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Triskelia

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About Triskelia

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  • Gender
    She/Her
  • Location
    France
  • Interests
    Elder Scrolls, Fallout, Crusader Kings 2

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    https://twitter.com/Trisskelia
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    Trisky#0001

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  1. I've installed the UUNP version, and I was wondering if there is a way to make it work with SLIF, like the CBBE version does. The mod works fine on its own, but it doesn't get registered in SLIF. Is there a reason that it doesn't have a SLIF version? Or is it supposed to work out of the box, in which case I might have mess the install. btw, I've converted the Oldrim UUNP sliders to SSE, as well as the racemenuUUNPmorphs. And I've built morphs in bodyslide.
  2. Thanks for the encouragements! I will add some custom rules in the future, and probably some way to opt out from changes, like in the tentacles mod. Milk production will also be impacted by some traits, and being a hucow will of course have an impact on your character libido
  3. Version 2019/07/13

    17,023 downloads

    Dark World Fantasy - Loading Screens Here are some loading screens and launcher images to spice up your game even more. Loading Screens The loading screens are divided into packs to make it modular. The end goal is to have a pack for most Dark World modules and submods so people can mix and match them to their liking. Note: None of the mods, modules or submods are required to install the packs, it's just images Packs description DWF Loading screen : [21 images] The main pack, the images are named so as to overwrite the vanilla ones. (DWF Core flavor) DWF Loading screen - Heaven and Hell : [12 Images] Designed for the "Heaven & Hell" module and "Beyond Heresy" submod. Contains Succubus, Incubus and Angels DWF Loading screens - Tentacles : [12 images] Designed for the "Dark World Tentacles" submod. Contains... well, tentacles! SOONtm: Far East (Kitsunes, Nekos) Classic Monsters (Werewolves, Vampires, Ghosts) Fae (Orcs, Elves, Fairy) DWSE (Dragon, Half-dragons, Dragon eggs) Crusader Milk (Hucow, Lactation) House Irae (Drow, Driders) Cultural packs (Orient, Norse, African...) Installation Just as a regular mod, put the folder and the .mod file in your mod folder Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod Launcher Several launcher images are available, but you can only install one of them. Installation The launcher image can't be installed like a normal mod. Follow the instructions carefully Copy the "launcher" folder from the edition you wish to install, and paste it into your base game folder (...Steam\steamapps\common\Crusader Kings II) Overwrite when asked NOTE: To uninstall, repair the game with steam and the original image will be restored The image will be overwritten after each updates, and will have to be reinstalled Credits
  4. View File Dark World Fantasy - Loading Screens Dark World Fantasy - Loading Screens Here are some loading screens and launcher images to spice up your game even more. Loading Screens The loading screens are divided into packs to make it modular. The end goal is to have a pack for most Dark World modules and submods so people can mix and match them to their liking. Note: None of the mods, modules or submods are required to install the packs, it's just images Packs description DWF Loading screen : [21 images] The main pack, the images are named so as to overwrite the vanilla ones. (DWF Core flavor) DWF Loading screen - Heaven and Hell : [12 Images] Designed for the "Heaven & Hell" module and "Beyond Heresy" submod. Contains Succubus, Incubus and Angels DWF Loading screens - Tentacles : [12 images] Designed for the "Dark World Tentacles" submod. Contains... well, tentacles! SOONtm: Far East (Kitsunes, Nekos) Classic Monsters (Werewolves, Vampires, Ghosts) Fae (Orcs, Elves, Fairy) DWSE (Dragon, Half-dragons, Dragon eggs) Crusader Milk (Hucow, Lactation) House Irae (Drow, Driders) Cultural packs (Orient, Norse, African...) Installation Just as a regular mod, put the folder and the .mod file in your mod folder Type this in the explorer address bar to access it : %HomePath%\Documents\Paradox Interactive\Crusader Kings II\mod Launcher Several launcher images are available, but you can only install one of them. Installation The launcher image can't be installed like a normal mod. Follow the instructions carefully Copy the "launcher" folder from the edition you wish to install, and paste it into your base game folder (...Steam\steamapps\common\Crusader Kings II) Overwrite when asked NOTE: To uninstall, repair the game with steam and the original image will be restored The image will be overwritten after each updates, and will have to be reinstalled Credits Submitter Triskelia Submitted 07/07/2019 Category Crusader Kings 2 Requires
  5. @HeavenlyWillow These traits come from the latest version of Dark World Fantasy, not from this mod
  6. New Update 0.2.0 - 2019-06-27 This update doesn't add a lot of content gameplay wise. It mostly implement the lactation framework. Next update will hopefully be loaded with new events. Nevertheless, feedbacks are still welcome regarding this new framework WILL break old saves Delete your old "Crusader Milk" folder before installing if you have a previous version NOT compatible with Dark World Tentacles v1.4.1 or below (It will need to be updated to work with the new lactation framework) Added Several variables are now tracked ("Milk", "Milk capacity" and "Production rate", as well as a few others) "Milk capacity" and "Production rate" depend on breast size (will be alterable by scripted_events in the future) For now, "Production rate" will increase the milk quantity by its amount each 6 months (will probably add a rule to alter it in the future) Added Decision to check your hucow stats Added "Recently milked" event modifier (prevents milking and increase of milk quantity while a hucow has it) Added Milk quantity counter (character modifier) (Modders) Added several scripted effect ("dwcm_become_hucow" and some milking effects like "dcwm_milk_half_effect"). Search for "Modder_friendly" to easily find them all Changed AI can now use the "Milk yourself" decision Slight tweak of the hucow trait (now has same_opinion and sex_appeal_opinion modifiers) "Engorged breasts" event now triggers when a hucow reaches her max milk capacity
  7. Another localisation error with that event (my game is in French)
  8. Yes, I thought about something while in prison. I will probably add that at some point. And regrading intelligence reduction, it's also planned, but maybe not as extreme as what you're suggesting
  9. Yes, it's quite barebone right now. I'm curently focussing on improving the milk generation framework, which will serve as the base for most of the next features, which I can't wait to implement. And speaking of these features, I can say that the ones you mentioned are actually already planned in some way. The first I want to add is infused milk. milk with special effects, that you can drink or give to others. And one thing I would like to achieve, is a good balance between having a high milk production and the buff/debuff that could come with it. Like, higher reward, higher risk. So yes, I plan to have quite a few random events based on several factors like breast fullness, milk production rate or "hucow level", so will be good, some will be bad. And of course, what would be a lactation mod without a barn ^^ I plan on making this building a kinda of hub for most of the mod features, but it will probably just start as a basic building with bonuses, and some events tied to it. AI hucows management will probably come at a later stage. But, I know from experience that it's not a good idea to rush things. that would be the recipe for me to have a burnout. So yeah, it will probably be a while before this mod becomes really fleshed out. I want to make updates that make sense, and always on a solid base.
  10. I have uploaded a quick fix for the localisation issues people have reported to me, as well as lowered the frequency of the "Engorged Breasts" event. This is just so the event stops annoying the player too often, until I come up with an improved system.
  11. Thank you all for the encouragments! Yes, I'm totally aware of this. And that's the first thing I want to improve. But keep in mind that this version, as well as probably some of the upcoming versions will be more of a proof of concept. So, basically, I'll add a breast_fullness variable to hucow characters, which increases overtime. Then some stage events that triggers when you reach a certain value. The debuff will come later, and overall, I'll try to lower the frequency of these events. The goal is to make this event chain more progressive, so you can let it happen without feeling obligated to milk yourself right away. I may also add some yearly or other on_actions random events that could modify your breast fullness. I'm thinking about "incidents" caused when your breast are too full, or maybe some during pregnancy. But in the end, I'll aim for about 2 events max per year.
  12. @chaosarah You will be happy to know that I just started working on that. As a submod for Dark World Fantasy. I released the first version yesterday, and it's called Crusader Milk. Keep in mind that it's an early version, so there is not a lot to do with it yet.
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