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Found 4 results

  1. asdasfa

    NX Insight (MCM NX Data Viewer)

    Version 03032016

    277 downloads

    NX Insight Description: An MCM mod that allows the user to view associated NX data of the target reference (Player if no reference under crosshair). NX variables to be displayed are defined inside the INI files located in "Data/Config/NXInsight/SubMenuFolder/INIFile.ini". Requires Lutana NVSE plugin to work. Directory Structure: GameDirectory/Data/Config/NXInsight/SubMenuFolder/INIFile.ini - SubMenuFolder (SubMenu, MCM has a 10 submenu limit, so 10 folders are possible) - INI file (contains section names and NX variables to be displayed) Folders inside directory "Data/Config/NXInsight" will act as MCM submenus. There are no hard rules on organizing keys inside the INIs, just make sure you got the NX key of the NX variable you want to display right. See attachments in the first post for sample INIs. INI Format: SectionName = Section name NXKey = NX key of variable to display Enabled = Determines if this variable will be displayed in the MCM, set it to 1. Requirements: Mod Configuration Menu NVSE NX (NVSE Extender) Lutana NVSE Note: Having an ini file with the name "System.ini" apparently crashes the game when initialized, probably some engine level stuff conflicting, so avoid the name "System.ini". Changelog: Attached are some INI files for BodyMorph, SOIntimacy and Spunk: NXInsight-BodyMorph.7z NXInsight-SOIntimacy.7z NXInsight-Spunk.7z
  2. View File NX Insight Description: An MCM mod that allows the user to view associated NX data of the target reference (Player if no reference under crosshair). NX variables to be displayed are defined inside the INI files located in "Data/Config/NXInsight/SubMenuFolder/INIFile.ini". Requires Lutana NVSE plugin to work. Directory Structure: GameDirectory/Data/Config/NXInsight/SubMenuFolder/INIFile.ini - SubMenuFolder (SubMenu, MCM has a 10 submenu limit, so 10 folders are possible) - INI file (contains section names and NX variables to be displayed) Folders inside directory "Data/Config/NXInsight" will act as MCM submenus. There are no hard rules on organizing keys inside the INIs, just make sure you got the NX key of the NX variable you want to display right. See attachments in the first post for sample INIs. INI Format: SectionName = Section name NXKey = NX key of variable to display Enabled = Determines if this variable will be displayed in the MCM, set it to 1. Requirements: Mod Configuration Menu NVSE NX (NVSE Extender) Lutana NVSE Note: Having an ini file with the name "System.ini" apparently crashes the game when initialized, probably some engine level stuff conflicting, so avoid the name "System.ini". Changelog: Attached are some INI files for BodyMorph, SOIntimacy and Spunk: NXInsight-BodyMorph.7z NXInsight-SOIntimacy.7z NXInsight-Spunk.7z Submitter asdasfa Submitted 03/01/2016 Category Other Requires MCM NVSE NX Lutana
  3. prideslayer

    NVSE Extender (aka NX)

    Version 16

    172,913 downloads

    This is a plugin for NVSE, providing new script functions for modders. !!! FOMM REQUIREMENT !!! This FOMOD install requires my custom FOMM build from right here @ loverslab. The original/vanilla FOMM will not install executable files like dll's. At least, if I remember correctly, it won't. I don't know if NMM will install them either. !!! NOTICE !!! NVSE 4.5b7 or newer. The latest NVSE is available from this bethesda forum thread -- the version on silverlock is usually a few releases behind, and other mods may require a newer version. Extender Version: 16 Released: 21-Mar-2015 Project source code: nvse extender. Send myself or jaam a message here or there if you'd like to contribute to the project. We are both admins. What does it do? NVSE Extender provides additional functions available to modders. Some will provide information via the console as well. It uses the save/load notifications to save (and load!) its data whenever the game is saved. How do I install it? Download the FOMOD for the version you want and install it with FOMM. You do not need the other files, and you only need ONE fomod. Advanced users: What functions are available? There are many functions available. I need to redo this documention to list and explain them all. Current implemented function list: Can I include this with my mod, upload it elsewhere, etc? Sure. You can do whatever you want with it. If you screw up your players by installing an older version than they already have, you deserve a slap. If you upload it somewhere else and claim to be the author, you can field the bug reports and write the fixes, while rotting in hell. I'm all about letting people do whatever they want with stuff I create, but be responsible about it and don't be a dick. What does the future hold? Many other functions are planned, they are discussed in the support thread.
  4. View File This is a plugin for NVSE, providing new script functions for modders. !!! FOMM REQUIREMENT !!! This FOMOD install requires my custom FOMM build from right here @ loverslab. The original/vanilla FOMM will not install executable files like dll's. At least, if I remember correctly, it won't. I don't know if NMM will install them either. !!! NOTICE !!! NVSE 4.5b7 or newer. The latest NVSE is available from this bethesda forum thread -- the version on silverlock is usually a few releases behind, and other mods may require a newer version. Extender Version: 16 Released: 21-Mar-2015 Project source code: nvse extender. Send myself or jaam a message here or there if you'd like to contribute to the project. We are both admins. What does it do? NVSE Extender provides additional functions available to modders. Some will provide information via the console as well. It uses the save/load notifications to save (and load!) its data whenever the game is saved. How do I install it? Download the FOMOD for the version you want and install it with FOMM. You do not need the other files, and you only need ONE fomod. Advanced users: What functions are available? There are many functions available. I need to redo this documention to list and explain them all. Current implemented function list: Can I include this with my mod, upload it elsewhere, etc? Sure. You can do whatever you want with it. If you screw up your players by installing an older version than they already have, you deserve a slap. If you upload it somewhere else and claim to be the author, you can field the bug reports and write the fixes, while rotting in hell. I'm all about letting people do whatever they want with stuff I create, but be responsible about it and don't be a dick. What does the future hold? Many other functions are planned, they are discussed in the support thread. Submitter prideslayer Submitted 12/30/2013 Category Other Requires fallout new vegas, NVSE, FOMM
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