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Posted
2 hours ago, Corsayr said:

 

Probably, but you know how hard it is to get non-adult modders to make adjustments to accommodate adult mods... ?

Would it be possible to create your own patch by something like adding condition to spells etc: GetInFaction SexlabAnimatingFaction = 0 ?

1 hour ago, Nazzzgul666 said:

After updating from offcialto the Beta just today the changelog said something about some MCM options didn't do anything... am i guessing correctly that "Gain weight" was one of them? I realized that with starting a new MO profile from scratch instead of copying & adjusting this time, my Skyrim.ini stayed vanilla and i didn't log any stack dumps which is likely the reason some things stopped working in my last playthrough

Gain weight should do something. 

1 hour ago, Nazzzgul666 said:

I think ideally a gain weight function would only trigger on something like having eaten too much, and maybe an option to lose weight again too? There is weight morphs which already kinda does that, but i'd prefer something more light than tracking every step. Maybe just when starving and possibly some menu actions like dancing or maybe you can get permission to include some of Rohzimas workout animations? Wouldn't be mad having them as requirement for that feature either.

Ahh I'm not too bothered tbh. I'm sure there are mods out there already that do something similar. 

1 hour ago, Kingslayer101 said:

So I equipped the character with the Bikini armor bra and panty but the armor is invisible, I disabled the Device hider but its still invisible :/

 

Did you build the armors in bodyslide?

Posted
24 minutes ago, Kingslayer101 said:

@Monoman1 I did. Still nothing.

Next step is probably to check your entire load order in tesedit and make sure nothing is changing the equip slots to something it shouldn't. 

Posted
25 minutes ago, Monoman1 said:

Next step is probably to check your entire load order in tesedit and make sure nothing is changing the equip slots to something it shouldn't. 

The equip slots are only being changed by that patch you have. Slot 56 and 49.

Posted
12 hours ago, Kingslayer101 said:

The equip slots are only being changed by that patch you have. Slot 56 and 49.

I cant really tell you what's wrong. All I can tell you is there are a number of factors for an armor to be visible. I'd focus on one that's not working and follow through. 

 

1. ARMO record equip slot must match it's ARMA record equip slot

2. ARMA record equip slot must match the dismember slot on the nif. You can check the nif slot in nifskope. Check the 'partitions' of the 'DismemberSkinInstance' on some of the shapes. 

3. Always ask yourself what file or record is the game actually using. For files if you're using MO this might not be straight forward. You need to make sure that the files you expect the game to be using are not being overridden by another mod. For records TesEdit will tell you which mod is winning (The right most column). 

 

Posted

My character cannot bathe because she wants to 'savour the cum' on her body or something. She is not at all addicted, and even if I disable the cum addiction feature, she still won't bathe. This is with the 'Bathing in Skyrim' mod. She also has the hallucinations despite her low addiction and arousal (I've set the hallucinations to start at 80).

Is there any way to reset this feature?

Posted
29 minutes ago, Alexi04 said:

My character cannot bathe because she wants to 'savour the cum' on her body or something. She is not at all addicted, and even if I disable the cum addiction feature, she still won't bathe. This is with the 'Bathing in Skyrim' mod. She also has the hallucinations despite her low addiction and arousal (I've set the hallucinations to start at 80).

Is there any way to reset this feature?

BiS mcm -> Debug -> Unforbid all

 

daydreaming conditions are based either on arousal or hunger. Not addiction. If hungry or worse = daydreaming. Wait an hour after re-enabling.

Posted
5 hours ago, Monoman1 said:

I cant really tell you what's wrong. All I can tell you is there are a number of factors for an armor to be visible. I'd focus on one that's not working and follow through. 

 

1. ARMO record equip slot must match it's ARMA record equip slot

2. ARMA record equip slot must match the dismember slot on the nif. You can check the nif slot in nifskope. Check the 'partitions' of the 'DismemberSkinInstance' on some of the shapes. 

3. Always ask yourself what file or record is the game actually using. For files if you're using MO this might not be straight forward. You need to make sure that the files you expect the game to be using are not being overridden by another mod. For records TesEdit will tell you which mod is winning (The right most column). 

 

I'll check the nifskope part.

Posted

Hi when i try to add the keywords to the Armor esp i`ve got this message:

 

----------------------------------------------------------
QuickChange v2.5: For fast element modification.
----------------------------------------------------------
Created lists.

Applying functions...
    Procesing record: 00LBAbikini1
[00:17] Exception in unit userscript line 971: Load order FileID [6E] can not be mapped to file FileID for file "TheAmazingWorldOfBikiniArmor.esp"
[00:17] Error during Applying script "AT - QuickChange v2.5": Load order FileID [6E] can not be mapped to file FileID for file "TheAmazingWorldOfBikiniArmor.esp"
 

 

The load order fileID 6E is survival in my load order.

I don´t know why this happend because i've done the process exactly like it was told in the describtion.

I can't build a list in the mcm of survival. the letters are grey and i can't do anything there.

Posted
23 minutes ago, Schalli1980 said:

Hi when i try to add the keywords to the Armor esp i`ve got this message:

 

----------------------------------------------------------
QuickChange v2.5: For fast element modification.
----------------------------------------------------------
Created lists.

Applying functions...
    Procesing record: 00LBAbikini1
[00:17] Exception in unit userscript line 971: Load order FileID [6E] can not be mapped to file FileID for file "TheAmazingWorldOfBikiniArmor.esp"
[00:17] Error during Applying script "AT - QuickChange v2.5": Load order FileID [6E] can not be mapped to file FileID for file "TheAmazingWorldOfBikiniArmor.esp"
 

 

The load order fileID 6E is survival in my load order.

I don´t know why this happend because i've done the process exactly like it was told in the describtion.

I can't build a list in the mcm of survival. the letters are grey and i can't do anything there.

 

You have to make Sexlab Survival a master for TAWOBA 

Posted
6 hours ago, Monoman1 said:

BiS mcm -> Debug -> Unforbid all

 

daydreaming conditions are based either on arousal or hunger. Not addiction. If hungry or worse = daydreaming. Wait an hour after re-enabling.

Thanks that worked, though it's a bit roundabout. Perhaps I should have waited an hour.

Regarding the arousal/hunger thing, she still shouldn't have been daydreaming, as she wasn't "hungry" and she hadn't met the arousal threshold I'd met.

Posted
4 hours ago, Corsayr said:

 

You have to make Sexlab Survival a master for TAWOBA 

Yes i know and i have. Exactly as it was described here. Thats why i have made my question.

Posted
26 minutes ago, Schalli1980 said:

Yes i know and i have. Exactly as it was described here. Thats why i have made my question.

 

okay, try adding the keyword manually to an outfit in TAWOBA using xEdit. It looks like you are trying to use a script to do it. Just go into the ARMO record and try adding manually and see what it says

 

Posted

@Monoman1

 

You know how NPCs always have clothes that fit you when begging? It makes it too easy to get clothing when you're naked in the wilderness and you can just ask the first hunter or traveller you meet. It's also not realistic that everyone has clothes that fit your character. It's more fun if that situation lasts for awhile and you might have to find a town or a merchant.

 

How about adding an option to set the chance of them not having clothing to spare? If it triggers they would say something like "Sorry but I don't have any clothes that would fit you".

Posted
45 minutes ago, Inception said:

@Monoman1

 

You know how NPCs always have clothes that fit you when begging? It makes it too easy to get clothing when you're naked in the wilderness and you can just ask the first hunter or traveller you meet. It's also not realistic that everyone has clothes that fit your character. It's more fun if that situation lasts for awhile and you might have to find a town or a merchant.

 

How about adding an option to set the chance of them not having clothing to spare? If it triggers they would say something like "Sorry but I don't have any clothes that would fit you".

 

You might want to have a look at Monoman1's Mortal weapons and armours mod. Might fit what you're looking for .. Not sure of the compatibility with SLS though.

 

 

Posted (edited)
2 hours ago, jc321 said:

 

You might want to have a look at Monoman1's Mortal weapons and armours mod. Might fit what you're looking for .. Not sure of the compatibility with SLS though.

 

 

 

I'm already using that. My character's clothes get destroyed when she's raped and then I can just ask the first person I see for new ones. Might be a poor hunter or a miner at work, but they still have a dress for a woman in their pockets.

Edited by Inception
Posted (edited)
4 hours ago, Inception said:

How about adding an option to set the chance of them not having clothing to spare? If it triggers they would say something like "Sorry but I don't have any clothes that would fit you".

While I know what you mean there's a bit going on with what you're suggesting. If the npc hasn't got something for you then you need to remember that. It can't just be random chance because you could just keep asking until you get what you want - defeating the purpose entirely. Ok so you create a faction and add them to it. Fairly simple. Ok. So tomorrow you're in the same situation again. Same Npc again. Same result again (for eternity - because they're in the faction). So we need to run an update to remove the Npc from the faction after X amount of time so that maybe someday they'll have something for you. That's a fair amount of work and overhead for something simple. 

 

Now add in that maybe they have food but don't have clothes. What about boots (maybe they have devious boot but not regular boots), drink, skooma, lactacid. You'd probably need factions for each of them. 

 

Not to talk about the dialogue views issue (tree already too big to be comfortable to work on)

 

I'm not sure it's worth the effort/overhead. The tasks themselves are meant to dissuade you - "I'm not fucking that horse are you crazy?"

Edited by Monoman1
Posted (edited)
On 5/27/2021 at 12:41 AM, Corsayr said:

 

okay, try adding the keyword manually to an outfit in TAWOBA using xEdit. It looks like you are trying to use a script to do it. Just go into the ARMO record and try adding manually and see what it says

 

Doesn't work either. Got the same error message like before, using the script. By the way, there is no ARMO record in my case. I have only an 'Armor' and 'Armor Addon' and other records.

Edited by Schalli1980
Posted
1 hour ago, Schalli1980 said:

Doesn't work either. Got the same error message like before, using the script. By the way, there is no ARMO record in my case. I have only an 'Armor' and 'Armor Addon' and other records.

 

Armor is the ARMO and Armor Addon is the ARMA ?

Spoiler

01.thumb.jpg.be25acd6c3010a0832bdc753ac37a745.jpg02.thumb.jpg.f829bdd9d588a3613937b4389dd10393.jpg

 

 

So the next thing would be to look at your load order. Can you get me that? 

Posted
12 hours ago, Monoman1 said:

While I know what you mean there's a bit going on with what you're suggesting. If the npc hasn't got something for you then you need to remember that. It can't just be random chance because you could just keep asking until you get what you want - defeating the purpose entirely. Ok so you create a faction and add them to it. Fairly simple. Ok. So tomorrow you're in the same situation again. Same Npc again. Same result again (for eternity - because they're in the faction). So we need to run an update to remove the Npc from the faction after X amount of time so that maybe someday they'll have something for you. That's a fair amount of work and overhead for something simple. 

 

Now add in that maybe they have food but don't have clothes. What about boots (maybe they have devious boot but not regular boots), drink, skooma, lactacid. You'd probably need factions for each of them. 

 

Not to talk about the dialogue views issue (tree already too big to be comfortable to work on)

 

I'm not sure it's worth the effort/overhead. The tasks themselves are meant to dissuade you - "I'm not fucking that horse are you crazy?"

 

Okay, I agree that would be a bad idea then, but what about taking arousal into account? If the NPC's arousal is above a certain value he wants sex, if it's below a certain value you have to fuck a dog or a horse. Otherwise you might have to satisfy someone with an arousal of 1 and then he wouldn't be interested in the first place.

Posted
1 hour ago, Inception said:

 

Okay, I agree that would be a bad idea then, but what about taking arousal into account? If the NPC's arousal is above a certain value he wants sex, if it's below a certain value you have to fuck a dog or a horse. Otherwise you might have to satisfy someone with an arousal of 1 and then he wouldn't be interested in the first place.

Cant rely on arousal all that much either im afraid. Upon entering an area all npc arousals are -2. Until Sla does an update. Anything up to 120 seconds later (by default). IME its rare to see an npc with high arousal. Usually you need to spend quite a bit of time in the same cell, preferably with a ton of naked npcs around. 

Posted (edited)
34 minutes ago, Monoman1 said:

Cant rely on arousal all that much either im afraid. Upon entering an area all npc arousals are -2. Until Sla does an update. Anything up to 120 seconds later (by default). IME its rare to see an npc with high arousal. Usually you need to spend quite a bit of time in the same cell, preferably with a ton of naked npcs around. 

 

That's why you need to set the timer lower in Arousal. Not just for SLS but for any mod that depends on arousal. It shouldn't affect framerate if it checks every 60 seconds. You might get a minor stutter when it happens at most.

Edited by Inception
Posted
19 minutes ago, Inception said:

 

That's why you need to set the timer lower in Arousal. Not just for SLS but for any mod that depends on arousal. It shouldn't affect framerate if it checks every 60 seconds. You might get a minor stutter when it happens at most.

Still means waiting up to 60 seconds for sla to do its thing. And even when (and how will you know when its done its thing) it does its thing the highest starting arousal I've seen is around the 40s mark. 

Posted
19 hours ago, Monoman1 said:

Ok so you create a faction

Could you use a StorageUtil variable saved on the NPC to set a conditional for the script to drive the dialogue?  Easy to set, update and check  with minimal overhead.

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