Jump to content

Recommended Posts

Posted
56 minutes ago, Lupine00 said:

What about male followers?

 

It feels better if the follower refuses to carry things you don't have licenses for, but is considered to have their own licenses.

 

A male follower doesn't even need licenses, right?

 

Just my take on it.

See my reply to mailman. There's potential for serious headaches. 

And you would have to be happy with the fact that it would essentially remove the follower stripping you feature. 

Posted
3 hours ago, Monoman1 said:
11 hours ago, MayDayCray said:

I think you got your quotes mixed up there, bud. lol.. I haven't the slightest context clue what Slave Run or SD (Sanguines Debauchery?) are about. 


My Skyrim is really tough.. you'd think that I was some kind of masochist. Even at level 81.. I go broke and die regularly.  Just about every mod that's come out that punishes the player, rather it be my reputation, physically, financially or spiritually, I have installed. I've been playing this same save for quite a while now and it's been great to come from fearing what lies ahead to "the one who knocks". 

 

But anyway, at level 81 I'm a God to a single guard.. sure..... thus it's really hard for me to suspend my disbelief that a guard or two or three can have their way with me. And no, I'm not asking you to nerf ur mod for little ol' me.  But I do think there is room to make it more interesting by giving players and NPCs choices based on the PCs renown, level, night/day, finances, guild affiliation, etc, because auto, samey or binary consequences work for so few playstyles.

  • For instance.. instead of a few guards entering into my house to evict 81-leveled me butt naked.. why not send in the calvary? or Farengar if I'm in Whiterun.. A mage arresting me over a guard or two is more plausible.

 

  • Maybe instead of strength.. they show a more measured approach.. "Your bounty is high and we're gonna have to evict you but since you vanquished all vampires/are a member of the Companions/can kill us all, we ask that you vacate the premises, dignity intact, until rent/bounty is paid. 

 

  • Fear can be fun to. Imagine instead of a brave guard.. there is a note slipped under your door by a coward guard, pleading for you to pay your bounty! lol How badass that would feel

Add the same oppressive, cautious and dreadful context to licences and tolls and BOOM-- This mod transcends being another rapey, money sink mod into something that immersion scientist  would approve of

As awesome as this would be I just think it'd be too costly for what it would bring (for now at least). Realistically you'd want 3 different states right? Intimidating guards, moderate guards, sniveling guards. Because intimidating and sniveling alone would be too binary. So that would be 3 different states for eviction, begging (give me some bread or I'll rip your head off), licences, tolls.... pretty much everything really. You can see how much work this would be. I'd need a team of modders and I'm just one guy with limited time. 

Perhaps there's a middle ground.

 

Adding whole new mechanics based on your prominence as a citizen would be a ton of work, but writing generally isn't as tedious. Perhaps one could add a few different 'states' of respect that the dialogue from guards/toll gatekeepers/shopkeepers could take on, based on some kind of variable (even something really simple and basic like what level you are; refining the specifics of what determines it wouldn't be a priority)

 

e.g: Level 1: Misogynistic/disrespectful: "Stop right there, woman. Let's see your license", "Yeah, yeah, you're better off without all that junk anyway; keep your business where it belongs", "I'm not breaking the law so some floozy can sell me her trash that she shouldn't have", etc... Basically what's in the mod right now.

 

Level 2: Average/neutral: "Hold up there, miss. I need to see your license before you can go", "Hey, if you want it back, pony up for a license like everyone else. Rules are rules", "Well... That stuff you've got does look valuable... Hm... Fine, but this transaction stays between you and me, deal?."

 

Level 3: Respectful/toady/Maven Black-Briar level: "Pardon me, but would you kindly show me your license for those arms you're carrying?", "Of course, my lady, but I can't break the rules just for you. Please speak with the quartermaster and we can get this all sorted out for you", "But, you don't have a license for thos--... u-uh of course, please, I was only curious. I'm sure nobody will mind if I help you out with those goods".

 

Like you (and many other Requiem users), I'm a terminal sufferer of Restartitis, so this kind of progress check would be a lot of fun to go over on repeat playthroughs, though I'm sure you could find a much more elegant way of integrating the changes in dialogue states with progression. Perhaps a slow feature creep could occur over time, where maybe the toll/license costs could take a reduction as the respect states increase, and merchants become more likely to trade unlicensed goods with you, and at better prices? This devious version of Skyrim is corrupt and oligarchal after all (not terribly different from regular Skyrim), and Survival really shines during that early game struggle that we base our game around.

 

Just a thought.

Posted
1 hour ago, Monoman1 said:

See my reply to mailman. There's potential for serious headaches. 

And you would have to be happy with the fact that it would essentially remove the follower stripping you feature. 

Sure, and sure. I could live without the latter.

 

I guess my interpretation of it is that when an item is added to the follower, if the player doesn't have rights for it, then ...

  • if outside town, the item is handed back again immediately with "not carrying your contraband".
  • if inside town, the item goes straight to confiscation chest and follower makes a snarky comment.

 

So that's the only point a decision is made about items. Anything the follower had prior to recruitment, or given to them while the player has rights, stays legitimate unless the player removes it from the follower.

 

 

I never thought about the clothes thing, as I don't use the clothes license.

I guess a male follower could just take your clothes on approaching a town if you aren't allowed any, to save you from getting in trouble.

Female follower might too, depends on her preference (or your DF willpower, or something like that?)

 

And if you wanted, you could have an option for "Female followers mirror player licenses", which basically restores the existing behaviour.

 

 

Or none of the above, and do something more fun for you.

Posted
1 hour ago, Sam0016 said:

Just a thought.

Sounds like you're volunteering! 

Here ya go. Start with the begging dialogue here and then you can move onto the eviction dialogue, then the licence dialogue, enforcer dialogue and don't forget the toll dialogue. I'll hold my breath :P

beg.thumb.jpg.b87cc8bc7a00271c550bc0c3b21702fb.jpg

 

And I'm not spoilering that because :P

 

Note: I'm obviously joking. But also trying to make a point. If I start at that there won't be an update for survival for a couple of years probably. 

 

 

 

 

Posted
4 minutes ago, Monoman1 said:

Note: I'm obviously joking. But also trying to make a point. If I start at that there won't be an update for survival for a couple of years probably. 

 

And we love Survival and Monoman updates of any mods ! :)

 

Posted
47 minutes ago, Lupine00 said:

Sure, and sure. I could live without the latter.

Aww. I quite liked the follower stripping you. Gives them some personality instead of being utterly oblivious to their circumstances.

48 minutes ago, Lupine00 said:
  • if outside town, the item is handed back again immediately with "not carrying your contraband".
  • if inside town, the item goes straight to confiscation chest and follower makes a snarky comment.

I don't understand. What difference does it make whether you're inside or outside? I would think just handing the item back would be enough.

50 minutes ago, Lupine00 said:

I never thought about the clothes thing, as I don't use the clothes license.

I guess a male follower could just take your clothes on approaching a town if you aren't allowed any, to save you from getting in trouble.

Female follower might too, depends on her preference (or your DF willpower, or something like that?)

I don't really want to make male followers clearly superior to female followers. And, I know I know, that it doesn't fit the mods MO but personally I don't go for male followers and I'd rather not be massively penalized for it. It'd make the stupid amount of follower mods I have installed redundant ;)

54 minutes ago, Lupine00 said:

So that's the only point a decision is made about items. Anything the follower had prior to recruitment, or given to them while the player has rights, stays legitimate unless the player removes it from the follower.

I just think there's going to be a ton and I mean fucking ton of fringe cases where this will break down and exceptions will need to be added (exceptions = pain in the ass). Complications I can think of at the moment but it's really something that's got to be trialed to fully realize how things will fuck up:

1. You and your follower have just been robbed of everything (another mod). You try to give them some other armor in the mean time -> "I'm not carrying your contraband". Because it's not 'THEIR' armor.

3. If I go by the method of "Anything your follower has equipped is their equipment". And you want to give them a melee weapon AND a bow -> "I'm not carrying your contraband". Because it's not their equipped weapon.

2. Fighting other follower management mods and their outfit systems. I really, really, really, really REALLY don't want to get into this. Maybe I can just add a requirement that outfit management is disabled. 

58 minutes ago, Lupine00 said:

And if you wanted, you could have an option for "Female followers mirror player licenses", which basically restores the existing behaviour.

If only it was as simple as an mcm tick box. 

 

36 minutes ago, tuxagent7 said:

Sooooooo.... what or when is the next update ?

When it's done :P

Posted
3 hours ago, Monoman1 said:

I use both. 

Can you be more specific? It's not something I know about.

Virtual fail? You mean the 'Pure virtual function call' ctd? I've no idea what causes them and like you say they're pretty random. 

  Well main thing was when i tried to leave the city the begging option was all that would come up in the toil guards dialogue, and could not get out with out just leaving which would of course cause penalties after the 2 hour period was over. 

 

I think I had "spank my ass", SLHH, SLSO, sexlab approach, Simply Knock, and Devious followers installed at that time.  But anyway could never get the Dialogue for paying, and leaving town to come up.

 

  I think I tried it with 1 follower needed, and also with zero followers needed. However with only your mod installed I had no problems anywhere. 

 

My load order is only like 54 or 55 mods, so it is rather small, and populated cities legendary edition is about the only other actual mod I have installed other than clothing mods, and dependency's, and animations.

 

  And yes 'Pure virtual function call' ctd was the call I meant.  It seems to like popping up for me when cloaking spells are way over used ( mostly a guess, but Mods like DCL which checks a lot of things on a pretty regular bases seem to have a better chance of causing it, normally at or about the time a sexlab animation is being called. ), which was not the case in the Kennel I do not believe as far as cloaking spells, but it was at the time of and animation call. ( but on that I think something was bugged as my character was in a hobble skirt, and for some reason was moving at hyper speed with the Hobble skirt on, it was a freaky thing I have never seen before I mean move from one end of the cell to the other in one tap of the key...LOL. )

 

  However I do not see this call ever, except when I run DCL, and I do like to play Kimy's new versions when they come out, so I deal with it then to see the new stuff.

 

EDIT > I have said many time I think messing with the "setav speedmult" is a bad thing when mods allow me to turn that off if they have it in there mod I always do.

Posted

@Monoman1

Im really liking the new feature of followers not carrying your shit or merchants not doing business with you if you dont have an lic for that particular thing.

That being said I was thinking if there was a simpler way for this.

 

Rather than you dont have a weapon lic so merchants wont buy weapons from you but will still buy armor if you have an armor lic.

I though of one way to make this simpler yet more challenging and playable.

 

Not 100% thought out but...

When you enter a walled city you will get stopped by the BigBios in the front who check your Magic/armor/weapon lic as normal.

But now what they should do is give you a 12 or 24 hr day pass to the city like a temp/visitor passport of sorts.

You use this time to either do shady things and get out of the city, or get yourself a longer term passport like the normal lic.

 

But why.

With a temp passport you can only use "general merchants" and/or Inns and limited to purchases only (at a premium)

No usage of Blacksmiths or their equipment (forge, rack so on)

If you found in the city with an expired temp passport you can be tossed in jail, fined or whatever.

 

Getting a permit/passport will allow you to trade with merchants as normal - thus negating needing to have a lic for each individual category to trade.

Think of if as an armor/weapon lic but for the privilege of being safe in the city. (so maybe only walled cities)

It also functions as a tax of sorts. perhaps limiting the duration or max one moth at a time.

renewing it every month will be like the taxes you have to pay - so if you caught with an expired long term permit you where evading paying your taxes.

 

 

 

EDIT

I thought this might help clarify my thinking here.

So I dont use armor but I do use weapons for EG.

So now you travel from one place to another and you do bounty or whatever.

You walk into a city with some gear you looted but because I dont have an armor Lic it gets confiscated.

Them Im like... meh it wasnt worth that much anyways.

But with the passport i was wondering if you could still "carry" but not equip.

 

As it currently stands.

If youre a mage and dont use weapons or armor you would still need those lic to sell those items which is a bit meh.

I get not wearing them but carrying them is different.

 

Posted
11 minutes ago, galgat said:

  Well main thing was when i tried to leave the city the begging option was all that would come up in the toil guards dialogue, and could not get out with out just leaving which would of course cause penalties after the 2 hour period was over. 

 

I think I had "spank my ass", SLHH, SLSO, sexlab approach, Simply Knock, and Devious followers installed at that time.  But anyway could never get the Dialogue for paying, and leaving town to come up.

 

  I think I tried it with 1 follower needed, and also with zero followers needed. However with only your mod installed I had no problems anywhere. 

 

My load order is only like 54 or 55 mods, so it is rather small, and populated cities legendary edition is about the only other actual mod I have installed other than clothing mods, and dependency's, and animations.

 

  And yes 'Pure virtual function call' ctd was the call I meant.  It seems to like popping up for me when cloaking spells are way over used ( mostly a guess, but Mods like DCL which checks a lot of things on a pretty regular bases seem to have a better chance of causing it, normally at or about the time a sexlab animation is being called. ), which was not the case in the Kennel I do not believe as far as cloaking spells, but it was at the time of and animation call. ( but on that I think something was bugged as my character was in a hobble skirt, and for some reason was moving at hyper speed with the Hobble skirt on, it was a freaky thing I have never seen before I mean move from one end of the cell to the other in one tap of the key...LOL. )

 

  However I do not see this call ever, except when I run DCL, and I do like to play Kimy's new versions when they come out, so I deal with it then to see the new stuff.

 

EDIT > I have said many time I think messing with the "setav speedmult" is a bad thing when mods allow me to turn that off if they have it in there mod I always do.

Theres a part of SLS that limits how slow you can move for eg 90.

But when the hobble skirt is equipped bad things happen.

I noticed that SLS tries to compensate by adjusting the speedmult then you get like 600speed and dart forward.

Then Im guessing DD script updates and you move speed plummets then SLS kicks in to compensate and this loop just happens.

 

Posted
1 hour ago, galgat said:

But anyway could never get the Dialogue for paying, and leaving town to come up.

There is no dialogue to pay with gold to leave. If you have enough gold you should only get: "*Lie* I don't have enough gold to afford the toll blah blah". If the speech check succeeds then it opens up the alternative options (blowjob etc).

To pay with gold you need to use the strong box. Other 'options' are normally only available when you don't have enough gold. The idea is to drain your gold first and foremost. 

1 hour ago, galgat said:

cloaking spells

Don't think any of my mods use cloaking spells. There are quest search aliases alright.

1 hour ago, galgat said:

I have said many time I think messing with the "setav speedmult" is a bad thing when mods allow me to turn that off if they have it in there mod I always do.

My mods never modify avs directly via script. I always use spells which can be identified in either the active effects panel or the MFG console if hidden. And of course when the spell is removed the effect is removed in it's entirety. There will be no errors or undesirable left overs from this method. 

What you experienced sounds like the fighting between devious devices trying to limit your speed when wearing a hobbleskirt (and maybe other things - petsuit etc) and the Min av feature trying to make it so it doesn't take an hour to cross a room. 

I don't think devious devices always had a dynamic updating speed penalty and Min av was introduced before it was a thing so you get fighting between the two. I'll see maybe if I can disable minav when a hobble skirt is equipped but be prepared for really slow speeds. Possibly even 0 or negative values as I'm not sure it's something that's ever considered by other mods. (that their mod isn't the only mod adjusting speed)

1 hour ago, -alpha- said:

Getting a permit/passport will allow you to trade with merchants as normal - thus negating needing to have a lic for each individual category to trade.

This sounds like it will conflict heavily with the licence system tbh. 

Buy a pass in whiterun. Buy a sword. Get caught in riverwood without a weapon licence -> sword confiscated.

Don't worry. The guards will keep you safe inside the city :P 

Overall, it doesn't make a lot of sense to me. 

 

1 hour ago, -alpha- said:

EDIT

I thought this might help clarify my thinking here.

Edit:

It'd just be too easy to cheat the system you propose. You wouldn't have to buy an armor licence if you were the type to use armor. Simply unequip it before entering a town. Way too easy. 

Posted
1 hour ago, Monoman1 said:

Edit:

It'd just be too easy to cheat the system you propose. You wouldn't have to buy an armor licence if you were the type to use armor. Simply unequip it before entering a town. Way too easy. 

If ya dont mind me saying, thats a bad excuse/reason not to. You can find a way to cheat the system no matter what you do. If people "want" to they can find a way to do it regardless, so its not a good reason to avoid doing a thing. For instance, a very popular mod lets you put gear on your horse. I can just put stuff on my horse before going in. Or you could set up a camp with frostfall, another popular mod, and stick some stuff in camp outside of the city.

 

Even if you wanted to argue those are mods, even tho this is also a mod, you can kill a wolf or bandit or something near the city, move its corpse somewhere you can find it easily later, dump your stuff in its inventory, voila you cheated it. If the reason for not doing something is someone might cheat, it's just not a good reason really~

 

Regardless Im not really taking a side or anything, I think you have legitimate reasons and your ideas overall seem fine. I'd just encourage you to incorporate KISS (keep it simple stupid ? ) For instance, just assuming male cohorts dont need one or female ones have the necessary permits etc~ theres other simpler ways to achieve much of what you're talking about I think.

Posted
1 hour ago, Monoman1 said:

I don't think devious devices always had a dynamic updating speed penalty and Min av was introduced before it was a thing so you get fighting between the two. I'll see maybe if I can disable minav when a hobble skirt is equipped but be prepared for really slow speeds. Possibly even 0 or negative values as I'm not sure it's something that's ever considered by other mods. (that their mod isn't the only mod adjusting speed)

Yes, it's a (relatively) new thing in DD. As far as I remember, the hobble skirt speedmult stuff was last updated in one of the more recent DDi core updates -- and yes, it uses low speedmults (as low as 30 depending on user MCM config) that with normal movement anims would root the player in place. Also, it's set up to be "robust" in a way to speedily record and counter any other speedmult edits (which surprisingly many mods do... Frostfall, Skooma Whore, Perkus Maximus, to name just a few) and then return everything to pre-hobbledress values after unequipping.

 

The whole thing is controlled by magic effect and the associated script is zadx_HobbleSkirtEffectScript.psc if you want to have a look at the execution.

 

It should be fairly easy to check for this effect being active as it runs on a keyword check, so you could do the same if you want to. A simple check for WornHasKeyword(zad_DeviousHobbleSkirt) and WornHasKeyword(zad_DeviousHobbleSkirtRelaxed) should do the trick to let DD do its awesome speedmult sadism in peace and quiet. ?

Posted
12 minutes ago, El_Duderino said:

Yes, it's a (relatively) new thing in DD. As far as I remember, the hobble skirt speedmult stuff was last updated in one of the more recent DDi core updates -- and yes, it uses low speedmults (as low as 30 depending on user MCM config) that with normal movement anims would root the player in place. Also, it's set up to be "robust" in a way to speedily record and counter any other speedmult edits (which surprisingly many mods do... Frostfall, Skooma Whore, Perkus Maximus, to name just a few) and then return everything to pre-hobbledress values after unequipping.

 

The whole thing is controlled by magic effect and the associated script is zadx_HobbleSkirtEffectScript.psc if you want to have a look at the execution.

 

It should be fairly easy to check for this effect being active as it runs on a keyword check, so you could do the same if you want to. A simple check for WornHasKeyword(zad_DeviousHobbleSkirt) and WornHasKeyword(zad_DeviousHobbleSkirtRelaxed) should do the trick to let DD do its awesome speedmult sadism in peace and quiet. ?

Thanks! That's great info.

13 minutes ago, unmog said:

If ya dont mind me saying, thats a bad excuse/reason not to. You can find a way to cheat the system no matter what you do

You can also just flip the option off in the Mcm... :P

I'm not talking about being absolutely bulletproof here. If people want to cheat then they'll find a way to cheat. TGM / Player.AddItem f 10000000. I'm talking about blocking off very obvious ways of cheating.  Unequpping armor is about as easy as it gets. 

 

Additionally. What we're talking about it is an overlapping feature. And the more overlapping things you add the more difficult the code becomes until it resembles a bowl of spaghetti.  (A bug filled bowel of spaghetti)

Posted
32 minutes ago, Monoman1 said:

Thanks! That's great info.

You can also just flip the option off in the Mcm... :P

I'm not talking about being absolutely bulletproof here. If people want to cheat then they'll find a way to cheat. TGM / Player.AddItem f 10000000. I'm talking about blocking off very obvious ways of cheating.  Unequpping armor is about as easy as it gets. 

 

Additionally. What we're talking about it is an overlapping feature. And the more overlapping things you add the more difficult the code becomes until it resembles a bowl of spaghetti.  (A bug filled bowel of spaghetti)

I get that to a degree, I'm just saying I think its more important to keep a bit of immersion as well as making sure the changes are more fun than they are annoying. It's a bit of a balancing act, I get that. But like I said, there might be simpler yet better ways to get the same, or similar outcomes you're aiming for without needing to worry about your followers inventory. For instance, the simplest way I can think of it would be forcing the follower to stay outside of the city if you're worried about an easy way to smuggle in items. Or just include a chest by each gate and put all their weapons and whatever in it until they leave.

 

Granted, I've still yet to try the mod (waiting for that eventual SE conversion! <3) so I dont have as much a leg to stand on when it comes to suggesting things. But, like you said there's no way to make it bullet/idiot proof, so that shouldnt be a primary reason to avoid things or change things. Like, I mean that doesnt even get into the realm of unarmed characters or using spells. Maybe you've already taken them into account, Im just saying in the end you just might encourage one playstyle over another.

 

That said, sneak archer is still prolly the best ? If they take your weapon, thats what bound bow is for~ Also frost fall lets you make stuff on the fly out of bones, stones and wood~ or you could bring some ingots and things with you if they have a forge ❤️

 

And thats all without resorting to player.additem f 9999999999999

Posted
42 minutes ago, unmog said:

If ya dont mind me saying, thats a bad excuse/reason not to. You can find a way to cheat the system no matter what you do. If people "want" to they can find a way to do it regardless, so its not a good reason to avoid doing a thing. For instance, a very popular mod lets you put gear on your horse. I can just put stuff on my horse before going in. Or you could set up a camp with frostfall, another popular mod, and stick some stuff in camp outside of the city.

 

Even if you wanted to argue those are mods, even tho this is also a mod, you can kill a wolf or bandit or something near the city, move its corpse somewhere you can find it easily later, dump your stuff in its inventory, voila you cheated it. If the reason for not doing something is someone might cheat, it's just not a good reason really~

 

Regardless Im not really taking a side or anything, I think you have legitimate reasons and your ideas overall seem fine. I'd just encourage you to incorporate KISS (keep it simple stupid ? ) For instance, just assuming male cohorts dont need one or female ones have the necessary permits etc~ theres other simpler ways to achieve much of what you're talking about I think.

As far as being able to stash items outside the city SLS already has a method of doing so in its stashes system, with hunterborn you can create a stash anywhere outside the city and as long as it is far enough from the road your items will be safe there, this is actually a fair solution to entering a city without licenses for your things, but doesn't allow you to bring the items into the city to sell them. The permit system you propose basically allows you to bring in anything you have a permit for and sell it with no consequences.

 

As far as storing things on your horse unless you can take the horse into the city it is no different than a stash, though probably easier to use since it might not be lootable by npc's not sure how that mod functions, I so rarely have a horse anyway.

 

Storing things on corpses I wonder if those count for the stashes system or not, and honestly I think it would be fair if SLS made it so you can't put items onto corpses the same way you can't give followers items you don't have a licence for.

Why would you want to cut open a body to throw all your armour into it and then when you are done in the city take the gear out of the rotting carcass and put it on.

Posted
1 hour ago, Tenri said:

As far as storing things on your horse unless you can take the horse into the city it is no different than a stash, though probably easier to use since it might not be lootable by npc's not sure how that mod functions, I so rarely have a horse anyway.

You can bring your horse in the city? No ya cant... can ya? I mean maybe with a mod like the one that makes all the cities "outside". I guess I've never really tried cheesing a way to get my horse in. Maybe using the horse ID to move it inside once you go through the gates... but maybe Im missing something~

Posted
4 hours ago, galgat said:

 

  And yes 'Pure virtual function call' ctd was the call I meant.  It seems to like popping up for me when cloaking spells are way over used ( mostly a guess, but Mods like DCL which checks a lot of things on a pretty regular bases seem to have a better chance of causing it, normally at or about the time a sexlab animation is being called. ), which was not the case in the Kennel I do not believe as far as cloaking spells, but it was at the time of and animation call.

Sorry if I sound noobish but isn't pure function call a C++ error? are the various Redist. up to date?

 

Cheers

 

Posted

Got some bug:

 

when I get caught pickpocketing & the NPC pickpockets me, the List is more than 1080 pixels high -> So i can just ALT + F4 the game. No keys get me out of the dialog, also no option to scroll.

Posted
6 minutes ago, strawberrysnolf said:

Got some bug:

 

when I get caught pickpocketing & the NPC pickpockets me, the List is more than 1080 pixels high -> So i can just ALT + F4 the game. No keys get me out of the dialog, also no option to scroll.

Get these mods and just press 'E' or whatever the activate key is.

https://www.nexusmods.com/skyrim/mods/28170/?

https://www.nexusmods.com/skyrim/mods/27371/?

 

You might have to 'focus' on the button first by pressing up/down/left/right or w/s/a/d, whichever you use, and then press E

I'll look into breaking up the message later. 

Posted

In its current state, can the license system be fully toggled off without side effects?  I saw a recommendation a ways back about just buying a cheap permanent license but I didn't understand the discussion.  The license system is of interest to me but it's evolving so rapidly that I'd prefer to hold off for a bit. 

Posted

@ anyone knowledgeable on the civil war stuff in skyrim

 

I'm trying to add licence discounts based on your faction ranks. Currently I have the mages guild and companions set up for a magic/weapon licence discount based on your faction rank but the civil war factions don't appear to have any ranks so I'm now looking through quest stages but it looks like the campaign reuses some generic template type quest a few times (capture the fort etc) so getting quest stages would be tricky. Any ideas on how to get some kind of idea on where you are progress wise?

 

@HexBolt8

I think the only problem was that the enforcers aren't disabled when you disable the licence system altogether. So they'll probably try to confiscate your stuff. Which is why I recommended just setting the cost low and buying all the perpetual licences.

An oversight on my part. 

Posted
7 hours ago, Monoman1 said:

Sounds like you're volunteering! 

Here ya go. Start with the begging dialogue here and then you can move onto the eviction dialogue, then the licence dialogue, enforcer dialogue and don't forget the toll dialogue. I'll hold my breath :P

beg.thumb.jpg.b87cc8bc7a00271c550bc0c3b21702fb.jpg

 

And I'm not spoilering that because :P

 

Note: I'm obviously joking. But also trying to make a point. If I start at that there won't be an update for survival for a couple of years probably. 

 

 

 

 

Good lord. It looks like something an electrician would work on. But now that you mention it I do enjoy writing imaginary dialogue about my fetishes! I do not, however, know where to begin in the CK without trashing something important in a horrendous and spectacular fashion. Henceforth I shall hereby exit stage left and declare my tactical retreat.

 

Also that thing looks scary as fuck and I'm happy to leave it to the professionals.

1 hour ago, HexBolt8 said:

Maybe SLS needs horse licenses.  Let a woman sit up high like that and look down on menfolk, and pretty soon she'll be gettin' uppity.

This sounds like a super idea though. Horses are OP as all heck and it's not too difficult to cobble up enough to splash on a permanent mount if you live frugally for a while. A license that restricts their access even after purchase would be a great miscellaneous feature (one that would likely involve more backbreaking amounts of work for Monoman, I'm sure).

 

14 minutes ago, HexBolt8 said:

In its current state, can the license system be fully toggled off without side effects?  I saw a recommendation a ways back about just buying a cheap permanent license but I didn't understand the discussion.  The license system is of interest to me but it's evolving so rapidly that I'd prefer to hold off for a bit. 

I can't remember if the entire thing can be turned off from the MCM, but the Clothes and Magic licenses certainly can (clothes licenses are for super serious misogyny fetishists and the magic license system could get a bit irritating with the collar). But even if the other license types can't be disabled like those two can, you can basically set their price down to zilch and go to the quartermaster of the city (quartermasters are new NPCs added by the mod) to buy a 'permanent' license that will essentially mean you never get hassled over it.

 

I wouldn't be scared of the license system breaking though; they're rock solid stable and one of the best mechanics of the mod.

Posted
1 hour ago, sshar22 said:

Sorry if I sound noobish but isn't pure function call a C++ error? are the various Redist. up to date?

 

Cheers

 

  Yes they are part of the skyrim installation, and pretty much a back bone of your whole system.  If I am catching a lot of Virtual functions, one of the first things I do id re-download them, and re install them.

 

   But I am not catching a lot of them, and only in the instances i said do they sometimes happen. ( which is basically one or two mods that seem to bring the event to a head ) Not this one, I only mentioned it here because it happened once while using this mod.  I did not consider any of it a biggy. Just sort of worth mentioning.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...