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8 hours ago, Vaccinated Alligator said:

I installed the beta with MO2 and the interface folder also had to be placed manually.

Oh sweet zombie Jesus. The interface folder was never included in the FoMod. Which means the mcm art (which has been in SLS for ages now) wasn't or possibly never has been included ? Lol. 

 

Never noticed because I don't use the FoMod. Good man MM1....

 

I'll repack the FoMod and repost it. No script/esp changes other than that.

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13 hours ago, yeahhowaboutnooo said:

edit:
also: the apropos2 w&t status display is not working for me, seems like the
./_SLS_AllInOneKey.psc:4519:_SLS_InterfaceAproposTwo Property Apro2 Auto

is not being set:

I forgot to restart the interface on update. 

 

StopQuest _SLS_InterfaceAproposTwo

StartQuest _SLS_InterfaceAproposTwo

Save + reload + wait 5 seconds. Try again. 

 

Edit: should be fine in 0.658.

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Hi @Monoman1

 

Really liking the new features added! I've had a bit of a test so time for a quick bug report:

 

In the latest beta version, neither of the curse texture overlays are being applied

The curse effect itself still seems to work.

I've rolled back to the previous beta release and confirmed the overlays still get applied on that version, so appears to be something that's been introduced in this update.

 

Also noticed that DFC's feature for having your follower provide a set of licenses doesn't seem to work with this version - this might be expected but I thought it worth mentioning just in case.

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1 hour ago, olokoko said:

In the latest beta version, neither of the curse texture overlays are being applied

Yep. Investigating. I did some changes to the overlay system so it's minor I think. 

1 hour ago, olokoko said:

Also noticed that DFC's feature for having your follower provide a set of licenses doesn't seem to work with this version - this might be expected but I thought it worth mentioning just in case.

Seems to work ok for me using DFC 2.13.5. It's a little on the slow side though. I guess Lupine still has those delays in there. They were needed in the earlier betas to throttle the function calls so SLS wouldn't mess up the licences. That should no longer be the case though. She may have removed the delays in later preview builds of DFC. 

 

20210417112243_1.jpg.0fec6c41fe6869d24d398a69f78cb7c3.jpg

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@Monoman1 I ran the same test I did in the past for Trade and Barter, emptying merchants gold to 0 then waiting 48h to see if they restock, and they do ! Nice it just works ?

 

I got a nice suprise with the voices in your head when being cum deprived. Pretty cool, I didn't expect that.

 

While testing, I was in Riften and I ran to a toll enforcer NPC, and he stopped my PC saying she didn't have a property license and he'll make sure every player homes will be barred. The barred doors even have a note saying the owner is a criminal. Now my char never had property license in the previous versions, isn't it supposed to start enforcing only when you have a home ?

 

Thank you for the update. I like the dancing ideas you had planned, hopefully you'll release it and we can enjoy being booooed and get thrown tomatoes :D

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37 minutes ago, boita said:

While testing, I was in Riften and I ran to a toll enforcer NPC, and he stopped my PC saying she didn't have a property license and he'll make sure every player homes will be barred. The barred doors even have a note saying the owner is a criminal. Now my char never had property license in the previous versions, isn't it supposed to start enforcing only when you have a home ?

I haven't seen that yet. You haven't consoled yourself one of the keys at some stage have you? 

Do

'sqv _SLS_Eviction'

 

use pgup/pgdown and check the 'OwnsX' variables. Eg 'OwnsWhiterun' etc. 

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21 minutes ago, Monoman1 said:

I haven't seen that yet. You haven't consoled yourself one of the keys at some stage have you? 

Do

'sqv _SLS_Eviction'

 

use pgup/pgdown and check the 'OwnsX' variables. Eg 'OwnsWhiterun' etc. 

Ok so according to SLS MCM and the console output, it appears I own Windhelm. While I finished the murder quest a while ago, I couldn't and didn't buy the house. And nope I never used console to get any key. Is there way to change my OwnsWindhelm to false ?

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15 minutes ago, boita said:

Ok so according to SLS MCM and the console output, it appears I own Windhelm. While I finished the murder quest a while ago, I couldn't and didn't buy the house. And nope I never used console to get any key. Is there way to change my OwnsWindhelm to false ?

Ah ok. Think this bug was brought up earlier. 

The way SLS tracks what homes you've bought is pretty simple - If the key is ever added to your inventory then you are considered as having bought the home and the script stops checking for the key. The problem of course is that the dude gives you the key to do the quest and I guess takes it away again. Think windhelm is the only place that has this thing. 

 

As for fixing it. There's no way because it's a script var. I'd have to write code/menu to do it. 

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4 hours ago, Monoman1 said:

Yep. Investigating. I did some changes to the overlay system so it's minor I think. 

Seems to work ok for me using DFC 2.13.5. It's a little on the slow side though. I guess Lupine still has those delays in there. They were needed in the earlier betas to throttle the function calls so SLS wouldn't mess up the licences. That should no longer be the case though. She may have removed the delays in later preview builds of DFC. 

 

20210417112243_1.jpg.0fec6c41fe6869d24d398a69f78cb7c3.jpg

Thanks for taking a look!

Yeah turns out I was testing the DFC licenses function in too busy of a cell! All working as it should be

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Posted beta 0.649, page 403. Last update today. I swear. Hopefully the last update for a while. Had to tweak something that's been bugging me. 

 

 

Side point: I never noted this but it should be pretty obvious from reading the changelog. Stash stealing has been amped up on steroids (especially if you 'default' the settings) and with the stealing of dropped items it changes things a fair bit. You need to be careful. The basic idea is to encourage you to either keep stuff on you (so that you can be caught and it can be inspected/confiscated) or put stuff in a safe stash which either involves buying a home (see new 'easy homes' options) and paying for a property licence or some other arrangement of convenience (currently either the wartimes scenario or the kennel deal. Hopefully expand it later to marriages). 

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Suggestion: Add event similar to bump spank if PC is wearing a revealing armor (SOS option to show pubic hair) and is not wearing anything on slot 52, people you bump or just on proximity can come over and pull PC's pubic hair (maybe reducing it by one size?)
 

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Does Sexlab Survival have guards charge you a crime of 75 septims if drinking skooma when Misogyny & Inequality Guard Behaviour - Drugs is enabled? Trying to figure out which mod if adding to my crime when character drinks skooma and still happens when I have Drugs option disabled.

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53 minutes ago, Majin Buu said:

Does Sexlab Survival have guards charge you a crime of 75 septims if drinking skooma when Misogyny & Inequality Guard Behaviour - Drugs is enabled? Trying to figure out which mod if adding to my crime when character drinks skooma and still happens when I have Drugs option disabled.

No 75 sounds like an odd number for SLS. 100, 250, 500 are more SLS sounding. Also, I can't think of any bounty that's not issued via dialogue and not just via a notification. 

1 hour ago, Fulanoo said:

Suggestion: Add event similar to bump spank if PC is wearing a revealing armor (SOS option to show pubic hair) and is not wearing anything on slot 52, people you bump or just on proximity can come over and pull PC's pubic hair (maybe reducing it by one size?)
 

Maybe could do something around that. Dunno about dropping one level per event though. I don't think my PC would ever have pubic hair at that rate. 

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58 minutes ago, Majin Buu said:

Does Sexlab Survival have guards charge you a crime of 75 septims if drinking skooma when Misogyny & Inequality Guard Behaviour - Drugs is enabled? Trying to figure out which mod if adding to my crime when character drinks skooma and still happens when I have Drugs option disabled.

That should be from Skooma Whore : Addicted addon

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I dunno if your going forward with dancing in the future but I would like to see a private dancer option as well with it. You could maybe tie it in with begging and if you perform badly you get degraded and no tip kind of like if you do bad with sex and orgasm. If you do good then the clients arousal goes up and its easier to perform sex acts while begging so you do not get degraded with that either. I think I read somewhere you were thinking of have dancing lvls and advancement system kind of like sex experience that you could tie in with it. Anyway just some thoughts.

 

Also I play with Family Ties mod, this playthru is the Carlotta option which I live in that house until I can afford something. All the family options have stash inside their house. Its technically Carlotta's house so not sure if a property license could apply to that if your still looking for other mods to use it like wartimes.

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1 hour ago, Monoman1 said:

Maybe could do something around that. Dunno about dropping one level per event though. I don't think my PC would ever have pubic hair at that rate. 


How about a variable to count how many times the event happens and also a MCM option to select how many times that event needs to happen in order to reduce one level?

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8 hours ago, Monoman1 said:

Ah ok. Think this bug was brought up earlier. 

The way SLS tracks what homes you've bought is pretty simple - If the key is ever added to your inventory then you are considered as having bought the home and the script stops checking for the key. The problem of course is that the dude gives you the key to do the quest and I guess takes it away again. Think windhelm is the only place that has this thing. 

 

As for fixing it. There's no way because it's a script var. I'd have to write code/menu to do it. 

Ok, thanks for the explaination. Yeah, I updated from 0.602, reason why this only happens to me now. I'll continue roleplaing that some confusion happened at Windhelm and go with it, atleast it's not game breaking. Or ... maybe the easy propriety can give me access to the Windhelm home. So many new features for me :D

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17 hours ago, Monoman1 said:

Side point: I never noted this but it should be pretty obvious from reading the changelog. Stash stealing has been amped up on steroids (especially if you 'default' the settings) and with the stealing of dropped items it changes things a fair bit. You need to be careful. The basic idea is to encourage you to either keep stuff on you (so that you can be caught and it can be inspected/confiscated) or put stuff in a safe stash which either involves buying a home (see new 'easy homes' options) and paying for a property licence or some other arrangement of convenience (currently either the wartimes scenario or the kennel deal. Hopefully expand it later to marriages). 

Thought about this and how it makes the game really difficult. I'd still like to go out and play... Skyrim, you know, but just disabling the licences or make them really cheap feels like cheating. xD

The idea i had was that you can store 1 item somewhere, most obvious place i guess would be some haystacks in the stables as all bigger cities at least have them already. You can sneak in, activate the haystack and get a popup, not sure how to chose something... maybe simply equipped armor/weapon? Same way you get it back, but there's a chance you have to calm an animal so it won't alarm everybody, or the stable boy...

If get caught sneaking in to place something all kinds of blackmail could be imaginable, from regular visits to payments or tasks, otherwise this "safe place" might become unsafe or so... 

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41 minutes ago, Nazzzgul666 said:

Thought about this and how it makes the game really difficult.

I never used stashes at all, so the other changes are (ironically) just making things easier for me to access "home" locations.

 

I do end up spending a lot of time as the follower's pet, one way or another.

That doesn't prevent playing Skyrim altogether - but there's a lot less access to good armor and weapons, and spells are hard to get.

 

With the DFC licensing just piling debt onto you, you can keep on keeping on adventuring, but as a slave you're in a debt race against license costs you didn't used to have to deal with. That's something I should address, but strangely, not one single player has brought it up yet.

 

If  you use the SLTR slavery, it's a bit different, and you lose the license handling, which can make some things easier, and you don't have to pay off your debt with that mode ... ah ... but that's not really released yet. I'm just doing a mechanic to manage how debt is handled on returning to freedom after a stint as Lola.

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13 minutes ago, Lupine00 said:

I never used stashes at all, so the other changes are (ironically) just making things easier for me to access "home" locations.

 

I do end up spending a lot of time as the follower's pet, one way or another.

That doesn't prevent playing Skyrim altogether - but there's a lot less access to good armor and weapons, and spells are hard to get.

 

With the DFC licensing just piling debt onto you, you can keep on keeping on adventuring, but as a slave you're in a debt race against license costs you didn't used to have to deal with. That's something I should address, but strangely, not one single player has brought it up yet.

 

If  you use the SLTR slavery, it's a bit different, and you lose the license handling, which can make some things easier, and you don't have to pay off your debt with that mode ... ah ... but that's not really released yet. I'm just doing a mechanic to manage how debt is handled on returning to freedom after a stint as Lola.

Currently i'm using Lola instead of DFC, i thought it might be too much overall, plus i haven't played forquite a while and want to get a clue which dialogue actually comes from which mod, which can be really difficult using several doing similar things. So i'm not sure about your license stuff.^^
Otherwise, well... what i'm mostly struggling with are dragons. I don't have a follower that uses bow as first weapon and it gets confiscated every time. Plus, several followers from ToH have a flee package at least for stronger enemies. I can't carry a bow around either. Admittedly... placing one item would not really solve that as arrows would be needed as well, but arrows are something i can make with campfire. Bows too, still... having a good one would make quite a difference. 

What's SLTR though?

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1 hour ago, Nazzzgul666 said:

Thought about this and how it makes the game really difficult. I'd still like to go out and play... Skyrim

Funny. Think I've done more actual playing skyrim since running the beta. I'm with Lupine. For me, most of this update is carrot. And less stick. I know I keep banging on about it but I'm doing the wartimes scenario. Because I'm a 'resident' I haven't been saddled with a DF yet. That affords a huge amount of freedom. As soon as you get a DF, time is money. You've got to rush to make that gold. Inevitably, this leads to you making mistakes/becoming overwhelmed and ending up enslaved and beginning your downward death spiral of enslavement. 

 

Like I said I've not got a DF yet which affords time. I can build basic skills:

  • hunterborn - I'm capable enough now that hunting/dressing/butchering/cooking isn't going to take all day - which would have previously piled on DF debt and ran down the duration of my licences (assuming I could afford any). Making me further rush and take risks to make gold
  • Between sleeping in the kennel and keeping in favor of the step father I've been able to get 2 licences for practically free. One from the kennel guy which if you don't want to get fucked all night will cost 40 gold per night for the cell. And another by doing what your told by your step father and exchanging favor for gold. 
  • Using bikini breakdown  I've been able to procure a basic iron bikini and begin bikini training. 
  • I've time to train my feet for heel walking in YPS fashion. 
  • No tolls to pay - I can pass into and out of town easy enough and don't need an escort. If I'm carrying something I shouldn't be carrying then I can try going in via the sewers to sell it etc. Then all I have to worry about are guard enforcers and not getting my licences wet. (didn't think I'd like this mechanic but it's grown on me). 
  • For the first time ever I think, I've seen my STA masochism actually drop 0.5 points :O
  • Had time to get some basic perks - crafting in particular. 
  • My PC is surprisingly not addicted to cum. 

 

I'd forgotten how nice it is to just wander aimlessly in Skyrim. But this scenario is limiting. I haven't been able to make it very far before I have to run back to make the step father dinner or I've got to be back in the kennel before midnight. I think Redorans Retreat is as far as I've gone. Eventually I'm going to have to get out of that predicament because it's not practical to run back every time the house is dirty. It'll be interesting to see how it plays out. 

 

46 minutes ago, Nazzzgul666 said:

Bows too, still... having a good one would make quite a difference. 

You see. I consider dragons to be end game content. I'm usually at least level 20 before I even try to kill the first wounded dragon and going through bleak falls is hell. This is what I totally hated about the Fallout 4 opener. "Here's a set of power armor now kill that deathclaw". And you've done it. Beaten the game. Well done. Alt + F4. 

 

My point is, if you're at the dragon part then really you should be rocking a full set of licences IMO. Of course I'm not telling you how to play your game. That's why options exist. I'm just explaining my 'design choice'. 

 

  

46 minutes ago, Nazzzgul666 said:

What's SLTR though?

Submissive Lola The Resubmissioningningiign ?

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15 hours ago, divinefire said:

I dunno if your going forward with dancing in the future but I would like to see a private dancer option as well with it. You could maybe tie it in with begging and if you perform badly you get degraded and no tip kind of like if you do bad with sex and orgasm. If you do good then the clients arousal goes up and its easier to perform sex acts while begging so you do not get degraded with that either. I think I read somewhere you were thinking of have dancing lvls and advancement system kind of like sex experience that you could tie in with it. Anyway just some thoughts.

Yea stuff like that was planned but I just burnt out on doing comments. The problem with having a good 'crowd noise' is that you need lots of different voice types saying/doing lots of different things. And doing voices for, what ~20 different voice types is.... exhausting. I'll probably chip away at it now and then when it suits. 

15 hours ago, divinefire said:

Also I play with Family Ties mod, this playthru is the Carlotta option which I live in that house until I can afford something. All the family options have stash inside their house. Its technically Carlotta's house so not sure if a property license could apply to that if your still looking for other mods to use it like wartimes.

Yea. Looks like an interesting mod I could hook into. Are there any drawbacks to it though? I mean is there some point where you can lose access to the house and have to fend for yourself? 

 

Don't think property licence will apply. It's part of the benefit. Also too much work to implement probably. 

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