About This File
AAF adaptation for FP Vanilla Fudge by @vinfamy
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If you'll find any bugs or need to add some fuinctionality - report please.
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Original mod page:
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version history:
Quote1.6.2.1
+ mess cleaning
Â1.6.2
+ finaly made and fix for situations when user have no property installed tags for animations, but turned on some tags features in mod
+ mod is reading meta info on scene init, and do not tried to maintain scenes from other mods anymore.
Â1.6.1
+ if AAF cant find animations for oral or semisex settings mod will try to relaunch scene WITHOUT any tag (to prevent mod stopping)
+ added window with error on situations when AAF can't initiate scene (usualy it happens when no valid animations are found)
+ fixed bug when scene was trying to initialize before dialogue is actually ended  in certain situations for very fast cpu-s
Â1.6
+ added empty voice files for all replies, so all dialogues are now skippable
+ changes the way dialogues is starting
+ fixed situation when you had completed quest for your companion and was able to offer him to have a sex with the same companion
+ fixed situation when npc wanted to reward you more than once
+ new MCM option "Use AAF Packages". Default is On. It's highly recommended to keep ON for newest AAF versions.
+ new MCM option "Same Sex Anims" . If you have such animations installed, you can turn it on.
+ code and references cleanup
+ bugfixesÂ
1.5.5
+ added possibility to set "oral only" reward style
+ minor fixesÂ
1.5.4
+ added compatibility for Magnolia_Romance.Â
1.5.3
+ stopping quests procedure improvements. thanks to @xyzxyz for logs and save file
+ some update procedure refactoring to support stopping procedure changesyou need to delete files by mask: *FPVF*.mohidden (was added by previous build) if you want actual *.psc files (no need to game, but it necessary for development)
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1.5.2.1
+ fixed wrong version numbering from previous update (it was called 1.53 in notification messages)
+ minor scripts imrovementsÂ
1.5.2
+ allowed races check on quest reward
+ correctly restarting quests if something going wrong during checking valid targets procedure
+ some MCM bugs fixesÂ
1.5.1
If You are upgrading from previous version:
   load savegame
   use force update
   save game after all messages ends
   exit from Fallout 4
   launch Fallout 4 and load your savegame
+ code refactoring to stop using AAF events for more stability on heavy scripted mod packsÂ
   tested on very big mod pack and there was alot of problems with 1.5 version and below, but now it works just fine
+ changes for updating procedure (yes, again)Â
1.5
+ changes for flirt logic on speech challengesÂ
   When player received spech challenge "Should I use my sexuality?" string will appear in upper left screen corner.Â
   But if player will not choose  speech challenge - flirt will not starts.Â
   If player will chose speech challenge and will be successfull in this attempt "I'm trying to flirt with my interlocutor" string will appear in upper left screen corner.   Â
   If player will not choose any speech challange attempts during dialog, string "I did not flirt with interlocutor..." will appear in upper left screen corner.Â
   If player had successful speech challenge, string "I'm flirting shameless..."  will appear in upper left screen corner and new scene starts, after dialogs ends
   Previous version had flirt attempt on each avaiable speech chalenge, even if player did not choose it.
   Player no more have flirt on failed speech challenges
   Quest's reward logic was not changeÂ
+ some dialogs had changing to be more "literary". thanks to @CowMonster762.Â
+ potentional "player comments and headtracking" conflicts fixÂ
   I have no source code for this mod, so i can't be sure for 100%, but i have no more problems with this mod in my game
   I checked v2.53 of this mod, but it still can broke vanilla quests (i having this bug every time i'm trying to use this mod), so i turning it off for my ownÂ
1.44
+ changed way to reregister catch events to make it more clear and stable (will fix non working catches for certain situations)
+ redesign for most logic to avoid multiplay events restarting (affects performance and stability)Â
+ corectly reregister catch events if player choosed "i'm not interesting" in flirt dialog
+ some dialogues changed to fix grammar mistakes (it you'll find another, please correct me via forum post)
+ minor changes to dialogue system (few new dialogues and camera changes)
+ added new timer to flirting scene starting attempt. if dialogue does not start in 30 seconds for any reason (mod conflicts etc), scene will be skippedÂÂ
1.43
+ fix for quest stopping after game loading from the save with active Vanilla Fudge
+ fix for scene starting after flirt attempt (on speechcraft event) and as quest reward. but you need to keep in mind that latest AAF versions are very slow and scene can start in 20-30 seconds after dialogs end (it depends on your animations count, i believe)Â
1.42.3
+ now user can stop mod, for removing it. Use MCM option to stop mod, than save, exit from game, remove mod, start game, load from save with stopped mod, and save it againÂ
1.42.2
+ flirt dialog will not appear if dialogue target is childÂ
1.42.1
use "Force Update" button in MCM menu when updating from previous version
+ some fixes that prevent mod to correctly start scenes upon loading game
+ an option "Force Update" added to MCM menuÂ
1.42
+ stopping dialog and following script on animation end, if it was not stopped beforeÂ
1.41
+ Fixed scene stuck, if few flirt challenges was used in one dialog, or flirt and quest complete events has been catched
+ Revert dialogue mechanism (not flirting mechanic!) to original to avoid some problems. But there is an issue when sometimes dialog dosen't start automaticaly
+ Follower timer fix
+ Using AAF_ActorLocked for other mods conflicts resolving (it they used it too)Â
1.4 Major Update
NEW FLIRT MECHANIC! If you don't like it - use 1.3+ version.
New game or cleans save is necessary!
+ Mod logic and service functions moved into different quests
+ Additional cleanup for unused quests and scripts
+ Flirt mechanic totaly changed. Now, when speech chalange is available a message "Should i use my sexuality" will appear. An IF player choose "speechcraft" dialog option and will pass it flirt will be succesed and "I'm flirting shameless" message will appear. If played not choosed "speechcraft" option or didn't pass it flirt will not startÂ
1.32
+ massive mod cleaning from unused quests
+ when player flirting there is no inform message and face animation
+ dailog with npc after player choose "go to private place" no required player activation - NPC will not start it for ownÂ
1.31
+ fix for companion alias for dialog
+ added version info to papurys logÂ
1.3 Major Update
+ AI packages fixes
+ You can't ask a companion to be "rewarded" instead you, Â if you have no copmanion
+ Scripts code was mostly rewrited for better optimisation
+ Flirt mechanic was changed. Now it no more need to use hotkey
+ Flirt hotkey removed from MCM menu
+ an option to turn flirt OFF added to MCM
+ an options for NPC allowed races and gender added to MCM menu
+ an option about "active" or "passive" players role in sex scene added to MCM
+ following NPC will stop following after certain time
+ following time can be changed via MCMÂ
1.2
+ Improved information messages during updating procedure
+ Fix for NPC dialogs after player completing quests
+ Hotkey for flirting added to MCM menu. Use it when "should i use my sexuality" message appearsÂ
1.1
+ it's possible to turn off misc quest "reward" in MCM menu
+ remove follower interaction cause there is amazing mod: "AAF Morning Sex With Lover" by @megururu (https://www.loverslab.com/files/file/7978-aaf-morning-sex-with-lover/)
+ mod updating logic has been changedÂ
1.0
+ converted to AAF
+ add MCM menu
+ some logic change to more smoth dialogs start
+ some papyrus log cleanupsÂ
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What's New in Version 1.643
Released
1.6.4.3
+ after loading a save mod will check is any scenes is active and if any of them are stuck mod will force restart itself. It is fix for situation with loading save where main character already have no voice
+ more intelligent system to detect dialogue avoidance by player actions or by other mods interruptions (like other mods dialogue that has intruded to current one). It is fixes situations with missing voice for main character
+ new compatibility Tab in MCM menu has been added. It allows to turn ON/OFF Magnolia conversation's reactions flirt (because there might be logical issue, when you persuaded Magnolia to has sex with you, but right after it she asked for another one)
+ more accurate flirt detection in certain situations
+ speeding mod up by refactoring some scripts and deleting some duplicating checks for certain situations
+ clearing AAF_ActorLocked flag for actors if player character has refused sex (it prevented to work with this NPC if player have completed another quest for him/her or have a new flirt attempt)
+ if player character have changed location during active mod quests, mod will stop all quests and restart itself
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1.6.3
+ same sex scenes improvement by adding more proper filtering
+ added "aggressive animations" option. If it ON - mod will not excludes such animations, but it may cause wrong FPA statistic and put on player character certain debuffs
+ added new phrases that chooses randomly - for better immersion
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