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  1. Extended Marriage

    Extended Marriage
    Version 1.4 - 22 March 2020
    by Cheri
     
    Extended Marriage is a mod that lets you arrange same-sex marriages and take same-sex consorts in Crusader Kings 2. The aim is to provide options for homosexual characters that are as close as possible to the actual marriage and concubinage decisions in the game.
     
    Features
    Arrange same-sex marriages for yourself, your children, your grandchildren, or your courtiers. (Children and grandchildren of players are treated as though they had the "Restrict Marriage" checkbox ticked.) Take same-sex consorts or offer them to other characters. Automatic sorting by characters that have prestigious titles and are likely to agree to your marriage proposals. Full descriptions matching the vanilla decisions that shows the effects the marriage or concubinage will have on your Prestige, as well as whether any non-aggression pacts will be created. Choose which spouse's dynasty will be favored in a marriage with a futanari spouse. (Thanks to ThrowAwayToThrowAway for this feature.) A complex, logical AI acceptance system similar to the vanilla CK2 marriage and concubinage decisions. Homosexual AI characters will take same-sex consorts and arrange same-sex marriages that benefit them. Game rules to adjust the degree of religious restrictions on homosexual relations, and whether heterosexual characters will agree to same-sex pairings.  
    Requirements
    Crusader Kings 2 version 3.3+ Cheri Scripting Library  
    Compatibility
    Compatible with pretty much everything. May not work properly with modded religions or religion features affecting marriage. This is because it's impossible for scripts to detect whether a religion has Divine Blood or consorts for women. Extended Marriage is hardcoded to recognize a variety of LoversLab modded religions (Luxuria Fantasia, Beyond Heresy, etc.) but you'll likely have to modify it to recognize your own custom religion.  
    Installation
    Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/  
    Known Issues
    There is an interface bug where the AI acceptance banner reading "Yes" or "No" is hidden. It's still there, and you can mouse over where it should be and see the tooltip -- the banner sprite just doesn't appear. As far as I can tell, this is a CK2 bug and there's nothing I can do about it. The description for the decision is very long and will sometimes be cut off near the end. However, it shouldn't obscure any important information. This mod has some issues with Muslims and polygamous religions due to their different marriage mechanics. Characters will be able to take one same-sex spouse, but women are hardcoded to have a maximum of one spouse, and men will have to fill their remaining wife slots with female characters. Interfaith marriage and concubinage proposals will sometimes be accepted when they shouldn't be, or not be accepted when they should be. This is because it's not possible for scripts to detect whether an interfaith marriage is permissible. The mod uses some common sense rules to determine whether an interfaith marriage is likely to be possible, but may sometimes get it wrong (e.g. it won't figure out that Nestorians can intermarry with Buddhists). Same-sex betrothals are not possible because the AI is hardcoded to break them immediately. Believe me, I tried.  
    If you come across any bugs or issues not mentioned here, please report them in the forum thread.

    15,522 downloads

    Updated

  2. Arwa Reborn

    Anyone trying to play as Arwa al-Sulayhi with SWMH installed is likely aware of the massive nerf, both in stats and playtime longevity, it deals to the character.
     
    This mod brings the Sultana of Yemen back to her vanilla glory as a Ruler Challenge character.
     
    Installation: just extract the files into your mod folder and answer "yes" when asked if you want to overwrite the existing HIP files.

    204 downloads

    Updated

  3. [CK2] Grey World

    Grey World
     
    A more toned-down adult themed mod for CK2. Less high fantasy and more medieval romance (or the porn parody thereof).  Follows vanilla sensibilities (and game rules) for supernatural content.
     
    Features :
     
    Masquerade: Decision to start a reasonably replayable event chain. Requires seduction focus. Harvest:  Some fairly simple events for characters with the rulership focus.  
     
     
    Requirements:
     
      Way of Life DLC (will do literally nothing without it)   Strongly Suggested:  
                                          - Monks and Mystics DLC
                                          - Reapers Due DLC
                                          - A sexual traits mod
     
     
    Installation:
    Unpack file into mod-folder ( C:\Users\User\Documents\Paradox Interactive\Crusader Kings II\mod). Activate in launcher.
     
     
    Compatibility:
     
    Dark World/ Luxuria Fantasia: No known incompatibilities on a mechanical level. Should be reasonably aware of (some) traits, etc. thanks to some scripted triggers.  The tonal shift may be a bit jarring though. No known (or expected) incompatibilities. Tested with a total overhaul mod.  
    Credits: 
     ngppgn and  noxbestia for Bigger Events v2. Used for most events in this mod. dewguru for Dark World: Reborn. What little coding I know I learned by reverse engineering his mod. lockeslylcrit for Luxuria Fantasia. Whatever I didn't steal from dewguru I probably stole from there.
    Cheri Song for Cheri Scripting Library. If any compatibilities work it's because of this.  
     
     
    Changelog:
     
     

    1,231 downloads

    Updated

  4. Elven Portraits

    Elven reskin of Cheri Portraits, changes all vanilla portraits to beautiful elves
    By Sammy Yang

    Warning!!! NOT compatible with Cheri Portraits(Its the same mod code wise)
    ---------------------------------------------------------------------------------------------------

    There is a decision to change character portraits in the intrigue tab, alternatively...

    To manually set your portrait:

    1. Open the console by pressing the grave (`) key.

    2. Run the command "event CheriPortraits.1" without quotation marks. This will clear your portrait.

    3. Run the command "add_trait cheri_portraitX" where X is any number between 1 and 26. This will give you one of the 26 portraits available.

    ** Run the command "add_trait cheri_portraitX" if you want a female
    Frost elf, blue arctic background (1-13) or
    High elf, orange cathedral background (14-26).

    ** Run the command "add_trait cheri_portrait_south_asianX" if you want a female
    Wood elf, green jungle background (1-13) or
    Dark drow, red black volcano background (14-26).

    ** Run the command "add_trait cheri_portrait_east_asianX" if you want a female
    Pale drow, Purple cave background (1-13) or
    Asian elf, yellow city background (14-26)

    4. If you don't like the portrait you got, run the command "remove_trait cheri_portraitX" where X is the same number you chose earlier. Then repeat Step 3 with a different number to get a different picture.


    Credits
    Cheri Song: Thanks you my Goddess for letting me use your code
    Check out the original portrait mod


    Team Nessassity for creating the wonderful Elves of stellaris mod
    Check out their Stellaris mod at: https://steamcommunity.com/sharedfiles/filedetails/?id=915432220

    Artists
    Nessa - Portraits, Outfits
    Valerius - Portraits
    Bluezium - Space Chinese elfs
    Human Revolution Team - "Sexy bangs" hairstyles (Not sure if I used them but still awesome)
    Mon_EsPeace - Stock Jewelry
    Last Leviathan - Background
    Blackfyre - Background
    Nayumi Arata - Thanks you for making the sweetest elf girl ever
    Sakimichan - Elf boi portrait

    675 downloads

    Updated

  5. Free Love

    Free Love
    Version 3.2 - 29 February 2020
    by Cheri
     
    Free Love is a quality-of-life improvement mod for your sexy Crusader Kings 2 experience.

    Features
    Never get Stressed from having too many lovers. Never have troubled pregnancies or sexually transmitted diseases. No stigma for unmarried pregnancy or pregnancy out of wedlock (but bastard children will still need to be legitimized). No stigma for homosexuality, adultery, or incestuous affairs (although your siblings will still be weirded out if you seduce them). Bisexual seduction - the ability to seduce characters of any sex if they're attracted to you, regardless of whether your character's Homosexual or not. Options to use birth control, receive a fertility blessing, or get a guilt-free divinely-ordained abortion. Bonus: Rewrites all vanilla seduction events to support futanari characters.  
    Requirements
    Crusader Kings 2 version 3.3+ Way of Life DLC  
    Compatibility
    Compatible with anything that doesn't affect love and seduction. Works with the following mods: Christianity Mod Dark World Reborn Everyone Is Female Lesbocracy Luxuria Fantasia Polyamory Tentacled Dreams Note that this mod overwrites the following files: events/birth_events.txt events/HFP_pregnancy_events.txt events/wol_lovers_events.txt events/wol_seduction_events.txt Most of the time this won't cause problems, but if another mod drastically alters the vanilla seduction mechanics, you may have to merge the conflicts by hand.  
    Installation
    Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/  
    If you come across any bugs or issues, please report them in the forum thread.

    16,389 downloads

    Updated

  6. Sexual Favors

    Sexual Favors
    Version 2.2 - 29 February 2020
    by Cheri
     
    Do you need to convince the Kaiser to lend you his army? Are you trying to get in a Duchess's good graces? Or are you simply looking for excuses to bed everyone in town? Sexual Favors gives you the ability to trade sex for Favors, giving you more opportunities to increase your power and influence... or just to get laid.
     
    Features
    A new diplomatic action, Offer Sex for a Favor, available to characters with the Seduction focus. The ability to cash in any favor for sex. Usually not worth it, but if there's someone you really want to put in his or her place...  
    Requirements
    Crusader Kings 2 version 3.3+ Cheri Scripting Library Conclave DLC Way of Life DLC Luxuria Fantasia  
    Compatibility
    Compatible with pretty much everything.  
    Installation
    Use 7zip to extract the archive into My Documents/Paradox Interactive/Crusader Kings II/mod/  
    If you come across any bugs or issues, please report them in the forum thread.

    15,173 downloads

    Updated

  7. Warcraft: Perverts of Azeroth

    ==Q&A==
    What is this?
    -This is a submod for the Warcraft: Guardians of Azeroth total conversion mod for Crusader Kings 2.
     
    What does it do?
    -This submod offers a number of quality of life additions and other useful/kinky things outlined in the FEATURES section below.
     
    Is this compatible with X mod?
    -Assume no unless specified otherwise. I would prefer to spend my time (and sanity) developing this submod instead of attempting to frankenstein it with an unholy amalgamation of other mods.
    -It "should" play nicely with existing submods for Warcraft:GOA like GOA Music and GOA Models.
     
    Why did you make this mod?
    -I really enjoy the Warcraft:GOA mod, but the features of other naughty mods here have spoiled me rotten. Rather than try to fumble around with compatibility, I decided to make a submod from the ground up that will play nicely with the mod, by design. Besides, there is a TON of smut for Warcraft; I'm surprised someone didn't do this sooner.
     
    I have a great idea you could add to..
    -I'm sure you do. You're welcome to share, but I am one person, and my interests will obviously take priority. I, also, have a laundry list of things that I would like to add.
     
    What are you going to add in the future?
    -Hopefully, many things, but something I've had to learn the hard way is to not promise things until they're on the plate or in the oven.
    -The general goal after V1.0 is to introduce themed(perverted) meta-game mechanics for 1-2 classes with each update.
     
    When is the next release?
    -That's my line; I'll let you know when I know.
    -This submod is a hobby, not a job. Set expectations accordingly.
     

    ==FEATURES==
    v0.2 -=Additional Assets=-
    -Futanari come to Azeroth.
    \Game Rule to enabled/disable(additional option to bias certain races).
    \updated existing systems to include futa.
    \futanari are very sexual creatures and will actively try to make babies with those who can carry them(spouse/consorts/lovers). You have been warned.
    -Decision to Claim unlanded courtiers as your spouse.
    \can claim same-sex partners if your character is sexually deviant enough(or an elf).
    \landed NPCs can also claim same-sex partners if certain (strict) conditions are met.

    V0.1 -=Basic Bitch=-
    -Initiate "Intimate Interaction"s with your Spouse/Lover/Consort(s).
    \may result in pregnancy for suitable couples.
    -Motivate your Council Members to do their job. Just try to not stress them out too much.
    \Chancellors(Claim Fabrication), Marshals(Commander Improvement), Stewards(Settle Tribe), Spymasters(Uncover Plot) and Chaplains(County Conversion) can all be motivated.
    \better options to motivate them will be available depending on the stats of your character.
    \some councillors will be more productive than others; traits matter.
    -Motivate your Landed Vassals to produce an heir and secure their claim on the holdings you graciously lend to their safekeeping.
     

    ==UPCOMING==
    v1.0 -=Perverts Cumeth=-
    -Perverts reveal themselves to Azeroth.
    -Arousal System that is the foundation of future content. (Think of it like a second 'mana' system, with tiered arousal states and potential consequences.)
    \both Perverts and Futanari will have innate access to the Arousal System.
     

    ==NON-FEATURES==
    -Dynamic Images that match characters' race/gender
    \I experimented with this, but engine limitations would require excessively bloated code that would result in a nightmare to maintain.
    -Ability to claim same-sex consorts/concubines
    \Unfortunately, this is another hard-coded issue I ran into that would require overwriting all religions. I may introduce heiracies to support it at some point, but that is VERY unlikely to happen anytime soon.
     

    ==REQUIREMENTS==
    Warcraft: Guardians of Azeroth
    https://ck2.paradoxwikis.com/Warcraft:_Guardians_of_Azeroth
    (Download links available on the right side of the page; or find it through Steam's Workshop)
     
    DLC(Optional):
    Monks and Mystics - For some Councillor interactions.
     

    ==INSTALLATION==
    -Use 7zip(https://www.7-zip.org/) to open the .7z file.
    -Extract the WarcraftWPOA.mod and WarcraftWPOA folder to your /Crusader King's II/mod/ folder. (The same place your Warcraft: Guardians of Azeroth mod is located.)
    -Activate the "Warcraft: Perverts of Azeroth" mod on your CK2 launcher.
     
     
     

    4,804 downloads

    Submitted

  8. Mirror and More Revived. (Alpha)

    Version 0.0.4 - Lab Event Balancing 1. 
    New content.
    - dick inspection for futa characters through mirror event (checks for gender bender rule from DWR)
    - two new decisions for gathering ingredients to make potions with.
    - with those decisions potions now require additional materials to be gathered, you can check # of gathered materials in the lab event.
    - there is also now a 6 month cooldown to gathering the ingredients. 
    - about 10 or so new events off of these, resulting in 90+ new pictures. 
    - optional patch to change bust size rates (see the readme file)
    - ability to read the journal in the lab for flavor about the potions ingredient gathering.
    - added troubleshooting targeted decision to add a bust size to a character.
     
    Updated content.
    - misc typo/spelling fixes
    - more skyrim picture replacements (replaces the lust events from pink potion)
    - redid most of the old skyrim pictures with new body shapes. 
     
    CONTENT WARNING: This mod contains things that are sometimes non-consensual, chicks with dicks, muscle girls, body expansion, and other XXX / NSFW content. If these things bother you then don't install the mod. 
     
     
    Plans for next update.
    - adding a wardrobe option to the Base Mirror event, allowing you to try on different clothing and change the picture based on the clothing. 
    - merge the exploration decisions into one decision to save decision space.
     
    -ITS ALIVE!-
    This is a mod I released a little bit less than a year ago but pulled off the site because I wasn't happy with it, and had some real life come up and wasn't going to be able to actively work on it or update it anymore. 
    I remade the mod from the ground up, using the old version as a reference, but decided to change a few things in order to make the mod less overwhelming in terms of scope. 
     
     
    Things in Yellow are currently not implemented but have coded and I'm just putting finishing touches on.
    Things in Green have been added.
    Things in Red are just theories but I haven't actually worked on anything substantial yet. 
     
     
    THIS MOD IS INTENDED FOR FEMALE CHARACTERS AND CURRENTLY HAS NO CONTENT FOR MALE CHARACTERS.
     
    Requirements:  
    - The game itself
    - Dark World Reborn
     
     
    Optional
    - Ala's body mod (for eventual butt size) 
     
     
     
    Changes from the original:
    - The original mirror event used over 100 decisions, while this version uses one, and instead relies on a script to generate the event. This makes it much easier to edit specific events and pictures, and makes traits additive rather multiplicative. What does that mean? before if I wanted bust size and butt size, it would take 49 pictures (7x7) to make. Now with the method i'm using, It instead lets you focus on either the bust or the butt, letting you choose which one to inspect. This cuts the pictures down to 14 (7+7). The difference only continues to go up the more types of traits you want to add.
     
    - No focus on fantasy races. This version wont be worrying about the DW:F races because I simply don't have the time or desire to get pictures for them. If someone else ever wants to do the pictures for them I'd gladly add them to the mod, or they're welcome to post it as their own separate mod if they wish. 
     
    - Different picture packs. Since there's way less pictures to work with, I can instead focus on release multiple types of picture packs for different peoples preferences. For example I can release an anime picture pack, a real world picture pack, 3d animation picture pack, ect that all use different mediums to convey the same thing. Titties. 
     
    - Additional events/decisions besides the mirror itself already mostly made and planned. (although aren't enabled in the initial release) 
     
     
     
    But what it do though?
     
    The main focus of the mod is to add an decision to inspect your characters appearance. What the mod means by "more",  is that there will also be ways to edit the traits that effects your characters appearance, and even additional traits to those already found in things like DWF.
     
    The core event is a decision to inspect your characters appearance in the mirror. Upon inspection a script looks at your characters appearance traits, and generates an event to match those traits.
    Example. The event you get with small tits, will have a different description and picture than the event if you have huge tits. 
     
    The current plan for the core event will to add the ability to inspect your Bust, Ass, Dick(Crotch), and, Face. 
    And the option to look from a Different angle and add clothing options.
     
    In addition to the core event, there will be a new alchemy building , that adds potion making events.*
    *While I haven't decided yet how I want the balancing around the potions to work, I do have the effects of them mostly done and I'm just deciding on pictures and doing the writing. 
     
    Other events to be added are Wardrobe events to change clothing, Magic that changes traits (BE), and Pregnancy changes to the base events. 
     
     
     
     
    - Basic Road Map - (order subject to change based on road bumps/blocks)
    MAJOR UPDATES
    1: Initial release. (only contains bust inspection event.)
    2: Add ass, and crotch inspection.
    3: Add alchemy lab and testing potions (unbalanced just able to make them freely and test their effects).   done
    4: Balance Alchemy lab and add events to gather materials for the potions.  done
    5: Inspect the appearance of others.  done
    6: Add Magic effects to change the physical traits. 
    7: Change Original DW:R events to be based on bust size. 
    8: Add clothing traits, and a wardrobe event to change them. 
    9: Make the clothing traits effect the base inspection event, and add the ability to toggle nudity. 
    10: Add support for Pregnancy  done
    11: Add support for other DWF mods, like tentacles or drow.
     
    MINOR UPDATES
    Fixing typos and correcting grammar.
    Alternate Picture Packs
    Additional Extreme Sized traits. (have been added but not any way to get them without console atm)
    Add random Sex events with size traits. 
    Cleaning up pictures, and making sfw/nsfw versions. 
     
     
     
    - Planned Additional Traits -
    - 2 more bust sizes (one larger than the current maximum, but still plausible (basicly the human world record sized) and one that is completely fantasy, and would be impossible to that large.
    - muscle toning, (basicly how ripped your character is )
    - a horse dick
    - current clothing
    - and if I ever stop being lazy facial appearance traits (most likely would be hidden though) which would be things like hair style/color, eye color, and basic face description like fierce, cute, or sexy. Ideally these traits would also change your characters portrait. 
    - goddess traits, forming a religion around yourself and proclaiming yourself a goddess. 
    - becoming addicted to potions, and bad side effects to too much potion use.
    - lactation, and lactation based events (yes ik theres another mod that does this, but I'd rather have it implemented into the actual sex scenes in some way.)
     
    - Planned Additional Events -
    - A magic event wear you learn to make your boobs, ass, or dick bigger with magic.
    - Alchemy events with different potion effects effecting your mind or body. done
    - Edits to DWF events
     
     
    Example of Mod in game.

     
    * I purposely clicked it 3 times so I could show a comparison of the side view, and a different bust size. 
     
     
     
    Credits:
    - Liqui Turtle - Made the original mod that the inspection event idea came from, and gave me permission to make the mod. 
    - Everyone who has ever worked on Dark World Fantasy, and earlier versions of the mod. (If I could name them all I would, but I feel bad only putting the one's I know about and forgetting anyone.)
    - Paradox Interactive Games, for their very very useful online help for modding CK2. 
    - Default pictures were made using Skyrim and lots of skyrim mods.
    - Additonal pictures were made using a game called koikatsu project.
    - and Loverslab, for letting me post this on their site. 
     

    5,544 downloads

    Updated

  9. Jim Raynor's Image Overhaul for Dark World Reborn

    ::JIM RAYNOR'S IMAGE OVERHAUL      for     DARK WORLD REBORN::
     
     
    This mod aims to overhaul the graphical part of Dewguru's amazing DARK WORLD REBORN mod, by adding a bunch of sexy, relevant and high def images to the various sexed up events. It also overhauls the some of the various traits like virgin and boob sizes using trait images from Herring's Stuff for CK2
     
    Give it a whirl if you like!
     
     
    ::Installation::
     
    Simple. Extract using winRAR or 7zip and put all the files in the mod folder. Don't forget to select the mod in the game launcher!
     
     
     
     
    ::NOTE::
     
    All the images have been taken from the internet and are not mine. I have made no conscious effort to hide the names and stamps of the original creators.
     
    If you dislike any particular image, or if it is not par to your sense of art, then just delete that image in the mod folder.
     
     
     
     
    ::Thanks::
     
    To Dewguru of course, for Dark World Reborn.
     
    To Herring - the trait images have been taken from "Herring's Stuff for CK2" mod.
     
     
     
     

    7,168 downloads

    Updated

  10. Haremaic Religion. A customizable manly religion for manly Christian manly men who want to build tall.

    Hello! This is Christian religion for manly men with big mustaches and absolutely no respect for women. ?
     
    The short of it is you can be Christian but have 7-12 concubines (or 3 wives), very good relations, and are encouraged to build tall, rather than a wide but shallow expanding blob.
    It's a lovers lab mod because you can 'have sex' with any women in your realm, and should you have a sufficient heir, sacrifice your wife in a cumsecration orgy whereby all your vassals fuck her to death. Nice.
     
    There's a quite few decisions I've made 'just coz', so that the religion feels different to play and impacts your gameplay, rather than just being window dressing. It's also slightly customizable in-game should you wish.
     
    The deets.
     

     
    1st up, it is a catholic heresy. But this can be changed (but only prior to a new game)  in Religion Haremaic\common\religions open Haremaic religion.txt
    and at the start of line 14 put a single # so it reads #parent = catholic . This will make the religion more like a orthodox - a valid christian branch, not a heresy.
     
    So what does it do? This:


     
    Those pics show exactly what it's doing but the ethos of it is your military tech is severely hampered. Your levies are much smaller (-30%). Global supply is nerfed (-20%) so you cant wage distant wars - as is recruitable ships (-35%). Oh also ALL castle related buildings cost 10% more to build.?
     
    That's it, that's all the mod does, it fucking nerfs you and makes you thankful for it, bitch!
     
    Nah I jest It is of course balanced-ish out by a series of options that should encourage unity and building. 1st up,  you get +30 opinion with all others of the haremaic faith, and +10 with other christians. There's no short reign penalty and you earn piety while at peace. Nice right? Oh and you can fucking designate your heir. Makes succession a much less stressful period, and with 7-12 concubines, you know you can pick an excellent successor!
     
    Whats that? That all that sounds great but doesn't address the negatives I raised prior? Quite right, and may I  compliment you on your keen eye, and if I may say so, wonderfully pert buttocks. Well what you do get are big bonuses to your garrsions, defensive combat performance and retinue maintenance costs (they cost less coz they're your HAREM, get it!? ) plus levies replenish 15% faster!
    What all this means is you're hard to invade, but nerfed as a conquering war machine, but with controlled successions, you have time and space to brreeeaaaathe and play a nice peaceful game, punctuated by fiery bursts of Holy war and enforcing righteous learning on the heathens. What really drives this home though is the tech. Military -100%, tech and economy, +200%. Wow! Drastic right? Yes but not as much as you might think.

     
    In the above image you can see the mods 200% effect vs, the base values and (an imaginary) 30% value. Hopefully you can see it's a noticeable effect that steers you to build up, away from military domination, but doesn't result in broken progress (YMMV please give feedback).
     
    Additionally your city and temple buildings are 10% cheaper (so 20% better value than castles), this steers you into a none home-levy based leader, but not 100% ruling it out. It's psychologically pretty effective when you see the gold costs in-front of you. Oh and +3 demesne size which is flat-out freakingly awesome. But just makes realm management more bearable. Everything else I feel is a balanced trade off but this is a flat-out bonus to weigh up against the fact this is a heresy, and operating flat-out as a heresy is rather difficult. This helps.
     
    So I know what you're thinking, and yes it would be nice to know the warmth of a another human and truly experience a real connection for once, but please, concentrate on the mod, I put a lot of hours into it. So that said, why is this mod on lovers Lab not steam? Coz i'm a dirty perv and it motivates my decisions. ? Ahem, and that has resulted in:
     
    The fact you can have 7 -12 concubines!
    You can "use" any unmarried woman in your realm. Each time garnering more kudos. It is just a flavor decision -there's no erotic reward for you, just in-game benefits and roleplay.:

     
    Also if your current wife has provided you a heir, there's a couple of creative ways to 'divorce' her that are decidedly not steam friendly.
     
    Just makes it different to play. Suddenly your wife has a value beyond just making the babies. Other noticeable religion features:
    Parent/child marriage = yes
    Brother/sister marriage = no
    No looting
    Has crusades (old pre HF system, see this post for a simple edit to use the new system)
    religious head can grant claims... if they exist.
    Priests cant inherit or marry.
     
    The haremaic religion starts with no religious head, but, if you achieve sufficient moral authority (40?) - AND claim the city of Brest (lol breast) you can choose a pope-like pimpus primeri as you vassal and religious head. The 1st one you anoint is fanatically loyal and will grant ALL the claims you ask for...
    Additional holy sites have been chosen for geographic prominence to encourage conflict, in York, center of England, Florence in the center of Italy, Jerusalem, and and a city in Lesbos (byzantine empire). Good luck claiming them all!
     
    Becoming haremaic is SUPER simple, just right click your county capital flag.

    Openly Christian rulers can then just right click themselves to personally adopt secret faith to openly become haremaic.
    I believe none christian (openly) rulers have to form the secret religion society from the intrigue menu, and then also from the intrigue menu, openly adopt secret faith.
     
    Once you're openly Haremaic, clicking your capital county flag will allow you to customize the religion slightly via some decisions. Freely change between 7 or 12 concubines. Or switch to 3 wives but no concubines (once per ruler). And change doctrine to allow brother sister-marriage, or even female temple holdings. You can even make it a 1 wife only religion! But that cost much piety.
     
    I say piety, I mean Ardour, which is what Haremaics calls piety. If you don't like it. Just rename it in line 3 of the localiztion, in line 1 you can even rename the religion completely! All other references in game SHOULD notice this edit, and update to the new names with no issues  
     
    Speaking of editing, this mod changes the interface colors slightly - I like it, I feel it adds to the playing a different experience vibe, but if you dont, just delete or edit lines 10 and 11 in the Haremaic Religion.txt within the common folder.
     
    And just because I haven't mentioned it yet, other rulers can become haremaic and get that haremaic privilege (victims CAN get pregnant) going on, but only the player can appoint "the haremaic pope".
     
    That's it, hope you like it. I aim to please and address bugs and any minor glitches swiftly, please feel encouraged to post.
     
    Tech specs - Probs needs a new game.
    Tested briefly with Luxuria Fantasia and DW:R and functions fine with both or individually

    4,475 downloads

    Updated

  11. Immersive Slave Training and Kidnapping

    An addon mod that works alongside any and all other mods and requires no DLC.
     
    IST&K could not exist without the tireless expertise of the selfless @lockeslylcrit Much love ? .
                  -------------------------------                -------------------------------               -------------------------------                -------------------------------               
     
    Immersive Slave Training & Kidnapping for Crusader Kings 2
    Short Description:
    A mind-break mod about control.
    Designate kidnap targets or break prisoners to become supplicant slaves, either to sell or train up as exemplary members of your court.  Or y'know, just to fuck 'em. Immersive Slave Training & Kidnapping is a mod that emphasizes you as a ruler in game, not just an abstract overseer of events.
     
    Compatibility:
    Adds traits so not Save-game compatible. Even Bigger Text Boxes, or just Bigger Text Boxes   IS needed!
    Made for CK2 3.3 IST doesn't touch any vanilla files so should work with all future versions, will not conflict with any other mod and even has minor integration with Christianity, Luxuria Fantasia, Dark Worlds', aGoT, Ala Body and HIP's traits.
    1.0.3 Now features some mild symbiosis with Dark World: Reborn. You can now disable IST kidnapping & slave breaking, instead the game will look for Dark World's equivalent. Results in less option 'duplication'.
     
    Who is it for?
    IST will work best for players playing as MALE rulers. Homosexual rulers can get a lot out of IST too, if not specifically catered to.
    What is certain is the text will not align well with female player characters, but trap and Futa rulers will be just fine .
    Its quite vanilla in its tastes by LL standards but obviously being a sex-slavery mod, there's BDSM and mind-break type content.
     
    Features:
    Balanced and thought-out kidnapping.
    Breaking of prisoners for opinion bonuses.
    Stat improvements of slaves by training.
    Selling slaves.
    Fertility control.
    Impregnation manipulation
    Prostitution income
    Court Designation.
    Statistics and options.
     
    Long Description and waffle:
     
    Hello and welcome at last to IST's 1.0 release! A mod finally out of beta as I realized I'll never finish my dream goals, but it's absolutely a fully functional and nicely featured mod I'd love to share properly with you awesome Lovers Lab folks! Beta players can update with no worries, should be smooth and work no probs!
     
    IST should feel like a natural expansion of your in game options, albeit ones are thematically suitable to live here on Lovers Lab. It's not though, bursting with erotic content. IST&K is instead much more about giving you control and tools to to enjoy your playground with, and inspire your erotic role-play fantasies rather than throwing a lot of naughty pictures at you. I'd like to think it's polished- it's definitely been tweaked to within an inch of its life. I'm confident there's no game-breaking bugs or egregious localization errors.
    But please feel free to report any problems you find, I love bug-reports aim to address all issues quickly,  ALL feedback is welcome! ?
     
    IST should feel very in-keeping and not jarring with the vanilla game - it's not "fantasy genre" mod, but a power fantasy one; it's options are available only to the player, not the AI.
     
    1.0 Should be much less clicky than the beta, as we now have Group Options! Still gotta work for the most OP rewards though!

    While not as effective as paying individual attention to a slave, it will suit the play-style of people who want to enslave every poor soul that has the misfortune to find their way into their dungeon, rather than cherry picking individuals to train up for council positions or marriage. I've also taken steps to  improve click-through between events. IE, if you click the 3rd option of 4, then on the next event page, then (what I guess to be) the most likely choice is also the 3rd option, so you can just click-through. Pages now have more options too, so there's a little less need to click back into a slave over and over.
     
    The new option menu is accessed by right clicking the player character and in addition to a statistical history of the players action and their dynasty, it offers the following options:
    Decide if group broken slaves should stay imprisoned or be released, to your court or their liege's -see screenshots. Whether sold slaves are added to the players kill list. Turn (the New!) torture sounds on or off. Turn 'accidental impregnation's' on or off for IST events. Hire a trainer for male slaves, so the player can fully train a male slave without ever committing any homosexual actions, good for keeping your IST stats page 'clean' and role-playing none homo-sexual rulers properly.  
    FAQ:
    How's it work?
    Kidnap someone via right clicking them (if allowed to) or right click a prisoner or consort to designate them a slave.  Also wards, children, lovers  and wives have options. Break them. It is randomly determined based on a host of traits, with a stacking (6 times) de-buff to help the process. There's a 30 day cool-down to heal between sessions. Train them. Spend learning, once that's exhausted/reduced to 1 they're trained. If they can do 10 sessions, they earn courtesan status! As soon as they're designated they can be sold, and as soon as they're broke they can be manipulated via IST's options; fertility, court, sex and favors etc.
     
    How does 1.0.3's integration with Dark World: Reborn work?
    In IST's option menu (right-click self) you can now disable IST kidnapping and slave breaking features, the game will look for Dark World's equivalent, meaning less doubling up of diplomacy options when clicking a character. I feel like the breaking process is a big part of ISTs core and you're missing out not having it... but I'm not here to tell you how to wank or play the game lol.
    (IST's) Kidnap/snatch removed, instead use DW:R's kidnap.
    (IST's) Designate Slave , replaced by Enslave Prisoner (DW:R)
    (IST's) Enslaved Decisions, replaced by Slave Training  (skilled/pleasure/laborer etc)(DW:R)
    Once DW:R's slave training has completed and a slave has received the Slave Branded trait, IST Slave Training options kick into get to Trained/Courtesan status .
     
    Tips?
    Characters in your realm are easier to kidnap. And while chances might seem low, once your train up a few spymasters/slaves to incredibly high intrigue levels, it's reflected in your chance to kidnap.
    If breaking chances are low, i recommend the emotional belittlement torture option, it has (random) 50% chance to DOUBLE its odds of working!
    Training (not breaking), is a little better if the slave is free, not imprisoned.
     
    How do the group actions work?
    Very cleverly! They ONLY appear in the right click menu if they are available. So if you have no prisoners, the option wont show, and if you do a breaking session, the option will disappear for 30 days ( until the cool-downs wear-off ) and then magically be available again - OR if someone new becomes available - it is dynamic and clever.
    Group breaking effects people in your dungeon older than 6, and is about 35% as effective as individual training sessions.
    Group training only affects slaves  in YOUR REALM or sub realm! Not those abroad! IT is about 55% as effective as individual training sessions. Additionally the training cool-down is 30 days if the slave being trained is still imprisoned, however it doubles to 60 if they're free, to approximate you traveling the realm.
     
    Who can I kidnap?
    Anyone not important. I have gone to great lengths to make kidnapping not game-breaking, but still exploitable if you're creative enough with kills and inheritances. The tool-tip on BOYS (non 18 year old males) gives the most feed back in-game. The Tool-tip on girls, men and women is less so, to avoid screen clutter. Basically no-one landed or a heir, or too young (to be left alone). But very large families, like 7+ may have 1 or two children that get the Kevin McCallister treatment. Plus very old  (35-40ish?) un-landed 3rd or 4th in lines, are sometimes available. Occasionally you can kidnap AND abduct (the expensive option option for lesser nobles). This is by design, as the abduct option cost loads but is slightly more likely to succeed as you're employing professionals. As an aside, kidnapping has LOADS of variables, but its mostly affected by your state intrigue, and the victims traits.
     
    Released slaves still have the unbroken trait?
    IST does not touch vanilla files or options. If you release an unbroken slave by the games default release prisoner option, there's no 'hook' to IST. Either train them, or release them via IST: Slave Options:> Today I have a particular reason:>Let us discuss your circumstances:>Release.
     
    Who can be a courtesan slave?
    Any one who has 11 learning, as it requires 10 training sessions. SOME characters will have enough traits that mean you might not need 11, IE genius adds 5, so while base learning can be manipulated/changed, it will never drop below 5 because of the genius trait, so their learning will never be exhausted, meaning they can do 10 lessons. Courtesans can become friends.
     
    Who can be a meretrix courtesan?
    More people than the beta, and not just Cleopatra! Spouses, lovers and consorts are cheaper than your other options, which are any close relative, OR a Councillor who is also your friend. This expensive option, if successful, makes the slave OBEDIENT, this is a vanilla game term that means they accept ALL diplomacy actions. ALL of them. Very powerful.  It's best benefit overall is to stewardship, this expensive option should be used sparingly on wives and stewards. Of note is the fact, while IST allows you to remove other slave branding from slaves should you so chose, Meretrixes can NEVER lose the trait; the training is simply burned too deep into their psyche.
     
    What's all this mention of whores?
    Slaves are prostituted out for money, which you receive on a bi-annual pulse, and can be quite lucrative.
    Cheap Whores [cheap_whore] are naff, an insulting position.
    Common Prostitute [experienced_whore] is a position easily filled by a trained slave.
    Exclusive escorts [exclusive_whore] can be fulfilled by courtesan slaves.
    Whoring traits are mutually exclusive with each other and breeder/milk cow traits. If these traits sound at all familiar to you please read the bottom of the faq.
     
    Milk slave, toilet and breeder?
    The 1st two are just hangovers from this mods KSV inspiration, that I wont remove for legacy and save game compatibility reasons, they can be safely ignored if they're not your cup of tea. The Breeder trait though is VERY useful and incredibly powerful. It gives a flat fertility bonus and a guaranteed bi-yearly chance to impregnate. ROUGHLY:
    90% if you have less than 2 living kids, 50% if 4 kids, 20% if 6, and 4% if 8 or more kids. The % chance is higher if the character is married. The trait has a 25% chance to go away every year after the slave turns 33.

    What inspired the mod?
    I enjoyed KSV, tho found it a little too easy to be over powered.  IST&K adds cool downs, limitations, choices, extra benefits and a lot more flavor text to make slave training an involved but ultimately rewarding experience. Beornwahl has been kind enough to let me reuse his assets, and IST owes its existence to KSV.
     
    So why is it Immersive?
    Because I play too much Skyrim . But nah I found other mods to be quite big picture, where as IST&K is VERY hands on and really requires input from the player. If you put the effort in, you shall be richly rewarded, but is NOT handed to you on a plate. Also it's written in the first person - you play AS the ruler, not a 3rd party controller. Also I included old timey words and insults- how immersive is that!?
     
    No but seriously what's with the name?
    Fuck knows, it's not a great fit anymore. This mod's changed a lot since I 1st did it, but re-naming it now would break load orders and it doesn't really matter at all, I'm not selling a brand!
     
    Users of Christianity and OLD Dark World versions.
    This mod adds 3 traits cheap_whore, experienced_whore and exclusive_whore. DW did use these but has since retired them. If you still use any mod that adds these, the traits will double up. To solve it, rename the 3 traits in IST:>Common:>IST_traits.txt to ISTplaceholder2, ISTplaceholder3 and ISTplaceholder4. Additionally delete the 3 lines at the VERY BOTTOM of IST's localization file:
    cheap_whore;Cheap Whore;;;;;;;;;;x
    experienced_whore;Common Prostitute;;;;;;;;;;x
    exclusive_whore;Exclusive Escort;;;;;;;;;;x
     
    IST Beta users
    You can update COMPLETELY safely! With the small caveat the above traits are new, but only in place of place holders traits. Which means they wont effect you at all, unless you made personal edits to the trait file,  and traits ISTplaceholder2, ISTplaceholder3 and ISTplaceholder4.
     
    Permissions: Yes. You have all the permissions. If you want to take this mod and rape a camel with it, yes. I do not mind, I am sharing the mod in its entirety.

    16,688 downloads

    Updated

  12. Sexy Succession

    Sexy Succession
    Version 2.1 - 12 January 2020
    by Cheri
     
    Sexy Succession is a mod that adds a variety of flavorful succession laws for rulers in Crusader Kings 2.
     
    Features
    6 new succession laws for non-Muslim feudal or tribal rulers. An option to seed the kingdoms of the world with sexy succession laws on game start. Can be customized to your heart's content. A cheat to right-click any title and give it a sexy succession law, available through the Intrigue Menu.  
    Laws
     
    Erotic Elective
    The most suitable successor is elected from among the ruler's vassals and legitimate children and siblings. Attractive and lustful candidates are strongly favored, as well as dominant masculine candidates if gender equality or Full Status of Women is not enforced.
    This is the most lore-friendly succession law, since it's essentially Elective Monarchy with hornier electors.
     
    Fairest in the Land
    The most physically attractive successor is elected from the realm, prioritizing the ruler's vassals and legitimate children and siblings.
    This law provides a flat +5 general opinion bonus, and is great if you want your attractive countess to have a chance to become queen (or if you want to roleplay as the evil queen from Snow White).
     
    Virginal Elective
    The most young, attractive, and pure successor is elected from among the ruler's vassals and legitimate children and siblings. Rulers are expected to be chaste and virtuous, without any children born out of wedlock. Virgins always take precedence over non-virgins.
    This law is for players who enjoy corruption and deflowering, as it makes it very easy for candidates to be disqualified from inheriting - whether you're on the giving or receiving end. The Christian clergy will love this law, as will Chaste characters.
     
    Alpha Dominance
    The most sexually dominant successor is elected from among the ruler's vassals and legitimate children and siblings. Rulers are expected to be well-endowed alphas with many wives or consorts.
    This law is great for role-playing orcs, werewolves, incubi, and other dominant societies. Pagan characters will strongly approve.
     
    Venusian Elective
    The most fertile and promiscuous successor is elected from among the ruler's direct vassals and legitimate children and siblings. Rulers are expected to be well-endowed nymphomaniacs with many consorts.
    The femme counterpart of Alpha Dominance, this law rewards players for living out their nymphomaniac fantasies. Again, this law is popular with pagan characters.
     
    Futa Dominance
    The most sexually dominant futanari successor is elected from the realm, prioritizing the ruler's vassals and legitimate children and siblings. Rulers are expected to be well-endowed alphas with many consorts. Non-futanari cannot inherit unless no one in the realm is eligible.
    Alpha Dominance with a futa twist! This law is liked by pagans and very popular among futas. Plays well with The Mercenary Commander.
     
    Note: Since all of these laws are elective and the successors are not necessarily dynastic heirs, it is recommended to only implement them for duchy-tier titles and above so you will at least have a county after succession.
     
    Requirements
    Crusader Kings 2 version 3.3+ Cheri Scripting Library Luxuria Fantasia or Dark World Reborn strongly recommended.  
    Compatibility
    Compatible with almost anything. Special interaction with the following mods: Christianity Mod Dark World Reborn Dark World Extras DZM Expanded Luxuria Fantasia House Irae The Mercenary Commander  
    Installation
    Download the Sexy Succession archive and use 7zip to extract it into My Documents/Paradox Interactive/Crusader Kings II/mod/  You can optionally download the Christianity Mod Patch to make the Christian church like Erotic Elective and dislike Virginal Elective, instead of the other way around.  
    Known Issues
    If a character holds multiple titles, their succession laws can only be changed if they're the same tier title as the character (so Dukes can't change County succession) or they are Kingdoms and the character is an Emperor. In general, you can only change any succession law that that character would be able to change on their Laws screen. This seems to be hardcoded behavior and there's nothing I can do about it. Gender laws are only seeded on the second day of the game. This is intentional, so that the new gender laws come into effect after Full Gender Equality sets everything to Absolute Cognatic. Characters who were formerly male retain the male-gendered "King," "Duke," etc. titles until succession. This is an interface bug and will not affect gameplay. If it bothers you, save and restart your game. Some events will refer to gender-bent characters by their original gender, such as the Charlemagne events. Fixing this would mean overhauling every event in the game, so you'll just have to deal. If you come across any other bugs or issues, please report them in the forum thread.

    18,225 downloads

    Updated

  13. LuxuriaFantasia Event Pictures Overhaul (skyrim)

    Description - This mod just replaces every event picture with Skyrim screenshot. I find event pictures too inconsistent, so I decided to make my own set, again.... I follow the ratio of Luxuria event themselves, so there shouldn't be anymore out of bound stuffs.
     
    Issue - If you have my old overhaul for Fantasy and Dark World, some images might repeats. I recycle some of my older picture into this one. Other than that, this should runs fine with Fantasy and Dark World.
    - Like before, some images might seem out of place. This was made with consistency in mind, not accuracy.
     
    Installation - 1.0.2 is now a submod. It will acts as a mod, no longer need to overwrite original pictures.

    1,799 downloads

    Updated

  14. Jim Raynor's Image Overhaul for Luxuria Fantasia

    ::JIM RAYNOR'S IMAGE OVERHAUL      for     Luxuria Fantasia::
     
     
    I like Lockesleylcrit's Luxuria Fantasia, and I like sexy images. So I decided why not use some of those images to enhance what already is a pretty cool mod?
     
    All this thing does is it adds new and according to my taste improved - not to mention high quality - images to the various sexed up events. Give it a whirl if you like!
     
     
    ::Installation::
     
    Simple. Extract using winRAR or 7zip and put all the files in the mod folder. Don't forget to select the mod in the game launcher! 
     
    When updating to a newer version overwrite when asked.
     
     
    ::Compatibility::
     
    This mod is compatible with anything and everything, since it contains no scripting or programming that could interfere with any other mod.
     
    You would need Luxuria Fastasia, of course. Anything that affects the same images that this mod overhauls would be problematic, but it can be easily solved by adding *that* mod's name in dependability section in *this* mod. 
     
     
     
    ::NOTE::
     
    All the images have been taken from the internet and are not mine. I have made no conscious effort to hide the names and stamps of the original creators.
     
    If you dislike any particular image, or if it is not par to your sense of art, then just delete that image in the mod folder.
     
     
     
     
    ::Thanks::
     
    To Lockesleylcrit, of course, for Luxuria Fantasia.
     
    To Herring - the futa trait image has been taken from "Herring's Stuff for CK2" mod.
     
     
     
     

    8,197 downloads

    Updated

  15. Witch Character

    Witch Character
    Version 1.2.A - 16 December 2019
    by Virtual Oxytocin
     

    Description :
    This is my first mod ever!

    This simple mod add a new decision allowing you to hire a witch to your court.

    Witches have custom portrait. Good intrigue and decent theology.

    While hiring your witches you can make her your mistresses at a cost.

    They have very low fertility.

    You can Visit her and buy Potions and Artifacts.


    Requirements :
    -Crusader Kings 2
    -Reaper's due DLC is very likely required
     
    Compatibility :
    This mod is very light-weight and should be compatible with about anything.

    Installation :
    -Simply drop the content of this mod into your mod folder like any other mods

    Known Issues :
    No issues detected for the moment
     
    Language :
    English; French is planned next month.

    Futures Plans :

    - Add French Language
    - Enable the Witch to cure your character illness at a cost
    - More Sexy Interactions

    Credits :
    You are free to build onto my mod as long as you credit me and reference this page.

    2,048 downloads

    Updated

  16. JARB: It's just a r@#! button

    A very small, simple mod that's supposed to feel like a vanilla feature. Adult male rulers gain a new targeted decision to force themselves on fertile-aged female members of their court (including any prisoners, wives, or family members). There's a few restrictions: You can't be kind, chaste, imprisoned, etc. You'll gain the lustful trait and the victim may potentially become depressed, wounded, or pregnant and also gains a reason to imprison you, if she can. Includes an option to keep assaulting her occasionally without needing to take further decisions, so long as she remains a valid target. This can also be stopped manually at any time.
     
    FAQ:
    Requires patch 2.8 (Jade Dragon) or more recent.
     
    No DLC required.
     
    Player-only decision; it won't be taken by the AI.
     
    It should be fully compatible with other mods and total conversions. It will even count towards the 'making the eight' ambition if you're running the AGOT mod. You may need to add a dependency in the .mod file if the button isn't showing up in-game.
     
    To install, unzip it in your ...Documents/Paradox Interactive/Crusader Kings II/mod folder.

    4,148 downloads

    Updated

  17. My Fair Cheri - Cheri Portraits Addon

    This simple sub-mod adds the "fair" trait to all women in the game as Cheri's Portraits tend to be rather fair.
     
    This is all it does.
     
    You can run this sub-mod without the mod if you want all women to be fair and pretty regardless.
     
    Thanks and credit to Cheri and Kekvit for their support.

    1,346 downloads

    Submitted

  18. Cheri Portraits

    Cheri Portraits
    Version 2.3.3 - 10 November 2019
    by Cheri
     
    Cheri Portraits is a mod that replaces the portraits of female characters with sexy and beautiful painted fantasy portraits.
     
    Options
    You can give all characters portraits, or assign the portraits manually. You can give characters with Luxuria Fantasia's Masculine or Feminine traits gender-bent portraits. Male Portraits completes the portrait overhaul by replacing the portraits of all male characters. Luxuria Fantasia Replacer replaces all default Luxuria Fantasia female racial portraits to match the style of Cheri Portraits. It does not replace male racial portraits. This portrait pack is now included with Luxuria Fantasia, so it has been removed from this mod's download page.  
    Compatibility
    Designed to be compatible with Luxuria Fantasia and its submods. Should be compatible with almost everything. This mod doesn't overwrite any files. The worst thing that can happen is the wrong portrait appearing. Use with my other mod, Everyone Is Female, for best results!  
    Installation
    Download the main archive and any optional add-ons you want to install. Use 7zip to extract them into My Documents/Paradox Interactive/Crusader Kings II/mod/  
    Instructions
    Use the Assign Cheri Portraits decision in the intrigue menu and right-click characters to give them random portraits.
     
    If you set the Cheri Portraits game rule to All, every character is automatically assigned a random portrait appropriate for their culture.
     
    To manually set your portrait (the base human portrait, not the Luxuria Fantasia racial portrait):
    Open the console by pressing the grave ` key Run the command event CheriPortraits.1 to clear your portrait Run the command add_trait cheri_portraitX where X is any number between 1 and 26. This will give you one of the 26 portraits available. Run the command add_trait cheri_portrait_south_asian if you want a portrait from the list of South Asian portraits. Run the command add_trait cheri_portrait_east_asian if you want a portrait from the list of East Asian portraits. If you don't add either of those traits, you will get a portrait from the default list of European portraits. If you don't like the portrait you got, run the command remove_trait cheri_portraitX where X is the same number you chose earlier. Then repeat Step 3 with a different number to get a different picture. You can run these commands on other NPCs by appending their character ID to the end of the command. For example, event CheriPortraits.1 7757 and add_trait cheri_portrait1 7757 will give Duchess Matilda of Tuscany (character #7757) the first European portrait. You can see a character's ID by typing charinfo.
     
    Artist Credit
    All artwork in this mod is by the following creators, used without permission:
    Alexander Dinh (https://www.patreon.com/alexanderdinh/posts) Aroma Sensei (https://www.patreon.com/aromasensei) Artgerm (https://artgerm.com/) Chuby Mi (https://www.artstation.com/chubymi) Cuboon (https://www.pixiv.net/member.php?id=8545) Cutesexyrobutts (https://www.patreon.com/cutesexyrobutts) Dandonfuga (www.patreon.com/dandonfuga) DemonLordDante (https://www.deviantart.com/demonlorddante) Felox08 (https://www.patreon.com/felox08) fxnative (https://www.hentai-foundry.com/user/fxnative/profile) Hiba-tan (https://www.deviantart.com/hiba-tan) Hoobamon (https://www.patreon.com/hoobamon) Horiishi Horuto (https://www.pixiv.net/member.php?id=17055239) Jiuge (https://www.patreon.com/jiuge) Kittew (https://www.patreon.com/kittew) Kuroiwa Enu (https://www.pixiv.net/member.php?id=9252082) Kyoumaz (https://www.pixiv.net/member.php?id=188984) Magion02 (https://www.patreon.com/magion02) Muju (https://www.pixiv.net/member.php?id=6049200) Muxia Yuenai (https://www.pixiv.net/member.php?id=9873049) Nefrubi (https://www.patreon.com/nefrubi) Nikita Varb (https://www.artstation.com/xxnikexx) Nopeys (https://www.patreon.com/nopeys) Nguyen Uy Vu (https://www.patreon.com/nguyenuyvu) NPye13 (https://www.deviantart.com/npye13) 'O'ne (https://www.pixiv.net/member.php?id=2240866) Raikoart (https://www.artstation.com/raikoart) Sakimichan (https://www.patreon.com/sakimichan) Sciamano240 (https://www.patreon.com/sciamano240) Taekwon Kim (https://www.artstation.com/taekwonkim) Tarakanovich (https://www.patreon.com/tarakanovich) Windwalker (https://www.patreon.com/TUREwindwalker) If you like the art in this mod, consider supporting the artists by buying their stuff or donating to them on patreon.
     
     
     
     

    58,741 downloads

    Updated

  19. [DWF Submod] Demon Kingdom

    Dark World Fantasy: Demon Kingdom
    This is a mod I have been working on for some time. The overall goal of it is to add some goals to achieve after having reached the final level of Liliths Society. While I see this version as a 1.0 to the mod I might expand on it later when I feel like it.
     
    Features:
    A title formable through a decision with a special government type. The creation of a unique legion working like the roman legions in "When the world stopped making sense" A unique bloodline  
    Empire of Libidos (Demon Empire):
    The Empire of Libidos can be formed after becoming a full demon and reaching Master rank within liliths society. You will be able to see the decision once you are a full blooded demon. Additional conditions are a realm size of at least 100 and at least 2000 prestige. After forming the Empire of Libidos all Empire tier titles you previously owned will be destroyed and the Empire of Libidos will become your primary title all dejure territory of your previous titles will become the dejure territory of the Empire of Libidos. You will also gain the unique demonic governement type. Furthermore you will get access to 2 special succession types. In one you can appoint and full blooded demon of your dynasty as your heir and in the other the most powerfull members of your dynasty will elect a full blooded demon from you dynasty to be your successor. While you are able to have other succession types your dynasty members can force you to switch to one of the succession. If you refuse the Empire title will be destroyed.
     
    Libidosian Guard:
    Once you have founded the Empire of Libidos you can form the Libidosian Guard for a sum of 2000 gold. Once you have done this a unique mercenary company will be created which only you can hire. The company will consists of heavy cavalry and light cavalry.
     
    Grand Capital:
    After creating a Empire of Libidos you may choose to build a great capital. This is allowed through a decision which will lead you through a event menu allowing you to build the capital. During the process your complet capital province will be remoddeld so if you desire to keep some of the holdings and building inside it switch your capital. In the end you will have a powerfull capital province providing you not only with soldiers but also money.
    You may also create a sewer beneath your capital. These sewers may attract monsters to live within them which you can organise into additional legions like the Libidosian Guard. You can also visit the sewers to have fun with the monsters.
     
     
     
    Plans:
    For now I will not give myself any clear plans for this mod. But if I find the time to add more features before Imperator:Rome comes out you can expect a special succession for the demon empire, more demon legions, some abilities tied with a unique power system for the demon emperor.
     
    Requires:
    To play the mod you will only need Dark World Fantasy and the Heaven and Hell module.
    However I recommend the Charlemagne DLC as it will allow you to rename the empire if you don't like the name.

    7,875 downloads

    Updated

  20. [CK2] Heroes and Villains - Discontinued

    NOTE: In order to make my life easier, this mod has been merged into the Dark World Reborn mod.
     
    Dark World Reborn offers a number of Game Rule options, so if you only like the Heroes and Villains stuff, you can turn off most of the other parts.
     
     
    The information below is regarding the last stand alone version of Heroes and Villains.
     
    About this mod
    Heroes and Villains is a stand alone mod for Crusader Kings 2.
    It has no DLC requirements, however, if you do have the Reapers Due DLC, then part of the mod will utilize some of its content.
    This mod is NOT lore friendly.
     
    What's in this mod?
    Be a hero or villain (this is optional, however a portion of the game play looks for one or the other) Rulers have the ability to identify themselves as a hero or a villain (trait via Decision) Declare a Nemesis (via Targeted Decision - right clicking on the target's portrait) Recruit other heroes or villains like yourself. Requires a Lair or Hall, recruit henchmen (Villains) or sidekicks (Heroes) Due to only having 4 options, and one being a generic villain or hero, it will only list up to 3 named recruit options. Check back after hiring one of the 3 named and another name may then appear. Not every NPC in the game comes via recruitment. A number of them come through random events. New traits Some related to heroes and villains, such as Agile, Mind Control, or Resilience Some related to races, such as symbiotes, demon-kin, or therianthropes And a trio of age cheat traits for those wanting to use the Ruler Designer to build your own ruler Construct special buildings Lairs and Halls for use by any heroes or villains Great Inn - an investment to help your economy - additional game play interactions coming Wizard Tower - additional game play interactions coming Tweak some mod settings via a Decision Why not a game rule? - because that seemed to confuse people, so now it's just a Descision Default: Named NPCs respawn is on, you can turn it off Default: Bestiality is off, you can turn it on Default: Symbiotes/Tentacle-kin is on, you can turn it off Random Events Some related to heroes or villains you may have recruited Others meant to add variety to game play in general Visit the Wizard Tower to shop for potions or artifacts, recruit magic based heroes/villains, or even train to become a mage if your learning is high enough. Potential nicknames for those who are heroic or villainous Spend time with your lover/spouse/consort/concubine Numerous quality of life options such as being able to use a Targeted Decision to remove a custom portrait you don't like, or forbid a target from giving themselves one at all And there is more that isn't listed above.  
    Compatibility
    Tested and played using Crusader Kings 2, version 3.3.0
    I rarely play with mods other than my own, so I don't often know if this mod is fully compatible with another mod or not. Items listed below I've either put some checks in the code to try and account for their presence, or I've heard from others that it's fine. So take this list with a grain of salt.
    Christianity - no known issues Dark World Fantasy - no known issues Dark World Tentacles - no known issues (after compatibility update from HV 0.7) Stand Alone Physical Traits (SAPT) - zero issues  
    Who's in the mod so far
    Note: people listed can be introduced to the game through one of two methods - recruitment (after building the hall or lair), or through events. Some will be eligible to be found through both methods.
     
     
    Work in Progress
    - work on the Visit the Grand Inn content
    - remove the 'Do a Mission' decision event, and instead have Decisions where you can visit the Hall or Lair (dependent on what your ruler is), and in there, you'd be able to do what's currently part of 'Do a Mission' as well as some other potential planned actions.
    - Mixed in with the above will be more events for existing npcs and content.
     
    Pipe Dreams
    - Player start event that allows custom image and trait assignment
     
    Change Log
     
    Special Thanks
    - ReMeDy who's work in custom portraits I still use
    - Genericlogin for his Christianity mod that got me interested in modding for CK2 in the first place
    - ngppgn's work on making a larger event window (original resource: http://www.loverslab.com/topic/74137-bigger-events/)
    - lockeslylcrit for going over some approaches to improve compatibility for players
    - Lover's Lab for having this environment.
    - Paradox for making CK2 so mod friendly and the continued support and content releases.

    6,038 downloads

    Updated

  21. [CK2] DroZzhat's Mod (Discontinued - See DZM Expanded)

    This iteration of the mod has been discontinued. I've decided to hold off on all Crusader Kings modding until the release of CK3. I've noticed my enthusiasm has dwindled to nil of late, so this should be a much needed respite. Control of this mod has been handed over to TriggerBlade in the form of DZM Expanded here on LL. You can still find both of us on Discord.
     
     
    DroZzhat's Mod
    V. 0.0.7.2
    Discord!
    I'm now on the House Irae Discord channel.  Hit me up!  My sincere thanks to lockeslylcrit.

    This is compatible with Dark World Fantasy but does NOT require it!

    Why am I making this?
    I liked the genetic traits from CK2+/HIP and I like the capital improvements from Personal Castle.  I mostly want to add new roleplay/flavor/useful things without changing much of the base game.  The capital improvements are mostly where I want them to be for the moment, so I've moved on to the magic system, but there is no particular scope or goal for this mod. 
     
    Status
    Incomplete.  It's definitely in a playable state, but I'm not done adding things.  I'll be slowly (?) chipping away at "missing" features at random.  Let me know if anything appears to actually be broken so I can address those bugs before anything else.  I will try not to make new versions break save games, but this won't always be possible.  On the odd chance that a new save is necessary, I'll make not of it in the change log... so... read it!  The features listed on this page are CURRENT features, not features to come in the future.
     
    Features:
    Traits*
    New: Ambidextrous, Brutal Strength, Charming Voice, Commanding Voice, Dreadlord**, Fertile, Imposing Visage, Infertile, Longevity, Necromancer**, Nimble, Perceptive, Prodigy, Supernatural Beauty, Tall, and more!
    Genetic Traits: Now have a higher chance of passing on to children.  Significantly higher if both parents have the trait.  They're also more likely to pop up randomly.  Expect less AI characters with no traits.
    Lifestyle Traits: You can now collect them all if you live long enough.***
    Personality Traits: You can now collect 11 of them before the game starts to remove them via events.
    * Includes in entirety my other mod, DZ Traits.
    ** You can find random Necromancers/Dreadlords in the world if you are aware of magic and befriend them.  The Necromancer trait is tethered to the Mystic trait, think of it as an expansion rather than an upgrade.  If a character is not a Mystic, he/she is not a Necromancer.  Not all Mystics are Necromancers.
    *** It still takes 5 years to switch focus. 
     
    Feudal Capital Holding Improvements
    Sovereign's TowerT: Required for the facilities in this group.
    Private StudyT: Can be used to lose the depressed & stressed traits, gain the poet, erudite, proud, & slothful traits, or increase your plot power.  Results influenced by traits.
    Private LibraryT: Provides a slow trickle of tech points (all 3).  Study to improve diplomacy, martial, intrigue, learning, or stewardship (up to 14).  Results doubled by scholar trait..
    Expanded Personal LibraryT: Doubles the tech point gain.  Increases the study cap to 20.  Gives you the chance to gain the scholar trait from studying.
    Private ShrineT: Provides a small amount of monthly piety.  You can seclude yourself to lose any of the 7 sins or arbitrary or gain any of the 7 virtues or just.  Cynical characters will struggle.  Zealous characters have high success chances.  Losing a sin or gaining a virtue will remove the cynical trait.  Gaining a virtue gives you a chance of gaining zealous. Trait changes require Supernatural Events rule.
    Tinkerer's WorkshopT: Provides a slow trickle of military and economy tech points.  You can seclude yourself in your workshop for a month for a boost in tech points in one of the 3 categories.
     
    Underground PassagesTC: Required for the facilities in this group (more to come).
    Mystic WorkshopTC*: Can be used to gain the Mystic & Necromancer trait.  Can be used to assemble a grimoire.
     
    Courtyard GardenT: Provides a bit of monthly prestige.  Enables an event where you visit your garden solo to eliminate stress/depression for you or with your spouse/lover (in your court) to eliminate the same for him/her.
    Lecture HallTC: Allows you to organize lectures wherein a Councillor instruction on his education specialty. Permanently slightly increases your stats up to a set limit beneath your Councillor's stat.
    Private Training YardTC: Allows you to raise your combat rating either solo or with a partner.  Training with a partner has better results.  You can train with your spouse, your marshal (if he's not busy), a commander, a friend, or a lover (if they're not busy and in your court).  The duelist trait will improve your results.  Training with someone can lead to you becoming friends or lovers.
     
    Cutthroat Den: Slight hit to monthly prestige, slight boost to monthly gold income.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Assassins Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income.  Allows hiring and training assassins to level 2.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Improved Assassins Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income.  Allows training assassins to level 3, hiring level 3 assassins.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
     
    Mercenaries' Tavern: Slight boost to monthly gold income. 
    Fighters Guild: Stronger boost to monthly gold income. Allows you to send the guild to eliminate disturbances.
    Improved Fighters Guild: Slight boost to monthly gold income.
     
    Bandit Den: Slight hit to monthly prestige, slight boost to monthly gold income.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Thieves Guild: Stronger hit to monthly prestige, stronger boost to monthly gold income.  Allows hiring thieves, appointing a Guild contact, and commissioning Guild jobs.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.
    Improved Thieves Guild: Even stronger hit to monthly prestige, even stronger boost to monthly gold income.  Allows training thieves to level 3, hiring level 3 thieves, and improves Guild job success rates.  Requires Arbitrary/Cruel/Deceitful/Greedy/Schemer character to construct.

    C These are also available in City holdings.
    T These are also available in Tribal holdings.
    * Requires the Mage (Dark World), Mystic, or Perceptive Trait
     
    Notes:
    -Using your facilities will generally require you and whomever you're using it with to be otherwise unoccupied (not leading troops, not pregnant, not incapable, not ill, not away from court, etc).  This should (hopefully) also prevent them from screwing up other event chains.  Let me know if you find an exception.
    -Using your facilities (unless otherwise stated) will pull you away from your court and will temporarily negatively impact your abilities (including plot defense!) to simulate you ignoring your other responsibilities at court.
     
    Minor Titles
    Court Mystic: Can be assigned to any individual in your court with either the Mystic, Necromancer, or Mage (Dark World) trait.  He/She must not have any other title.
    Fighters Guild Contact: Can be assigned to any individual in your court with traits suitable for mercenary work once you've constructed a Fighters Guild.  This character allows you to arrange mercenary work from the guild.  He/She must not have any other title.
    Thieves Guild Contact: Can be assigned to any individual in your court with traits suitable for thievery once you've constructed a Thieves Guild.  This is the character that leads commissioned Guild jobs.  He/She must not have any other title.
    Royal Assassin: Can be assigned to any individual in your court with Assassin traits. This is the character that will conduct Assassination missions.  He/She must not have any other title.
     
    Decisions
    Commune with <Artifact Name>: Focus most of your time and energy on communing with a particular artifact.  Costs time and prestige and slaps you with penalties for the duration.  Completing this decision is necessary to unlock the ability to Soulforge the associated character.
    Disband Assassins Guild: Requires a Charitable/Honest/Just/Kind character.  Disables all monthly effects and disables all Assassins Guild features.  Provides a prestige boost and a slight revolt risk decrease.
    Reform Assassins Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character.  Re-enables all monthly effects and re-enables all Assassins Guild features.  Damages your prestige and takes a sizable wealth investment.  Cannot be done by a character that already disbanded the Guild.
    Disband Thieves Guild: Requires a Charitable/Honest/Just/Kind character.  Disables all monthly effects and disables all Thieves Guild features.  Provides a prestige boost and a slight revolt risk decrease.
    Reform Thieves Guild: Requires a Arbitrary/Cruel/Deceitful/Greedy/Schemer character.  Re-enables all monthly effects and re-enables all Thieves Guild features.  Damages your prestige and takes a sizable wealth investment.  Cannot be done by a character that already disbanded the Guild.
    Seek Mystical Text: Send your Court Mystic to locate a tome to teach you new necromancy spells.  Court Mystics with higher learning will take less time to search.
    Seek Out Mystic: Send out messengers to find a mystic and invite her to your court.
     
    Necromancer Spells
    The Hunt*: Absorbs life energy from wildlife and creates life crystals.  Takes two weeks and results vary based upon hunting talent (hunter & falconer traits). 
    Alacrity: Enhances agility by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form. 
    Aria: Enhances voice by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form.
    Ascension: Sacrifice a flourishing city to gain stronger necromantic abilities and immortality (will also become completely infertile).
    Banish Disease: Cures any disease.  May be cast on yourself or anyone else in your realm. 
    Beautify: Enhances beauty by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form. 
    Bolster: Enhances strength by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form. 
    Command: Enhances voice by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form.
    Debilitate: Inflict a debilitating curse on the target.
    Drain: Temporarily weaken self to create life crystals. Self cast only.
    Enamor: Create/Deepen a romantic relationship between yourself and another character.
    Enrage: Gives a chance to apply the bloodlust trait to a character in your realm.  Can fail.  Critical failure will result in opinion penalties across your realm.
    Homunculus Horde: Summons an immortal extremely low maintenance army consisting of light foot soldiers and archers.  Higher tier characters summon more soldiers.  Count: 250 Duke: 500 King: 750 Emperor: 1000
    Insight: Enhances intelligence by removing/adding traits.  Self cast only.  Works in stages, will have to be cast multiple times to reach peak form.
    Insinuate: Gives a chance to gain a favor from a character in your realm.  Can fail.  Critical failure will result in opinion penalties across your realm.
    Regal Feast: Consumes the life energy of a prisoner of at least Count tier, killing him/her and creating life crystals.  Higher tiers create more life crystals.
    Regenerate: Heals any physical injury (including scars, missing limbs, blindness etc).  May be cast on yourself or anyone else in your realm.
    Scry: Allows you to locate the artifacts distributed around the world while secluded in  your Mage's Workshop.  Will give you a special CB on the owner.
    Soulforge: Create an immortal infertile copy of a powerful historical (or mythical) character to serve you at your court.  Requires you to track down their relic and commune with them.
     
    * This will ALWAYS be the first spell you learn.  This is for practical reasons.

    Notes:
    -If the individual you cast a positive spell on is close to you in some fashion (close relative, spouse, friend, etc), you will cast the spell in their presence, granting you a positive opinion modifier, and they'll keep your secret out of gratitude.  If it's just say, some vassal/commander/etc that you chose to heal for whatever reason, you'll cast the spell in secret, hoping that they'll just see it as a miracle (mostly to avoid exposing your identity as a Necromancer).
     
    Artifacts & Soulforges
    Over 100 new artifacts!  If turned on in the rules, they will be can be tracked down throughout the world by various means (scrying for example).  Most are quite powerful.  They are all indestructible, so they should persist through the entire game.  Many are used to create powerful characters using necromancy. More artifacts to come in the future.
     
    Children
    Events have been implemented to allow necromancer characters to pass on the trait to their children/wards, you merely have to have the trait and be in the same court.  The AI doing this will mostly be invisible to you, especially if you don't have the trait.  Children with traits making them idiots will not get the events (dull, slow, imbecile, zealous, etc.).  Children with supporting traits will have better results (shrewd, quick, genius, diligent, curious, etc).
     
    The AI:
    I think the AI will currently try to build the capital improvements.  It's currently set so that only King tier characters will attempt to build them.  The player can still do so at any tier.  The AI will currently NOT use the new decisions.  They may eventually, when I get a better grasp on how often/why the AI does what it does.  It's not a priority.  The AI is already unpredictable enough the way it is.
     
    Mod Plans/Goals:
    I'm not the kind of person that has or understands plans or goals in any facet of my life.  Features will likely be added entirely at random with no specific focus.
     
    Overwrites:
    00_artifacts.txt
    00_on_actions.txt
    00_scripted_effects.txt
    00_traits.txt 
    02_traits.txt
    geographical_region.txt
     
    Credits:
    Paradox Interactive -- for the awesome game
    The authors of the Personal Castle mod -- for inspiration
    The CK2+ team -- for letting me adapt some of their coding
    Cody <STEAM> -- for allowing me to incorporate assets from his "Historical and Fantastical Artifacts" mod on Steam
    DroZzhat -- coding
     
    Regarding Art Assets
    I used a CK2 modder's resource from the PDX forums for the green heart in the traits..  I can't seem to find the post anymore.  If you know where it's from, let me know, so I can credit the person here.  Otherwise, almost everything else was made by altering assets already in the game or found in random places on the internet with GIMP.  I'm not an artist, so that's the best I can manage.  I absolutely claim zero credit for anything art related. Feel free to contribute if you can do better than my feeble attempts.
     
    Q&A:
    Hey, can you add the thing?
    -I'm not an artist.  If there's something you think I should add, and it would require artwork you're going to have to provide appropriate artwork that either you or someone else (don't go stealing stuff off of patreon or other paywalled nonsense) has created, unless it's something I can just toss together from vanilla assets, that is.  Also, I'd have to know how to code it, but my coding knowledge is getting better.
     
    Why is that thing so OP/weak?
    -You might disagree on the balance, feel free to open it up and tweak as you desire.  I feel like the cooldowns, the time it takes to get things, and the RNG elements appropriately balance things out, but I'm sure some will feel otherwise.  If there is something that just looks like a major exploit that I overlooked, please bring it to my attention.
     
    Hey, wasn't this on Steam before?  What happened?
    -I honestly have no bloody idea.  First,, my trait icons were broken (ONLY IN THE STEAM VERSION) and now it's completely stopped letting me update it.  So, it's hidden for now.  I have no idea how long it will be hidden.
     
    Is this compatible with Dark World or the sub mods?  Will this ever contain explicit content?
    -It's compatible with Dark World Fantasy for sure. I don't think it's incompatible with any of the submods. The DZM main mod will never contain explicit content. If this mod ever contains any, it will be in a submod.
     
    What about other mods?  How compatible is this?
    -Probably not compatible with overhaul mods that include traits.  You MIGHT be able to make them compatible by editing the .MOD file to make that one a prerequisite of this one, forcing my trait changes to override theirs.  It MIGHT be compatible with Personal Castle..?  Why would you use both?  This already has more features.  I'd imagine it's compatible with most everything else.
     
    Can you remove X to make this mod compatible with mod Y?  Can you make a compatibility patch for mod Y?
    -No.  I'm not stripping features for compatibility purposes (or writing ridiculous workarounds for that matter). You can feel free to make a compatibility patch if you like.  Just let me know, first.
     
    Will you ever add the rest of the capital improvements to Tribals/Patricians?
    -I haven't decided yet. It's not a priority.
     
    What if I need to determine if this mod is active for compatibility reasons without setting this as a dependency?
    -You can use  " dz_has_dzm = yes ".  It will fire as true if my mod is present. 
     
    Known Issues:
    I make typos...
    Please let me know when you find them.

    My writing is not that great...
    If you want to contribute towards improving this mod's writing, let me know.
     
    Anything else.
    Get on the Discord and let me know.

    24,044 downloads

    Updated

  22. [EU4] [WIP] Map replacement

    A WIP mod and early release.
     
    It's a map/terrain overhaul.
    It change the terrain pictures
     
    So far only africa.
     
     
    This conflitct with everything that change map/terrain files
     
     

    225 downloads

    Updated

  23. Horny Loadingscreens

    This is a collection of Loading screens which replace the vanilla ones. So they can be enjoyed properly I have removed the frame and the box displaying tips and also have moved the loading bar up a bit.
     
    None of the pictures were created by me. They were all created by the amazing artist Calm. Please support him here https://www.patreon.com/calm on his parteon.
    Have fun with these loading screens.

    3,759 downloads

    Submitted

  24. Elven Expansion

    This is my first mod released for the dark world tweaks it expands the elven race.
     
    Features:
    new buildings  a new elven religion, 4 bloodlines of which you can pick one when you reform the elven faith  a new court event for all characters  a decision for a elf of the wrong faith to take up the elven faith. Please feel free to post feedback in the comments below. a set of seasons to provide buffs and debuffs throughout the year new Decision to summon a elven commander new battlefield and victory events(more to come)  
    Note: This is a submod it Requires Dark World Fanstasy and the fae module to run.
     
    to update just remove old version and drop in the new one.
     
    NOTE: this mod overwrites the 02_scripted_triggers_warrior_lodges file to get the society to work it will not be compatable with other mods that also overwrite the same file.

    25,009 downloads

    Updated

  25. Smaller Offmap Buttons

    Smaller Offmap Buttons
     
     
     
     
     
    Everyone and their grandmother are modding in offmap empires. Unfortunately, the default gui only allows for four offmap empires visible at the same time, and one of these is taken up by China.
     
    Smaller Offmap Buttons fixes this by making the buttons half the size while still retaining full functionality.
     
     
     
     
     
     
     
     
     
    Join us in Discord!
     
     
    Requirements:
    Crusader Kings II version 3.1+
    (Optional) Jade Dragon
     
    Installation:
    Download the file.
    Unzip into your My Documents/Paradox Interactive/Crusader Kings II/mod/ folder. Windows' built in zip extractor is garbage and will not work. Use 7zip instead.
    Mark the Smaller Offmap Buttons checkbox in the launcher
     
    Compatibility:
    Incompatible with any mod that modifies the /interface/main.gui file.
     
     
     
    Help Support Me
    Have some pocket change lying around? Why not toss me a dollar or two over on SubscribeStar?
     

    9,956 downloads

    Submitted


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