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Posted
1 hour ago, Monoman1 said:

Hmm, what mod manager are you using?

If you are using vortex, check to see if there's an update for your version and then reinstall survival. 

 

If that doesn't work: try installing survival manually. Either using the method detailed on this page or the one detailed on 'spank that ass's page. Whichever you feel more comfortable with. 

 

In either case it might be a good idea to restart each interface when you get things working. Click on each interface in the Mcm. You'll probably have to exit the mcm between restarts. 

I figured it out. The installer installed the wrong scripts for DD and pay sex crime. I replaced the scripts with the ones from the active folders and it's all working now.

Posted

Hiya @Monoman1

 

I've been playing some more with your mod installed and have some more bugs and a couple suggestions.

 

Bug- I just finished going through Nchuand-Zel in Markarth and a guard put a yoke on me because I left town without paying the toll. I noticed this happening in Riften as well when I went into the Black-Briar mansion and the Black-Briar Meadery but I guess I got back out into town before the guards noticed.

 

Suggestion #1- The message box that asks for the creature size- I get that it's only needed for creatures that you haven't gotten around to yet, but it's annoying especially during animations that don't involve blowjobs.

 

   Possible Solution #1- Revert to a default when the size of the creature is unknown.

   Possible Solution #2- Is there a way that SLS can remember whcih size has been chosen so that it only pops up once per creature type or even just once per animation?

 

Suggestion #2- I brought this up in my first post to you about bugs/suggestions and I had another idea with regards to the "swallow?" message box popping up for every orgasm during threesome/moresome animations. There's a trigger somewhere, I imagine within the Sexlab mod that triggers the face/chest cum textures. If you tied the "swallow?" message box to that, it would at least eliminate the message box popping up for female orgasms. If that's wrong just ignore it but it seems like it might work better than how it does now... if it could work.

 

I think that's all I have. Keep up the kick ass work. This mod is coming along nicely.

Posted
3 hours ago, pewp43 said:

Bug- I just finished going through Nchuand-Zel in Markarth and a guard put a yoke on me because I left town without paying the toll. I noticed this happening in Riften as well when I went into the Black-Briar mansion and the Black-Briar Meadery but I guess I got back out into town before the guards noticed.

Ok thanks. I'll check those cells out. 

3 hours ago, pewp43 said:

Suggestion #1- The message box that asks for the creature size- I get that it's only needed for creatures that you haven't gotten around to yet, but it's annoying especially during animations that don't involve blowjobs.

I think I've made several fixes for this in the next version. Unfortunately I didn't add it to the changelog so I'm not sure what I did. So just wait for the next version and report back then how things are.

3 hours ago, pewp43 said:

Possible Solution #2- Is there a way that SLS can remember whcih size has been chosen so that it only pops up once per creature type or even just once per animation?

The mod should already remember what size a creature is. It should also import them on new games, so as you play you should get less popups. Are you saying this is not the case? Keep in mind that custom followers etc quite often use a completely new race and the npcs race is what the mod is looking at to determine load size. 

Load sizes are saved to json file: \SKSE\Plugins\StorageUtilData\SL Survival\RaceLoadSizes.json. 

If you open the console and click on the npc it should show their race there somewhere. All vanilla races should be covered out of the box. 

3 hours ago, pewp43 said:

Suggestion #2- I brought this up in my first post to you about bugs/suggestions and I had another idea with regards to the "swallow?" message box popping up for every orgasm during threesome/moresome animations. There's a trigger somewhere, I imagine within the Sexlab mod that triggers the face/chest cum textures. If you tied the "swallow?" message box to that, it would at least eliminate the message box popping up for female orgasms. If that's wrong just ignore it but it seems like it might work better than how it does now... if it could work.

I'm pretty sure checking is the npc female is one of those fixes for SLSO I made that didn't make it into the changelog. But just keep in mind that gender is a bit tricky sometimes. There's a skyrim gender and a sexlab gender. I've seen mods add devious devices to what look like male npcs sometimes. (Invisible devices as there's no male model. I found this out when my character couldn't make a male Npc cum. Apparently he was wearing a chastity belt when I checked his inventory :S)

Posted

I believe the correct check for whether an NPC can donate cum meals is the presence of a schlong.

Gender is immaterial to that.

 

Though I guess it does depend on your opinion of what the "female squirt" mods are all about.

Posted
5 minutes ago, Lupine00 said:

I believe the correct check for whether an NPC can donate cum meals is the presence of a schlong.

Gender is immaterial to that.

 

Though I guess it does depend on your opinion of what the "female squirt" mods are all about.

Hmm true enough. So I should check for a SoS schlong? But then there are female schlongs that don't involve any real schlong - Pubic hair is one I'm aware of. 

Posted
35 minutes ago, Monoman1 said:

Hmm true enough. So I should check for a SoS schlong? But then there are female schlongs that don't involve any real schlong - Pubic hair is one I'm aware of. 

I believe there is some way to tell them apart though.

Some people are quite attached to SAM (Recoded) too. I don't believe that does female pubic hair.

I'm not sure. I use The Veteran Skin for manly men.

Posted
6 minutes ago, Dawndrake said:

Is there a way to disable the "Location type = Town" etc messages that keep popping up?

That's not from this mod. It's probably from devious followers and it can be turned off in that mod. 

Posted
13 minutes ago, Monoman1 said:

That's not from this mod. It's probably from devious followers and it can be turned off in that mod. 

Yup, DF, I had the same issue with it, and turned it off there. ?

Posted
1 hour ago, sshar22 said:

Hey Monoman1,

take a peek at this mod, (if you did not know it already)

Skyrim Jobs

can be a possible addition to chores and things to do to get pay out the toll?

 

Cheers

I'd probably rather add my own chores than hook into another 3rd party mod if I was to do this. More control, less time spent faffing about. 

 

Edit: besides, I presume these chores reward you with gold? Which you can use to pay the toll

Posted

I was more thinking about the concept not about adding it as a soft or hard dependency.

The idea of temporary chattel slavery or devious indentured servitude as an alternate option of the whoring route to get money ?

Chores that could tie in harassment and groping, and the more harassed the worse one perform the less payed

 

Just weird ideas floating in my head when I saw that mod, that's why I pointed it out

 

Cheers

Posted

Question about the toll system, to understand how it works:

 

If I manage to leave town without being seen and return without being seen, such as via Skyrim Sewers, am I okay or will the guards just somehow know that I went out without paying?  In other words, does it matter if I make a clean getaway & return versus being spotted just outside the walls?

 

If I want to turn off being sought after for evading the toll, I should turn off the Toll Evasion option, correct?

 

I really like the grace period concept.  A number of things just require briefly leaving the city and then returning. 

Posted
1 hour ago, HexBolt8 said:

If I manage to leave town without being seen and return without being seen, such as via Skyrim Sewers, am I okay or will the guards just somehow know that I went out without paying?  In other words, does it matter if I make a clean getaway & return versus being spotted just outside the walls

I believe so yes. Be warned though that getting spotted to pay the toll is very sensitive unless you turn the distance down maybe and of course cover your head and body. You can not be spotted outside the city limits I think.

1 hour ago, HexBolt8 said:

If I want to turn off being sought after for evading the toll, I should turn off the Toll Evasion option, correct

Yup. 

Posted
16 hours ago, Monoman1 said:

take a peek at this mod, (if you did not know it already)

Skyrim Jobs

I've been using it for quite a while. I find the bugs, which are numerous, render it less useful than it otherwise might be.

I keep fixing things when I get around to it, but it's just got so many bugs.

 

It's not really that fun an implementation, but the idea of jobs ... well ... ends up back at my Vegetable Stall scenario doesn't it?

Posted

@ anyone that uses Nether's Follower Framework (NFF)

Is there some way to disable it's extremely aggressive outfit management system altogether and have it operate more like vanilla?

 

1. I'm not digging it at all. 

2. It's very incompatible with some things I'm doing. Anything taken from a follower magically pops back on after.... which is obviously going to be a problem when confiscating their armor. 

 

Honestly, I'm getting pretty fucking sick of dealing with the different follower management mods. 

 

Nevermind. Think I found a workaround. Pain in the ass.

Posted

The map and compass system could use some love.

- Price could be MCM customizable, and/or it could even be taken out of the store lists and instead made into (indoors general shops only) merchant dialog. For example:

"Do you have any maps and compasses?", he could randomize different sayings;

"I only have one right now and i need it myself. Check again tomorrow.",

"I might have a few laying around, you can have them if you have the coin.",

+50% chance: "These things are rare so if you really want it, you are going to have to work for it." (in addition to paying for it)

Now what would that work be? Maybe 20 wood logs to keep the house warm and then last reward of sex with him? ?

 

As for the pricing, i suppose the slider could go all the way to 20000 or so. Depends on how hard you want to imagine making them will be. Something like like a compass is quite a feat of technology in Skyrim you could think, and drawing the whole detailed map takes skill not to mention needing to have a valid reference.

 

In addition, in event of rape they might steal the map from you. This could be customizable chance in MCM too. It could multiply based on number of people involved, so if it's a 3 bandit gangbang, you would have 3x chance of losing it. Followers can't steal it though, and propably nobody when in an inn.

 

Not sure about this, but when toll collectors strip player from clothing due to missing licenses, maaaybe player had map in the pockets. Do you think guards would care if you lost a little bit more than the armors? This would also use MCM chance.

 

And do we need to inform players in any way (dialogs or scrolling text) that the map has been stolen? I don't think so. You'll know when you try to open the map... You can try to pickpocket the npc/guard in question to get it back. And if it's a bandit you can loot it back from corpse.

Posted
43 minutes ago, Zaflis said:

The map and compass system could use some love.

- Price could be MCM customizable, and/or it could even be taken out of the store lists and instead made into (indoors general shops only) merchant dialog. For example:

"Do you have any maps and compasses?", he could randomize different sayings;

"I only have one right now and i need it myself. Check again tomorrow.",

"I might have a few laying around, you can have them if you have the coin.",

+50% chance: "These things are rare so if you really want it, you are going to have to work for it." (in addition to paying for it)

Now what would that work be? Maybe 20 wood logs to keep the house warm and then last reward of sex with him? ?

 

As for the pricing, i suppose the slider could go all the way to 20000 or so. Depends on how hard you want to imagine making them will be. Something like like a compass is quite a feat of technology in Skyrim you could think, and drawing the whole detailed map takes skill not to mention needing to have a valid reference.

 

In addition, in event of rape they might steal the map from you. This could be customizable chance in MCM too. It could multiply based on number of people involved, so if it's a 3 bandit gangbang, you would have 3x chance of losing it. Followers can't steal it though, and propably nobody when in an inn.

 

Not sure about this, but when toll collectors strip player from clothing due to missing licenses, maaaybe player had map in the pockets. Do you think guards would care if you lost a little bit more than the armors? This would also use MCM chance.

 

And do we need to inform players in any way (dialogs or scrolling text) that the map has been stolen? I don't think so. You'll know when you try to open the map... You can try to pickpocket the npc/guard in question to get it back. And if it's a bandit you can loot it back from corpse.

I was thinking about this the other day as well.

Well not much the compass and map more like something else.

A journal.

You would need one to remember which quests you have and so on (like your in game journal)

This could also be an item much like the compass and map.

But without one you cant see your ingame stats, levelup, check quests and if possible not be able to get new quests either.

Having it stolen or confiscated could be a real problem as you cant go and buy a new one as it will be empty which will force you to go and retrieve your old one.

if you buy a new one perhaps all active quests could fail.

 

as to many of your points about the compass.

I think it was probably an item to be sold by merchants because in the early stages of this mod it would have been the easiest to just add it to a formlist rather than create specific conditional dialogues.

As to the price, mine is pretty high as simply leaving your characters speech skill low or using none of the perks can make it pretty hard to afford it in the early parts of a play through.

I do however like the idea that it can be something thats easily taken away from you along with your journal like I mentioned earlier.

 

 

Posted
1 hour ago, Zaflis said:

 

Well compass should already be stolen via normal robbery events like say defeat and the price of it is really easy to set using tesedit. As for the other stuff, maybe it'll get more love. But it'll be later at least.

46 minutes ago, -alpha- said:

 

This is pretty much a no go from the get go. I don't believe it's possible to distinguish the journal menu from many other menus. Chief among them being the MCM menu. So if I was to block the journal I'd also block all mcms. Can't see that going down well :D

I'd also block the system menu so you'd never be able to quit skyrim and would just have to leave it on forever :P

Posted
26 minutes ago, Monoman1 said:

Well compass should already be stolen via normal robbery events like say defeat and the price of it is really easy to set using tesedit.

I can do the tesedit part, but i don't have any robbery events in game. Any mods you would prefer for it? Well, i used to have defeat by Dragonborn in Distress but i'm having another go with Cursed Loot's system next. It's just that these mods come and go, it would be convenient to have this possible from SLS too.

Posted

SL Defeat's robbery system has a configurable minimum value setting.  Victors take more valuable items and leave you with the junk.  If a map's price is high it would be stolen.  And you'd have the opportunity to take it back, by force or stealth.  

 

But there are two sides to the equation.  If a map & compass set is valuable, it should probably appear sometimes as loot.  Bandits waylay travelers, some of whom will have maps, and the goodies go into the bandit chest for a while until they can be sold.  The assassin who just tried to end you might have needed help navigating to your location.  Probably more trouble than it's worth though now, as the author is neck deep working on tolls and licenses.  Being able is designate some stashes as safe is still on my wish list.  :)  Can Monoman1 be cloned, maybe have Duoman or Trioman to do all the cool stuff he does?

Posted
4 hours ago, Monoman1 said:

Well compass should already be stolen via normal robbery events like say defeat and the price of it is really easy to set using tesedit. As for the other stuff, maybe it'll get more love. But it'll be later at least.

This is pretty much a no go from the get go. I don't believe it's possible to distinguish the journal menu from many other menus. Chief among them being the MCM menu. So if I was to block the journal I'd also block all mcms. Can't see that going down well :D

I'd also block the system menu so you'd never be able to quit skyrim and would just have to leave it on forever :P

ah damn... woulda been cool

Posted
12 hours ago, Monoman1 said:

Well compass should already be stolen via normal robbery events like say defeat and the price of it is really easy to set using tesedit. As for the other stuff, maybe it'll get more love. But it'll be later at least.

Even easier than messing with tes5edit ... if you want it cheaper, give yourself money in the console to compensate.

If you want it more expensive, take money away in the console.

Sure, it requires discipline, but I so rarely buy map+compass it's not a huge burden.

 

I like that map+compass could be tied to a license.

But which one? Maybe any license for armor, weapons or magic would be enough?

 

I like that guards could confiscate map+compass from women who lack the correct license, or appropriate escort.

 

e.g. You try to leave without escort.

Map+compass are confiscated as well as being told you need an escort.

 

e.g. You enter without at least one of armor/weapons/magic license, then map+compass are taken.

You could then get it back like other confiscations.

 

 

The journal idea makes no sense to me. It suggests that you can't even remember what quest you are doing. That's just silly. There's never really a suggestion that those things are in an actual journal. It might make some sort of sense for an SL Hormones - Bimbo, but for any other character ... no. Even then, you should still be allowed to do the quests, just not allowed to see what they are, or where to go. Even bimbos can get lucky.

 

It also falls in the category of "way too intrusive", and would block stuff like Radiant Prostitution quests, DCL crime quests, etc.

Quests are a lot more than just "adventures outside the town that win you fame and loot".

Quests include punishment scenarios, prostitution, item recovery ... how can a guard confiscate that ability to act from you? It's absurd.

Not even oppressive governments with overwhelming surveillance can pull that one off.

 

I'm pretty happy it's technically infeasible :) 

Posted

So i don't know how Skyrim's pricing system works (i mean sure i know there are perks and speech skill) and i don't have mods that alter trading, but value 3000 in TES5Edit translated into 9000 in new game. I could also find separate map and compass items to change value for, but in general stores i only see the combined "Map And Compass" items. Maybe the 2 are craftable some way i've missed, or just placeholder?

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