Corsec Posted May 23, 2021 Posted May 23, 2021 Are there any plans to make the Kennel an alternative to prison? It would be pretty great as an alternative to short prison terms and/or a way to reduce bounties. I'd like it if I could talk to the Kennel master and agree to stay in the Kennel for a while in exchange for a reduction in bounty. This would be especially good for when starting out as a thief and getting lots of petty bounties.
AnnaBellaMia Posted May 23, 2021 Posted May 23, 2021 On 5/21/2021 at 3:55 AM, Monoman1 said: Ah... remind me again whats wrong? Separating out the debuffs means adding more magic effects. Something id like to avoid. There's already too many. It's the fact that the penalties show up as damage. SkyrimSE 2021-05-23 12-31-14-79.bmp What this does in the case of health is make NPCs show up as if they're injured. This doesn't mean much in the vanilla game, but other mods, including Paradise Halls and Dirt and Blood, start treating the NPCs as if they've taken health damage. I haven't been able to fix this by adjusting the health cushion. SkyrimSE 2021-05-23 12-31-56-70.bmpSkyrimSE 2021-05-23 12-32-11-10.bmp
Guest AthenaESIV Posted May 23, 2021 Posted May 23, 2021 The feature of making guards into enforcers is awesome, and @Corsayr's solution for the SE version will be good... Only downside is I really like how Enforcers carry torches at night, really helps in identifying them and steering clear.
Corsayr Posted May 24, 2021 Posted May 24, 2021 1 hour ago, AthenaESIV said: The feature of making guards into enforcers is awesome, and @Corsayr's solution for the SE version will be good... Only downside is I really like how Enforcers carry torches at night, really helps in identifying them and steering clear. That's cheating! ? Besides I use this ? So all the guards carry torches 1
Guest AthenaESIV Posted May 24, 2021 Posted May 24, 2021 26 minutes ago, Corsayr said: That's cheating! ? Besides I use this ? So all the guards carry torches lol, I think the best part of the enforcers is the tension of it, the 'will he make his catch or not' aspect of it. The torches and the audio queue they give were a massive improvement. (I would try that mod, but I think the ENB hit might be too much for me to maintain steady FPS). It's like X rated Solid Snake if Snake were a woman, lol. IMO that cat and mouse part of SLS is a great minigame and deserves lots of exploration. There are lots of obvious ideas, like having a green -> yellow -> red state of alertness (maybe glowing shaders to show this or something), where enforcers progress to aggressive pursuit as opposed to instantly chasing the PC, maybe even including different methods of escape and de-aggro, or even some sort of 80's R rated movie 'heroine loses her clothes trying to get away' type thing, lol. I look forward to see what Monoman comes up with this aspect of the mod big time, especially surprises that he throws in that I would never guess were coming.
Monoman1 Posted May 24, 2021 Author Posted May 24, 2021 3 hours ago, AthenaESIV said: lol, I think the best part of the enforcers is the tension of it, the 'will he make his catch or not' aspect of it. The torches and the audio queue they give were a massive improvement. (I would try that mod, but I think the ENB hit might be too much for me to maintain steady FPS). It's like X rated Solid Snake if Snake were a woman, lol. IMO that cat and mouse part of SLS is a great minigame and deserves lots of exploration. There are lots of obvious ideas, like having a green -> yellow -> red state of alertness (maybe glowing shaders to show this or something), where enforcers progress to aggressive pursuit as opposed to instantly chasing the PC, maybe even including different methods of escape and de-aggro, or even some sort of 80's R rated movie 'heroine loses her clothes trying to get away' type thing, lol. I look forward to see what Monoman comes up with this aspect of the mod big time, especially surprises that he throws in that I would never guess were coming. Happily guard enforcers also have audio cues. Unfortunately its difficult to do anything interesting with skyrim ai. And adding packages to their AI stack is not without cost. All those package conditions need to be evaluated. And towns are already fps sink holes. Would be cool though....
Monoman1 Posted May 24, 2021 Author Posted May 24, 2021 13 hours ago, AnnaBellaMia said: the fact that the penalties show up as damage. Right. I don't know that this is fixable. I think its just the way skyrim deals with it. There aren't a million ways to modify health. Just 2 AFAIK . 1. Spell - the current way 2. Modifying the values via script. I don't think this is a good idea generally. Its not 'visible' to the user. You can at least 'see' spell effects on an npc. Using scripts a user won't know how much a value was modified by to change it back. It won't change back without a script doing it or manually via the console. I think the script could be prone to stack dumps/timing issues meaning values would be modified one way and not back/forward (permanently messing up the stat without invervention). Spells can just be dispelled to get back to normal. Spells can use built in conditions (eg GetInFaction SexlabAnimatingFaction) to do basic checks without clogging up the script engine with more OnAnimationStart/End events. 3. ??
Monoman1 Posted May 24, 2021 Author Posted May 24, 2021 13 hours ago, Corsec said: Are there any plans to make the Kennel an alternative to prison? It would be pretty great as an alternative to short prison terms and/or a way to reduce bounties. I'd like it if I could talk to the Kennel master and agree to stay in the Kennel for a while in exchange for a reduction in bounty. This would be especially good for when starting out as a thief and getting lots of petty bounties. Beta has a deal to make the kennel your home of sorts. But no plans on prison really. Its a bit too contentious of an area. Though I suppose some kind of bounty reduction mechanic would be fine.
Monoman1 Posted May 24, 2021 Author Posted May 24, 2021 On 5/22/2021 at 11:27 PM, Xeynium said: What exactly did you change to "=female" ? I love this mod , but the only problem is the Guards don't initiate a dialogue to pay off my bounty . Is it possible to fix through SSEdit? TIA https://www.loverslab.com/files/file/17665-wait-i-know-you/ 1
Monoman1 Posted May 24, 2021 Author Posted May 24, 2021 18 hours ago, Corsayr said: 1. maybe have you make a test version that doesn't do the randomizing thing and see if that is the issue Ok. Here is the script with randomizing commented out. I think you should test on a new game only as I don't know what state your enforcers are currently in (enabled or not) _SLS_LicTownCheck.pex
Corsayr Posted May 24, 2021 Posted May 24, 2021 9 hours ago, Monoman1 said: Right. I don't know that this is fixable. I think its just the way skyrim deals with it. There aren't a million ways to modify health. is there a way to check if the player is in a scene and wait till the scene is over to recalculate all the debuffs for spanks? The problem I have is that during a rape the damage happens quite frequently as spanks are being applied constantly during the scene. But this tends to trigger things that happen because of damage being taken like injuries from wildcat putting me in ragdoll. (wild cat has a % chance to apply an injury if your health is below an certain % and you take damage. Some injuries like a leg will cause a ragdoll)
JB. Posted May 24, 2021 Posted May 24, 2021 @Monoman1 You've probably seen it already, but there is a new prison mod that came out shortly after you asked for an alternative to POP. Prison Alternative - A modular Prison System What is this mod? A lightweight Prison system with special emphasis on compatibility, extendability and intuitive feel to the game. Its designed to be a natural extension to the vanilla Prison system. without assuming that you have the entire DD-mod family installed. 1
Corsec Posted May 24, 2021 Posted May 24, 2021 14 hours ago, Monoman1 said: Beta has a deal to make the kennel your home of sorts. But no plans on prison really. Its a bit too contentious of an area. Though I suppose some kind of bounty reduction mechanic would be fine. Bounty reduction in exchange for kennel time would be excellent. You could present it as a 'rehabilitation' program for petty criminals. It would also synergise well with the pickpocket mechanics, since a petty thief would be getting a lot of small bounties. It'd also be good to have more excuses to send the PC into the kennel. Is there a way to control whether pickpocket detection is handled by either vanilla or SLS mechanics? I'd like it to be handled by SLS only.
matt66 Posted May 24, 2021 Posted May 24, 2021 Is there a console command for re-enabling the tolls if you are a resident in the 0.662 beta ? just personal preference.
Alexi04 Posted May 24, 2021 Posted May 24, 2021 I was doing the quest where you investigate the murder of someone in Windhelm and when I went into the house (Hjerim?) there was a guy there with dialogue suggesting that I owned the place. Later, as I was wandering around trying to figure out how to complete the quest, a guard stopped me as I didn't have a homeowner's licence and I was barred from re-entry, preventing me from completing the quest. I simply used the "coc" command to get around it, but it is a bug nevertheless. It's possible that this bug was caused by another mod, but I think this mod is the only one I have which deals with houses as I never use them.
my2thpick Posted May 25, 2021 Posted May 25, 2021 About Cover Mechanics/Half Naked cover, I try to toggle the mod on and off in skyui and it didn't detect or play when the character is naked or wear only bra/panty. if i toggle the cover animation manually in SLS ui(G), it can toggle the animation when the character is wearing panty or naked, but not only bra. It always cover both top and bottom too. (test on Bikini Armor) I have try disble DD underneath too but no luck ? Is the function auto play the animation or you have to toggle it to play manually ? is additional mod need for the animation to play ?
Monoman1 Posted May 25, 2021 Author Posted May 25, 2021 14 hours ago, Corsec said: Is there a way to control whether pickpocket detection is handled by either vanilla or SLS mechanics? I'd like it to be handled by SLS only. You can disable SLS's handling of it in the mcm but again Npcs in scenes can't be overridden. 13 hours ago, matt66 said: Is there a console command for re-enabling the tolls if you are a resident in the 0.662 beta ? just personal preference. No options as of now. 12 hours ago, Alexi04 said: I was doing the quest where you investigate the murder of someone in Windhelm and when I went into the house (Hjerim?) there was a guy there with dialogue suggesting that I owned the place. Later, as I was wandering around trying to figure out how to complete the quest, a guard stopped me as I didn't have a homeowner's licence and I was barred from re-entry, preventing me from completing the quest. I simply used the "coc" command to get around it, but it is a bug nevertheless. It's possible that this bug was caused by another mod, but I think this mod is the only one I have which deals with houses as I never use them. Yup. Known bug. 6 hours ago, my2thpick said: I try to toggle the mod on and off in skyui and it didn't detect or play when the character is naked or wear only bra/panty. It's not automatic because playing the animation at the wrong time results in getting stuck. So it's manual. 6 hours ago, my2thpick said: but not only bra. With vanilla TAWoBA bikini armors the bra covers the body slot. So every mod considers you as not naked once you're wearing just a bra. The TAWoBA patches posted on the page split the bra and panty into 'fake' top and bottom. Code in SLS detects when you've both a top and bottom equipped and makes you not naked, if 'Half Naked Cover' is enabled. 6 hours ago, my2thpick said: is additional mod need for the animation to play ? No additional mod is required but you need to rerun fnis after installing. 1
Gwentag Posted May 25, 2021 Posted May 25, 2021 Hey Monoman, I just want to thank you for this mod. I've used it for a long time, It's one of the greatest on the lab. Keep it up! 3
Monoman1 Posted May 25, 2021 Author Posted May 25, 2021 21 hours ago, Corsayr said: is there a way to check if the player is in a scene and wait till the scene is over to recalculate all the debuffs for spanks? The problem I have is that during a rape the damage happens quite frequently as spanks are being applied constantly during the scene. But this tends to trigger things that happen because of damage being taken like injuries from wildcat putting me in ragdoll. (wild cat has a % chance to apply an injury if your health is below an certain % and you take damage. Some injuries like a leg will cause a ragdoll) It would probably be better if wildcat turned itself off during sex.
Monoman1 Posted May 25, 2021 Author Posted May 25, 2021 Btw, its occurred to me that I don't think I ever linked the wartimes tweak i created in this thread. It's a pretty suitable starting scenario for SLS. Should be used with version 0.662+ of SLS (Beta on the mod features page) 1
my2thpick Posted May 25, 2021 Posted May 25, 2021 3 hours ago, Monoman1 said: You can disable SLS's handling of it in the mcm but again Npcs in scenes can't be overridden. No options as of now. Yup. Known bug. It's not automatic because playing the animation at the wrong time results in getting stuck. So it's manual. With vanilla TAWoBA bikini armors the bra covers the body slot. So every mod considers you as not naked once you're wearing just a bra. The TAWoBA patches posted on the page split the bra and panty into 'fake' top and bottom. Code in SLS detects when you've both a top and bottom equipped and makes you not naked, if 'Half Naked Cover' is enabled. No additional mod is required but you need to rerun fnis after installing. Thank you for reply. I search for old reply for like 4 hrs. to find if it is manual or auto but got no luck. Now i feel so stupid that i thought it was auto and the mod didn't work lol. Really love your mod. Can't wait to see more in future ?
Krashark Posted May 25, 2021 Posted May 25, 2021 I remember that in SLS v. 0.635, when your PC had a quest collar (like DCL slave collar) equipped, enforcers used to equip arm cuffs that drain your magicka instead. However, it's no longer happening in v. 0.662, thus every time my character enters another place the guards keep force greeting her and no magicka-draining device is equipped. Does this happen because of the script recompilation for DD5? Another thing I've found is that my character became a cum junkie, but I've gone through every merchant in Skyrim and couldn't find one that sells an empty cumtainer or bottled cum. Idk if having other mods that affect merchants' item lists can cause those issues, the only thing I have are mods that add new ingredients/potions/crafting materials. Or I might be searching in the wrong place, who knows...
Monoman1 Posted May 25, 2021 Author Posted May 25, 2021 22 minutes ago, Vaccinated Alligator said: I remember that in SLS v. 0.635, when your PC had a quest collar (like DCL slave collar) equipped, enforcers used to equip arm cuffs that drain your magicka instead. However, it's no longer happening in v. 0.662, thus every time my character enters another place the guards keep force greeting her and no magicka-draining device is equipped. Does this happen because of the script recompilation for DD5? Seems to still work for me. At least with sanguines collar - got arm cuffs. What device should be blocking in your case? 22 minutes ago, Vaccinated Alligator said: Another thing I've found is that my character became a cum junkie, but I've gone through every merchant in Skyrim and couldn't find one that sells an empty cumtainer or bottled cum. Idk if having other mods that affect merchants' item lists can cause those issues, the only thing I have are mods that add new ingredients/potions/crafting materials. Or I might be searching in the wrong place, who knows... Do you have a TesEdit merged patch? Check the container records in SLS against the rest of your load order in TesEdit.
Corsayr Posted May 25, 2021 Posted May 25, 2021 3 hours ago, Monoman1 said: It would probably be better if wildcat turned itself off during sex. Probably, but you know how hard it is to get non-adult modders to make adjustments to accommodate adult mods... ?
Nazzzgul666 Posted May 25, 2021 Posted May 25, 2021 After updating from offcialto the Beta just today the changelog said something about some MCM options didn't do anything... am i guessing correctly that "Gain weight" was one of them? I realized that with starting a new MO profile from scratch instead of copying & adjusting this time, my Skyrim.ini stayed vanilla and i didn't log any stack dumps which is likely the reason some things stopped working in my last playthrough. Either way... I'd like to make some suggestions that don't seem to be covered yet. I think ideally a gain weight function would only trigger on something like having eaten too much, and maybe an option to lose weight again too? There is weight morphs which already kinda does that, but i'd prefer something more light than tracking every step. Maybe just when starving and possibly some menu actions like dancing or maybe you can get permission to include some of Rohzimas workout animations? Wouldn't be mad having them as requirement for that feature either.
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