Corsayr Posted April 25, 2021 Posted April 25, 2021 32 minutes ago, Monoman1 said: Not sure about removing membership if your licences expire though. Don't like messing with vanilla factions that much.  Ya, that could get really ugly. 1
Tenri Posted April 25, 2021 Posted April 25, 2021 2 hours ago, Monoman1 said: Hunh. I've removed DCL from my load order for the last while and I still don't use the beds. That's how well trained I've become.  I been thinking about the idea of blocking guild membership until you have a weapon/bikini licence for companions or magic licence for mage guild. But it would involve modifying vanilla dialogue. I've already done some of that so it's not something new. But need to be cautious all the same.  Not sure about removing membership if your licences expire though. Don't like messing with vanilla factions that much. Hmm, my initial response was along the lines of "but I try to go through the guilds as much as I can without licenses to reduce their costs." However blocking membership until you have a relevant license makes sense, especially if the College wants to avoid additional negativity from the people of Skyrim, not that you could realistically cast magic without a magic license anyway. Instead of removing Membership when you don't have a license maybe you block interactions with the primary guildmembers while your license has elapsed. This would make buying a short license to gain access to the guild functions more important and then the discounts for advancing in the guild make it easier to get longer term licenses.
Ursur1major Posted April 25, 2021 Posted April 25, 2021 2 hours ago, Monoman1 said: Not sure about removing membership if your licences expire though. Don't like messing with vanilla factions that much. Oh I wasn't suggesting that, I was thinking that without a License you just can't use the bed undisturbed, while paying a license makes them a lot less risky.
Monoman1 Posted April 25, 2021 Author Posted April 25, 2021 2 hours ago, Tenri said: Instead of removing Membership when you don't have a license maybe you block interactions with the primary guildmembers while your license has elapsed. Mmm. That would probably involve editing a lot of vanilla dialogue. I'm not sure if that's better or worse. I'd rather keep the vanilla editing razor thin if I can.
Lupine00 Posted April 25, 2021 Posted April 25, 2021 7 hours ago, GabrielMidnight said: The owner did his job in whipping and raping my PC, but he also greeted me with vanilla shite like "Ah, you don't look so well, everything okay?" or just stood their with NPC dumb-sandboxing-AI. That is a problem for practically every slavery mod. The issue is that there's no way to easily disable dialogue in Skyrim; that's not how dialogue works; it's additive. To stop the vanilla, you have to add load-increasing conditions to hundreds of vanilla dialogs, creating a potentially massive conflict problem.  It's fair to say it's a flaw in how the dialogues were added in the first place, more than the engine itself.  Some of these things can be fixed by removing an NPC from factions they were in, but that creates other conflicts, and may have unintended side-effects, because the dialog of and "functional" factions are usually the same thing, because there was no apparent reason or benefit for the vanilla developers to do otherwise. It might have occurred to them that it was odd for bandits to express concern over your state of undress, but as they are usually hostile, it's not a problem you run into much in vanilla.  As for dying to Frostfall in Sanguine's realm... that's not normal, or right. I've never run into an issue like that. NPC's with faction issues, pathing into walls? Again, sounds like a substantial mod-order problem that will bite you in other ways.  My instinct is that you did one or two things wrong with SD+... Spoiler a) you initially started your game with SD+ installed? b) (and/or) you didn't put SD+ last, or close to absolute last in your load order?  The standing recommendation is not to ever start with SD+ installed, because it adds excessive startup load. This sounds ... crazy TBH ... and something you'd think would be worthy of fixing if it's a genuine problem. To the extent it is a genuine problem would likely depend on other things in your LO.  Start-enabled mods are a bad pattern. I rarely ever want a mod to auto-start on a new game, and a mod that isn't written to start manually is invariably not written to shut-down either. Alas, the CK tutorial teaches people this exact bad pattern because it's required, and sort-of-safe for simplistic quests - though even they should theoretically be driven off Story Manager... but in LE that's broken so... we are where we are.  Also, if you look at a game with DBF's mod-stack in it, and examine the conflicts against USLEEP, vanilla records, etc, there are ... a lot ... some of which look questionable or wild-edit-like, others of which clearly matter a lot. Even ELFX can overwrite parts of SD+, so it's quite vulnerable.  Perhaps the above issues are good arguments for not using it.  In most cases, SLS+DFC create enough oppression for the PC. Or if you want to be a long-term slave, in a relatively bearable way, add Submissive Lola.  SD+ is good for defeats. Any Simple Slavery outcome will depend a lot on other components; there is a mod with some good scenarios in it, but it's not "out of the box" SD+ stuff, you need to add it.  Even as a defeat mod SD+ still has some ... issues ... the task system feels about 50% done, and would really benefit from the other 50%. Also, some masters are incredibly moronic (do literally nothing), and other masters try to path places and can't (because Skyrim). These are things that can be worked around in various ways, but DBF is either interested in other stuff, or just likes it as it is. He's done multiple new mods since taking over SD, so enthusiasm obviously waxes and wanes there.  Probably, its strongest part is the main-quest, and even that has some bits that continue to drive me nuts - like getting access to the Sanguine shrine without doing thieves' guild quests first. That should be a proper quest objective/stage and it isn't.  All mods have their issues and SD+ more than most, but rarely - just rarely - the stars align and it all works in a way that makes some sort of sense and you get a great experience that you won't find in any other mod.  I kept it in my LO for a long time, because it's a genuinely unpleasant defeat punishment. It's not that long since I removed it, primarily because it was adding bloat and complexity to conflict resolution, for a mod I rarely used in practice. It will likely return at some point, particularly now work is being done to finish and polish some of the related stories.   1
Lupine00 Posted April 26, 2021 Posted April 26, 2021 6 hours ago, Monoman1 said: I been thinking about the idea of blocking guild membership until you have a weapon/bikini licence for companions or magic licence for mage guild. But it would involve modifying vanilla dialogue. I've already done some of that so it's not something new. But need to be cautious all the same. This all circles around access to free beds, which is a bit of a Monoman fixation   For Companions, you can't easily progress any of their quests without a license. I have tried this. It's mostly not possible. If you were to make a change, it's there. e.g. you shouldn't be able to intimidate any Companion quest NPCs if you are known to be a cheap whore, etc.  Actually blocking companion membership? What does that even mean? It's just back to bed use again. The existing mechanic of molestation when you use the beds is enough, though there's certainly scope to enhance that.   For the mage guild, you cannot pass the entry test if you can't cast a spell. So, an SLS collar prevents you becoming an apprentice at least. If you can somehow dodge the collar, then ...why would the mages care about Jarl-issued licenses? They don't care about Jarls in any other context.  You can't progress the training session with Tolfdir if you have no magicka (that could likely jam up your game, as it's supposed to be impossible to fail). After that, there's regular requirements to cast to progress their quests - and many cases where your game will be messed up and blocked if you can't.  If you can't cast, the mages might not give you much respect... see below... The real issue is that the magic curse already breaks those quests in a real, game-blocking way, that can leave you in situations with no way forward or back. Spoiler  So, there is some case to be made that being magic cursed should explicitly stop you at various critical points in those quests. i.e. you can't start training in the Hall of Attainment if cursed, you can't enter the ruins if cursed, you can't enter the dwemer ruins if cursed, you can't enter Labyrinthian if cursed, you can't enter the college to trigger the final showdown if cursed, and so on. Seems like a lot of bother, but some of those steps are broken if you go into them cursed now. I think you can recover the books from the conjurors if cursed, there's no requirement to cast in that quest. Also, Labyrinthian doesn't require any magic either, but it should.    If you were to do anything, add more variety and content to the guilds. Make the Companions (or mages) more like the existing desperation-bed deals, but only if you lack licenses.  Spoiler  For example, if you lack licenses, Companions could (and this is additive dialog you can add without conflicts) offer you humiliating tasks ... tasks suitable for the guild-slut, who is only tolerated because she's used as sexual (and comic) relief for other members, and who everyone pretends is a real member as a sort of joke that everyone else "just gets".  That would basically extend kennel-master-like behaviors to Companions, conditioned on your license status. Dialog that would come from aliases, or dynamically added faction membership, or a form list check, and thus conflict free.   And you could do the same for mages too. If you aren't credible as a mage, expect them to really mess with you.  Adding outrageous demands, events where they put devices on you, or require you to partake in experiments with trolls, falmer, atronarchs, or their pet dog are way better than a dull mechanic that just blocks stuff.  e.g. Urag gro-Shub: "Apprentice, unless you pay your training fees, you're not entitled to wear clothes in my library. Now strip those rags off, you useless air-brained slut." Urag gro-Shub: "Apprentice, are you even really a mage? Show me your magic." Urag gro-Shub: "As I thought, you're nothing but a stupid slut who's here to whore. Perfect, I have just the job for you." (Sucking a lot of orc cock, so much cock!)  Phinis Gestor: "Ah, apprentice. Just the person I was looking for. You need to assist me with this experiment. Participation is non-optional." (Sex with various corpses - using draugr models, etc).  Drevis Neloren: "Ah, the college whore... Good, as you'll swallow anything I want you to test these potions for me." (Cum potions, or skooma, obviously, should be lots).  And so on, in that vein...   A corollary of this is that somebody in the college should sell magic licenses! 5
Tenri Posted April 26, 2021 Posted April 26, 2021 2 hours ago, Monoman1 said: Mmm. That would probably involve editing a lot of vanilla dialogue. I'm not sure if that's better or worse. I'd rather keep the vanilla editing razor thin if I can. Yeah, or a high priority blocking dialogue on the guild members, with different dialogue depending on your rank. Blocking dialogues have their own issues I wont argue that, but guild members aren't used much by other mods too much unless they are editing the guild itself. Mainly want to make sure they don't interfere with quest scenes if that would be an issue, and could probably have a toggle to disable them entirely if someone doesn't want them/they are breaking something. 1
Herowynne Posted April 26, 2021 Posted April 26, 2021 @Monoman1Â I'm testing beta 0.660 and I wanted to say that the MCM art is great!
SOSMarche Posted April 26, 2021 Posted April 26, 2021 Howdy! Trying to set-up SSurvival but I keep getting a crash when entering Riften's city limits. I'm kind of a mod newbie and just use LOOT for my Load Order. Does anything here stand out as 'off' and 'in need of reordering?' Â Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm hdtHighHeel.esm ZaZAnimationPack.esm SkyrimChainBeasts.esm daymoyl.esm Skyrim - Utility Mod.esm Schlongs of Skyrim - Core.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp SkyUI.esp FNIS.esp RaceMenuMorphsCBBE.esp Populated Skyrim Legendary.esp troublesofheroineLE.esp DeadlyDragons.esp Devious Bounty Collectors.esp Devious Devices For Him.esp Devious Devices - BRRF.esp Devious Loading Screens.esp KS Hairdo's.esp RaceMenu.esp RaceMenuPlugin.esp SimplyKnock.esp AKSkyrimUnderground.esp hydra_slavegirls.esp SL Survival.esp Hothtrooper44_ArmorCompilation.esp SkyrimChainBeastsIntegration.esp sanguinesDebauchery.esp SkyrimSewers.esp SexLabSkoomaWhore.esp Deviously Cursed Loot.esp Run For Your Lives.esp SOSRaceMenu.esp XPMSE.esp Cloaks.esp Slaves of Tamriel.esp DeviousFollowers.esp Immersive Patrols II.esp DeviouslyPink.esp SimpleSlavery.esp TheAmazingWorldOfBikiniArmor.esp daymoyl_DawnguardAddon.esp DeviousCarriages.esp SkyrimChainBeastsDB.esp The Paarthurnax Dilemma.esp iNeed.esp Comoritos Suit Pack.esp The Facility.esp Apocalypse - The Spell Package.esp BarenziahQuestMarkers.esp BikiniRobesStandalone.esp Hothtrooper44_Armor_Ecksstra.esp Immersive Weapons.esp Slaves of Tamriel - iNeed.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp UnreadBooksGlow.esp Ordinator - Perks of Skyrim.esp Alternate Start - Live Another Life.esp Deviously Cursed Loot LAL AddOn.esp MoreDeviousStarts.esp ImmerSlave.esp TES5EditMerged.esp
Monoman1 Posted April 26, 2021 Author Posted April 26, 2021 7 hours ago, Lupine00 said: which is a bit of a Monoman fixation Call it what you like but don't think you can argue that all the free & risk free beds everywhere in Skyrim does not go against the weak/poor girl scenario. Having to beg/steal/whore/submit for a bed is a good dilemma for such a scenario. In vanilla there's no actual real reason for you to have your own home. You buy homes because you've got septims cascading out of every orifice. With SLS you do it because it makes a difference.  If you can sleep and/or stash your shit anywhere would you honestly bother with a home or property licence? I wouldn't. Not until I had every other licence and was comfortable enough. It flips the order of importance of the different licence types.  7 hours ago, Lupine00 said: Actually blocking companion membership? What does that even mean? It's just back to bed use again. Perhaps. But again, not everyone runs DCL (me in particular) so you won't get harassed by SLS at all then. Does it matter? See above.  I'm probably going to remove the base DCL bondage adventure anyway and replace it with something eventually.  And just to add that with 'residency' it's much easier to get weapons and armors past the toll guards because there's no toll evasion because there's no tolls. 7 hours ago, Lupine00 said: If you were to do anything, add more variety and content to the guilds. Sounds good. Can't argue much with it except that I was aiming for about 15 hours work not 15 days. 15 days work is always going to sound less dull than 15 hours  Also I'd just point out that you're probably going to run into your pet peeve there with the likes of: "If it isn't the brain dead cock slut, bend over for me cupcake" "OMgeee you're the greatest wizard in existence almighty one! Allow me to throw myself into that puddle so you don't have to walk in it"  I'm being facetious of course but you get my meaning. But I guess we're used to that kind of thing already anyway.Â
Monoman1 Posted April 26, 2021 Author Posted April 26, 2021 6 hours ago, SOSMarche said: Howdy! Trying to set-up SSurvival but I keep getting a crash when entering Riften's city limits. I'm kind of a mod newbie and just use LOOT for my Load Order. Does anything here stand out as 'off' and 'in need of reordering?' I'm not aware of any ctd issues. Are you actually inside the city or approaching the city (on the outside) because there's not much happens on the outside. A few invisible markers are loaded.  If you're SE check you have the simply knock requirements - SKSE plugin fix. And make sure papyrus util is the latest version. Other than that I'd disable SLS and see does it still happen.Â
Monoman1 Posted April 26, 2021 Author Posted April 26, 2021 6 hours ago, Herowynne said: @Monoman1 I'm testing beta 0.660 and I wanted to say that the MCM art is great! Thanks but they're not mine. @Bushi Neko found them for me. Still amazed nobody noticed they were missing until now
GabrielMidnight Posted April 26, 2021 Posted April 26, 2021 9 hours ago, Lupine00 said: It might have occurred to them that it was odd for bandits to express concern over your state of undress, but as they are usually hostile, it's not a problem you run into much in vanilla.  This had me cracking up a bit just now. xDDD Well, even evil has standards. Some bandits might follow the "violence is okay, nudity is not" guideline.  Seriously, I kinda hope Bethesda keeps sex modders in mind next time they make an RPG.^^ But yeah, as for Sanguine Debauchery: After reading your quoted text I came to the conclusion that I won't install the mod anymore. But I can see I had it too high in the load order maybe. Maybe I will try Submissive Lola for the boytoy part of my playthrough - I didn't know before that it can be played as a male. I hope Brynjolf is available for this thanks to RDO.   Is there any spanking mod for male "victims" (or gender neutral)? I tried the recommended "Spank that ass" but it has "young female eager" integrated as player voice . And my PC even managed to slap someone in the face for the clap on his butt, even though my PC was tied up that time. And in Sexlab Survival I also had to deactivate Spanking events sadly, because my PC replied with a female voice (even though I thought I had unchecked him squiling). Seems I'm out of luck when it comes to gender-free spanking mods. Edit: Oh, that one was made for m/m in the first place. Can't believe my luck, hope it works! Spoiler   I would like to switch the audio files in Survival for a male PC one, but try to find stuff like "male yelling/crying for help sfx" and it shows me military movie sounds of hard-boiled soldiers instead of voices I can use for my cute helpless imperial. xD I will try to fiddle around with Lazy Voice Finder in hopes to find "male average" voice files that fit.
SOSMarche Posted April 26, 2021 Posted April 26, 2021 47 minutes ago, Monoman1 said: I'm not aware of any ctd issues. Are you actually inside the city or approaching the city (on the outside) because there's not much happens on the outside. A few invisible markers are loaded.  If you're SE check you have the simply knock requirements - SKSE plugin fix. And make sure papyrus util is the latest version. Other than that I'd disable SLS and see does it still happen. I'm on LE and it was on approach. The mod seems to run okay after lightening the load a little so it might just be a fluke.  Are there any other known conflicts I should look out for? Anything with Slaverun or the like?
Monoman1 Posted April 26, 2021 Author Posted April 26, 2021 11 minutes ago, SOSMarche said: Are there any other known conflicts I should look out for? Anything with Slaverun or the like? Not afaik. Some of the mod is designed around slaverun.
Durante Posted April 26, 2021 Posted April 26, 2021 Hey Mono. I've got a great mod I've been using on SE that enhances SL survival experience!  https://www.nexusmods.com/skyrimspecialedition/mods/46659  It allows the option for the Inn's room's to be "full" , and also for innkeepers to sleep at night therefore room renting disabled, all fully voiced. This lets the player to actually go around the town asking for a place to stay or go the kennel way without cheating with the constantly available Inn ?   The only problem is that it's not for LE entirely, but it may work or a simple conversion could be done down the road. 1
Lupine00 Posted April 26, 2021 Posted April 26, 2021 2 hours ago, Monoman1 said: Call it what you like I was just being friendly. I don't have the same care-factor on beds as you, but I have my own fixations, right?  2 hours ago, Monoman1 said: If you can sleep and/or stash your shit anywhere would you honestly bother with a home or property licence? Yup, because I often play according to private rules about what I can or can't do. Such as forbidding all prostitution, unless forced. Sometimes what the mod won't do you can just do in your head. But of course, it's better if it works. Not saying you shouldn't try to patrol beds; I just don't need it to be infallible because I don't exploit it anyway. If you're sufficiently deterred, you won't try even if you're tempted. It's like "Maybe that electric fence is off. Do I want to test it with my tongue?"  2 hours ago, Monoman1 said: and replace it with something eventually. That's more content, right?  2 hours ago, Monoman1 said: Sounds good. Can't argue much with it except that I was aiming for about 15 hours work not 15 days. Split the difference, give it a week ? Well... 15 hours is more than a modding week for me.  2 hours ago, Monoman1 said: you're probably going to run into your pet peeve there Hmm, gro-Shub isn't terribly friendly, so he's a good pick. Most mages are fairly arrogant, even to the archmage, as they all think it should be them, except maybe Tolfdir, who doesn't even care.  The Companions are a different matter though.
crudo Posted April 26, 2021 Posted April 26, 2021 I really like the new Trauma system in the mod but I'm running into a problem that I did not see when I searched the topic. The overlays/tats consistently come out as grey blobs in the shape of the bruises. When I use the console for showracemenu and get to the character editing screen the bruises show perfectly and they stay that way until slavetats updates and then they return to the greyish shapes. If it matters, I use ECE for character creation. I've posted this problem over in the slavetats section as well but thought there may be some insight here as well. Any thoughts or suggestion? Thanks.
Monoman1 Posted April 26, 2021 Author Posted April 26, 2021 3 hours ago, Durante said: The only problem is that it's not for LE entirely, but it may work or a simple conversion could be done down the road. Sounds interesting. But need an LE version. If someone would let me know if/when that happens because I don't really keep up with mod releases/updates these days. 2 hours ago, Lupine00 said: I was just being friendly. Wasn't trying to be unfriendly. But I think you dismiss this part of the mod as being somewhat unimportant while I think it underpins many of the other parts in and even around SLS. 1 hour ago, crudo said: I really like the new Trauma system in the mod but I'm running into a problem that I did not see when I searched the topic. The overlays/tats consistently come out as grey blobs in the shape of the bruises. When I use the console for showracemenu and get to the character editing screen the bruises show perfectly and they stay that way until slavetats updates and then they return to the greyish shapes. If it matters, I use ECE for character creation. I've posted this problem over in the slavetats section as well but thought there may be some insight here as well. Any thoughts or suggestion? Thanks. Is this SE or LE? Before and after pic? Bruises are kind of grey/blue/black anyway... Can't say I've seen it. If you're certain that it happens on slavetats updates then it would seem to be something to do with slavetats. It shouldn't be modifying external overlays. SLS doesn't apply overlays via slavetats so they should be external and therefore unmodified by slavetats. 1
Corsayr Posted April 26, 2021 Posted April 26, 2021 9 hours ago, Monoman1 said: I'm probably going to remove the base DCL bondage adventure anyway and replace it with something eventually.  \o/ Yay!   9 hours ago, Monoman1 said: Also I'd just point out that you're probably going to run into your pet peeve there with the likes of: "If it isn't the brain dead cock slut, bend over for me cupcake" "OMgeee you're the greatest wizard in existence almighty one! Allow me to throw myself into that puddle so you don't have to walk in it"  I'm being facetious of course but you get my meaning. But I guess we're used to that kind of thing already anyway.  I just pretend they are being sarcastic. ?  7 hours ago, Durante said: Hey Mono. I've got a great mod I've been using on SE that enhances SL survival experience!  https://www.nexusmods.com/skyrimspecialedition/mods/46659  I use that too, it's great!   1
Corsayr Posted April 26, 2021 Posted April 26, 2021 oh, and someone over on the SSE forum was saying that the Kennel master cannot understand gag talk. Not sure how any of that works, but I can see how that would be a problem, especially since they tend to equip gags on you. ?
Monoman1 Posted April 26, 2021 Author Posted April 26, 2021 1 hour ago, Corsayr said: oh, and someone over on the SSE forum was saying that the Kennel master cannot understand gag talk. Not sure how any of that works, but I can see how that would be a problem, especially since they tend to equip gags on you. ? Afraid I don't know how to unblock gag dialogue. I'm sure someone here must know. Faction probably?
Whacked Posted April 27, 2021 Posted April 27, 2021 These are some CBBE bodyslide files for Leather Sandals for use in SSE. They may work fine in LE, but not tested.  No one ever did a decent (or any) set for CBBE in LE, so these are fixed up a little, made for CBBE with added 2 Zaps for the shoe (one removes the lowest strap as well as the shoe) and the thigh band, so they can be worn as barefoot footwear. I had a hell of a time finding anything useful and decent looking to use with Barefoot Realism, so here is the result.  You need the original mod, I included the SSE converted ESP, but it's probably not required. Instructions on how to get the sound for barefeet are in the file.  I thought I'd drop these here, since it's the most active thread for Monoman1's mods, and I like all of his stuff, and some may find these useful for use with this mod or the Barefoot Realism Tweak, or for whatever. Leather Sandals CBBE - Bodyslide with Zaps - SE Esp.7z 1
Lupine00 Posted April 27, 2021 Posted April 27, 2021 On 4/26/2021 at 10:33 PM, Monoman1 said: But I think you dismiss this part of the mod as being somewhat unimportant while I think it underpins many of the other parts in and even around SLS. No. That's not it. I don't think it's unimportant. It's actually quite important to me, but perhaps not in the same way or for the same reasons. I find it just as, or even more troubling, when a certain bed doesn't work properly as a way to obtain rest, when I think it should.   There are a number of areas in SLS where there's a location or NPC that needs special handling. Whether an area is "in" a particular city or not, for example. Those can, often, be configured in the MCM, and support dynamic modification.   To me, beds feel the same. It should be entirely up to the player to decide whether a given bed is comfy or horrible, or whether it's a bed at all. It should also be up to the player to decide whether a bed is subject to unanticipated adventures. That way, you don't spend two real days travelling to CoW, and then get teleported away before you can do anything there, unless you think that's ok - which you might. And if you have a mod that changes a bed, it isn't suddenly rendered useless.   The approach of getting further and further into the internals of Companions/Mage Guild/Thieves Guild is a time sink that is likely to end in frustration. There will always be one player (and then another, and another) who has installed some mod that impacts that guild in an unanticipated way, who is unhappy, or wants a fix, or a change, or support for their favorite content mod because they feel what you did conflicts with it.  And so, you invest a lot of time and effort in trying to make those guilds interesting and fun in SLS, but instead of happiness and rewards for your hard work, you're getting grief and complaints. That rare player with the conflict is raising a stink, even if 99.9% of players are happy.   Instead of any (further) special support for those guilds, you could (for example) implement a pair of drop downs that lets the player set the behavior of the bed under crosshair in the MCM. Spoiler Bed Quality Not a bed Awful bed Poor bed Comfy bed Bed Risk No night escapades Rare night escapades Common night escapades Always night escapades  You could use StorageUtil tags or something, so even other mods can see how a bed is tagged. That would mean the player can make beds work how they want, and you don't have to make the logic for bed filtering infallible.  Now, I'm not saying you should go out and do that, just that it's a possible path. It's about agreement "in principle" on the best path, even if that is never possible or achieved. Maybe in a perfect world, bed recognition would work exactly as you intend, for all beds. But what if my intention differs from yours? 1
shiagwen Posted April 27, 2021 Posted April 27, 2021 i havent been here for a while. any progress in the beta with newer patches i need to download ?
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