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Posted
11 minutes ago, vjnmrf said:

I agree, this mod, like many others, collapses... somewhere wrong. The original idea of great sex warms, nourishes sperm, and so on... But then - all of these licenses and the like, it is a imitation of any SD and Slaveran. What for? They already are. To complete the survival mode has a sexual component, that's great, but, as the previous speaker mentioned - when the dragonborn to kill all those dragons packs, knits half-drunk guard is overkill. Well, at least it pleases that while there is an opportunity all this nonsense to disconnect.

Personally I get pretty bored with the game about level 30 anyway. So makes no odds to me. I'm not one to carry on indefinitely with one save. Don't know if I've ever even hit level 60 tbh. 

The early game struggle is what interests me the most. 

Posted
1 hour ago, Monoman1 said:

Personally I get pretty bored with the game about level 30 anyway. So makes no odds to me. I'm not one to carry on indefinitely with one save. Don't know if I've ever even hit level 60 tbh. 

The early game struggle is what interests me the most. 

Again, do not argue - your mod and you decide what it will be. I just regret that, that all the huge mass of mods over the years and has not turned into at least some slender system. What are at least hundreds of identical animations from different authors that they do not bother to tie to the area(but at least to the wall)... and so can get away

Posted
6 hours ago, Monoman1 said:

Personally I get pretty bored with the game about level 30 anyway. So makes no odds to me. I'm not one to carry on indefinitely with one save. Don't know if I've ever even hit level 60 tbh. 

The early game struggle is what interests me the most. 

I long to be the pathetic wretch that is early game.. but I think progression is important..

One day you're pushed around, harassed. Blowing your aggressors to survive or for a pair of shoes or whatever. As time goes on however.. you get stronger and richer.. well before level 30. I think it would only make sense for that to be reflected with NPCs disposition towards you. 

You don't expect Maven Blackbriar to suck some rando guy's cock to leave a city.. Why should someone with wealth and power adjacent to hers have to? lol

Posted

I evaded the toll people to avoid licenses and when they caught me they did their thing but now i keep getting repeated messages about me not having any licenses. I cant get it to stop.

Posted

There's progression, and then there's overkill.  A superhero-level character who can slay mortals with laser beams from her eyes has no limits.  No one could arrest such such a character.  So tolls, licenses, evictions, even bounties are meaningless because they're unenforceable.  It seems pointless to be looking at mods that attempt to impose restrictions on a superhero.  Maybe it's time for a new start and interesting new experiences? 

Posted
2 hours ago, HexBolt8 said:

There's progression, and then there's overkill.  A superhero-level character who can slay mortals with laser beams from her eyes has no limits.  No one could arrest such such a character.  So tolls, licenses, evictions, even bounties are meaningless because they're unenforceable.  It seems pointless to be looking at mods that attempt to impose restrictions on a superhero.  Maybe it's time for a new start and interesting new experiences? 

Heh, step one, get the thief stone and then go to Riften.
Step 2, level your pickpocketing with the help of the thieves guild.
Step 3, pickpocket your money back for free training and double the experience.
Step 4, after you've stopped leveling pretty high from pickpocketing alone, start stealing things for more money and more pickpocketing experience.
Step 5, pay other trainers to teach you other more important skills.
Step 6, pickpocket your money back for more pickpocketing experience and more free training!
Step 7, don't neglect smithing and enchanting, the two most overpowered skills in the game.
Step 8, either steal, craft, or legally buy with stolen money some decent gear, then upgrade them
Step 9, enchant your stuff with damage or health to make up the difference for being high level yet no combat skills
Step 10, profit?

Posted

I don't get bored because I'm not a pathetic wretch anymore but because theres no challenge. And I have many mods that make the game more difficult. Knowing when to run is a valuable skill in my setup.

Posted
7 hours ago, MayDayCray said:

One day you're pushed around, harassed. Blowing your aggressors to survive or for a pair of shoes or whatever. As time goes on however.. you get stronger and richer.. well before level 30. I think it would only make sense for that to be reflected with NPCs disposition towards you. 

You don't expect Maven Blackbriar to suck some rando guy's cock to leave a city.. Why should someone with wealth and power adjacent to hers have to? lol

It may be you need an entirely different mod?

 

The way my game it set up, being level 30 isn't a power level where the game has become easy. You can change that sort of thing.

 

But complaining that SLS is like Slaverun ignores the point that it is set up - by design - to compliment Slaverun and work well with it.

And complaining it's like SD+ ... I don't know why you think that. It's not like SD+ in any way I can think of. SLS has no way to enslave you at all without some other mod to manage the slavery. SD+ has a quest theme. SLS doesn't. SD+ is primarily about almost any character in the game being able to enslave you - SLS is about cash sinks, a few difficulty increases, and encouraging risk taking. SD+ can stop regular Skyrim dead for long stretches (sometimes very long stretches), while SLS can only do that if it hands you over to a slavery mod for some reason, which is really quite hard to have happen. SLS itself is about adding things to regular Skyrim play. SD+ enslavement is a mode in itself, often more like a movie than a game.

 

If you want a mod that makes you feel like a tiny god once you get a few levels ... just don't install one ... vanilla has that already.

Posted
2 hours ago, Monoman1 said:

I don't get bored because I'm not a pathetic wretch anymore but because theres no challenge. And I have many mods that make the game more difficult. Knowing when to run is a valuable skill in my setup.

Im used to playing on expert so I guess I'm used to playing a certain way~ ?

Posted

First, Thank you for making a great mod!

 

But currently I can't trigger 'toll evasion' dialogue(feature?)

 

What I did is:

 

1. Go to the Whiterun (Whiterun cell - enclosed by walls)

2. Check upper left message something like 'toll collector spotted me'

3. Go to the Citygate(I unchecked 'locks city gate' MCM setting so no need to use 'unlock' console)

4. Exit Whiterun Cell without paying toll -> I moved to Tamriel cell

5. Check upper left message something like 'The gurads in Whiterun will have noticed I'm gone by now'

6. Enter to the Whiterun

 

7. Nothing changes (same with (1) and no dialogue/greet added)

 

I also checked MCM setting, and tried on a new save but same result.

and Papyrus logs are too many things so I can't found anything about this mod.

 

Can you let me know how to activate 'toll evasion'? :)

Maybe I took wrong steps.... but I can't figure out :(

 

 

Posted
41 minutes ago, lalabee said:

First, Thank you for making a great mod!

 

But currently I can't trigger 'toll evasion' dialogue(feature?)

 

What I did is:

 

1. Go to the Whiterun (Whiterun cell - enclosed by walls)

2. Check upper left message something like 'toll collector spotted me'

3. Go to the Citygate(I unchecked 'locks city gate' MCM setting so no need to use 'unlock' console)

4. Exit Whiterun Cell without paying toll -> I moved to Tamriel cell

5. Check upper left message something like 'The gurads in Whiterun will have noticed I'm gone by now'

6. Enter to the Whiterun

 

7. Nothing changes (same with (1) and no dialogue/greet added)

 

I also checked MCM setting, and tried on a new save but same result.

and Papyrus logs are too many things so I can't found anything about this mod.

 

Can you let me know how to activate 'toll evasion'? :)

Maybe I took wrong steps.... but I can't figure out :(

 

 

It's not intended for you to disable tolls and exit through the main gates. It's really for mod added entrances like the ones mentioned in the tolls section on the main page. 

 

When you do leave you should get "it wont be long before the guard notice I'm gone". At which point you have a grace period of 2 hours (by default) to return. At the 2 hours gone mark you'll get another notification "the guards in wherever will have noticed I'm gone by now". At that point you'll be considered as having avoided the toll. 

Posted
33 minutes ago, Monoman1 said:

When you do leave you should get "it wont be long before the guard notice I'm gone". At which point you have a grace period of 2 hours (by default) to return. At the 2 hours gone mark you'll get another notification "the guards in wherever will have noticed I'm gone by now". At that point you'll be considered as having avoided the toll. 

Thanks! I'll try again with that mod :)

Posted

Whats the idea behind having my force assigned follower checked based on the PCs licenses? If this is someone that the hold assigns you for protection then wouldnt they be qualified to protect me and have their own licenses? 

Posted
1 hour ago, Mailman1234556 said:

Whats the idea behind having my force assigned follower checked based on the PCs licenses? If this is someone that the hold assigns you for protection then wouldnt they be qualified to protect me and have their own licenses? 

Well think about it. If your follower was exempt then you could just dump all your shit into him/her and the licence system would become immediately pointless. 

Posted

Well them refusing to carry my shit isnt an issue. Especially stuff I dont have a license for. They are there to protect me for money, not carry my crap. But if they are a professional protector for hire, which ive been forced to hire by the hold, shouldnt they be allowed to keep their own equipment? Or rather wouldnt they ensure that they have the required licenses before going into that line of work?

 

Dont get me wrong its not a bad feature... I just dont understand the logic from an immersion point of view.

Guest AthenaESIV
Posted

Seeing mod updates from you, BlueFrog, or Ed86 is an automatic install for me. You make some of the best stuff on LL and always great to see updates to your selection. There's some other authors who only have 1-2 mods out I like a lot, but you guys seem to each have a substantial number of mods which really improve SL Skyrim.

 

You've outdone yourself with this mod though, I didn't try it early on because the description didn't really draw me in, but you started introducing some really great systems into this and now it is one I have really high hopes for.

 

Hope updates on all your mods keep coming and you continue to enjoy modding for LE, you're awesome at it!

 

P.S.: Any chance of integrating this mod into this? https://www.nexusmods.com/skyrim/mods/52269

 

No worries if not, I have no idea how easy Gekkou makes it for other authors to use his work and if he doesn't do anything I totally understand what a headache any integration would be.

 

Thanks again!

Posted
11 hours ago, Lupine00 said:

It may be you need an entirely different mod?

 

The way my game it set up, being level 30 isn't a power level where the game has become easy. You can change that sort of thing.

 

But complaining that SLS is like Slaverun ignores the point that it is set up - by design - to compliment Slaverun and work well with it.

And complaining it's like SD+ ... I don't know why you think that. It's not like SD+ in any way I can think of. SLS has no way to enslave you at all without some other mod to manage the slavery. SD+ has a quest theme. SLS doesn't. SD+ is primarily about almost any character in the game being able to enslave you - SLS is about cash sinks, a few difficulty increases, and encouraging risk taking. SD+ can stop regular Skyrim dead for long stretches (sometimes very long stretches), while SLS can only do that if it hands you over to a slavery mod for some reason, which is really quite hard to have happen. SLS itself is about adding things to regular Skyrim play. SD+ enslavement is a mode in itself, often more like a movie than a game.

 

If you want a mod that makes you feel like a tiny god once you get a few levels ... just don't install one ... vanilla has that already.

I think you got your quotes mixed up there, bud. lol.. I haven't the slightest context clue what Slave Run or SD (Sanguines Debauchery?) are about. 


My Skyrim is really tough.. you'd think that I was some kind of masochist. Even at level 81.. I go broke and die regularly.  Just about every mod that's come out that punishes the player, rather it be my reputation, physically, financially or spiritually, I have installed. I've been playing this same save for quite a while now and it's been great to come from fearing what lies ahead to "the one who knocks". 

 

But anyway, at level 81 I'm a God to a single guard.. sure..... thus it's really hard for me to suspend my disbelief that a guard or two or three can have their way with me. And no, I'm not asking you to nerf ur mod for little ol' me.  But I do think there is room to make it more interesting by giving players and NPCs choices based on the PCs renown, level, night/day, finances, guild affiliation, etc, because auto, samey or binary consequences work for so few playstyles.

  • For instance.. instead of a few guards entering into my house to evict 81-leveled me butt naked.. why not send in the calvary? or Farengar if I'm in Whiterun.. A mage arresting me over a guard or two is more plausible.

 

  • Maybe instead of strength.. they show a more measured approach.. "Your bounty is high and we're gonna have to evict you but since you vanquished all vampires/are a member of the Companions/can kill us all, we ask that you vacate the premises, dignity intact, until rent/bounty is paid. 

 

  • Fear can be fun to. Imagine instead of a brave guard.. there is a note slipped under your door by a coward guard, pleading for you to pay your bounty! lol How badass that would feel

Add the same oppressive, cautious and dreadful context to licences and tolls and BOOM-- This mod transcends being another rapey, money sink mod into something that immersion scientist  would approve of

Posted

I accidentally found the kennel in Whiterun and gave it a try. Follower decided to stay outside and later rejoined. But first problem appeared when i slept in haypile:

- The kennel keeper attempts to add another device, but he couldn't. I had total 5 devices, 1 of them being a straightjacket added by him upon entering. He interrupted sleep several times so there was many attempts to add those devices but he never could (no messages about errors). I can find this in papyrus:

[07/11/2019 - 02:19:50AM] ERROR: Method EquipRandomDds not found on sls_main. Aborting call and returning None
stack:
	[topic info 6B030290 on quest _SLS_KennelKeeper (6B02C168)].TIF__08030290.Fragment_0() - "TIF__08030290.psc" Line ?

- Second issue was after i got out and he removed restraints in the morning. I went to inn and let devious follower get some sleep too (asking innkeeper that just she can sleep). What happened was that the kennel keeper teleported to the inn and interrupted the 8h wait.

Propably not so related or i don't know, but straight after i walked out of inn and game crashed but yeah.. these things happen.

Posted
21 minutes ago, JamesC258 said:

I'm unsure if anyone else has brought this up but custom followers like Inigo don't seem to be valid a 'escort' out of cities.

This is an issue with followers that dont use vanilla follower mechanics. It is an issue for almost every mod that uses followers for anything, including mods like EFF, AFT, etc.

If you have EFF I think you could force recruit them into EFF and then they might work for SLS but that is just a guess, and might break Inigo in some way, I tend to avoid followers like him these days. There might be a similar system for other follower overhauls but I haven't used them.

 

Modded followers that use the vanilla follower system should work fine for your escort. A good rule of thumb for me is: after recruiting them if the EFF menu doesn't show up for them, then they won't work for any mods that look for followers.

Posted
7 hours ago, AthenaESIV said:

Seeing mod updates from you, BlueFrog, or Ed86 is an automatic install for me. You make some of the best stuff on LL and always great to see updates to your selection. There's some other authors who only have 1-2 mods out I like a lot, but you guys seem to each have a substantial number of mods which really improve SL Skyrim.

 

You've outdone yourself with this mod though, I didn't try it early on because the description didn't really draw me in, but you started introducing some really great systems into this and now it is one I have really high hopes for.

 

Hope updates on all your mods keep coming and you continue to enjoy modding for LE, you're awesome at it!

 

P.S.: Any chance of integrating this mod into this? https://www.nexusmods.com/skyrim/mods/52269

 

No worries if not, I have no idea how easy Gekkou makes it for other authors to use his work and if he doesn't do anything I totally understand what a headache any integration would be.

 

Thanks again!

I have EatingSleepingDrinking - KuNeruNomu - animations installed and they work well with RND, Ineed, minineeds ect. 

have yet to see any conflicts 

 

Cheers

Posted
15 hours ago, Mailman1234556 said:

Well them refusing to carry my shit isnt an issue. Especially stuff I dont have a license for. They are there to protect me for money, not carry my crap. But if they are a professional protector for hire, which ive been forced to hire by the hold, shouldnt they be allowed to keep their own equipment? Or rather wouldnt they ensure that they have the required licenses before going into that line of work?

 

Dont get me wrong its not a bad feature... I just dont understand the logic from an immersion point of view.

It's for simplicity really. What you suggest DOES make sense. It's just that I think it would be an absolute minefield of issues. Like:

How does the mod determine what is follower equipment.

How do you change her equipment

And the big one. What about follower outfit management crap. (I could see this being the biggest pain in the ass given the trouble I've already had with the main 4 different follower management mods there are)

 

Plus your follower would have no reason to strip you if she had her own equipment ;)

10 hours ago, AthenaESIV said:

Seeing mod updates from you, BlueFrog, or Ed86 is an automatic install for me. You make some of the best stuff on LL and always great to see updates to your selection. There's some other authors who only have 1-2 mods out I like a lot, but you guys seem to each have a substantial number of mods which really improve SL Skyrim.

 

You've outdone yourself with this mod though, I didn't try it early on because the description didn't really draw me in, but you started introducing some really great systems into this and now it is one I have really high hopes for.

 

Hope updates on all your mods keep coming and you continue to enjoy modding for LE, you're awesome at it!

 

P.S.: Any chance of integrating this mod into this? https://www.nexusmods.com/skyrim/mods/52269

 

No worries if not, I have no idea how easy Gekkou makes it for other authors to use his work and if he doesn't do anything I totally understand what a headache any integration would be.

 

Thanks again!

Thanks. Always nice to get some encouragement :)
Ugh. Another needs mod. MAYBE I'll take a look at it. If it's not too difficult to hook into but I make no promises.

8 hours ago, MayDayCray said:

I think you got your quotes mixed up there, bud. lol.. I haven't the slightest context clue what Slave Run or SD (Sanguines Debauchery?) are about. 


My Skyrim is really tough.. you'd think that I was some kind of masochist. Even at level 81.. I go broke and die regularly.  Just about every mod that's come out that punishes the player, rather it be my reputation, physically, financially or spiritually, I have installed. I've been playing this same save for quite a while now and it's been great to come from fearing what lies ahead to "the one who knocks". 

 

But anyway, at level 81 I'm a God to a single guard.. sure..... thus it's really hard for me to suspend my disbelief that a guard or two or three can have their way with me. And no, I'm not asking you to nerf ur mod for little ol' me.  But I do think there is room to make it more interesting by giving players and NPCs choices based on the PCs renown, level, night/day, finances, guild affiliation, etc, because auto, samey or binary consequences work for so few playstyles.

  • For instance.. instead of a few guards entering into my house to evict 81-leveled me butt naked.. why not send in the calvary? or Farengar if I'm in Whiterun.. A mage arresting me over a guard or two is more plausible.

 

  • Maybe instead of strength.. they show a more measured approach.. "Your bounty is high and we're gonna have to evict you but since you vanquished all vampires/are a member of the Companions/can kill us all, we ask that you vacate the premises, dignity intact, until rent/bounty is paid. 

 

  • Fear can be fun to. Imagine instead of a brave guard.. there is a note slipped under your door by a coward guard, pleading for you to pay your bounty! lol How badass that would feel

Add the same oppressive, cautious and dreadful context to licences and tolls and BOOM-- This mod transcends being another rapey, money sink mod into something that immersion scientist  would approve of

As awesome as this would be I just think it'd be too costly for what it would bring (for now at least). Realistically you'd want 3 different states right? Intimidating guards, moderate guards, sniveling guards. Because intimidating and sniveling alone would be too binary. So that would be 3 different states for eviction, begging (give me some bread or I'll rip your head off), licences, tolls.... pretty much everything really. You can see how much work this would be. I'd need a team of modders and I'm just one guy with limited time. 

7 hours ago, Zaflis said:

I accidentally found the kennel in Whiterun and gave it a try. Follower decided to stay outside and later rejoined. But first problem appeared when i slept in haypile:

- The kennel keeper attempts to add another device, but he couldn't. I had total 5 devices, 1 of them being a straightjacket added by him upon entering. He interrupted sleep several times so there was many attempts to add those devices but he never could (no messages about errors). I can find this in papyrus:


[07/11/2019 - 02:19:50AM] ERROR: Method EquipRandomDds not found on sls_main. Aborting call and returning None
stack:
	[topic info 6B030290 on quest _SLS_KennelKeeper (6B02C168)].TIF__08030290.Fragment_0() - "TIF__08030290.psc" Line ?

- Second issue was after i got out and he removed restraints in the morning. I went to inn and let devious follower get some sleep too (asking innkeeper that just she can sleep). What happened was that the kennel keeper teleported to the inn and interrupted the 8h wait.

Propably not so related or i don't know, but straight after i walked out of inn and game crashed but yeah.. these things happen.

Thanks. I've fixed several fragments around the kennel. 

You also bring up a good point around your devious follower. She should be snoozing comfortably in an inn using the money you pay her while you're getting fucked down in the kennel. I'll have to see if I can top up her sleep when you enter the kennel. 

4 hours ago, JamesC258 said:

I'm unsure if anyone else has brought this up but custom followers like Inigo don't seem to be valid a 'escort' out of cities.

Yea. Like Tenri says custom followers are great and all but very often they're not compatible with anything. If it doesn't work with your follower management mod then there's no chance of it working for SLS.

 

Posted

  Very good mod a bit over powering in places, the escape from the kennel is testy, but if you know what time to open the door it seems to work okay ( Might be better to just have a morning PC scene to go and get free, sort of auto it. )

 

  I did find that the mod by its self except for also having simply knock installed functioned very solidly.  However when I started adding SLHH, and Devious follower, and other minor extra's I started to get troubles ranging from dialogue being over written by those mods making it hard to leave town, and once or twice a Virtual fail in the kennel ( virtual fails are so un predictable though, but I hardly ever have one, so it was something I noticed I think the only other mod that ever gives me a Virtual failure is DCL. ) . ( I do use loot to sort my mods )

 

  None of those problems ever seemed to happen with the mod by it's self.  But I like most of it and thank you so much for your wonderful work. I truly love your "Spank that ass!"

Posted
1 hour ago, galgat said:

However when I started adding SLHH, and Devious follower

I use both. 

1 hour ago, galgat said:

dialogue being over written by those mods making it hard to leave town

Can you be more specific? It's not something I know about.

1 hour ago, galgat said:

Virtual fail in the kennel ( virtual fails are so un predictable though, but I hardly ever have one, so it was something I noticed I think the only other mod that ever gives me a Virtual failure is DCL. ) . ( I do use loot to sort my mods )

Virtual fail? You mean the 'Pure virtual function call' ctd? I've no idea what causes them and like you say they're pretty random. 

Posted
19 hours ago, Monoman1 said:

Well think about it. If your follower was exempt then you could just dump all your shit into him/her and the licence system would become immediately pointless. 

What about male followers?

 

It feels better if the follower refuses to carry things you don't have licenses for, but is considered to have their own licenses.

 

A male follower doesn't even need licenses, right?

 

Just my take on it.

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