shiagwen Posted April 27, 2021 Posted April 27, 2021 smithing miscallenous spammed break iron helmet down to bikini endless whatsthat and how to get rid of it ? how many more such surprises ?
Monoman1 Posted April 27, 2021 Author Posted April 27, 2021 23 minutes ago, shiagwen said: how many more such surprises ? You could always uninstall the mod then there'd be no surprises. 1
shiagwen Posted April 27, 2021 Posted April 27, 2021 3 minutes ago, Monoman1 said: You could always uninstall the mod then there'd be no surprises. You think you are the only one ?
Hex Bolt Posted April 27, 2021 Posted April 27, 2021 4 minutes ago, shiagwen said: You think you are the only one ? Well, there is a 1 in "Monoman1", and mono means "one". 2
Krashark Posted April 27, 2021 Posted April 27, 2021 47 minutes ago, shiagwen said: how many more such surprises ? Surprises exist since the day your hands first touched Meridia's Beacon. ?
Monoman1 Posted April 27, 2021 Author Posted April 27, 2021 Posted another beta SLS and STA. Moved the beta post to the mod features blog page to stop it getting buried. 1
Corsec Posted April 28, 2021 Posted April 28, 2021 Would it be possible to prevent the player from using crafting furniture, getting training or learning spells if orgasm fatigue makes stamina/magicka go below zero? I've set myself a roleplay rule for this and it makes SLS so much more brutal and disempowering.
Lupine00 Posted April 28, 2021 Posted April 28, 2021 2 hours ago, Corsec said: Would it be possible to prevent the player from using crafting furniture, getting training or learning spells if orgasm fatigue makes stamina/magicka go below zero? Will eventually be added to SLD, which will probably support fatigue via SLAX or SLS.
Thelargir Posted April 28, 2021 Posted April 28, 2021 Is it possible to have the propery licenses extend to work with homesteads? As in Helhjarchen Hall, Windstad Manor and Lakeview Manor? I really like how the property license thing is handled, and the consequences for not having one. Also, are there any plans for developing the amputation part of the mod any further?
Monoman1 Posted April 28, 2021 Author Posted April 28, 2021 1 hour ago, Thelargir said: Is it possible to have the propery licenses extend to work with homesteads? Not without making hearthfires a requirement. And you know there's going to be a very vocal minority that won't want that. Personally, I've never bothered with hearthfire homes. Think I did once. Years ago when it first came out. All that grinding building materials never interested me. And then when they plopped all that outpost building into fallout 4 my interest in it plummeted. Funny thing is I used a building mod for new Vegas eons ago and quite liked it. Guess I've changed 1 hour ago, Thelargir said: Also, are there any plans for developing the amputation part of the mod any further? Yup. Always plans. Whether it will come to something who knows. Looked at it again recently. And here's the conundrum I come up against. Let's say you get your right forearm amped. Ok so you want a neat dwarven prosthesis to replace it (increase the cost of temple healing to stupid levels so prosthetics are favored). All that's totally fine. Now. It's only your right arm ok? Most dwarven robot mods replace both right and left limbs and because amp framework works by shrinking individual nodes this presents three significant problems. 1. The 'prosthetic is never going to 100% match your stump. it'll either begin or end after it. Unless we get a modeler on board to make them specifically for amputator. (good luck with that). Now. If you've ever had a dodgy set of gauntlets or boots that are invisible you'll see how this is important. Equipping a pair of gloves removes the normal hand mesh at the wrists (and feet meshes at the ankles). So if you got an amped right arm then actually the body mesh also needs to be replaced when you equip a prosthetic so that the prosthesis extends from at least the elbow and down to the wrist. And then you need a hand slot replacement that matches. And then you can't equip any other armor in the body or hands slots, which might get boring real quick. Bikini armor with altered slots will alleviate that particular problem somewhat. But this leads to problem 2. 2. As far as I can tell limbs would have to be replaced in pairs Or you wouldn't be able to wear both a prosthesis and armor in that slot. Because you can not have a lovely hand prosthetic in the right hand and equip iron gauntlets in the left without making a combination mesh for every prosthetic to vanilla (and custom mod armor) ever made. Which is impossible of course. 3. If you replace the body mesh then you need a lot of different meshes. Lets say we only have one type of dwarven prostheses. Just for that one variant of prosthesis you're going to need a different body model for: Left forearm amped. Left forearm and right forearm amped Left forearm, right forearm, right knee amped Left forearm, right forearm, right knee, left knee amped Left shoulder amped. Left shoulder, right forearm amped. Left shoulder, right forearm, left knee amped. I'll stop here but you can see where this is going fast. And problem 4 to a lesser extent is that we'd need prosthetics for all of the above and beyond that support both cbbe and unp (+ bodyslide of course). It seems simple on the surface but when you delve into it it's far more complex.
IgnisDomini Posted April 28, 2021 Posted April 28, 2021 I'm curious if anyone has any experience using this mod with BakaFactory's mods (i.e. BaboDialogue, SLAP Redux, SLHH Redux)? There's a lot of stuff those mods do that should combine nicely with SLS, but I'm wondering if there are any known incompatibilities before I try to work out a load order including both. Oh, and something separate I thought of - with this new update, you've been talking about ways to be exempt from certain restrictions, mostly by submitting in certain ways, particularly vis-a-vis Wartimes. Have you thought of adding a similar exemption for females who are members of the Sisters of Dibella?
Jaeton Posted April 28, 2021 Posted April 28, 2021 I have a question! V.635 feature: "- Added empty 'cumtainers'. You can use these to collect cum from your body and store it for later. You can also pour full cum bottles onto your body for future reasons. Use the wheel menu." I get the empty container and pc's body fill with cum with the mod FHU. But when i open the AIO wheel and choose to "collect cum", nothing happened. And i choose the"pour cum" then a window shows up with nothing but a "back" on the top. Is there any other mods i need to successfully collect cums?or what settings i missed? I also installed hentai pregnancy and SLSO btw.
JB. Posted April 28, 2021 Posted April 28, 2021 Thanks for your impressive effort. The interaction of SLS with Wartimes is sublime, it is as if they were the same mod. Keep up the good work! ? 1
Clockwinding Posted April 28, 2021 Posted April 28, 2021 31 minutes ago, Jaeton said: I have a question! V.635 feature: "- Added empty 'cumtainers'. You can use these to collect cum from your body and store it for later. You can also pour full cum bottles onto your body for future reasons. Use the wheel menu." I get the empty container and pc's body fill with cum with the mod FHU. But when i open the AIO wheel and choose to "collect cum", nothing happened. And i choose the"pour cum" then a window shows up with nothing but a "back" on the top. Is there any other mods i need to successfully collect cums?or what settings i missed? I also installed hentai pregnancy and SLSO btw. "collect cum" works with cum ON your body, not IN your body. also SLACS and other mods that change how cum on the body is counted conflicts with that feature if you have any. "pour cum" needs you to have a filled cumtainer to pour on yourself. 1
Jaeton Posted April 28, 2021 Posted April 28, 2021 10 minutes ago, Clockwinding said: "collect cum" works with cum ON your body, not IN your body. also SLACS and other mods that change how cum on the body is counted conflicts with that feature if you have any. "pour cum" needs you to have a filled cumtainer to pour on yourself. Thanks for help. I do install SLACS so now I understand why it doesn't work. It's really a pitty that the author of SLACS has disappeared for almost a year. And the patch of both mods may delay for a long, long time.
Monoman1 Posted April 28, 2021 Author Posted April 28, 2021 52 minutes ago, IgnisDomini said: I'm curious if anyone has any experience using this mod with BakaFactory's mods (i.e. BaboDialogue, SLAP Redux, SLHH Redux)? There's a lot of stuff those mods do that should combine nicely with SLS, but I'm wondering if there are any known incompatibilities before I try to work out a load order including both. Don't use those mods myself but I think they work ok mostly. They may fight for priority of 'hello' or 'bump' events. SLS has several features that work from hello events: comments proximity spanks cat calling player pushing All can be turned off if they cause problems. 54 minutes ago, IgnisDomini said: Oh, and something separate I thought of - with this new update, you've been talking about ways to be exempt from certain restrictions, mostly by submitting in certain ways, particularly vis-a-vis Wartimes. Have you thought of adding a similar exemption for females who are members of the Sisters of Dibella? Think I have that mod installed but I'm not sure I ever progressed it. Can you outline what the mod is about and how you think it fits? Wartimes fits SLS pretty well due to the demands placed on you by your father. Does SOD have some similar tradeoffs? 50 minutes ago, Jaeton said: But when i open the AIO wheel and choose to "collect cum", nothing happened To add to what clockwinding said: you need two layers of cum on any one area (vag/ass/face) to collect. 43 minutes ago, JBpy said: Thanks for your impressive effort. The interaction of SLS with Wartimes is sublime, it is as if they were the same mod. Keep up the good work! Thanks
Thelargir Posted April 28, 2021 Posted April 28, 2021 2 hours ago, Monoman1 said: Not without making hearthfires a requirement. And you know there's going to be a very vocal minority that won't want that. Personally, I've never bothered with hearthfire homes. Think I did once. Years ago when it first came out. All that grinding building materials never interested me. And then when they plopped all that outpost building into fallout 4 my interest in it plummeted. Funny thing is I used a building mod for new Vegas eons ago and quite liked it. Guess I've changed That's completely fair. It would tie in very well with the alternate starts that let you begin with one of those homes however. Shoals rest farm as well. I just like the idea of losing the license, then getting kicked out of the home in the middle of the night, left naked and alone out in the wilderness Wouldn't it be possible to make some kind of addon esp though, that make it tie in with Hearthfire? That way, its still optional for people who don't like it. As for the amputation thing, I can see how that's really hard to get working. Just kinda hoping there could be some more interactions or something from enforcers/followers when you've lost one or more limbs. I can see it meshing really well with Devious Followers I.E. Also as punishment for theft etc. Having your hand chopped off for stealing seems reasonable in this harsher version of Skyrim. Anyway, really appreciate all your work on this! It's a great mod, and it works flawlessly in my experience 2
john0423 Posted April 28, 2021 Posted April 28, 2021 Hello. I would appreciate a little help! My PC lost her arm, and I went to the kennel. I'm trying to talk to the keeper so he can let my PC into the cage to the troll ("let me in ..."), after which I get two dialogue options: 1) "Nevermind..." 2) "...forget it". In both answers, the PC refuses the troll What could be the problem? My character lacks a limb (debuff) and also spent 2 nights in the kennel.
Monoman1 Posted April 28, 2021 Author Posted April 28, 2021 14 minutes ago, john0423 said: My character lacks a limb (debuff) and also spent 2 nights in the kennel. It's a bit unintuitive but your character will try anything to not suck a trolls dick. So if you have enough gold to pay for healing you won't get the option. Later if your character becomes creature corrupted enough or she becomes a cum addict you'll always have the option.
Monoman1 Posted April 28, 2021 Author Posted April 28, 2021 19 minutes ago, Thelargir said: Wouldn't it be possible to make some kind of addon esp though, that make it tie in with Hearthfire? That way, its still optional for people who don't like it. It may be possible. It's been so long since I worked on eviction that I don't quite remember how it works. If I'm honest. It actually may be possible to add those homes without a hard dependency because the homes are all in the skyrim worldspace (I think). The boarding the door up doesn't need the esp. I can disable the normal door via script without dependency. I can possibly teleport guys inside to evict you by getting and placing them around an existing HF object also via script. But it's awkward work and just doesn't hold my interest right now. Maybe later. 1
Fulanoo Posted April 28, 2021 Posted April 28, 2021 5 hours ago, Lupine00 said: Will eventually be added to SLD, which will probably support fatigue via SLAX or SLS. Does SLD tracks drunkeness? 1 hour ago, IgnisDomini said: I'm curious if anyone has any experience using this mod with BakaFactory's mods (i.e. BaboDialogue, SLAP Redux, SLHH Redux)? There's a lot of stuff those mods do that should combine nicely with SLS, but I'm wondering if there are any known incompatibilities before I try to work out a load order including both. I tried running all 3 of them with SLS but didn't get good results. SLAP never worked, SLHH worked somewhat and BaboDialogue had some clashes with SLS. At some point BaboDialogue broke survival's proximity spank and bump spank and sometimes guards would spam BaboDialogue's 'hello' nonstop (when you had expired SLS licenses). Maybe tweaking with BaboDialogue's MCM might get you better results (I was able to 'fix' the proximity and bump spank by disabling some stuff on BaboDialogue's MCM), but its MCM is very confusing in my opnion, so I ended up removing BaboDialogue and SLAP and starting a new save. 3 hours ago, Monoman1 said: Yup. Always plans. Whether it will come to something who knows. Looked at it again recently. And here's the conundrum I come up against. Doesn't the amputator framework comes with some metal circular thingys to put on the stump? Wouldn't that be enough to make the prothesis match the stump? And I guess the player would just have to accept they can't equip something on the other arm/leg, idk. And how about using a texture overlay on top of the limb to simulate a prosthetic limb? Idk if all that would be worth the trouble though. Oh btw, if the pulling PC's pubic hair feature ever happens, would it be possible to also add a red overlay on the body area?
Monoman1 Posted April 28, 2021 Author Posted April 28, 2021 35 minutes ago, Fulanoo said: Wouldn't that be enough to make the prothesis match the stump? Not necessarily. It doesn't really have to though. The problem is more about the sheer number of models needed for every permutation of amputation. I think the handiest thing to do would just say you met a shady dwarven artifact dealer who says he can help you with your amputated hand. You agree and 'go for an operation' or something and wake up like this: Spoiler With all limbs amped (minus the chest piece). Then I don't have to worry about permutations or combinations.
Lupine00 Posted April 28, 2021 Posted April 28, 2021 2 hours ago, IgnisDomini said: I'm curious if anyone has any experience using this mod with BakaFactory's mods (i.e. BaboDialogue, SLAP Redux, SLHH Redux)? There's a lot of stuff those mods do that should combine nicely with SLS, but I'm wondering if there are any known incompatibilities before I try to work out a load order including both. Yes. The first problem is Baka's mods are not written in English. If you speak... I'm not sure... Korean? Then those are maybe good mods. In English they are about 30 degrees tilted towards silly, because they don't translate well. They'd need a complete do-over of the dialog to not feel incredibly odd. The actual translations that exist are ... sort of functional I guess. The second problem is that his mods are actually quite benign compared to SLS, and so you'll get helpful people constantly giving you clothes, or money, or nice guards trying to help you. Yes, there are nasty rapists around, but most characters aren't like that. However, as the mods are unaware of SLS, the exact same character can take on a nice Babo role and a nasty SLS one, seconds apart... As Monoman calls it, "my pet peeve". If you don't mind NPCs who personality-flip from sentence to sentence, and give you free stuff, undermining SLS begging, you'll be fine. I don't think your game will explode. I've used those mods on and off a lot. 2
Lupine00 Posted April 28, 2021 Posted April 28, 2021 14 minutes ago, Monoman1 said: With all limbs amped (minus the chest piece). Then I don't have to worry about permutations or combinations. Sounds good to me. Treating arms and legs separately isn't really creating lots of extra permutations, as long as you stay symmetrical and swap both arms, or both legs.
Monoman1 Posted April 28, 2021 Author Posted April 28, 2021 38 minutes ago, Lupine00 said: As Monoman calls it, "my pet peeve". In an ideal world it wouldn't happen. Guess I'm just so used to it at this stage. 37 minutes ago, Lupine00 said: Sounds good to me. Treating arms and legs separately isn't really creating lots of extra permutations, as long as you stay symmetrical and swap both arms, or both legs. Sure. Two states is probably manageable. But again the downside here is no body armor would be allowed to be equipped since it's now your birthday suit. So the only thing you could use really is slot altered TAWoBA stuff. Aside from possibly not having anything to cover your bits and pieces there may also be problems with devious suits as well....
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