Popular Post adle Posted September 26, 2024 Popular Post Posted September 26, 2024 (edited) Hi Loverslab, I’m about to release my tweak of Monoman1’s version of Wartimes, and I’m doing so in a separate thread to keep the LE thread clean. The house has been remodeled, desk clutter has been replaced, new toys have been added, and various details have been refined. Dialogue is harsher overall, with more variety and better pacing. Since the previous versions had quite a few bugs, I took the time to recompile everything. If you find any remaining issues, please report them to me. The Alternate Start function in particular still seems buggy, so I’d appreciate it if you could test whether it works properly. This release is made primarily for SE 1.5.97, but it should also work on AE. ⚠️ A new / clean save is absolutely required. Add-On Development Our modding crew is currently working on an add-on for this version: @TheMaze – Custom Inn add-on, tweak reworks @KatDrop – Scripting Myself We’re also looking to bring in a few more people to help with the add-on. Creation Kit experience is not required, but it’s definitely a plus. Because a mod like this requires many different skills, we’re especially interested in people who can help with: Custom tattoo textures 3D modeling Dialogue creation & quest ideas Scripting General storytelling and creative brainstorming The core story is already set, but collaborating and refining ideas together would be very welcome. Please don’t contact me if you only want to watch progress without contributing. We don’t want a Discord full of inactive members — the goal is real collaboration. We’re trying to create something beautiful, lewd, and polished for everyone here 😄 Keep in mind that in the Discord, everyone will be assigned tasks so we can work as efficiently as possible. If you’re interested in joining the team, please send me a direct message. If you only want to follow development, feel free to stay here on LL — I’ll continue posting regular updates. Requierements from the original mods found here: Spoiler Install the mod and it's hard requirements afterwards, you can chose some (or all) of the optional mods. The latter are optional. They are not required to play this mod, however they will unlock some content that you otherwise can't reach. Download all mods for whatever Skyrim version you have installed. Hard Requirements All the DLC This mods masters Zaz Animation Pack v8+ Sexlab FrameWork Their dependencies: Spoiler SKSE SKyUI FNIS You want FNis Behavior, Optional the creature pack XP32 Racemenu v0-4-16 Special edition, at least Address Library for SKSE Sexlab Aroused Redux or the one modified by Baka Fuz Ro D-oh BodySlide and Outfit Studios se Ussep for 1.5.97 this is a link to the archived version for 1.5.97 UIExtensions, for the UI wheel Soft requirements: SL Survivial, SE Version Monoman's Tweak The bathing and / or amputation tweak BeeingFemale or Fertility Mode: Recommand Fertility mode, Beeing female does work, but the old version was know to be buggy, perhaps the NG has fixed this issue. Let us know. Devious Devices Immersive Hair Growth and Styling (YPS) there are quit a few mods that work with this mod to allow more options. You can customize this one extensively. PapurysUtil SE, v3.9 SlaveTats and its dependency Jcontainers Rape Tattoos Continued and it's dependency Fade Tattoos Continued Alternate Start - Live Another Life this should be linked to an archived version for Skyrim 1.5.97. Milk Mod Economy SE Fill Her Up Baka Simple Slavery: When enslaved through this mod, wartimes allows one of the outcomes to be this mod's beginning. Face discoloration fix Get their dependencies as well. You can mostly find those on the respective page of each mod. Curious to what each mod does? A small explanation can be found in the MCM. Mods for immersion Ineed, or just use the survival mode. However food items given by this mod do not sate the survival mode needs. My Dildo Collection is no longer a Requirement. Instead i added new ones directly to the Mod. These will be equipable in the new coming addon with physics. I created additional Ciri DBVO for the Mod (outdated. works with v1.2): DBVO - Wartimes.zip And VASynthX for the NPC's (outdated. works with v1.2): Wartimes - Voice Files NPCs.zip Here is the current Tweak Build: Wartimes Tweak KLA 1.0.1.7z Old Files: Spoiler Wartimes ADs Tweak SE v1.1.7z Wartimes ADs Tweak SE v1.2.7z Changelog: Spoiler Changelog KLA1.0.1 Fixed timers, once again missing properties. Maybe some sort of compression issue? Strange that it happened twice. The skip intro now teleports you to the house when you haven't started the quest yet. Reset the outfit json, had some clothes left over from my testing Wartimes Tweak KLA 1.0 - smaller bug fixes Wartimes Tweak Release First of, this is a framework, a base version for us to later allow us to add our addon (this will release later) to. There aren't any new routes or a lot of new dialogue. What you can expect: Dialogue: A general improvement of sentence building, spelling mistakes and some minor tweaks in their conditions to prevent some issues in previous versions. Rework of scripts: There were quite a few scripts that weren't working as they should, we have changed the structure of some scripts, edited some others or completely rewrote them from the ground up. Rework of the house: Some new statics (objects) have been added, some where changed, some where moved. This was done to closer get to Monoman's ideas, however they are minor ones, but a new astethic, less clipping and less floating objects are nice, no? New mcm system. There were quite a few problems with the old mcm and it was pretty outdated: The new mcm is colour coded, improved functionality and also allows you to see what mods wartimes could use as a soft dependency and wheter or nor those mods are correctly installed. Improved integration with YPS and it's new versions: Wartimes should now detect the player having her nails done, when you get nail extensions. Moved the guard, there was an issue where there was always someone standing in the door. Added a function in the MCM that allows you to skip the intro! The food cost, when asking for father can now be changed to a amount of your liking. Attempt to fix and simply the way bondage furniture works and how it gets enabled, for users this means that there should be less clipping and the debug option and dialogue option do the same thing now, so no half house gets changed. The debug menu got removed, all usefull options have been updated and placed on the debug page in the mcm, with some extra ones. The dialogue option where father asks you to relieve his tension the first time, now does exist. Before you would always fail, since you simply coudn't do it even if you wanted. More YPS lines with better instructions, they are a bit longer, so if you skip when father brings this stuff up on a forcegreet, you most likely won't see them. Father's bed has been replaced to the version without beams at the point, this could trap the player after using a sexlab scene or a bondage furniture above the bed. Fixed the chair at the main table, now gets properly disabled when bondage furniture is enabled. The ending dialogue after completing a task now should always trigger correctly. The party scripts have been changed to now run from a main script, to consolidate and make changes easier and in general be more reliable. A new dialogue has been added for the party, in one of the first parties thrown it was possible to have an invalid option when asking what a guest would like to eat, due to some missing / wrong conditions, this has been rectified. v1.2 - fixed Alternate Start v1.1 - fixed CTD when getting BDSM Room known Bugs: - alternate life still not working. Please use Manual Start in MCM 26.09.2024 - fixed several Bugs Also thanks to following people for support in the past: Spoiler @WinterInterloper @Mari Rin Edited February 3 by adle 25
MysticDaedra Posted September 26, 2024 Posted September 26, 2024 (edited) I would love to see a method for starting/using the mod without relying on LAL:AS. Besides the Arthmoor drama (don't want to get into politics, but I think mod politics are definitely on mind for a lot of folks), many of us use other alternate start mods and are missing out on Wartimes. IDK what your reasoning is here, but I noticed you don't have a download page. Would be nice to have Edited September 26, 2024 by MysticDaedra 2
Anunya Posted September 27, 2024 Posted September 27, 2024 Congratulations on the release! Looking forward to giving it a go some time With the MCM manual start option available it's not a big deal, but here's a vote for including a Skyrim Unbound starting option in case you're considering it 3
audhol Posted September 27, 2024 Posted September 27, 2024 15 hours ago, adle said: make textures for custom tattoos I still have the full set of Tats I made for mono before he went on hiatus, the plan was for father to add a tat as each stage was reached. Also some of them reference the twin sister scenario that he was working on. The pc would get a slutty tat and the twin would get a girly one to match. There is also another full set that references the twin being a futa. Lemme know if you want it packed up as seperate tats or if you want alt designs. Can't promise when it would get done but someday. 2
mazz89 Posted September 27, 2024 Posted September 27, 2024 (edited) Spoiler Skyrim SSE v1.5.97 CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7B002FE45 SkyrimSE.exe+028FE45 PROBABLE CALL STACK: [0] 0x7FF7B002FE45 SkyrimSE.exe+028FE45 -> 19300+0x2B5 [1] 0x7FF7AFEE5C4B SkyrimSE.exe+0145C4B -> 12876+0xCB mov rdx, rax [2] 0x7FF7AFEE7203 SkyrimSE.exe+0147203 -> 12902+0x103 test al, al [3] 0x7FF7B09AD6BD SkyrimSE.exe+0C0D6BD -> 67147+0x3D mov rcx, [0x00007FF7B2D0B9D8] [4] 0x7FFC9E26257D KERNEL32.DLL+001257D [5] 0x7FFCA032AF08 ntdll.dll+005AF08 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x1C77B10E340 (NiNode*) Name: "Scene Root" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Scene Root" RDX 0x0 (size_t) [0] RBX 0x1C77B10E340 (NiNode*) Name: "Scene Root" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Scene Root" RSP 0x53EFBAF960 (void*) RBP 0x53EFBAF9F9 (void*) RSI 0x1C5FD6A4CC0 (TESObjectREFR*) Object Reference: File: "pchsWartimes.esp" Flags: 0x00000008 kInitialized FormID: 0x7077B81B FormType: Static (34) ParentCell: --- File: "pchsWartimes.esp" Flags: 0x0004000B Name: "Home" EditorID: "pchsWartimesHome" FormID: 0x70005932 FormType: Cell (60) File: "pchsWartimes.esp" Flags: 0x0800040A kAltered | kInitialized FormID: 0x7077B833 FormType: Reference (61) RDI 0x0 (size_t) [0] R8 0x1C (size_t) [28] R9 0x0 (size_t) [0] R10 0x0 (size_t) [0] R11 0x53EFBAF920 (void*) R12 0xFFFFFFFF (size_t) [4294967295] R13 0x1C5CEEFE100 (void*) R14 0x0 (size_t) [0] R15 0x0 (size_t) [0] STACK: [RSP+0 ] 0x1C5FD6A4D00 (void*) [RSP+8 ] 0x0 (size_t) [0] [RSP+10 ] 0x1C68DD612C8 (void*) [RSP+18 ] 0x1C5FD6A4C00 (void*) [RSP+20 ] 0x53EFBAF9E0 (void*) [RSP+28 ] 0x53EFBAFAC0 (void*) [RSP+30 ] 0x1C5EA201F00 (TESObjectSTAT*) File: "pchsWartimes.esp" Flags: 0x00000008 kInitialized FormID: 0x7077B81B FormType: Static (34) [RSP+38 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+40 ] 0x0 (size_t) [0] [RSP+48 ] 0x10 (size_t) [16] [RSP+50 ] 0x1C667306D10 (void*) [RSP+58 ] 0x7FFC8452372E (void* -> tbbmalloc.dll+001372E mov rdi, rax) [RSP+60 ] 0xBB1C3EB2 (size_t) [3139190450] [RSP+68 ] 0x0 (size_t) [0] [RSP+70 ] 0x1C53F800000 (void*) [RSP+78 ] 0x7FF7AFEEE6EA (void* -> SkyrimSE.exe+014E6EA mov rbx, [rsp+0x38]) [RSP+80 ] 0x0 (size_t) [0] [RSP+88 ] 0x0 (size_t) [0] [RSP+90 ] 0x0 (size_t) [0] [RSP+98 ] 0x0 (size_t) [0] [RSP+A0 ] 0x0 (size_t) [0] [RSP+A8 ] 0x0 (size_t) [0] [RSP+B0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+B8 ] 0x5 (size_t) [5] [RSP+C0 ] 0x1C5CEEFE868 (char*) "g" [RSP+C8 ] 0x0 (size_t) [0] [RSP+D0 ] 0x0 (size_t) [0] [RSP+D8 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+E0 ] 0x1C5CEEFE868 (char*) "g" [RSP+E8 ] 0x1C68DD612C8 (void*) [RSP+F0 ] 0x1C68DD61000 (QueuedReference*) [RSP+F8 ] 0x7FF7AFEE5C4B (void* -> SkyrimSE.exe+0145C4B mov rdx, rax) [RSP+100] 0x1C68DD61000 (QueuedReference*) [RSP+108] 0x1C600000001 (void*) [RSP+110] 0x1C77B10E340 (NiNode*) Name: "Scene Root" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Scene Root" [RSP+118] 0x0 (size_t) [0] [RSP+120] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+128] 0x0 (size_t) [0] [RSP+130] 0x0 (size_t) [0] [RSP+138] 0x1C68DD61000 (QueuedReference*) [RSP+140] 0x1C57D349700 (BackgroundProcessThread*) [RSP+148] 0x3 (size_t) [3] [RSP+150] 0x1C68DD61000 (QueuedReference*) [RSP+158] 0x7FF7AFEE7203 (void* -> SkyrimSE.exe+0147203 test al, al) [RSP+160] 0x1C600122A95 (void*) [RSP+168] 0xD (size_t) [13] [RSP+170] 0x0 (size_t) [0] [RSP+178] 0x1C5FD6A4CC0 (TESObjectREFR*) Object Reference: File: "pchsWartimes.esp" Flags: 0x00000008 kInitialized FormID: 0x7077B81B FormType: Static (34) ParentCell: --- File: "pchsWartimes.esp" Flags: 0x0004000B Name: "Home" EditorID: "pchsWartimesHome" FormID: 0x70005932 FormType: Cell (60) File: "pchsWartimes.esp" Flags: 0x0800040A kAltered | kInitialized FormID: 0x7077B833 FormType: Reference (61) My game always crashes when father forcegreets about new decoration. Not sure what's wrong I have zaz 8+ installed with patch. Pchswartimes is end of loading order. Do you know what might be the issue? Papylog Spoiler [09/27/2024 - 02:22:58AM] [Zad]: UpdateControls() [09/27/2024 - 02:23:07AM] [Zad]: UpdateControls() [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706E394F) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4607) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4606) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D45FE) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D45FF) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4600) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4602) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4601) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4604) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4603) is not the right type [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:11AM] Error: Unable to call SetFactionRank - no native object bound to the script object, or object is of incorrect type stack: [<nullptr form> (00037053)].Actor.SetFactionRank() - "<native>" Line ? [_JSW_BB_HandlerQuest (17000D62)]._jsw_sub_spellhandler.SetFMActorFactions() - "_JSW_SUB_SpellHandler.psc" Line 147 [09/27/2024 - 02:23:11AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:11AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 Edited September 27, 2024 by mazz89
adle Posted September 27, 2024 Author Posted September 27, 2024 1 hour ago, mazz89 said: Reveal hidden contents Skyrim SSE v1.5.97 CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7B002FE45 SkyrimSE.exe+028FE45 PROBABLE CALL STACK: [0] 0x7FF7B002FE45 SkyrimSE.exe+028FE45 -> 19300+0x2B5 [1] 0x7FF7AFEE5C4B SkyrimSE.exe+0145C4B -> 12876+0xCB mov rdx, rax [2] 0x7FF7AFEE7203 SkyrimSE.exe+0147203 -> 12902+0x103 test al, al [3] 0x7FF7B09AD6BD SkyrimSE.exe+0C0D6BD -> 67147+0x3D mov rcx, [0x00007FF7B2D0B9D8] [4] 0x7FFC9E26257D KERNEL32.DLL+001257D [5] 0x7FFCA032AF08 ntdll.dll+005AF08 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x1C77B10E340 (NiNode*) Name: "Scene Root" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Scene Root" RDX 0x0 (size_t) [0] RBX 0x1C77B10E340 (NiNode*) Name: "Scene Root" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Scene Root" RSP 0x53EFBAF960 (void*) RBP 0x53EFBAF9F9 (void*) RSI 0x1C5FD6A4CC0 (TESObjectREFR*) Object Reference: File: "pchsWartimes.esp" Flags: 0x00000008 kInitialized FormID: 0x7077B81B FormType: Static (34) ParentCell: --- File: "pchsWartimes.esp" Flags: 0x0004000B Name: "Home" EditorID: "pchsWartimesHome" FormID: 0x70005932 FormType: Cell (60) File: "pchsWartimes.esp" Flags: 0x0800040A kAltered | kInitialized FormID: 0x7077B833 FormType: Reference (61) RDI 0x0 (size_t) [0] R8 0x1C (size_t) [28] R9 0x0 (size_t) [0] R10 0x0 (size_t) [0] R11 0x53EFBAF920 (void*) R12 0xFFFFFFFF (size_t) [4294967295] R13 0x1C5CEEFE100 (void*) R14 0x0 (size_t) [0] R15 0x0 (size_t) [0] STACK: [RSP+0 ] 0x1C5FD6A4D00 (void*) [RSP+8 ] 0x0 (size_t) [0] [RSP+10 ] 0x1C68DD612C8 (void*) [RSP+18 ] 0x1C5FD6A4C00 (void*) [RSP+20 ] 0x53EFBAF9E0 (void*) [RSP+28 ] 0x53EFBAFAC0 (void*) [RSP+30 ] 0x1C5EA201F00 (TESObjectSTAT*) File: "pchsWartimes.esp" Flags: 0x00000008 kInitialized FormID: 0x7077B81B FormType: Static (34) [RSP+38 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+40 ] 0x0 (size_t) [0] [RSP+48 ] 0x10 (size_t) [16] [RSP+50 ] 0x1C667306D10 (void*) [RSP+58 ] 0x7FFC8452372E (void* -> tbbmalloc.dll+001372E mov rdi, rax) [RSP+60 ] 0xBB1C3EB2 (size_t) [3139190450] [RSP+68 ] 0x0 (size_t) [0] [RSP+70 ] 0x1C53F800000 (void*) [RSP+78 ] 0x7FF7AFEEE6EA (void* -> SkyrimSE.exe+014E6EA mov rbx, [rsp+0x38]) [RSP+80 ] 0x0 (size_t) [0] [RSP+88 ] 0x0 (size_t) [0] [RSP+90 ] 0x0 (size_t) [0] [RSP+98 ] 0x0 (size_t) [0] [RSP+A0 ] 0x0 (size_t) [0] [RSP+A8 ] 0x0 (size_t) [0] [RSP+B0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+B8 ] 0x5 (size_t) [5] [RSP+C0 ] 0x1C5CEEFE868 (char*) "g" [RSP+C8 ] 0x0 (size_t) [0] [RSP+D0 ] 0x0 (size_t) [0] [RSP+D8 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+E0 ] 0x1C5CEEFE868 (char*) "g" [RSP+E8 ] 0x1C68DD612C8 (void*) [RSP+F0 ] 0x1C68DD61000 (QueuedReference*) [RSP+F8 ] 0x7FF7AFEE5C4B (void* -> SkyrimSE.exe+0145C4B mov rdx, rax) [RSP+100] 0x1C68DD61000 (QueuedReference*) [RSP+108] 0x1C600000001 (void*) [RSP+110] 0x1C77B10E340 (NiNode*) Name: "Scene Root" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Scene Root" [RSP+118] 0x0 (size_t) [0] [RSP+120] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+128] 0x0 (size_t) [0] [RSP+130] 0x0 (size_t) [0] [RSP+138] 0x1C68DD61000 (QueuedReference*) [RSP+140] 0x1C57D349700 (BackgroundProcessThread*) [RSP+148] 0x3 (size_t) [3] [RSP+150] 0x1C68DD61000 (QueuedReference*) [RSP+158] 0x7FF7AFEE7203 (void* -> SkyrimSE.exe+0147203 test al, al) [RSP+160] 0x1C600122A95 (void*) [RSP+168] 0xD (size_t) [13] [RSP+170] 0x0 (size_t) [0] [RSP+178] 0x1C5FD6A4CC0 (TESObjectREFR*) Object Reference: File: "pchsWartimes.esp" Flags: 0x00000008 kInitialized FormID: 0x7077B81B FormType: Static (34) ParentCell: --- File: "pchsWartimes.esp" Flags: 0x0004000B Name: "Home" EditorID: "pchsWartimesHome" FormID: 0x70005932 FormType: Cell (60) File: "pchsWartimes.esp" Flags: 0x0800040A kAltered | kInitialized FormID: 0x7077B833 FormType: Reference (61) My game always crashes when father forcegreets about new decoration. Not sure what's wrong I have zaz 8+ installed with patch. Pchswartimes is end of loading order. Do you know what might be the issue? Papylog Reveal hidden contents [09/27/2024 - 02:22:58AM] [Zad]: UpdateControls() [09/27/2024 - 02:23:07AM] [Zad]: UpdateControls() [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706E394F) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4607) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4606) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D45FE) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D45FF) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4600) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4602) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4601) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4604) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4603) is not the right type [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:11AM] Error: Unable to call SetFactionRank - no native object bound to the script object, or object is of incorrect type stack: [<nullptr form> (00037053)].Actor.SetFactionRank() - "<native>" Line ? [_JSW_BB_HandlerQuest (17000D62)]._jsw_sub_spellhandler.SetFMActorFactions() - "_JSW_SUB_SpellHandler.psc" Line 147 [09/27/2024 - 02:23:11AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:11AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 will have a look
adle Posted September 27, 2024 Author Posted September 27, 2024 (edited) 3 hours ago, mazz89 said: Reveal hidden contents Skyrim SSE v1.5.97 CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7B002FE45 SkyrimSE.exe+028FE45 PROBABLE CALL STACK: [0] 0x7FF7B002FE45 SkyrimSE.exe+028FE45 -> 19300+0x2B5 [1] 0x7FF7AFEE5C4B SkyrimSE.exe+0145C4B -> 12876+0xCB mov rdx, rax [2] 0x7FF7AFEE7203 SkyrimSE.exe+0147203 -> 12902+0x103 test al, al [3] 0x7FF7B09AD6BD SkyrimSE.exe+0C0D6BD -> 67147+0x3D mov rcx, [0x00007FF7B2D0B9D8] [4] 0x7FFC9E26257D KERNEL32.DLL+001257D [5] 0x7FFCA032AF08 ntdll.dll+005AF08 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x1C77B10E340 (NiNode*) Name: "Scene Root" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Scene Root" RDX 0x0 (size_t) [0] RBX 0x1C77B10E340 (NiNode*) Name: "Scene Root" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Scene Root" RSP 0x53EFBAF960 (void*) RBP 0x53EFBAF9F9 (void*) RSI 0x1C5FD6A4CC0 (TESObjectREFR*) Object Reference: File: "pchsWartimes.esp" Flags: 0x00000008 kInitialized FormID: 0x7077B81B FormType: Static (34) ParentCell: --- File: "pchsWartimes.esp" Flags: 0x0004000B Name: "Home" EditorID: "pchsWartimesHome" FormID: 0x70005932 FormType: Cell (60) File: "pchsWartimes.esp" Flags: 0x0800040A kAltered | kInitialized FormID: 0x7077B833 FormType: Reference (61) RDI 0x0 (size_t) [0] R8 0x1C (size_t) [28] R9 0x0 (size_t) [0] R10 0x0 (size_t) [0] R11 0x53EFBAF920 (void*) R12 0xFFFFFFFF (size_t) [4294967295] R13 0x1C5CEEFE100 (void*) R14 0x0 (size_t) [0] R15 0x0 (size_t) [0] STACK: [RSP+0 ] 0x1C5FD6A4D00 (void*) [RSP+8 ] 0x0 (size_t) [0] [RSP+10 ] 0x1C68DD612C8 (void*) [RSP+18 ] 0x1C5FD6A4C00 (void*) [RSP+20 ] 0x53EFBAF9E0 (void*) [RSP+28 ] 0x53EFBAFAC0 (void*) [RSP+30 ] 0x1C5EA201F00 (TESObjectSTAT*) File: "pchsWartimes.esp" Flags: 0x00000008 kInitialized FormID: 0x7077B81B FormType: Static (34) [RSP+38 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+40 ] 0x0 (size_t) [0] [RSP+48 ] 0x10 (size_t) [16] [RSP+50 ] 0x1C667306D10 (void*) [RSP+58 ] 0x7FFC8452372E (void* -> tbbmalloc.dll+001372E mov rdi, rax) [RSP+60 ] 0xBB1C3EB2 (size_t) [3139190450] [RSP+68 ] 0x0 (size_t) [0] [RSP+70 ] 0x1C53F800000 (void*) [RSP+78 ] 0x7FF7AFEEE6EA (void* -> SkyrimSE.exe+014E6EA mov rbx, [rsp+0x38]) [RSP+80 ] 0x0 (size_t) [0] [RSP+88 ] 0x0 (size_t) [0] [RSP+90 ] 0x0 (size_t) [0] [RSP+98 ] 0x0 (size_t) [0] [RSP+A0 ] 0x0 (size_t) [0] [RSP+A8 ] 0x0 (size_t) [0] [RSP+B0 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+B8 ] 0x5 (size_t) [5] [RSP+C0 ] 0x1C5CEEFE868 (char*) "g" [RSP+C8 ] 0x0 (size_t) [0] [RSP+D0 ] 0x0 (size_t) [0] [RSP+D8 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+E0 ] 0x1C5CEEFE868 (char*) "g" [RSP+E8 ] 0x1C68DD612C8 (void*) [RSP+F0 ] 0x1C68DD61000 (QueuedReference*) [RSP+F8 ] 0x7FF7AFEE5C4B (void* -> SkyrimSE.exe+0145C4B mov rdx, rax) [RSP+100] 0x1C68DD61000 (QueuedReference*) [RSP+108] 0x1C600000001 (void*) [RSP+110] 0x1C77B10E340 (NiNode*) Name: "Scene Root" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Scene Root" [RSP+118] 0x0 (size_t) [0] [RSP+120] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+128] 0x0 (size_t) [0] [RSP+130] 0x0 (size_t) [0] [RSP+138] 0x1C68DD61000 (QueuedReference*) [RSP+140] 0x1C57D349700 (BackgroundProcessThread*) [RSP+148] 0x3 (size_t) [3] [RSP+150] 0x1C68DD61000 (QueuedReference*) [RSP+158] 0x7FF7AFEE7203 (void* -> SkyrimSE.exe+0147203 test al, al) [RSP+160] 0x1C600122A95 (void*) [RSP+168] 0xD (size_t) [13] [RSP+170] 0x0 (size_t) [0] [RSP+178] 0x1C5FD6A4CC0 (TESObjectREFR*) Object Reference: File: "pchsWartimes.esp" Flags: 0x00000008 kInitialized FormID: 0x7077B81B FormType: Static (34) ParentCell: --- File: "pchsWartimes.esp" Flags: 0x0004000B Name: "Home" EditorID: "pchsWartimesHome" FormID: 0x70005932 FormType: Cell (60) File: "pchsWartimes.esp" Flags: 0x0800040A kAltered | kInitialized FormID: 0x7077B833 FormType: Reference (61) My game always crashes when father forcegreets about new decoration. Not sure what's wrong I have zaz 8+ installed with patch. Pchswartimes is end of loading order. Do you know what might be the issue? Papylog Reveal hidden contents [09/27/2024 - 02:22:58AM] [Zad]: UpdateControls() [09/27/2024 - 02:23:07AM] [Zad]: UpdateControls() [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706E394F) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4607) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4606) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D45FE) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D45FF) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4600) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4602) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4601) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4604) is not the right type [09/27/2024 - 02:23:09AM] Error: Element of property Enableditems on script pchsWartimesSt200GiftBDSMFurniture attached to topic info 70098D3E on quest pchsWartimes (70005A17) cannot be bound because <nullptr form> (706D4603) is not the right type [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:10AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:11AM] Error: Unable to call SetFactionRank - no native object bound to the script object, or object is of incorrect type stack: [<nullptr form> (00037053)].Actor.SetFactionRank() - "<native>" Line ? [_JSW_BB_HandlerQuest (17000D62)]._jsw_sub_spellhandler.SetFMActorFactions() - "_JSW_SUB_SpellHandler.psc" Line 147 [09/27/2024 - 02:23:11AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 [09/27/2024 - 02:23:11AM] Error: Cannot call Enable() on a None object, aborting function call stack: .pchsWartimesSt200GiftBDSMFurniture.Fragment_1() - "pchsWartimesSt200GiftBDSMFurniture.psc" Line 18 okay witnessed that too. I am on it. seems like the new dildo's causing the CTD. Maybe they are too much for the system cause they pretty heavy. I will look into it and going to fix it asap. also i found another bug with ALAL. will try to find a solution for that to Edited September 27, 2024 by adle 1
adle Posted September 27, 2024 Author Posted September 27, 2024 1 hour ago, adle said: okay witnessed that too. I am on it. seems like the new dildo's causing the CTD. Maybe they are too much for the system cause they pretty heavy. I will look into it and going to fix it asap. also i found another bug with ALAL. will try to find a solution for that to okay found the issue. The dildos added where linked to the addon. One mistake we made. I will make them standalone for the tweak and will upload a new version next week. I just tested the new models and they worked. Please standby people 🙂 for ALAL, there will be some troubleshooting required 1
adle Posted September 27, 2024 Author Posted September 27, 2024 9 hours ago, audhol said: I still have the full set of Tats I made for mono before he went on hiatus, the plan was for father to add a tat as each stage was reached. Also some of them reference the twin sister scenario that he was working on. The pc would get a slutty tat and the twin would get a girly one to match. There is also another full set that references the twin being a futa. Lemme know if you want it packed up as seperate tats or if you want alt designs. Can't promise when it would get done but someday. Thanks for your offer Audhol. talked to my team and we came to the conclusion that this wouldn’t fit our vision of wartimes. But we will have a similar tattoo system indeed. also I am afraid to say that twin sister or even FUTA won’t be in our AddOn. instead we are focusing on other things 2
Pater Aelred Posted September 27, 2024 Posted September 27, 2024 I've been interested in this mod, but I'm running GOG 1179 with Pandora. Where do you find the SL Survival files and Amputator framework?
adle Posted September 27, 2024 Author Posted September 27, 2024 1 hour ago, Aelred-Draca said: I've been interested in this mod, but I'm running GOG 1179 with Pandora. Where do you find the SL Survival files and Amputator framework? they are both ported on LL. just use the search function
kamijoker Posted September 28, 2024 Posted September 28, 2024 May I have your permission to repost your Tweak(The mod files) to a Chinese skyrim forum? This update is such a good news, I have created a post to direct forum members to this page(If you don't like it, let me know and I wll delete the post later.). But player in China might have difficulties to access LL.I will paste the repost link here after gaining your permission.
Mushikisai Posted September 28, 2024 Posted September 28, 2024 6 hours ago, kamijoker said: May I have your permission to repost your Tweak(The mod files) to a Chinese skyrim forum? This update is such a good news, I have created a post to direct forum members to this page(If you don't like it, let me know and I wll delete the post later.). But player in China might have difficulties to access LL.I will paste the repost link here after gaining your permission. I have already translated the 10.3 LE version to Chinese and released it to 9dm forum with permission years ago. But since this Tweak is still under development. I think it's too early for a translation. But you can use my 10.3 version as a reference if you want :).
adle Posted September 28, 2024 Author Posted September 28, 2024 (edited) 8 hours ago, kamijoker said: May I have your permission to repost your Tweak(The mod files) to a Chinese skyrim forum? This update is such a good news, I have created a post to direct forum members to this page(If you don't like it, let me know and I wll delete the post later.). But player in China might have difficulties to access LL.I will paste the repost link here after gaining your permission. permission granted. That Tweak and the following AddOn should be something we can give back to this great Community. So everybody should enjoy it but make sure to ask Monoman1 and pchs for permission as well. Since it’s based on their version Edited September 28, 2024 by adle
kamijoker Posted September 28, 2024 Posted September 28, 2024 52 minutes ago, adle said: permission granted. That Tweak and the following AddOn should be something we can give back to this great Community. So everybody should enjoy it but make sure to ask Monoman1 and pchs for permission as well. Since it’s based on their version Many thanks!But I saw the reply from dayangvvv and checked his post. He already got the permission from Monoman1 and made a introduction to Monoman1's version. To make it easier for forum members to track different versions. I think it would be better for him to repost your work to his exsiting post. I will ask for his help on the forum if that is OK with you. 2 hours ago, dayangvvv said: I have already translated the 10.3 LE version to Chinese and released it to 9dm forum with permission years ago. But since this Tweak is still under development. I think it's too early for a translation. But you can use my 10.3 version as a reference if you want :).
lorddenorstrus Posted September 29, 2024 Posted September 29, 2024 On 9/27/2024 at 2:55 AM, audhol said: I still have the full set of Tats I made for mono before he went on hiatus, the plan was for father to add a tat as each stage was reached. Also some of them reference the twin sister scenario that he was working on. The pc would get a slutty tat and the twin would get a girly one to match. There is also another full set that references the twin being a futa Oh yeah that's right... I was really hoping that Sister scenario would come about it was definitely my vote for next addition to the mod. Damn shame, thanks for the reminder though I can hope it does get added at some point still lol. 3
MysticDaedra Posted September 30, 2024 Posted September 30, 2024 Gonna request this again, for ease of use/reading/downloading, please create a download page for this?
adle Posted September 30, 2024 Author Posted September 30, 2024 Newest Version Uploaded. Fixed: - CTD when advancing to BDSM Furniture known Bugs: - Alternate Start still doesnt work. Couldnt find a solution yet. Please use manual start if you find any more Bugs, please report so i can take care of 1
adle Posted September 30, 2024 Author Posted September 30, 2024 4 hours ago, MysticDaedra said: Gonna request this again, for ease of use/reading/downloading, please create a download page for this? still early developement with alot things coming. Will stay here for now
cc1076 Posted October 1, 2024 Posted October 1, 2024 do I have to install SD+ to see about slave wife dialogue?
MysticDaedra Posted October 1, 2024 Posted October 1, 2024 So... about those tweaks... are they available somewhere, or can we use the regular non-tweak versions?
adle Posted October 1, 2024 Author Posted October 1, 2024 4 hours ago, cc1076 said: do I have to install SD+ to see about slave wife dialogue? its the same like in vanilla wartimes 🙂 1
adle Posted October 1, 2024 Author Posted October 1, 2024 1 hour ago, MysticDaedra said: So... about those tweaks... are they available somewhere, or can we use the regular non-tweak versions? the files are attached to the first post in this thread. Cant you find them?
Xylana Posted October 1, 2024 Posted October 1, 2024 For some reason no sex scene happens after Father asks for intimacy no matter what choices I make and he ends up getting mad about it later I noticed this in the last patch so idk if its already been brought up or not, everything else is working so far though not that I have gotten too far. I did want to ask if by chance you happened to fix the problem with asking for time off or do I need to go into SEEdit and fix it still? Just want to say thanks for the updates really like the basement changes.
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