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  1. [CK2] Stand Alone Sexual Traits (SAST) - Upd 22.JUL.2019

    About this mod
    Stand Alone Sexual Traits (SAST) is a stand alone mod for Crusader Kings 2.
    It has no DLC requirements.
     
    What is this mod?
    I've seen requests in the past - and just recently again, where someone asked whether there was a stand alone mod that added physical sex traits (tits, dicks, etc.). The mods that do (Christianity and Dark World) include content that might be outside of a player's current interest, yet they're still interested in the physical traits. So - I finally got around to creating one.
     
    - This mod introduces physical traits of an adult sexual nature to Crusader Kings 2 (dicks, tits, potential for feminine men and masculine women)
    - This mod is NOT a sex event mod. Outside of providing new traits to use in your game play, it does little else.
    - Breast traits are known by all, as their size is visible.
    - Dick traits are hidden, unless someone would have reason to know (lovers, spouse, etc.)
    - Trait effects have been toned down from what is seen in Dark World (not certain how they compare to Christianity at this point), to something a little more realistic.
    - There is a random event that may occur that will give the opportunity for those with large junk, to make it known to all.
     
    Note: I kept the Dark World flags (ie - dw_junk_checked) to help with compatibility, so a generic mod that uses them may find themselves compatible not only with SAST, but also Dark World Fantasy (or Reborn if any are still using it).
     
    Compatibility
    I've included some compatibility checks to try and not have CK2 shit a log if someone runs this with Christianity or Dark World Fantasy, and from an event perspective you're probably alright, yet from a trait perspective, you're likely to invoke madness that will consume your soul. So don't do it.
    Christianity - DON'T USE WITH THIS Dark World Fantasy - DON'T USE WITH THIS Dark World Reborn - DON'T USE WITH THIS  
    Work in Progress
    - Nothing current
     
    Pipe Dreams
    - Perhaps the inclusion of some childhood influence events like lockeslylcrit added to the Dark World Fantasy - Dick and Tits mod.
    - Perhaps some random events where things like a guy's dick size gets discovered outside of their lovers.
     
    Special Thanks
    - to the author of Nadamod, the original mod that introduced Tit and Bombshell traits years ago
    - to genericlogin, the author of the Christianity mod, who's mod inspired me to make my own
    - to lockeslylcrit, who's idea for the feminine male, and masculine female traits were a great progression making the trap trait irrelevant
    - ngppgn and the work on the bigger event window
    - Lover's Lab for having this environment.
    - Paradox for making CK2 so mod friendly and the continued support and content releases.
     
    Modding related information
    The following information is here to potentially help those seeking to interface with this mod, or to call on/use its functionality within their own.
    Global flag - sast_is_present Checking for this can be useful in ensuring that someone is running the mod if you've dependencies on content within this mod Scripted effects add_tits - Gives a character a tit size if they don't already have them. add_cock - Gives a character a dick size if they don't already have one. Scripted triggers has_cock - Checks to see if the target has a cock - not the trait. For example, if it's a man, but not a eunuch. has_a_big_dick - Checks, well, to see they've got a big dick. Looks at the dick traits.

    2,003 downloads

    Updated

  2. Event Pictures: prison, pillories and tents

    This is a post to follow up on event pictures that might be of use in various mods in ck2, in order to improve immersion as well as providing good atmosphere.
     
    Contents:
    1) using photo conversion tool from https://fotosketcher.com/ to provide event cg deliberately mixed with noices and converted into oil painting
    2) 15 pictures converted from skyim [modded/with enb] using multiple character beautifying mods, skin texture, photo realistic enb, flower girls bdsm base and slaver's keep mod
    3) 9 pictures converted from mount and blader warband  [modded/with enb] using enb and dickplomacy mod
     
    Objective:
    1) Provide copyright free pictures in dds for events gfx for modders of ck2
    2) Unified style for painting as oil paints (expressive brush) for 3d images from various games and mods, including skyrim and mount and blade warband.
     
    Next Steps:
    1) Requests for specific events
    a) non-adult pictures knights/siege/cavalry/foot soldiers/archers/river;
    b) adult pictures for specific event, e.g. prison captured/chained/tortured;
    c) character pictures with specific request e.g. hair color/ generic hair style/ racial traits/ clothing/ age (young/old)
     
    2) Call for volunteers to join event gfx making for ck2 mods
    a system to post request for a events (e.g. capturing enemy / torturing prisoner/ battlefield events) -->
    good gamer who know which game, mod and location ingame where they can make those poses -->
    volunteer from various game to provide in-game pictures (e.g. use enb and tfc 1 in skyrim for good screenshots) -->
    post-processing and shading-->
    QA to make sure the styles are great -->
    modders to implement the pictures to make mods that are in some way better than the original game
     
    Disclaimer: I intended no copy-right violation with Bethesda (owner and publisher of Elder Scroll: Skyrim), Talesworld (owner of Mount and Blade: Warband) and Paradox (owner and publisher of Crusader Kings II, Publisher of Mount and Blade: Warband), as well as the brilliant producers of the mods for ck2, m&b warband, skyrim and skyrim se. This post is not intended for the public distribution of adult materials. I grant everyone the right to modify and/or use my pictures for any purposes (including commercial use, but about this I don't think my screenshots from commercial games are mine to start with.)

    869 downloads

    Updated

  3. Dark World Fantasy - Loading Screens

    Dark World Fantasy - Loading Screens
     

     
     
    Here are some loading screens and launcher images to spice up your game even more.
     
     
    Loading Screens
     
    The loading screens are divided into packs to make it modular. The end goal is to have a pack for most Dark World modules and submods so people can mix and match them to their liking.
    Note: None of the mods, modules or submods are required to install the packs, it's just images
     
    Packs description
     
    DWF Loading screen : [21 images] The main pack, the images are named so as to overwrite the vanilla ones. (DWF Core flavor)       
    DWF Loading screen - Heaven and Hell : [12 Images] Designed for the "Heaven & Hell" module and "Beyond Heresy" submod. Contains Succubus, Incubus and Angels  
         
    DWF Loading screens - Tentacles : [12 images] Designed for the "Dark World Tentacles" submod. Contains... well, tentacles!  
         
    SOONtm: Far East (Kitsunes, Nekos) Classic Monsters (Werewolves, Vampires, Ghosts) Fae (Orcs, Elves, Fairy) DWSE (Dragon, Half-dragons, Dragon eggs) Crusader Milk (Hucow, Lactation) House Irae (Drow, Driders) Cultural packs (Orient, Norse, African...)
    Installation
     
    Just as a regular mod, put the folder and the .mod file in your mod folder
    Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod
     
     
    Launcher
     
    Several launcher images are available, but you can only install one of them.
     
                 
    Installation
     
    The launcher image can't be installed like a normal mod. Follow the instructions carefully
    Copy the "launcher" folder from the edition you wish to install, and paste it into your base game folder (...Steam\steamapps\common\Crusader Kings II) Overwrite when asked  
    NOTE:
    To uninstall, repair the game with steam and the original image will be restored The image will be overwritten after each updates, and will have to be reinstalled  
     
    Credits
     
     

    30,543 downloads

    Updated

  4. SS01-Breeding

    Hi there.
    I will deliver here my mods about slavery and breeding, my two fetishes ?
     
    SS01 : Breeding
    Features
    allows to assign to a man the role of breeder allows to assign to a woman the role of surrogate mother allows to produce a child from a breeder and a surrogate mother (for more information on how to do that I propose you to search on Internet)
    Notes
    you will be able to have willing breeders/surrogates, depending on many conditions you will be able to have unwilling breeders/surrogates, generally prisonners or slaves if the slavery mod is supported the children produced are standard ones, like for a normal pregnancy the children produced don't inherit specials statuses of parents (for example concerning slavery) the children of a surrogate mother will be flagged as breed product (Even if the father is not a breeder)  
    To resume the mod will be a framework for breeding, allowing other mods to add specific gameplay features.
     
    Planned
    NPCs would lose their breeder/surrogate statuses when conditions change   
    Associated sub mods
    SS01-DWF : link with Dark World Fantasy
    If the surrogate mother is a branded slave, the child will be branded at birth.  
    SS11 : Slavery
    Not launched for now.
     
     
    The idea is to have very basic mods allowing mainly one feature and the more compatibility as possible with other mods. 
    I'm tired of the mods starting simple and becoming too big with many and many non optional features forcing you to play like the modder vision and loosing quickly compatibility with other mods.
     
    Notes
    I'm not a rookie modder but I'm completly new on the CK2 modding so consider for now all my work as alpha versions Please don't hesitate to suggest things but : without carebearing, the world of CK2 is basically a dark one and human instincts are in this era more present than societal constraints please justify your demands of features with RP/GP justification   
    Sorry for my bad English, will be better in some centuries.
     

    2,821 downloads

    Updated

  5. Dark World - Beyond Heresy

    What this mod does:
     
    This mod is intended to serve as a religious addition to Dark World, adding in new religious options first for Succubus/Incubus characters, and possibly later for others (at least those that aren't covered by another mod, such as NoxBestia's). It is meant to serve as a more quasi-historical potential alternative to mods such as Christianity, which alters all of Catholicism right away, and includes a long struggle to replace the entrenched male-dominated Roman Catholic church.
    The current version is just an initial test mod, but one that I wanted to go ahead and share in case anyone wanted to play with it (and will add newer versions as I put in new things and refine old ones).
     
    -Adds Lilith-centric alternate versions of existing religions that can be discovered by Incubus/Succubus rulers in the Dark World mod:
     
     

    How to access these religions:
    -Catholic and Orthodox versions can no longer appear as normal for a heresy at random. Instead, the religion must be "unlocked" via an event decision taken by a character in the game. If any of these heresies randomly occur before being unlocked, they will be randomly converted into one of the base heresies of the parent religion along with any characters in the province.
     
    Other Additions:
    Any child that gets the "Demon Child" event chain should now also get the incubus/succubus trait.
     
    Angelic Powers:
    Angels now receive supernatural abilities based on their piety score. These include the ability to heal themselves or others, to smite wicked or sinful people (including demons), to atone for their own sins, and request blessings from the heavens. Many of these powers do not work, or are less effective, the more sinful/wicked traits the Angel has.  
     
     
     
    What you need to play this Mod:
     
    This mod requires the Dark World Fantasy core module.
    Dark World Extras is also recommended, but should not be required.
     
    It also requires the latest version of CK2, along with the Holy Fury expansion (and probably others) to take advantage of all features.
     
     
    Compatibility: This mod should be compatible with any other Dark World sub-mods, including Dark World Extras, DW Mercenary Commander mod, and worked in the past with Dollarsmy's mod (though I haven't tested that recently). It also works fine with House Irae, as well as any mods that add more reformation choices for Pagans. I suggest playing without any other mods that alter the core religions, but that is merely for the sake of historical appropriateness, and it should work fine with any that do.
     
     
     
     
    Future additions planned:
    -Prevent the random spawning of Lilithanist/Reversionist heresy prior to the event chain creating it by setting a global flag and overriding certain default events/functions.
     
    -Expand the event chain (Presently it costs nothing, and simply leads to an event 90 days later) to include a more difficult/more interesting hunt for the knowledge, possibly similar to the pursuit of the Necronomicon event chain.
    -Add similar variant heresy versions for Judaism, Dharmic, and possibly Pagan versions.
    -Add a religion head mechanic for Catholic, as well as associated events for the capture and conversion of holy sites.
    -Add quasi-historical flavor events related to the rise of a feminist antithesis in Catholic (and other) lands.
    -Add fantasy/magical themed events, such as the occasional influence of Lilith or other powerful beings.
    -Add Vampire, Werewolf-centric religions (likely Pagan), possibly others.
    -Adapt more mechanics such as the hajj, Ramadan, and Furusiyya tournaments for Lilislam.

    69,387 downloads

    Updated

  6. Dark World Extras

    What this mod does:
     
    This mod is a continuation of DocToska's add-on mod for Dark World Reborn, DW:Toska,  that contained various events, including many carried over from the original Dark World mod. Unfortunately his mod hasn't been updated in some time, and is no longer functional with the current version of CK2 or Dark World Reborn. I posted a few fixed versions in the support thread, fixing issues as well as removing some of the content that had been re-added to the core DW:R mod. However, as that makes it rather hard for people to find the latest version and information on the mod, I'm going ahead and forking it here. 
     
    This mod contains everything that was in the DWToska Remix that I posted in the DWToska support thread, as well as a few other events I wrote that were originally in Dark World:Beyond Heresy (my first mod). I felt they're more appropriate in a mod such as this, so I'm moving them over.
     
    This comprises a number of events and decisions/actions. Note that some of these include topics such as rape and bestiality, although I've altered the latter to be avoidable via the Dark World Fantasy settings.
     
    Note that as of version 0.8.1 this mod requires Dark World Fantasy rather than Dark World Reborn or Dark World Tweaks (DWF being the most updated version of the core DW mod).
     
     
     
    Credit goes to DocToska for most of the original work on this - I'm just trying to continue on that (original mod here ).
     
    Compatibility:
    This should be compatible with most other Dark World mods, though I haven't tested it extensively.
     

    74,603 downloads

    Updated

  7. [CK2] Crusader Milk (A Dark World Fantasy submod)

    A Dark World Fantasy submod
     
      GitHub    
    The intent of this mod is to bring hucows and milking into Crusader Kings II.  
    Features  
    So far, not a lot to show as I'm still building the foundations of the mod. Any feedback would be greatly appreciated, especially regarding localisation and game balance.
    Event chain to research on "Lacteria Mirifica", a mysterious mushroom, and turning yourself or another random woman into a hucow You will need an alchemy building from Dark World in your capital, as well as the knowledge focus or a scientific/esoteric trait (like Erudite, Mystic...) For now, the best way to experience this mod, is to be female and to do the experiments on yourself Lactation framework (Hucows produce milk over time, the amount depending on their breast size) Decision to milk yourself Decision to check your hucow stats (Will be loaded with lots of pretty numbers in the future) Get the "engorged breasts" trait upon reaching full milk capacity (Be nice to your hucow, don't forget to milk her) This mod is fully localised in both English and French.
     
    Requirements Crusader Kings II 3.1.0+ (Recommended) Way of Life DLC Dark World Fantasy Dark World Fantasy Module - Dicks & Tits (Recommended) Dark World Tentacles (Adds new ways to become hucow, and to be milked)  
    Compatibility
     
    Should be compatible with anything as long as it doesn't conflict with the requirements above
    Installation
    To install, copy the "Crusader Milk" folder and the "Crusader Milk.mod" file to your Crusader Kings II "mod" folder
    Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod
     
    Planned Features  
    Short Term Events making use of the lactation framework Custom rules to alter some aspect of the mod  
    Long Term Ideas Ability to transform more people of your chosing into hucow, and milk them Ability to alter someone breast or milk production (as well as arousal or other atribute) Allow AI to create hucows "Hucow level" "Barn" management Milk Economy Lactacid Addiction Slavery integration Breeding New ambitions related to milk production or number of hucows owned Bloodline for famous hucows  
    Credits  
    dewguru - For the original "Dark World" & "Dark World Reborn" mods lockeslylcrit - For "Dark World Fantasy", the maintained and reworked version of "Dark World" Korbah - For sharing their vanilla-like trait icons templates to the community Herring - For the "Trait Icon Replacements" mod (used for one of my trait icon) Ed86 - For the Skyrim mod "Milk Mod Economy" which gave me the general inspiration for the mod    
    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Modifications for translations purpose are allowed, as long as I'm notified of it.

    27,133 downloads

    Updated

  8. Barn Fun

    small premise: this is my first time modding so expect bugs and clunky code, also english is not my first language so expect typos and weird lost in translation phrases.
     
    Description: Well since all the bestiality mods are either old, out of date, abandoned or theoretical, I decided to make one myself =P
    This is made for female rulers that enjoy 4 legged friend a bit too much.
     
    Content: For now there is one chain of events about you getting to know you dogs very closely, with a small branching toward the end.
    Finishing the event chain unlocks a decision for repeatable beastly fun (plus one for switching from one branch to the other).
     
     For now it should fire all pretty fast (mostly for easy testing), i might make it more slow in a future realese (or at least by rule).
     
    I tested this as much as i could and it seemed to work fine, but i do not feel responsible if this ends up causing a nuclear explosion
     
    Planned Content: If this gets good reception from you guys and it doesn't turn out to be a cursed bomb that destroys your pc with bugs or bad writing, i will expand this mod as much as i am capable of.
    My ideas for now are:
    - Horse fun (next realese barring bug fixing)
    - Exotic Animals
    - DWF stuff integration (traits and similar) ??
    - Costum traits ???
    - Religion/Off map empire  ?????
    - Breeding (either new crossbreed races or getting to spawn DWF ones, like woman + dog = werewolf/kin or woman + horse = centaur) ?????
    (? signify how far fetch it is for now =P)
     
     
     
     
    Credits and stuff:
    lockeslylcrit: for all the great work you did on for this community, and because i basically learned how to mod by reverse engineering your stuff =P
    dewguru: for starting this all ordeal =P
    and all of you guys for making me do this =P

    4,774 downloads

    Updated

  9. Tweaks and modifications for CK2 and DFW

    This isn't a classical mod, but a collection of files to tweaks and improve existing mods a bit. It has new buildings for some races (to be placed in their respective race folder -> DFWFantasyModules/Races/fareast/common/buildings for example), modified buildings for core game and DWFantasy (mostly price adjustment, since costs are absurd)
     
    Backup the core files (or don't. This can't break the game)

    615 downloads

    Submitted

  10. Harem Kings 3.1

    Updated both versions of the Harem Kings mod to 3.1. They're not thoroughly tested, but I think I tested everything the basic version had. The Coretex version is a lot more complicated, but I think all of the promised features should be in. Tell me if they aren't.

    7,705 downloads

    Updated

  11. Genderbend command

    A simple menu command to change the gender of any character. Only the gender flag is changed, all traits and attributes remain unchanged. DFW Portraits are not affected, but regular ones are. Can be used to circumvent restrictions and arrange lesbian/futa marriages for your vassals before switching back.
     
    Also includes a marry command that should allow lesbian marriage (not tested)

    1,269 downloads

    Submitted

  12. [CK2] DW Vanilla Recruitment Overwrites

    Simple mini-mod which assigns your race trait and random portrait to characters recruited by several vanilla decisions.
     
    Affected decisions:
    Promote Commander Invite Holy Man/Woman to Court Invite Noble to Court Present Debutante  
    Supported races:
    Succubus (DWR, DWF) Incubus (DWR, DWF) Alu-Fiend (DWF) Cambion (DWF) Angel (DWR, DWF) Vampire (DWR, DWF) Werewolf (DWR, DWF) Elf (DWR, DWF) Orc (DWR, DWF) Neko (DWR, DWF) Kitsune (DWR, DWF) Tentacle-kin (DWR, DWF) Fairy (DWR, DWF) Reptilian (DWSE, DWF) Dark Elf (House Irae) Half Elf (House Irae)  
     
    There is no hard dependencies, but you need any one of mods specified in "Supported races" list for it to do anything. Should work for most versions of those mods, same with game versions.
     
    Both race trait and portrait will be assigned after choosing option in notification event, if character is rejected, nothing will be changed.
     
    Important: Not all races will have a portrait! This depends on mods you use, not on me. Demon hybrids will get portrait of other race instead of demonic. Alu-Fiends, Cambions, Vampires have no portraits with any mod combination.
     
    This is completed mod and no updates is planned, unless something is broken.

    2,943 downloads

    Updated

  13. [CK2] Dark World Fantasy - Event Pictures Overhaul

    Background: I've always felt that that the original photo set was very inconsistent. Some are illustrations, some are hentai and some are 3d, even from Skyrim. So, in order to create a better flow (for myself personally), I decided to recreate every picture using TES5: Skyrim.
     
    Description: This mod replaces every events photo for Dark World: Reborn by dewguru with custom screenshots taken by me. All events are in 450x600 ratio. 
     
    Installation: *BE SURE TO MAKE A BACKUP JUST IN CASE YOU DON'T LIKE MY SET*
    Simply open and drop all its .dds file into Documents\Paradox Interactive\Crusader Kings II\mod\Dark World Reborn\gfx\event_pictures. Replacing all the older events.
     
    Since my set are in 450x600, you will need ngppgn's Bigger Events, and of course, Dark World: Reborn by dewguru.
     
    Warning!
    I created this using only the name and the original picture. Therefore, some events might be completely off from the text that goes along with it. I have not tries every events in game, so there might be pictures I did not crop or edit correctly, just keep that in mind.
     
     

    5,116 downloads

    Updated

  14. Dark World Fantasy Far East

    This is my expanding on lockeslylcrit's dark world fantasy mod, specifically the shinto religion for Kitsune and Nekos.
     
    It's probably got a few bugs, i'm self-teaching this to myself so please bear with me. 
     
     
    What it adds right now:
    Option to become Shinto if you are a Kitsune. 
    Reformable Shinto.
     
    What i hope to add in the future:
    Decision to set a holy site in a title you control directly.
    Samurai warrior society.
    Miko society. 
    Titular title for reforming.
    Flavour events and text. 

    2,559 downloads

    Updated

  15. Fetish Mod v1.0

    Original taken from: https://christianitymod.wordpress.com/.
     
    All credits go to the original owner of the Christianity mod: https://www.loverslab.com/profile/782718-genericlogin/
     
    Mod is compatible with CK2 3.0.1+ (maybe works with even newer ones).
     
    Installation
    ------------
    To install this mod, follow these steps:
    1. Open your "Documents" folder.
    2. Locate the "Paradox Interactive" folder within your "Documents" folder and open
    it.
    3. Locate the "Crusader Kings II" folder within the "Paradox Interactive" folder
    and open it.
    4. Locate the "mod" folder within the "Paradox Interactive" folder and open it.
    5. Unzip "FetishMod.zip" in "mod" folder. Make sure the name of the new created folder is "Fetish Mod".
     
    You will now see it in the list of mods when you run Crusader Kings II.
     
    Major changes
    ------------
    This is a very cut-down version of Christianity Mod 1.8.1 - Fetish Version. First I removed the VIET events. Second I deleted any files interacting with the old versions of the game. Third I modified all religions to have max 12 consorts and allow female rulers to have consorts as well as incestual marriages.
     
    About me
    ------------
    I'm a huge fan of the Christianity Mod and have started modding recently just because of this mod. I could make the mod in its original state compatible with CKII version v3.0.1, but it would take ages to do. If anyone has the time to make Christianity Mod 1.8.1 compatible with 3.0.1 without deleting anything, I would appreciate it greatly.
     
    Future plans
    ------------
    - Add more events tied to the "cuck" and "gangbang fanatic" traits.
    - Add "lolicon" trait, targeted_decision to turn a female descendant into a loli-whore as well as adding lolicon events. < [Might not be possible to upload]

    2,932 downloads

    Submitted

  16. [CK2] Iron And Blood

    IRON AND BLOOD
    An adult mod for Crusader Kings 2
     
    There are good kings, who rule through benevolence and kindness, and evil kings, who rule through violence and tyranny. This mod is aimed to grant a more satisfactory and expanded experience to the latter type of players, adding to the game many means to exert their rule over their realm through intimidation, violence and sex.
     
    Disclaimer: This is a work in progress lacking many still planned features and having a horrible grammar until properly proofread and spellchecked as the mod develops. It also may contain elements and stories of excessive violence, rape, crime, drug use, and many other contents of controversial nature, so play at your own risk.
     
     
     
    FEATURES
     
     
    Organize the Blackguard, a dangerous order of rogues hired by only the most ambitious of rulers [30% Done] Send them to extort your subjects, and fill the royal treasury with some extra "taxes" Send them to kidnap commoners, bringing only the finest of prizes to you Recruit a Blackguard's member directly into your court, and make use of their abilities as spies and assassins Recruit a army of brigands and criminals, cheap meat shields to bolster your numbers Should they become a bother to you, you may attempt to disband them. Be however prepared for the dire consequences of betraying the Blackguard.  
     
    CURRENTLY IN DEVELOPMENT
     
    Fleshing out the Blackguard with more complex events from decisions and random events triggered by chance or special requirements A targeted decision that allows to end pregnancies on lovers, your wife and even random courtiers as long they are in your court, through different ways: Secretly feed them with drugs that may end the pregnancy but risks damaging their health Force them to visit the local matron, and end the pregnancy in a safe way in exchange of damaging your relations with the target If you are cruel, impaler or wroth, you can decide the end their pregnancy by your own fists, although this will make you into a monster in the eyes of the world and may injure, maim or even kill the victim A event chain in which the player seeks to hunt a legendary mermaid, its flesh supposedly granting immortality  
     
    PLANNED CONTENT
     
    A NTR event chain parallel to the seduce decision of vanilla, in which the player seeks to corrupt another character's wife, husband or adult son/daughter A "intimidate" decision similar that of the Assassins secret society Public rape as a humiliation decision for prisoners  
     
    REQUIREMENTS
     
    DW-Reborn: While Iron and Blood is a standalone mod, it was created assuming that it will be played together with DW Reborn, and as such is recommended to have both mod installed.
     
     
    FOR THE PLAYERS
     
    Thanks for trying out my mod, and both critiques and suggestions are welcomed on the support forums.
    Also, you can suggest your own ideas to be added into this mod, as long as it fits with the main theme of the mod.
     
     
     
     
    CHANGELOG:
     

    4,677 downloads

    Updated

  17. Hermpire Universe

    What this mod does:
    Changes all the characters in the world to be female.
     
    More specifically, it makes everyone have female portraits. Each character will still be affected by their DNA so you can still use the ruler designer and make nice portraits for everyone.
    I tried to make it as non-intrusive as possible so that it will be compatible with all other mods.
     
    Additionally it also makes them into futanari if you are going to play with Dark World Reborn.
     
    Installation:
    Unzip the file and put the contents into C:\...\Documents\Paradox Interactive\Crusader Kings II\mod  
    Discussion:
     
    Game Version:
    HU version 2.0.0 has been tested with CK2 game version 3.0. To play with CK2 game version 2.8.3.*, use the original version, 1.0.0, of this mod. It should be compatible with some previous versions as well but haven't checked a lot.  
    Requirements:
    Dark World Tweaks (needed for CK2 v3.0) (And all their requirements)
     

    1,189 downloads

    Updated

  18. Bordergore Management for Conquering Pagans

    A tweak on the pagan subjugation casus belli that delivers the defeated ruler directly into the victor's dungeons right after a war's end. You can now either profit directly from your former opponents' deaths, only if they're without a dynastic heir and preferably as sacrificial offerings to your gods, or, if any of them shows aptitude for a council seat, release them as your vassals.
     
    Thanks to @lockeslylcrit and @Buzhidao for actually figuring out where to mod the casus belli, otherwise I would still be using a console command to do the same thing.
     
    Update: now ending a subjugation war also gives the victor a strong claim on the titles of the defeated, useful to revoke said titles from either incompetent adult rulers or underage ones without your other vassals minding. After all, the harshest form of subjugation is enslavement and winning a subjugation war now means putting titles on a leash they can't break.
    ____________________________________________________________________________________________________________________________________
     
    Planned future feature: get pope-sanctioned invasions to deliver the same spoils as pagan great holy wars.

    551 downloads

    Updated

  19. DZ Traits

    This is included in entirety in my other mod.
     
    Why?
    HIP & CK2+ are great but now with all that pagan fury adds, I feel like I don't really need them anymore.  Still, I missed some of the extra traits.
     
    What?
    This is a pretty simplistic mod which adds a few new congenital traits and slightly modifies the vanilla ones.
     
    THE NEW:
    Ambidextrous:
    -combat rating = 25
    -intrigue = 1
     
    Charming Voice:
    -sex appeal opinion = 15
    -general opinion = 15
    -diplomacy = 1
     
    Fertile*:
    -health = 1
    -fertility = 0.3
     
    Imposing Visage:
    -sex appeal opinion = -10
    -combat rating = 5
    -diplomacy = 1
    -martial = 1
     
    Infertile*:
    -health = -0.5
    -fertility = -0.4
     
    Nimble:
    -combat rating = 10
    -intrigue = 1
     
    Prodigy**:
    -ruler designer cost = -999
     
    Tall:
    -combat rating = 10
    -diplomacy = 1
    -martial = 1
     
    *: These traits are visible in the customizer, but not once the game has started.  There's really no way they'd be observable other than having many/no kids.
    **: Simply sets your age to the youngest possible per your defines (default: 16).  Will not show up on the AI or be inherited.
     
    INHERITANCE:
    I increased the inheritance percentage on pretty much all of the congenital traits, including the negative ones.  For most, if both parents have a trait, the child is going to be at least 66% likely to inherit the trait.  Genius and quick are the exception, for balance reasons.  Most traits are also at least slightly more likely to spontaneously appear now (example: 0.5% to 2%).  My hope is that this will help make the characters across the world far more distinct and less likely to have only personality/accomplishment traits.  This should also make spouse hunting more interesting.  Also, I significantly reduced the impact of the inbred trait.  It's more of an inconvenience now than a character destroyer.  There are plenty of negative traits which reflect the effects of bad breeding which your child can inherit or spontaneously be born with, and it doesn't make much sense for two specimens of impeccable breeding to suddenly create a horrible monster, related or not.
     
    OVERWRITES:
    -00_traits.txt 
    -02_traits.txt
     
    Who?
    Paradox Interactive - for the awesome game
    DroZzhat - for the mod's code and the altered PDX icons
     
    I used a CK2 modder's resource for the green heart..  I have no idea where I got it from.  If you know, let me know, so I can credit the person here.  Otherwise, the gfx were made by altering existing icons from PDX.
     
    Notes...
    -I'm not an artist.  If there's a trait you think I should add, you're going to have to provide appropriate icon artwork that either you or someone else (get permission) has created.
    -You might disagree on the balance, feel free to open it up and tweak as you desire, that's why I listed the stats here in the description.  No surprises.
    -Don't ask me to put this on Steam.  I tried.  Doesn't work.

    1,757 downloads

    Updated

  20. ALoHa - Abos Lovers of Harems

    What is this mod about:

        - It lets you choose to found a harem by event, when you are "old enough" (means: if you only use this mod, 
        you need to be an adult, but with Darkest Perversions you may reduce this age) and have a concubinate.
        - There are four (five) new traits: harem owner, harem subject (male and female), harem eunuch and too young to marry.
        - You may invite a young man (if you are homosexual male) or a young woman (if you are homosexual and female) 
        to your court to be your lover (and later marry that person).
        - Your concubines will also join the harem as well as all your lovers.
        - You have different rules to let you choose, who can join the harem and when they have to leave (too old?).
        - Ah, and incest. What would a loverslab mod would be without it? Your daughter is not married, you also? Marry her! 
        But let her make the first move.
        - And: Dicks, tits, balls, vaginas, anus, mouth... 
     
    Why did you made this:
        - You can't have a male concubine, nor can you have anyone if you are female at all. That sucks... now you can add males 
        and females, regardless of your sex and orientation (by event).
        
        - I hated it, that I often got this useless questions of my liege to send my daughter to his court. Now noone can marry 
        or be betrothal (?) until the parents decide to let it go. As player, you should be able to decide this for everyone at 
        your court. By adult-age this trait will be gone (or by targetted decicion).
     
    Why is it in German:
        - You can also play in English. Since I am from Germany, and first it was a mod only for me, the english part was not my 
        first priority. It is a very simple english, if you have suggestions for me, post it in the thread, I would likely to take 
        it into the next version.
     
    Is it playable with Dark World: Reborn?
        - Indeed! It's even designed specifically as a submod. Thanks to:
            genericlogin ==> https://www.loverslab.com/topic/75849-a-note-on-breast-sizes-for-other-ck2-modders/
            and dewguru ==> https://www.loverslab.com/topic/57549-ck2-dark-world-reborn/
            and noxbestia ==> https://www.loverslab.com/topic/71845-noxbestias-darkest-perversions/
            and Herring ==>https://www.loverslab.com/topic/92975-ck2-herrings-stuff-for-ck2/
        I could implement dicks, butts, tits, balls, vaginas and anus. Those pictures are from Herring. It is planned 
        to represent the "oral" abilities of the characters.
     
    Do you have other mods, that may coexist with this one?    
        - Yes, thank you for the question. There is "ANus" and "ARaS".
        ARaS brings a new challenge to you: Play as atheist or hunt them down.
        ANus will bring more cannibalism in the future (not ready yet), for now, it is a bit small mod with some 
        new buildings (butchery, alchemical_laboratory, scaffold etc.) and corresponding minor-titles like master butcher, 
        forest ranger, executioner, tormentor etc. and some events. You can find it here: http://steamcommunity.com/sharedfiles/filedetails/?id=1304410430
     
    Nice, where do I find those?
        - They will be found on Loverslab or on www.si-games.com, I will upload them after a trial period.

    10,850 downloads

    Updated

  21. Christianity Mod 1.8.1 - Fetish Version

    Original taken from: https://christianitymod.wordpress.com/.
     
    All credits go to the original owner of this mod: https://www.loverslab.com/profile/782718-genericlogin/
     
    Mod is compatible with CK2 2.8.0+ up to CK2 2.8.3 (maybe works with even newer ones).
     
    Installation
    ------------
    To install this mod, follow these steps:
    1. Open your "Documents" folder.
    2. Locate the "Paradox Interactive" folder within your "Documents" folder and open
    it.
    3. Locate the "Crusader Kings II" folder within the "Paradox Interactive" folder
    and open it.
    4. Locate the "mod" folder within the "Paradox Interactive" folder and open it.
    5. Unzip "Christianity Mod.zip" in "mod" folder. Make sure the name of the new created folder is "Christianity Mod".
     
    You will now see it in the list of mods when you run Crusader Kings II.
     
    Major changes
    ------------
    Modified a lot of events and added new ones based on the fetishes: cuckoldry, gangbang, bestiality.
    Edited A LOT of text from localisation folder. Made it more flavorful.
    Added 3 new traits: "cuck" (male only) "cuckoldress" (female only) "gangbang fanatic" (female only).
    Added roughly 205 high-quality gfx event_pictures (which only about 40~ are actually used).
    Raised the stats way high up for special traits and special modifiers (because balance is boring).
     
    About me
    ------------
    I'm a huge fan of the Christianity Mod and have started modding recently just because of this mod. For fetish version 1.0.0, I have worked around 14 days on it, but it was an intense nerve-wrecking experience. I do not take any credit whatsoever for this modification, just feel free to enjoy it if it's to your liking. Feel free to use my fetish modification or any files from it however you please.
     
    I may or may not continue this. Definitely not for now, as my brain has completely deep-fried.
     
    Future plans
    ------------
    - Cleanup needed on a few event options as well as adding hidden_tooltip = { } to the events in order to fix the bug of showing incorrect characters at event options.
    - Add "lolicon" trait, targeted_decision to turn a female descendant into a loli-whore as well as adding lolicon events.
    - Add more events tied to the "cuck" and "gangbang fanatic" traits.

    4,693 downloads

    Updated

  22. [CK2] Herring's Stuff for CK2

    Here's some stuff I made for CK2.
     
    ===============
    Trait Icon Replacements
    ===============
    I think a lot of the icons for traits used by DWR and it's sub-mods don't really fit with the rest of the games icons.
    As such I thought I'd make my own. Here are the current icons:
     

     
    There are 3 different downloads:
    Trait Icon Replacements These files are to actually replace a mod's icons For normal users Trait Icon Replacements - Premades for modders These are premade icons made from the templates, they come in PNG, DDS & TGA For modders Trait Icon Replacements - Templates for modders The actual templates the icons were made from For modders  
    You are free to include any of these icons in your mod & make your own with the templates, if you meet the terms from the "Terms for re-use for own mod" section further down below.
     
    Premade & Templates also both come with python scripts to convert all PNGs in the current directory to DDS or TGA, these do require ImageMagick to be installed though to work.
     
    Currently supported mods:
    Abos Lovers of Harems Bosom Fantasy Christianity Dark World Extras Dark World Reborn Turtle's Extra Traits and Other Stuff  
    Changelog:
    =============
    Trap Portrait Swaps
    =============

    This creates new cultures through a patch and patcher program which are used to swap a characters appearance to the portrait of the other gender.
    Since these are generated differently depending on which mods you use, you will have to make a patch for your specific mod installation, see further down how you can make a patch yourself.
     
    A few other notes:
    Additional mods usually require a newly created patch of their own. (either if they have new graphical cultures, do something with the trap trait, overwrite a file that is also overwritten by the patch or do anything with cultures) The patch doesn't do much on it's own, the only thing that is actually included is a decision to make someone a trap if a game rule for it is enabled. The patch also creates trap portrait swaps for women, I don't know if this will create problems, but usually people only set the trap trait if someone's male, so it hopefully won't. When creating a character don't change the culture to a trap culture, the patch only affects ethnicity, so if you want to play as one change the ethnicity.  
    Creating own patch:
     
    Stuff for modders:
     
    Changelog
     
    ============
    Trap & Futa Genes
    ============
     

     
    This mod provides game rules for both trap & futa traits through which you can control:
    the % of characters that can randomly get one of the traits the % of how likely it is that a child with a trap/futa parent inherits the trait if children of parent with trap/futa trait only get a chance to inherit the trait or in addition to the chance to inherit it, also have the chance to randomly get it if the traits should be given to the characters on adulthood and don't mess with the children's development OR given on birth as is default by DWR if the mod should always remove other mod's assignment of the traits, try to be as compatible as possible or just never remove the traits.  
    The mod is overkill if you want a fixed percentage (just change the "birth" and "inheritance" flags of the traits), but if you want to change percentages between saves it's pretty useful.
    It also should have pretty good compatibility to other sub-mods, as it doesn't change any of the files from DWR, but this is also my first mod, so take that statement with a grain of salt.

    NOTES ON POPULATION:
    Here's a graph from one of the dev diaries that show how many NPCs are alive at a given time, to help you choose what percentages you want: https://i.imgur.com/vMnckpc.png CK2 usually creates less women at startup, because of that if you set the percentage for random traps and futas to be equal, you will very likely still end up with less futas when the game starts. Changelog:
    ============
    Herring's Math Stuff
    ============
     
    For another mod I needed the functions: nth root of x and x to the power of n. As such I (painstakingly) created some scripted effects for them, because I couldn't find an example of it one the Paradox forums.
     
    Functions / Operators included
    NthPower - x to the power of n NthRoot - nth root of x Factorial - Factorial of a number LogisticFunction - Logistic growth function  
    Accuracy
    Some things to remember:
    CK2's Engine supports a maximum of 3 decimal places as such I can't improve the accuracy in that department. Large numbers can lead to overflows  
    3rd root of 5.54 = 1,769443...

    3rd root of 50 = 3,684031498....

    -2nd root of 5 = 0,44721359...

    52.5 = 55,9016994...

    -54 = 625

    -55 = -3125

     
    For other problems and restrictions see the main file.
     
    How to use
    Since all variables are declared as local_, once the event chain is broken the variables will disappear with it.
     
    Changelog:
     
    ===================
    Terms for re-use for own mod
    ===================
    If you want to use anything from these assets & mods for your own mod then you can do that, as long as your mod is available for download without having to pay & preview/newer versions are also freely available without having to pay for them.
     
    So, in short:
    No complete paywall lock Neither a temporary paywall lock Donations are fine. Credit would also be nice.

    16,287 downloads

    Updated

  23. Dark World - Portrait Replacers

    Dark World Reborn Sub-mod Portrait Replacer
     
    What the Mod Does:
     
    This is simply a portrait replacer.  The Elf replacer replaces the elf portraits in Dark World Reborn.  The Orc replacer does the same.
     
    REQUIREMENT:
    -Dark World Reborn - By DewGuru
     
    INSTALLATION INSTRUCTIONS!
    Paste the contents of the zip files into your mod folder.
     
    Future Plans:
    None. As of 11/5/18 I am declaring this mod complete.  Use these files however you wish, or integrate them into your own mod.  Just please give me credit somewhere in your mod.

    4,134 downloads

    Submitted

  24. [CK2] DW - The Mercenary Commander

    Dark World Reborn Sub-mod The Mercenary Commander
     
    What the Mod Does:
    This mod adds an event chain that starts by being triggered through a decision. That decision is "Recruit a Special Commander." The Mercenary Commander is a futanari warrior who leads an all futanari band of warriors called "The Red Hand." She is an "alpha futa" whose cum has deleterious effects on those who smell or taste it. These effects are temporary. (Game-play wise there is no real change to the Futanari trait that is added by Dark World, but in some situations special character modifiers will be applied to show the effects of an alpha futa.)
     
    FEATURES:
    -A count level Mercenary Band Vassal. (Works like the Varangian Guard.)
    -Commander of the Band will always be a Female Futanari Shield-maiden.
    -Lots of Futa content with the player in a submissive position.
    -New Traits, "Red Hand Slut," "Futa Cum Slut."
    -If a Futa sires a daughter, that daughter will be a FUTA AS WELL!
     
    If at anytime you exit out of the event chain after following one of the leads, you can find the decision still in the intrigue menu. I caution you to not click the decision a second time if you are simply waiting for the event to come back with it's results. Sometimes it takes more than a day or two to scour the countryside for a warrior that might not want to be found.
     
    FUTA CONTENT IS PRESENT! If you do not like women with dicks, this mod is not for you. These dicks will be swinging, the balls will be glistening, and these items will likely be heading towards you with haste!
     
    Currently the events split at certain positions for male and female content. I do not have a separate section if the player is also playing as a Futa, or an Incubus/Succubus. If playing as a futa, expect to see content from the female perspective. (This will hopefully change in the future.)
     
    The pictures for the narrative events are screenshots that I took from Skyrim with various mods installed, or screenshots where permission was granted for use from another.
     
    TLDR: This mod adds a FUN way to get a great new Marshall, and a new vassal (a MERCENARY BAND!)
     
    REQUIREMENT:
    -Dark World Reborn - By DewGuru http://www.loverslab.com/files/file/2644-ck2-dark-world-reborn/
     
    INSTALLATION INSTRUCTIONS!
    Paste the contents of the zip files into your mod folder.
     
    FILES AND FOLDER STRUCTURES HAVE BEEN CHANGED.  YOU MUST DELETE THE PREVIOUS VERSION BEFORE INSTALLING THE NEW VERSION.  NOT DOING SO WILL CAUSE PROBLEMS.
     
    Future Plans:
    None. As of 11/5/18 I am declaring this mod complete. Unless I decide later that it isn't, in which case it won't be.  If anyone wants to pick up the mode and carry it on, or lift parts out for your own mod feel free, just credit me for my work.
     
    Special Thanks:
    THANKS TO NOXBESTIA for his help with my code. I appreciate your input/insight!
    Thanks to Dewguru for the ever fun "Dark World Reborn" and its various submods. Without the "Alpha Bitch Futa" event from the wandering merchant, this mod would never have been born.
     
    I would like to offer a special thanks to those members of the "Futa Content Thread" who gave me permission to use screenshots of theirs from Skyrim for narrative events.
    These folks are, in no special order...
    Redwoodworm
    Niobia
    M4rth
    Vinsin7171
    Lordevangr
    Vivi
    Nihlus87
    Glev
    Shidoni
    EvilReFlex
    LaEspada
    Kuroyami
    Kazuya096
    Yuasking
    Presidentmendes
     
    Not everyone is listed above, and I didn't get opportunity to use everyone's art in the list above, but I wanted to thank them anyways for their generosity of spirit.

    35,587 downloads

    Updated

  25. Polyamory

    Steam version
     
    This is an event originally written for Lesbocracy, but seeing as it makes sense for everyone, not just lesbians, I'm putting it out as a standalone mod, with completely rewritten scripts.
     
    It adds an option to form a polyamorous relationship (have a threesome in other words) with two of your lovers at the same time, which will result in them becoming each others' lovers as well.
     
    To prevent the scripts from running out of control, there is a cap of 3 lovers at which the event will stop firing. If you have 4 lovers or more, you won't get this event.
    In other words, only upwards of 4 characters can have a polyamorous relationship, with each of them being a lover of all others.
     
    If you have 2 male lovers, this event will only fire if they are both homosexual.
    If you have 2 female lovers, it will fire if both of them are either homosexual, lustful or hedonist.
     
    If one of the lovers is your spouse, you will not be able to see their new lovers in their interface (limitation of the game).
     
    Incompatible mods:
    School of Sappho
    Lesbocracy
    Eugenics mod
    other mods that change wol_lover_events.txt
     
    Credits:
    @AlexWyrmin asked me to make this

    3,717 downloads

    Updated


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