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Posted
35 minutes ago, Monoman1 said:

Doesn't capture manual milking in milking machine armor though. Obviously. 

Yes, there's a whole range of milking that doesn't involve static pumps, including living armor and parasites that are interfering with the follower collecting the milk, and harness and regular self-milking, (and the rope thing from milk addict).

 

I seriously underestimated the problems with making this deal work properly.

I thought the only issue would be ensuring that the PC handed over milk they had produced instead of sourcing it from elsewhere.

 

I may just give in struggling and patch MME to do what I want and see if Ed will accept it.

Posted
23 minutes ago, Lupine00 said:

es, there's a whole range of milking that doesn't involve static pumps

Yup. True enough. Events would be preferable. 

24 minutes ago, Lupine00 said:

see if Ed will accept it.

Eds generally agreeable. He added a bunch of stuff I made back in the milk addict day. But I think he's not focusing much on skyrim these days....

29 minutes ago, Lupine00 said:

I thought the only issue would be ensuring that the PC handed over milk they had produced instead of sourcing it from elsewhere.

Unforeseen complications. Been there a thousand times. Fun.

Posted

Btw. 

Added toggle for suits in the kennel.

Takes your weapons now. 

And auto returns your stuff when asking to be released. 

 

That thing where you still had your food.... It should have taken food before entering. It's a part of the whole teleport you inside the gate thing, So it should have been be fine. Though it's checking for keyword VendorItemFood or VendorItemFoodRaw so if the food is missing keywords.... You know yourself. 

Posted

  

5 hours ago, Monoman1 said:

That's kind of tricky. 

Breast feeding could probably be done I think. Though might be better suited to milk addict?

Slapping? Yikes. Default 15% chance for a slap to cause milk leak = a lot of slapping!

Machine milking.... can't. I don't think. Not for MME. At least not in armbinders etc. I don't think I could change MME forbidding them without invasive script patching. 

Yea I was thinking along the same lines. 

I think you misunderstood the milking machine part, i believe MME already does that... at least it prevents milking with some DDs, not sure rn if it does for armbinder, i simply didn't try for rp reasons. That it's sometimes restricted was what brought me to that idea in general, though... an alternative to get some release on your oversized tits when you can't milk yourself (reasonably, not technically. You can still use your hands even when amputated, i'm fine with that, i just want an rp reasonable alternative. ;) ) Storywise, so to speak, i thought without hands you would require at least some help to get into the machine.

Regarding the milk beeing handed over: i'd be fine if PCs simply take all the MME milk you have on you afterwards. Doesn't have to be fair. Might still be a lot of work to create the entire list of what it could produce, i guess that's lengthy... sometimes milk isn't produced at all during milking, not sure on the conditions. Beeing set as milk slave is one i know, leaking/orgasming is another one. Might be a good alternative. Becoming a milk slave could be a demand to help you out, but imho that would require at least a little story then to come back now and then to get milked and maybe get some milk..

And yeah, breast feeding might be better in milk addict, but then again... ideally i'd like to have chances for all three and a "no". And maybe with a wheel action to shake your jugs instead of talking when you're in a gag additionally? Could also be a demand before someone considers to help you. A possible fifth/Xth option would simply be to describe actions in dialogue like it's done in troubles of Heroine, something like
[He grabs your full boobs and squeezes them brutally, pulls them so hard you almost fall over and makes a disgusted face when milk squishes over his clothes, then let's them go]
"Now you need to lick me clean, stupid cow!"

Something like that wouldn't work very well in animations due to lack of proper collision, but i found these descriptions pretty nice to have now and then. :)

Posted
4 hours ago, Monoman1 said:

Btw. 

Added toggle for suits in the kennel.

Takes your weapons now. 

And auto returns your stuff when asking to be released. 

Fantastic.

Sounds really good.

 

I think pretty much every time I ended up in kennel I was nailed to the floor by silly DD movement mechanics that simultaneously crippled my carry weight, added a load of heavy items, and reduced my move speed.

 

That's largely a DD issue ... but removing absolutely everything but the restraints you need to wear makes it less likely you end up massively overloaded.

 

And being able to have less movement impairing restraints will fix it completely.

 

It's not as if you can run off ... there's a locked gate ... and nothing to do but play with the petting zoo or try to sleep.

 

 

 

I'm not sure what you could do with the Desperate Women to make them fun ... if you even cared about that ... maybe they could help or hinder you, depending on your situation.

 

If you're a seriously broken, beast-cum addict, maybe they take pity on you? Maybe they help you remove a device or something? Maybe they help you get more sleep? Or give you a smuggled in skooma?

 

But if you're fresh meat, they could help to drag you down to their level. They could add devices, or wake you up for a threesome themselves. Maybe add their own "prison" tattoo for the Desperate Women club to make you one of them? Maybe involve you in a multi-partner situation with a horse, or feed you extra cum so you get bloated on it, and addicted faster?

 

I feel like making them more than just decoration could add more variety to the experience, even if it's just flavor dialog.

Posted
5 hours ago, Monoman1 said:

Yea I was thinking along the same lines

This got me thinking about a way to reduce cum addiction, what if the addiction rate was tied to arousal? If you are aroused and have cum exposure you would gain addiction quicker because being exposed to the cum sexually excites you, however if you have cum exposure but are not aroused you wouldn't gain addiction as quickly. Having no cum exposure and low arousal causes the addiction to decrease but no exposure and high arousal still raises addiction because your missing it. 

 

I dont know how you calculate but lets say on skin full is 2o+2a+2v and FHU full is 3vi+3ai With each slot (o,a,v,vi,ai) having a value of 4

now lets assume the point of arousal is 50 so Ar50=0 Ar0=-50 Ar100=50

so completely covered and completely full at arousal 100 would be (2o+2a+2v)+(3vi+3ai)+50  =98 ticks positive for addiction.

however covered and arousal 0                                                          (2o+2a+2v)+(3vi+3ai)+-50 =-2  

no exposure to cum and 0 arousal gives a decrease to cum addiction of  -50

no exposure to cum but arousal 100 would still give a positive 50 to addiction so this mechanic might have to be held back until the first stage of addiction is reached.

Lol sorry if this turned into a bit of an algebra class but the point i'm trying to make is if you can avoid being horny and having cum in/on you your addiction goes away naturally without any pay the priest business however if your covered and horny its gonna go up much quicker.

 

Posted
2 hours ago, audhol said:

This got me thinking about a way to reduce cum addiction, what if the addiction rate was tied to arousal? If you are aroused and have cum exposure you would gain addiction quicker because being exposed to the cum sexually excites you, however if you have cum exposure but are not aroused you wouldn't gain addiction as quickly. Having no cum exposure and low arousal causes the addiction to decrease but no exposure and high arousal still raises addiction because your missing it. 

SLD already has this kind of thing as an option for addictions it supports (which doesn't include cum and does include DDs).

Posted
38 minutes ago, Lupine00 said:

SLD already has this kind of thing as an option for addictions it supports

So you can configure the addiction speed and recovery based on arousal?

Posted
5 hours ago, Nazzzgul666 said:

Something like that wouldn't work very well in animations due to lack of proper collision, but i found these descriptions pretty nice to have now and then.

I'll keep it in mind going forward. See if maybe there's somewhere it'd fit in nicely. 

Posted

 

6 hours ago, Lupine00 said:

It's not as if you can run off

Well my original thoughts was exactly that. You can't run off and it's a fairly small confined space. So heavy restrictive bondage isn't going to be all that bothersome. Not like getting thrown into a hobble skirt in the middle of nowhere. Where else could you use this stuff if not there?

6 hours ago, Lupine00 said:

I'm not sure what you could do with the Desperate Women to make them fun ... if you even cared about that

They're nice ideas. All I wanted to show with them is that you're just another worthless slut in along with the rest of them. 

 

Btw. I've been trying to 'push' the player down while drowning. Not having much luck. 

ApplyHavokImpulse doesn't seem to work for the player and

PushActorAway causes you to ragdoll. Even at strength 0.1

:S

 

Edit: Ok after setting the players 'motiontype' to dynamic ApplyHavokImpulse is sort of working but not really. It moves the players 3D down but not the actual object. So you get jerked back to where you were. Nothing's ever simple is it. 

 

Edit2: Got somewhere using just TranslateRefTo but it's janky AF so I might just cut the idea. 

Posted
5 hours ago, audhol said:

what if the addiction rate was tied to arousal?

Mmm again I think you risk making it so complex that nobody understands it (myself included. Math is not my strong point)

And isn't arousal pretty much a one-way ticket to horny town? Making addiction pretty much inevitable. 

Talos forbid you get locked in a chastity belt or achieve that hidden nympho status. 

 

Methods of controlling arousal are badly needed. I've been missing the frigid wash potion from DCL

Posted

I know this isn't specifically related to this mod, but we were discussing the "tfc" command type instructions from mods and how when using a controller can result in camera reverting when exiting free camera with the camera angle fixed just behind the player character and zoom in/ zoom out not working.

I discovered a fix for this; 

 

upon exiting free camera if error happens, change from controller to keyboard control in settings.

Then use the mouse wheel to zoom in/ zoom out.

Switch back to controller controls.

Problem should be resolved; I've tested it a few times and it does work for me. 

I'm posting it here because I've never seen a resolution for this problem posted anywhere, so hopefully people can find it here.

Posted
3 hours ago, audhol said:

So you can configure the addiction speed and recovery based on arousal?

The internal values are not exposed, but you can configure the overall speed and withdrawal recovery.

If you don't want to use the complex addiction mechanic you can use one of the other values, such as time worn or total time worn.

Posted
56 minutes ago, BenstonAnvil said:

@Corsec Can I use either/both patches for UUNP version?

 

Only if the plugins for the UUNP patches are identical to the ones for the CBBE patches. I doubt that, it seems the CBBE/UUNP patches are different somehow. If you like I can make some UUNP patches, do you want the light armor, no-cell changes or both? Should take me 15 minutes at most, that's within my limits of patience. You'd have to do the ingame testing yourself though.

 

Also, typing my name as @Corsec doesn't seem to give me a notification. I've been given notifications for my name being used before in this thread, and others. To me it shows up as @Corsec with a grey box around it. For those who know, how are names suposed to be typed to give that person a notification?

Posted
26 minutes ago, Corsec said:

For those who know, how are names suposed to be typed to give that person a notification?

You have to type in the name, starting with the @ sign, so that the name auto-completes.  If you paste the name after the @ or if you type the name and go back and add the @, it doesn't work.   If it has the gray box, that person will be notified.

Posted
7 hours ago, Corsec said:

 

Only if the plugins for the UUNP patches are identical to the ones for the CBBE patches. I doubt that, it seems the CBBE/UUNP patches are different somehow. If you like I can make some UUNP patches, do you want the light armor, no-cell changes or both? Should take me 15 minutes at most, that's within my limits of patience. You'd have to do the ingame testing yourself though.

 

Also, typing my name as @Corsec doesn't seem to give me a notification. I've been given notifications for my name being used before in this thread, and others. To me it shows up as @Corsec with a grey box around it. For those who know, how are names suposed to be typed to give that person a notification?

Both. If it's too much I'll do it with xEdit myself. I just have to change the armor type and keyword to light armor correct? As for cell edit, world space, and all that crap; is it safe to just delete-nuke the entire thing?

Posted
30 minutes ago, BenstonAnvil said:

As for cell edit, world space, and all that crap; is it safe to just delete-nuke the entire thing?

The world edits are to give you the books.

If you don't want to be able to find them in the world, then removing the edits is perfectly safe.

Some of the edits cause minor issues with other mods anyway, so getting rid of them has some benefits.

 

You could possibly even delete the recipes themselves if you wanted, or make them available by default.

Posted
18 minutes ago, Lupine00 said:

The world edits are to give you the books.

If you don't want to be able to find them in the world, then removing the edits is perfectly safe.

Some of the edits cause minor issues with other mods anyway, so getting rid of them has some benefits.

 

You could possibly even delete the recipes themselves if you wanted, or make them available by default.

Pretty sure the world edit also places one new NPC, but thanks for the info.

Posted
2 hours ago, BenstonAnvil said:

Both. If it's too much I'll do it with xEdit myself. I just have to change the armor type and keyword to light armor correct? As for cell edit, world space, and all that crap; is it safe to just delete-nuke the entire thing?

 

If you can use xEdit then I can instruct you how. For the no-cell edits patch, just delete everything that I also deleted in the CBBE patch. Open up the CBBE patch, take a screenshot to record all the Headers it has (is Headers the correct term?). Then open the plugin you want to be your new UUNP patch and make sure it has only the same Headers that the CBBE patch does. Delete all other stuff, like the NPC, Cells, and Worldspace Headers and all entries contained within them. There are other Headers to delete but I can't recall them all.

 

For the Light Armor patch you need to do 2 things. Transfer the SLS bikini keyword to all Armor entries. If you didn't already know, you can do this en-masse by transferring the keyword to a single Armor entry, preferable the topmost one. Then select all Armor entries and click 'Compare Selected' from the right-click menu. Then right-click on the SLS keyword (should be on the left-most entry) and click the option to apply it to all other selected (I forget the exact phrase).

 

The second thing for the UUNP Light Armor patch is to make sure the Armor Slots in the Armor entries match exactly to the ones in the UUNP TAWOBA plugin. This is the tedious part of the patch, will take 10-15 minutes for all entries, needs to be done for most of them and can't be automated. You can click and drag the Armor Slot entries from the base mod onto the UUNP Light Armor patch, just make sure to only change the Armor Slots, not the other stuff.

 

The Light Armor patch has other info you may want to keep, price and weight changes, new keywords, some other things I forget.

 

I'm planning to do it in a day or two, I'm just delaying a while since I have a few other priorities right now but I'll get around to it. But I'm happy to teach you how to do it.

 

2 hours ago, Lupine00 said:

The world edits are to give you the books.

If you don't want to be able to find them in the world, then removing the edits is perfectly safe.

Some of the edits cause minor issues with other mods anyway, so getting rid of them has some benefits.

 

You could possibly even delete the recipes themselves if you wanted, or make them available by default.

 

I kept the books and recipes in the game but removed the edits to add the books to the world. I didn't actually know the books were needed for recipes, thanks for that info, I thought they were just flavour text.

 

I'll need to reconsider how to deal with the recipes then, the Light Armor patch changes them but only for formerly heavy armor. Probably best to remove the recipes from the Light Armor patch, then remove books from the original recipes.

Posted

Hmmm... i found a problem, actually two even. The first one... appearently i'm completly unable to pay any fines or to get into vanilla prison. I don't have any prison mods installed rn nor something like paysexcrime, and regardless how high my bounty is, all guards will simply say "Wait... i know you." without any dialogue or chances to pay. Once they took items after i was found sneaking in, but that doesn't trigger without entering the city hidden and raise the bounty again. Is that on purpose? Did i miss some option to clear the bounty otherwise?

Second... when your arms are chopped off, everything becomes friendly which is good in theory, only that there isn't any chance then to lose your legs too. So i've reverted the order and healed arms, amputed my legs via the menu, but now i'm unable to equip any weapons/magic and nothing is friendly... Again not sure if on purpose, but seems a bit weird.

Ideally i'd like to have it like that: when either arms or legs are chopped off, everything becomes friendly with a chance to approach you (already happens for humans, they added a gag additionally, so far so good). Without arms you can either run or autosubmit, without legs i thought it would be nice if creatures go into a threatening state (like wolves and giants already do in vanilla), then you can submit, try to ru.. crawl away, or at least equip magic/daggers?

Posted
7 minutes ago, Nazzzgul666 said:

regardless how high my bounty is, all guards will simply say "Wait... i know you." without any dialogue or chances to pay.

Well know vanilla bug. Not due to SLS.

Pay the bounty via console, it will resolve.

Posted
1 hour ago, Nazzzgul666 said:

all guards will simply say "Wait... i know you."

There is a solution to this bug - check the arrest dialogue formId 0002A37F in xEdit: The dialogue conditions have an erroneous Sex = male condition on the female branch.

 

Fix that and the bug is well and truly squished - unfortunately a number of mods that play with that dialogue forward the original error.

Posted
1 hour ago, Bane Master said:

There is a solution to this bug - check the arrest dialogue formId 0002A37F in xEdit: The dialogue conditions have an erroneous Sex = male condition on the female branch.

Yes. As soon as you mention it I remember I fixed mine in my merge patch.

 

It should probably be a note on the mod main page. Or SLS could patch this ... but of course ... conflicts.

Posted
5 hours ago, Nazzzgul666 said:

appearently i'm completly unable to pay any fines

Maybe just use the patch to figure out what's going on in tesedit and fix it in an existing esp. 

 

Edit: It's funny Usleep never caught that one....?

5 hours ago, Nazzzgul666 said:

So i've reverted the order and healed arms,

SLS should recognise healing via the menu. You have the tweaked amp framework? And nothing is overwriting it's files. Try visiting a priest. 

5 hours ago, Nazzzgul666 said:

Without arms you can either run or autosubmit, without legs i thought it would be nice if creatures go into a threatening state

SLS sort of relies on other mods for this - Deviously enslaved + aroused creatures for example. 

You're asking me to build another two mods into SLS in a single sentence :P

I might do something more with it eventually. But for now I feel the gap is filled by those mods well enough. 

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