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Posted
On 7/30/2020 at 2:10 AM, Crota said:

I have a hard time getting a game started off on the right foot using this mod for the tolls, licenses, and misogyny. 

Try the snowberry start option in the meantime. 

Posted

On a side note I'm getting really fucking tired of waiting on responses from mod authors for permissions etc. Some are just ignorantly blanking me altogether. A simple yes or no would be nice. So you know what....... fuck em.

They can ban me for all I care at this point. 

/rant.

Posted

I feel like Lupine00 is getting too hung up on the math for amputation. Like they may be correct about the math, but the mod already includes a whole ass slider system for changing settings. If you want to play a mage and don't want your limbs to come off just set the slider setting to something like 1% or whatever you feel like it and that's it.

 

I personally have changed the slider to something that works for me, which makes it impossible for amputations with heavy armor and a small chance when on light armor, which actually happens because I do use mods that reduce tempering on armor when getting hit, so as armor tempering goes down, chances of losing limbs goes up.

 

The entire amputation system of survival only applies to the player, fussing about the math would absolutely make more sense if it applied to every NPC around.

Posted
3 hours ago, Monoman1 said:

Let me know either way so I can either continue or stop work on the mod. But you're probably going to have to help with any issues that pop up with it. 

I'm not going to do anything in a rush. I might try my suggestion to see if it produces results that I like, and also toy around with making the percentage slider logarithmic, just in my dev setup. If I like it I'll send you a file and you can see how you like it. Any merging issues that arise can be sorted out when that happens, if it happens. The code shouldn't be very complicated.

 

2 hours ago, ttpt said:

The entire amputation system of survival only applies to the player

This doesn't read well. Things matter in the game because they impact the player. The player is the center of the game and the point of the game. A system that removes the player's ability to fight, or walk, as the result of single hit seems ... somewhat ... relevant to how well the game works.

Posted

Because we're talking amputation (great feature), could you consider adding a way to craft  a prothesis ?  Like a wooden leg in a "Frostfall/Campfire" style ?  By gathering some pieces of wood and leather straps, you could make a temporary leg/arm. 

I think there are already mods offering the assets for that but I have no idea how they work (custom body maybe ?  Because if it's something you have to equip, one would have to reset the limb for the prothesis to appear)

 

Sorry for my broken english :D

Posted
6 hours ago, Monoman1 said:

On a side note I'm getting really fucking tired of waiting on responses from mod authors for permissions etc. Some are just ignorantly blanking me altogether. A simple yes or no would be nice. So you know what....... fuck em.

They can ban me for all I care at this point. 

/rant.

This. Not to mention the heap of completely abandoned mods like Hydra Slavegirls and Defeat that'd need a lot of revision and no one alive to permit it. In the "real world" IP not defended in court is up for grabs and copyright always moves into the public domain after the owner dies + X amount of predetermined time. 

Posted
1 hour ago, firepunch1 said:

This. Not to mention the heap of completely abandoned mods like Hydra Slavegirls and Defeat that'd need a lot of revision and no one alive to permit it. In the "real world" IP not defended in court is up for grabs and copyright always moves into the public domain after the owner dies + X amount of predetermined time. 

Those I can understand. In my book, if they've been gone a long time then I don't think anyone will have much trouble with you taking over/making patches/reusing resources. As long as you're not being a dick about like trying to sell it or claim credit for it. 

 

It's the people that are obviously still active and don't reply that annoy the piss out of me. A bit of common courtesy is all I'm asking for. 

Posted
1 hour ago, mangalo said:

Because we're talking amputation (great feature), could you consider adding a way to craft  a prothesis ?  Like a wooden leg in a "Frostfall/Campfire" style ?  By gathering some pieces of wood and leather straps, you could make a temporary leg/arm. 

I think there are already mods offering the assets for that but I have no idea how they work (custom body maybe ?  Because if it's something you have to equip, one would have to reset the limb for the prothesis to appear)

 

Sorry for my broken english :D

Sorry but I looked at this before. Replacing with prosthetics would require models created specifically for amp framework and I think there would be many models required for a single outfit.  

Posted
1 hour ago, Monoman1 said:

Those I can understand. In my book, if they've been gone a long time then I don't think anyone will have much trouble with you taking over/making patches/reusing resources. As long as you're not being a dick about like trying to sell it or claim credit for it. 

 

It's the people that are obviously still active and don't reply that annoy the piss out of me. A bit of common courtesy is all I'm asking for. 

It's not worth fighting with that person.  Many mod authors tried, and only drama ever ensued.  As you said, just do what you intend to, and depending if that person is a good or bad mood, you'll get a response.  I'm not even sure ranting about it here is a good idea, because the thread might derail.

 

Thanks for your reply on the prothesis.

Posted
1 hour ago, mangalo said:

It's not worth fighting with that person.  Many mod authors tried, and only drama ever ensued.  As you said, just do what you intend to, and depending if that person is a good or bad mood, you'll get a response.  I'm not even sure ranting about it here is a good idea, because the thread might derail.

Oh it's not just one person. I've about 5 or 6 requests for permissions pending. But I'll leave it there. 

Posted
2 hours ago, Monoman1 said:

It's the people that are obviously still active and don't reply that annoy the piss out of me. A bit of common courtesy is all I'm asking for. 

Saw one of the posts you were talking about, was half the reason I left the comments I did. No reason to straight up ignore another mod author like that, other than arrogance. The permissions within the modding community are all out of whack anyway, there's no reason a community dedicated to modifying existing content should be subject to rules that are stricter than actual laws surrounding it.

 

Good work on the Beta by the way, the wheel is pretty great.

 

Posted

Hey @Monoman1, I saw you were looking to include cover animations in SLS. Sexlab sexual fame also has a cover animation, and is better than DCL's imo (no arm clipping). I looked at permissions, and they seemed pretty strict but Versh hasn't logged on to the site in 3 years. So I don't know how you would go about contacting them. Maybe it would be ok to use the anim and credit Versh in mod page and mcm/ and remove if it becomes an issue. Either way, I'd personally much rather have sexual fame installed than Cursed loot which I don't care for in the slightest. 

Posted
9 minutes ago, drunken toad said:

Hey @Monoman1, I saw you were looking to include cover animations in SLS. Sexlab sexual fame also has a cover animation, and is better than DCL's imo (no arm clipping). I looked at permissions, and they seemed pretty strict but Versh hasn't logged on to the site in 3 years. So I don't know how you would go about contacting them. Maybe it would be ok to use the anim and credit Versh in mod page and mcm/ and remove if it becomes an issue. Either way, I'd personally much rather have sexual fame installed than Cursed loot which I don't care for in the slightest. 

SLSF uses the zaz cover anim by the look of it. The problem with the zaz version is that there is awful footstep looping sounds. Even when standing still. DCL's version also has this. But footsteps are a lot less frequent. It's something, for me at least, that when you notice it it becomes more annoying. 

And since I know nothing about animations I don't even know why it does it. Not to talk about how to fix it. 

Posted
28 minutes ago, Last_Light said:

I always considered these cover animations to be the best, though it's a matter of opinion obviously.

With DAR and SLS's invisible armor you can set the topless animation to play when wearing only topless clothing pieces too. Plus it has a LoS addon. 

I'll take a look at that tomorrow. But again:

Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file

 

Same old story. 

 

What I'll probably do is just include zaz cover animation in the mod. T.ara's been fairly cool regarding permissions in the past. Then you can swap in whatever animation you wish. Will at least stop the mod relying on external mods for the cover mechanics. 

Posted

Next version. Tomorrow possibly... all going well.

I'm pretty happy with the 'last action' button. Makes the wheel a lot easier to use IMO. 

 

- Added daydreaming to cum addiction. When your character starts to become desperate for cum she'll start to daydream a little and see the world from a unique perspective. 
- Added 'last action' to the wheel. A handy short-cut to repeat what you did previously. 
- Updated some of the bend over animations with thanks again to audhol.
- Bend over and let nearby Npcs go to town on your ass (STA Spanks). Get up to stop.
- Added a way for you to add RapeTats to PAH and SBC slaves or Npcs wearing heavy bondage via the wheel. Needs charcoal sticks (only thing I could think of).
- Added Devious Drowning effect - Swimming while wearing heavy bondage will quickly drain your stamina. Once your stamina is gone your health will drop quickly. Swimming in heavy bondage is deadly! Don't do it for anything except very short periods of time. 
- Added 'fly you fools' to combat idles. Tries to force nearby followers to flee with you in fights you can't possibly win. Stops automatically when combat ends or you can manually toggle to re-engage. 
- Added starting cum, devices & rape tats to kennel slaves to give it that 'lived in' feel. Tats not working for some reason even though they show in slavetats mcm. Waiting on a reply from slavetats author. 
- Added toggle for equipping Devious suits (hobbleskirt, pet suit, straitjacket etc) in the kennel. Default off. 
- Stick out tongue no longer requires your mouth be open. Selecting a tongue will automatically open your mouth. 
- Rejigged the tongue menu to make swapping between tongues easier. 
- Added cover animation from Zaz to SLS. Credit to Zaz/t.ara. DCL no longer required for covering self. 
- Allowed the use of activators (beds) when your arms are cut off. Disallowed the use of furniture instead. 
- Fixed bad start up logic in Devious Effects quest. 
- Added check to auto suck that their balls are mostly full before sucking otherwise what's the point.
- Added a way for you to configure the name of the bikini mod SLS should check for in the Mcm. Change the 'bikinimodname' in BikiniArmors.json.
- Added SexlabNoStrip keyword check to your armor for sleep deprivation. 
- Fixed items from previous outfits bleeding into new outfits. 
- Auto return your stuff from the chest when leaving the kennel. 
- Kennel keeper will also strip your weapons now. 
- Fixed magicka rate debuff when cum hungry or worse and buff when satisfied (nobody reported this? tut tut)
- Fixed bug in cry for help sex scene not starting.

 

Posted

New beta version posted in the old post. 

 

1. TesEdit reports errors. Something like 'Found FLORA expected blah blah'. I believe this is actually an oversight in TesEdit and not an actual error. Maybe it's fixed in newer versions of tesedit. Mines old. 

2. Don't supposed anyone's figured out what mod is closing the PC mouth periodically (besides cursed loot?).

Posted
31 minutes ago, Monoman1 said:

New beta version posted in the old post. 

GRRRR another new game!! nice work MM1 maybe i'll try minimum install to chase the mouth close issue.

Posted
9 minutes ago, audhol said:

GRRRR another new game!! nice work MM1 maybe i'll try minimum install to chase the mouth close issue.

Shouldn't need a new game at all!

Posted
9 minutes ago, audhol said:

GRRRR another new game!! nice work MM1 maybe i'll try minimum install to chase the mouth close issue.

lol, yeah it's hard to keep up atm ??

Need to tape my eyes open

Spoiler

tenor.gif.785c506d2dd0be50981071486a167c42.gif

 

Posted
56 minutes ago, Monoman1 said:

Shouldn't need a new game at all!

yes worked on previous save, however I don't see bend over or repeat last action on wheel. says updated to .597 maybee my dirty conversion to se? Also you might want to update the begging idles to the newer ones on my post as these don't suffer from sinkage.

Posted
15 minutes ago, audhol said:

I don't see bend over

Bend over is under the 'change stance' menu

15 minutes ago, audhol said:

or repeat last action

Last action is on the main menu in the '5 o'clock' position. It starts off empty because you haven't selected anything yet but it is never called 'Last action'. It's called whatever you did last. So if you used frostfall instincts it will change name to 'Instincts' etc. 

Not all menu option might change it but most should. 

Posted
2 minutes ago, Monoman1 said:

Bend over is under the 'change stance' menu

yeah my bad. I found it. Updating has made my game super unstable, not saying it's SLS going to try new game to test however I did notice a load of errors in log of SLS looking for voices??

Spoiler

 warning: Variable ::_SLS_CumAddictQuest_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrBearVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrChaurusVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrDeerVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrDogVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrDragonPriestVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrDragonVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrDraugrVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrDremoraVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrDwarvenCenturionVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrDwarvenSphereVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrDwarvenSpiderVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrFalmerVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrFoxVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrFrostbiteSpiderGiantVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrFrostbiteSpiderVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrGiantVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrGoatVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrHorkerVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrHorseVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrMammothVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrSabreCatVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrSkeeverVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrSprigganVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrTrollVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrWerewolfVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::CrWolfVoice_var on script sls_mcm loaded from save not found within the actual object. This variable will be skipped.
[08/01/2020 - 01:47:59PM] warning: Variable ::EatSleepDrink_var on script sls_main loaded from save not found within the actual object. This variable will be skipped.

 

Posted
12 minutes ago, audhol said:

I did notice a load of errors in log of SLS looking for voices??

Yea that's fine. That's the variable space I cleared out of the mcm.

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