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[Europa Universalis IV] Cosmopolitan Universalis Work in Progress


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COSMOPOLITAN

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Mod requires "TGE" The Grand Exhibition to substitute vanilla pictures for larger 512x256 versions.  Please use the version of TGE found on moddb or The Great Exhibition on steam (they are the same mod).  Cosmopolitan includes Doann's advisor mod (you don't need to enable it separately, though it shouldn't cause any issues if you do).

The estates portion of the mod is not compatible (without a patch) with other mods that add estate icons, the building part of the mod is not compatible with mods that alter the province map dramatically, adds buildings, adds religions, or trade goods.  If you are interested in a compatible version of a specific mod request it in the support thread or discord channel.

Cosmopolitan requires several (possibly most) DLC, but most crucially Dharma as centers of trade feature heavily in the mod and no prostitution related feature will work without them.

Instructions
Download all zip part files (.z01, .zip) for the graphics files, or only the update if you had a previous version.  Unzip the parted files by unzipping from the .zip files.  Place all contained .zip files and .mod files into your documents/paradox interactive/Europa Universalis IV/Mod folder, then enable them via the game launcher.

MEGA link for All-in-one file (GFX included) from Tebix Updated! (may not have latest updates, just download the most recent update files from loverslab)

 



✔️Check for updates each time you play, the mod is a work in progress and updates/patches are save game compatible

If you already have installed the a previous version you only need to download the update, and do not need to download all the parted zip files (.z01 etc.) every time the mod is updated unless there is a specific graphical update being offered separately.  Just download the latest main_update, estates_update, and buildings_update .zip files.  You will need to unzip these and replace the cosmopolitan_main.zip, cosmopolitan_estates.zip, and cosmopolitan_buildings.zip in your mod folder.

Credit to doan77 for providing 99% of the graphics used in the mod.

Main mod features

Adult Content Description

Spoiler

This mod features nudity in the form of "softcore" nude pictures of advisors, prostitutes, consorts, etc.  It does not feature any "hardcore" content or penetration beyond self masturbation.

This mod like EU4 (for the most part) is not presented in the First or Second Person perspective, and unlike CK2 you are not really playing a single character but rather the "invisible hand behind the throne" as is the case with most Grand Strategy games.  All events are more concerned with the context, those involved in an affair or act, and any details can be left up to the user's imagination.

Though not graphically described the mod does heavily feature prostitution, and sexual affairs taking place in monogamous and polygynous marriages as well as adulterous affairs.



Affairs

Spoiler

The affairs of your monarch and others in the royal court can impact them granting permanent bonuses to their attributes, as well as providing unique opportunities.


Culture Specific Affairs
Certain cultures or regional triggers have an option for a yearly affair that can grant bonuses to the Monarchs skills or at times an opportunity to hire a new advisor.

Advisors
Using Doann's advisors (included in this mod) you can engage your female advisors in an affair at any time.  This randomly grants either a unique bonus related to the advisor, or costs you Monarch points scaling to your capital for distracting them from their actual work.  Most advisor types have a three tiered modifier bonus they can apply through these affairs.

Advisors can also be sent to subject nations, and affairs had in their court as well.  This gives them the advisor bonuses, as well as building trust and lowering liberty desire (if they have at least 25 liberty desire)



Prostitution

Spoiler

Prostitution features heavily in the mod, not only can you construct prostitution related buildings but prostitutes attracted to your capital can be hired on behalf of the country to perform a number of roles from entertaining members of the court, to foreign espionage.  Once you construct a port of pleasure or brothel district you will have access to the Madams estate and a number of prostitute related interactions.

Brothel Districts
Can be constructed in your provinces with centers of trade and will also come with a madam dependent on the culture present.  The trade good of provinces with a Brothel District is changed to prostitutes, but a modifier will make up the difference in base price from the original trade good.

Madams
Madams grant significant trade power bonuses and can be placed in brothel districts and ports of pleasure.  Madams are sometimes granted via events reflecting historically significant brothel districts, or can be made out of new prostitute modifiers (small unrest penalty) located in a port of pleasure.

Establishing Madams in provinces with brothel districts will give the province trade bonuses by moving a prostitute there permanently (for at least 50 years), and while they will be unavailable for some prostitution related content they are available for any interaction centered on that province using the entertain building action.

Ports of Pleasure
Built in many of the game's island chains, and other areas crucial to trade (but lacking in resources or development) these overseas brothel districts attract new prostitutes from which you can train a madam to build a proper brothel.  New prostitutes can also be sent to a port of pleasure through the Import Slaves building action or appear via an event.  Provinces with a Port of Pleasure a Brothel District can attract madams for expansion from your choice of prostitute producing provinces.

Madams Interactions

Spoiler

Entertain Ruler - Grants 25 Administrative Power as well as a random bonus to your ruler's Monarch Points (limit one per type), a scaling power reward based on your capital's development, or a short term modifier bonus.  At times if your ruler has used this often they may get no bonus.

Entertain Foreign Dignitaries- Grants 25 Diplomatic Power and depending on your relationship may unlock other options.

  • You can improve opinion for a time
  • You can improve your trust with an ally or subject by a small amount
  • You can decrease the liberty desire of a subject by a small amount
  • You can add to the value of tariffs of a subject using tariffs.
  • If Holy Roman Emperor you can invite a smaller (less than 150 development, lower tax base and less than 2/3rds army strength) independent nation bordering the HRE of the same religion to join the empire so long as it as a very positive (150+) opinion of you.
  • If you are a neighbor of the HRE and have the same religion as the emperor and are allied with them you can ask to join the HRE.

 

Train Spy- Costs 25 Diplomatic Power and depending on your relationship unlocks a variety of options with a chance of failure in some.

  • Improve Spy network by a small amount
  • If they are ahead in tech you can steal progress, this requires 25 spy network
  • You can damage the trust between them and an ally, requires 40 spy network
  • You can attempt to kill the ruler, success depends on the size of your spy network
  • You can kill their heir, success depends on the size of your spy network
  • You can kill a specific advisor, success depends on the size of your spy network
  • You can kill a cardinal, success depends on the size of your spy network
  • You can infiltrate the Emperor of China's forbidden Palace and convince your choice of his consorts to escape with your agent.  This will cost 25 Diplomatic Power per consort, after freeing them you will have the opportunity to return any consorts you free to your choice of nations that share their culture.  Non-existent nations can rebel against their owner whether the emperor or someone else, tributaries can rebel against the emperor, and any independent nations would give an opinion boost.  Requires 80 spy network.

 

Entertain Nobility- Adds 10 loyalty equilibrium to the Nobles Estate.

Entertain Clergy- Adds 10 loyalty equilibrium to the Church Estate.

 

Entertain Burghers- Adds 10 loyalty equilibrium to the Burgher Estate.

Daimyo Introduction- Costs 100 Diplomacy and available only from Japanese prostitutes, will arrange a meeting with a Daimyo allowing you an opportunity to form a PU.  The Daimyo does not have to currently exist and can rebel with your support.

 

Entertain Merchants- Available via the entertain building in provinces where you or a subject owns a center of trade.  Target countries with a merchant and a significant (1%+) share of trade in the trade node.  Grants you a trade bonus, if no other major traders exist who have not granted you a bonus your brothel district itself will get a province modifier helping with trade.  Can also arrange a contract for your goods in the area which will pay you a scaling amount depending on their markets and your production of the good in the trade node.


Encourage Colonists- Available only if you have "New World" prostitutes.  Encourages colonists to move to your colonies in the region if you/your subject have any, otherwise grants a scaling diplomatic power bonus based on a colony there.

Entertain Troops- Adds 25 Military Power and grants a bonus to owned, or subject owned provinces in an area with your soldiers stationed giving manpower, supply limit, garrison growth, banners if applicable, and regiment recruit speed.  Accessed via the entertain building in any province with troops present.

 

Entertain Sailors- Adds 25 Diplomatic Power and grants a bonus to owned, or subject owned provinces in an area with your ships stationed giving sailors and ship construction bonuses.  Accessed via the entertain building in any province with ships present.

Spread Anathanism- Available in Anathanist nations.  Will aid in converting provinces with prostitutes in the region targeted.  Once converted can also grant a trade bonus Propagate Anathanism in any node in the region that has an Anathanist brothel district.  This enables the Trade Policy Propagate Religion if you meet the other requirements turning the trade node into a center of reformation that will spread the religion.

 


Polygamous Estates

Spoiler

From the Forbidden Palace of the Chinese emperors, to the great harems of the Ottomans or Indian sultanates, the Shogun and Daimyo's Ooku, the multiple wives of rulers in much of Africa and the New World polygamy in many forms or in the case of many Christian monarchs of Europe accepted adultery, these estates and the consorts/mistresses and concubines can help shape your ruler's reign.

A polygamous ruler's harem or wives are determined by the culture or cultures found within the nation's borders with the exception of certain estates allowing for the purchase of additional concubines from a slave market in the Black Sea, Barbary Coast, Horn of Africa, or South China Sea.

Christians though they can have mistresses which function similar, can also convert to a new more libertine religion, Anathanism, available to any country if the influence of the Madams estate is great enough and the court has hired European prostitutes during the current ruler's reign.  This religion uses a church power based system of aspects to customize the religion.  Once all 3 aspects have been chosen you can further reform the religion to allow the wives estate similar to New World or African cultures.

Harem Estate
Muslim and non-Muslim Indian nations can access the harem estate which mostly features interactions between the harem and the ruler, including the ability to influence kharma or piety.

Forbidden Palace Estate
China and many other nations in Asia have a forbidden palace estate that works much like the harem.  If you are the emperor you can also impact your mandate through Palace estate interactions.

Ooku Estate
Each daimyo family existing or destroyed can provide a wife to their controlling Shogun's Ooku and the Ooku can also act to impact your nation's isolationism in the direction of your choice if it is influential enough.

Wives Estate
Anathanists, New World and African cultures share the wives estate and are unique among the polygamous estates with the additional option to employ their wives to influence trade and diplomacy by entertaining dignitaries and merchants of your choice in a similar fashion to prostitutes, though primarily targeting nations trading within your borders rather than your external trade efforts.



Personal Unions

Spoiler

The mod offers personal union opportunities (with you as the Senior partner in the union) not only for Christians but between nations of any nation.  These unions can be formed through a royal match (Diplomatic action) for yourself or your heir, or an event resurrecting a nation in rebellion against your enemy during wartime.

Every culture in the game is represented by a different possible set of pictures used for the personal union and future interactions with your subject.  If you already have a personal union with another nation of a culture (or at times a group of cultures in some places that share a set of pictures) you will be unable to form a new union.

These will not be inherited automatically, but Christians still have access to that vanilla version of personal unions with other Christian nations through Royal Marriage.  All others use a new subject type based on the target's culture and these can only be inherited via diplomatic annexation.


Personal Union Subject Types
Personal unions in different regions may differ slightly to reflect unique traits of vanilla subject types in that area.  All mod subject unions (not those given through Royal Marriage to Christians) start with a tribute system and lack the ability to set military focus or control trade.  These abilities can be regained however with the Strengthen Union diplomatic action.


These personal unions can be customized using the Strengthen Union menu where you spend your subject's trust for more control over everything from tariffs, forcelimit transfer, the ability to join all wars as a vassal would, diplomatic control and more.

 

Any combination of these can be customized onto each Personal Union subject.

 

Trust can be gained over time as well as through advisor interactions in their court, certain diplomatic actions, and agendas (accessed through the diplomatic action or during a war in which they request to join).


Personal Union Diplomatic Actions

-Strengthen Union
Only available in high trust personal unions, this will upgrade the subject type.  You will lose the collect tribute action, but gain control over their military focus during war as well as the ability to set tariffs and divert trade.

-Military Aid
Fortify their capital province
Train their troops or build ships expanding their force limit in exchange for ducats. 
Send a military advisor costing your current advisor and transfer 250 military power to your subject. 

-Economic Aid
Send a Diplomatic or Administrative advisor and transfer 240 monarch power to your subject
Send a trade mission costing development in a high value trade good province you own in exchange for ducats and increasing the trade power of your and your subjects' centers of trade in the node.

Seeking Allies Decision
In times of war you can enable the Seeking Allies decision to search for possible pretenders who will ally themselves to you if you support their immediate independence.  These are one time events only available when you are occupying the capital of a currently non-existent nation in your enemy's territory (at least one per culture is possible).

This can be disabled via another decision at any time.  Since the events are available only one time, it is recommended you do not leave it on unless you are looking for a pretender in land you will occupy in this war.



Anathanist Religion

Spoiler

The mod's religion can be converted via a disaster that occurs when your madams estate reaches 100 influence and your court has hired a European prostitute at least once during your current ruler's reign.

Anathanists nations whose madams influence goes above 100 can use the opportunity to gain a large amount of church power at the expense of other estates' loyalty.

You can convert others and your own provinces using promulgate religion trade policy (similar to existing Muslim trade policy) in any Trade Nodes where you have the trade modifier from prostitutes sent via the Spread Anathanism Madams Estate interaction to spread the religion from your own or other anathanist centers of trade with brothel districts as well as a majority trade share.

 

 

 

Edited by La Mancha


What's New in Version Work in Progress

Released

Cosmopolitan Universalis Estates 0.981

Spoiler

Work in Progress

 

Updated for latest patch to fix compatability issues

 

hanged mod's file structure, to make it more modular in case anyone wants to try running it with mods that conflict.

 

Main has practically all content working in the mod except for the actual Anathanist religion, also if you do not have cosmopolitan_buildings enabled

you will need to enable the "Enable Cosmopolitan buildings by decision" option in the Cosmopolitan Options decision in order to build this mod's

buildings as they do not appear in ET's building window.

 

Estates has files for estate icons, but  you won't crash without them and it is fairly easy to make a compatability mod that adds the icons for ET

or another mod (I'll try to do this soon).  Also has change to daimyo to make them able to have subjects (personal unions) and pirate republics to

make them more mod friendly you will miss these if you don't run them (but this file conflicts with mods that add estates).

 

Buildings has the province window that includes my buildings in the building window.  (can build them via decision without it if cosmopolitan_buildings

is causing a crash issue with another mod)

 


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