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Posted
7 minutes ago, Zaflis said:

So i don't know how Skyrim's pricing system works (i mean sure i know there are perks and speech skill) and i don't have mods that alter trading, but value 3000 in TES5Edit translated into 9000 in new game. 

Sounds about right. Merchants do kind of rip you off without perks/skills, which is appropriate I think. Look I might add a slider. I'm just concerned about the mcm becoming a confusing mess. It's already fairly complicated, especially if you're new to the mod. 

8 minutes ago, Zaflis said:

I could also find separate map and compass items to change value for, but in general stores i only see the combined "Map And Compass" items. Maybe the 2 are craftable some way i've missed, or just placeholder?

Unused items basically. Originally I wanted separate map and compass objects. One would disable the compass in game and the other would disable the map. But crucially I wanted the GPS pointer that shows your position on the map to be disabled if you had a map but didn't have a  compass. But I couldn't find a way of disabling the map pointer. 

 

3 hours ago, Lupine00 said:

But which one? Maybe any license for armor, weapons or magic would be enough?

Hmm, I dunno. I'm having some trouble reconciling this into existing systems in my head. I mean which confiscation container should it be added to? Magic, armor or weapons? Would you need all licences to be able to retrieve it?

Perhaps it should just be added as an additional consequence for avoiding the toll?

13 hours ago, HexBolt8 said:

Can Monoman1 be cloned, maybe have Duoman or Trioman to do all the cool stuff he does?

Hmm, some clones would be damn useful ?

Posted

I keep getting this message "You are carrying too much to be able to run" even though I am underweight. I have this mod, Devious Followers and Cursed loot installed recently. Does this mod cause that?

Posted
26 minutes ago, Dawndrake said:

I keep getting this message "You are carrying too much to be able to run" even though I am underweight. I have this mod, Devious Followers and Cursed loot installed recently. Does this mod cause that?

Doesn't sound familiar to me. 

Posted
30 minutes ago, Dawndrake said:

I keep getting this message "You are carrying too much to be able to run" even though I am underweight. I have this mod, Devious Followers and Cursed loot installed recently. Does this mod cause that?

Propably the arousal (horny?) buffs from Cursed Loot. It increases your max carryweight temporarily but the message might still show.

Posted
1 hour ago, Zaflis said:

Propably the arousal (horny?) buffs from Cursed Loot. It increases your max carryweight temporarily but the message might still show.

Any mod that adds a positive modifiers to carry weight can cause this.

The message comes from Skyrim itself, but is wrong ... and Skyrim knows its wrong.

You can get this defect without even adding any mods. That's Skyrim for you.

Posted
2 hours ago, Monoman1 said:

Perhaps it should just be added as an additional consequence for avoiding the toll?

It lacks the 'women should stay at home and push out babies' vibe that way.

Taking your map+compass is a strong disincentive to you leaving town.

 

 

One answer, the guards put it in the chest they 'have open'.

 

That means you count the confiscations of each type. Highest gets the map+compass.

If there's a tie, it goes in the the order you happen to process them and don't worry about it more than that.

 

But I wouldn't care if it was completely random. After all, if it happens when you have no licenses, it could reasonably end up in any chest.

 

 

Alternatively, you could let the player pick from a drop-down or roll-over in the MCM.

Posted
8 hours ago, Lupine00 said:

....

 

The journal idea makes no sense to me. It suggests that you can't even remember what quest you are doing. That's just silly. There's never really a suggestion that those things are in an actual journal. It might make some sort of sense for an SL Hormones - Bimbo, but for any other character ... no. Even then, you should still be allowed to do the quests, just not allowed to see what they are, or where to go. Even bimbos can get lucky.

 

It also falls in the category of "way too intrusive", and would block stuff like Radiant Prostitution quests, DCL crime quests, etc.

Quests are a lot more than just "adventures outside the town that win you fame and loot".

Quests include punishment scenarios, prostitution, item recovery ... how can a guard confiscate that ability to act from you? It's absurd.

Not even oppressive governments with overwhelming surveillance can pull that one off.

 

I'm pretty happy it's technically infeasible :) 

Hmm I suppose theres the element of it being too burdensome and doesnt make for fun or challenging play.

Though what I was describing early was just ideas.

Not being able to remember what quests you have for eg is a bit much so if this where something still doable I thought it could like how if you dont have a compas you cant press M to open the map.

So not having a journal would be the same pressing J wont bring that up.

You should be able to get quests but just not mark them as active or change them and so on.

If youre able to remember all the quests IRL then thats perfect.

 

 

 

On a separate note.

Fast travel its obviously disabled but the carriages still seems pretty easy (60g to from from Riften to solitude pfft)

Anyone know of a good mod that would compliment this mod well that changes that system?

Like auto robbery/combat (Dragon age style)  or the carridge only goes so far (eg riften to Ivarstead or Winhelm but not whiterun)

 

Posted
27 minutes ago, -alpha- said:

Fast travel its obviously disabled but the carriages still seems pretty easy (60g to from from Riften to solitude pfft)

Anyone know of a good mod that would compliment this mod well that changes that system?

Expensive Transports is what I use: https://www.nexusmods.com/skyrim/mods/25143

I find 10x about right to make it an option for Radiant Prostitution situations where you are saving up to change city, but not cheap enough to use it without planning.

But cash is tight in my game.

If cash if easier to come by in your game, maybe the 20x version would be better?

 

As it's just a tiny ESP hack, you can easily modify it in Tes5Edit - it picks out the values you need to change very conveniently.

 

 

There's also a mod: https://www.nexusmods.com/skyrim/mods/83475/ that I suspect to be some kind of prank, in that it never worked for me for fast travel or carriages - at all - and has no MCM. LO seemed to make no difference either. I didn't dig into the code or ESP at all to see why it did nothing, just wrote it off as poorly written junk with a barely literate Nexus page and moved on. It's had a "major rewrite" since I tried it though. Whether that made it actually work is something I haven't been prepared to waste time experimenting with since. 

 

Your experience may vary!

Posted

Hi Monoman,

 

just a question and a suggestion :)

 

Newest Update shows "Added a perk that adds a bonus to pick-pocketing chance on sleeping Npcs". Is that a perk we have to choose on the pickpocket skilltree or is it hidden? Would really like to try your new Version, but I am afraid, that it could mess up a skilltree from other skilltree mods, like ordinator.

 

My Suggestion to the License System for "Bikini Armors":

 

Instead of changing the Armor mods with a keyword via TESedit, could it just be handled with the SLA_Naked Faction which comes with Sexlab Aroused? Then we would just need to mark our "bikini"-like armors in SLA MCM. After doing it, the armor is causing increase of arousal of NPCs and other mods use this Feature too, to make things worse for wearing those armors :) This would be really a huge improvement.

 

Posted
10 minutes ago, Heinz01 said:

Newest Update shows "Added a perk that adds a bonus to pick-pocketing chance on sleeping Npcs". Is that a perk we have to choose on the pickpocket skilltree or is it hidden? Would really like to try your new Version, but I am afraid, that it could mess up a skilltree from other skilltree mods, like ordinator.

Nope. It's a hidden perk and can be disabled in the Mcm. None of my mods modify skill trees. 

11 minutes ago, Heinz01 said:

Instead of changing the Armor mods with a keyword via TESedit, could it just be handled with the SLA_Naked Faction which comes with Sexlab Aroused? Then we would just need to mark our "bikini"-like armors in SLA MCM. After doing it, the armor is causing increase of arousal of NPCs and other mods use this Feature too, to make things worse for wearing those armors :) This would be really a huge improvement.

Not really. It might suit you personally. But being considered as naked has many repercussions from other mods and so it definitely won't suit everyone. Myself included. 

Posted

I really like how this mod is progressing. I was testing it and bought a clothes license just to see my follower stripped and it was glorious. Then, she said she was pissed, exactly as stated and loved that too. Only one tiny problem. Since I had a clothes license, I was able to redress immediately with other outfits I had in my inventory. Maybe my follower should take ALL my clothes as punishment? Or lock out my inventory for a time. Something so that causing your follower to be pissed actually has consequences with teeth. For my test it lasted all of about 8 seconds.

 

Keep up the good work!

 

Thanks.

Posted
2 hours ago, Lupine00 said:

Expensive Transports is what I use: https://www.nexusmods.com/skyrim/mods/25143

I find 10x about right to make it an option for Radiant Prostitution situations where you are saving up to change city, but not cheap enough to use it without planning.

But cash is tight in my game.

If cash if easier to come by in your game, maybe the 20x version would be better?

 

As it's just a tiny ESP hack, you can easily modify it in Tes5Edit - it picks out the values you need to change very conveniently.

 

this looks promising thanks

Coin is scarce and holding onto it is even harder.

 

Spend the whole night earning coin only to have to buy food/drink and rent room maybe get some a bottle or 2 of skooma to help with Apropos2 W&T.

Then you still have to save up for license as thats due for renewal...I had to give up paying for the magic one and just deal with the collar  as it costs me too much every week.

 

 

@Monoman1

Regarding the tolls to leave the city.

One of the reasons given by the toll collector is they have to send someone to rescue the women who get captured (or something along those lines)

Would it be possible to actually have them go through with this?

Like normal if you missing from a city for 6 hrs you get into trouble on your return - cool

But perhaps if your missing from a city for 12 or 24 you get a bounty hunter after you who will force bring you back to whichever city you skipped out on.

Where you would get into quite a fair bit of trouble in the dungeons.

You can add some flair with the BH where you can attempt to bribe them, pay them off or fight them.

Posted
11 minutes ago, tester86 said:

I really like how this mod is progressing. I was testing it and bought a clothes license just to see my follower stripped and it was glorious. Then, she said she was pissed, exactly as stated and loved that too. Only one tiny problem. Since I had a clothes license, I was able to redress immediately with other outfits I had in my inventory. Maybe my follower should take ALL my clothes as punishment? Or lock out my inventory for a time. Something so that causing your follower to be pissed actually has consequences with teeth. For my test it lasted all of about 8 seconds.

 

Keep up the good work!

 

Thanks.

Right. I guess that I mainly intended it to be used with MWA where it's far less likely you'd have something in your inventory that would fit you. 

Edit: I'm not trying to plug mwa here, it's just that I sometimes forget you can wear anything in vanilla. 

Posted
1 hour ago, Monoman1 said:

Nope. It's a hidden perk and can be disabled in the Mcm. None of my mods modify skill trees. 

Perfect, thanks, will try it :)

 

Quote

Not really. It might suit you personally. But being considered as naked has many repercussions from other mods and so it definitely won't suit everyone. Myself included. 

I understand your point, thanks for your answer.

Posted
24 minutes ago, Cerral said:

Sorry to ask a stupid question, but what's the mod MWA?  Is it possible to have a link?

 

Posted

MWA?

 

I'd seen this mod before and ignored it because it bugged me that I couldn't tailor my own clothes, or adjust my own clothes.

For me, that was a must-have feature.

 

 

But nevertheless, I installed MWA and poked about in the MCM to see what it delivers in terms of modifying my own armor, or making my own repairs.

 

It's really impressive and so detailed. I'm embarrassed to say that I'm totally in love with it!

 

So much work, care and attention has gone into it. Amazing!

 

 

If you don't have it, it's definitely worth a look. Even if you aren't normally into busywork armor and weapon durability.

 

 

I found that I can set the fit limitations to body only, and adjust the weight tolerance to be reasonably generous, and that sort of gives me what I want there.

 

Sure, that's not as immersive as having to do something special to adjust the item, and watching some "busy hands" animation for 20 seconds while I resize the item (which would stop me just equipping immediately), and doesn't apply any durability penalty either, but still, it lets me use the mod in a way that isn't too frustrating.

Posted

The changes for SLS 0.5 look awesome BTW. I wish I had time to jump in and play it right now. I'm super-eager to experience the new SLS Skyrim reality.

The latest changes to SLS, the DF minimum hire tweak, and where StA is now, is simply wonderful. The mean NPCs really want to keep me down. So exciting.

 

I found that the merchants in Winterhold Improvements do not impose license restrictions - which is perfect - I don't think they should. I don't believe The College would ever implement a magic license. Ever. Armor and weapons .... maaaybe. Clothes ... possibly in Slaverun, but not otherwise.

 

 

What happens with keys on followers now?

 

As I rarely ever have a key, I haven't been in a situation where one might be confiscated yet.

  • Are they taken at the gate under any circumstance?
  • Presumably, they should at least be taken for toll evasion?
  • And if you get locked in a collar, shouldn't they take any keys that could open it? (Though perhaps not other keys).

 

But now, what about followers?

  • If you "cheat" and give them your keys, will they be confiscated by guards for any reason?
  • If so, under what circumstances?

 

And speaking of DF patches...

I find Spank that Ass spanking very rapidly spanks my willpower down to 0. Usually one, or two spank sessions are enough to take it from 10 to 0.

It might be a bit too quick. My character seems to be getting spanked almost non-stop too, so it drops to zero, then gets stuck there.
And with the slut deal, almost every conversation brings more sex and more spanks.

 

 

Perhaps it could be slowed down a bit and counter-balanced by having sleep deprivation cap your willpower?

 

Rather than one spank session remove all your willpower, one spank session should remove ... one ... willpower.

 

But, if you haven't slept in two days, you have a max willpower that is very low... 2, 4, something like that?

Maybe for every four hours you are overdue sleep, you lose a max point? Or player could choose the hours-per-point in the MCM?

 

Even with all the limitations turned on, willpower is too easy to get in DF at the moment, so StA is the only thing removing it for me.

It's working in a way that's not too bad, but it feels a bit unbalanced nonetheless.

Posted

Random feature idea:

 

When entering a city, you can ask for a chastity belt.

The guards will lock it on you, and remove when you pay the toll to leave.

There is no fee! Incredible value!

 

 

The belt is genuinely impervious to (most) rapists, and you, (like maiden's shield) - so it has its uses.

However, guards can always remove it, if they need to.

 

 

In fact, maybe some towns, who do not like foreign whores, might charge a fee NOT to wear the belt.

(You can beg your way around this with certain favours if you are desperate enough).

 

 

If you ask for a belt, guards might sometimes give you a bra as well, whether you wanted it or not.

You can then complain. 50/50 that gets the bra removed, or you get a gag too. Take your chances. Maybe a speech skill modifier?

 

 

Bonus extra feature idea:

 

Innkeepers will remove most gags for a fee. The fee is not in gold, but in ... work. Needs Radiant Prostitution or something though (or DCL?).

They remove the gag up front, so you can do your work better.

Maybe they could remove chastity bras too? On similar terms.

Or even regular belts? But not the guard belt.

Posted

Any plans for more content for the "Kennel"? im a big fan of the idea of the PC getting turned into the kennel master's bitch/slave consensual or not ?

Posted
20 minutes ago, Kaisser said:

Any plans for more content for the "Kennel"? im a big fan of the idea of the PC getting turned into the kennel master's bitch/slave consensual or not ?

Or more locations like that...

 

But there are so many things that Monoman could do right now, if he had time... It must be hard to decide.

The first question is whether to work on SLS, or on some other mod, and then what to do?

 

 

Probably adding more to the kennel would have a very narrow impact, so not the best result for effort.

Unless the kennel was expanded through some kind of generic slavery mechanic that could be used in other situations.

 

Such as being given to the temple, or forced into marriage, or made a slave of the city, or just plain-old made a slave.

 

With a feature like that, the vegetable stall scenario could become reality!

 

Skyrim vegetable stall + abusive spouse simulator! 2000 bounty for deserting your children. So immersive!

(I may be kidding a bit about this part).

Posted
47 minutes ago, Lupine00 said:

Or more locations like that...

 

But there are so many things that Monoman could do right now, if he had time... It must be hard to decide.

The first question is whether to work on SLS, or on some other mod, and then what to do?

 

 

Probably adding more to the kennel would have a very narrow impact, so not the best result for effort.

Unless the kennel was expanded through some kind of generic slavery mechanic that could be used in other situations.

 

Such as being given to the temple, or forced into marriage, or made a slave of the city, or just plain-old made a slave.

 

With a feature like that, the vegetable stall scenario could become reality!

 

Skyrim vegetable stall + abusive spouse simulator! 2000 bounty for deserting your children. So immersive!

(I may be kidding a bit about this part).

Maybe a standalone mod just for the kennel content?, that would be great



ps: im surprised that no one has made an abusive Spouse mod :(

Posted
4 hours ago, Lupine00 said:

In fact, maybe some towns, who do not like foreign whores, might charge a fee NOT to wear the belt.

(You can beg your way around this with certain favours if you are desperate enough).

Now, that's what I would call: default :classic_laugh:

It sounds immediately right, logical and justified to me.

Posted
51 minutes ago, Kaisser said:

ps: im surprised that no one has made an abusive Spouse mod

It was something I actually started making as a LAL start. My first Skyrim modding attempt in fact.

 

You were some poor nobody who had basically been sold into marriage with a typical Nord macho man, and had to endure misery at the hands of his brothers, their wives, his sister, her husband, plus his mother and father. Everyone in the family would treat you like a servant, or worse. 

 

The goal was to escape before you ended up pregnant. If that happened it was game over.

You could also fail by being beaten to death.

 

I decided to abandon it because there were some fairly central "day time task" mechanics where you had to look after children, who would run off, eat dirt and get sick, or fight each other. Whenever a child got upset, one of the sisters in law would come and beat you, because it was your fault.

 

It was a completely non-erotic mod, where you had to contrive excuses not to have sex, and where you could get beaten for being too obvious about avoiding it.

You could do things like convince the spouse to have another drink. If he drinks enough, quickly enough, he falls asleep, but if he gets distracted, you could end-up the victim of a drunken tantrum.

 

Failed escape attempts would result in increasing numbers of rapes, which would be fundamentally nasty - especially as you'd know each one carries a chance of game over - bad ending - you end up imprisoned by fear of harm to your child.

 

I decided that because of the child-minding, it was ultimately incompatible with any kind of LL setup, even though it wasn't a sex mod in the conventional sense.

 

Also, I thought perhaps making an "abusive marriage simulator" was just too weird, and while I liked the idea of it, I was ultimately dubious that anyone would want to - or should want to - play it.

 

The central idea had been to make something that wasn't erotic, but simply sad, that would give an immersive idea of what some people endure, not just in Skyrim, but it was too preachy a concept by far.

 

 

I've since considered rebooting it with the vegetable stall instead of the child-minding. But really... is there that much interest? I suspected it would be a huge amount of effort for an audience of about three people, and it would be hated both by the macho crowd, and progressives, and would please nobody. Hence the vegetable stall is my private joke about a mod that will never be made, that nobody would really want, and where you do only mundane things that are rendered horrific by the threat that looms behind them.

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