Jump to content

SexLab mods that provide various effects or utility related to sex started by other mods

109 files

  1. SexLab Squirt Reborn

    File Name: SexLab Squirt Reborn
    File Submitter: popcorn71
    File Submitted: 29 Apr 2015
    File Category: Sex Effects
    Requires: SKSE, SkyUi, Sexlab Framework, PapyrusUtil
     
     
     
     
     


    This Mod is abandoned!



    You are free to do what ever you want with any included scripts. For information concerning meshes and textures, including permission and usage instructions click
    here.

     

    For those of you haven't been able to guess what this mod does by it's name, it allow females to squirt during a Sexlab Orgasm. Simple enough, right?
     
    This is a reboot of SexLab Squirt by Slayster, completely rewritten from the ground up. The reason I'm releasing this as a separate mod instead of contributing my changes to Slayster for him to add to his mod is that many of the changes I have made simply would not have fit into the existing script frame work and trying to add them in anyway would have created more problems then it salved. All of the changes are technical in nature, so for the time being if you want a general idea of how the mod work or screen shots, you can check out Slayster mod.
     
    Here's a list of some of the changes/improvements over the original SexLab Squirt mod:
    No longer uses the OrgasmEnd Event. Effect removal timing is calculated internally based on the length of the final (orgasm) animation stage defined in Sexlabs config menu. This is a much more flexible approach. Added in some settings to control how long squirt effects last and when they should stop in relation to when orgasm starts as well as add some randomness to how long the squirt effects last. Changed the 'Endless Squirt' Bug to a feature and added an option to the MCM Menu the toggle it on and off at will. Has separate configurable hotkeys to make players and NPCs squirt at will. There are now separate sliders in the MCM Menu for Gush and Stream chances. There is now a separate Page in the MCM Menu for System Settings. Remove the 'Random' check box in the MCM Menu for both Gush and Stream effects. Just check the effects you want to use. Remove the 'None' check box in the MCM Menu for both Gush and Stream effects. If you don't want to use any effects just set the slider to 0 or uncheck all the options. Added separate pages in the MCM Menu for players and NPCs. Squirt effect are stored in FormLists. This means that adding new squirt effect to the system is as simple as inserting the new effects into the given form list with out the need to change any scripts. That's right, its a SCALABLE femcum mod. A whole bunch of tiny threading related bug fixes. Basic support for SexLab Aroused. Sexlab Aroused Redux will probably work too.

     
     
     

    Requirements
    SKSE 1.07.03.00 or newer. Sexlab Framework. SkyUi v4.1 or newer. PapyrusUtil (already included in SexLab).

     
     
     

    Install
    Download either the normal (BSA version) or the loose file version. Extract the content of this archive into your data folder. Overwrite files if prompted. Have fun playing the game. (Optional) If you use any SkyProc Patchers, its recommend to add SexLabSquirtR.esp to any patchers respective BlockList.txt files.

     
     
     

    Uninstall
    BSA Version
    Delete these files:Data\SexLabSquirtR.esp Data\SexLabSquirtR.bsa Data\SexLabSquirtR.ini
    [*](optional) Run a save game script cleaner


     

    loose file version:
    Delete these files:Data\SexLabSquirtR.esp Data\SexLabSquirtR.bsa Data\SexLabSquirtR.ini Data\Seq\SexlabSquirtR.seq Data\Scripts\p71_slsqr_main.pex Data\Scripts\p71_slsqr_menu.pex Data\Scripts\p71_slsqr_orgasmmagic.pex Data\Scripts\p71_slsqr_orgasmmagic_keyed.pex Data\Scripts\p71_slsqr_playeralias.pex Data\Scripts\p71_slsqr_sys.pex Data\Scripts\p71_slsqr_utility.pex Data\Scripts\Source\p71_slsqr_main.pex Data\Scripts\Source\p71_slsqr_menu.pex Data\Scripts\Source\p71_slsqr_orgasmmagic.pex Data\Scripts\Source\p71_slsqr_orgasmmagic_keyed.pex Data\Scripts\Source\p71_slsqr_playeralias.pex Data\Scripts\Source\p71_slsqr_sys.pex Data\Scripts\Source\p71_slsqr_utility.pex Everything in Data\Meshes\Slsqr\
    [*](optional) Run a save game script cleaner


     
     
     

    How to preform a 'Clean Install'
    Fallow the uninstall instructions. Load the save you want to clean. You may need to tell SkyUI to refresh the MCM menu if the SLSQr config menu is still showing up in MCM. Save the game and quit. Use a save script cleaner on the save you just made. I use Save game script cleaner Fallow the install instructions. Load the cleaned save. You may need to tell SkyUI to refresh the MCM menu if the SLSQr config menu isn't showing in MCM. Save the game

     
     
     

    Compatibility
    Incompatible with the original Sexlab Squirt. Looking at the code for Devious Devices - Integration it appears that Harnesses/Corsets and Cuffs/Armbinder use the same equipment slots as the squirt effect. Having these items equipped while squirting will cause weirdness. Squirt effects are invisible on custom races.

     
     
     

    Known Issues and Bugs
    Under very rare circumstances it is possible for actors to turn invisible when they squirt. Should only happen when squirt effects are played in very tight spaces.

     
     
     

    FAQ
    Q: I found a bug!
    A: Good for you! Explain it to me IN DETAIL and I will try to fix it.
     
    Q: Is this compatible with -> INSERT MOD HERE <-?
    A: I don't know. You could test it and find out.
     
    Q: I have this awesome idea for a feature! Could you add it for me?
    A: As long as its script related, then yes, so long as it fits with the mod I will consider it. If it's additional effects that you want, that the answer is probably no. I simply don't have the tools to create custom meshes and particle effects.
     
    Q: SkiUI isn't registering the MCM Menu! Help me!
    A: This is an issue with SkiUI NOT SexLab Squirt Reborn. In fact, if you type "mcm menu" into google it will automatically suggest things like "mcm menu not working", "mcm menu not showing", "mcm menu not appearing", etc. If you actually search any of these you will get THOUSANDS of results. I repeat: this is a problem with SkiUI, so please stop reporting it here. If I continue to get bug report about this I will simply ignore you. It is not my responsibility to support other peoples mods.
     
    Here are some things you can do if your too lazy to research and fix the problem your self:
    If you are using the BSA version then try using the loose file version. Uninstall some script heavy mods. The most common/likely cause of this is script lag. Basically when ever Skyrims script system is overloaded it will process script on a first come first serve basis and scripts that take too long will not be processed at all until the game gets the script load under control. Go some place far away from areas with lots of NPCs like a small cleared out dungeon before installing. Hit the wait key and wait for an hour then give the game a few second to see if it registers the menu. Repeat until the menu registers. Saving to a new save slot and loading that save will sometimes kick start the process of registering menus. Open the console (default is the ~ key) and type SetStage SKI_ConfigManagerInstance 1 then hit enter. Wait patently for SkiUI to re-register all mods that have MCM Menus. This can take up to several minutes depending on script load. Generally this is something you only want to do several minutes after loading a save as it increases script load. Run your save through Save game script cleaner. Rouge scripts tend to accumulate in heavily modded games. This is especially true if its an old save that has had many script heavy mods installed and uninstalled. Try starting a new game. It the menu registers in a new game then your problem is not being caused by an error in my mod. Follow the Clean Install instruction. Sometimes mods just decide to break for no apparent reason. If all else fails, try starting a new game with only this mod and its requirement installed. At the very least this will tell you if its a problem with this mod or not.

     
     
     

    Credits and Recognition and Legal
    - Slayster for the original idea.
    - The authors of Zaz animation pack for the meshes and textures.
    - Ashal for the SexLab framework.
     
    I don't care what you do with this mod so long as you give credit where credit is due and you do not sell ANY part of it. This mod and its components are to remain FREE.
     
     
     
     
     
    Full Change Log
     

    62,014 downloads

    Updated

  2. Soulgem Oven II 209 Catellano

    Es una traduccion del mod Soulgem Oven II 209 Catellano Nesciencias el original para jugar y claro todo lo que pide este estoy traduciendo otros que mod creen que deveria traducir
     

    http://www.loverslab.com/files/file/1247-soulgem-oven-ii/

    1,090 downloads

    Submitted

  3. Aradia Devious Devices Integrated 2.0 8/31/2015

    Version 2.0 is up!
     
    Authors
     
    Aradia
    The Artist of the art assets in these mods,
    The contents are not allowed on sites other than Lover's Lab
    It is hoped by Aradia to see outfit(s) used in Devious Mods other than this one
     
    Gameplayer
    The guy that made the esp's, that put the outfits into the game, broke outfits into pieces, reworked the pieces to work in the Devious Device Framework, and maintains this page.
     
    Contents




    Description


    Conditions System
     
    The items have a conditions system that when met will apply all Devious Effects that are considered downsides to Devious Items.
     
     

    Requirements
    Sexlabhttp://www.loverslab...pdated-oct-3rd/
    Sexlab Arrousedhttp://www.loverslab...-aroused-redux/
    Devious Devices Integrationhttp://www.loverslab...ation-12092014/
    Devious Devices Assetshttp://www.loverslab...devices-assets/
    Devious Devices Expansionhttp://www.loverslab...expansion-v116/
    Hdt_Heels http://www.nexusmods.com/skyrim/mods/36213/?
     
    Required For Bodyslide Slider Sets
    Bodyslide 2.0http://www.nexusmods...yrim/mods/49015
    Racemenuhttp://www.nexusmods...yrim/mods/29624
    XPMse3 Extended Skeletonhttp://www.nexusmods...yrim/mods/68000
     
    installation
     
    Only Files provided here
    -UNP Version
    -UUNP Slider Set ( Comes in Two Parts don't have to do any special unpack procedure either )
    -CBBE Slider Set ( Not Available at this time )
     
    Why you switch to UUNP

     
     
     
     
     
    If you need a slider for this mod check "The Devious Corner"
     
    Suggested Mods
    Captured Dreams http://www.loverslab...ated-8-24-2014/
    Deviously Cursed Loot http://www.loverslab...v16-2014-09-07/
    Deviously Helpless http://www.loverslab...s-115-aug-23rd/
    Devious Devices for the Masses http://www.loverslab...pdated-8-12-14/
    Devious Captures http://www.loverslab...18-august-2014/
    UUNP Sliders for all Devious Devices http://www.loverslab.com/topic/51563-gameplayers-devious-corner/
    Immersive 1st Person Combat Item Fix http://www.nexusmods...yrim/mods/68776
    UUNP Sliders By Gameplayer/Gamefever http://www.nexusmods.../?tb=mods&pUp=1
    UUNP and CBBE slider listings here http://www.loverslab...-list-v2/page-1
     
    Specail Thanks
     
    Aradia
    Veladarious
    Min
    Coopervale
    Ms. Leeches
    Kimy

    154,884 downloads

    Updated

  4. SexLab HDT High Heels Handler

    !!! NOTE THAT THE HDT HIGH HEELS HANDLER IS INCLUDED IN SEXLAB AS OF VERSION 1.60 !!!
     
    This is a really simple mod for those of you who like some CFNM (clothed female, nude male) action while the girls are wearing their HDT high heels. It does nothing more than remove the HDT spell during sex and reapply it once the sex act has completed, if the actor is wearing HDT high heels.
     
    I have also allowed for the actor change functionality of SexLab, but I am not using any mods that change actors midway through a sex act. I've thoroughly code reviewed it and it should work, but no guarantees there.
     
    This mod hooks into the SexLab global events and pulls the HDT magic effect using getFormFromFile(), so there is no direct dependency on the HDT High Heels esm. So Ashal, you are more than welcome to take this code and incorporate it into SexLab.

    13,179 downloads

    Updated

  5. GagSFX

    Version 1.04 works with Sexlab 1.5x+. Stick with version 1.03 of this mod if staying with Sexlab 1.39.
    Version 1.04 has also been tested with Sexlab 1.60 and found to be 100% working.
     
    If you're like me, you find it kind of annoying that the Player or NPCs wearing a gag moan during sex as if they weren't wearing one.
     
    Luckily, I have created a solution. Install this mod, and two new voice types are installed into sexlab called "Female Gagged" and "Male Gagged". These voices are Disabled by default and should stay that way. Otherwise the gagged voice could come up randomly in random voice selections.
     
    After installation, you're done. Anytime a Sexlab sex scene is initiated, any male or female (NPC or Player) wearing a gag will use the Gagged voice instead of a normal voice.
     
    The mod looks for an attachment featuring the gag keywords from either ZaZAnimationPack (zbfWornGag) or from Devious Devices (zad_DeviousGag).
    Gags will now override dialogue when a NPC or Follower wears one. This can be configured on and off in sections via the new MCM menu.
     
    - About Followers -
    For Followers specifically, all dialog related to player commands are overridden. However, the commands will still be followed. (After all they can hear you just fine).
     
    This is for Generic voiced Followers that use the Standard Follower package. Custom Voiced Followers and/or followers that use custom packages, may not work. Hirelings and Housecarls are also covered. More to come as possible.
     
    Followers that are known to work:
    - All Vanilla followers
    - Lara Croft Companion by maymay1588
    - FRGirls by VRApollo VRDaphni and Furiousreason
    - Danariel Strongbow by VRDaphni VRApollo and Danariel
    - Victoria Velina by choco2114
    - Any follower based on the standard follower package and dialogue.
     
    Custom followers that will have conflicts are:
    - Vilja by Emma Amgepo Lycanthrops
    - Selene Kate by Kasprutz and Hello Santa
    - Kitara
     
    - About Special follower support -
    For Serana from Dawnguard, I have created an additional ESP to handle her custom package specifically. Only install the Dawnguard ESP *with* the standard GagSFX.esp if you have Dawnguard and use Serana.
     
    For Hireling Teldryn Sero from Dragonborn, I have created an additional ESP to handle his custom package specifically. Only install the Dragonborn ESP *with* the standard GagSFX.esp if you have Dragonborn and use Teldryn.
     
    For Steward support using the Hearthfires DLC, you must also install the Hearthfires plugin to handle the custom features.
    I will create more custom ESPs for other custom followers as time and circumstance allows. (Selene Kate and Kitara are probably next)
     
    - About Follower Mods -
    The Follower Overrides have been tested with Amazing Follower Tweaks and is compatible. Compatibility with EFF or UFO is unknown.
     
    - About Other conflicts -
    This mod is not compatible with 'Sexlab Horny Followers' by Bromm83 as it overrides follower dialogue. I may try adding in similar functionality at a later point.
     
    - About Males and Gags -
    Support has been added for a male voice, but at this time, I do not have access to decent male gagged sound fx. Default Male gagged sounds are included for NPC/Follower voices, But the Sexlab sound files are simply silent.
    You can change these to your own sounds by replacing the WAV files in the 'mild', 'medium', and 'hot' directories found under "Data\Sound\FX\Gagsounds\GaggedMale01".
     
    - About the MCM menu -
    The new MCM menu has only a few options right now:
     
    General
     
    Toggle dialogue override in 4 sections.
    - Overrides for NPC/Follower Miscellaneous dialogue. (Seeing corpse,Hellos, Goodbyes, Idle comments, etc)
    - Overrides for NPC/Follower Detection dialogue. (comments related to Sneaking, Trespass, Pickpocket, while Searching for hostiles, etc)
    - Overrides for NPC/Follower Follower Related dialogue.
    - Overrides for NPC/Follower Combat dialogue. (comments and sounds/grunts while fighting)
     
    Debug
     
    - A reset option that resets all quests and re-registers the voices into Sexlab.
     
    - About Updating -
    Usually, simply replacing the old files *completely* with the files from the new update is enough. If there are any special update instructions, They will be mentioned in the release notes. If there is a problem after install, Resetting the Sexlab Voice Registry should clear it up.
     
    The mod is compatible with other mods that change Sexlab voices, and should have no conflicts.
     
    - Special Upgrade instructions from versions before 1.04 to 1.04 -
     
    1.04 uses BSA archives, so it's important to fully remove the older mod before updating. A quick checklist of what to delete if you don't use a mod manager:
    the Directory Data\Sound\FX\Gagsounds (except for any custom sounds you may use. Keep those) the Directory Data\Sound\Voice\GagSFX.esp all Scripts under Data\Scripts which are named GagSFX*.pex all GagSFX*.esp files.

    After that you can install 1.04 and should have no issues.
     
    - Required Packages -
    For Version 1.03 of this mod: Sexlab 1.39, ZazAnimationPack 5.4, Devious Devices - Assets 2.x
    For Version 1.04+ of this mod: Sexlab 1.50 ZazAnimationPack 5.5, Devious Devices - Assets 2.x
     
    - Enjoy

    149,034 downloads

    Updated

  6. Cumshots_gags_and_moans.zip

    These are replacements for the orgasm sound effects. They mix a cumshot sound with gagging, swallowing or moaning so it sounds like shooting your load always gets a response from the girl.
     
    Sexlab only currently supports 2 orgasm sounds, named 01.wav and 02.wav, so you have to pick two and rename these to those names and copy them to the correct folder: Skyrim/data/sound/fx/sexlab/fxorgasm01
     
    Remember to turn on orgasm sounds from the SexLab menu, or these sounds won't play at all. You sometimes get the same sound for a long time in a row, and sometimes they alternate all the time. I don't know why. It could be that the randomization of the sounds is just coded in a weird way, or the characters' arousal level or something affects which sound gets played. Sometimes it even triggers both of them at the same time or rapidly after each other, but that's quite rare, and I don't know what causes that.
     
    You can try making two copies of the same or slightly different sound. That way then they sometimes trigger on top of each other they can combine to make a bit different effect.
     
    The regular sex sounds also affect what happens, but if you pick one which works well with them, the result is great.
     
    Currently you can't unfortunately distinguish between oral and normal cum sounds, but perhaps they'll add support for that at some point.
     
    I highly recommend the new "Surprised1" sound...
     
    Version 1.1. - I made a swallowing sound right away and it was so good I added it immediately.
    Version 1.2. - Some new slurping sounds added.
    Version 1.21. - New combo sound (VanillaSlurpSwallow) + generic sound (Spurts). The latter doesn't have any extra sounds, so it works for any kind of sex.
    Version 1.22. - Some new generic sounds (Womb_Spurts). I think this is better than the previous one.
    Version 1.40. New sounds: Denying 1 - 5, Pleasant 1, Surprised 1, ThroatCum 1 - 4

    32,139 downloads

    Updated

  7. [Team Needed] Voicing Spectator Crowds Ultra Edition & MOD

    Description
     
    I'm really hoping the community can help me voice Spectator Crowds Ultra Edition. So far I have finished two different voice types (Hetero topics only for now.) but this will go so much more quicker if everyone chipped in. I am uploading the voices as needed through my play through.
     
    ========================================================================================================
     
    Just drag and drop the files into your data folder.
     
    NOTE: The dialogue does not need to match the text for now since it's being used as a reference but it does need to relate to the topic.
    NOTE: This dialogue uses vanilla voices only!
     
    ===========================================================================================================================
     
    TESTING
     
    For now try having sex anywhere in Riverwood or the Sleeping Giant Inn.
     
    ===========================================================================================================================
     
    Completed
     
    Other
    Female
    FemaleYoungEager (Hetero)

    Male
    Male Brute (Hetero) NordMale (Hetero) MaleYoungEager (Hetero) MaleDrunk (Hetero) MaleSlyCynical (Hetero)

    Unique
    FemaleUniqueDelphine (Hetero)

     

    ===========================================================================================================================
    Programs
     
    Audacity
    Unfuzer
    MultiXwm
    BSA Unpacker
     
    ===========================================================================================================================
     
    Tutorial


    Feedback and support appreciated.

    1,116 downloads

    Updated

  8. SexLab Virginity and Defloration

    Women of Skyrim now have hymens. This mod detects the first time a female player or NPC is having vaginal sex and applies a blood texture (currently a recoloured vaginal cum texture, if any artists wants to make a replacement I'll be happy to add it) to simulate defloration. The blood will seep down the vagina and disappear after 120 seconds.
     
    This is my first mod, but the code has been written by an expert (CPU) so it should be solid.
     
    Massive enormous thanks to: CPU, for practically creating this mod for me, and being an all round awesome human being.
    Also thanks to: Ashal for SexLab, the LoversLab community.
     
    Issues and limitations:
    The effect uses the vaginal tag to detect when vaginal sex is happening, and currently triggers on a timer. This means it sometimes won't trigger when it should (if a vaginal sex animation doesn't use the tag) and sometimes will trigger when it shouldn't, like triggering early during animations where penetration is delayed. Ideally it'd happen at the moment of penetration but I don't really know how to implement this.
     
    Technical discussion on the matter:

     
     
    The mod reapplies the effect after sex to prevent the cum texture overriding it. For some reason I can't figure out, during my testing this works fine if I start and end the scene naked but if SexLab redresses me or I redress and then I undress again, the cum texture appears instead of the blood texture. Adding a time delay doesn't help. It could be the combination of mods I'm using, so I'm hoping others can test and let me know.
     
    Future plans:
    I'm thinking of adding spells to restore the player and the targeted NPC's virginity.
     
    It would also be good to add a blood effect to the actor doing the penetrating, but I don't know how to go about creating an effect shader, and it would ideally work on SOS schlongs, which would potentially add another complication. If anyone wants to supply a shader texture that'd be great.

    35,054 downloads

    Submitted

  9. Sex Finder

    This mod adds a map marker at the location where sex is happening. No more will you get told that a Sabrecat is raping a merchant somewhere on the plains of Whiterun without knowing where it's happening or how to intervene. No more will Random Sex result in all kinds of action everywhere except where you are.
     
    The HUD display gets a dome-shaped icon and the map gets a blue map marker to help you find the action.
     
    As a bonus, you get a spell to mark and make a note at your current location. That's because I was being driven mad by map markers and found the "Custom Map Markers" mod on Nexus. I co-opted that code and just added the automatic-markers-for-sex piece. The original custom map marker functionality is still there.
     
    This version does not work indoors. Sorry about that. I'm looking at alternative mechanisms.
     
    No requirements, but nothing much happens if you don't have another mod that triggers sex. Defeat and Random Sex are two good ones. If you don't have sexlab, it will fail gracefully back to just being a map marker mod.
     
    V1.1 is a little less noisy--doesn't tell you you are having sex and doesn't fuss when sex happens indoors.
     
    You will see an error when you first open your map if you are running SkyUI V5. That's because the version of the map I'm using is 4.1. You can safely ignore this error, and if you get tired of seeing it you can turn off map version checking in SkyUI. I might at some point update the map, but I'd have to figure out how and then you'd probably have to use SkyUI V5, so I'm not doing that yet.

    19,019 downloads

    Updated

  10. SexLab Doggy Style Sounds

    Hi,
     
    I simply wanted to have a few sounds for SexLab which would suit the doggy style animations. As I mainly use these kind of animations I wasn't really happy with the standard fx because they were missing the "pounding" sound I would like to hear. So I assembled a few sounds to give the animations some more power – soundwise. I just thought I may upload the sounds I'm using because there may be other people who would like to have sounds like that, too.
    This is only a simple sound replacement, nothing more!
     
    Some additional info to avoid confusion:
    This replaces the standard sounds for all sex animations except those that are tagged as oral. I'm aware that the sounds are played at the last stage of an animation, too, but as I don't know how to script this is something I can't change.
     
    Installation:
     
    Just extract the archive in your Skyrim folder and replace the files when prompted to. In-game open the Sexlab configuration in MCM, go to "Rebuild and Clean" and click on "Reset Voice Registry" (actually I'm not sure if this step is necessary, but it surely does not hurt). That's it!
     
    Enjoy!
    Highohall
     
    Update
     

    Thanks to bjornk for pointing this out! I didn't know this myself, but now all makes sense.
     
    There are now two versions available. One is for use with the "SexLab Sound FX Replacer" mod, the other one obviously not. If you have the Sound Replacer installed, choose the version for the SexLab Sound FX Replacer. Otherwise just choose the normal one.

    33,791 downloads

    Updated

  11. Hermaeus Moras Estrus

    Diese Datei hat kein Sex.
    Es erfordert jedoch eine MOD, das tut.



    Beschreibung


     
     
    ORIGINAL: Estrus http://www.nexusmods.com/skyrim/mods/64488/?
    ----------------------------------------------------------------------------------------
     
    Dieser Mod ändert das Estrus mod, indem alle automatisch gegeben Zauber und das Hinzufügen in Schreie, die freigeschaltet sind, um zu verwenden, Appretieren die Tentakel im Einklang mit Hermaeus Moras Thema passen, ändern Zaubereffekte und das Hinzufügen einer neuen geheimen Ort für das neue Wort der Macht will gelernt sein. Dieser Mod zielt darauf ab, die Brunst mod mehr Lieferung freundlich, indem sie als Kräfte für den Spieler von Hermaeus Mora.As bestimmten Themen werden, sobald die Mod installiert Ein Buch sollte erscheinen vor magisch machen der Spieler, der die Standorte, wo der Spieler muss weitergehen, um das Wort der Macht, die in einem antiken, was gesperrt finden Details (Ich will nicht sagen, was für Spoiler), aber der Schlüssel, die benötigt wird, um es zu entsperren an einem Schrein von Hermaeus Mora i hinzugefügt, sollte es auf Ihrer Karte, sobald das Buch gelesen angezeigt.
    --------------------------------------------------------------------------------------------------------------------------------------

    :BEDARF:



    EstrusForSkyrim :
    http://www.nexusmods.com/skyrim/mods/33102/?


    Fores New Idles in Skyrim - FNIS
    http://skyrim.nexusmods.com/mods/11811


    SUSE


    SkyUI 4.1

    7,033 downloads

    Updated

  12. SexLabUtil1 [2015-03-28]

    SexLabUtil1 (v0.17)
     
    What does it do:

    Activate various effects when SexLab animation starts or stops. Calm, go crazy, buff, debuff, light, etc ... Minor, utility, side effects. Things that other mods usually skip.
    You can also create custom macros to activate commands. Cast spells from other mods, add items, do someting with perks, change actor values, plays sound, send mod events, etc ..  
    Requirements:

    whatever is required for SexLab framework 1.57 or higher to function.  
    Instalation:

    - unpack attached zip (SexLabUtil1_XX.zip)
    - copy whats in Data directory into Skyrim\Data directory
    - its a simple mod, unpack and copy
    - activate desired effect (open ingame menu, Mod Configuration/SexLab Util One). Everything is off by default.
    - upgrading: make a clean save. New version is not compatible with older version.  
    Description: for a little bit better description, read SexlabUtil1_readme.rtf.
     
    With this mod you can start(trigger) many effects when sex scenn starts, ends, sex sceen part (stage) is flagged as orgasm. You can also specify additional conditions like if its rape, day time, location, do you want effect to run only on males or only on Player or on any given NPC.
     
     
    Current possible conditions:

    At start of sex : when SL sends start event
    On orgasm : when SL sends orgasm event
    At end of sex : when SL sends end event
    After sex : like At end of sex, but has a special set of effects designed to run only after sex
    Chance : 0 -100%
    Actor : aggressor, viction. not part of rape
    Actor race : humanoid, creature, Player, Not Player
    Gender : male, female (support of Treat as Male/Female)
    Sex type : Vaginal, Oral, Anal
    Morality : low, high
    Day time : night, day
    Location : inside, outside  
    Current possible effects:

    Off : nothing
    Calm : lowers aggresion. Will stop combat.
    Calm (whoever hits me) : each time actor gets hit, attacker gets a jolt of Calm
    Heroism : increase confidance. Actor is less likey to run away
    Frenzy : actor becomes aggresive. It may attack anyone for no reason
    Fear : lower confidance. Actor is more likey to run away
    Regeneration Stamina +20% : increased Stamina regeneration
    Regeneration Stamina -20% : decreased Stamina regeneration
    Regeneration Health +20% : increased Health regeneration
    Regeneration Health -20% : decreased Health regeneration
    Regeneration Magicka +20% : increased Magicka regeneration
    Regeneration Magicka -20% : decreased Magicka regeneration
    Heal (+1) : restore ST/HP/MG by 1 point every 3 seconds
    Heal (+10) : restore ST/HP/MG by 10 point every 3 seconds
    Heal (+100) : restore ST/HP/MG by 100 point every 3 seconds
    Heal (+1000) : restore ST/HP/MG by 1000 point every 3 seconds
    Harm (-1) : damage ST/HP/MG by 1 point every 3 seconds
    Harm (-10) : damage ST/HP/MG by 10 point every 3 seconds
    Harm (-100) : damage ST/HP/MG by 100 point every 3 seconds
    Harm (to near death) : drop ST/HP/MG to only 1 point every 3 seconds
    Alcohol : get an use something to drink every 3 seconds
    Poison : get and use something thats not good to drink every 3 seconds (currently not working. need to find a solution)
    Food : get and use something to eat every 3 seconds
    Disease : actor my catch a standard disease or vampirism if partner is vampire every 3 seconds
    Pickpocket : steal something if Pickpocket skill is high enough every 3 seconds
    Absorb Life : absorb vital stats (ST/HP/MG). Increase yours, lower partners every 3 seconds
    Learn Skill : learn a random skill from your partner if your skill is lower then partners every 3 seconds
    Learn Spell : learn a random spell if you dont have it yet every 3 seconds
    Light (campfire) : adds some light
    Skills improve slower (-30%): All your skills improve slower (not usefull for NPC)
    Skills improve faster (+30%): All your skills improve faster (not usefull for NPC)  
    Current possible effects for "After sex":

    Stagger : actor will stagger, drop down  
    Custom effects:

    as of v.12 you can activate spells, add items (and many other things) from any other mod.
    Read SexLabUtil1_readme.rtf for a description or (if you hate reading manuals) look in data\INI\SexlabUtil1.esp\ folder. Files with extension .samp should give you a good idea for how to do it.

    59,610 downloads

    Updated

  13. BF Addon for Beast Baby Items

    Forword


     
    I got the initial idea from the support topic from: "Sexlab Beastess". Someone asked if it would be possible to give birth to the beasts baby/childs and I thought: "Ok why don't you try to make a mod for this". As a BeeingFemale user I decided to make it as addon for it (I'm a beginner so it is the easiest solution ). This is the inital release so it would be nice if you could provide feedback for bugs I overlooked, balancing and mistakes in grammer and spelling
     

    What this mod does


     

    This mod has two versions


     
    Race-only:
     
    As the name suggest it only add baby items for the diffrent beast races
     
     
    Race Scripted:
     
    This version also adds the baby items for diffrent beast races but also has a "growth simulation". Upon birth the player get the baby item after a set time it will be replaced with the teenage version and this get replaced the adult version. Both the teen and adult version are useable and add temporary buffs. I aim to make it realistic in weight of the child and the growth time but also let it be playable (can't let the player wait 4 game years till the baby growth to a child or become overload by one child). My solution is as follow a dragon baby weight 10 and needs to grow 24h to teenage form and additional 24h to adult form.
    The effects:
     
     
     
     
     

    How to install


     
    Race-only:
     
    Open the archive go and extract the contents of the folder Dawnguard (if you have Dawnguard) or No-Dawnguard (if you don't have Dawnguard) into the Skyrim-Folder.
    A mod-manager won't work, I think.
     
    Race scripted:
     
    Use a mod-manager or simply extract it to Skyrim folder
     
    Workaround:
     
    Install either the Race scripted or the Race-only (Dawnguard-version) the install the Workaround (make sure it is loaded after the Race-addon)
     
     
     

    Whats new?


     
    The workaround let you now choose the race of the baby at the birth. The reason is that BF seems to have a problem to use the right race at the birth of the baby. The menu works if it works completely I can't currently test (look at the last post in the support thread for the reason)
     
     
     
     
     

    How to update


    Before you update remove all "My Dog Puppies" items from your inventory!!!
    Check Requirements as there is a new one and keep in mind the name system is for the dog race for now.
    Don't use it on an important save. I will try to keep new versions compatible to old save but I can't promise anything.

    Requirements:
    BeeingFemale (of course also it's dependencies)
    More Nasty Critters (not entirly sure if SexLab has all animation for all beast race )
    !!!NEW!!! JContainer (without it the babies won't get a name)
     
    Suggested Mod:
    SexLab Beastess
     
    Incompatibility:
     
    Probably only the incompatible mods from BeeingFemale
    Estrus Chaurus (Prevents the chaurus addon part from starting, should be fixed with the new version)
     
     
     
     
     

    Future Plans


    reworking the growth system to use JContainer and make them individualized by the user
    maybe add function to feed the baby and play with it.
    balance weight (add them to teenage and adult form), growth time and buff strength of the races (as far as needed)
    ask the player if he/she really want to drop/sell their child
    maybe recolor/replace the meshes (I reused the nord-baby-mesh for human-like race babies and used soul gem for adult, teenager and non human-like races. I don't have skill and experiance on 3d modelling)
    I start to using book meshes which I can easily change the picture (so if any of you have some photos of baby animales (cat, dog, wolf and so on) and/or drawings/screenshot of them and won't mind me useing them send them to me, I will of course give credits)


    Credits & Thanks


     
    milzschnitzle: for the BeeingFemale mod and answering my questions
    dentarr: for the More Nasty Critters Mod
    Earendil: for JContainer
    Carloss32: for the Beastess Mod which gaves me the idea to make something to buff the Player for getting pregnant by a beast

    28,019 downloads

    Updated

  14. Immersive Gender Change

    Introduction


     
     
    I decided to spice up my Skyrim world by adding futanaries to it with the SOS for females addon, and then came across the SexLab Gender Change mod by MonaBabii which let you switch their SexLab gender but, I personally didn't like the way the player has to change the gender of the npc with spells. I much prefer it to be something the npcs have to decide if you ask them, and let the player try to convince them.
     
     

    What does it do?


     
    So what this mod does is adds a little bit of introductory dialogue to selected (by the player) Futanari NPCs and more importantly, dialogue options which will let you change their SexLab gender, In a more immersive way.
    Changing their SexLab gender to male means that when the female NPC gets in a female/female animation she will take the role of the male, and not auto-equip a strap-on, even if the option is enabled in the main SexLab MCM page.
    On a male/female animation she will take the role of the female, even if her SexLab gender is male.
    Almost everything can be configurated in the MCM.
     

    Options Include


     
    Register player as Futanari: It will give you a spell allowing you the ability to change SexLab genders at will.
     
    Register NPC as Futanari: It will regsiter the selected NPC as Futanari which will let you ask them what gender they want to be after the introductory dialogue is completed.
    It will also give her a spell which (behind the scenes) keeps track of their combat status; so say, her SexLab gender is female and she gets into combat, then she will automatically switch to the male SexLab gender in case she wants to be the aggressor in a rape scene, provided by other mods such as Defeat. Meaning that you will be free to let the females use strap-on option enabled in the main SexLab configuration menu.
    This SexLab gender switch won't actually matter when she is the victim of a rape scene, because no matter what she will be forced to be the victim of the scene.
    If the Sexlab gender was male before combat then, the behind the scenes spell won't do anything.
     
    Skip intro dialogues: In order to gain acces to the dialogues which change the gender of a selected npc. You will have to first, register her as Futanari, then see her naked once to acknowledge the fact that she has an “extra bit of equpiment”, or you could activate this option to skip all of that (except the register as futanari part)
     
    Time Between Suggestions: This lets you customize the “cooldown” afer the npc has selected a gender, telling you something like “I already told you, I want to be male” when asked again what gender they want to be.
     
    NPC Willingness: This lets you set how likely the selected npc will accept you gender change suggestion.
     
    NPC Gender Preference: What gender the NPC prefers to be, say you set this to 80, then she will most likely choose to be male over female when asked.
    NOTE: This has nothing to do with the SexLab gender preference setting in the SexLab MCM, or any other mod which has a similar option.
     
     
     
     
     

    Requirements


     

    SexLab Framework (I only use very basic commands, so any version should do)



    Fuz Ro Doh (Not required but highly recommended, otherwise you wont get any dialogue)


     
     

    Installation


     

    Just extract the files into your Skyrim/Data folder or install with a mod organizer and done!


     

    Extra Notes


     

    This mod is intended to be used on females only, because I never use the SexLab.TreatAsFemale() function to switch genders. I only use the SexLab.TreatAsMale() to turn female npcs to male, and SexLab.ClearForcedGender() to turn them back to female.



    If you're rolling as a male character, you can still use this mod, but you won't be a Futanari, for obvious reasons


     

    Future updates? Well, I'm not sure what to add to it to be honest, if you guys have any ideas you would like to share, like more or better dialogue then I'm all ears. Or maybe focus this mod more into the futanari side of things, like adding some sort of disease that the player can contract (in the Sexual Fantasy Kingdom style).


     

    The reason why I named this mod Immersive Gender Change, as opposed to something more futanari related is because. I'd thought at the beginning, when I started creating this mod that maybe, I'll add some male support in the future, like when the TNT race mod gets released.


     

    Credits


     

    Ashal, for the amazing SexLab Framework, without him none of this would be possible.



    b3lisario, for the Schlongs of Skyrim, and SOS for females addon.



    MonaBabii, for the SexLab Gender Change mod which was big inspiration in the creation of this mod.


     
     
     
     
     
     


    Changelog:


     


    v1.00 - Initial Release.
     
    v1.01 - Removed ski_playerloadgamealias from ImmersiveGenderChange bsa file. Fixed a typo in the first intro dialogue.
     
    v1.02 - Fixed papyrus log spam, the cause was a misplaced SetSliderOptionValueST function in the IGC script.
     
    v1.03 - Fixed another source of papyrus log spam.
     
    v1.10 - 02-Jan-2015 - Fixed spells added to futanari NPCs. (Combat Check and Dialogue Timer spells)


    21,668 downloads

    Updated

  15. SexLab Extra Voices

    What Does This Mod Do?
     
    This is a SexLab Framework voice slot mod that is pre-made solely for adding your own custom voice sets to the SexLab Framework. You won't hear anything but beeping sounds from this mod alone, you need to fill in the voice slots appropriately! After adding your custom .WAV files you’ll be able to hear your custom set without having to edit the default voice sets or through using other voice set mods.
     
    Compatibility
     
    This mod was made utilizing Framework 1.59
     
     
    How Do I Add Custom Voice Set?
     
    Very simple really, hopefully you already have nice batch of sounds to work with or spoken words!
    First things first, download Audacity or any audio editing program that is quite decent, I use Adobe Audition myself. Tweak the sounds to your liking. You should also be concerned with how loud your sounds are, try editing the volume in your audio editor to your desired levels. Absolute must, save your .WAV files at 44100Hz Mono 16-Bit Uncompressed!
     
    You will need to categorize and place the sounds in order to how they sound.
    Go back to your batch of sounds you’ve made and create yourself a new folders on the desktop Labeled “Hot” “Medium” “Mild” you’re doing this to sort through which sounds will go into their respected folders. The folders are based on the intensity of the voice-sounds you have in your batch.
     
    Once you’ve sorted out which sounds go in which appropriate folder it’s time to open the mod up.
     
    Extract the mods “Data” folder to your desktop, navigate to /Data/Sound/fx/SexLab you’ll see the available voice slots e.g. “VoiceSlot 01 (Female)” open that folder and you’ll see three folders “Hot Sounds” “Medium Sounds” “Mild Sounds”. It’s the same structure as the “Hot” “Medium” “Mild” folders we made on the desktop, you guessed it, the sounds go into those folders!
     
    Go back to your “Hot” “Medium” “Mild” folders on your desktop with your batch of sounds. Begin renaming .each .WAV file to match the numbers for each voice slot beeping .WAV file.
     
    Maximum sounds allowed for each “Hot Sounds” “Medium Sounds” “Mild Sounds” folders is 15 sounds only
    If you don’t have enough sounds to fill up the 15 beeping sounds delete them! You don’t want to end up hearing beeping .WAV files in-game!
    Once you’re ready to have them implemented in-game you can compress the Data folder giving it a name and install it via mod manager for convenience. Or if you want do it manually it’s solely up to your discretion.
     
     
    Changing Voice Slot Names
    Make sure you have the latest SKSE version download here.
    Make sure you have the latest Sky UI SDK download here just place those scripts in your Skyrim script folder.
    Install the Creation Kit if you don’t already have it, tutorial here.

    The rest of the guide will be a picture tutorial yaaaaaaay!
     
    Sorry about the pixelated images, bad compression... I'll reupload them soon, they will be a bigger file size though.
     
     
     
     
     
    Don't forget to enable SexLab Extra Voices.esp
    Remember to also reset the voices for the SexLab Framework!
     
     
     
    Changelog
    Hopefully fixed female sounds not playing.
    Added a total of 20 voice slots.

    66,814 downloads

    Updated

  16. Fill Her Up - Cum Inflation

    Features
    Progressive inflation
    Affects only belly node
    Per-race cum amounts
    NPC & creature support
    Separate tracking for anal and vaginal sex
    Automatic deflation with random-ish intervals with a configurable minimum time before deflation
    Hotkey for manual deflation
    Zaz animations for deflation
    Female on female inflation when female/female cum is in use in sexlab
    NPC comments and status messages related to inflation

    How it works
    Each time any female character has either anal or vaginal sex with one or more males or creatures, some cum is added to their vaginal and/or anal cum "pool" based on the animation used and the races of the actors involved. The actual belly inflation is total of these two pools.
     
    The config lets you set maximum inflation amount, which is also the maximum pool size for both of the two pools. It also means that the combined total cum is two times the set maximum inflation. When the total goes over the set maximum amount, the max inflation is temporarily set slightly higher than the config value to allow some bit extra inflation. Now, if it goes past that temporary maximum, you get a negative effect that slows you down and lessens health and stamina regeneration until the cum is drained to the temporary max inflation, which should happen relatively fast.
     
    Requirements
    SexLab
    Zaz Animation Pack
    A body model that supports belly scaling
    A compatible skeleton (XPMS extended for example)

    Conflicts
    Any other mod that modifies the belly node scale.
     
    Troubleshooting & reporting issues
    If you you're having trouble with the mod, or just reporting issues, you can ask for help in the thread. Remember to include your papyrus log of the events with issues. For help how to find your logs, see this thread.
     
    Uninstalling
    Before removing the mod, uncheck "Inflation enabled" in the config menu to allow the mod to restore all the normal settings.
     
    Supported bodies, races & issues
    To get the mod working with custom races, make sure they have a body that supports belly node scaling. Most custom races have their own body model, and don't necessarily support the belly node. That means you need to copy your favourite body mod over the custom race files to get FHU working properly with them.
    I won't be responding to PMs about bodies or what body mods support the scaling. You can of course ask in the thread if someone else has a suggestion.
    Basic CBBE does not support the required scaling, though there are variants that do.
    This would be a good place to start looking.
     
    Thanks to
    Yuni for testing
    h38fh2mf & Ashal for PapyrusUtil
    Xaz & others for ZAP
    Saints row the Third for inspiring the name
    lmktaooo for Chinese translation
    Rockmic for Italian translation
    victorddp for Spanish translation
    Avaton for Russian translation
     
    And a special thanks to arkanae for writing the status messages and dialogue.
     
    Note for translators
    In addition to the usual translation file and the esp, FHU has an external file used for the status messages that needs to be translated as well. You can find the file in Skyrim\Data\SKSE\Plugins\FillHerUp\.
    Changes - v1.00
    Added global cum amount multiplier
    Fixed deflate triggering in combat
    Fixed sliding during deflate if autorun was on
    Adjusted NPC comment chance

     
     

    189,295 downloads

    Updated

  17. Children + Soul Gems (Hentrai Pregnancy Addon)

    Children + Soul Gems is an add-on for SexLab Hentai Pregnancy that allows players and NPCs to have children and/or produce soul gems at the end of the pregnancy period. This is essentially an expanded version of Hentai Pregnancy Childbirth Plugin so much of the credit should go to Kitsune32 as I would not have even started this project if not for that mod.
     
    Do not use this mod together with Hentai Pregnancy Childbirth Plugin unless you want twins with every birth.
     
    Version 1.5
     
    First 1.5 Note:
    Upgrading to 1.5 will work best if you go to an area without any children and save before installing the update. When you load, wait for the load message (may take half a minute or so) before doing much. The reason for this is that I have done a lot of behind-the-scenes work fixing little things, reorganizing parts of the mod to make it easier for me to work with, and reducing potential compatibility issues.
    Because of these changes, children's hair, eyes, and clothes are getting sort-of "reset." They should retain their hair style but they will get new clothes (random so they might end up the same) and I have changed a few eye colors to be more consistent across the various compatibility mods.
    If you spot any problems with hair, eyes, or clothes after upgrading please let me know which race and gender and which, if any, of the compatibility modules you are using.
    I am leaving the 1.4 files available in case I broke something and didn't find it in my testing.

    Second 1.5 Note:
    There is a new "Race Settings" menu that controls racial inheritance. Each known parent race is listed with two drop-down menus allowing you to select what races these spawn. If you have it set to use one of the parent's races (or the random [iNHERITED]) the mod will use these settings to determine the child's race.
    Right now the system just chooses randomly between the two races, so "Alternate" does not mean less of a chance to be chosen or anything like that.

    Other 1.5 Features:
    Added support for Skykids.
    Added support for Monli and Drow races for Skykids. Read the section about the Skykids module for more information.
    The system now correctly identifies the races for Vampire, Afflicted (Breton), and older (Nord) NPCs.
    Fixed a problem with certain random clothing combinations having partially invisible legs.
    Added a few hair styles that I had missed. This includes a "bald" hairstyle for female elves so make sure to check the "Child Details" page if newly born children look like they have no hair.
    Added a few male hairstyles that look okay with female heads to RS Children.
    Uploaded modifications for HentaiPregnancy (called "SexLabHentaiPregnancy changes plus.rar") that fixes a few minor scripting bugs and allows greater control of pregnancy duration and effects and allows canceling of individual pregnancies (this should also completely reset the body in case it has gotten stuck in a pregnant morph). Please don't ask me to do much with this mod. Adding options to the menu is fine but adding to the functionality is too much work for me at the moment.

    Next on To-Do List:
    Adoption.

    Features
    Full SkyUI/MCM menu control of all features.
    At the end of the pregnancy a child will be "born" and/or a Soul Gem will be created. The child is based off the basic children of Skyrim but is only Protected, not Invulnerable. Menus control whether children, Soul Gems, or both are created at birth.
    The parent where the child spawns can be set to the Mother (default), the Father, or whichever parent is not the player (will choose mother if both are NPCs).
    Menu options are available for disabling notification messages on addon load, child birth, etc. Note that menus may not function correctly until the addon is fully loaded which is the purpose of the load message.

    [*]Made some minor changes to the base model for human children.
    Fixed tint on children's shoes.
    Made tint on children's hands closer to rest of body.

    [*]Children will randomly "inherit" a race from one of their parents.
    This can be changed from the menus to always be the Mother's race, the Father's race, or a specific race.
    The inheritance rules can be further refined on the "Race Settings" menu, allowing the player to select two child races for each parent race.
    Non-human children have been given very smooth face textures.

    [*]Children are born with a random set of clothes.
    [*]Children born in towns are more active.
    The mod attempts to determine what town a child is in and set its AI appropriately. This should work for the town itself and any areas directly within it such as most houses, inns, etc. Areas that are not directly within the town (such as the Jorrvaskr Living Quarters or the Riften docks) may not work.
    Children tend to run or walk around town during the day, eat at the local inn at night, and then attempt to find somewhere to sleep. I added several spots in each inn where children can lay down and sleep.
    Supported towns: Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Kynesgrove, Markarth, Morthal, Riften, Riverwod, Rorikstead, Solitude, Whiterun, Windhelm, Winterhold, Winterhold College.

    [*]Children can be removed through the MCM menus. Done from the Child List, "Remove and Keep" will remove selected child(ren) from menus (and lose appearance/name management) but will leave child in the game world. "Remove and Delete" will completely remove child from the game. I recommend saving your game before deleting any children.
    [*]A number of customization options for children have been added that are tied to the child's specific race and gender. I have implemented a method that partially avoids this problem but if more than one child born from this mod and of the same race/gender is on screen at the same time then they will have the same appearance. Effectively, children of the same race/gender but in different towns will not interfere with each other. This applies to names, hair styles and color, and eye style.
    The child to be customized can be selected from a list of all children born from this mod. Options are also available for choosing the child most recently born and choosing the child associated with a birth certificate by first reading the certificate and then selecting [FROM CERTIFICATE] in the menu.
    The default names of the children are Nord Son, Khajiit Daughter, and so on. Children can be renamed through the menus via two methods.First method allows selecting a prefix and suffix from lists to generate a name. This method emulates the NPC naming systems used in Arena and Daggerfall as discussed at http://www.uesp.net/wiki/Lore:Names. Imperial and Orc names are similar methods created by me based on names from Morrowind. Female Nord names were expanded a bit (also based on names from Morrowind).
    Different lists are available for generating race and gender appropriate names but they are not enforced, e.g. you can give a male Nord child a female Khajiit name if you so desire.
    There is limited support for "last" names as well. Father's or mother's last name (if they have them and if the mod can figure them out) can be chosen as well as a few others.

    [*]Second method allows selecting a letter at a time to build a name.
    It should be pretty obvious but the name is built until it reaches an [END] selection.

    [*]Any oddities in capitalization are not my doing but Skyrim's due to the way strings are handled. I have reduced the possibility of this as much as possible. Names will have an extra space at the beginning for this reason.
    [*]Children that are on screen when you load a saved game may temporarily revert back to default names (such as Nord Daughter, etc).
    [*]Children that are on screen when you rename a different child of the same race/gender will be temporarily renamed as well.


    [*]Children receive a random hair style when they are born. The style and color can be changed from the menus on the Child Details page. Note that the actual child (human) models have very limited options.
    The actual change may be delayed until you go to another area and return.
    Changing hair color via the color swatch dialogue does not yet work. Use the text menu instead.

    [*]Minor "vampire" support.
    If either parent is a vampire then the child will be given vampire eyes.
    Note that this looks for vampirism at the time of conception.



    [*]Birth certificates are generated when a child is born.
    When a child is born you should get a quest completed message that says "A New Birth Certificate!" A note will be added to the player's inventory that gives the mother's and father's names, date of birth, and the child's race and gender.
    If two births occur very close to each other (like within the same game minute) you may not receive a certificate for one of them.
    The creation of birth certificates can be disabled in the SkyUI/MCM interface but note that the certificates can be used in conjuction with the menus for renaming, etc.
    The weekday on the birth certificate is off compared to what the in-game interface displays. I added an adjustment but I don't know if it was something wrong with my installation or other mods or if it's a bug in the base game. The adjustment can be changed from the menus if it is wrong for your game.

    [*]An "apprentice" system has been added for the children created by this mod.
    Children in towns will start learning a trade from a local. Talking to the child occasionally is an important step in starting and advancing the apprenticeship. These conversations can occur early in the morning and late in the day.
    Animations don't quite fit when a child is using certain tools (such as forges, grindstones, etc). Also, since this mod alters the tools, some NPCs may have slightly off animation. This only applies to tools at specific locations, however, not all tools in the world.
    List of apprentice jobs: Alchemist in Falkreath and Windhelm, Bard in Solitude, Blacksmith in Whiterun, Enchanter in Morthal, Farmer in Ivarstead and Rorikstead, Lumberjack in Dragon Bridge, Mage in Winterhold College, Merchant in Dawnstar and Markarth, Miner in Karthwasten and Kynesgrove, Priest in Riften, Soldier in Winterhold, "Tanner" (Blacksmith) in Riverwood.
    Apprentices that reach the highest level give certain benefits. Many of these are simply giving the player job-related items (such as potions from the Alchemist). The Pwill give a unique blessing. Bards provide "song" scrolls that give AOE buffs (similar to the Call of Arms scroll, and yes I ripped my ideas from Everquest). Blacksmiths can temper any weapon up to "Legendary". The merchant apprentices become actual vendors and have somewhat unique merchandise. Soldier and Mage apprentices can be recruited as followers.
    Notes on Blacksmith apprentice: The item tempered should be the one in your right hand. If you have an identical item in your inventory, store it first or it may be selected instead.
    The tempering will increase the quality of the weapon by one rank and can be done once a day. There are many levels of "Legendary" and the apprentice can temper some of them, so it will take multiple days of "Legendary" tempering to max out the weapon.
    The weapon will be on the ground after it is tempered (this is mentioned in the dialogue as well).

    [*]Notes on apprentice followers:
    Only a single soldier or mage apprentice can be recruited at a time.
    The apprentice follower should not interfere with any other followers.
    Followers are given various equipment or spells depending on level of the player. In the current version it is not possible to change the apprentice's equipment like a housecarl's.
    Follower name and appearance will override any other children of the same race and gender.
    Follower head and/or body may disappear briefly when loading a saved game.



    [*]An experimental "child growth" system is available.
    If this is enabled the child will start smaller than normal and follow whichever parent the child was spawned at until it grows to "full size".
    Only one parent per town can be followed (and one in the world "at large" outside the towns) but the vagarities of the AI system mean that previous children still in "toddler" stage may not immediately (or ever) start following the new parent. If the child does start following a different NPC, they may not be able to follow them into locked houses.
    This is disabled by default due to how bad the models look when shrunk down ever further.

    [*]Fully-grown children can be moved from their current locations to any of the supported towns.
    This is done through dialogue with the child you want to move.
    This can be used on any child born from this mod so it can be used if a child wanders away from town for some reason or is born in an unusual location.



    Requirements
    SKSE 1.7.0
    SkyUI
    SexLab
    SexLab Hentai Pregnancy

    Limitations
    The mod supports up to 125 children. There is no limit to how many can actually be born but the mod will not provide support for managing names, appearances, or other details for any children over the 125 limit. The 125 limit can be turned into a hard limit where no children are born after reaching 125 children by turning OFF the option in General Settings.

    Known Issues
    Not exactly a bug but due to the way the AI works if you wait/sleep through a key time period the AI may get confused and the children will not be where they should be and occasionally disappear entirely. This is not permanent though, they will return to their proper place as the AI packages continue to work.
    Kids won't eat. Is this my bug or Bethesda's? They have standing eating animation but always try to sit down to eat even when the AI package says not to sit.

    To Do List (things I actually plan to do)
    Adoption, including support for Hearthfire houses.
    Inheriting eye colors. (For child models that allow it.)
    Add an orc encampment to list of known towns with appropriate AI.
    Improve randomness of children born close together in time.
    Outfit management/availability of armor for follower children.

    Requested Items (if I can figure out how)
    Add voices to dialogue.
    Add children calling player Mom/Dad/etc when appropriate.
    Compatibility with Beeing Female.
    Compatibility with creatures... not too sure about this one.
    Compatibility with Alternate Actors and Enhanced Character Edit.
    Make Khajiit boys use female head. (RSChildren module does this, not sure I'll make something separate.)
    Add option for Player- or NPC-only births.

    Making children non-essential. Due to the way children, adults, furniture, and my apprentice system interact this is not an easy task. I have an idea on how to do this but I'm not close to being ready to test it much less implement it. When this will be addressed and whether I can even fix it is currently unknown.

    Children growing into adults. If anyone wants to work on this, I will provide a basic framework and tell you the parts that need to be filled in. After discussing this, I started getting a bunch of ideas (I told you not to get me distracted, dang it.) but if you leave it to me to do then this is 2-3 months away from completion.

    Maybe List (might happen but much lower priority)
    Have children visit player's house in city if purchased.
    Add a fetch quest for child to reach final level of apprenticeship?
    More jobs. Maybe thief or assassin?
    Better emotions and animations during apprentice-related dialogues.
    Add AI pathing to Winterhold and other towns where it is lacking.
    Add AI support for returning to house where child was born?

    Wish List (not likely to happen but might if I get assistance )
    A "baby" that the mother carries/wears for a while before it changes to a separate NPC.
    Better models for toddler-sized children and "full size" non-human children. Any help on this would be appreciated as I am terrible with 3D modeling. Especially useful would be a child model with adjustable weight which could be used to do a chubbier "toddler" stage.
    More job-related equipment for apprentices - armor for soldier, blacksmith apron, etc. Most of the built-in models do not work with human children.
    Custom animations for children using tools such as forge, alchemy table, etc.

    Potential Conflicts
    Mods that drastically alter the inns could cause the children to not find places to sleep.
    Mods that alter/enable the civil war scripts in towns such as Ivarstead and Karthwasten where grain mills and smelters can be destroyed could conflict. Most likely, the scene would play out but the tools would still be there for use.
    Mods that alter children textures/models could be a problem. "Kids of Skyrim" gave me children with invisible faces and translucent hair. (The Xvision compatibilty mod should fix this particular example.)

    Optional Files
    I have made avaiable a version of HPSoulGemBirth that does nothing except keep children birthed by that mod around. Note that none of the AI enhancements that I have made will apply to them.
    Since SexLabHentaiPregnancy has not been updated in some time I have uploaded a file that provides recompiled scripts compatible with SexLab 1.5. I do not think it is actually necessary but I'm a bit of a perfectionist.

    Additional Modules for Children + Soul Gems
    ====================================
     
    Please note that the modules listed below require the base Children + Soul Gems addon file.
     
    Children + Soul Gems Xvision
    ------------------------------------
    DO NOT USE THIS WITH THE REMODEL, RSCHILDREN, OR TKCHILDREN MODULES.
    I had to go with one or the other, so this is based on the Xvision Children - Redone version of the mod, since the other is no longer being maintained.
    Children born from this addon will now use the Xvision models.
    Many more options are available for human hair.
    Non-human children now use the Xvision children clothing and will be given a random set.
    UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Xvision Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsXvision.esp addon.

    Children + Soul Gems RSChildren
    -----------------------------------------
    DO NOT USE THIS WITH THE REMODEL, XVISION, OR TKCHILDREN MODULES.
    This module requires RS Children Overhaul 1.1.0.
    Children born from this addon will now use the RS Children models.
    Many more options are available for human hair.
    Non-human children will also use the RS Children clothing and will be given a random set. Most clothing in RS Children is of the shirt & pants variety, even for females.
    Due to the way that RS Children works, all children (including "male" children) are limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
    Due to the way that RS Children works, Argonian and Khajiit heads and hands do not quite fit the body model. I have minimized it as much as possible but it is still visible if you are looking for it.
    UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "RS Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRSChildren.esp addon.

    Children + Soul Gems Skykids
    ------------------------------------
    DO NOT USE THIS WITH THE REMODEL, XVISION, RSCHILDREN, OR TKCHILDREN MODULES.
    This module requires Skykids dated 2-17-2014. You must have the base module and the armorpack.
    Children born from this addon will now use the Skykids models.
    Many more options are available for human hair.
    Children born will receive a random set of farm clothing. The Skykids female meshes for farm clothing did not have any legs for some reason. I have fixed this but it is a hacked-together sort of fix. Let me know if you spot any odd geometry.
    Due to the way that Skykids works, children (including "male" children) are mostly limited to using female hair styles. If a male child is born with a style that looks too feminine you will need to change it manually (under "Child Details" in the MCM menus).
    Monli and Drow child races are supported by installing the "Children+SoulGemsSkykidsRaces" module. These are female-only races (for the time being) and will only spawn female children (even if the settings say to produce a male child). After installing the race module you will need to go to the "Race Settings" screen and choose which parent races will produce Monli and/or Drow children. For example, if you wanted Dark Elves to randomly produce either Dark Elves or Drow then change one of the two race Dark Elf options to Drow. If you want to completely replace Dark Elves then change both options to Drow.
    There is currently not an option to uninstall an added child race. Please keep this in mind when using the Monli and Drow addition.

    [*]UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Skykids compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsSkykids.esp addon.


    Children + Soul Gems TKChildren
    -----------------------------------------
    DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
    This module requires TK Children 1.0.
    Adds a few more options for human children hair.
    This module only affects human children. For that reason it can be used together with Children + Soul Gems Remodel.
    UNINSTALLING: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "TK Children compatibility". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsTKChildren.esp addon.

    Children + Soul Gems Remodel
    --------------------------------------
    DO NOT USE THIS WITH THE XVISION OR RSCHILDREN MODULE.
    This is a very small step toward making the non-human children look more like children.
    The main thing that this addon does is divorce the child models (meshes and textures) from the adult models. I have used smooth textures and made less curvy female meshes. Depending on what mods you already use the impact of these changes will vary.
    Children are now born with a random set of clothes.
    Resource have been borrowed from the following mods: Better Males
    Smooth Faces for Ladies and Gents
    Better Females by Bella
    Calientes Beautiful Bodies Edition
    UNP Blessed Body
    Forgotten Argonian Roots
    Cover Khajiit

    [*]UNINSTALLING version 1.2 or higher: find an area with no children present, go the the Children + Soul Gems MCM menu, choose the "Module Information" screen, and click the "Uninstall" text next to "Children + Soul Gems Remodel". Wait for dialogue prompt indicating uninstallation finished then save your game. Exit Skyrim and disable the Children+SoulGemsRemodel.esp addon.


    Children + Soul Gems Dragonborn
    ------------------------------------------
    Requires Dragonborn expansion.
    Adds support for two towns on Solstheim.
    Raven Rock - priest apprentice with different blessing than the one in Riften.
    Skaal Village - lumberjack apprentice.

    73,687 downloads

    Updated

  18. SexLab SoulGem Pregnancy

    Description
    SexLab plugin to impregnate the soul gems in the women.
    Can be pregnant soul gems up to 100 per one woman, and It is possible to be spawning at any time.
    You can be milking for a while after birth and during pregnancy.
    There is no features of menstruation and Childbirth.
    This is stand alone pregnancy mod. Not Hentai Pregnancy add-on.
    Requirements
    SexLab
    Skeleton with "NPC Belly", "NPC L Breast" amd "NPC R Breast" nodes.
    Body mesh which supports pregnancy.
     
    MCM Settings
    You can either can be who can pregnant, who can impregnate, to set and probability of pregnancy.
     
    Player Can Pregnant
    Pregnancy whether the player will change regardless of the other settings.
    Undead Can Pregnant
    Pregnancy whether the undead will change. This has no meaning unless you enable the setting of one of the below.
    Follower Can Pregnant
    Pregnancy whether the follower is switched. Please note so NPC can be followers, not the followers of this current follower. Who in the Potential Follower Faction. Undead will be excluded as long as you do not enable the above settings.
    Women will be able to all pregnancy. Undead will be excluded as long as you do not enable the above settings.
    It is not to MCM, but you can set the NPC fertile separately using the power. This does not affect other settings.
     
    Race Specific Milk
    Milk of each race will be added when it is milked. In addition, the effect is all the same just to be items with different name currently.
    Filling Chance
    It is the probability that the soul gems pregnant are filled.
     
    Page3 Target NPC
    This NPC is the same as Target NPC of SexLab MCM Menu.
    Please select the NPC using the hot key of SexLab side.
    Oviposition
    If the soul gems have grown in a Pitty or more, so that you can oviposition in any timing.
    Please use it because there is a power like it.
    You can interrupt the oviposition when you activate the NPC in oviposition.
    Oviposition will be interrupted by pressing the activation key in the case of player.
    Milking
    Milk can accumulate slowly for a while after giving birth and during pregnancy.
    You can be milking when there 1.0 or more milk, and be equipped to make a Milker in the other category of smithing forge.
    NPCs are milking automatically when there is a milk If you pass a milker.
     
    Spells
     
    Oviposition
    Oviposition when target character to be able to oviposition.
    Mass will oviposition all characters who is around can be spawning.
     
    Milking
    You can be if milking breast milk is enough.
    Speed ​​of accumulated milk varies depending on the amount of soul gems them pregnant.
     
    Register can get pregnant
    Target NPC will be able to pregnancy regardless of the other settings.
    For example, if you register Serana, she will be able to get pregnant even if you do not allow undead pregnancy.
     
    Register can impregnate
    Target NPC will be able to impregnate regardless of the setting of the other.
    For example, if you register Serana, she will be able to impregnate even if you are not allow female impregnate and undead impregnate.
     
    Register Exclude Pregnant
    Target NPC will no longer can get pregnant, regardless of the other settings.
    For example, if you register Lydia, she will not be able to get pregnant if you check follower can pregnant and every female can pregnant.
     
    Conflict
    May be conflicts with other pregnancy plugins, but register allow/disallow pregnant for specific NPCs will be avoid the conflict to some extent.
    And It is possible to be almost ignored the impact of this mod for NPC particular by disabling the node change.
     
    NPC Body Scale Randomizer(as BSR)
    Belly Node Scaling by BSR to NPC pregnant in this mod will be stopped automatically.
    In addition, the size of the breast is the swelled in this mod + setting with BSR.
    Credits
    Ashal for SexLabFramework
    h38fh2mf for PapyrusUtil
    ZaZ Chris for Gush effect
    Milking Cuirass for oli3d

    14,735 downloads

    Updated

  19. SexLab Vanilla Voices

    This is a vanilla voice replacement for SexLab!
     
    These voices are tweaked with an audio editor, considering the vanilla voices are very limited to sexually appealing sounds.
     
     
     
     
    SexLab Vanilla Voices
    This version is the vanilla voices with the least amount of spoken words.
    It's almost the same as the last version.
    Use this version if the words are too repetitious, or you want them say words far less.
     
     
    SexLab Vanilla Voices (Euphoric)
    NPCs or your Dovahkiin sound like they're enjoying having sex.
    This has spoken words and some sound like aggressive happy sex.
    Only females talk in this version.
     
     
    SexLab Vanilla Voices (Rape)
    This version has words you'd usually hear with someone getting raped.
    They sound good using rape plugins.
    Males and females talk in this version, with the males being the aggressors.
     
     
    SexLab Default Voices
    FemaleClassic
    FemaleBreathy
    FemaleYoung
    FemaleStimulated
    FemaleQuiet
    FemaleExcitable
    FemaleAverage
    FemaleMature
    MaleNeutral
    MaleCalm
    MaleRough
    MaleAverage
     
    Voice Types
    FemaleArgonian
    FemaleCommander
    FemaleCommoner
    FemaleCondescending
    FemaleDarkElf
    FemaleEvenToned
    FemaleElfHaughty
    FemaleKhajiit
    FemaleNord
    FemaleOrc
    FemaleShrill
    FemaleSultry
    FemaleYoungEager
    MaleArgonian
    MaleBrute
    MaleCommoner
    MaleCommonerAccented
    MaleCoward
    MaleDarkElf
    MaleDrunk
    MaleEvenToned
    MaleEvenTonedAccented
    MaleElfHaughty
    MaleGuard
    MaleKhajiit
    MaleNord
    MaleNordCommander
    MaleOrc
    MaleSlyCynical
    MaleSoldier
    MaleYoungEager
     
     
    Special Skyrim Characters!
    Serana from the Dawnguard DLC!
    Frea from the Skaal Village in the Dragonborn DLC!
    Mirabelle Ervine from the College of Winterhold!
    Lovable Vex from the Thieves Guild!
    Karliah the Nightingale!
     
     
     
    Installation
    ***Remember to backup your files if you do it manually!****
    1. Remove the previous SexLab Vanilla Voices version from your game!
    2. Use NMM,MO,Wyre Bash.
    3. Select which version of SexLab Vanilla Voices you wish to use.
    4. Go into the mod configuration menu click "SexLab", go down to "Rebuild & Clean" and select "Reset Voice Registry".
     
     
     
    How to Use this Mod!
    1. Target an NPC with the letter "N" on your keyboard if you have the framework default keyboard settings.
     
    2. Go into the voice and SFX settings of the framework MCM menu you'll see the targeted voice, click on voice type of your desired choice, make sure to have "NPCs Reuse Voice" checked to have it remembered for that NPC.
     
     
    Sounds to Repetitious?
    Increase the male or female voice delay to 12-15 seconds, it helps immensely.
     
     
     
    Troubleshooting
    If you notice some of the voices aren't showing do this to fix the problem.
     
    1. Download the file Save Game Script Cleaner by Hadoram on Skyrim Nexus
     
    2. Open the application and click the button on the top right corner "Open"
     
    3. Navigate to the Skyrim save game directory e.g. Documents/My Games/Skyrim/Saves/ click on the name of your Skyrim player character folder, select which save game file you wish to edit for the fix.
     
    4.On the left hand bottom corner of the column scroll down you'll find the script sslVanillaVoicesAlias and sslVanillaVoicesFactory, use the top left hand button named "Delete Script" to remove those scripts in the save file.
     
     
    5. Click the "Save" button on the top right corner and reset the voices in the framework settings, or if that don't work try cleaning the framework.
     
     
     
    Credits
    Thank you Ashal for all the help in getting this mod working!
    Sorry I'm such an ignoramus!
    Now the mod shouldn't have any issues and it should work well for us from now on!
     
    Props out to CGi for this single installer he made for our various versions of this mod!
    He's been very helpful to us, very much appreciated! THANK YOU CGi!
     
    To enchiwhatever thanks for uploading the form ID information and trying to help out!
    Thanks to Volfin on trying to help with getting this BAIN compatible, I appreciate it!
     
     
     
    Changelog
    Fixed Papyrus log errors
    Added four new special voiced characters

    102,836 downloads

    Updated

  20. SexLab Sound FX Replacer

    A simple sound FX replacement for the oral and sex sounds for SexLab.
     
     
    Universal Sex SFX
    The universal sex SFX, sounds good with almost everything.
     
    Universal Sex SFX (Louder)
    Louder variant of the universal sex SFX, sounds good with almost everything.
     
    Thrusting Sex SFX
    Thrusting sex SFX, sounds good with thrusting animations only.
    Try adjusting the SFX delay to match the animations.
     
    Thrusting Sex SFX (Louder)
    Louder variant of the thrusting sex SFX, sounds good with thrusting animations only.
    Try adjusting the SFX delay to match the animations.
     
     
    Universal Oral SFX
    The universal oral SFX, sounds good with almost everything.
     
    Mature Oral SFX
    Sounds are based on a more mature character.
    Works with semi-aggressive or aggressive oral animations.
     
    Younger Oral SFX
    Oral sounds of a younger female performing fellatio.
    It's for aggressive oral animations.
     
     
     
     
     
    Installation
    Preferably install with a mod manager or remember to backup if you do it manually!
     
     
    Credits
    Thank you very much to eric23123 for uploading some very sexy wet sfx, really helps with the sex sounds!
     
    Most definitely props to CGi for making this awesome installer for us!
    We really appreciate what you've done for us, thank you!
     
    How to Use
    Select preferred delay in SexLab framework voice and SFX menu. Choose your desired delay, it can be adjusted during intercourse, the adjustments set in after the next or previous stage animations. See if you can match the animation movements to the sex sfx.
     
     
     
     
     
    Changelog:

    Fixed Thrusting SFX

    174,203 downloads

    Updated

  21. Nusbie's Voices for SexLab

    This is a complete SexLab port of Nusbie's amazing voicepack for Oblivion.
     
    Contains 6 English Female voices, 7 Elf Chick, 3 Orc, 2 Demon, 2 Human Female, 1 Sexbot... and one creature? Voices are English (or at least western) and have both moans and words.
     
    ~~~Downloading and Installation~~~
     
    When downloading, Main Files 1 and 2 are both REQUIRED.
     
    Install both Main Files with your favorite mod manager. Load game and open Mod Configuration > SexLab > Rebuild and Clean > Reset Voice Registry. Wait for the message that voices have reset, then you can open Mod Configuration > Sexlab > Voices and SFX and deselect checkboxes for voices you don't want to hear. You will at least want to disable Pigmy, the joke voice, but the rest depend on your taste.
     
    ~~~Other things worth knowing~~~
     
    It doesn't work?
    Try starting a new game, wait until SexLab is installed, and check to see if the voices are in the Voices & SFX menu. If that works, it's likely either this mod or SexLab itself wasn't upgraded correctly. Try clean saving Nusbie's Voices as explained below first, then SexLab if nothing else works.
     
    Removing Words
    You can remove words you don't like. Open the installed mod files (Data/Sounds/fx/Nusbie), play the audio files until you find the one you want to remove, and either copy a voice you do like over it or just delete it. The first is safer, but users have reported that deleting works without problems.
     
    Manually Setting Voices
    You can now set a voice for a specific NPC, or return it to random. Just put your crosshairs over an NPC, press the SexLab selection key (default N), and the option will appear under Mod Configuration > Sexlab > Voices and SFX.
     
    Clean Saving Nusbie's Voices
    Use if upgrading Nusbie's Voices makes your Nusbie voices disappear. *thanks Sigure!*
    1. Disable NusbieVoices.esp on your favourite mod manager.
    2. Load the savegame, and reset the voice registry in the SexLab MCM.
    3. Save the game again to a new save file and close the game.
    4. Activate NusbieVoices.esp again and load the game.
    5. Reset the voice registry in the SexLab MCM.
     
    Clean Saving SexLab
    This can fix a lot of problems, but you will lose all your SexLab data. Only use if everything else fails.
    1. Use SexLab Clean System first wait for it to finish save & close the game.
    2. Go into your mod manager and disable SexLab.esm and all mod dependencies.
    3. Load up your save game without SexLab & dependent mods and make a new save file.
    4. Go into your mod manager and enable SexLab.esm and all mod dependencies.
    5. Load that recent save file you just made and they should work.
     
    ~~~Credits~~~
     
    All credit to Nusbie! Your voices brought so much life to Oblivion!
    Sunspotz for SexLab Vanilla Voices... since voicepacks are undocumented in the SL API (well it is... but it doesn't work anymore... I found this out the hard way), I had to use your code as guideline. Thanks!
    MeMe, that's me!

    299,242 downloads

    Updated

  22. Immersive first person for SexLab

    Immersive first person for SexLab
     
    This mod enables automatic profile switching in Immersive First Person during SexLab animations. You can change which custom profile to use in Immersive FP through the config menu.
     
    Requirements
    SexLab 1.50+
    Immersive First person 1.7+

    53,315 downloads

    Updated

  23. Sexlab Wear and Tear

    Description:
    It seems that a wear and tear type plugin for sexlab was overdue. Sexlab Apropos/describe just released their own wear and tear upgrade. This is my own take on W&T, a very simple plugin with no dependencies (other than Sexlab of course) and no strings attached.
     
    -5 stages for each organs (except penis which are indestructible): nothing, slight discomfort, discomfort, pain and severe pain.
    -There are no positive effects, positive effects will have to come from other plugins.
    -The defuff are not extremely hard but if they accumulate they can be annoying, mainly damage speech/voice and damage speed.
    -Relative size of the participant influence damage... an big Orc fucking a small elf will result in more damage than 2 elves... that sort of thing. It measure the collision box size... I haven't tested it with creatures but the same rule should apply. Large creature should result in large damage received. This can be tweaked with the "size matter" setting.
    -3 craftable items under cooking pot (misc section) can help you mitigate the negative effects.
    -Natural lubrication results in diminishing returns of damage received.
    -Experience increases resistance to damage.
    -Config menu can be used to monitor and tweak almost very aspect.
     
    The only thing I'd be interested to improve at the moment is adding visual effect to represent the state of the organ e.g. red skin, bleeding, etc.
     
    Acknowledgement:
    Thanks to Odessa for making Sexout: Wear and Tear for FO:NV. A great mod from which many of the concepts of this mod are directly inspired. Any shortcoming of my mod is entirely my own fault though.
    Thanks to Ashal for the incredible Sexlab framework.

    16,181 downloads

    Updated

  24. SexLab RND

    NOTE: If you are upgrading from Weight RND, You need to:
    Stop Realistic Need and Diseases in MCM
    Uninstall Weight RND.
    Save. Restart & load your save. Then save.
    Install SexLab RND
    Restart Realistic Need and Diseases in MCM

    WHAT DOES THIS MOD DO?
    This is an addon to Realistic Needs and Diseases (RND) by perseid9. Obviously you will need RND installed for this to work. It will change the player's body weight based on their eating habits and activities.
     
    You will also need SexLab. It will make the player a little tired after sex as well as count as an activity that will make the player lose weight. In addition, Oral sex will provide some "water" for the player.
     
    HOW DOES IT WORK?
    This mod will start when RND starts and stop when it is stopped.
    The player's weight is restored to it's original value when it's stopped.
    No configuration menu is added by this mod.

    Weight Change RND monitors the hunger magic effects placed on the player by RND. It will also monitor how often the player is in combat, sprinting, and if the player is over encumbered. ( Player's inventory weight greater than max carry weight and the player is forced to walk ).
     
    Generally:
    Gluttony will shift the player's weight up
    Satiated & Peckish shift the player's weight towards their original weight.
    Hungry will not shift the player's weight ( by itself. other activities will most likely shift weight down ).
    Very Hungry & Starving will shift the player's weight down
    Sex makes the player tired. Tiredness from sex scales with it's duration. Aggressive sex applies a multiplier.

    Other factors the influence weight gain/loss besides eating.
    sex, combat, sprinting, and being over encumbered all contribute to shifting the player's weight down.
    sleeping, sitting, will contribute to shifting the player's weight up.

    Weight adjustments are calculated and applied at the end of the day and is the sum of all the player's actions. e.g. If the player spends half a day with the RND Gluttony effect applied and then spends the other half with RND Starving Effect applied, the net result would be no weight change.
     
    SOME THINGS TO KEEP IN MIND
    The weight change is limited to the in game limit of 0 to 100 of SetWeight().
    The visual body changes are currently limited to the player's chosen body mesh.

    REQUIREMENTS
    SexLab v1.3
    Realistic Needs and Diseases (RND) by perseid9
    Quest Versioning SDK

    UPDATING
    Just replace the old files with the new. Then stop and restart RND in it's MCM menu. You'll be prompted to reset the character to it's original weight. Select yes/no depending on your preference.
     
    If you want to put things back to the way they were before the update you can use the following console commands to set the target weight the player shifts to when peckish or satiated and the player's current appearance.
    setpqv rndweight fOrigPlayerWeight {target value}
    player.setnpcweight {target value}
    CONFLICTS
    None verified

    15,246 downloads

    Updated

  25. SexLab Squirt

    SexLab Squirt
     
    A Skyrim mod which uses the SexLab framework and adds the chance of a squirt effect during female orgasms.
     
    The chance of a squirt can be configured.
     
    Requirements
     
    SexLab Framework
    http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v114-updated-0724/
     
    SkyUI for the configuration menu
    http://skyrim.nexusmods.com/mods/3863/
     
    Credits
     
    This mod uses the Fluidity effects from the ZAZ animation pack, thanks to Chris and everyone else involved in that.
    However as only a couple of NIFs and a texture were required from the pack I have repackaged those in the BSA here so that you don't need to worry about having the entire pack. I hope that's okay and if not please let me know.
     
    Chris' experimental gush effects now included.
     
    Thanks for Ashal for the great SexLab framework.

    154,118 downloads

    Updated


×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use