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naaitsab

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About naaitsab

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    He/Him
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    'Devious devices' related kinky stuff ;)

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  1. 2.9.3d seems to be uploaded recently. Can't find the changelog for it. Anything new required?
  2. Yes, make sure the DLL of DD NG overwrites the original DD's DLL. In fact DDNG should overwrite _everything_ from DD SE. And you should get the 1170 or 'AE' version of both Papyrusutil and Sexlabutil
  3. Downgrade to game version 1170 using a downgrader (guide) from the nexus. Then get the correct SKSE and Address Library for 1170.
  4. 'Faster SMP' is highly recommended. V4 apparently has some issues, so try with V3 first.
  5. This seem to be the SMP enabled ring and the padlocks. If you select the Armbinder non-replacer option when installing NG and rebuild that armbinder. Does it fix the issue?
  6. Let me know if you need help with the crosses. You can probably activate them using a script or a 'sitTarget' package
  7. This might be fun to integrate. Raiders stealing your jet if you fail to resist and stuff like that
  8. Was playing/reading trough this very same game. Got inspired to make a makeshift Stallion plug for the mod. With Dwemer features like ejaculation and vibration of course Yay or nay?
  9. You'd need to add the keyword "zad_nohide" to the belt and bra used. Then they should not be hidden. You can also experiment with using other slots for the armor but that would give other issues probably. This should be added to the next version. Permission was given but it was not put on the 'todo' list.
  10. Just Windows things. Step 7 and 13 from the help guide most of the times fix issues if the network itself is good. https://support.microsoft.com/en-us/windows/experience/connectivity-networking/fix-wi-fi-connection-issues-in-windows But that does not help you now 😅 Weren't you still on Vertex? Might be a good moment to swap over to MO2. I find this guide quite friendly to setup from scratch without any placebo mods or mods that create a stutterfest. https://themidnightride.moddinglinked.com/intro.html
  11. Unrelated to this mod but what outfit is that? Seems to be nicely compatible with DD stuff.
  12. If you add a fake esp and load it and this mod in xEdit you can remove the dependency. Open the 'file header' of Rennas Ranch. And then on the white space after the master #x that contains the ranger esp click on remove.
  13. You can also do the 'old reliable' way of using a json file in which users can add their own keywords/armor etc ID's. These can be added to the formlist on game load and used as a check. But if you pre-supply the keywords for Zaz, Toys and DD you'd probably cover over 90% of all collars available? So keeping it simple is also an option.
  14. A little QOL suggestion. Add an MCM option to automatically apply the collarAttraction when the actor is wearing a DD item with the keyword zad_DeviousCollar. So you don't have to manually add these every time. Should be fairly easy to implement if the keyword loading is added to the Config script and on line 1934 of the Utils script the call is expanded like this: Bool isCollared = akVictim.IsEquipped(slacConfig.slac_CollarsFormList) || (slacConfig.AutoDDcollarAttraction && akVictim.WornHasKeyword(slacConfig.zad_DeviousCollar)) (where AutoDDcollarAttraction is a new variable for the MCM but this could also be removed so if the collarAttraction option is enabled it always takes in account a DD collar if present)
  15. Kinda surprised this mod does not have an integration with CRX Would allow for some very fitting raider-approved displaying of NPC's. Or a quest where the PC is restrained for a while for misbehaving. Or a bad-end alternative. (or all of the above )
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