistic said:

Nevertheless, Error 4 means AAF found no animations at all that work with those actors and tags.  If you bring up the Admin console after this happens (Home, then Del until it says Mode: Admin, then Enter) it will tell you exactly what it was looking for.

I'll do that next time, thanks.

Posted
1 hour ago, sillygooseboy7 said:

Is it safe to install this mid-play through or is it advised that I start a new game?

It is safe to install mid play through. 

 

However, since you were asking about four play in another thread, I would recommend a clean save if you previously had four play violate installed in this playthrough.  It doesn't have to be a completely new save, but it should be from before you installed the four play mods.

Posted
9 minutes ago, EgoBallistic said:

It is safe to install mid play through. 

 

However, since you were asking about four play in another thread, I would recommend a clean save if you previously had four play violate installed in this playthrough.  It doesn't have to be a completely new save, but it should be from before you installed the four play mods.

Got it, will do. I had four play installed at the start of this play through so I’ll just start totally fresh. Thank you for your help! 
 

Another question: Would you suggest I use AAF_Violate or RSE Combat Surrender or are they able to work together?

I’m using MCG Extended Social Interactions if that makes a difference. 
I’ve had a few issues with RSE not working as it should but that might be because I had Four Play Violate installed. 

Side note: I uninstalled all Four Play mods but couldn’t find Four Play Violate in my mod list. The .esm (which I’ve now deactivated) is in the plugins list but the mod itself isn’t showing up in the mid list so I can’t uninstall it through Vortex. Weird.

Posted

hey i need help,so i have installed the mod when i decide to try on the raiders in coverga beer factory,when i surreder appears some error and say '' violation aborted'' something like that,i try tu use the admin of aaf and i found many error for the same error ( like 300) the erro is : ''warning''  (086) id morphset '' unready'' not found ( named null'' and other say the same thing but change the ''unready'' for ''ready'',i have installed all the files it's requaired but maybe i'm not installing correct via nexus manager,i need real help for install or how to fix this error,i already have others mod but just quest mod like ( american rising,depravity,50 ways to die,outcast and remants,fusion city and some body female mod like cbbe and for clothes vault suit and lingirie),anyway,i need help!!! ( sorry for my broken english,not my native language).

Posted

If I'd install:

- Raider Pet

- RSE II: Combat Surrender and Abductions

and Bad End: Purgatory

what settings would I have to set for the endings to make all three options each 25% likely with a remaining 25% chance for "vanilla" ending to the violate scenario?

All sliders at 25 or are Raider Pet and RSE II: Combat Surrender and Abductions subcategories within the Bad End framework?

Posted
38 minutes ago, Starfire12 said:

If I'd install:

- Raider Pet

- RSE II: Combat Surrender and Abductions

and Bad End: Purgatory

what settings would I have to set for the endings to make all three options each 25% likely with a remaining 25% chance for "vanilla" ending to the violate scenario?

All sliders at 25 or are Raider Pet and RSE II: Combat Surrender and Abductions subcategories within the Bad End framework?

You would just set the Chance of Bad End, Chance of Raider Pet Outcome, and chance of RSE CSA Abduction to 20% or 30% each (the settings are in 10% steps).  If you want Purgatory to happen every time you get a Bad End, you need to set the Fatal Bad End setting to "Always".

 

Also note that Raider Pet can only happen if you are violated by Raiders on Raider territory, there are at least 3 violators, and the location has a Boss -- places like Corvega, DB Technical School, Haymarket Mall, etc.

Posted
1 hour ago, EgoBallistic said:

You would just set the Chance of Bad End, Chance of Raider Pet Outcome, and chance of RSE CSA Abduction to 20% or 30% each (the settings are in 10% steps).  If you want Purgatory to happen every time you get a Bad End, you need to set the Fatal Bad End setting to "Always".

 

Also note that Raider Pet can only happen if you are violated by Raiders on Raider territory, there are at least 3 violators, and the location has a Boss -- places like Corvega, DB Technical School, Haymarket Mall, etc.

Thanks for the heads up!

Better not kill all the raider bosses, until I try more mods then.

Posted
32 minutes ago, Starfire12 said:

Better not kill all the raider bosses, until I try more mods then.

All the locations that have a named Boss will spawn a generic Boss when the cell resets. So if you kill the Boss.. you'll get another one later.

I have my cells set to reset every 24/48 hrs.

Posted
1 hour ago, izzyknows said:
1 hour ago, Starfire12 said:

Better not kill all the raider bosses, until I try more mods then.

All the locations that have a named Boss will spawn a generic Boss when the cell resets. So if you kill the Boss.. you'll get another one later.

I have my cells set to reset every 24/48 hrs.

Also it works well enough in encampments with no clear boss at all. Early in the main mod quest it just picks the most suitable raider near you and designates them the "boss" for purposes of subsequent events.

Posted
3 hours ago, Chuchumf said:

keep getting 

 

"Violation Scene aborted"

"AAF OnSceneInit status [4]"

Q: I can surrender to enemies, they surround me, but no animations play,  and I see I Need to Retreat followed by AAF OnSceneInit status [X]

A: This means that AAF responded to the animation request with an error.  Violate will end the violation scene in this case.

 

The error message won't stay on the screen for long.  However, you can bring up the AAF Admin console and see what the error was.  Hit the Home key to bring up the AAF menu, then the Del key until it says MODE: Admin.  Then hit Enter to bring up the window.  You'll see something like this:

 

20190720100342_1.thumb.jpg.5f1501966a8293efebed2575a4b75359.jpg

 

The Admin console shows all of the errors and warnings AAF has logged, with the most recent one at the top

 

The most common error is Error 4, meaning  that AAF was unable to find any animations matching the combination of actors and tags.  In the above example, I disabled the AAF Creature Pack mod, then surrendered to some Mirelurks, so AAF returned an error indicating no suitable animations were found.  To avoid this error,

  • Make sure your AAF Violate MCM options match the animation packs you have installed
  • Make sure you enabled all of the required options when installing AAF Themes: enable Sex - Kinky Animation Support as well as all of the Race/Creature animations you will need.
Posted

I'm pretty inept at downloading anything that isn't just clicking the vortex button on the nexus. So I would appreciate a exact guide on how to download this with vortex.

Posted
38 minutes ago, Tyrrano said:

I'm pretty inept at downloading anything that isn't just clicking the vortex button on the nexus. So I would appreciate a exact guide on how to download this with vortex.

You don't download it with Vortex, you download it with your browser and then drag the file from your Downloads folder to the drop target at the bottom of the mods view in Vortex. Almost as easy. From that point on, it works the same as getting a mod from Nexus (except Vortex won't be able to tell you whether there's a new version of the mod posted, I tend to just periodically check the recent file updates list for FO44 on LL to find out what's new here, though you can also subscribe/follow the mods you're using and get notifications about updates that way).

Posted
7 hours ago, Tyrrano said:

I'm pretty inept at downloading anything that isn't just clicking the vortex button on the nexus. So I would appreciate a exact guide on how to download this with vortex.

Not to dissuade you, but be aware that FO4 adult modding is not a plug-and-play process.  Getting the mods to work together properly can be finicky and occasionally requires some technical acumen.  Violate, for example, won't work at all without the baseline requirements installed (F4SE, AAF, etc), nor does it have any animations to display unless you install those packs separately, nor would it even know which animation to begin without the Themes mod (for now).  Genitalia won't function/align/exist without a proper skeleton, a compatible body, Looksmenu, and Bodyslide at minimum.  Plus you'll need to learn the very basics of building a body in Bodyslide if you're not already familiar with building outfits.

 

I highly advise a look through this guide if you're dedicated enough to suffer through Bethesda's modding process.  ?

 

Posted

I installed everything required

They applaudAnd she's naked

And nothing beyond that

What is the reason in your opinion

After I did I started playing again

Posted
3 hours ago, Rias_Gremory23 said:

Are the surrender dialogues in this supposed to have voices/sounds? I have a voice folder from Violate but only get subtitles in dialogues no voices

Those are silent voice files so you can skip through the dialogue, they also make the dialogue naturally move along faster.

So, there's only subtitles.

Posted
1 hour ago, izzyknows said:

Those are silent voice files so you can skip through the dialogue, they also make the dialogue naturally move along faster.

So, there's only subtitles.

Ah i see thanks

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