Naps-On-Dirt Posted May 18, 2021 Posted May 18, 2021 Funny thing happened while I was fighting Miraak. Well, I guess it started after he was dead, or I just didn't notice it during the fight. I started panting for no apparent reason... I guess that the Dragon Aspect shout triggers the Bikini Armor curse. 1
ttpt Posted May 18, 2021 Posted May 18, 2021 19 hours ago, Monoman1 said: Yea. Think I'm of the same mind. Haven't been in any major combat yet but I can see it going wrong definitely. I think it's one of those things that's never going to be perfect. Location changes can sometimes fire it too. It's supposed to reset your height on location change but I guess there's a timing issue there. I have been meaning to try to add a debug 'Try to fix animations/camera' option, even before steep fall. The two methods I'm aware of that can help are: 1. Paralyze the player again. 2. Spawn a piece of furniture and enter it. Any others? Did I as posted, found a hill, spawned a bunch of cats, did some jumping to fall over with steepfall, and after I bugged out and killed all the cats via console, I was for sure stuck on a semi running animation while floating sideways in mid air. pushactoraway 14 0 did the trick and reset the animation it's good to know because many mods with push animations that knock you over could bug out in the same fashion, the push events in survival with paralysis for example, and really, any mod that adds paralysis effects to enemy weapons could also bug out. I even have a locational damage combat mod that could have knockdowns activate when getting hit in the legs for example, and I turned that off for the same reason. If it were actually easy to implement this on the debug section of your wheel, it's be nice, but it's not strictly necessary, I can just make a bat file that also includes, pushactoraway <followerid> 0 to knock down all of my followers and PC to reset any buggy animations.
Razoo Posted May 19, 2021 Posted May 19, 2021 New to this mod and wow there's so much going on in this one! Got a couple of questions... so I spent 3 days in the kennel and it was only saying realized I was getting mounted while I slept but theres no animation as theres no animals in the kennel only that troll thats locked. Just wanted a heads up on the progression in the kennel. Also had a dog scene with no dick when I was able to trigger a begging option and the kennel master opted for me to do it with the dog, any idea what that might be? I have ABC and SOS, and I tried to reinstall survival but there were no conflicts with the other mods. All in all just wanna know why no animals in the actual kennel
Nazzzgul666 Posted May 19, 2021 Posted May 19, 2021 53 minutes ago, Razoo said: New to this mod and wow there's so much going on in this one! Got a couple of questions... so I spent 3 days in the kennel and it was only saying realized I was getting mounted while I slept but theres no animation as theres no animals in the kennel only that troll thats locked. Just wanted a heads up on the progression in the kennel. Also had a dog scene with no dick when I was able to trigger a begging option and the kennel master opted for me to do it with the dog, any idea what that might be? I have ABC and SOS, and I tried to reinstall survival but there were no conflicts with the other mods. All in all just wanna know why no animals in the actual kennel No animations/dicks sounds like you don't have MNC or wrong version? If that's not the problem then MadMansGun has a guide he regularly updates how to set up creatures from the beginning.
LinksSword Posted May 20, 2021 Posted May 20, 2021 On 5/17/2021 at 7:39 AM, Monoman1 said: Yea. Think I'm of the same mind. Haven't been in any major combat yet but I can see it going wrong definitely. I think it's one of those things that's never going to be perfect. Location changes can sometimes fire it too. It's supposed to reset your height on location change but I guess there's a timing issue there. I have been meaning to try to add a debug 'Try to fix animations/camera' option, even before steep fall. The two methods I'm aware of that can help are: 1. Paralyze the player again. 2. Spawn a piece of furniture and enter it. Any others? hey monoman i got an idea for you, You know that feature where if you are highly aroused you will see men being "naked" and have your tongue out? well i find it weird that there would be no reaction to that from the person you are talking too, so i think some sort of reaction would be fitting perhaps lead to dialogue where your character demands sex and ends up being fucked by them. just an idea.
MellowDrama Posted May 20, 2021 Posted May 20, 2021 22 hours ago, Razoo said: New to this mod and wow there's so much going on in this one! Got a couple of questions... so I spent 3 days in the kennel and it was only saying realized I was getting mounted while I slept but theres no animation as theres no animals in the kennel only that troll thats locked. Just wanted a heads up on the progression in the kennel. Also had a dog scene with no dick when I was able to trigger a begging option and the kennel master opted for me to do it with the dog, any idea what that might be? I have ABC and SOS, and I tried to reinstall survival but there were no conflicts with the other mods. All in all just wanna know why no animals in the actual kennel I mean I think they use the same animations and set up as all the others. I'd recommend looking around outside of the kennel. I suspect you'll find the issue there.
xyzfs Posted May 20, 2021 Posted May 20, 2021 Is it possible that SLS is ignoring PAHE slaves for item removal/restitution? In case, any way to fix it?
Monoman1 Posted May 20, 2021 Author Posted May 20, 2021 4 hours ago, xyzfs said: Is it possible that SLS is ignoring PAHE slaves for item removal/restitution? In case, any way to fix it? You mean with respect to licences? Well... yes. PAH is an outside mod, so slaves are just npcs to sls. And npcs aren't scanned. Not unless you want your script engine to implode. I use pah and its not really a problem unless you make it a problem. If you're determined to cheat then you're going to find a way.
xyzfs Posted May 20, 2021 Posted May 20, 2021 28 minutes ago, Monoman1 said: You mean with respect to licences? Well... yes. PAH is an outside mod, so slaves are just npcs to sls. And npcs aren't scanned. Not unless you want your script engine to implode. I use pah and its not really a problem unless you make it a problem. If you're determined to cheat then you're going to find a way. I don't mean the licence enforcing mechanism added to the player, but the one that acts on followers (having a follower give back to you forbidden items). Is it included (are PAH slaves seen as followers by SLS)? (asking because I just overwhelm them with anything I find, keeping licenses in mind would be really complex)
griffinjohn59 Posted May 20, 2021 Posted May 20, 2021 So I'm having a weird bug that I've literally never encountered before until I installed Sexlab Survival. I'm hoping that SLS is the cause of it because if it isn't then there's a hell of a lot of mods that might be causing it instead. At some point during my playthrough my character will no longer reequip weapons or spells. I was doing a quest with my weapon equipped the whole time, I unequipped it before entering Whiterun to keep the guards from bitching, but later when I tried to reequip it, it wouldn't. Using favorites menu I can see the weapon flash into my character's hand before near instantly unequipping itself. I can even rapidly click on it in favorites and it flashes onto and off of my character. The same holds true regardless of weapon archetype or even the use of spells. Shouts/powers are unaffected. Going back to earlier saves show that the problem started sometime before I stated the quest, but it definitely isn't propagating across saves as going back far enough results in weapons working fine. I had this happen earlier in the playthrough during a rather buggy quest and had assumed it to be the result of an unequip script going rogue, but that quest was wrapped up hours ago. Given that I couldn't equip weapons while in town (angry guards) the bug must have started between leaving Whiterun for the first Companions fragment thing and the middle of that dungeon. But for the life of me I cannot think of a specific trigger. Sorry for the length of this post, but it's really hard to play Skyrim unarmed when you're not RPing a thief or something and I'd rather not lose hours of progress getting around this bug. Not to mention if I cannot find what caused it I cannot prevent it from happening again.
Herowynne Posted May 21, 2021 Posted May 21, 2021 2 hours ago, griffinjohn59 said: So I'm having a weird bug that I've literally never encountered before until I installed Sexlab Survival. I'm hoping that SLS is the cause of it because if it isn't then there's a hell of a lot of mods that might be causing it instead. At some point during my playthrough my character will no longer reequip weapons or spells. I was doing a quest with my weapon equipped the whole time, I unequipped it before entering Whiterun to keep the guards from bitching, but later when I tried to reequip it, it wouldn't. Using favorites menu I can see the weapon flash into my character's hand before near instantly unequipping itself. I can even rapidly click on it in favorites and it flashes onto and off of my character. The same holds true regardless of weapon archetype or even the use of spells. Shouts/powers are unaffected. Going back to earlier saves show that the problem started sometime before I stated the quest, but it definitely isn't propagating across saves as going back far enough results in weapons working fine. I had this happen earlier in the playthrough during a rather buggy quest and had assumed it to be the result of an unequip script going rogue, but that quest was wrapped up hours ago. Given that I couldn't equip weapons while in town (angry guards) the bug must have started between leaving Whiterun for the first Companions fragment thing and the middle of that dungeon. But for the life of me I cannot think of a specific trigger. Sorry for the length of this post, but it's really hard to play Skyrim unarmed when you're not RPing a thief or something and I'd rather not lose hours of progress getting around this bug. Not to mention if I cannot find what caused it I cannot prevent it from happening again. Just one alternative data point -- I have been using Sexlab Survival for a couple years now, and I have not ever encountered that behavior.
AnnaBellaMia Posted May 21, 2021 Posted May 21, 2021 Any updates on fixing the current implementation of the misogyny stats penalties? I saw there was some discussion up the thread about it. If you don't want to fix it, could you at least make it so the health penalty can be disabled separately? That's the one that causes most of the mod conflicts. I mean, it's annoying that the penalties don't mean as much to my character at higher levels, but it's the way most female NPCs show up as injured for the purposes of other mods that makes it so I have to keep the feature turned off. And I really want to use the feature! While I'm at it, is something like, supposed to happen when the enforcers drag me back to headquarters for not having an escort? Both times it worked for me, it didn't seem like they applied any curses or took anything from me, and they certainly didn't assign me a follower. The one time it didn't work at all, by the way, the enforcer and I got stuck in a loop in Falkreath where the teleport would fail and the enforcer would restart the conversation endlessly.
Monoman1 Posted May 21, 2021 Author Posted May 21, 2021 9 hours ago, griffinjohn59 said: So I'm having a weird bug that I've literally never encountered before until I installed Sexlab Survival. I'm hoping that SLS is the cause of it because if it isn't then there's a hell of a lot of mods that might be causing it instead. At some point during my playthrough my character will no longer reequip weapons or spells. I was doing a quest with my weapon equipped the whole time, I unequipped it before entering Whiterun to keep the guards from bitching, but later when I tried to reequip it, it wouldn't. Using favorites menu I can see the weapon flash into my character's hand before near instantly unequipping itself. I can even rapidly click on it in favorites and it flashes onto and off of my character. The same holds true regardless of weapon archetype or even the use of spells. Shouts/powers are unaffected. Going back to earlier saves show that the problem started sometime before I stated the quest, but it definitely isn't propagating across saves as going back far enough results in weapons working fine. I had this happen earlier in the playthrough during a rather buggy quest and had assumed it to be the result of an unequip script going rogue, but that quest was wrapped up hours ago. Given that I couldn't equip weapons while in town (angry guards) the bug must have started between leaving Whiterun for the first Companions fragment thing and the middle of that dungeon. But for the life of me I cannot think of a specific trigger. Sorry for the length of this post, but it's really hard to play Skyrim unarmed when you're not RPing a thief or something and I'd rather not lose hours of progress getting around this bug. Not to mention if I cannot find what caused it I cannot prevent it from happening again. If you use the amp framework, try pressing f1 and heal. After that you've probably got to go down the road of disabling esps. 2 hours ago, AnnaBellaMia said: Any updates on fixing the current implementation of the misogyny stats penalties? I saw there was some discussion up the thread about it. If you don't want to fix it, could you at least make it so the health penalty can be disabled separately? That's the one that causes most of the mod conflicts. I mean, it's annoying that the penalties don't mean as much to my character at higher levels, but it's the way most female NPCs show up as injured for the purposes of other mods that makes it so I have to keep the feature turned off. And I really want to use the feature! While I'm at it, is something like, supposed to happen when the enforcers drag me back to headquarters for not having an escort? Both times it worked for me, it didn't seem like they applied any curses or took anything from me, and they certainly didn't assign me a follower. The one time it didn't work at all, by the way, the enforcer and I got stuck in a loop in Falkreath where the teleport would fail and the enforcer would restart the conversation endlessly. Ah... remind me again whats wrong? Separating out the debuffs means adding more magic effects. Something id like to avoid. There's already too many.
Lupine00 Posted May 21, 2021 Posted May 21, 2021 13 hours ago, griffinjohn59 said: So I'm having a weird bug that I've literally never encountered before until I installed Sexlab Survival. I'm hoping that SLS is the cause of it because if it isn't then there's a hell of a lot of mods that might be causing it instead. I suspect your amputator framework is broken.
Kingslayer101 Posted May 21, 2021 Posted May 21, 2021 Im using YGNord race and the tongue is still Low when the mouth opens. I installed the High ones but it still doesnt help. Help pls. It works normal only on Ningheim race but not for the other vanilla races.
griffinjohn59 Posted May 21, 2021 Posted May 21, 2021 10 hours ago, Monoman1 said: If you use the amp framework, try pressing f1 and heal. After that you've probably got to go down the road of disabling esps. You were 90% right! Amputator Framework was the problem, the 10% wrong is that forcing healing via F1 didn't work. But upon checking the dismemberment section of Sexlab Survival it mentioned...Troll Cum as a solution. That wound up doing the trick! Now I'm either just going to disable Amp Framework from the in-game menu or tell SLS exactly how little dismemberment I want in combat because Guro is a few too steps into squick for my taste. Thank You! Playthrough successfully saved!
Monoman1 Posted May 22, 2021 Author Posted May 22, 2021 On 5/20/2021 at 6:58 PM, xyzfs said: I don't mean the licence enforcing mechanism added to the player, but the one that acts on followers (having a follower give back to you forbidden items). Is it included (are PAH slaves seen as followers by SLS)? (asking because I just overwhelm them with anything I find, keeping licenses in mind would be really complex) Nope. PAH slaves definitely are not seen as followers. Hell, followers that often appear like followers aren't really actually followers. There's a fair amount of risk giving stuff to pah slaves anyway - they might run off with it, unless they're broken of course. I always thought slaves should attack you if you give them weapons or armor but its something that never came into PAH unfortunately. Honestly I'm not too bothered in coming up with a resolution for it.
Monoman1 Posted May 22, 2021 Author Posted May 22, 2021 16 hours ago, Kingslayer101 said: Im using YGNord race and the tongue is still Low when the mouth opens. I installed the High ones but it still doesnt help. Help pls. It works normal only on Ningheim race but not for the other vanilla races. If the high tongues are still not high enough then your only choice is to adjust the nifs to be higher in nifskope. If you do it post it here and I'll include them as a 'higher' option in the installer.
Kingslayer101 Posted May 22, 2021 Posted May 22, 2021 9 hours ago, Monoman1 said: If the high tongues are still not high enough then your only choice is to adjust the nifs to be higher in nifskope. If you do it post it here and I'll include them as a 'higher' option in the installer. You're in luck, I was just about to post them here. Edited them in OutfitManager instead because Nifscope is a bit confusing to use. Now they may be a bit higher but they arent perfect. Still better than misaligned tongues HigherTongues.rar These ones should work better on Vanilla races. 1
Xeynium Posted May 22, 2021 Posted May 22, 2021 On 2/7/2020 at 8:06 AM, Corsayr said: So this is the cause? Is there anything I can do to fix besides removing DL? (I really like the struggle minigame) Reveal hidden contents Lets see what changing it to = female does.... ? W00T that worked! They talk to me again, and I paid my fine... But he stole all my armor. QQ Brand new set of armor too! ? Reveal hidden contents What exactly did you change to "=female" ? I love this mod , but the only problem is the Guards don't initiate a dialogue to pay off my bounty . Is it possible to fix through SSEdit? TIA
Corsayr Posted May 22, 2021 Posted May 22, 2021 18 minutes ago, Xeynium said: What exactly did you change to "=female" ? I love this mod , but the only problem is the Guards don't initiate a dialogue to pay off my bounty . Is it possible to fix through SSEdit? TIA in xEdit expand the conditions and where it says male, change that to female. But the problem should fix itself if you download the most recent version of Devious Lore unless some other mod is perpetuating that bad record. xEdit should tell you.
Corsayr Posted May 22, 2021 Posted May 22, 2021 Hi there ? Me again So I am trying to track down the issue with the enforcers causing a CTD on the SE version. and I have now figured out that it is NOT the model. But also that the same enforcer will CDT one time and not another time. Thus the CTD is not even consistent... ? So... I was wondering since the guards now can perform the functions of Enforcers, is it possible to make SLS not spawn enforcers at all? What potential issues will that have? EDIT Zip file with 3 crash logs for enforcers SLS enforcer crash project.7z
Corsayr Posted May 22, 2021 Posted May 22, 2021 Update Setting spawn enforcers min and max both to 0 seems to have fixed the CTD at the cost of there being no enforcers. Set min and max make guards act like enforcers to a decent amount. Will report if that has any negative consequences
Monoman1 Posted May 23, 2021 Author Posted May 23, 2021 7 hours ago, Corsayr said: Update Setting spawn enforcers min and max both to 0 seems to have fixed the CTD at the cost of there being no enforcers. Set min and max make guards act like enforcers to a decent amount. Will report if that has any negative consequences Afraid I can't read these logs. The only things I can discern is: its not the same enforcer. Theyre probably all riverwood (though thats probably just the area you are testing) The only other possible connection I can make is the mention of 'enable'. As you approach town enforcers are randomized to try to keep things interesting. I wanted random patrol paths but that seems to be not worth the cost. So as you approach town all enforcers are disabled and then random enforcers are enabled. So unless it has something to do with that. Why it would cause a problem in se and not le I've no clue. I'd assume npcs are enabled and disabled all the time.
Corsayr Posted May 23, 2021 Posted May 23, 2021 5 hours ago, Monoman1 said: Afraid I can't read these logs. The only things I can discern is: its not the same enforcer. Duplicate instances of the same enforcer crashing were left out on purpose. 5 hours ago, Monoman1 said: Theyre probably all riverwood (though thats probably just the area you are testing) yup that is just where I was testing. 5 hours ago, Monoman1 said: The only other possible connection I can make is the mention of 'enable'. As you approach town enforcers are randomized to try to keep things interesting. I wanted random patrol paths but that seems to be not worth the cost. So as you approach town all enforcers are disabled and then random enforcers are enabled. So unless it has something to do with that. Why it would cause a problem in se and not le I've no clue. I'd assume npcs are enabled and disabled all the time. Well, we can 1. maybe have you make a test version that doesn't do the randomizing thing and see if that is the issue or 2. (and I think you will like this one) I can make a note on the SE version that if you are having this issue just disable the enforcer spawns and jack up the guards as enforcer settings. Wipe our hands clean of the whole sorry mess and sweep it under the rug for future us to deal with. ?
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