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Found 11 results

  1. View File [CK2] Dark World: Reborn - Updated 18JUN2020 Dark World Reborn Requires Crusader Kings 2. In my testing I used version 3.3.3 Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC) Part of the Societies may call on content from the Monk and Mystics expansion. Mod: Dark World Reborn v1.84a Drax70's Event Image Alternatives: https://www.loverslab.com/topic/57549-mod-ck2-dark-world-reborn-updated-17may2020/page/192/?tab=comments#comment-3039523 Mod Installation: With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page. Compatibility: The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed. What is this mod: Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one. This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you. Setting: Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play. It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains. NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine. Game Rule - Dark World Campaign: One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier. If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start. Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself. So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned. Non-Human Races: Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky. Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit. Non-Human Tolerance Law There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal). Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing). Heroes and Villains Content: What is coming next: - More content (new events) - Vampire feeding tweaks (feed on slaves!) - Simplify, overhaul slavery What is planned for the future (in no particular order): - Overhaul the arena interaction - Revisit Alchemist and Emporium shopping, merging some into the Wizard Tower shopping. - Revisit the 2 societies and determine whether they'll get more content or be removed Special Thanks: - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread. - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place - Lockeslylcrit and the work that was done over the past year with DWF. - Drax70 for a variety of image resizing and event contributions. - Jim Raynor for some event contributions. - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions. - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/) - Dem8840 for contributing some story and item ideas - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod. - Lover's Lab for having this environment. - Paradox for making CK2 so mod friendly and the continued support and content releases. Dark World Reborn Change Log History Submitter dewguru Submitted 02/04/2016 Category Crusader Kings 2 Requires Crusader Kings 2
  2. View File The House of O - A Society for BDSM Do you want to take a break from ruling over others and serve them for a change? Do you want to dominate your lover and make them submit to you? Do you like lots of events? Then this mod is for you! This is a beta version. Although it was tested and is fully playable, there are probably still some bugs left. Features Join the House of O and complete slave training. Find a dominant partner and submit to becoming their plaything. Become dominant yourself and start collecting a stable of slaves, or just keep the special one. Rise to the top and become the Master or Mistress of the House, enforcing your will on slaves and dominants alike. Explore the House of O in over 500 unique events Joining the House Unconventional erotic practices are not exactly forbidden, but widely frowned upon. As such the House of O does not openly recruit new members, but sends personal invitations to promising individuals. As with any secret society you need to show interest in it for someone to approach you with a careful offer. Other than that, you need only your curiosity, and a healthy interest in carnal pleasures. Start a new game. Savegames that were started without the mod will not work. To be able to show interest in joining, you need to be: An adult Neither tribal nor nomadic Not imprisoned Neither chaste nor celibate Ranks Rank 1 - Slave The first few years you will spend entirely at the House and train to become a good slave. Rank 2 - Servant As a servant you are free to come and go as you please. You may be called upon to keep the House running, and maybe you will find a friend or even something more among the other servants. Rank 3 - Domina / Dominus Not everyone has what it takes, to be a dom. Many are content with staying submissive, but those who rise above enjoy all the benefits the House offers. Rank 4 - Master / Mistress The Master or Mistress oversees all the aspects of the House, but they share not their secrets in ensuring the society stays safe and prospers. Powers Offer Submission Offer to become the submissive part in a relationship. Craft Devices Using plans and instructions from the House of O you‘re able to craft restraints, toys, or accessories suiting your fancy. You will additionally need to acquire tools and materials. More learned characters have a higher chance to create quality works. Choose Slave Lifestyle While all members of the House share some common tastes, everyone has their own kinks. With this power you can choose a special lifestyle trait from a list of diverse fetishes. Commission Devices Don't want to work yourself? That's what servants are for. Upon reaching rank 3 in the House, you have the option of commissioning various devices used in your Sessions, paying for them with money or society currency. Dominate What would a dominant character be without the ability to dominate others? It might take some time, but you know just how to coax a lover or spouse into submitting to you. Of course you can also make the slaves and servants at the house yours, and while a slave can only have one master, a dominant can have many slaves. Hold Session Not a society power per se, but a decision any dominant can take to start a session with their submissive lover. It will most commonly become available to you by dominating someone, but is also possible if a member of the House offers submission to you regardless whether you're a member or not. Findom Demand to manage your slave's finances and use them to their benefit ... or yours. Take Private Slave Choose among the fully trained servants and take a special private slave that is reserved for your own use. Assign proper housing and a daily duty to them, and reap the profits of an obedient minion that id fully dedicated to you. Dominate Ruler Project your dominance outside the House of O and dominate an Independent ruler into becoming your vassal. Some rules of the feudal system must be adhered, but this presents an opportunity to build your political power base without waging war. Break Some slaves are perfectly content with obeying their betters. Others must be reminded of their station every now and then. But there are those annoying few who just won't give in. Well now you have a way to make them obey, by thoroughly breaking their spirit and turning them into mindless thralls or some other entertaining and useful form. Installation Extract the archive into your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ Enable the mod "BDSM Society: The House of O" in the Crusader Kings 2 Launcher Enjoy Update Delete the folder "bdsmSociety" in your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ folder Extract the archive in that same folder and override existing files Requirements No DLCs are required, but some events do not show the intended picture if Monks and Mystics is not enabled. Portrait Packs are recommended for more variety and prettier characters, but no features depend on them. Compatibility Compatible with version 3.3.3 of Crusader Kings 2. Older versions will probably cause issues, and are not supported. Compatible with the Lesbocracy-Mod, formerly known as "School of Sappho". Saves made with older versions of the mod may work, but I recommend starting a new game. There may be issues with mods that add new sounds. Other mods should work fine. Total Conversions will cause issues and crashes. Development Diaries DevDiary #1: Missions for Dominants DevDiary #2: Powers of Domination DevDiary #3: BDSM Sessions DevDiary #4: Master's Private Slave DevDiary #5: Boons of Being Master DevDiary #6: Master Powers DevDiary #7: New Relationship Interactions The Road Ahead Session Rework One major gripe I have with the current state of the mod are the sessions for SM-relationships. There are way too many repetitive events with no real choices and little gameplay consequences. I'm planning to completely remake the session system to offer a more varied narrative with fewer event popups and more actual choices for both doms and subs. For those who like the current sessions better, there will be an option to switch back to the legacy system. Tweaks and Fixes Although most of the features I wanted are fully implemented now, there are still bugs and and other mishaps that need to be corrected. I'll continue to read feedback and provide updates for the mod. Disclaimer This is a work of fiction meant for entertainment. It does not represent realistic relationships between humans. Some of the methods described in the mod may be unsafe. Please don't try them at home. Although most of the content depicts consensual relationships, this work also contains descriptions of forced slavery, non-consensual intercourse, and sexual violence. The author of this mod does not promote nor condone any such practices. Special Thanks tacomarine – for ideas concerning interaction events between sub and dom lovers Buzhidao – for working out compatibility between our mods Korbah & SaintDaveUK – for providing easy to use trait icon templates for modders Submitter livevil Submitted 07/18/2018 Category Crusader Kings 2 Requires  
  3. View File [CK2] Crusader Milk (A Dark World Fantasy submod) A Dark World Fantasy submod GitHub The intent of this mod is to bring hucows and milking into Crusader Kings II. Features So far, not a lot to show as I'm still building the foundations of the mod. Any feedback would be greatly appreciated, especially regarding localisation and game balance. Event chain to research on "Lacteria Mirifica", a mysterious mushroom, and turning yourself or another random woman into a hucow You will need an alchemy building from Dark World in your capital, as well as the knowledge focus or a scientific/esoteric trait (like Erudite, Mystic...) For now, the best way to experience this mod, is to be female and to do the experiments on yourself Lactation framework (Hucows produce milk over time, the amount depending on their breast size) Decision to milk yourself Decision to check your hucow stats (Will be loaded with lots of pretty numbers in the future) Get the "engorged breasts" trait upon reaching full milk capacity (Be nice to your hucow, don't forget to milk her) This mod is fully localised in both English and French. Requirements Crusader Kings II 3.1.0+ (Recommended) Way of Life DLC Dark World Fantasy Dark World Fantasy Module - Dicks & Tits (Recommended) Dark World Tentacles (Adds new ways to become hucow, and to be milked) Compatibility Should be compatible with anything as long as it doesn't conflict with the requirements above Installation To install, copy the "Crusader Milk" folder and the "Crusader Milk.mod" file to your Crusader Kings II "mod" folder Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod Planned Features Short Term Events making use of the lactation framework Custom rules to alter some aspect of the mod Long Term Ideas Ability to transform more people of your chosing into hucow, and milk them Ability to alter someone breast or milk production (as well as arousal or other atribute) Allow AI to create hucows "Hucow level" "Barn" management Milk Economy Lactacid Addiction Slavery integration Breeding New ambitions related to milk production or number of hucows owned Bloodline for famous hucows Credits dewguru - For the original "Dark World" & "Dark World Reborn" mods lockeslylcrit - For "Dark World Fantasy", the maintained and reworked version of "Dark World" Korbah - For sharing their vanilla-like trait icons templates to the community Herring - For the "Trait Icon Replacements" mod (used for one of my trait icon) Ed86 - For the Skyrim mod "Milk Mod Economy" which gave me the general inspiration for the mod This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Modifications for translations purpose are allowed, as long as I'm notified of it. Submitter Triskelia Submitted 05/01/2019 Category Crusader Kings 2 Requires Dark World Fantasy  
  4. Version 1.84a

    286,002 downloads

    Dark World Reborn Requires Crusader Kings 2. In my testing I used version 3.3.3 Part of the Succubus Seduction path uses the Way of Life DLC (you can just opt to not use the Kiss of Seduction if you don't have that DLC) Part of the Societies may call on content from the Monk and Mystics expansion. Mod: Dark World Reborn v1.84a Drax70's Event Image Alternatives: https://www.loverslab.com/topic/57549-mod-ck2-dark-world-reborn-updated-17may2020/page/192/?tab=comments#comment-3039523 Mod Installation: With the game getting so many new players since it went free to play, I've finally broken down and put together some installation instructions. So now folks can simply be referred to the front page of either the mod download or the support page. Compatibility: The goal of Dark World Reborn will to make it as compatible as possible with other mods, when it is reasonable. Make me aware of an issue and I'll see if it can be addressed. What is this mod: Dark World Reborn is intended to be an adult fantasy mod. If you're not interested in the fantasy elements, there is still other content in the mod - from buildings such as brothels and slave markets, to events such as spending time with your loved one. This game has numerous Game Rules that can be used to fine tune your play experience if something doesn't interest you. Setting: Man kind rules the Earth. The mod includes the potential to have non-human races. However, this mod doesn't introduce them in any large numbers. That is because mankind has driven the non-human races into near extinction. Those that survive are in hiding, living in the fringes of civilization. So outside of a pair of major NPC's that get seeded (Fenris the wolf, Vlad the vampire), other non-humans may or may not be encountered during game play. It is important to note that Mankind predated many of the races and outnumbered them when they appeared. The appearance of many races took place during a phenomena that sages sometimes refer to as The Crossing. For about a century, Earth and the world of the Fae had a convergence, where some of their natives crossed over. To most of the world, this convergence is nothing more than another fable, yet the genetic mark of those that crossed over remains. NOTE: Some other mods go heavier on the non-human races, seeding them throughout the world. Dark World Reborn strives to be mod friendly, so using DWR with those other mods should be fine. Game Rule - Dark World Campaign: One of the Dark World Reborn has a game rules is 'Dark World Campaigns'. It is important to realize that this is just a quick start way to get some traits (such as starting as a Vampire), along with a narrative to help create a mind set for play. You can totally ignore the narrative, it's just meant to help those interested with a role-playing angle. A few campaigns do include special events specific to that campaign. For example - Rise of the Pack where you start as a Werewolf, gives you a narrative of being tasked by Fenris with helping the werewolves achieve dominance over mankind. At some point after you start, you'll get an event unique to this campaign where he sends you some aid and a potential courtier. If you select a campaign, you'll need to trigger it manually. Look at the Decisions on the Intrigue menu for your campaign start. Note: If you do something like select the 'Rise of the Pack' Campaign, but turn off 'Classic Monsters' - you'll bork things up and not get your decision. Reason being, Werewolves are considered Classic Monster content. So don't defeat yourself. So why start with a campaign option? Some folks want to start as a Vampire. Due to randomization, if you don't start as one, it could be years into the game before the chance appeared, and then, it might result in death instead of being turned. Non-Human Races: Note: there are no 'True Bloods' in DWR. While mankind was successful in pushing non-humans to extinction, those non-human races live on via descendants that are part human/part non-human. It's one reason non-human races are able to largely hide, by passing off as normal humans, unless they do something that exposes their heritage. So it's a planet with a bunch of half-breeds if you want to get picky. Now, many of those half-breeds have been accepted over time. Especially those who don't have a history of violence against humans. Still, people in general still are wary of the weird, and while they may not be automatically hostile towards some, there may still be a negative opinion hit. Non-Human Tolerance Law There are three stages. By default, any non-human race that is viewed as generally being a violent non-human species, can be arrested (via targeted decision). The law can be changed from the middle, to be completely tolerant (all non-humans are accepted), or to completely intolerant (all non-humans are criminal). Outside of the targeted decision to attempt to arrest someone, additional events may be influenced by the level of the law. For example - if your land sees all non-humans as criminals, then a non-human may opt to avoid your lands (thus preventing an event from firing). Heroes and Villains Content: What is coming next: - More content (new events) - Vampire feeding tweaks (feed on slaves!) - Simplify, overhaul slavery What is planned for the future (in no particular order): - Overhaul the arena interaction - Revisit Alchemist and Emporium shopping, merging some into the Wizard Tower shopping. - Revisit the 2 societies and determine whether they'll get more content or be removed Special Thanks: - ReMeDy for the assistance on the Custom Portraits mod, and your time in answering both my questions and those of some other folks in the support thread. - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place - Lockeslylcrit and the work that was done over the past year with DWF. - Drax70 for a variety of image resizing and event contributions. - Jim Raynor for some event contributions. - Aliris, RustiYeti, YiffMeister, ngppgn, JIBECaid01, Veedanya, Sybreal for code or icon art contributions. - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/) - Dem8840 for contributing some story and item ideas - Black Yoru, NeoSniper and others for various compatibility/patch mods that have helped others enjoy the mod. - Lover's Lab for having this environment. - Paradox for making CK2 so mod friendly and the continued support and content releases. Dark World Reborn Change Log History
  5. Version 1.0.1

    20,207 downloads

    Do you want to take a break from ruling over others and serve them for a change? Do you want to dominate your lover and make them submit to you? Do you like lots of events? Then this mod is for you! This is a beta version. Although it was tested and is fully playable, there are probably still some bugs left. Features Join the House of O and complete slave training. Find a dominant partner and submit to becoming their plaything. Become dominant yourself and start collecting a stable of slaves, or just keep the special one. Rise to the top and become the Master or Mistress of the House, enforcing your will on slaves and dominants alike. Explore the House of O in over 500 unique events Joining the House Unconventional erotic practices are not exactly forbidden, but widely frowned upon. As such the House of O does not openly recruit new members, but sends personal invitations to promising individuals. As with any secret society you need to show interest in it for someone to approach you with a careful offer. Other than that, you need only your curiosity, and a healthy interest in carnal pleasures. Start a new game. Savegames that were started without the mod will not work. To be able to show interest in joining, you need to be: An adult Neither tribal nor nomadic Not imprisoned Neither chaste nor celibate Ranks Rank 1 - Slave The first few years you will spend entirely at the House and train to become a good slave. Rank 2 - Servant As a servant you are free to come and go as you please. You may be called upon to keep the House running, and maybe you will find a friend or even something more among the other servants. Rank 3 - Domina / Dominus Not everyone has what it takes, to be a dom. Many are content with staying submissive, but those who rise above enjoy all the benefits the House offers. Rank 4 - Master / Mistress The Master or Mistress oversees all the aspects of the House, but they share not their secrets in ensuring the society stays safe and prospers. Powers Offer Submission Offer to become the submissive part in a relationship. Craft Devices Using plans and instructions from the House of O you‘re able to craft restraints, toys, or accessories suiting your fancy. You will additionally need to acquire tools and materials. More learned characters have a higher chance to create quality works. Choose Slave Lifestyle While all members of the House share some common tastes, everyone has their own kinks. With this power you can choose a special lifestyle trait from a list of diverse fetishes. Commission Devices Don't want to work yourself? That's what servants are for. Upon reaching rank 3 in the House, you have the option of commissioning various devices used in your Sessions, paying for them with money or society currency. Dominate What would a dominant character be without the ability to dominate others? It might take some time, but you know just how to coax a lover or spouse into submitting to you. Of course you can also make the slaves and servants at the house yours, and while a slave can only have one master, a dominant can have many slaves. Hold Session Not a society power per se, but a decision any dominant can take to start a session with their submissive lover. It will most commonly become available to you by dominating someone, but is also possible if a member of the House offers submission to you regardless whether you're a member or not. Findom Demand to manage your slave's finances and use them to their benefit ... or yours. Take Private Slave Choose among the fully trained servants and take a special private slave that is reserved for your own use. Assign proper housing and a daily duty to them, and reap the profits of an obedient minion that id fully dedicated to you. Dominate Ruler Project your dominance outside the House of O and dominate an Independent ruler into becoming your vassal. Some rules of the feudal system must be adhered, but this presents an opportunity to build your political power base without waging war. Break Some slaves are perfectly content with obeying their betters. Others must be reminded of their station every now and then. But there are those annoying few who just won't give in. Well now you have a way to make them obey, by thoroughly breaking their spirit and turning them into mindless thralls or some other entertaining and useful form. Installation Extract the archive into your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ Enable the mod "BDSM Society: The House of O" in the Crusader Kings 2 Launcher Enjoy Update Delete the folder "bdsmSociety" in your [username]\Documents\Paradox Interactive\Crusader Kings II\mod\ folder Extract the archive in that same folder and override existing files Requirements No DLCs are required, but some events do not show the intended picture if Monks and Mystics is not enabled. Portrait Packs are recommended for more variety and prettier characters, but no features depend on them. Compatibility Compatible with version 3.3.3 of Crusader Kings 2. Older versions will probably cause issues, and are not supported. Compatible with the Lesbocracy-Mod, formerly known as "School of Sappho". Saves made with older versions of the mod may work, but I recommend starting a new game. There may be issues with mods that add new sounds. Other mods should work fine. Total Conversions will cause issues and crashes. Development Diaries DevDiary #1: Missions for Dominants DevDiary #2: Powers of Domination DevDiary #3: BDSM Sessions DevDiary #4: Master's Private Slave DevDiary #5: Boons of Being Master DevDiary #6: Master Powers DevDiary #7: New Relationship Interactions The Road Ahead Session Rework One major gripe I have with the current state of the mod are the sessions for SM-relationships. There are way too many repetitive events with no real choices and little gameplay consequences. I'm planning to completely remake the session system to offer a more varied narrative with fewer event popups and more actual choices for both doms and subs. For those who like the current sessions better, there will be an option to switch back to the legacy system. Tweaks and Fixes Although most of the features I wanted are fully implemented now, there are still bugs and and other mishaps that need to be corrected. I'll continue to read feedback and provide updates for the mod. Disclaimer This is a work of fiction meant for entertainment. It does not represent realistic relationships between humans. Some of the methods described in the mod may be unsafe. Please don't try them at home. Although most of the content depicts consensual relationships, this work also contains descriptions of forced slavery, non-consensual intercourse, and sexual violence. The author of this mod does not promote nor condone any such practices. Special Thanks tacomarine – for ideas concerning interaction events between sub and dom lovers Buzhidao – for working out compatibility between our mods Korbah & SaintDaveUK – for providing easy to use trait icon templates for modders
  6. ------------------------------------------------------------------ ReMeDy's Static Portrait Replacer Now no longer requires portrait DLC! ------------------------------------------------------------------ REQUIREMENTS: Crusader Kings II (CKII). No major DLC's required. Incompatible with other mods using property slots found in the portrait_properties.txt file, which thankfully is somewhat rare. ABOUT THE MOD: This mod can swap out CKII's generated DNA in-game portraits for static overlay images using the in-game console. If you're a modder, you can distribute these traits through coded events (ex. Dewguru's Dark World mod and my Game of Thrones submod), or manually load them onto characters in-game. So why did I decide to make this mod? Mainly, out of frustration! Very few mods utilize static portraits, and I wanted to change that. The ones that did were buried deep in overhaul mods, making it cumbersome for other modders to use the code for themselves. For the longest time, I was looking for a mod allowing me to ONLY customize static images as EASY as possible while still experiencing the vanilla CKII experience. From there, I could apply other user mods to exclusively personalize the gameplay, while my portrait mod allowed me an outlet into personalizing my characters for role-playing purposes. The method I use to assign static portraits involves custom traits. The way they work is the custom traits reference a huge gfx file, and within that file are a hundreds of frames. Each frame represents a specific static portrait, so what you're doing is assigning a trait via the in-game console, and that trait points to a portrait/frame in a gfx file. --------------------------------------------- ONLY USE ONE OF THE FOLLOWING OPTIONS!: OPTION #1: TEMPLATE PACK (ver 4.00, from ngppgn): http://www.mediafire.com/file/b8toybrz55xbu4y/ReMeDy_Portrait_Replacer_TemplatePack_ver_4.00.zip This is a version ngppgn put together. I recommend the template pack if you're new to adding your own portraits and don't need to use the portraits in another portrait mod, such as Dark World. Add your 152 x 152 pixel portraits inside the circles located in gfx/static_portraits/remedy_portrait_swapping.dds or any of the other .dds files, then add the corresponding trait via the in-game console. For example, if you add an image to portrait 1, type (case-sensitive) into the in-game console: add_trait portrait1 This is also a great resource for modders, and is what dewguru used for his Dark World mod. If you need an art Photoshop resource template file to help you add your portraits, download this: http://www.mediafire.com/download/z4qqmaub74jijrp/src_art_%28do_not_install%29.zip OPTION #2: INDEPENDENT CUSTOM PORTRAITS (from zia): http://www.mediafire.com/file/jxgtbv0vliuam7g/Independent_Custom_Portraits_by_zia.zip Use this version of the mod made by Zia if you want to use your own portraits in a mod with other portraits (ex. Dark World), otherwise you'll run into portrait conflicts. Plus, you don't want to ever modify an existing mod's portraits, because if the modder updates his mod, then it might erase the portraits you added. Please consult the included readme by the author, zia, in the main directory for additional information. OPTION #3: ANIME PACK (ver 4.00): http://www.mediafire.com/file/edb17n33eqfnn1e/ReMeDy_Portrait_Replacer_AnimePack+ver+4.00.zip My Anime Pack is an example expanding upon ngppgn's Template Pack and its capabilities. It demonstrates custom trait names, selectable trait graphic icons in Ruler Designer, and descriptions for the traits. Naming my portraits gives me the advantage of not having to consult a naming chart, because as long as I know the character's name, I can fire off their portrait. It's much easier than remembering nondescript names, like portrait23! If that sounds like something you want to try, use this as your template, study my files, and optionally rename anything to your liking. If you prefer the Template Pack naming approach, but still want to use my anime portraits, copy all of my remedy_portrait_swapping.dds files located in the folder gfx/static_portraits, and overwrite those same .dds files in the Template Pack. --------------------------------------------- WANT MORE PORTRAITS? HERE ARE SOME USER SUBMITTED PORTRAIT PACKS: To avoid file hosting hassles, I'm going to link to each person's user-submitted portrait posts. It's only the .dds gfx files, so to use them, replace my existing .dds gfx files with any of these: AGT2's Portraits (real-life women and women drawn by The Pit): http://www.loverslab.com/topic/52211-ck2-static-custom-portrait-replacer-ver-200-261-reapers-due-compatible/page-4?do=findComment&comment=1569525 http://www.loverslab.com/topic/52211-ck2-static-custom-portrait-replacer-ver-200-261-reapers-due-compatible/page-4?do=findComment&comment=1572845 Thatunknownguy's Portraits (Fate/Stay portraits): http://www.loverslab.com/topic/52211-ck2-static-custom-portrait-replacer-ver-200-261-reapers-due-compatible/?p=1614443 Bah!'s Portraits (mainly elves, with one orc male, and one orc female): http://www.loverslab.com/topic/52211-ck2-static-portrait-replacer-ver-301-ckii-261-263-compatible-now-supports-unlimited-portraits/?p=1740621 Tyrantdave's Anime Portraits (572 anime portraits, from Sengoku Rance, Baseson Musou, and Sengokuhime): https://www.loverslab.com/topic/52211-ck2-static-portrait-replacer-ver-400-ckii-271-compatible/?page=11&tab=comments#comment-2216506 --------------------------------------------- INSTALLATION: 1.) Download either the Template Pack or Anime Pack. You can install both, but only enable ONE in the CKII launcher! Extract the .zip file. Inside are two files you'll need: they are the .mod file (which sometimes looks like a movie file), and a folder. 2.) Take these two files and put them in your Crusader Kings II mod directory: Documents/Paradox Interactive/Crusader Kings II/mod 3.) Start CKII. In the launcher that shows before the game loads, go to the "Mod" tab next to the "DLC" tab. Ensure your mod of choice is displayed and checked. Again, only choose one! 4.) Click play, and you're done. The mod is now loaded into your game. 5.) To take full advantage of the mod's features, you must use the in-game console. Read the next section on applying static portraits to characters! --------------------------------------------- HOW TO APPLY A STATIC PORTRAIT: If you want to use one of my anime or real people portraits, all this requires is knowledge of the in-game console. If you need some art Photoshop resource template files to help you add portraits, download this: http://www.mediafire.com/download/z4qqmaub74jijrp/src_art_%28do_not_install%29.zip Here are the steps as detailed in the YouTube video: 1.) With the mod enabled, pick a character to play. If you're using my Anime Pack, you can use Ruler Designer to select a starting custom portrait. If you do this, keep in mind the portrait swap doesn't take effect until you load onto the world map. The Ruler Designer is limited, since you can only edit your own character, but once in-game, you can also edit AI characters! All of this is accomplished through the console. 2.) Start the game, then hit the ~ key in the top-left of your keyboard to bring up the console where you can type things. 3.) You'll need to type in one of the below command lines to switch your portrait, or the portrait of a computer controlled player. To switch your portrait, depending on the portrait you want, use: add_trait InsertNameOfPortraitHere To change the portrait of a computer controlled player, you must know their character ID. For that, type "charinfo" then hover your mouse cursor over their portrait. New information about that character will be displayed called the debug info. Look for their ID number. With that ID number, type: add_trait InsertNameOfPortraitHere InsertCharInfoIDHere (Note: When assigning portraits, the portrait swap sometimes doesn't happen instantly, depending on what window you're viewing the portrait from. You need to refresh the portrait change by closing the portrait view of the character you edited, then opening the portrait view back up.) 4.) DONE! If you ever need to remove a portrait, type: remove_trait InsertNameOfPortraitHere To remove a portrait from an AI character, type: remove_trait InsertNameOfPortraitHere InsertCharInfoIDHere --------------------------------------------- NEED HELP WITH ART SOFTWARE?: --------------------------------------------- KNOWN MOD ISSUES & RESTRICTIONS: 1.) You can't swap out the portraits of children (characters age 0-15). You can, however, still give the child a portrait trait, so when they reach age 16 the game immediately uses the portrait associated with that trait when they come of age. 2.) Do not use this mod with other mods adding custom portrait property slots found in the portrait_properties.txt file. --------------------------------------------- FAQ TROUBLESHOOTING: --------------------------------------------- CHANGELOG:
  7. [Bosom Fantasy] Requirement crusader kings II 2.8x Main Features ==================================== Visualisation of breast size New trait icons to visualise the breast size Breast Expansion In CK2, female character becomes adult at sixteen. However, woman's breasts can be still growing from 16 to 22. In this mod, if a young girl's breasts have not reached their max potential, her breasts may naturally increase during this period. Pregnancy may also increase a female character’s breast size (without restriction of age). A chain of event is included for playable female character. Lactation This part is designed for players only. I made colostrum events during pregnancy and lactation events, weaning events after birth. Installation ==================================== 1. Locate the your game's main directory, i.e., "Crusader Kings II" and open it 2. Locate the "mod" folder and open it.3. Copy the "bosomfantasy" folder and the "bosomfantasy.mod" file into the "mod" folder ==================================== This work was inspired by nadamod. And I'd like to thank dewguru for the awesome mod - Dark World: Reborn https://www.loverslab.com/topic/57549-ck2-dark-world-reborn/. As a fresh modder, I learnt how to write the scipt by reading wiki and studying code of dark world: reborn. =================================== File =================================== bosomfantasy.zip
  8. View File This little mod adds the decision to engage in charming heir making with either a wife, consort or lover - all together with naughty pictures suiting the occasion. The mod’s function is to give a direct decision to engage in procreation, and thus not have have to wait for random generation, especially when an heir is desperately needed immediately! The pictures are nought but a bonus... The current odds are rather low (10 %), but you are able to spam the decision. How to use: You must play as a male, be an adult and not imprisoned, while the target of your desires must be either your wife, consort or lover. Installation: Place in mod folder Now 'check' the mod when starting the game. My other mods: On Steam: Harem Kings Options of Life Conquest On loverslab: Harem Kings Kings of Slaves and Vices FAQ: Q: Where are the pictures from? A: The pictures come from some of the cartoons by Ferres. Q: Why are the pictures censored? A: I've no excuse for that. Simply sorry. Q: The mod doesn't work or has become outdated. Will you fix it. A: I don't really know how to update a mod to new versions. Submitter Beornwahl Submitted 05/19/2018 Category Crusader Kings 2 Requires Crusader Kings 2 View File  
  9. This is an improved pregnancy system that better takes into account both partners' fertility scores. By itself, this mod does not do anything though I have left the testing files in it so they can be activated. The mod takes 50% of the fertility score of each partner and adds them together. So long as neither partner has less than 0.01 fertility, a pregnancy chance between 1 and 100 is generated and rolled against (in 10% increments). A combined score of 100 guarantees pregnancy. Additionally, ultra-low scores (a combined fertility of less than 10%) have a 1% chance of conception. I hope you enjoy. NoxBestiaFertility-v0.20.7z
  10. Version 1.0.0

    1,736 downloads

    This little mod adds the decision to engage in charming heir making with either a wife, consort or lover - all together with naughty pictures suiting the occasion. The mod’s function is to give a direct decision to engage in procreation, and thus not have have to wait for random generation, especially when an heir is desperately needed immediately! The pictures are nought but a bonus... The current odds are rather low (10 %), but you are able to spam the decision. How to use: You must play as a male, be an adult and not imprisoned, while the target of your desires must be either your wife, consort or lover. Installation: Place in mod folder Now 'check' the mod when starting the game. My other mods: On Steam: Harem Kings Options of Life Conquest On loverslab: Harem Kings Kings of Slaves and Vices FAQ: Q: Where are the pictures from? A: The pictures come from some of the cartoons by Ferres. Q: Why are the pictures censored? A: I've no excuse for that. Simply sorry. Q: The mod doesn't work or has become outdated. Will you fix it. A: I don't really know how to update a mod to new versions.
  11. Version 0.2.0

    16,362 downloads

    A Dark World Fantasy submod GitHub The intent of this mod is to bring hucows and milking into Crusader Kings II. Features So far, not a lot to show as I'm still building the foundations of the mod. Any feedback would be greatly appreciated, especially regarding localisation and game balance. Event chain to research on "Lacteria Mirifica", a mysterious mushroom, and turning yourself or another random woman into a hucow You will need an alchemy building from Dark World in your capital, as well as the knowledge focus or a scientific/esoteric trait (like Erudite, Mystic...) For now, the best way to experience this mod, is to be female and to do the experiments on yourself Lactation framework (Hucows produce milk over time, the amount depending on their breast size) Decision to milk yourself Decision to check your hucow stats (Will be loaded with lots of pretty numbers in the future) Get the "engorged breasts" trait upon reaching full milk capacity (Be nice to your hucow, don't forget to milk her) This mod is fully localised in both English and French. Requirements Crusader Kings II 3.1.0+ (Recommended) Way of Life DLC Dark World Fantasy Dark World Fantasy Module - Dicks & Tits (Recommended) Dark World Tentacles (Adds new ways to become hucow, and to be milked) Compatibility Should be compatible with anything as long as it doesn't conflict with the requirements above Installation To install, copy the "Crusader Milk" folder and the "Crusader Milk.mod" file to your Crusader Kings II "mod" folder Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod Planned Features Short Term Events making use of the lactation framework Custom rules to alter some aspect of the mod Long Term Ideas Ability to transform more people of your chosing into hucow, and milk them Ability to alter someone breast or milk production (as well as arousal or other atribute) Allow AI to create hucows "Hucow level" "Barn" management Milk Economy Lactacid Addiction Slavery integration Breeding New ambitions related to milk production or number of hucows owned Bloodline for famous hucows Credits dewguru - For the original "Dark World" & "Dark World Reborn" mods lockeslylcrit - For "Dark World Fantasy", the maintained and reworked version of "Dark World" Korbah - For sharing their vanilla-like trait icons templates to the community Herring - For the "Trait Icon Replacements" mod (used for one of my trait icon) Ed86 - For the Skyrim mod "Milk Mod Economy" which gave me the general inspiration for the mod This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Modifications for translations purpose are allowed, as long as I'm notified of it.
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