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Sex Effects

SexLab mods that provide various effects or utility related to sex started by other mods

109 files

  1. SexLab STDs

    Adds a variety of STDs as active effects to Skyrim using SexLab.






    This is a mod to add an element of danger and realism to your sexual encounters within Skyrim.
    Having sex now carries the risk of getting an STD that will be applied to your character as an active effect. There are quite a lot of different STDs that you can get, and each race has two STDs that you can only get from sex with members of that race. This mod includes real-life STDs, like Chlamydia, that can be caught from anyone, and also ones that I've made up to try and suit Skyrim's lore, such as 'Cuttirke' - an STD you can catch from Nords. If you'd like to suggest names that could replace the real-life STDs, please do! I'm awful at making up names that sound Skyrim-ish.
     
    Ok, what effect do STDs have?
    STDs lower your stats. You can lose Magicka, Stamina, Health, Strength (melee damage) or any combination of those 4.
    Additionally, having an STD always gives the following two negative effects:
    "Embarrassment" -- Lowers your speech stat. As a neat side-effect, this also means that your chances of getting further sex though many different mods is decreased because a lot of mods base your ability to convince NPCs to have sex with you on your speech skill.
    "Infected" -- Lowers your health and stamina regen. Being infected therefore slows how quickly you can become healthy again after a battle.

    So what happens if I get an STD?
    You'll need to cure it! Generic cure disease potions will not cure your STDs, so you're going to need to buy or craft a specific curing potion for the STD that you got. These potions are not always successful in curing your STDs, so you'll need to make sure you can afford to buy or craft enough to actually cure your diseases.
     
    All right, how do I protect myself from getting an STD?
    Condoms, of course! This mod adds 5 condoms to the game that are made of different materials based on what condoms have been made with throughout history. The least effective condom is the Intestine condom, which is of course made from an animals intestine, and the most effective condom is the latex condom. Because Skyrim doesn't contain any latex (not by default, at least...) I've had to improvise on the crafting recipe. If you can improve it, let me know!
     
    But where will I find condoms and cures?
    Cures are created in a cooking pot and require one cure disease potion, plus one other ingredient, which varies on the type of STD you caught. The ingredients required are nearly all common foods, such as bread. But a couple of diseases have slightly more difficult requirements, like bear claws. All cures are created two at a time.
     
    Condoms are created at the tanning rack. They require one leather strip, and one other material. You create 3 condoms at a time.
     
    The way you set the mod up sucks! I want to change it!
    You're in luck! My biggest pet-peeve with mods is when I can't make them work how I want them to. Fortunately, that's not a problem with SexLab STDs. Nearly everything in this mod is configurable! Basically the only thing you can't change is how effective each type of condom is.
     
    How do I install/update/remove this mod?
    Install the mod by moving the three files in the *.rar to <SteamApps>Skyrim\Data and then activating the *.esp using the Launcher, or your favourite mod manager.
     
    From v1.3 onwards, you should be able to update the mod simply by overwriting the old files with the new ones, and letting the mod update itself. Because I've never coded an auto-updater before, there is a chance this won't work. If that's the case (first, I'm sorry!) then follow the instructions below for performing a clean save.
     
    To remove the mod, use the uninstall option in the MCM and follow the instructions.
     
    I want to mod this mod!
    That's awesome. If you want to make any changes to the *.esp, then feel free. All I ask is for credit as the original author, and that you keep using the original logo.
    If you want access to the source code... you need to wait a little while. I'm fine with sharing it, but I want to clean it up and make it readable before I make it public.
    Known bugs/issues:
    The MCM menu doesn't always get added to your game automatically. If it hasn't been installed within a minute or so of you loading your game, open the config menu of some other mod (SexLab, SoS, etc.) and it should force SexLab STDs to install its menu.
    Rape is stupidly difficult to detect reliably. As such, you might get "raped" when you are having totally consensual sex. All I can advise is to manually remove any STDs you get from this happening. I'm still trying to make rape detection that actually works.

    Features I still want to add:
    Actual models for condoms in the menu. (If you are a modeler who wants a simple and probably quite quick project, let me know!)
    No STD risk for having sex with your spouse or follower. Increased STD risk from sex with beggars, etc.

    What's new in v1.3a?
    Updated scripts to work with SexLab v1.39.
    Added proper detection to creature animations.
    No longer checks for condom breakage if you aren't using one.
    No changes to the *.esp; simply install over the top of the old version and it should auto-update the scripts.

    What's new in v1.3? (This one's big! Heh...) [NOTE: You may need a clean save for this update! If features fail, do a clean save!]
    Note: The filesize is much smaller for this version. That's normal! I removed the merchant, so there are no custom meshes and textures needed now.
    Player is now reliably detected every time! NPC/NPC sex will not trigger condom use or STD spread for the player.
    Merchant removed; players now craft their own Condoms and Cures, or find them on bandits and in general goods stores.
    Condoms are crafted with leather strips and an item that makes sense at a tanning rack. E.g. 1x Leather Strip and 1x Linen Wrapping for 3 linen condoms.
    Cures are crafted with a cure disease potion and an ingredient of some sort. You create them at cooking pots.
    Added a chance for NPCs to have and use their own condoms. The Dragonborn isn't the only one who likes to be safe...
    Added random comments from NPCs when the player has an STD. Sometimes they'll be concerned, other times... not so much.
    Improved sex detection. The script reliably picks up on the type of sex now (e.g. anal, vaginal, boobjob...).
    Added configuration for STD spread. You can now choose which sex acts transfer diseases. By default, handjobs and boobjobs are safe.
    Additionally, added the ability to override STD risk for lesbian sex. If you want, you can make F/F sex with a strap-on completely safe.
    Added a very small chance for condoms to break during sex. This feature can be disabled.
    Improved logging. The mod now logs to the console and can be checked at any time.
    Added update support for the MCM menu. I'm hoping that future versions of SexLab STDs can be installed over the old ones and auto-updated by the mod itself.
    SIGNIFICANTLY edited the effects STDs have on the player's character. Getting an STD is no longer a death sentence.
    SIGNIFICANTLY re-balanced prices of both condoms and cures. You'll probably want to craft most of your stuff - but now purchasing isn't prohibitively expensive.
    And, of course, plenty of miscellaneous bug fixes and code changes that are too boring to mention here.

    What's new in v1.2? [PLEASE NOTE: UPDATING v1.11 to v1.2 REQUIRES A CLEAN SAVE. SEE BELOW FOR HELP.]
    Better PC detection. STILL F*CKING BUGGY >.<
    NPCs can get ill from having sex with infected players. (Take that, rapists!)
    Configurable prices for the condoms. SKSE is required for this feature.
    Better Mod Configuration Menu.
    Uninstall option implemented.
    A ton of bugfixes and other improvements.

    What's new in v1.11?
    Detects whether the player is involved or not, and disables STD spread and condom use if they're not. BUGGY.
    Female players are now presented with a choice to back out of sex if the NPC refuses to wear a condom.
    Male players are now given the choice of using a condom or not (for example, you may choose not to use one for oral sex as it carries a much lower STD risk).
    Rapists won't use condoms any more.

    How to perform a clean save:
    Load your old save normally.
    Remove any condoms, potions or active STDs (cheat if you need to).
    Enter this console command: stopquest sexlabstds
    OR: If you're using v1.2 or later, use the Uninstall option of the MCM, and ignore the previous two steps.
    Save the game, and then quit.
    Uninstall the old version of SexLab STDs (remove the *.esp from your load order).
    Load the save you just made (ignore the missing item message), then immediately save and quit.
    Install the latest version of SexLab STDs. (I recommend Nexus Mod Manager).
    Load your save again. You should get a message telling you SexLab STDs is installed.

    If the Mod Configuration Menu doesn't appear or doesn't update:
    Open the menu of some other mod (SexLab, for instance). Wait 1 minute and see if the menu installs.
    OR: Enter this console command: setstage ski_configmanagerinstance 1 and wait for your menus to refresh.

    Thank you for looking at my mod.
    If you love or hate it, want to suggest features, or have a bug to report, please get in touch!
     
    If you do download this mod, please remember that this is my first ever attempt at Skyrim modding, and some unexpected bugs are likely to pop up. The script shouldn't effect your savegame in any way and so uninstalling should be simple if you decide it isn't for you or if it won't work for some reason I can't predict.

    32634 downloads

    Updated

  2. SexLab Gender Change

    :INTRODUCTION:



    I wanted a little mod to be able to have SexLab recognize my female (now "Futa") character as male. And so I set out to try and find a way to do just that.



    Thanks to a support topic I started I got a solution to my "problem" in the form of a user, Someone92 pointing out a quote from Ashal which had all the basic components in how to create such a mod.



    But of course, I had no idea how to even find anything in the Creation Kit, and still have little idea of how to work myself around mod-making, so I asked for help to a great person and modder- TDF (TheDriedFinger), who not only gave me an incredibly in-depth tutorial on how to do all of this, but basically did it all. I just mainly did the Copy/Pasting of the code and what not, and before I knew it the thing went from an idea to a fully working, finished mod that does exactly what I needed it to! =D


     

    :DESCRIPTION:



    This mod will give the Player Character 2 *Lesser Powers* (under the *Powers* tab in the *Magic* window) the next time they load their game with the mod active; one for changing the Player's gender and one for changing any NPC's gender, as far as SexLab is concerned.


     

    :WHAT THIS MOD ALLOWS:



    -The affected Player/NPC will now use the desired gender's Masturbation animations.



    -A female character whose gender has been changed to male will now *not* auto-equip a strap-on, if the feature is enabled in SexLab's MCM page.



    -Allow the female character whose gender has been changed to male to display "cum" on their partner, without the need to enable the "Female on Female cum" option in SexLab's MCM page.


     

    :WHAT THIS MOD WON'T DO:



    -Change the character's voice.



    -Change the character's expressions.



    -Change how the rest of Skyrim sees the character; a female character whose gender has been swapped to male will still be treated as a female by the game.


     

    :INSTRUCTIONS:



    :USAGE:



    Upon loading a game with the Mod installed/active, you will receive 2 Lesser Powers:



    -SexLab Gender Spell: Select and cast this one to change your character's SexLab gender.



    -SexLab NPC Gender Spell: Select, aim at an NPC and cast this one to change an NPC's SexLab gender.


     

    :INSTALLING:



    -Copy the contents from the files' Data folder to your Skyrim's Data folder.



    Or...



    -Import the file to NMM, select it and Activate it.


     

    :UNINSTALLING:



    -Remove the files' from your Data folder.



    Or...



    -Select the mod from your NMM list and Deactivate it.


     

    :KNOWN QUIRKS:



    -If you swap your character or any NPC's gender for the opposite, and at a later date decide to revert the changes, it is advised to cast the spell and choose the option "Clear forced gender".



    The reason for this, as explained by Ashal:


     

    :CREDITS:



    TheDriedFinger(TDF): For everything in this mod, really


    Ashal: For the awesome Framework and general improvements/optimization to some of the code.


    Someone92: For being the first one to answer to my questions and point me to Ashal's quote


    LoversLab: For being an awesome community


     

    :FAQ:



    -



    Q: What outfit/armor are you wearing?



    A: A mash-up of things:



    -Body - UNPB BBP from
    MrTroubleMaker.


    -Hair - from
    SG Hair Pack (no longer available, sorry ).


    -Skin - from
    SG Female Textures Renewal.


    -Mage Circlet - from the College of Winterhold's main storyline.



    -Gauldur Amulet - from Skyrim's vanilla quest The Gauldur Legend.



    -Posture Collar - from Devious Devices. Assets/Integration.



    -HotPants Top - from
    Osare 'HotPants'. Converted to UNPB BBP (my default 'naked' body').*


    -Arm Armor + Boots - from Blacktalon Armor. Converted to SevenBase Cleavage. Nº94.



    -Assault Bracers - from
    West Wind Combat Series; Assault Armor.*


    -Wolf Belt - from
    Northgirl Armor.*


    -Spiderbane Sword - from
    Isilmeriel Lord of The Rings Weapons Collection.* Re-sized through RaceMenu.*


    -Nails - not sure if B3lisario made these or not, but I got them from his UNPB conversions collection. Nº38.



    -Ebony Defensive Staff - from
    Staves of Skyrim.*


    -Equipable Schlong - from B3lisario's Equipable Schlong and More... thread.



    -Equipable Schlong's Skin Match - Made by me for SOS. Found at B3lisario's SOS download pages as optional files.
    Here or Here.


    Note that this Skin Match was made for
    SG Female Textures Renewal.


    -Wearable Pubes - from Sinuev2 here.


     

    * - These item links lead to Skyrim Nexus.



    -



    Q: What penis is that?



    A: Equipable Schlong + SG Renewal Skin Match + Wearable Pubes. See above for the links.



    -



    Q: What do I need besides SexLab to get this mod working?



    A: You will need a Schlong/Penis for both your female character and/or the NPC/s you want to swap the gender of. I recommend SOS - Schlongs of Skyrim using the aforementioned add-on; Equipable Schlong.



    However if you want a more complex, sophisticated, robust version, I recommend SOS - Schlong for Females.



    Note that if you do go with the Full SOS you need to pay special attention to installation instructions and mod prerequisites.



    There are other alternatives and you're welcome to look throughout LoversLab and Skyrim Nexus for different 'Schlongs', but SOS is the mod I subscribe to
    .

    49029 downloads

    Updated

  3. SexLab Consequences

    SexLab Consequences
     
     
     
    Brief Description:
    SexLab animations can have various consequences which can be customized via a MCM menu.
     
     
     
    Requires:
    SexLab and all its requirements
     
     
     
    Installation:
    Copy all files expect the folder "00 Docs" to your Skyrim data folder.
    I recommend the use of a mod manager like Mod Organizer and/or Wrye Bash.
     
     
     
    Upgrading:
    From 0.20:
    Deactivate the mod, wait until the MCM menu disappears, save, then activate the new version
     
     
     
    Uninstallation:
    Deactivate the mod via the MCM menu, then delete all files added by this mod.
     
     
     
    Description:
    MCM:
     
     
     
     
    Known Issus:
    - SLC cannot be disabled via the MCM menu
    - Going back a stage via player controls will cause SLC to inflict health/magicka/stamina healing/damage another time
    - Terminating a SexLab animation via the SexLab's MCM menu button prevents all actors from regeneration health, magicka and stamina until they are part in another SexLab animation which properly ends
     
     
     
    Planned Features:
     
     
     
     
    Credits:
    Ashal - For making SexLab and answering my questions.
    Fotogen - For using his MCM script as a basis for mine.
    stobor - For knowing HealRateMult, StaminaRateMult, and MagickaRateMult actor values.
     
     
     
    Permission:
    Don't upload this mod on any site other than LoversLab.com.
    Feel free to use any parts of this mod for your own.

    16738 downloads

    Updated

  4. [WIP] Lover's Hook v2014-01-05

    From last version the mod will focus only on animation learning
     
    What the mod does?
    The plugin HOOKs into SexLab framework and forces dragonborn to enjoy ONLY animations that dragonborn learned during adventures in Skyrim. This will effect ALL SexLab mods.
    Features:
    Player starts with knowing only missionary animation, to learn new animation player must see it.
    Learn from reading "Lusty Argonian Maid" both volumes or Letter at Haelga bulkhouse desk.
    Learn Vaginal animations from Dibella priestess (must have "Agent of Dibella" perk). Each priestess can teach only two animations.
    Learn Anal animations from Haelga (after completing "Caught Red Handed"). Can teach only two animations.
    Learn Dirty animation from Sybille Stentor (after completing "Kill the Vampire" and only in her bed room). Can teach only two animations.
    Learn animation from Lucan Valerius or his sister Camilla Valerius from Riverwood, they can teach only one animation to opposite gender PC for 100 gold, after returning Golden Claw
    Adventurous types can get them self raped to learn new animation.

    Planned Features:
    More animation trainers
    Adult books support from other authors

    Requirements:
    SKSE
    SkyUI 4.1
    FNIS
    SexLab 1.3+

    Installation:
    Copy all contents of attached .ZIP file to /Data/ directory

    Uninstall / Cleanup:
     
     
    Troubleshooting:
     
     
    Documentation (WIP):
     
     
    Notes for Modders:
    Any mod can teach animation simply by adding tag "PCKnownAnim" to the animation object. Please don't spam all animations with the tag, but give it as a reword to PC for completing some goal/quest.

    Bugs / Conflicts:
     
     
    Version History:
    v20140105 - requires SexLab 1.3+
    - Learned animations are saved independent of SexLab and Lover's Hook, so they should survive clean saves and updates
    - Learned animations can be save to file, with MCM menu, and latter loaded from file, even with different character
    - Changed starting animation to Missionary
    - Lucan Valerius and his sister Camilla Valerius from Riverwood can teach one animation to opposite gender PC for 100 gold, after returning Golden Claw
    - Not forces animations on creatures
    - MANY bug fixes
     
     
    Credits:
    Cmod - for creating SexiS framework, though it is not used by the current version it helped me to start the mod
    Ashal - for creating SexLab framework
    All modding community for creating scripts, animations, textures, meshes, utilities without which none would be possible.
    Permissions:
    Do whatever you want with the mod.

    41738 downloads

    Updated

  5. Immersive Arousal Patch (SexLab Aroused)

    Immersive Arousal Patch - requires original arousal version v20131201 mod by redneck2x
    http://www.loverslab...ed-v2013-12-01/
     
    For people who like to use frostfall, realistic needs and diseases, Imps needs etc. Increase your roleplaying immersion by making redneck2x's Sexlab Aroused more immersive. Now sexual desire is a want that you need to fulfill and keep in check or face stagnating effects. Good for both simple roleplay characters and incubus/succubus characters. Essentially my view is that sexual lust reduces you focus (thereby reducing the rate of skills improving) and also make you more desperate (speechcraft reduces) thus making you less smooth.
     
    Changes:
    1. More immersive arousal state names (satisfied, calm, mildly aroused, moderately aroused and Extremely aroused) for different arousal levels.
    2. Negative effects that increase exponentially at higher arousal levels.
    2a. Skills leveling begin to decrease at mildly aroused (5%) and become a noticable effect by Extremely aroused (30%). Sex is now a regular need that you will WANT to keep low of face consequences.
    2b. Speechcraft is also penalised instead of increased (effect also exponentially increase at higher aroused state) making seduction attempts (sexlab mods that use speechcraft as part of their formula) lower and may incentives morally good players to result in using rape. As effect increases exponentially, seduction attempts at high arousal states become more difficult, causing players to have incentive to always keep it low instead of allowing it to reach 100 before satisfying their desires or resort to more aggressive means.
     
    3. Lover's Desire is is changed into my Immersive Lover's Lust spell. Reason for change in name of magic effect is to allow users to know whether the mod has been correctly installed. Magic effects that share the same name will cause confusion.
     
     
    Installation:
    1. Simply download and place in your load order. (not very sure what is the best place for the load order as of now, place it at the top for now, experience modders/ players please give advice) And Could someone post this to BOSS masterlist? not too sure how to go about that either
     
    2. Disable Lover's Desire Spell from MCM menu. My mod adds a standalone magic effect which simply usings lover's aroused arousal level. No longer needed
     
     
    Upgrading:
    For people upgrading from version 1.1, its best to do a clean save (this includes disabling lover's aroused).
     
    Planned features:
    Immersive first person messages in the magic effect screen (not sure if thats a good idea though) Requesting suggestions and feedback!
     
    P.S (please ensure sexlab aroused is working properly before installing my patch, my patch doesn't add any scripts and simply make some minor edits to the magic effect of lover's desire so it should not have any reason to crash your game )

    29140 downloads

    Updated

  6. [WIP] Spectator Crowds and Guards (Oct 28th 2013)

    Description:
    This is a simple mod that make nearby NPCs notice sex scenes. The NPCs will gather around, cheer and speak some simple lines depending on the situation. So far, they recognize the type of sex (oral, vaginal, anal, and consensual or rape) and have interjections for most types. Alternatively, NPC may frown on sex act in some public places. NPC will receive a fair bump in their Arousal when they are spectators.
     
    It would be rather easy to make this work with NPC/NPC sex scene but the spectator behavior would then interfere with normal dialogue, which can be annoying at time. Therefore, only the scene involving the player will have spectators. There is a maximum of 8 spectators at any one time and they are progressively added as the scene goes on. The rate and the maximum number are configurable.
     
    (NEW) Morality guards: guard won't allow non-consensual sex anywhere. They will come to the rescue of the PC and NPC in cases of rape. Furthermore, they won't allow consensual sex in the streets and will interrupt any action involving the PC there and fine the player. Interrupting makes the sex act ends early and greatly diminishes the reward in Radiant Prostitution. Alternatively, they can be bribed with gold or sex.
    Sex in exterior cells is still possible if the radius of detection is low and the location is hidden from guard patrols. This feature is toggleable in MCM in case it breaks callbacks from other mods.
     
    Requirement:
    SexLab 1.20 or newer.
    -Arousal Framework IS now required
    -SKSE
    -SkyUI
    -Fuz Ro Do-h
     
    Compatibility:
    Will add new behavior to actors in scene I can't predict. But since the spectator scene finishes right after the sex scene ends, it shouldn't interfere with following scenes (I verified that it interacts nicely with Radiant Prostitution without interfering)
     
    Instalation:
    As usual, copy archive content into your data folder
     
    Thanks:
    Ashal for Sexlab, Bethesda for Skyrim

    54202 downloads

    Updated

  7. SexLabHentaiPregnancy

    SexLab Hentai Pregnancy
     
    Simplified pregnancy for SexLab using node scaling. Does not run simulations, the script gets attached to a NPC only for the duration that they are pregnant. Intended for PC and NPCs.
     
    Features
    Increases the breast and belly size of females using node scaling
    Works for player, followers and NPCs
    Pregnancies from creature sex
    Pregnancies for named NPCs up to 20 at the same time.
    Cum inflation option
    Configurable size, chances and duration in MCM
    MCM page for current named pregnancies
    Pick the plugin you want for child option
    Can be used by other mods

    Requrements
    SexLab
    Skeleton with "NPC Belly", "NPC L Breast" amd "NPC R Breast" nodes. (Tested with XP32 Maximum Skeleton)
    Body mesh which supports pregnancy. (I use zecoron's but if you're using UNPB you can try b3lisario's UNPB BBP Pregnant Body)

    Limitations
    Female cycles are not modeled, I don't see the point.
    Pregnancies on unnamed NPCs are removed whenever you travel between cells, Named NPC are fine.
    Child option needs to be fleshed out.
    Waiting for someone to convert some armor. There are armor options to show breast enlargement but none that I know of for the belly.

    Wishlist
    Pregnancy weighted armor

    Plans
    More child plugins

    Credits
    Thanks to jbezorg for the fluids
    Thanks to GECK.O for leaky nips

    Disclaimer
    The is my first mod for Skyrim, use at your own risk.
     
     
    SoulGemBirth Plugin
     
     
     
    Related Mods
    Hentai Pregnancy Childbirth Plugin By Kitsune32
    Hentai Milk Mod by SlabLover
    Pregnant-Weighted-tbbp-armor By cornelius_t

    Troubleshooting
     
     
     
    Old Updates
    Before upgrading wait out pregnancies and then clean save.
     
     

    152914 downloads

    Updated

  8. Hentai Pregnancy Childbirth Plugin

    The Hentai Pregnancy Childbirth Plugin is an add-on for Hentai Pregnancy that allows the player and/or their significant other to have children as a result of the pregnancy. It's fairly simple at the moment, but I'm hoping to expand on it as my knowledge of scripting grows -- this is my first mod, so it's a bit of a learning experience. A big thanks to flyingtoasters and Trixy for providing the base coding that I'm working/learning from.
     
    Installation
    Put the "scripts" folder and ESP into your Skyrim data folder. Merge when necessary.
    Enable the ESP in your load order. Should be below Hentai Pregnancy.

    Updating
    Make sure you end all pregnancies through the Hentai Pregnancy MCM. My scripts aren't actually called until the actual end of the pregnancy, but better safe than sorry.
    Follow the installation instructions.

    Current Features

    At the end of the pregnancy the mother will "give birth" to a child. This child is based off the basic children of Skyrim but is only Protected, not Invulnerable. I may or may not change this later.
    The child will inherit their looks from both parents. The script chooses which parent "donates" a particular feature (eyes, nose, hair color, and mouth) and applies those features to the child. In theory this produces children that resemble their parents, though it needs more tweaking.
    The child will inherit the race of one of their parents. All vanilla races are supported. Custom race children will default to Nord.

    Known Issues

    The children are pretty static. Aside from some basic AI packages they don't really do much and don't move around much, so don't give birth to children in dungeons. I do plan to fix this, see Future Plans.
    The inherit feature works, but due to the small number of features I (currently) know how to pull from the parents the number of combinations is rather small. Expect to see children from the same parents looking eerily similar. Again, see Future Plans.
    Beast and mer children tend to look like miniature adults at this point in time. Once I can figure out the best way to extract and implement the child resources from mods like Kids of Skyrim this will be fixed.
    The children are simply named Son 1 and Daughter 1. All your children will be named that. Right now you can use thishttp://skyrim.nexusmods.com/mods/35914//? mod to rename your children, though I have had trouble getting it to work properly. See Future Plans.
    The Soul Gem Birth plugin is not compatible with this one. The coding is still in the script, but is not called. I may or may not re-enable this at a later date.
    The script apparently confuses the father and mother in some instances. This doesn't seem to affect anything beyond the child spawn bug that was fixed in the latest patch, so I'm inclined to leave it alone unless it breaks something else. The mother and father values are pulled directly from Hentai Pregnancy anyway, so the fix (if one is needed) may need to come from that instead of this me.

    Future Plans

    Hearthfire support! A separate, concurrently developed version of the mod will be created -- once I buy Hearthfire -- that will add your children to the adoptable faction. This is Phase 1 of the planned "make children do stuff" fix. Those of you who have Hearthfire and simply can't wait for me to stop being a cheapskate can use console commands to add the children to the adoption faction.
    MCM support! As the changelog notes, the current menu doesn't actually do anything. Once I figure out how to code it (and some suitable options) it will be functional. I'm open to suggestions as to what kinds of options you guys would like.
    Name your children! As soon as I figure out the best way to do this it will be implemented. I'm currently considering a "Birth Certificate" that would allow you to name (or possibly rename) your child when used. This would not solve the problem for NPC pregnancies, however. I'm open to suggestions on this one.
    Baby support! Once a good baby mesh and texture becomes available I will implement it as an alternative to the current system.
    Broader genetic options? Now that the child's race has been included in the inherit function, the only thing I have left to research is whether it's possible to do the same for skin tone. There are a few script commands that might suit my purposes, but I haven't tested them yet.
    Custom race support! After a fashion, anyway. When the MCM is up and running, you'll be able to select the vanilla race you want your children to be based on -- having your Ashen character give birth to/father Imperial children, for instance. If a custom race has children available, I will try to implement them within reason.

    I think that about wraps it up! (I probably forgot something) I will try to regularly bugfix/update this mod, though I am actually quite busy with other things.

    57911 downloads

    Updated

  9. SexLab Procreation

    What does this mod do?
    As the title suggests, this is a pregnancy mod for skyrim. Currently the mod works as follows:
    If you play as a female character, you will now have a menstrual cycle that passes through 4 phases: menstruation, the follicular phase, ovulation and the luteal phase.
    This mod itself does not allow you to have sex, but when you have vaginal sex through any SexLab plugin, you will receive sperm which survives for some time.
    You can attempt to wash out the sperm. This is not guaranteed to work, although the chance can be configured.
    If sperm is present when you are ovulating, you might become pregnant.
    If you get pregnant, you will pass through 3 trimesters. Each trimester has unique spell effects associated with it (most of which are negative, but some are positive).
    The visuals (e.g. increased belly size) relies on the use of either body sliders or a skeleton that supports belly node scaling. Read more on this in the installation section.
    At the end of pregnancy a child will spawn. The child doesn't do anything at this point though, there's no follower features or anything like that.
    The duration of pretty much everything that has a duration, as well as some other stuff, is configurable in MCM (be wary though - the pregnancy duration settings are disabled when pregnant).
    Many of the durations and chance rolls are modified by both the mother and father race. This is attempted to be as lore friendly as possible. The race modifiers can be disabled if desired.

    What does this mod NOT do?
    As mentionend, the child is kinda static after birth. There's no follower features or anything like that.
    NPCs cannot become pregnant.

    Installation
    If updating from version 1.0 to 1.1
     
    Only follow these steps if you have already installed version 1.0 and wish to upgrade.
    Make sure you are not pregnant and have no active spell effects from this mod. Save your game.
    Delete SkyrimProcreation.esp and all files in the "Data/Scripts" and "Data/Scripts/Source" that are named as "ProC....psc" or "ProC....pex".
    Create a new save again.
    Copy the files from the data directory in the "Procreation 1.1 rar" file to the Skyrim data folder. Make sure to activate the SexLabProcreation.esp in MCM or the Skyrim Launcher (or the load order ini file).

    Required mods
    SKSE 1.6.15 or newer
    SkyUI 3.4 or newer (also works with SkyUI 4.0)
    SexLab Framework 1.01 or newer

    Steps
    Backup your save file(s).
    Install the required mods (including their requirements).
    Copy the contents of the Data folder in the "Procreation v1.1a.rar" file into the Skyrim Data folder and enable the "SexLabProcreation.esp" in the Skyrim launcher or in NMM.

    At this point the mod will work, but the belly size will not change when pregnant. This can be changed in two ways. They each have their advantages and disadvantages, and you should only choose one. Skeleton node scaling is the easiest, but it has no armors converted for it yet (as far as I know):
     
    Set up belly size management with skeleton node scaling
    You need a compatible skeleton, such as XP32 Maximum Skeleton. Other skeletons might work, as long as they have a node named "NPC Belly" which simulates a pregnant belly when scaled (and two other nodes named "NPC L Breast" and "NPC R Breast", but these are more common).
    You need a compatible body mesh. Currently two compatible meshes exist as far as I know (as of June 1st 2013)
    ​b3lisario's UNPB BBP mesh, which can be found in the Esutrus Chaurus download section
    zecoron's CBBE TBBP mesh

    Set up belly size management with weight scaling
    This is only necessary if you're not using the skeleton node scaling feature mentioned above.
    Install Realistic Body System or Unique Character or Custom Races. If you don't do this, all female NPCs will look pregnant.
    Install either CBBE or UNP and the appropriate bodyslider. Set up your character in such a way that you look "normal" when at minimum weight and "very pregnant" when at max weight.
    If you use Unique Character or Custom Races, copy the meshes created with the bodyslider into the appropriate folder. Check the individual mod pages to figure out where this is.
    In the in-game MCM menu, navigate to the Pregnancy section of SexLab Procreation and change the Visual Scale Type to Weight before you get pregnant.

    Conflicts with other mods
    Depending on whether you use the skeleton node scaling or the weight scaling, there might be some conflicts:
     
    Skeleton node scaling
    This mod overwrites the skeleton node scaling done by other mods, such as Estrus Chuarus or Race Menu. If you use Race Menu it is recommended that you don't use the Breast scale feature. If you use Estrus Chaurus, don't get pregnant with both mods simultaneously. Disable pregnancy with one mod when pregnant with the other.
     
    Weight scaling
    If you use the weight scaling option, this mod will conflict with any other mod that changes your weight.
     
    Uninstall
    I cannot entirely predict what will happen if you uninstall, though I recommend that you make sure you are not pregnant, and do not have any spell effects from this mod active. The mod contains the following files which should be removed:
     
    Data\SexLabProcreation.esp
    All the files that fit this description: Data\Scripts\Source\ProC... .psc
    All the files that fit this description: Data\Scripts\ProC... .pex
     
    Troubleshooting / FAQ
    My belly size doesn't increase when pregnant.
    Make sure the Visual Scale Type in the MCM menu under the Pregnancy page is not set to None. Make sure you have followed the steps in the installation section properly.
     
    I want to use the weight gain feature to manage my belly size, and I gain weight during pregnancy, but my belly still doesn't look pregnant.
    You did not setup the CBBE or UNP sliders properly. Open the sliders, set the minimum weight to the body type, size, etc. that you want when you are not pregnant. Then set maximum weight to the same settings, except with the changes you want your body to go through during pregnancy. This obviously means cranking the pregnancy slider up, but you might also want to increase the breast size or other sliders. Once you're finished setting up the sliders remember to click the "build" button. If you're using this mod, don't think of the weight sliders as representing "body fat". Think of them instead as representing "pregnancy progression".
     
    I want to use the weight gain feature to manage my belly size, but I don't see any pregnancy sliders in the bodyslider I use.
    If you're using CBBE you need Bodyslide CB++, and if you're using UNP you need Bodyslide UNP. They can be found here.
     
    I'm not using CBBE or UNP.
    Well, then you're kinda on your own.
     
    If you want to use the weight scaling feature, you need the femalebody_0.nif mesh located in "Data\meshes\actors\character\character assets" to look non-pregnant, and the femalebody_1.nif in the same directory to look very pregnant. If you have the non-pregnant and pregnant meshes from somewhere else, that's totally fine. But using the CBBE or UNP sliders is easiest.
     
    If you want to use the skeleton node scaling feature, you need to a mesh that supports scaling of the nodes "NPC L Breast", "NPC R Breast" and "NPC Belly" to simulate breast size and pregnant belly size. At this time, only b3lisario's UNPB BBP mesh found in the Esutrus Chaurus download section has this support.
     
    I want to use the weight gain feature to manage my belly size, and I installed the pregnant meshes properly and they are working, but now all female NPCs look pregnant!
    Yes. As far as I know there are three ways to solve this:
    Use Realistic Body System
    or Unique Character
    or Custom Races

    Using Realistic Body System is the easiest as it replaces the meshes for all NPCs, however, Realistic Body System isn't always the smoothest experience. It doesn't always fit the clothing to the body types it creates, which can cause severe clipping issues. It also has a tendency to translate random parts of your game into german.
     
    If you use Unique Character or Custom Races the pregnant meshes you create in the CBBE or UNP sliders should be copied to the appropriate location. This location can be found in the mod descriptions on their respective Nexus pages. After you've copied the pregnant meshes to the appropriate folder, NPCs will still look pregnant. You now need to change the standard meshes back to a non-pregnant version with the CBBE or UNP sliders. This should not overwrite the pregnant meshes you copied into either the Unique Character or Custom Races folders which you will be using.
     
    I installed the mod but nothing is happening.
    Try waiting a day or two and the menstruation phase should start. Also, you have to be female. NPC pregnancy is currently not supported.
     
    The procreation quest objective disappears after the menstruation phase... is the mod still working?
    In all likelihood it is still working fine. If the "Information Level" setting on the General page is set to LOW, then it is intended to disappear. If you are in doubt about whether the mod is working, try having vaginal sex. You should get a message. Alternatively, or if you don't get a message during vaginal sex, try setting the "Information Level" in the MCM menu to HIGH and wait a little more than the duration that your current phase is supposed to last (e.g. if your current phase is the follicular phase and it is set to last 4 days, wait at least 5 or 6 days). If you don't get any messages about anything, something is wrong. Try asking in the thread or sending me a PM with more specific information about what you did and what happened.
     
    No "SexLab Procreation" menu shows up in MCM.
    This only seems to happen with SkyUI 3.4. If you don't want to update to SkyUI 4.0 for some reason, save your game and reload. I'm not entirely sure what causes this. It might have something to do with load order but I don't know. Anyway, just save and reload and it should be fixed (or update SkyUI to version 4).
     
    About NPC Pregnancies
    I understand people want this feature, and I'd very much like it to be implemented. A lot of people are giving me ideas about how to implement it, which I appreciate, but it's not really the main issue. The issue is that implementing NPC pregnancies in a way that wouldn't totally kill performance would require either a complete rewrite of the mod or a separate mod. In either case, it would require a lot of work. I don't really have the time or desire to put in the kind of effort that would be needed to create this right now. Perhaps I will in the future.

    64367 downloads

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