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[Jmel']Wings pack
By Jmel-san
11 pack of wings for woman and man ?
?If u are interesting on my works - i have twi ?
Twitter
Pls enjoy and have good screens!
The outfit gotten via additemmenu or QUI
Installation
-Use a Mod Manager like MO2.
396 downloads
Submitted
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Elana and Her Fiendish Friends
By Netherworks
Nether Presents:
Elana and her Fiendish Friends
An awkward but endearing dark mage follower with a mad scientist bent. Unique-voiced with an intro quest, discoverable formulas, unique potions, custom spells, wacky and weird summoned allies, darkly humorous.
** All NPCs represented in this mod use Digitally Generated Unique Voices that are not based on voice actor performances. **
REQUIRES:
SKSE
https://skse.silverlock.org/
RECOMMENDED:
SkyUI (for inventory filtering)
MOD FEATURES:
- Unique Breton "mad scientist" follower, Elana.
- Hand-crafted, high-poly appearance. She uses your installed textures and body but has her own makeup and hair applied.
- One of a kind voice (uniquely, digitally created), with hundreds of voiced lines, including combat responses, idles (town, inn, general, weather) and follower dialogue. Also can respond if the player picks up items or levels up.
- Fleshed out with introductory quest and backstory.
- Engaging spell system based around using components that she carries in her satchel. Customize what spells she uses by what she is carrying. This inventory is separate from normal inventory. Use her special staff to transmute ingredients to easy to use gems (for swapping spells).
- Elana can create potions for her and the player, a mix of healing and strange, unique elixirs.
- Hunt through dungeons in Skyrim to find new formulas so that she can learn unique spells.
- Unique spells with custom visuals and sounds. Spells are balanced against each other, requiring you to make interesting choices for which spells Elana uses.
- Interesting and humorous tongue-in-cheek summonable creatures.
INFLUENCES:
Mods: Misty Skye
Media: The Addams Family, Classic Universal Monster Movies, Corpse Bride, Nightmare Before Christmas, Re-Animator (and sequels), From Beyond, Weird Science, Dr Jekyl and Mr Hyde, Fright Night, Sugar Hill (1974), Dead Heat, Ghostbusters, Rocky Horror Picture Show, Cabin in the Woods.
PERMISSIONS:
- You are allowed to create any mod that expands on her or adds new features, as long as requires this mod as part of the master files list.
- You are allowed to use the custom voice to create voice lines for specific Elana interactions with other followers.
HOW TO START:
- After installing the mod, go to Bleakfalls Barrow (even if you've been there before). You'll help her to recover components and a formula. Speak with her after completing the quest to learn about her backstory and how to use her unique features.
INTERACTION and COMMENTARY:
- Lots of commentary and interaction, much of it tongue-in-cheek.
- Supports the vanilla style of comments when Elana gets near the entrance to a dungeon, sees an impressive view or senses a dangerous situation. Can comment when healed.
- Comments on player actions and situations such as collisions, leveling and being sick.
- Comments in dungeons, inns, miscellaneous locations, weather, wilderness and general comments that are thoughtful or humorous.
- She can comment on the things that the player picks up or when boss chests and bodies are looted.
- Quest Awareness lines at different points for most main quest chains in the base game: Dawnguard, Dark Brotherhood, The Companions, The Thieves Guild, The College of Winterhold and the Main Questline.
- You can interact with Elana to ask here where to find all kinds of ingredients in the game.
- Elana can make specific comments in Alchemy shops and occasionally purchase ingredients.
- Further direct interaction under the "Can we talk for a moment?+" dialogue choice.
- Options under "Can we talk" allow you to set her idle frequence, her ability to make potions or purchase ingredients from Alchemists.
OUTFIT SYSTEM:
Elana can use a "wear what is in your inventory" system. By default, she has a normal outfit system but you can change this by talking to her (under Can we talk for a moment?+).
When activated, she will wear what you give her as long as there aren't multiple competing items for the same location. She should wear these items even when dismissed or not with you. This will also apply to wigs.
This will allow you to improve and enchant items for her.
Under the hood, whenever you trade with Elana and exit the trading menu, an array of what she is wearing is checked against and enforced when necessary.
RELATIONSHIP:
Elana has different relationship ranks that are acquired when the player scores so many points with her. These are Acquaintence (0), Friend (125), Ally (250) and Enamored (500).
You raise these points by spending time with her, fighting alongside her, finding formulas and asking her how she's doing (once per hour for the latter).
Relationship determines how friendly she can interact with you. At a certain point of asking her how she's doing, she will say that she thinks she's starting to develop feelings for you. If you reciprocate, she will say more flirty things in the future. Marrying her also unlocks flirty lines.
You can always ask her how you and her are doing, specifically and she will comment based on her relationship rank with you and give you your relationship point total (message box).
Besides the various ranked benefits listed further below, getting the highest rank with her, allows you to marry her.
FORMULAS:
One of the mechanics of the mod is that you can expand Elana's spell casting abilities by finding spell formulas in boss chests in the world (can be dungeon chest or any area that is clearable). They are found in a random order. There is a general 60% chance to find a formula in a given chest. This increases to 80% in draugr tombs and to 100% if you are in a necromancer or vampire lair. Elana should provide an voiced hint if there is a formula to be found in an area.
Formulas are understood once the player reads the formula. However, Elana can't cast it until you find the materials that are required. After acquiring the materials for a given formula and placing those in her specimen satchel, she can cast the spell that the formula represents.
To help you gather ingredients, there are several quality of life features. Of course, a formula itself lists all the ingredients required. This information is also on the tooltip for the formula, which you see in an inventory. Also if you read and close the formula, you will receive a (messagebox) list of all the ingredients you already have and which you are missing - this list only includes what is in your inventory. Tip: Elana might have some spooky ingredients in her own inventory.
Each formula always requires some kind of soul gem. You can use already filled, player filled or empty soul gems for this purpose.
There are 11 formulas total. She starts with 1 and you help her find another during her intro quest. That leaves 9 to discover out in the world.
You can always ask her how many formulas are still out there. A message box will show you how many you've found and how many are left to find.
Most of the formulas require a variety of "spooky" ingredients.
The spells from formulas are listed under Spell Types, further below.
SPECIMEN SATCHEL:
Elana keeps all of the components used to cast her spells in her recipe satchel (besides the baseline spell, Darkbolt). In order for her to be able to use spells after finding the formulas for them, the components used to cast the spell must reside in her satchel.
Besides Deadly Vermin (part of the intro quest), the player must also read the formulas to make the components valid, which you should do organically to know what components to acquire.
You can more efficiently handle working with components by asking her to use her staff to distill components down into gem form. This allows you to simply remove a gem to disable a spell and add a gem to enable one.
IMBUE GEM:
Through dialogue, you can ask Elana to imbue any components in her specimen satchel. She will convert these components into gems. She can convert ingredients to multiple formulas at once. She cannot make duplicates of the same formula if that gem is already present in her satchel.
SWITCHING SPELLS:
Elana will attempt to cast any spells that she has components for that are in her specimen satchel. The easiest way to handle this is to make sure that you've turned all the components into gems. To switch spells around, ask to look in her specimen satchel and (if you have SkyUI installed), enter "imb" in the filter box (all the gems start with "imbued") to just show the gems. Trade the gems for the spells you don't want her to cast to your inventory and the ones you do want her to cast from your inventory to the specimen satchel. All of the gems have a zero weight in order to not add to your encumbrance (they are magic, so magically weightless?).
Another convenience is to keep the formulas of which you still need ingredients for in your own inventory instead of hers, so it's easy for you to see which you might still need.
SPELLS CHEAT MODE:
You can enable a cheat mode for ingredients. Once you have discovered all the formulas, you can talk with Elana and let her know that you aren't really interested in hunting for materials. She will try to talk you out of it but you can go through with the cheat or cancel it (either choice is one-time). If you decide to cheat, Every Imbued Gem that isn't in her Satchel will be placed there. This is for folks that want to use the follower's abilities but aren't keen on spending time looking for materials.
ALCHEMY:
Elana was designed to be able to work with formulas and ingredients "in the field" in order to not require you to hang near an alchemy lab all day, messing around. However, she is near an alchemy lab and want to imbue materials that are in her satchel to a more convenient gem, only 1 less material is required. This means you can skip any 1 material that you like. So if a formula requires 1 void salt, 1 common soul gem and 2 bone dust and you are missing the void salt, it will still make the gem. Or you could be missing 1 of the 2 bone dust, but have the other materials.
Elana can specfically make comments in Alchemy shops. She will also buy extra ingredients from time to time if she has an extra 100 gold to spend in her inventory - this gives her a mixed selection of ingredients.
You can ask her where to find certain alchemical ingredients if you just want general knowledge or are having difficulty aquiring them.
Other benefits attributed to alchemy depend on your relationship rank with Elana.
Alchemy Training - At relationship rank 1 and higher, Elana can train the player in Alchemy, up to a skill rank of 75. Alchemy training still costs gold.
Elana can brew up some interesting, unique potions at rank 1 (and higher). Around once per day, when she's near an Alchemy Station. There are a variety of these:
-- Witches Brew (always created, 2-4, for herself and the player): Restores Health and Magicka, with different leveled variants. Strength is around 60% of single Health or single Magicka potion at the same level. Elana will also use the Witches Brew when hurt in combat, using the strongest to weakest potions in her inventory.
-- Instant Skeleton (random chance, player only): Summons a skeleton for 60 seconds that is 25% of the player's level.
-- Detect the Dead (random chance, player only): Detects the dead and undead in the area for 60 seconds.
-- Bewitching Bats Brew (random chance, player only): Attracts a swarm of bats to surround the imbiber for 30 seconds, doing damage to nearby hostile targets (only affects the living).
-- Vial of Subject 13 (random chance, player only): Summons a white skeever for 60 seconds.
-- Spider in a Jar (random chance, player only): Summons a spider that can melee or fire webs at range for 60 seconds.
-- Skyclad Potion (random chance, player only): Removes body armor from all hostile humanoid npcs in the area and has a 25% chance to remove armor from allies or friendly targets. Lasts 10 seconds. Targets can resist versus magic.
-- Bottle of Undead Terror (random chance, player only): Causes undead in the area to flee for 10 seonds. Targets can resist versus shock.
At rank 2 or higher, the player gains a new perk, Necromancer's Brewmate, that gives him a 20% chance to brew additional potions when Elana is a teammate.
At rank 3 or higher, the player gains a new perk, Efficient Fluids, that allows beneficial potions with a duration to last 15% longer and single-fire beneficial potions to be 10% more potent.
SPELL TYPES:
Some formulas have spell types. These are Summon (includes reanimation/raise), Armor, Damage and Healing.
Summon
Protection
Damage
Healing
Elana can only use one type of a spell at one time. If you have multiple spells with the same type active, she will use the strongest one she has Magicka for.
Summon includes raising a creature from the dead or summoning one in, such as Test Subject and Stony Guardian. Creatures other than Test Subject are 70% of Elana's level.
Armor includes any armor type spells, like Strength of the Damned.
Damage includes spells that work independently of her normal attacks and can be small groups of creatures that can be dispatched easily but cause additional damage if they are not dealt with, such as Deadly Vermin and Skelly Horde.
Healing is any healing that happens in an aura around Elana, such as Corpse Healing.
Spells:
Initial --
- Test Subject (Summon): Can revive a nearby ferocious animal for 60 seconds. Subjects have slightly enhanced health and stamina.
- Deadly Vermin (Damage): Summons 3-5 Murder Bunnies that seek out nearby opponents and explode upon impact. Cause decent damage when they hit.
Discovered --
- Corpse Healing (Healing: For 30 seconds, any corpses in the area can be disentigrated to heal the caster or her allies. Moderately strong heal, only affects 1 target at a time.
- Strength of the Damned (Protection: For 60 seconds, the caster and their allies have their physical defense increased by 25, their cold and poison resistance increased by 25 and are immune to disease damage.
-Stony Guardian (Summon): For 3 minutes, summons a gargoyle, Boris, that protects the caster and taunts all allies in a fairly large area to fight it (resist versus shock).
- Skeleton Horde (Damage): For 30 seconds, summons a horde of small, giggling skeletons to aid the caster. Counts as a damage enhancement.
- Withering Flesh (Damage): Causes nearby enemies to wither, doing 3 damage to health per second and reducing Magicka and Stamina regeneration by 25%. Lasts for 8 seconds. Counts as a damage enhancement. Only affects targets in line of sight.
- Zombie Cat (Summon): For 3 minutes, summons a zombie sabrecat cub, Creepers, that protects the caster and her allies. Can knock down opponents on a power attack.
- Whispering Shroud (Healing): Heals all moderately hurt allies in the area for 8 Health and Magicka and 5 Stamina every second for 6 seconds. Can only occur once per 10 seconds.
- Infernal Ward (Protection): For 60 seconds, all allies have their physical defense increased by 25, Fire Resistance increased by 30 and their Magic Resistance increased by 10.
- Vampiric Assistant (Summon): For 3 minutes, summons a vampiric assistant, Seraphina, that assists the caster. Can use vampiric drain, reanimate weaker foes and use cold magic at high enough level. Her vampiric drain can mesmerize opponents, paralyzing them for a few seconds.
Baseline Spell --
Darkbolt: Causes 25 health damage (similar to firebolt), resisted against fire. Lower's enemy's magic resistance by 10% and has a 15% chance to stagger when hit.
SCRIPTED SPELLS:
Some spells require using a script to look through the spells that Elana has, determine if she has the Magicka for the spell and if so, cast it. This happens pretty quickly and is only checked once per 10 seconds during combat. The order in which she checks spell types is (top to bottom): Protection, Summon, Damage and Healing.
FUTURE ADD-ONS:
I am keeping the main esl/sem flagged mod for core work and then may expand with (esl-flagged where possible):
- Quest pack that fleshes out her backstory and adds new fun quests.
- Interactions pack with community characters and other npcs.
- Comments about other community lands packs, such as Wyrmstooth or Grey Cowl locations.
FAQ:
There are too many ingredients. I'm lost.
Just convert the ingredients to imbued gems. It makes it much easier to keep track of which spells she has available. The gems also are named for each formula, making it easier to understand what they are used for. You can always ask Elana where to find certain ingredients. Alchemy shops are a good source as well, as well as Valerica's study during the Dawnguard questline. Once you have all formulas, you can by talking to her to acquire all the imbued gems.
Can I put other things in the specimen satchel?
You can easily use the satchel as a separate inventory. I would avoid adding ingredients or miscellaneous materials, such as skins and animal parts if you are still planning on creating imbued gems.
Why is this an ESP instead of an ESL/ESM?
Just for ease as a developer, using the CK and other tools, this is a esp flagged as esm and esl, a light master. I can make any CK edits without it destroying versioning information and having to constantly rename the mod. It will load after any normal esm and before any esp that aren't flagged esm.
RESOURCES USED:
Resources used ---
KS Hairdos by Kallies
https://www.nexusmods.com/skyrim/mods/68311
High Poly Head by KouLeifoh
https://vectorplexis.com/files/file/283-high-poly-head/
Resources used (from Skyrim LE versions) ---
Maevan2's Eye Brows created by Maevan2, uploaded by Shiva182
https://www.nexusmods.com/skyrim/mods/98309
Natural Eyes by nevenbridge81
https://www.nexusmods.com/skyrim/mods/3589
Improved Eye Reflections and Cube Map (only cubemap) by fadingsignal
https://www.nexusmods.com/skyrim/mods/67447
2354 downloads
Updated
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[IDY] Skimpy Jang-shi Robe (Remade)
By idynaloak
Summary
Add claftable Outfit,Hat,Boots,Pierces(Slot 51),Anal Gem(Slot 48).
They are able to claft without any Perks.
I have reconstructed an outfit that I myself created a year ago.
Past made one is https://www.loverslab.com/files/file/19365-idy-skimpy-jiang-shi-robe/
Requirement to use
(No.2 and 3 either one or the other.):
CBBE 3BBB(3BA) body (https://www.nexusmods.com/skyrimspecialedition/mods/30174) HDT-SMP (https://www.nexusmods.com/skyrimspecialedition/mods/30872) Faster HDT-SMP (https://www.nexusmods.com/skyrimspecialedition/mods/57339) Bodysilde and Outfit Studio (https://www.nexusmods.com/skyrimspecialedition/mods/201) Racemenu High Heels (https://www.nexusmods.com/skyrimspecialedition/mods/18045) There is nothing equipes Nif File in Downloaded File at default.
Please use Bodyslide and Outfit Studio(No.4) and generate NIF Files fitting your body preset.
FAQ
Q. Do you intend to adapt to other body types?
A. I'm not going to do it,sorry. But you are free to convert it for use on other body types.
Q. I have converted this equipment into the body type I want to use.
Can I publish this converted file?
A. Yes,you can.You may upload it as long as it is in LoversLab.
Even if you use it for other games (converted it properly for use in that game.).
However, in that case, please credit this page to the file or page where you uploaded it.
Q. Can I use these equipments as part of mods my created?
A. Yes,You can. The same as the previous question, provided you credit them for using it.
2148 downloads
Submitted
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USSEP Changes Reverted and Tweaked
By HueBlue302
Mod that was wrongfully removed from Nexus Mods.
It reverts arbitrary balance changes, as well as non-bug fixes, from the Unofficial Skyrim Special Edition patch. Some notable changes include fixing broken dialogue for 2 Master Trainers in the Thieves Guild, caused by the unofficial patch, and reverting an astronomical value increase for the Homecooked Meal food item.
Made by DEEJMASTER333 on NexusMods, many of his individual fixes are still up on his profile if you wish to see some examples of things fixed/reverted by this. He also incorporated some fixes from the community on Nexus into this mod.
This requires the Unofficial Skyrim Special Edition patch.
754 downloads
Updated
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Nether's Elana - Intimacy
By Netherworks
Nether Presents:
Elana - Intimacy
REQUIRES:
Nether's Elana and it's requirements, which can be found at:
(Patreon) https://www.patreon.com/posts/elana-and-her-1-85956085
(Nexus) https://www.nexusmods.com/skyrimspecialedition/mods/96707
(Loverslab) https://www.loverslab.com/files/file/28201-elana-and-her-fiendish-friends/
SUPPORTED PLATFORMS (pick one requirement):
Sexlab
https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/
Functionality: Supports all positions and favorites
Flower Girls
https://www.nexusmods.com/skyrimspecialedition/mods/5941
Functionality: Supports all positions and favorites except handjob and footjob
OStim
https://www.nexusmods.com/skyrimspecialedition/mods/40725
Functionality: Supports basic dialogue that leads into the act, no dialogue or position support
Fade to Black
-- no requirements --
Functionality: Supports all positions and favorites (obviously no animations)
MOD FEATURES (All Platforms, Icebreaker):
- Sex dialogue that requires an icebreaker to get past when talking to her. Chances increase with relationship rank and you can try to icebreak hourly. Once you are able to freely ask her to have some fun with you there isn't a challenge roll any longer.
MOD FEATURES (All Platforms, post-challenge):
- You can have sex with her where you ask her or lead her somewhere else.
- Dialogue is written immersively using Elana's speaking style.
- She can react to you leaving intimacy dialogue abruptly, bumping into her when you are leading her somewhere or if you are wandering around naked (or having sex with someone else).
- If you are naked or having sex with someone else, she can make comments about it and there is a chance that once you've put your clothes back on, she will want to be next. Can be toggled on or off.
- When you wake up from sleeping, she can approach you for sex. Can be toggled on or off.
- For Sexlab, Flower Girls on OStim: This mod only sends the "have sex, choose this position" event to those systems and doesn't make any changes. It should work with alternative systems that can use the Sexlab, Flower Girls or OStim API.
- You can toggle an option to have a Fade-To-Black experience (no animations, screen fades out) even if not using Fade to Black installation.
- You can hide or show Intimacy asking dialogue.
MOD FEATURES (Sexlab, FlowerGirls, Fade to Black):
- Sex dialogue: Elana will often suggest something she is interested in but can ask you for your preference.
- Mod keeps track of (an estimate of) how many times you have done certain positions with her, which can change her dialogue and influence which positions she'd like to do when you ask her.
- She can develop a favorite position based on how often you do a certain position with her. Favorite can change if you start doing a different position with her.
- Though this mod was designed with a male player in mind, if you are playing a female, some positions and dialogue are hidden so that it better facilitates this kind of play. You can otherwise set the player to be referred to in the feminine or the masculine by talking to one of her and changing that option. Female players will always be in the dominant role.
- Per the note above, Intimacy doesn't use Sexlab stats, Arousal or any other systems in that mod or Flower Girls. Initiating dialogue outside of Intimacy, doesn't increase their position tracking or give her a chance to develop a favorite. This makes it more universal and with less requirements and I decided to opt on the side of simplicity.
- Sexlab Only: She will make a post sex comment after being intimate with you (only supported when initiating sex with this mod's dialogue).
HOW TO START:
- To be intimate with her, use the dialogue option "In the mood for a little fun?+"
3117 downloads
Submitted
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schlongs of skyrim TRX-ERF Hybrid Schlong for 3BA Vaginaless v2
By donnerwetter
An edit of TRX_Trixter's TRX Futanari Addon that attempts to combine the best aspects of TRX_Trixter's TRX Futanari Addon and EvilReflex's Futanari CBBE SSE as well as Azazellz' LE UUNP conversion of Evil Reflex's Horse Penis Redux, namely the shaft, glans and foreskin shape and customisation from the former with the scrotum shape and sliders from the latter. Specifically made to fit Vaginaless 3BA.
Comparison of TRX-ERF Hybrid and default TRX
Demonstration of new scrotum sliders
trxerfhybridsliderdemonstration.mp4
A major impetus behind making this variant of TRX was frustration with trying to make scrotum physics look good with the default mesh. Comparing the structure of TRX's scrotum to ERF's, I concluded that the simpler geometry of the latter deformed less chaotically and the droopier shape made it better for dangly SMP physics, so I decided to combine the two. Here are some videos demonstrating the scrotum physics on this schlong:
funwithsmp.mp4
crouch.mp4
rightinyourface.mp4
030303.mp4
NOTE: Requires the original TRX Addon. Every variant is SMP-enabled dy befault. To disable SMP, do not install the physics config file and use the "SMP Collisions Object Off" zap slider in BodySlide.
There are several files available. Below is a rundown of each.
TRX-ERF Hybrid Schlong for 3BA Vaginaless v2.1 Default
Just the basic schlong addon made to fit Vaginaless BHUNP. Comes with SMP support, but otherwise nothing fancy.
TRX-ERF Hybrid Schlong for 3BA Vaginaless v2.1
The glans has been separated into its own mesh with tweaked specular values, giving it a glistening wet look.
TRX-ERF Hybrid Schlong for 3BA Vaginaless v2.1 DW Pubes
A version with the aforementioned wet glans edit and my 17(+17) pube styles and ball hair, selectable as BodySlide zaps. Separated into three different projects due to size. See screenshots section for previews of each style. SMP-enabled.
TRX-ERF Hybrid Schlong for 3BA Vaginaless v2.1 TRX Pubes
A version with the wet glans and the four TRX Futanari Addon pubic hair by TRX_Trixter, selectable as BodySlide zaps. Note: The meshes for these styles do not show up in BodySlide. SMP-enabled.
FW4 Versions
You will notice that there are also versions of each of the above files marked "FW4". This is a reference to the FW4 foreskin slider. I like foreskin on my characters but due to the way that Skyrim's weight painting works, the glans will often clip through the foreskin when using the various TRX foreskin sliders. On these versions, I made the FW1+2+3+4 sliders permanent and readjusted the sliders and weights accordingly to eliminate clipping issues. I made these for my personal use but I figure others might like to use it too.
For additional foreskin related customisation I recommend my TRX Foreskin Overlays (assembly required):
Note: Unfortunately, all of the above are simple BodySlide projects that output meshes that replace the schlong in the original TRX Futanari Addon. If you wish to turn these into separate addons, I recommend you see this tutorial for instructions:
dw's Schlong Physics Selector FOMOD
A FOMOD by tznvlw that allows you to select from 4 different SMP configuration files that enable physics and collisions on the scrotum, and optionally the shaft. With the new collision shapes introduced in 2.1, there now are semi-accurate collisions with your characters thighs. They are not perfect, however, and there are several "blind spots" where the balls will simply fall through your character like nothing was there.
Acknowledgements
TRX_Trixter for TRX Futanari Addon, EvilReflex for Futanari CBBE SSE, Azazellz for Horse Penis Redux LE, pema123 for SMP config
28422 downloads
Updated
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PAH Slavers Keep
By Grumpy_OM
Basically a PAH compatible player home, that I have been fiddling around with for years. Originally, this was going to be its own fully fleshed out mod with a slavery system and everything, but it turns out I can't script for shit, so I decided to at least release the keep itself, for now anyway. I do intend to keep working on the rest and maybe I'll even get it finished before Skyrim turns 20. Look for Setr, the former owner's, body outside of Riverwood for the key. The Keep includes cell for up to 10 detainees, two follower beds, a full set of crafting stations, trophy cases, mannequins, and custom bookcase. There's even a small gift in the bedroom. The spell in the spell book on the table doesn't do anything right now, so you can ignore it. Zaz 8 or 8+ is required, but other than that it should be compatible with anything tha doesn't change the area around North Skybound Watch.
2272 downloads
Updated
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TBD SE - "Hentai style" Futanari
By slash197
Info
Big dick with sliders for the exaggerated foreskin of a hentai character, fitted to Touched By Dibella. Has full support for separate textures for Argonians and Khajiit, as well as support for mods that separate the body textures for each human/elf race.
Base size is large, but it scales down fine, as shown in the last screenshot. Base foreskin covers much of the glans, with a slider to pull the foreskin back to fully expose the glans, and a slider to pull the foreskin far far forward (like the super loose foreskins that get filled up like cum balloons in hentai). Small additional slider to remove the glans clipping through the loose foreskin.
This is setup to use a blend of pema123's "separate balls collisions objects" (not as easy to see in screenshots, but you should be able to see how the balls are shifted separately when colliding with the body and hands) and donnerwetter's SMP physics configs. This is set as a separate xml to avoid conflicts with existing setups. SMP can be disabled by turning on the "SMP Collision Objects Removal" zap slider in BodySlide. There are additional downloads for these physics files (erect, semi-erect, flaccid, and non-SMP penis) and for a seamless texture resource.
The seamless texture resource has the same usage instructions as the original.
Install
Activate in mod manager of choice or manually extract to Data folder.
Build meshes in BodySlide, "outfits" named the same as this file. Filter the Bodyslide list with "hentai".
Place textures for each race into their corresponding subfolders in 'Textures\Futanari Hentai'. If not using mods to separate human/elf textures, copy your patched textures into each of those folders.
Extract choice of physics file into 'SKSE\Plugins\hdtSkinnedMeshConfigs'
Credits
Touched by Dibella: Themilkdrinker
Schlongs of Skyrim: VectorPlexus, Smurf, b3lisario
Original penis mesh and textures: GareanWrld
3743 downloads
- sos
- schlongs of skyrim
- (and 4 more)
Submitted
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sos se ERF Futanari CBBE SSE Uncut for 3BA Vaginaless v2
By donnerwetter
An edit of TRX_Trixter's Uncut version of EvilReflex's Futanari CBBE SSE specifically made to fit Vaginaless 3BA v2. It is essentially a Vaginaless 3BA v2 version of my previous mod.
NOTE: Requires original. Every variant is SMP-enabled dy befault. To disable SMP, do not install the physics config file and use the "SMP Collisions Object Off" zap slider in BodySlide.
There are several files available. Here is a rundown of each:
ERF Futanari CBBE SSE Uncut for 3BA Vaginaless v2.1 Default
Just the basic schlong addon edited to fit Vaginaless 3BA. Comes with SMP support, but otherwise nothing fancy.
ERF Futanari CBBE SSE Uncut for 3BA Vaginaless v2.1
The glans has been separated into its own mesh with tweaked specular values, giving it a glistening wet look. SMP-enabled.
ERF Futanari CBBE SSE Uncut for 3BA Vaginaless v2.1 DW Pubes
A version with the aforementioned wet glans edit and my 17(+17) pube styles and ball hair, selectable as BodySlide zaps. Separated into three different projects due to size. See screenshots section for previews of each style. SMP-enabled.
ERF Futanari CBBE SSE Uncut for 3BA Vaginaless v2.1 TRX Pubes
A version with the wet glans and the four TRX Futanari Addon pubic hair by TRX_Trixter, selectable as BodySlide zaps. Note: The meshes for these styles do not show up in BodySlide. SMP-enabled.
Note: Unfortunately, all of the above are simple BodySlide projects that output meshes that replace the schlong in the original Futanari CBBE SSE Addon. If you wish to turn these into separate addons, I recommend you see this tutorial for instructions:
dw's Schlong Physics Selector FOMOD
A FOMOD by tznvlw that allows you to select from 4 different SMP configuration files that enable physics and collisions on the scrotum, and optionally the shaft. With the new collision shapes introduced in 2.1, there now are semi-accurate collisions with your characters thighs. They are not perfect, however, and there are several "blind spots" where the balls will simply fall through your character like nothing was there.
Acknowledgements
EvilReflex for ERF Futanari CBBE SSE, TRX_Trixter for the Uncut version, pema123 for SMP config
23669 downloads
- schlongs of skyrim
- schlong
- (and 7 more)
Updated
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SexLab Gape Morph SE
By Guest
This mod adds anal gape morphs to female characters (PC or NPC) in a receiving position during SexLab anal intercourse. The gape size increases linearly with the duration of anal sex. The gape goes away some period of time after sex ends. If she starts anal again before she fully recovers, the current gape progress will be factored in. The timing and morphs can be tweaked with an MCM menu.
There is an optional wear-over-time mechanic. Wear makes gapes grow quicker during sex and is configurably affected by (1) Male Anal Proficiency, (2) Female Anal Proficiency, (3) Massive Schlongs from creatures like trolls and werewolves, (4) Male Arousal (optional integration with SexLabAroused), (5) Male Weight, (6) Female Weight, (7) Female Ass Size (optional integration with IndecentBitchesOfSkyrim--not yet released), (8) SexLab Stage.
Please note before downloading:
This mod is meant to provide very simple functionality for gapes without any extra requirements or clutter. If you're looking for a more comprehensive wear and tear mod that still has gapes, check out Simple Wear & Tear. You must select the body you have in the MCM before gapes will work. There is built-in support for the CBBE 3BA and BHUNP bodies. If you have another body or want to morph other sliders, you can choose the "Other / Custom" body type and specify the sliders to morph. The "Build Morphs" checkbox has to have been ticked when you built your body in BodySlide in order for this to work.
Requirements:
Skyrim SE (I'm using V1.5.97) SexLab (I'm using V1.63) NiOverride or another mod that includes it like RaceMenu. NiOverride is the mod that makes morphs work. SkyUI (I'm using V5.1 SE). Needed for the MCM menu.
For mod authors:
18256 downloads
Updated
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TBD SE - [TRX] Futanari addon
By slash197
Info:
TRX Futanari Addon, converted to (imperfectly) fit the Touched By Dibella body.
Combined all of the pubic hairs into one BodySlide file, with individual zaps. Second image is the pubic hairs in order.
Attached a TBD version of the TRX seamless texture .blend file, to assist in making more seamless textures. All screenshots except the first two were taken using this resource.
Install:
Activate in mod manager of choice or manually extract to Data folder.
Build meshes in BodySlide, "outfit" named the same as this file.
Credits:
TRX Futanari Addon: TRX_Trixter
Touched By Dibella: Themilkdrinker
Original Nyl2Balls slider: JohnyBungalow1
TBD-TRX_seamless_sample.blend
5800 downloads
- tbd
- touched by dibella
- (and 3 more)
Updated
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BananasManiac's - 2B Idle Chatter
This mod adds voiced kinky idle dialogue to your 2B follower.
Supports either
Sswaye's 2B Follower mod VNDKTR's 2B Follower mod
Details
Around 180 lines of idle chatter have been added that represents 2B as a submissive pleasure android that performs best when covered in cum.
BM_2BIC_Hi_BM_2BIC_HighPri_00000842_1.wav BM_2BIC_Hi_BM_2BIC_HighPri_0000089D_1.wav
The dialogue triggers based on the following criteria:
Arousal Low (>= 25) 17 lines Mid (>= 50) 28 lines High (>= 75) 19 lines Clothing Being naked 1 line Seeing player naked 1 line Wearing armor with EroticArmor keyword 1 line Cum Covered 14 lines Location Inn 12 lines Store 3 lines Town 17 lines Cum Filled requires Fill Her Up 25 lines No criteria 42 lines
Dialogue Chance
Installation
Steps:
Install hard requirements Sexlab Sexlab Aroused 2B Follower mod (choose one) Sswaye's 2B Follower mod VNDKTR's 2B Follower mod Install soft requirements Fill Her Up Baka Edition Install mod via mod manager (choose correct mod depending on your 2B follower) Select Fill Her Up only if you have it installed
Voice model was randomly generated in ElevenLabs. No pre-existing voice lines were used. No voice was cloned from any specific VA.
Credit
Major credit goes to Sswaye & VNDKTR for creating their 2B follower mods ♥️
3956 downloads
Updated
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Devious Lore SE
By nomkaz
Devious Lore SE
I did NOT create this mod, I merely converted Code Serpent's mod for Skyrim Special Edition, and shared it according to the permissions they gave me (screenshot in photos). I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly. This mod should be considered a placeholder for when/if the original author decides to upload their own SE conversion.
@krzp created a Voice Pack addon for Devious Lore, HERE!
If you enjoy this mod, go to the Author’s page and give Code Serpent some love!
The following is copied and edited for SE links from the Original Download Page:
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This mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim.
As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things; skin-tight dresses imported from the Summerset Isles, ancient engraved steel jewelry used by the Dragon Cult, extreme restraints of Daedric origin. Depending on how aroused you are, it's possible that you will find yourself locked in these devices! Fear not, as blacksmiths, lockpicking experts, some of your allies, and even some of the guards may be willing to help you out of your predicament. Be warned, the blacksmiths and lockpickers will charge you for their time, the guards may take advantage of you, and your allies may come to enjoy seeing you bound up and helpless.
If you aren't able to find someone to help you, and don't want to risk talking with the guards, you can ask the local innkeeper if they've seen anyone strange recently. There's a chance one of the Lore-Mongers has come to town, and may help you if you complete their quest.
Blacksmiths, Fences, Guards:
If you find yourself in any restraints, you may be able to seek out blacksmiths you've befriended, or fences you've recruited to the Thieves Guild. Blacksmiths will be able to cut off any generic device, for a price. Fences and Lockpicking Experts will be able to un-jam and unlock the devices, but will cost twice as much to hire.
You may also approach any hold guard for help. They may be able to get you out of heavy restraints; like yokes, armbinders, bondage mittens; ankle chains and hobble dresses; gags; and chastity items. Keep in mind that being a guard is a boring job, and they may decide to have some fun with you after unlocking some devices.
If you want to avoid getting locked up in jail. You might also be able to convince guards to have some fun with you. Surrendering to them and pleading with them may result in them simply locking you in some iron chains and letting you go. Keep in mind that most violent crimes won't be able to be blown over that easy.
Jailmasters
In each hold there is now a jail-master, in charge of overseeing the prisoners the guards bring in, usually found in the prisons or barracks of the hold capitol. They are incredibly suspicious, and will refuse to talk to you if you are wearing any restraints, as they will suspect you are an escaped prisoner. If you aren't bound in any way, then you will be able to buy generic iron restraints from them, or sell off any of the more devious items you've collected in your travels. You will also be able to buy restraint keys from them, though at a high cost.
Devious Allies:
The friends and allies you've made in your travels can now help you with the strange items you find. If you find you are too 'distracted' to open those items safely, simply ask your allies for their help, and they'll open them for you. Keep in mind, if both of your minds are wandering and daydreaming, you may both end up bound.
If you've managed to pick up a large assortment of devices and keys, you can give them to your allies for safekeeping. You can then ask your allies to try to unlock devices locked on you. Your allies will likely break the keys and tools you gave them, but there will be no risk of jamming the locks on your devices. If your allies unlock several devices of the same type, ie devices that come from the same strange item, or are sold by the same vendor, they will become more skilled with those devices, and less likely to break keys and tools when removing them.
If your allies are skilled warriors, mages, or thieves, they may be able to remove devices locked on you without keys. Keep in mind, warriors and mages may end up breaking the restraints, and thieves will require several lockpicks to get through most restraints.
If you are in a playful mood, you can also ask your allies to lock devices on you or tie you up. They will use the the devices you gave them, or, if you haven't given them any devices to hold onto, they will use simple rope and tape restraints. You can ask any friend to untie you, but the regular devices will be more difficult to remove. If an ally locks several of the same type of device on you, they will become more skilled with those devices, making it easier for them to unlock those devices later.
Note, that whenever an ally locks, unlocks, ties, or unties you, they will become slightly more dominant towards you. Eventually, they may refuse to unlock or untie you for up to two in-game days, depending on how dominant they are, and will persuade your other allies to wait as well.
Struggle Minigame:
As a replacement for the standard timer-based struggle system, you can now struggle out of your restraints in this new minigame!
If you are bound, you can select lockpicks or standard restraint/chastity/piercing keys in your inventory to start the minigame. Or you can use a hotkey you define in the MCM. You can then select the device you want to struggle with (heavy restraints like armbinders, yokes, and bondage mittens have to be removed first before you can struggle out of anything else), and what you are trying to do with it: unlock it, pick its lock, force it off, cut it off, or repair its lock.
Once you have chosen the restraint, and what you are trying to do with it, you'll start the minigame. Your character will start playing a struggle animation (if one is available) and your stamina will start to drain. What you need to do is press and hold one of the WASD movement keys to keep struggling and slow the rate at which your stamina drains. Holding the correct WASD key will slow the drain on your stamina, and improves your struggle attempts. Holding more than one key at a time, or spamming them, will cause you to run out of stamina more quickly. The key you need to hold changes every few seconds. If you fail to escape or repair the device before your stamina runs out, you'll get a temporary stamina regen debuff, preventing you from trying again until you wait for it to wear off or you drink a potion.
The Devious Devices global difficulty settings, device difficulty settings, and your skill in Smithing, Lockpicking, and Pickpocketing will all determine how long it takes you to struggle out of a device, and you will gain some experience in the relevant skill through attempting this minigame.
The Lore-Mongers:
These six individuals are women researching, collecting, or distributing those same devices you may find. If you find them out of their laboratories or shops, then they are looking for one of those strange containers. If you help them, they will help you out of your predicament. They can also give you gold, useful gear, or keys if you decide you enjoy your situation. Ask the local innkeepers if they've seen any strange people recently, they may point you to one of them.
These women will only start to venture out of their shops and labs once you've become acquainted with their associated devices by finding one of the items they've been looking for, and acquire some restraints from them. After this, they may start to show up in town. After they introduce themselves to you, their homes and shops will be open for business.
Once their homes are unlocked, you will be able to purchase some useful gear from them. If you ask about what items they're searching for, you may bring these items to them at any time for a random reward. Once you've discovered what they're actually searching for, you will be able to purchase a set of the devices from them.
Hjorni the Distracted, the Scholar
Hjorni is searching for information about her ancestors: members of the Dragon Cult. She has found texts discussing rituals involving virgin women, and the ornamental gear used to keep them virgins. She is currently looking for more sets of this ornamental jewelry, and some clues as to how to recreate the rituals. Her last attempt left her locked in the jewelry for months, and has left her...distracted.
The jewelry she's looking for are stored in nordic Ceremonial Urns. They are most often found in Nordic Ruins, but might be found in Giant Camps, Vampire Lairs, or as cargo of shipwrecks. It's possible they may also contain some more practical enchanted jewelry.
She is currently working out of the Nordic Archives outpost, located on the road West of Windhelm. There she also sells a handful of enchanted jewelry she has found in her excursions.
Llathesi R'uer, the Scribe
The Dark Elf, Llathesi R'uer, has spent her life studying the Dwemer. She was certain she could find some technology in their brass ruins to help make life in Morrowind more hospitable. While she was exploring ruins in the Eastern side of Skyrim, she discovered a brass vial of some strange fluid, and some tomes discussing a new use for Dwarven Oil. She has fallen in love with the skin-tight suits she has made from the stuff, and is always looking for fresh vials of the material.
The viscous fluid she is looking for is found in Dwarven Vials, most often found in Dwarven Ruins. Falmer hives and Bandit hideouts might also have a set stored away. It's possible these vials may instead contain some useful potions.
Llathesi works out her labratory in a small Dwarven Ruin on the road running along the Velothi Mountains, South of Windhelm. She still has a decent collection of potions from her alchemical experimentation, and is willing to sell some of them off.
Mistress Elarie, the Seamstress
This Altmer ambassador has taken it upon herself to show the women of Skyrim the refinement of her people. Specifically, the skin-tight dresses and nine-inch heels worn by so many in the Summerset Isles. She claims these items, among others, train a women's posture and poise to the highest degree. She also claims the women of Skyrim, wrapped in naught but fur, are in need of some serious training.
Elarie makes most of the dresses and other devices herself, but also often receives shipments from the Summerset Isles through the East Empire Company. These East Empire Company Crates have a habit of not making it to her shop, and can end up in nearly any hideout in Skyrim. The crates occasionally carry some enchanted clothing from the various magic guilds on the isles.
Mistress Elarie works out of her shop, Aldmeri Imports, on the road between Dragon Bridge and Solitude, and only a short distance away from the Thalmor Embassy. In addition to the tight dresses she herself wears, Elarie also has a large collection of mage robes to sell.
Vigilant Laekette, the Seer
This Vigilant of Stendarr has ended up in an unfortunate predicament. A perverted Dremora has asked his worshipers to create sets of brightly colored buckled gear to completely immobile their victims. His worshipers end up binding their sacrifices in this gear before sending them to their master. Laekette managed to remove a set from one such victim, but was locked up in the same devices herself! No magic she knows has been able to weaken the locks, so she has spent her life since seeking out the remaining sets so that no one ends up in the same situation she's in.
Laekette knows that this perverted gear is sometimes transferred to its victims through a Daedric Charm, a miniature Sigil Stone. The devices are thrown through a portal the charm creates, locking onto whatever poor soul is before it. She aims to collect and disarm these charms before they are put to use. Strangely, some charms may instead spit out staves and soul gems. Vampires, Warlocks, Necromancers, and Forsworn are the most likely to carry one of these charms.
Vigilant Laekette is stationed at her vigil, an old imperial watchtower set on a hill North-East of Whiterun, South-East of the Hall of the Vigilant. Laekette is in charge of hoarding magical items deemed to dangerous for the general public, including staves and soul gems. After introducing yourself to her, she may decide to sell you a few pieces.
Thelia, the Stable Master
This redguard blacksmith girl was sent across the border by her master in Hammerfell. She is to tame and send back servants to her master. Since being renounced from the Empire, Hammerfell has grown more hostile to outsiders. Thelia's master has taken this to his advantage, and has been smuggling in servants of other races across the border, where no one will search for them, and no one in Hammerfell will care about them. The restraints Thelia's master uses are designed to resemble horse harnesses, to further disguise his actions when the devices cross the border.
Thelia makes these restraints herself, and sends them off to other servants of her master, and the occasional deviant noble. However, the couriers she sends are not of fighting stock and are often lost along the way. The Smuggled Packages end up in any number of locations. Some other group has also been shipping similar packages, but they seem to be smuggling enchanted weapons and armor.
The new servants Thelia corrals end up at her farm, Hammer-Worn Stables, along the road between Whiterun and The Reach, South-East of Rorikstead. Thelia master has incredible resources at his disposal, some of which is spent on Thelia's creation. Powerful enchanted armor and weapons are often being made at her stables, and she may part with a few.
Mirtienne the Mix-Blood, the Sorceress
Mirtrienne claims to be an Imperial mage, though her nickname doesn't agree. She has moved slightly North of the Cyrodiil border to set up shop, and now travels the province looking for the work of one of the last members of the Mage's Guild. The binding and animating spells he created are of incredible interest to her, and their results she finds very precious.
The old mage's work lies within Old Grimoires, which can be found in most hideouts, but most often with Vampries and Warlocks. Inside you will find the remnants of one of the mage's binding spells, still waiting to be activated. You may also find grimoire's from other mages, which will still hold useful pages which can be used as scrolls.
The new shop Mirtrienne has set up is called Mix-Blood Magics, and is within eyesight of the gate to Cyrodiil. There, she has brought an extensive collection of books and scrolls, and works diligently to make copies to sell.
The Skeleton Key:
One final way to get yourself out of any device. If you manage to find and secure the legendary Skeleton Key, you will be able to remove any device at any time. Simply examine it, and it's power will unlock you.
Credits:
Kimy, creator of Cursed Loot, which was my inspiration for this mod.
The Devious Devices Dev Team, who made this game much more interesting
806040 downloads
Updated
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SexLab Romance SE
By nomkaz
SexLab Romance SE
SexLab Romance SE Dialogue Revision Is an add-on that revises the dialogue in clearer English
I did NOT create this mod. I simply converted Spaceman's LE Upload for Skyrim Special Edition in accordance with the permissions he left on that page.
The following copied from the original upload page:
------------------------------------------------------------------------
About This File
SexLab Romance is a new mod for use with the SexLab framework that allows the player to initiate sex via dialogue rather than spells.
Romance is not just another "want sex, get sex" type mod, instead the mod works with a huge range of factors to determine your likelihood of success for a given NPC. Not all NPC's are the same, indeed if you are starting a new game you may well find that more often than not your attempts at romance are doomed to fail, win over an NPC enough times and they may even be willing to follow you though (Obviously if you romance an important NPC enough and recruit them as a follower then you run the risk of breaking quests, use at your own risk!).
Because you are romancing NPC's rather than just demanding sex, romance attempts can help increase your speechcraft skill. NPC's within the game are not robots though, you can't just proposition them for sex constantly, after you do proposition an NPC that NPC will be 'off limits' for a short while.
If you are shy then you can lead your romantic target to somewhere a little quieter, you can even pick up another friend on the way for some threesome action if you want.
If you do find it too hard to romance anyone (or too easy for that matter) then there is an MCM menu for the mod where you can adjust the difficulty, turn off sexual preferences and any racial adjustments to help boost your sex life in Skyrim.
Change Log
18/08/2014:
Changed tags for Lesbian and Threeway sex to ensure more scenes are used
11/05/2014:
Added a toggle into MCM so that Romance uses SexLab's Sexuality for NPC's rather than it's own. This should help keep integrity with other sex mods. By default this is set to True.
Removed Romance Fix.
10/05/2014:
Added Romance Fix download. DO NOT USE UNLESS INSTRUCTED TO
27/04/2014:
Added functions to initiate boobjobs, handjobs, footjobs and also FF specific sex
Added toggles into MCM to control what NPC sex the dialogue displays for.
14/04/2014:
Made slight change to hopefully make the mod useful with more characters. Basically changed the IsPlayerRace check to haskeyword=actortypenpc
Also merged source code for scripts into the one download.
26/12/2013:
Source Code made available for anyone to use/modify
12/05/2013:
Fixed potential bug that could affect spouses
Fixed that ability to talk to none playable races
Added checkbox in menu to turn off cooldown if romance attempt was successful
Moved files to Lovers Lab
Corrected some minor dialogue errors
Additional Info
Factors that affect your chances of success
While I don't intend to list everything that has an impact on your chance of success or failure, I will list some of the main ones:
Speechcraft Skill
Your Level
Race
Quests Completed
NPC's Social Standing
NPC's Sexual Orientation
NPC's Relationship With You
In addition, NPC's are dynamic between games, so you may find that in one game a particular NPC is easy, yet in another they are incredibly hard to win over.
Future Plans
Note: Development of this version of SexLab Romance has ceased, after being away for so long and seeing the advancements in SexLab, including some excellent new mods, a complete redesign of this mod is in order, possibly with a complete rewrite from the ground up. Because of this I have uploaded the source code for the scripts so that anyone who wishes to make changes or use anything within this mod for there own purposes is free to do so while I look at the possibility of creating a whole new RPG based romance mod.
Future versions of this mod will include the following:
NPC's approaching and propositioning you for sex
An option to offer money or gifts for sex / Intimidate for sex (leading to rape if you let it) if an NPC turns you down, offering money for sex could cause offence however, and if an intimidation attempt leads all the way to rape you will definitely not be popular!!!!
Possible integration with this blushing mod assuming there are no complications
Options to romance your target in advance of propositioning them for sex, in an attempt to soften them up.
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
243470 downloads
Updated
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TBD/3BA PubicHair SOS Bodyslide, SOS Female Pubic Hairs colored for NPCs
By Gameplayer
Bodyslide Files for Touched By Dibella and 3BA for colorable 3D pubic hair in 11 styles for SOS.
This version Works, others dont BTW not even original file works as well sorry (05/04/2022)
Description of the file in detail.
Your best bet on the internet for 3D Pubic hair right here and no where else, I know, I know its technically a Bodyslide, technically a Fixes mod...But the original mod wont fully function properly without the fixes contained withen these mesh files, and you get sooo many pubic hairs with color options to boot...So what are you waiting for there slayer?
11 pubic hairs for female characters and npc's that have color options inside SOS MCM menu.
Pubic Hairs are destributed by SOS randomly to all females in the game and the hair color defaults to the hair color of said female unless said female has the unlikely instance that no hair color was assigned in their respective ESP/ESM file. Too be very clear, I mean that the "Pubic Hair Color" will match the "Hair on the Head" color.
You can use SOS menu in MCM, to assign a specific pubic hair for your Player Character female or NPC female, along with 1 of 24 preselect colors or even assign a numerical value for an exact color option. There are also shaved option, which is also a random chance for NPC's to be assigned, this chance can be edited in game through MCM by race just as any other pubic hair or schlong.
The Bodyslide files are intended for Touched by Dibella Bodies in CBPC or SMP physics formats basically the only two available physics formats of TBD at this time.
The 3BA Bodyslide is for 3BA body users, a CBBE SMP type body please be sure you download the correct file for your needs as you only can use 1 file!
FIXED up the original file by doing the following,
Remove ShaderFlags1, "decal" and "dynamicDecals" those flags told the game to render these 3D meshes as flat decals on female bodies.
The result is that now these pubic hairs are treated as 3D objects that will appear above any tattoos, suntans, or body paints the player may apply through mods such as racemenu.
Side result, as of this finding this may be the only working meshes that have a result as the original author had intended no joke.
Uploaded,
3BA version from the original mod page is now here in the downloads section with the ShaderFlags1 flags "decal" and "dynamicDecals" removed, this should fix this bodyslide up for 3BA users, I am not able to support it beyond that as I currently do not have proper 3BA bodyslide installed on my system, however I know for fact that those flags resulted in a lot of error reports on the main page and this change will correct those issues. Have fun 3BA users.
Installation,
Original Mod is required, version: SOS NPC Female Pubics v 2.0.4
Install original mod, https://www.loverslab.com/files/file/10318-sos-female-pubic-hairs-colored-for-npcs/
Install SOS SE, https://www.loverslab.com/files/file/5355-schlongs-of-skyrim-se/
Install these bodyslide files,
Open Bodyslide,
Find group 03TBD PubicHair
Select BuildMorphs,
Export Meshes
Give 5 Star Rating and Review
Thumbs up work,
Make funny comments about carpet cleaning in comments section, (trust me if you dont the file wont work)
Play game
Share photo's of your carpet munchers in comments section!
FAQ,,
Original file links, REQUIRED DOWNLOAD AND INSTALL FIRST
Suggested Mod,
Are you tired of labeling every single KS SMP Wig as Sexlab no strip in Sexlab everytime!? How about a mod that fixes that right up for ya!
Compliments and works well with,
Want the player character Pubic Hair to grow? This mod link is a real gem.
https://www.nexusmods.com/skyrimspecialedition/mods/95645
DES: Female Dragonborn has to manage her pubic hair growth otherwise it becomes a messy wild bush.
3D SOS Pubic Hair for Females and Males,
https://www.nexusmods.com/skyrimspecialedition/mods/63882
Des: Male pubic hair, FUTA pubic hair, female pubic hair.
46189 downloads
- sos se
- pubic hair
- (and 6 more)
Updated
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[Jmel']DR_swim
By Jmel-san
This it port from mobile game for Skyrim SE.
?3ba, smp hair ?U can change hair color in RM ?swimsuit , shoes, hair
I really love outfits from that games and planning to make more of them in future. ?
If u are interesting on my works - i have twi ?
Twitter
Pls enjoy and have good screens!
The outfit gotten via additemmenu or QUI
Requirements
-Bodyslide and Outfit Studio
-CBBE 3BA
-CBBE
-CBPC
-HDT-SMP
Installation
-Use a Mod Manager like MO2.
-Use Bodyslide and make sure to build
316 downloads
Updated
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Poppy as Aja and Kaida
By Tlam99
This will replace the appearance of Aja and Kaida.
It uses triptherift's Poppy as replacer and your default body, skin.
Special thanks to triptherift for granting me the permission to use his mod as replacer.
https://www.nexusmods.com/skyrimspecialedition/mods/95956
This face fits quite well for the 2 faeries.
Credits to the xedit team fot the wonderful tool.
Special thanks to the xedit team for the wonderful tool..
https://www.nexusmods.com/skyrimspecialedition/mods/164
72 downloads
Submitted
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Nether's Satyresses
By Netherworks
Nether's Satyresses
REQUIRES:
SKSE
https://skse.silverlock.org/
CBBE, 3BA or BHUNP body for females in your game.
- CBBE by Ousnius (included in Bodyslide): https://www.nexusmods.com/skyrimspecialedition/mods/201
- BHUNP by Baka: https://www.nexusmods.com/skyrimspecialedition/mods/31126
High Poly Head by KouLeifoh
https://vectorplexis.com/files/file/283-high-poly-head
XP32 Maximum Skeleton Extended
https://www.nexusmods.com/skyrimspecialedition/mods/1988
Bodyslide if you use a custom variation of your installed body
https://www.nexusmods.com/skyrimspecialedition/mods/201
A Multi-Follower Mod is recommended, such as NFF, AFT, EFF, etc.
The mod supports the following bodies, based on what you have installed for base females in your game:
- CBBE
- CBBE with Physics
- 3BA
- BHUNP
- Body and head textures are provided.
- Bodyslide files are provided for tail and hooves. There are base meshes provided for default 3ba, CBBE and BHUNP. You MUST run Bodyslide if you have your own custom one in order to match your installed body shape. If things do not fit properly you did not run bodyslide.
- An option is provided for CBPC to allow the tail to have physics motion.
- An option is provided to use human feet instead of hooves. Esl-flagged esp.
- An option is provided to support playing as a (female) Satyress. Esl-flagged esp. Requires RaceCompatibility.
- Since you can generate new npcs with this mod, High-Poly Head is not included and must be downloaded from https://vectorplexis.com/files/file/283-high-poly-head
INSTALLATION:
- FOMOD Installer is provided.
- You selected which body type you use primarily for females.
- You can choose from Hooves or (human) Feet, and whether or not you want Player support (only required if you are playing one - not required for core mod or making followers).
- Tail option can be wiggly or not wiggly. Wiggly requires CBPC.
- Pick your Follower Framework: NFF, AFT, Vanilla/EFF.
- Reminder to run Bodyslide if you need to.
MOD FEATURES:
- 5 Followers with special abilities. Each follower has a different theme. Each is capable and stightly stronger than normal followers, being daedra protectors. Each is furred with horns, hooves and tails. Supports UNP and CBBE based bodies.
- 5 new, custom digitally-created voices, one for each follower.
- Quest content that involves bringing each across from menhirs scattered across Skyrim and then finding them a home.
- Extra encounters via Forsworn that persue you and hostile creatures that can come from Hircine's realm.
- Racemenu support for creating your own Satyress followers or playing as a Satyress.
-- Automatically will use hair such as KS Hairdos or Apachii if you have one or the other installed.
-- You can create standard poly or high-poly heads.
-- Includes 11 brows + 11 darkly colored brows + 1 no brows.
-- Includes 16 eye colors with custom textures.
-- Includes 24 different types of horns + no horns.
- Support for integrating new followers into the menhir system that fits into the rest of the mod.
PERMISSIONS:
- You are allowed to create followers requiring this mod as a master. Additionally, there are instructions included to help you along (given that you have basic follower creation knowledge) and to show you how to integrate them into the mod to keep the same theme with the menhirs, the portals from which the Satyresses appear.
- You are allowed to create any mod that expands on them or adds new features, as long as requires this mod as part of the master files list.
- You are allowed to use the custom voices provided in your own mod work or to add features to this mod. You can remix, splice, AI-enhance or emulate these voices as needed.
- I'd glad to provide a courtesy link to any Satyress-based mod you create if you let me know about it.
HOW TO START:
- After installing the mod, kill a Forsworn and a quest to acquire them will be set into motion.
QUESTS:
Here is a walkthrough on the quests to help you along.
The theme of the mod presents the Satyresses as humanoid Daedra that serve the prince Hircine. They can be called forth into Mundis as servants to anyone who possesses the Huntman's Stone, a relic of Hircine. A faction of Forsworn have discovered the location of the Stone and seek to acquire it to use it as tool, along with the Satyresses, to help them gain the upper hand in the Reach.
The "just so happens" to intercept a Forsworn carrying instructions on where to find the Stone and it further emphasizes that a briar heart is required at each menhir location, in order to help it weaken the veil between Tamriel and the Hunting Grounds, Hircine's plane. NOTE: If the note lands inside of an object, through the magic of Skyrim's engine, you can enter the console and type: "setstage nwsSatyrGemQuest 5" to re-orientate the quest and read the note in your inventory.
After acquiring the stone, the player must travel to 5 menhir locations across Tamriel, in order to bring across a Satyress at each one.
As the player travels to the menhirs, groups of Forsworn are in pursuit and may be encountered along the way. This is also a source of addition briar hearts, as each has a boss Briarheart leader.
Once you acquire all the Satyresses, you need to have at least one as a follower. A Satyress will, within a few minutes, tell you that they need a place away from the cities that they can call home. This will start a "kind of the mountain" type quest where you have to defeat the Forsworn and reach the top.
There are a lot of them, and though the quest has been adjusted, it is intended to be challenging. You may wish to take 3-5 followers with you to complete the quest.
Once the area is retaken, it is considered a player home and the Satyresses will default to living there. There is a large pool area that they can strip at and plenty of bedrolls and other amenities.
After you have completed the two main quests for the Satyresses, any follower add-ons designed for them that are intended to be "integrated in" will start a quest called From the Wilds that allows you to acquire additional Satyresses at one or more menhirs. You do not need a briar heart to bring them through, being touched by the Huntsman's Stone is enough.
VIDEO WALKTHROUGH:
PORTAL BREACHES:
Any time you activate one of the mehnirs and thin the veil between Mundis and the Hunting Grounds, there is a chance that curious and hostile denizens of Hircine's realm will wander through. This can happen during the main quest when you open the portal for the first time or if opening them due to integration of new Satyress followers.
Currently, the possible types of breaches are: Spriggans plus a Matron, a mix of Wolves and Werewolves, a band of Skimpy Savages, a pack of Giant Bristlebacks or Frost Sabrecat and their Giant Handler.
NOTES:
- In the base version, followers cannot use footwear, as they have hooves. The skeleton was tweaked to raise them to accomodate for hoof displacement. If you try to put footwear on them, they will be floating above the ground. There is an option in the installer for esp-flagged esps (one for npcs, one for the player) if you'd rather them have normal feet. You can't have both - it's one or the other.
- Heavy and Light armor versions of the hooves can be created at the forge and tempered. This will allow you to take advantage of certain perk benefits but they don't look any different from normal hooves.
- Effort has gone into reducing seams between the body and head but it's not 100% perfect.
- Head textures use Nuska's textures as a base but have been heavily redesigned. Body textures have been upscaled to 4k, head textures are 2k.
- Some horn variations were built by me using existing parts.
The readme details all the gals: Nyssa, Paunia, Rhiana, Syrelia and Tali.
ESL-Flagged Expansions are in the works (titles subject to change):
Satyresses - Frolic, a sex and dancing mod.
Satyresses - Darkness, adds 3 new Satyress followers, each darkly themed.
Satyresses - Mythos, adds 3 new Satyress followers, each with a mythological or nature theme.
Satyresses - The Hunt, adds additional quest content.
2252 downloads
Updated
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Beastess Lore
By nomkaz
I did NOT create this mod, I merely converted Delzaron's Beastess Lore mod for Skyrim Special Edition, and shared it according to the open permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly. This mod should be considered a placeholder for when/if the original author decides to take control of it.
If you enjoy this mod, go to the Author’s page and give @Delzaron some love!
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
The following is copied and edited for SE links from the Original Download Page:
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BEASTESS LORE (commission mod)
A small quest mod about beastesses.
Chosen after an hunt to be Hircine plaything for one of his wild hunts, meet the Hagraven Mordra, and learn the secretq of the Beastesses/
- A quest line
- two side quests : the troll prince, and the spriggan secrets
- two radiant quests : hunt the beast, and jarl show.
Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
Permissions :
You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.
3152 downloads
Submitted
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Interactive BDSM SE
By nomkaz
Interactive BDSM SE
I did NOT create this mod. That honor belongs to the Talented Musje
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give Musje some love, and check out their other mods!
The following copied from the original LE page:
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Interactive Torture (BDSM)
There are a lot of wonderful bondage devices available in ZAP, but don't you wish you could do a bit more with them? This mod offers some interactive BDSM fun around these devices.
What this mod does is create a BDSM session whenever a ZAP 8 furniture is used, whether scripted, through sandboxing, or ordered by the player:
If you sit in a BDSM device, a nearby NPC will lock you in it and start playing with you. If an NPC sits in a device and another NPC is nearby, the other NPC will start torturing the one in the device If you order a follower into a device while standing nearby, they are locked in and you get to play with them yourself through dialogue.
Play can range from sensual, sexual, teasing to painful. The current version only has one set of animations: kissing. More to be added soon!
There is an MCM menu to give you some control over which NPCs take part as victims or torturers, how long the player will be kept in the furniture, etc.
The mod is already compatible with PAHE SE and HSH (SE version in download files). In HSH there is an option to let ITF handle the torture if a torture device is involved (in play or during training)
Limitations:
Works only with furniture provided in ZAP 8... but modders can register their own furniture as BDSM equipment. Not all furniture in ZAP 8 is suitable for the included BDSM animations; in this case the torturer will resort to a default beating animation. There are a lot of ways a victim can be bound: standing, sitting, upside down, hanging, etc, and matching BDSM animations have to be made for each. This means that in some cases there is no appropriate animation (yet) The animations are not paired, i.e. the victim's action isn't matched to the torturer's, and things won't be perfectly lined up. This may change in the future as soon as I find out how to properly override the furniture animations. The animations still need a bit of polish! My first priority was to create basic versions of each animation, since there are quite a few of them If a furniture provides its own activator (like the wheels on the garotte or rack), the animations won;t be used and the torturer uses the activator instead. The mod only detects a limited amount of BDSM devices in any location (currently up to 25). If you have more (like in the zap test cell), only some of them will start a BDSM session if an NPC sits in them. This does not affect sessions where the player sits in the device.
This is in beta! It has been tested on a limited nr of configuration and there may still be issues with performance, script lag etc. Let me know!
Modders, you can:
Register your own furniture to be used by this mod * If your mod uses ZAP furniture, you can set the parameters for that furniture: who uses it, for how long, etc. * For example in a location where the player is to be tortured as part of a quest, you can specify that devices are to be ignored by sandboxing NPCs. Your mod can provide its own flow for custom BDSM sessions. For example: an NPC lowers a cage with the player in it into a well, and brings it back up just before the player drowns. The player is then dunked again or let go, depending on choices made in a dialogue. Or the torturer could taunt the player, question him as part of a quest, etc. Your mod can also initiate a BSDM session through scripting: specify victim, device, (optionally) torturer and (optionally) activator to be used. The role of the activator is to position the torturer, and have them do something (whip, play an animation, say something) every few seconds during the session. If you don't supply an activator, the mod will place the default one. If you don't supply a torturer, the mod will recruit a nearby eligible NPC.
*) Can be done without creating a hard dependency on this mod.
Troubleshooting
If you sit in a furniture and you are not locked in (controls remain enabled): check that the option to lock player into furniture is enabled. Also check that you are not wearing any ZaZ items.
If you are bound in a furniture with disabled controls, you can still hit Num Pad 3 to enable free camera and use the arrow keys to move the camera around
Installation
Install the file to your Data folder, or use a mod manager
Then run FNIS
Prerequisites
Zaz Animation pack SE 8.0 FNIS SE SKSE64
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
60203 downloads
Updated
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Stress And Trauma SE
By nomkaz
Stress And Trauma SE
I did NOT create this mod. That honor belongs to the Talented Guffel
I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
The following copied from the original LE page:
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Stress and Trauma
Overview:
This is a lightweight mod that simulates Stress through combat and Trauma by violation through non-intrusive visual effects only, no status effects are used.
Description:
All options, that can be changed and/or turned off are marked with an "(MCM)".
SAT uses a simplistic approach to simulate Stress and Trauma. The aim is to alter only the feel of the game, not the gameplay itself. Therefore only visual effects are used, no "hidden" status effects, buffs or de-buffs. The effects are subtle and easy to ignore for some time, but still aim to make the game feel diffrent.
SAT introduces two new values into the game, Stress and Trauma, ranging from 0 to 100. While these values rise the mod applies increasing visual effects at values of 10 (MCM), 33 and 66. The lower threshold can be adjusted in the MCM and serves as a "grace period", so the values don't have to sink down to zero until the effects to stop.
Trauma:
The Trauma effect adds a recurring, pulsating, circular blur to give a feel of flashback and anxiety. Trauma points are gained by being violated (i.e. the player is the victim of an aggressive animation). The gain values differ depending on the animation (anal, oral, vaginal, beastiality) and can be adjusted individually. There is also the option to set Trauma gain for consentual animations, too.
Once the lower threshold is exceeded, Arousal will be blocked (MCM), because the character is taumatised.
Trauma can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Apart from that, Trauma sinks over time by a daily rate (MCM). For that the player can't have sex or can't be violated (MCM) for a number of days (MCM), before the Trauma value starts to fall.
Example: By default, you can't have sex for 2 days for Trauma to start sinking, after 3 days of no sex the reduction will be 20 (default daily rate), after 4 days of no sex the reduction will be 40 and so on.
Stress:
Stress adds an increasing tunnel vision and, at high values, short flashes of double-vision. Stress is gained in two ways:
1. Time spent in combat. Every 10 in-game minutes of combat generate 1 point of Stress times a multiplier (MCM).
2. Damage taken. Every 10% of health lost generate 1 point of Stress times a multiplier (MCM).
Stress can be reduced by drinking alcohol or Skooma/ Sleeping Tree Sap (MCM). Stress, too, sinks over time by a daily rate (MCM). The Stress reduction starts directly after leaving combat, without any waiting time.
Stress is also reduced when having sex (MCM). Not when being violated, being the violator is okay.
Arousal:
At Arousal values of 50 and 70 surreal, colorful effects appear in irregular intervals (MCM). Also Arousal is linked to the Stress value and rises, but doesn't sink, with it (MCM). This show the effect of the adrenalin that has build up over a long fight. The linking can also be enabled for up to 4 follower (MCM).
Violation:
When the player is violated a light blur flashes up every 0.5 seconds for the time of the animation (MCM) to underline the horror of the act.
Requirements:
Sexlab Framework SE Sexlab Aroused Redux SE
Personal Note:
You can't imagine how much I cursed making this mod... My original plan was to used a purple filter for arousal, strong desaturation for Trauma and bright red flashed in violations. But than I had to learn the hard way, that ENB says no to Imagespace Modifiers (the name of the filter in CK)... No colors, no saturation changes... The only thing that did work were diffrent kinds of blurs. At first I was so disapointed that I wanted to drop the mod, but since it was basically finished I decided to not give up and changed all visuals to use blurs. And I'm rather pleased with the outcome
ChangeLog:
07/11/2018 Initial Upload
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
6975 downloads
Updated
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Fall of The Dragonborn SSE
By nomkaz
Fall of The Dragonborn SSE
I did NOT create this mod, I simply converted SkyLover37's Wonderful for Skyrim Special Edition.
Description copied from SkyLover37's original upload page:
Fall of the Dragonborn
What this mod adds(Right now) - Details in mechanics
Humiliation System - Character will feel humiliation based on events sent to the mod.
Exhibitionism system - character will slowly progress to like being naked.
Armor skimpiness system(ASS) - Allows you to set your armors skimpiness, also allows automatic armor resize based on player settings that is based on character breast, belly, ass size.(SLIF)
Upgrading from 0.6 to 0.7
Just overwrite. New game shouldn't be required.
Requierments
PapyrusUtil SE
FNIS SE
SexlabFramework SE
Sexlab Aroused Redux SE
Sexlab Sexual Fame SE
UiExtensions SE
and all their requirements.
Soft Requirements
S_L_U_T_S (No SE Conversion YET)- Character will not enter break animations while in SLUTS gear
Devious Training SE - Reduces humiliation gain from DD items the higher trained you are in DD items
SXP (No SE Conversion YET) - Explanation in mechanics
Devious Mind Break (No SE Conversion YET)- Explanation in mechanics
Separate Orgasm SE - Explanation in mechanics
Skooma Whore SE - Explanation in mechanics
SlaveTats SE - Required for Dibellan Defender
Dibellan Defender (No SE Conversion YET)- Will be helpful for naked gameplay.
Realistic Needs and Diseases SE - For intoxication
Milk Mod Economy SE - Break Event
Simple Slavery Plus SE - Break Event
Known issues.
1. Once in game, you will need to remove and re-equip your clothes to get SLSF to register you as wearing clothing.
2. If your not running devious devices, SLSF may register you as naked while wearing most hats, to fix this open the SLSf menu and add your hat to the excluded list. Or toggle the 'Fix SLSF' toggle in the gernal tab of the MCM to on, and it will do it automatically.
3. The 'events' tab of the MCM has a lowercase E. It is a capital in the script. the mcm appears to just be being a dick ATM.
Mechanics(including not implemented yet).
SLSF = Sexlab Sexual Fame
Exhibitionism Decay - First iteration:
If toggle on, if player goes long enough without gaining exhibitionism XP, the players exhibitionism level/xp will begin to decay. If the player will lose 1 exhibitionism level per day equal to their level so a level 1 exhibitionist will go down 1 level after 1 day and a level 35 exhibitionist will go down after 35 days. the xp required for the next level does not go down with the level.
The exhibitionist levels are:
Beginner Exhibitionist -partial
Only stages are implemented, buffs are not.
Exhibitionist Stage 1 - Pure - In skyrim, being properly dressed is the difference between life and death.
Exhibitionist Stage 2 - Denial - How is it possible I survived this long after losing my clothing so often?
Natural Exhibitionist
Only stages are implemented, buffs are not.
Exhibitionist Stage 3 - Broken in - I've come to accept being naked sometimes is part of my journey.
Exhibitionist Stage 4 - Experimenting - I prefer to wear less clothing than the average person... if any at all.
Exhibitionist Stage 5 - Exhibitionist - I hate wearing anything now, I wave to everyone as I let my breasts bounce in the open, and laugh as the men try to hide their erections. It's great feeling wanted.
Current Events
-NPC LoS
If a NPC sees you it will create a unique humiliating event.
-Area fame humiliation.
feel humiliation when entering a place with bad fame about you.
-Break events
When the character breaks, a random event will selected to happen to the character. If any event interrupts anything, please let me know.
Armor Skimpiness System - ASS
If you toggle the ASS on in the MCM, when you equip a piece of armor it will ask you to mark it as Well fitted, tight, suggestive, revealing, arousing, micro armor, or nipple tassels. If you have the inflation framework mod, as your characters body grows armor will get tighter and eventually you wont be able to wear it, forcing you to go to skimpier armor. All of this is configurable in the MCM. Nipple tassels are exempt from being effected by body growth.
It compares your current body size difference against the skimpiest armor first. So it checks your body difference in this order: Arousing, Revealing, tight, Well fitted. So even if your 'Well fitted' tier up setting is set to not go up a tier till body difference of, say, 5. If your arousing armor tier up is still at 2 it will still assume your past the threshold. Also, the max armor size is per armor type, not universal.
Mod Integrations
SXP
Character will lose XP if they encounter a break.
MCM option to increase humiliation gain the more XP you have on hand.
Devious Mindbreak
Character will gain XP if they have a pleasure break, and will lose XP if they have a frustration break
Separate Orgasm
Chracter gains XP per orgasm of non-aggresive
All XP gains/losses are not fixed, they are a percentage of your total XP. so the mroe XP you have the more you can gain, and the more you can lose.
Misc
Dragon Souls
Dragon souls increase players purity.
How to make SLSF recognize all DD devices:
Use the FixSLSF setting in the general tab of the MCM
-OR-
This requires you to know how to compile pscs.
Disclaimer: This is what I did to fix it, and it works for me. If it doesn't work for you. not my fault, promise.
Open "SLSF_Monitor.psc".
on line 284, add "|| PlayerRef.WornHasKeyword(Config.DDHeadDevice[2]" at the end.
On line 299, remove the ';'
Compile
thanks
SkyLover37 for creating this wonderful mod and giving me permission to share this conversion with you
To Ashal for Sexlab
Fishburger for Sexlab aroused
Murfk for slavetats and Dibellan Defender
Versh for his framework
m.skynet for DAtt framework.
MrEsturk for most of the code for the random exhibitionist stripping
If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
26072 downloads
Updated
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SMUT Books SE
By nomkaz
SMUT Books SE
I did NOT create this mod, I merely converted @Buddy Christ's mod for Skyrim Special Edition, and shared it according to the open permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly. This mod should be considered a placeholder for when/if the original author decides to take control of it.
If you enjoy this mod, go to the Author’s page and give Buddy Christ some love!
The following is copied and edited for SE links from the Original Download Page:
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SMUT Books
Attention: SMUT Books now requires the SexLab Framework!
With SMUT Books, I wanted to integrate some sort of smutty and explicit writings.
It soon turned into a different direction and now I am expanding the range of books towards folk tales and will branch into less explicit material as well.
Since many of the books were published by "Sven Morkard's Uncensored Texts", I kept the name SMUT Books
My writing skills aren't on par with many others, English is not my main language and therefore mistakes might be abundant in the texts.
Feel free to send me corrections, I will polish the books as I add new ones.
So far there are 13 books in the mod. I added 4 of them to the leveled list for book clutter.
I have no idea if I did it right, so if you find a book somewhere, please let me know it works
One of the books can be found near the sign post at the crossroads Helgen/Riverwood. Or so I hope at least...
I am again not sure if I did everything right, this is the first time I actually did something with the CK.
Some of the books contain pictures. Those are not really connected to the stories. I intended them to be like "Page Three Girls" or like Centerfolds. But they are neither on page 3 or in the center
Books so far: (e = explicit, f = folklore, s = sexy/erotic, c = creature/animal)
Bed Time Stories Issue 1 (e)
Ladies of Comfort Vol. I (e)
Ladies of Comfort Vol. II (e)
Ladies of Comfort Vol. III (e)
Lorna the Bard Book I (e,c)
Lorna the Bard Book II (e)
Lorna the Bard Book III (e)
Lorna the Bard Book IV (e)
The cursed Pendant (f)
Cedric's First Journal (e)
Travelling the Roads of Skyrim I (s)
Travelling the Roads of Skyrim II (s)
Brylla the Wild Book I ©
Please check the info.txt for more information!
The "Ladies of Comfort" Series was inspired by "Radiant Prostitution", if anyone wonders about certain aspects sounding familiar
"Brylla the Wild" was inspired by "Beastess"
SMUT books V.01b: The new book already was in the works before I did the poll, so it is more of the erotic kind. I tried to cater to the poll so far with the picture
SMUT books V.01c: Sorry, still no Comics......
SMUT books V.01d: Still working on the Comics, really!
7997 downloads
Updated
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CBBE SMP (3BBBL) Female Body For Skyrim Special Edition
By t.ara
Hi,
this is finally my new body made for SKYRIM SSE v.1.5.97.0, which can replace different other 3B-Bodies to allow to get a more better compatibility with ZAP and other BDSM-related mods. The body is using the same physics, like known from the SMP-3boners for Skyrim SSE.
Why? - Because I wanted to to use a working SMP 3/4-boner-female bodies to support ZAP/DD.
PLEASE READ THIS GUIDE CAREFULLY BEFORE YOU INSTALL THIS BODY BY USING A MOD-MANAGER, SOME FEW FILES WILL OTHERWISE BECOME OVERRIDDEN, IF NOT RENAMED/SAFED BEFORE AN INSTALLATION OF THIS FILE !!!
What is inside?
-It´s a mod which is adding a new body to your Bodyslide-Setup and ONLY three files will become overriden if being installed by a mod-manager:
1. The CBBE.XML inside of the SliderCategory Folder Of Bodyslide (rename that before an installation for a first test!) (This one is spending a better order of all the new sliders inside of the Bodyslide "arranging-window".
2+3. The TWO script-files for RACEMENU for the MORPH-shaping under RACEMENU in the game: RaceMenuMorphsCBBE.pex and it´s source file RaceMenuMorphsCBBE.psc
TIP: Both script-files and their destination-folders are NOT compatible with the SLE version which I have released earlier !!!! A direct conversation of the SLE version is only possible with some few background changes!!! That´s why I now also share this body for SSE here (again). Scripts are using the standard version of FASTER SMP.
This small pack comes also with the SSE-SMP-Version of Caliente as a basic setup for the collisions. The body uses a different named single file for the breast-behavior, renamed, so that an existing SMP-Body inside of Skyrim SE should not become overridden by my changes, the mod is ONLY overriding the defaultBBPs.xml. Important: make COPIES of your folders under SKSE and then install this mod !!!! I have added the fast SMP-mod (HDTsmp64-files), all has been tested here since some month and now it´s ready for a release.
If in game and in RACEMENU you´ll notice that RACEMENU-edits will be much more showing up with delay if you change a slider-setting ingame. This is normal and a very sad downside of using so many sliders with the fast SSE-version of the game inside of RACEMENU.
The body is shape-congruent with the old HDT body/UUNP/CBBE but offers a HQ smooth mesh with detailed sex-part, so that there´s NO NEED to care about lot of templates/uniboob or other different additional stuff which we all know from different slim-body-versions. CLothing and restraints can be converted quickly from SKYRIM LE to Skyrim SSE and the other way around.
IF you like to PLAY the slim CBBE body-shape-version, you can choose the WHOLE body by pushing it´s dedicated slider and then use other sliders as usually as an overlay and additional morphs.
I created endless new sliders (250+) for having endless new fun and game-joyment inside of Bodyslide and Racemenu.
Until now, there´s NO vanilla clothing available. If one likes to start with such a job, please write it down into the thread of this mod.
Beside this BODY, you can of course run also other sort of physics for SSE, both do not harm each other. As long you do not replace the first vanilla cloth or other cloth/assets with this body, your female NPCS will still walk around with the actual "printed" clothing assets. As long as not running around naked...
I tested the body since a lot of month now and I found it is working very well and nicely. So I think it´s not bad to finally share it with you and I hope you will enjoy it!
IMPORTANT!
Before you create NEW clothing for this BODY !!!
Before you use the CONFIRM SLIDERS-FUNCTION inside of Bodyslide, make sure that ALL sliders are MARKED. Simply deselect and then SELECT again all sliders to be sure about that all sliders are really ACTIVE. If you deny this hint, you may get new clothing which has not all sliders completely for all morphs available. I guess this is a BODYSLIDE-bug caused by the huge amount of sliders, which come with this mod, itself.
(after lot of fighting with other body-shapes and after converting hours-by-hours I dropped other body-creations and replaced those with this one: ZAP 10 will take this body as it´s reference, check it out and enjoy!)
Requirements:
Skyrim SSE , version 1.5.97.0 CBBE Skin/CBBE XPMSSE skeleton Racemenu Bodyslide (latest/later versions) HDT SMP (is inside, FAST SMP) SKSE 64 (last or later version recommended)
Physics support for:
Breasts Butt Thighs Arms
Collision support for:
Breasts Butt Hands Feet Ground Head Genitals
About the body and slider-features:
-CBBE-HDT-topology HQ-optimized with more detailed genital-area, carefully smoothed mesh
-gap-free areas between neck, hands and feet by using convex and texture-mirrored, seamlessly added cylinders at the wrist-, neck-, and leg- ends
-new hands with longer nails, smoothed HQ, new feet with more accurate nails and with some detailed directional toe-corrections as well
-weightpaint-optimizations specially at the breast area for nipples, areola and the global part against "areola-drifting"
-optimized navel, breast-nipple-butt-leg-knee-topology
-250+ sliders for endless new female body shape-fun inside of skyrim, about 20 unified body-shapes available
-upper and lower sliders for mixing different new shapes with only two sliders in use
-leg-and feet-rotation-sliders, knee-z-rotation-slider
-horiz. and vert. stretch sliders for breasts and butt
-x- and y- stretching for the whole body and for only the upper body
-ultimate leg-detail sliders for thigs and shin
-ultimate slider variations for all sort of different breasts, from natural style up to "fake-tits"
-7B support
-apart-sliders for legs and breasts, sag-types and more
-100% BS and RM support as reference "CBBE 3BBBL SMP" - body
THIS BODY WILL GET AN SIGNIFICANT UPDATE, SOON !!!!!
1656 downloads
Updated
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ArchersPetFoxes
The Custom Pet Fox Followers Themselves Includes Seven Unique Pet Foxes new wild spawning Vareints Aswell As Over Hauling The fox mesh to Add Teeth and tongue aswell as Adding small tweaks to make foxes more passive
The Pet foxes are As follows And are found A short Distance From Anise's Cabin
1 Autumn A Vampiric Fox Using the Cc Texture for SweetRoll
2 Kragg A smaller fox with brown fur uses cute eyed Fox ReTexture
3 Granite A grey fox using BS Bruma Grey Texture
4 Nightshade A Fatter fox using BS Brumas Black fox texture
5 Cinders Vanilla Textured Fox
6 Anarchy A silver fox using dynamic creature variants texture
7 Boreal A Vanilla Snow Fox
Added ScreenShots of each fox and their spawn Location
All coding was done By MadMansGun Mesh Rework by Balora
Original Textures Come From CC Pets Of Skyrim BS Burma And cute eyed Fox ReTexture abd dynamic creature variants
1110 downloads
Updated