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29 minutes ago, Lupine00 said:

It is, you just need to read a guide.

But in short. Tick build morphs, then use the batch build button.

 

Ah, thanks! I did that and just click okay, when it asked me which file I want to be overwritten. The dimonized UNP didn't mess up my males, by the way, as far as I know. (In Fallout New Vegas I also thought I have no pink face until that ONE guy in the prison had it. I just wrote it of to too many Jet or something. ? )

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1 hour ago, Clockwinding said:

Apparently it causes trouble with the "collect cum" feature from SLS, as SLS doesn't recognise SLACS' layers. otherwise it works as intended.

That's a real shame, I wonder if making a compatibility patch is a big deal.

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5 hours ago, GeJorge said:

I wonder if making a compatibility patch is a big deal.

Making one would be the way to find out.

My guess is ... no.

If you want to be super-lazy, make SLS hard depend on SLACS, replace sexlab cum check in SLS with a reference to a SLACS property.

Or less lazy, soft-dep SLACS properly and do the alternate check conditionally.

 

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6 hours ago, Lupine00 said:

If you want to be super-lazy, make SLS hard depend on SLACS, replace sexlab cum check in SLS with a reference to a SLACS property.

Or less lazy, soft-dep SLACS properly and do the alternate check conditionally.

Yeah, realized I suck at it after I failed to even find such records in SLS via xEdit. Big deal or not, I guess I am to wait either for long gone silent SLACS author or someone more versed than I am in this thread. 

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1 hour ago, GeJorge said:

Yeah, realized I suck at it after I failed to even find such records in SLS via xEdit. Big deal or not, I guess I am to wait either for long gone silent SLACS author or someone more versed than I am in this thread. 

Think I'd prefer if slacs restored vanilla SL behavior. 

CountCum should return 0, 1 or 2. It might even be OK if it returned > 2

 

It seems slacs is returning either 0 or 1

 

Any other mod relying on CountCum will also be affected

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13 minutes ago, Monoman1 said:

Think I'd prefer if slacs restored vanilla SL behavior. 

It might be technically more convenient, but I took a liking to what SLACS brings into the SL behavior. As I'm aware of other mods relying on CountCum, it'd be more appropriate to count on SLACS author to maintain it and resolve such conflicts rather than someone else. Too bad they're gone.

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hmm, may I ask you about SLS hotkey?

 

I found "covermyselfkey" on Settings.json of SLS

So I change it something like "covermyselfkey" : 67,  <- C key code

 

But it's not work in-game, can you help what can I do to use hotkey for cover self?

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4 hours ago, ttre4000 said:

hmm, may I ask you about SLS hotkey?

 

I found "covermyselfkey" on Settings.json of SLS

So I change it something like "covermyselfkey" : 67,  <- C key code

 

But it's not work in-game, can you help what can I do to use hotkey for cover self?

Not sure if this one is still used? there's an "all-in-one" key that pops up an UI extensions menu now. You can cover yourself and more through that.

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5 hours ago, ttre4000 said:

hmm, may I ask you about SLS hotkey?

 

I found "covermyselfkey" on Settings.json of SLS

So I change it something like "covermyselfkey" : 67,  <- C key code

 

But it's not work in-game, can you help what can I do to use hotkey for cover self?

It used to be a hotkey. Back when the mod had like 3 controls. Only way now is via the wheel. Beta has a favorite option you can map to cover yourself. 

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Enjoying the new features! Easy houses has been interesting. Just to make it more interesting, I have increased the property license price. I found myself saving up to pay for periodic license amounts.

 

Maybe have a random amount (value or percent) of increase when looking to purchase license? Just when you think you saved enough and waited for the last moment to get full value of the previous license, you come up short!

 

Separately, other than passing curfew check does the whore license trigger any special event or dialog? Since it is cheaper than curfew license, there should be consequences. Maybe during curfew hours (or any other trigger), guards (including the hidden ones!) can approach PC and possibly demand sex, force PC to denigrate themself, extort some gold, etc... Maybe a tie in to TDF AP to force start prostitution event where PC can't say no. 

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8 hours ago, ck2modfan said:

Maybe have a random amount (value or percent) of increase when looking to purchase license? Just when you think you saved enough and waited for the last moment to get full value of the previous license, you come up short!

That's one of the licence blocking outcomes. Sort of. A 250 septim extortion really for the guy. 

8 hours ago, ck2modfan said:

Separately, other than passing curfew check does the whore license trigger any special event or dialog?

Nope nada. It's unfinished. Obviously the intention is for it to have certain stipulations and unwelcome consequences. Really I should have disabled the whore licence until it has an actual use but it was convenient to add it to the system at the time along with the other new licences types. 

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On 4/15/2021 at 8:42 PM, Monoman1 said:

Sorry I still can't seem to recreate any issue. For the record that gate is only added by JK skyrim (It's not a vanilla gate). That must be part of the problem. It's possible I've changed something that's fixed your problem in my development version. I've a couple of suggestions: 

 

1. It's possible it's a timing issue. Maybe you installed JK skyrim after disabling the licence system. Try enabling the licence system again. And then disable it again. And test again. 

2. Wait until I post the next version and try it again. It's also possible it's something baked into the save. So try a new game with the new version, check again and report back after. 

 

 


thanks for the reply. I’ve tested both of these prior to posting, but I didn’t know the door was added by jks Skyrim. I’ll let you know if it changes in the update.

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On 7/11/2020 at 2:14 PM, audhol said:

Got a reply from SLACS the next release (0.3.1) will contain patches for SLS and BIS you shouldnt have to do anything your end but if people use SLACS they will have twice the cum on skin at max compared to sexlab!

It's been a year and still the SLACS version 0.3.1 does not exist...Maybe some brilliant modders can fix this problem...?

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Hey guys, so I have a collar and can't cast spells, and I have no weapons. I'm kinda puzzled now how I actually survive in SL Survival now. :classic_blush: Any gameplay tips how to go about adventures now? I like it, I had to buy a cheap iron knife and run to the sewers just to get out of Whiterun with it, and I know I'm in big trouble when I come back. Also, I'm using Hunterborn and that I need a hunting knife. In this case I could still craft one, but yeah... Kinda worried that I'm really defenseless most of the time.

 

How do you guys do it? Can you cut the collar somehow (without another mod)? Where do you put stashes?

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22 minutes ago, GabrielMidnight said:

I'm kinda puzzled now how I actually survive in SL Survival now.

I think this got joked about a few pages back, with various people suggesting how to play with SLS licenses.

 

You can, for example, use a prostitution mod, or other means to earn money to buy licenses, then adventure.

You can get a follower, who has licenses.

You can get a follower who will buy you licenses.

You can hope to kill some easy bandit and get some gear.

You can pickpocket to get cash or items.

You can simply not enable the magic license.

You can spend a lot of time getting defeated, enslaved, used as a sex toy, etc.

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1 hour ago, Lupine00 said:

I think this got joked about a few pages back, with various people suggesting how to play with SLS licenses.

 

You can, for example, use a prostitution mod, or other means to earn money to buy licenses, then adventure.

You can get a follower, who has licenses.

You can get a follower who will buy you licenses.

You can hope to kill some easy bandit and get some gear.

You can pickpocket to get cash or items.

You can simply not enable the magic license.

You can spend a lot of time getting defeated, enslaved, used as a sex toy, etc.

 

Nice ideas for sure!

 

Most of the time I hate having followers, to be honest. Sometimes I love it, but I want to defend myself and get beaten into SL Defeat 80% of the time so the bandit can have fun with me until I come back for the stuff they stole me. Kinda annoying when a follower is getting in their way or standing by while my PC serves a whole bandit camp. (Since I don't like followers getting raped too.)

 

I use Radiant Prostitution and it's fun, but it's supposed to give me not much coin. It should be dirty cheap work. Maybe I have to make the licenses cheap af... But I don't know a value to set. The standard value seems pretty expensive.

 

Also, I like the licenses, but I don't wanna buy them. I want to find a way to make "progress" and cheat the guards. Being the outlaw who rarely buys licenses, but gets into trouble for having weapons and magic anyway. I love that doing "nothing wrong" gets me into trouble. Because in vanilla I never got intro trouble with the law, here I get punished for going into the sewers with a knife. It's fun. But I need a way to get rid of my collar after escaping - so a guard can lock a new one on me once I get back, while I still had my magic fire fun.

 

The slave-mods didn't work out for my PC. Even with SD+, Cages and the patch. The NPCs who enslaved me were like "Yeah, what do ya want?" as they don't even know I'm his slave. Until the script told them to trigger when I said "Please..." or something. lol And I didn't get any cages in my enslavement areas... So my owners were just standing there dumb. Also, I need some action. The nice pron stuff comes with SL Defeat after a fight. Sitting around is slave is a bit meh. 

 

So, basically I only need more ways to get rid of the collar and hide weapons for my Skyrim Outlaw life. :classic_angel:

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28 minutes ago, GabrielMidnight said:

basically I only need more ways to get rid of the collar and hide weapons for my Skyrim Outlaw life. 

'SteelCollars' section in the json is whats used for magic collars. By default they're all steel so you can only pick them or get a key. You could change the json section so that they're all the type of collars you can try to struggle/cut your way out of. 

 

As for hiding stuff away from being stolen. Thats pretty easy in 0.635 but a lot more difficult (if not impossible) in the beta. Its an attempt to get you to maybe buy a home first (or submit to the wartime or kennel deals) which has advantages (no tolls, safe storage, no escort requirement) and disadvantages (property licence, licence inspections, eviction etc)

 

I'm pretty sure wood cutter and pick axes are licence exceptions by default, so you can use them starting off. I'd also consider hunting knives to be the same really. But they're not exceptions by default. 

 

Personally I usually try to scavenge some stuff in new games. Wartime has a great advantage in this asthe home is outside the walls so the only chance of getting caught is by one of the outside guards. 

 

Note to self: might put a few respawning patrolling guards around that home. 

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1 hour ago, GabrielMidnight said:

The slave-mods didn't work out for my PC. Even with SD+, Cages and the patch. The NPCs who enslaved me were like "Yeah, what do ya want?" as they don't even know I'm his slave. Until the script told them to trigger when I said "Please..." or something. lol And I didn't get any cages in my enslavement areas... So my owners were just standing there dumb. Also, I need some action. The nice pron stuff comes with SL Defeat after a fight. Sitting around is slave is a bit meh. 

This sounds wrong TBH.

Also, SD Cages adds cages almost everywhere.

But cages are not required for slavery at all in SD+.

 

The point of the Devious Follower, is that they defeat the bandits for you, but then they enslave you, and there's no easy running away.

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I've been thinking a bit about the "Trapped easy beds" option regarding the Guild Beds.

My problem with it is that I personally don't like the "Bondage Adventure" outcome, I feel it creates too much of a disturbance especially with needs mods and frostfall, and I tend to turn it off whenever I'm given the option. On top of this it happens so often that if it's on you're essentially guaranteed to trigger it, pretty much making the beds a non-entity as far as I'm concerned, and at that point it feels like one might as well get the same result by simply disabling the beds.

 

But once again, disabling the option in the menu does make finding a bed far too easy, especially since the entry requirements for the guilds in Skyrim are so low that they might as well not exist.
So I'm wondering if it's possible to make the event less disruptive but still annoying, so that there is actually a reward for trying to gamble on the beds.

Alternatively, how about guild membership fees? pay the fees and you get to use the beds with only slight chance of molestation, I feel like that fits the theme of this mod pretty well.

 

While I'm on the subject of guilds, Mage's Guild, Companions, and Civil War factions all have mechanical benefits to this mod in the form of license cost reductions, are there any plans to give the Dark Brotherhood and Thieve's Guild something as well?

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