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About This File

There are several excellent mods available that let you wander the Commonwealth as a sexbot, but it's a bit jarring that nobody seems to recognize your nature.  So this mod aims to provide some of the key NPCs with additional dialogue and behavior to make this a more immersive experience.  It doesn't provide a story quest, in the traditional sense - just some extra role-play opportunities to fit into your own tale.

 

The A.S.I.A. mod is an excellent option for this, there should be no conflict between these scenes and it's terminal-driven storyline.  Another good choice is the Rogue Prototype armor mod (with Unique Player to create a unique nude body for the player).  But you can use any body you like, it doesn't affect this mod's behavior.   It's written for female characters, but gender roles are not enforced in any way.

 

NPC Interactions:

 

 

  • Sturges may proposition you, anytime after completing the settlement tutorial quest for him.
  • Deacon (as a follower) has several new dialogues, mostly in major settlements, provided you have Devious Devices and/or RSE.
  • MacCready (as a follower) may proposition you, once he gets to know you a bit (kill off the Gunners at the overpass).
  • Piper is curious about how lifelike you feel (does not require that she be your follower)
  • Hancock may demand tribute of a personal nature (does not require that he be your follower, does require Fahrenheit to still be alive).
  • Nick Valentine may comment on your similarities.  And the nicer packaging.
  • Random passerby may make rude (or admiring) comments.  Some of them are specific to Good Neighbor or Bunker Hill, to give each community a more unique flavor.
  • ASIA sexbots have a few new dialogue scenes of their own, including one to cadge Nanite Overclock drugs from the player.
  • Patrick (Trudy's Jet-addict son) has a bit of new dialogue as well.
  • Knight Rhys has a scene of his own, once you've completed your first radiant quest for him (Brotherhood quest line).
  • Travis has an option to start an Infiltration mission, at the appropriate point in the Confidence Man quest (i.e. to scout the Beantown Brewery).
  • Sturges can also start an Infiltration mission, once you've done a scene with him - though he won't follow you.  This makes Infiltration a viable option for the Corvega Factory mission: get in, hack the Protectron, and escape in the resulting confusion.
  • Strong can also proposition you.  Codsworth cannot, but may have other comments from time to time.
  • Several of these scenes are repeatable, and responses are slightly different after the first time.

 

Infiltration:

 

  • Once they get to know you a bit, either Deacon or MacCready will have a new dialogue option:  they'll offer to hold your guns while you go off and infiltrate a raider or supermutant camp... as their toy.  Should also work with Strong (as of v1_3).
  • You'll be able to talk to the raiders or mutants, and may even get paid a little.  You can probably filch stuff from camp, while you're at it.
  • With the right animations installed, gang-bang options will be available.  Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not.  Max of 5 actors, including the player character.
  • Equipping a weapon will end the infiltration, and the bad guys will turn hostile again.  Immediately.
  • Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one.
  • Using a cookpot or chem lab with Rat Poison in your inventory will give you a chance that people you encounter will take tainted food or drugs from you.  Low level raiders may die, others will just be weaker.   Poison is slow acting, and doesn't affect everyone you meet.
  • This scenario is repeatable.  Assuming you can still walk afterwards.

 

Mod Interactions:

 

  • Uses a collar from Devious Devices, if available.
  • Notifies SexAttributes if scenes are aggressive or consensual, and may defer scenes if the character's too worn out.
  • Adjusts D/s orientation in SexAttributes, depending on dialogue responses (mostly towards the submissive side).
  • Uses 'Pickaxe Body Spray' from RSE in one scene, if available.

 

...

 

Thanks:

 

Thanks go to the LL mods gang, for fantastic mod resources.

Thanks to @Caiena, for the Russian translation.

Thanks to @CGi, for the German translation.

 

Requirements:

 

This mod requires AAF for animations.  It won't load without that.  FP-based mods should (mostly) work with it, using the AAF FourPlay proxy.

 

The new dialogue is not voiced, so turn on subtitles.

 

Optional extras:

 

A.S.I.A.

New A.S.I.A with BoS Addon 

Rogue Prototype ( and Unique Player to provide a unique nude body based on it )

Recommend adding the SavageCabbage animation pack, if you want gang scenes to work.

SexAttributes (the AAF version of FPAttributes)

RSE (either FP or AAF)

Devious Devices

 

 

 

Conflicts:

 

No known conflicts.

 

Version History:

 

 

 

v1_6: Mod conflict fixes and translations:

  • German and Russian translations, localized ESP
  • Minor dialogue condition changes to play nicely with Raider Pet.
  • Excluded recently deceased actors from gang scenes.
  • Poisonings will boost SexAttributes self-esteem stat a bit.
  • Cooking with poison will consume one Rat Poison, so you can tell it worked.
  • Poisoned actors may complain about not feeling so well.

 

v1_5: Bug fixes:

  • Fixed a case where female NPCs could get selected for gang animations, resulting in animation failure.
  • Fixed a case where bystanders could turn hostile to the AAF body double during the animation.
  • Russian version also available.

 

v1_4: Updated for the latest AAF (Beta49 at this time) and AAF Themes for tagging:

  • Replaced the deprecated QuickScene calls with StartScene calls.
  • Added tags to scene selection where appropriate.
  • Removed the (outdated) calls to notify SexAttributes of aggressive scenes; the newer version relies on tags for that.
  • Fixed a reference to SexAttributes 'Wear' stat, since this is now split into multiple separate stats (again, relying on tags).
  • Fixed a confusion where Deacon could offer to remove the wrong collar.
  • Fixed a dialogue condition to break a force-greet loop with Sturges.
  • Added some dialogue variations for female raiders, and fixed a bug where it attempted to include them in gang animations (causing the animation to fail, as we don't yet have any matching animations).
  • Added cooldowns between Infiltration scenes, to avoid getting monopolized by the first raider who crosses your path.
  • Added poison as an option in Infiltration scenarios.  If you use a cookpot or chem lab while you have rat poison in your inventory, there's a chance that the people you encounter will take tainted food or drugs from you.  Lower level raiders might die.  It won't get everyone, nor will it affect every person at the same time, so it isn't a path to instant victory - but it can tilt the odds in your favor.
  • You can only poison people while you're still in CaptiveFaction.  Once the shooting starts, they won't be taking time out to eat or get high.
  • NOTE: During an Infiltration, landmines can be equipped and placed (as long as you're stealthy), but they won't go off unless the raiders turn hostile.

 

v1_3: Adding dialogue for Strong, Codsworth, other enhancements:

  • Fixed an issue that was preempting comments aboard the Prydwen.
  • Added scenes for Strong, if he's your current companion.
  • Added some comments for Codsworth, with some variation depending on the state of your clothing or whether you just did a scene (from this mod).
  • Added a bit more variety to MacCready's responses, minor adjustments to his scene conditions.  They can trigger even when he's an ex-follower.
  • Added some comments for random passerby during animations.  Because why would they just ignore what's going on right before their eyes?
  • Allow stealthily equipping a mine or grenade (if one is found or looted) without ending the Infiltration scenario right away.
  • Infiltration scenario will strip torso armors (except for A.S.I.A builtin armors) at the start.
  • Adjusted D/s status changes in FPAttributes, so some of the more assertive replies boost status.
  • Scenes with Deacon, MacCready, or Strong will also raise FPA self-esteem slightly (half a percentage point), if they're already at max affinity.

 

v1_2: Adding gang scenes:

  • Added a foursome scene in Beantown Brewery, if Tower Tom and the two bruisers from the bar fight are all still alive.  Talk to Tom.
  • Added options for gang-bangs in the Infiltration scenario.  It'll pick actors from among the men who've greeted you already (whether they've been used in an animation scene or not).  Max of 5 actors, including the player character.
  • These scenes need appropriate animations, so for now the SavageCabbage pack is required for them to work.  Others may also work, but that is the minimum requirement.
  • Fixed a potential AI package bug for MacCready.
  • Fixed a couple of harmless CK editor warnings.
  • Organized the CK properties into groups for easier maintenance.

 

v1_1: Adding content for the Brotherhood quest, and a few others:

  • Fixed the Infiltration intro topics so they won't occur when you're already on an Infiltration mission.
  • Fixed a bug in Infiltration setup, was failing to take mines because they aren't consistently marked as ObjectTypeWeapon.
  • Added a new scene for Knight Rhys, and custom greetings for several of the Brotherhood officers aboard the airship.
  • Added a fallback topic for Deacon, in case none of the optional mods are installed.  Just a small variation on an existing scene.
  • Added an Infiltration topic for Travis, during the Confidence Man quest, at user request.
  • Added an Infiltration topic for Sturges, if you've done a scene with him.  This change makes Infiltration a viable option for the Corvega Factory mission: get in, hack the protectron, and escape in the resulting confusion.
  • Added some persuasion buffs for charisma challenges involving companions.

 

v1_0: Polishing off the rough edges:

  • Fixed a bug where scenes might not end cleanly if the player exits out of dialogue.
  • Fixed a bug where companions might remain stuck in ForceGreet mode for extended periods.
  • Fixed an interaction with one of Deacon's vanilla dialogue lines which was often preventing the Infiltration dialogue option from being seen.
  • Changed the option to start Infiltration so it requires the player to explicitly activate the follower NPC now, instead of happening randomly.
  • Added a brief pause after ChangeLocation events, so ForceGreet behavior doesn't kick in the moment you go through a loading door transition.
  • Added a check for the Rogue Prototype mod's SexToy outfit, can affect passerby comments (and wearing it can also trigger the option for an Infiltration mission).
  • Lacking any available MFF threesome animations, Hancock's scene has been reverted to a simple pair animation for now.

 

v0_91: Fixed a bug in follower AI packages that could mess up dialogue priorities.

 

v0_9:  Expanded dialogue options further:

  • Added passerby comments specific to Good Neighbor and Bunker Hill, to give different locations a bit more of their own unique flavor.
  • Added some comments encouraging the character to strip.
  • Added a dialogue option for Patrick (Trudy's Jet-addict son).
  • Added four small dialogue scenes with enslaved ASIA NPCs, including one where they try to cadge drugs from the player.
  • Fixed a bug in detecting whether the ASIA mod is loaded.
  • This update is entirely safe to upgrade mid-game.  A clean save is NOT required.

 

v0_8: Initial release:

  • New dialogue for Deacon, Sturges, MacCready, Piper, Nick Valentine, and Hancock.
  • Comments from passerby in major settlements.
  • Infiltration into raider or supermutant camps... as their toy.
  • Integration with FPAttributes, Devious Devices, and more.

 


What's New in Version v1_6

Released

Mod conflict fixes and translations:

  • German and Russian translations, localized ESP
  • Minor dialogue condition changes to play nicely with Raider Pet.
  • Excluded recently deceased actors from gang scenes.
  • Poisonings will boost SexAttributes self-esteem stat a bit.
  • Cooking with poison will consume one Rat Poison, so you can tell it worked.
  • Poisoned actors may complain about not feeling so well.

 

This update is entirely safe to upgrade mid-game.  A clean save is NOT required. 



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