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1 hour ago, badumtss said:

Tried to install with MO, they said the HDTSkinnedMeshPhysics.dll plugin is incompatible/has a fatal error so it's not enabled during startup.

Xd dumb trolls...

 

Don't install the plugin via Mo2, it can't read the shadercachedumps from the overwrite folder and the d3dcompiler needs to be in the root folder anyways. The plugin, config file and registry file and also the d3d compiler goes to the skyrim folder and controller files can be installed via mo.

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11 hours ago, badumtss said:

Tried to install with MO, they said the HDTSkinnedMeshPhysics.dll plugin is incompatible/has a fatal error so it's not enabled during startup.

SMP is not compatible with MO2's link virtualization, install it in the root skyrim folder.

 

10 hours ago, Darkpig said:

First mod. You opened up the flood gates.

Not even kind of. First Mod was for Doom before I hit puberty. I've done total conversions for

 

 

 

 

and

 

 

 

and

 

 

and

 

 

and Mass Effect 3 and Heretic and Gmod and  AVPGold and AvP 2010 and Jedi Knight II, several of those of which were stolen to be repackaged for pay for play mods and paypal sob stories, so when people like Komotor try to sell me a song and dance about profit versus work ethic versus community, that shit was literally a decade ago and tuesday. If I proffer an opinion it's probably backed up by facts, so while it isn't any more betterer than someone else's opinion, the likelihood I'm going to change it or it appeared out of nowhere is zero.

 

Secondly, it isn't my content, it's Hydro's and HuntBoston's and with 9Damao and Baidu having money issues or chinese government issues or whatever is going on plus Hydro's pants as a hat decision to torture themselves by trying to fight the CC and SKSE64 instead of fully updating SMP on LE which is a 100% stable and unchanging platform and then exporting it cleanly when bethesda is done skullfucking it like any person possessing common sense would, the chances of this version being permanently lost are pretty high.

 

Et Voila.

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1 hour ago, 27X said:

Not even kind of. First Mod was for Doom before I hit puberty. I've done total conversions for

 

and Mass Effect 3 and Heretic and Gmod and  AVPGold and AvP 2010 and Jedi Knight II, several of those of which were stolen to be repackaged for pay for play mods and paypal sob stories, so when people like Komotor try to sell me a song and dance about profit versus work ethic versus community, that shit was literally a decade ago and tuesday. If I proffer an opinion it's probably backed up by facts, so while it isn't any more betterer than someone else's opinion, the likelihood I'm going to change it or it appeared out of nowhere is zero.

 

Secondly, it isn't my content, it's Hydro's and HuntBoston's and with 9Damao and Baidu having money issues or chinese government issues or whatever is going on plus Hydro's pants as a hat decision to torture themselves by trying to fight the CC and SKSE64 instead fully updating SMP on LE which is a 100% stable and unchanging platform and then exporting it cleanly when bethesda is done skullfucking it like any person possessing common sense would, the chances of this version being permanently lost are pretty high.

 

Et Voila.

I did not expect a full answer. I saw it was your first mod on Loverslab so I thought I'd make a comment to pass the time. I forgot you mentioned that before. Take it for what it is or don't. Either way people are going to be weird about modding but I'm pretty sure you'll be fine. Do aliens eat the humans they brutally murder?

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hdtSkyrimMemPatch.dll is not the latest version, any reasons to use 3-year old mempatch with 2018' main DLL and 2018 mempatch config?

Also I have noticed that some lines in XML configs do not match up official 9damao download config and SSE config too, which will leads to physics working different, in general - it will move slower what will confuse as end users, and modders too and will behave defferent when porting to SSE.

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11 hours ago, full_inu said:

hdtSkyrimMemPatch.dll is not the latest version, any reasons to use 3-year old mempatch with 2018' main DLL and 2018 mempatch config?

Also I have noticed that some lines in XML configs do not match up official 9damao download config and SSE config too, which will leads to physics working different, in general - it will move slower what will confuse as end users, and modders too and will behave defferent when porting to SSE.

The current baidu modded mempatch is meant for PE's interaction with Havok alone, and has no bearing on SMP. The people who want to make Skyrim into Hatsune Miku Indirect Lighting Edition already have a build for that.

 

The official dl config is a sample based on the original sample meshes Hydro provided, you'll notice none of those meshes are here. The iteration used in the xml config is the most stable version, which is the point of an archival copy. All of this is covered in a sticky thread you apparently haven't bothered to read.

 

How it moves is dependent entirely on frameTIMES of the individual system running SMP to begin with, that is how VG universal physics work, the end, period, that bethesda ignored that in their projects and bullet physics doesn't is entirely outside the purview of this file being here.

 

LE is in the name for a reason. This has jack shit to do with SSE, and Hydro fighting a losing battle with the CC on a weekly basis is a subject you should take up with the original author because it has nothing to do with this. There's already an SSE version.
 

Quote

 

full smp body with anus

 

There's at least five of these floating around the interwebs and all of them are behind grind/paywalls. If you think I'm gonna hand a 60K vert body that took two weeks to weight paint over to some jackass so they can charge for it on their patreon, you're out of your mind.

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20 minutes ago, 27X said:

The current baidu modded mempatch is meant for PE's interaction with Havok alone, and has no bearing on SMP. The people who want make Skyrim into Hatsune Miku Indirect Lighting Edition already have a build for that.

 

The official dl config is a sample based on the original sample meshes Hydro provided, you'll notice none of those meshes are here. The iteration used in the xml config is the most stable version, which is the point of an archival copy. All of this is covered in a sticky thread you apparently haven't bothered to read.

 

How it moves is dependent entirely on frameTIMES of the individual system running SMP to begin with, that is how VG universal physics work, the end, period, that bethesda ignored that in their projects and bullet physics doesn't is entirely outside the purview of this file being here.

 

LE is in the name for a reason. This has jack shit to do with SSE, and Hydro fighting a losing battle with the CC on a weekly basis is a subject you should take up with the original author because it has nothing to do with this. There's already an SSE version.
 

There's at least five of these floating around the interwebs and all of them are behind grind/paywalls. If you think I'm gonna hand a 60K vert body that took two weeks to weight paint over to some jackass so they can charge for it on their patreon, you're out of your mind.

5??? i only know of one.., but really which fool in their right state of mind would pay for just a body, most of the successful patreon is more than that and has a viable biz model, selling a body would only net a one time payment..., imo making a porn game will net more income in the long run not hit and run...

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2 hours ago, 27X said:

The current baidu modded mempatch is meant for PE's interaction with Havok alone, and has no bearing on SMP. The people who want make Skyrim into Hatsune Miku Indirect Lighting Edition already have a build for that.

There are several versions of this file. Do you know which version of this DLL has no more "bearing on SMP"?
And what does Hatsune Miku part means? You are talking in riddles.

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after installation yundao smp hair not working=(

 

I think the method of selection of the versions of DLLs s to find a compromise

if anyone has an exact solution to the problem - let me know
call me a Troll - please refrain.

 

solved

 

otherwise, thank you 27X for your work !

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3 hours ago, full_inu said:

There are several versions of this file. Do you know which version of this DLL has no more "bearing on SMP"?
And what does Hatsune Miku part means? You are talking in riddles.

because hydro released the memory patch together with the smp dlls in a seperate baidu page.

the rest is a joke about hdt pe lol.

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No, no it is not. Again this is an archival copy, no more, no less.

 

Also if you're talking about the Hatsune Miku DDR Waifu package you'll find the libraries are identical, the later creation date refers to when the zip was created, not the file itself.

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You know... not everyone understands all the details about modding so great. From the description of the file it's absolutely obscure to me what are the requirements and, more importantly - what are incompatibilities. So I kindly suggest adding those to the mod description. Otherwise it's a scheme (like mine currently): install -> game CTD at start -> uninstall -> check the description again -> forget it (the difference in my case is, obviously, that I decided to leave this comment with a proposal so that mod still has a chance on the last step)

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2 hours ago, Dellecross said:

You know... not everyone understands all the details about modding so great. From the description of the file it's absolutely obscure to me what are the requirements and, more importantly - what are incompatibilities. So I kindly suggest adding those to the mod description. Otherwise it's a scheme (like mine currently): install -> game CTD at start -> uninstall -> check the description again -> forget it (the difference in my case is, obviously, that I decided to leave this comment with a proposal so that mod still has a chance on the last step)

 

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28 minutes ago, pipster said:

 

 

I'm obligated to give you this?

thatwasfast_cr.png.49abd557df49e5252e4335f19366570b.png

 

 

and also I guess this?

 

thatwasfastrc_rc.png.4394ce51c3a889572a00c948eed06c9a.png

 

and I'll guess you'll want this too since there are no proxy objects for any of this to work off of.

wmXsd.jpg

 

but the problem is you haven't provided any compelling reason for that to happen.

 

Quite the opposite.

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