Naps-On-Dirt Posted May 12, 2021 Posted May 12, 2021 1 hour ago, Monoman1 said: Sounds like a property licence thing then. Perhaps instead set perpetual licence cost to 1 or whatever and buy it instead. Any log of the event? SE or LE? Which version? LE. Turns out that it might only be Solitude that I still have to pay tolls at, I didn't actually check the other cities when it happened but I just visited Whiterun and it is telling me residents don't pay tolls. I'll try the perpetual property license thing and see if that helps.
Bondage Queen Slaveia Posted May 12, 2021 Posted May 12, 2021 10 hours ago, Monoman1 said: Folks, any recommendations for a mod to replace POP? POP's a great deterrent. Have used it for years. But it's take up 3 esp spaces now with 2 mods I never use. It's getting harder to justify in my LO, so.... suggestions? Have you tried Deviously Cursed Loot's prison? As far as I know, it's the harshest prison mod that exists. You're kept bound, you get raped regularly, and you have to do labor to work off your sentence. You can try to escape but, yeesh, if you get caught, the sentence gets worse. 1
Herowynne Posted May 12, 2021 Posted May 12, 2021 10 hours ago, Monoman1 said: Folks, any recommendations for a mod to replace POP? POP's a great deterrent. Have used it for years. But it's take up 3 esp spaces now with 2 mods I never use. It's getting harder to justify in my LO, so.... suggestions? When you say it takes up 3 esp spaces, are you referring to SUM, DDE, and POP ? POP requires SUM but does not actually need DDE, so POP only needs 2 esp slots. I normally play with POP but not DDE. 1
MellowDrama Posted May 13, 2021 Posted May 13, 2021 On 5/10/2021 at 1:47 PM, DoubleCheeseburger said: Hi hello, I generated voice files using SKVA Synth for Sexlab Survival which can be downloaded here (1.82 Gb archived, 2.20 Gb unpacked): https://mega.nz/file/HjIDlKbQ#oBxvBx0K8HIlrCn2oh7MgIm3sgYQsr4PXxtF5G2lQ7c This will make NPC's dialog lines voiced but there are a few caveats as always: 1. For the sake of sanity and laziness this was made by batch so don't expect speech to be top notch tuned. Generated audio ranges all the way from atrocious to nearly perfect. I attached few examples to this post so you can check it out for yourself and decide whether or not you need this. 2. Even though I used all SKVA Synth's available voice models including those from Patreon, there are still some major voices missing. So don't expect it to have 100% coverage for now. 3. There are few lines in which asterisks are used to accent some words and in other lines it's used to describe NPC's actions. For example: "The man that lives there is *very* friendly and you don't even have to pay." "*Before you have time to react he reaches down pinches a tuft of your pubic hair, pulls it out roughly and holds the hairs up to your face*" Again, being this batch generated I didn't want to edit lines by hand, so I decided to remove all text contained within asterisks, brackets, square brackets and "<...>" contructions from speech generation. 5. My CreationKit64 keeps crashing when I try to generate .lip files by batch so I just used dummy .lip files. This means that lip sync will be off. 6. And, finally, I play Skyrim Special Edition so I generated voice files based on Sexlab Survivel SE version 0.635. But this should work fine on Legendary Edition as well as newer versions of Survival as long as dialog lines remain more or less the same. Voice models used: Reveal hidden contents DLC1SeranaVoice DLC2FemaleDarkElfCommoner DLC2FemaleUniqueFrea DLC2MaleDarkElfCommoner DLC2MaleDarkElfCynical FemaleArgonian FemaleCommander FemaleCommoner FemaleCondescending FemaleDarkElf FemaleElfHaughty FemaleEvenToned FemaleKhajiit FemaleNord FemaleOldGrumpy FemaleOldKindly FemaleOrc FemaleShrill FemaleSultry FemaleUniqueAstrid FemaleUniqueDelphine FemaleUniqueKarliah FemaleUniqueMaven FemaleUniqueVex FemaleYoungEager MaleArgonian MaleBrute MaleCommoner MaleCommonerAccented MaleCondescending MaleDarkElf MaleEvenToned MaleGuard MaleKhajiit MaleNord MaleNordCommander MaleOldGrumpy MaleOldKindly MaleOrc MaleSlyCynical MaleSoldier MaleUniqueMercerFrey MaleUniqueTullius MaleUniqueUlfric MaleYoungEager Maven Installation: 1. Install the downloaded archive using your Mod Manager. 2. Let it overwrite Sexlab Survival OR let Sexlab Survival overwrite it if you want to keep lines that are already voiced as they are. And you're done! Also would like to use this post to thank @Monoman1 for this insanely well made mod. Thank you. Your browser does not support the HTML5 audio tag. _SLS_Beggi__SLS_BeggingPus_0001F131_1.wav 318.04 kB · 1,312 downloads Your browser does not support the HTML5 audio tag. _SLS_Tolle__SLS_TolledGate_0000A0F3_1.wav 235.54 kB · 1,259 downloads Your browser does not support the HTML5 audio tag. HousePurch__SLS_LicHouseSo_000D8C89_1.wav 122.54 kB · 1,235 downloads Good job Now we only need someone to do this for all the other mods on this damned site ?
Naps-On-Dirt Posted May 13, 2021 Posted May 13, 2021 19 hours ago, Naps-On-Dirt said: LE. Turns out that it might only be Solitude that I still have to pay tolls at, I didn't actually check the other cities when it happened but I just visited Whiterun and it is telling me residents don't pay tolls. I'll try the perpetual property license thing and see if that helps. Before getting around to enabling and buying the property license, the next time I passed through Solitude, I didn't have to pay a toll. More weirdness.
AylaElfie Posted May 13, 2021 Posted May 13, 2021 The device equip on failed pickpocket attempts has stopped working for me some time recently... Im not sure if its because I switched to DD5 or maybe its just one of the newer survival versions breaking something? The other device equip events from the mod work like at the toll doors. I tried the update devicelist json option in the MCM but that didnt fix it so im stumped!
redredding5 Posted May 14, 2021 Posted May 14, 2021 I'm having issues with the Ahegao feature 1. the face doesn't apply until after the animation ends 2. the tongue is too low. appears below my pcs lips I'm using ver 0.662. Anyone know if there are fixes for these, or have any idea how I can?
Herowynne Posted May 14, 2021 Posted May 14, 2021 45 minutes ago, redredding5 said: 2. the tongue is too low. appears below my pcs lips You can choose a high, middle, or low tongue when you install the mod. You should try a higher tongue to see if that works better for you.
Guest Posted May 14, 2021 Posted May 14, 2021 Does anyone have a patch for bikini armors from the link that renames or/and makes all the bikini armors to light armor? I thinks I saw it somewhere in the thread, but can't find it https://www.loverslab.com/topic/99955-sexlab-survival/page/201/?tab=comments#comment-2898754
Sgt. Marge Posted May 14, 2021 Posted May 14, 2021 The search function on LL seems to be sleeping today and I'm wanting to try "fill her up 2.0", looking for the best integration with Survival on LE. I found this version from 2017, it appears to be 2.0 beta 9 ( FillHerUp-v2.00-9.7 ) Is this the best version to use? Or is there are "Redux", "Reloaded" etc. etc. newer version that I'm not finding? I saw something about a Baka version somewhere. Is that one better?
Monoman1 Posted May 14, 2021 Author Posted May 14, 2021 12 minutes ago, Marg597 said: The search function on LL seems to be sleeping today and I'm wanting to try "fill her up 2.0", looking for the best integration with Survival on LE. I found this version from 2017, it appears to be 2.0 beta 9 ( FillHerUp-v2.00-9.7 ) Is this the best version to use? Or is there are "Redux", "Reloaded" etc. etc. newer version that I'm not finding? I saw something about a Baka version somewhere. Is that one better? Go with baka edition I reckon. The others haven't been updated in a really long time: https://www.loverslab.com/topic/156185-fill-her-up-baka-edition/ 15 hours ago, redredding5 said: 1. the face doesn't apply until after the animation ends Something is probably overriding your expression during sex. Which is the purpose of the open mouth scripts. If you use SL utility plus it overrides the same script unfortunately so.... 21 hours ago, candibelle said: The device equip on failed pickpocket attempts has stopped working for me some time recently... Im not sure if its because I switched to DD5 or maybe its just one of the newer survival versions breaking something? The other device equip events from the mod work like at the toll doors. I tried the update devicelist json option in the MCM but that didnt fix it so im stumped! Yea. Somebody wanted to be able to turn it off so I guess I broke it in the process... yay. 2
GeJorge Posted May 14, 2021 Posted May 14, 2021 Came here with a suggestion. I'd like to be able to slow down the cum hunger rate while character is being stuffed with it. And also, while using SLSO, I get to satisfy the need only on first ejaculation, next ones for some reason don't count towards loads that SLS recognizes. If it can be fixed, would be a welcome change as well. 1
Pinute Posted May 15, 2021 Posted May 15, 2021 Blew up my motherboard and cpu. I'm gonna miss you all for a while..
Jack005 Posted May 16, 2021 Posted May 16, 2021 Hi I need help with keywords, the thing is I have a lot of armors and I want to remove an specific keyword, so I use addscrip, Quick change, then it show me {Remuve} {<Path>} {<Index>} what should I put on path and index??
Monoman1 Posted May 16, 2021 Author Posted May 16, 2021 On 5/14/2021 at 7:00 PM, GeJorge said: I'd like to be able to slow down the cum hunger rate while character is being stuffed with it. I presume you mean FHU stuffed? Yea that's come up in the past. 15 hours ago, PInute said: Blew up my motherboard and cpu. I'm gonna miss you all for a while.. Been there, done that. Fun times. 18 minutes ago, Jack005 said: Hi I need help with keywords, the thing is I have a lot of armors and I want to remove an specific keyword, so I use addscrip, Quick change, then it show me {Remuve} {<Path>} {<Index>} what should I put on path and index?? Use element assign instead if you're adding a keyword Path: KWDA 1
Jack005 Posted May 16, 2021 Posted May 16, 2021 8 minutes ago, Monoman1 said: I presume you mean FHU stuffed? Yea that's come up in the past. Been there, done that. Fun times. Use element assign instead if you're adding a keyword Path: KWDA I need to errase all _SLS_BikiniArmor [KYWD:XX049867] keywords
Monoman1 Posted May 16, 2021 Author Posted May 16, 2021 23 minutes ago, Jack005 said: I need to errase all _SLS_BikiniArmor [KYWD:XX049867] keywords You didn't keep a backup. Did you? You need to do this. This will replace them with a null reference. Which moves them to the top of the KWD section. Then do a remove KWDA element 0. 1
Corsayr Posted May 16, 2021 Posted May 16, 2021 1 hour ago, Jack005 said: I need to errase all _SLS_BikiniArmor [KYWD:XX049867] keywords Selects all of these using the (Shift) click first one (shift) click last one. Then right click any one of them and select compare selected from the drop down menu. Then scroll to the keyword on the first one and right click it and select remove from all selected. Done Be sure to save
Jack005 Posted May 16, 2021 Posted May 16, 2021 40 minutes ago, Monoman1 said: You didn't keep a backup. Did you? You need to do this. This will replace them with a null reference. Which moves them to the top of the KWD section. Then do a remove KWDA element 0. Yep I didnt ?, Thank you man, I've been battling now for hours, and the worst is that is a merge of mine with 20+ armors and there are armors that dont have bikini keywords neither the slaroused
Jack005 Posted May 16, 2021 Posted May 16, 2021 7 minutes ago, Corsayr said: Selects all of these using the (Shift) click first one (shift) click last one. Then right click any one of them and select compare selected from the drop down menu. Then scroll to the keyword on the first one and right click it and select remove from all selected. Done Be sure to save Woo that one is easier thanks bro
ttpt Posted May 16, 2021 Posted May 16, 2021 On 5/12/2021 at 7:05 AM, Monoman1 said: Posted a little beta update. Mostly just to support something in Wartimes. There is a little something else that's hidden... that might interest some people and I'd like to get feedback on how well it works or doesn't. It doesn't have any Mcm options and it's off by default. To start it: StartQuest _SLS_SteepFallQuest To turn it off: StopQuest _SLS_SteepFallQuest What does it do? Essentially it's an attempt to add consequences for trying to traverse rugged terrain. If you run down (or up) a steep slope you may trip and rag doll to the bottom, potentially hurting or killing yourself. Jumping is the same. Jump too far and you'll rag doll. It's intended to: A) Stop silly mountain climbing/descending. (Have fun running down the side of High Hrothgar now ) B) Try to level the AI path finding playing field. Eg. Running away from enforcers and jumping off rooftops and walls has certain risks with it.... But of course it's not perfect. And has all the usual lovely bethesda quirkiness such as 1. Awkward fall down/get up animations. 2. Helicopter feet. (love this one beth!) 3. Slidey physics of slowly impending doom. 4. HilariBad falling deaths. A note on 'heaviness'. Jumping is handled purely by events so it should be pretty damn light. Running... unfortunately I could find no event based option that I liked so it's a continuous update every 0.5 seconds. Now usually it executes a very simple IF statement, stores your current height and that's it. 2 lines of code (if you've not tripped and fallen) so it's about as short and as efficient as I could possibly make it. Try it. See what you think. The heights could be adjusted via mcm later if I decide to keep it. Oh and it works nice with trauma giving you a nice bruise to go with your fall. Starting playing around with this a bit, and I do find it very funny to fall over while running up and down the stairs in the bannered mare, you gotta just walk around stairs, also I do like that is even adds to the combat mechanics by having you have to consider your movement when fighting around hills, I was trying to lure some bandits into and ambush but when I was running away from them it was around a hill so I faceplanted. It also comes with the problem that most mods that make you ragdoll have, sometimes when you ragdoll and then get hit when standing up the camera angle and also your character kind of gets locked and you can no longer control the movement or even reset the animation. Savage skyrim has this problem when creatures ragdoll you around too. Basically forcing a reload as the only way to fix it. Followers sometimes gets bugged like this too, but disable-enable on the console, or a reload or going to a new area can fix them, this is kind of not possible with the player character. Basically the short is, I like the feature, savage skyrim ragdolls you around and I still use that, but it is very prone to failure and would love to know of a mod that lets you reset the animation on the player character somehow.
Monoman1 Posted May 17, 2021 Author Posted May 17, 2021 10 hours ago, ttpt said: Basically the short is, I like the feature, savage skyrim ragdolls you around and I still use that, but it is very prone to failure and would love to know of a mod that lets you reset the animation on the player character somehow. Yea. Think I'm of the same mind. Haven't been in any major combat yet but I can see it going wrong definitely. I think it's one of those things that's never going to be perfect. Location changes can sometimes fire it too. It's supposed to reset your height on location change but I guess there's a timing issue there. I have been meaning to try to add a debug 'Try to fix animations/camera' option, even before steep fall. The two methods I'm aware of that can help are: 1. Paralyze the player again. 2. Spawn a piece of furniture and enter it. Any others?
Meteox Posted May 17, 2021 Posted May 17, 2021 11 hours ago, ttpt said: Starting playing around with this a bit, and I do find it very funny to fall over while running up and down the stairs in the bannered mare, you gotta just walk around stairs, also I do like that is even adds to the combat mechanics by having you have to consider your movement when fighting around hills, I was trying to lure some bandits into and ambush but when I was running away from them it was around a hill so I faceplanted. It also comes with the problem that most mods that make you ragdoll have, sometimes when you ragdoll and then get hit when standing up the camera angle and also your character kind of gets locked and you can no longer control the movement or even reset the animation. Savage skyrim has this problem when creatures ragdoll you around too. Basically forcing a reload as the only way to fix it. Followers sometimes gets bugged like this too, but disable-enable on the console, or a reload or going to a new area can fix them, this is kind of not possible with the player character. Basically the short is, I like the feature, savage skyrim ragdolls you around and I still use that, but it is very prone to failure and would love to know of a mod that lets you reset the animation on the player character somehow. Not sure if it the same ragdoll issue I used to (And still have with Defeat) but this seems to fix it: - Open up the console command. - Select your character. - Type: pushactoraway 14 0 This will force your character to ragdoll in its place and give you access to control your character which seems to unbreak previous ragdolls.
ttpt Posted May 17, 2021 Posted May 17, 2021 11 hours ago, Meteox said: Not sure if it the same ragdoll issue I used to (And still have with Defeat) but this seems to fix it: - Open up the console command. - Select your character. - Type: pushactoraway 14 0 This will force your character to ragdoll in its place and give you access to control your character which seems to unbreak previous ragdolls. I know for sure defeat could cause the issue, since ragdolling was an option instead of just entering bleedout, but if a console command can fix it that seems like a fine solution, I'll just add it to a bat file. I'll turn ragdolling back on in defeat, start the steepfall quest, find a hill and spawn some werewolves or cats around, that should lead to maximum ragdolling and see if that console command fixes it, sounds promising though. Even followers are susceptible to this, when they just kind of bug out in midair and start just walking in midair, but they are fixable by many other means.
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