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Posted
15 minutes ago, Monoman1 said:

Might be nice but I'm not an animator so that's not going to come from me. 

Nah, didn't have to be literal just maybe a similar prompt that comes up with oral sex, like expelling cum triggers a decision 

Posted

Sorry folks. I'm probably spamming you with notifications. 

 

Trying to upload a new version but this website... *sigh* is being less than cooperative to put it extremely politely. The file is there, I think, but the page won't save. I'll try again a bit later maybe when I recover my patience. 

 

V0.569 (23-Nov-2019)

- Upgrade instructions: Straight update from v0.568

- Added option to have to buy back your confiscated items. And added discount options. 
- Added an API you can use to issue licences and block quartermaster selling licences to the player. Look at _SLS_Api for details. Added API section to the general settings page. 
- Fixed: Trade restrictions can't be exploited to increase your level. Your speech skill and level progress will be reset if you get dumped out of the barter menu now. 
- Added a toggle to disable needing to clear your bounty before buying licences or recovering items. 
- Fixed inspectors were not confiscating spell tomes or scrolls without a magic licence. 
- Ordinator perk 'Descending Light' will be removed temporarily while the magicka curse is active. Curse will need to be re-applied for this to start working. 
- Fixed a display bug with sleep penalty and hid the debug messagebox into debug mode. 
- Fixed SLSF unfilled property on SLS_Utility. 
- Added a tiny bit of dialogue when the licence guy wants to see you naked but you're already naked.
- Fixed a begging bug when Milk Addict or Skooma Whore is not installed. 

- Fixed a hole in the toll gate dialogue when you had enough gold and the curfew was in effect. 

 

Edit: Nevermind. Got it. Apparently the changelog was too long :S

Would be nice if the site was a little more verbose about these things instead of just crapping out. 

 

Posted

I'm having a few issues currently. I discovered that I had saved a dismembered hand to my racemenu presets. If I use them I get a hand that looks dismembered but isn't registered by the mod, so I can't heal it the normal way. Is there a way to restore it manually?

 

The second issue is that a few of the options added later doesn't work. I can't set the curfew time(doesn't register) and I can't enable high heels requirement. Is there any way to get around this?

Posted
53 minutes ago, saltshade said:

I'm having a few issues currently. I discovered that I had saved a dismembered hand to my racemenu presets. If I use them I get a hand that looks dismembered but isn't registered by the mod, so I can't heal it the normal way. Is there a way to restore it manually?

Tried 'F1' ?

54 minutes ago, saltshade said:

The second issue is that a few of the options added later doesn't work. I can't set the curfew time(doesn't register) and I can't enable high heels requirement. Is there any way to get around this?

Are the options greyed out?

Did you enable hardcore mode?

16 minutes ago, LinksSword said:

Does the mod work without SLSO?

Yes, should do. 

Wait, aren't you the one that wanted to know if it worked WITH SLSO? :P

Posted
8 minutes ago, Monoman1 said:

Tried 'F1' ?

Are the options greyed out?

Did you enable hardcore mode?

Yes, should do. 

Wait, aren't you the one that wanted to know if it worked WITH SLSO? :P

i am having some commitment issues with SLSO so to speak... I already got a long running game and some mods that might not work well with SLSO.  As much as i like the idea i might wait for a complete new run to use SLSO.

Posted
24 minutes ago, LinksSword said:

i am having some commitment issues with SLSO so to speak... I already got a long running game and some mods that might not work well with SLSO.  As much as i like the idea i might wait for a complete new run to use SLSO.

I probably wouldn't bother installing sls on a game where you're already a level 50 killing machine tbh. 

Wait to start a new game

Posted
1 hour ago, Monoman1 said:

Tried 'F1' ?

Are the options greyed out?

F1 solved it.

They are not greyed out. I simply can't enable them and I don't have hardcore mode on.

Posted

something i was fallling over while being in whiterun:

buying licenses trigger the gatesneeaking part.

somehow all inside parts of the houses i visited so far (jail, companion hall, both barracks, dragonsreach, bannered mare, arcadias, belethors, warmaiden and huntsman) are no part of whiterun and i get punished for visiting these places because i leave whiterun. are the doors magically porting me to another town?

Posted
1 hour ago, Monoman1 said:

I probably wouldn't bother installing sls on a game where you're already a level 50 killing machine tbh. 

Wait to start a new game

well im not that far lol, i am like 50 hours in my game around level 23.

Posted

Nice new update.

 

SLS is pretty comprehensive on "punishing" features.

Sure, there's more scope for making vendor interactions ... challenging ... but there's still a lot.

 

The "gap" now is with humiliating things you can do that will enable you continue to play Skyrim's core game.

 

My PC is currently in a serious financial trap, locked into a 14-day contract with a DF who wants 2000 a day, with toll fees of 1000, and long-term license prices well out of reach.

 

 

In practice, the toll, and the DF are the problem. With short licenses, they're costing around 500 a day to keep licensed.

Some nice synergy. I had to volunteer for DF gold control so I wouldn't have enough money to pay the toll, and could thus use the "low cost" payment options.

 

The inevitable consequence of the DF situation is that you end up with a cranky follower and no cash - they won't give you money when they're low on lives.

So I can't buy the follower a room without earning cash.

And that apart, at 2000 a day, enslavement is almost inevitable. (And it will only get worse if I level up).

I can stave it off for a bit with deals, but that will only get me a few days of freedom.

 

Should DF have features to help with this?

Or should SLS?

 

What should they be?

 

 

One thing, is that with extreme poverty, bikini license is a liability.

It makes more sense to avoid buying any licenses and use what you can loot, because most of the time you have to be crawling and naked anyway.

 

But no licenses means you can't sell loot either. Hence my whole point about a license that just did that one thing.

Sure, you can sell in theory ... with bribes ... but you can't get the stuff into town in the first place.

Guards can spot a naked slave from about a billion miles away, even if you do come in via sewers. That might not get your items confiscated, but it's another problem you face.

 

This is an area where maybe both SLS and DF could change.

 

I'm interested in adding mechanics where the follower might take certain "things" in lieu of cash payment.

But I think SLS could do more so that problem scenarios don't become inescapable traps that put undue stress on solicitation mod mechanics that aren't really up to the challenge.

 

 

SLS has some good mechanics for "poor" characters, but what happens when you are too poor to afford licenses and cannot have more cash because you are enslaved and in gold-control mode?

 

Right now that is a roach motel scenario, and your only hope of escape is to buy out of gold control with solicitation alone. That would be ... incredibly boring ... I know, I've done it before. It's on the same "fun level" as the old Leon enslavement.

 

You can blame DF, for sure, but how could it be fixed without spoiling the DF fun?

Posted

It would be nice to have a mode in DF where when you go to leave town, and you're enslaved, the follower negotiates with the guards.

e.g. You click the toll box, or start the right dialog with gate guard, and ...

 

A scene starts.

Follower says she wants to leave, and can she pay with slave services?

Guards say, "OK." Then specify what they're going to do to, or demand from, the PC.

 

Then scene ends and events occur.

 

 

How could we make this happen?

Should SLS handle it?

Is there a way to raise a mod event from SLS that would let DF handle it?

How would SLS know DF is actually handling it?

Could SLS still handle the post-scene events?

 

Could DF pre-register somehow via the API? (I haven't read it yet).

Posted

Your killing me monoman... i really want to start over just for this mod.  Since loading it in a pre existing save might not be safe and wouldn't make sense.

Posted
13 hours ago, saltshade said:

F1 solved it.

They are not greyed out. I simply can't enable them and I don't have hardcore mode on.

Ok. I'm not sure I understand.

1. Is it the curfew sliders  and the 'Heels are required' toggle or 'Heel height' slider you're having problems with? 

2. What happens when you click on them? Do the sliders open? Can you change the value but the value doesn't change? 

 

A papyrus log of you changing them might be useful. 

12 hours ago, xarvenius said:

something i was fallling over while being in whiterun:

buying licenses trigger the gatesneeaking part.

somehow all inside parts of the houses i visited so far (jail, companion hall, both barracks, dragonsreach, bannered mare, arcadias, belethors, warmaiden and huntsman) are no part of whiterun and i get punished for visiting these places because i leave whiterun. are the doors magically porting me to another town?

Huh? 

All those locations are included in the mod by default:

Spoiler

locs.jpg.d4beffbfe2ffe13ef310129b74f88a7b.jpg

Are you running some crazy town overhaul mod maybe?

 

@Lupine00

If you've any specific ideas I'm all ears (eyes) as always. Especially for conveniences that are humiliating. 

 

There's no mechanisms in the api at the moment to pay the toll. I might see if I can change that. There is only:

1. A way to issue licences. 

2. Block licence purchase at the quartermasters. 

3. Tell the mod to swallow cum (I forgot to move that into the API)

4. Survival will send an event when you swallow cum (also forgot to move that into the API)

 

Would like to add:

1. A way to detect what licences you DO have. (easy probably)

2. A way to pay the toll. (possibly quite tricky)

 

Regarding scenes. I've never done them. I opened the quest scene menu once. I believe this was my reaction:

Spoiler

giphy-downsized.gif.1d8274d7eabf9e605f3275897a3d2374.gif

 

  

6 hours ago, LinksSword said:

Your killing me monoman... i really want to start over just for this mod.  Since loading it in a pre existing save might not be safe and wouldn't make sense.

Sorry :P

Posted

The functionality for license purchase refusal is like what I asked for, but better...

At least it sounds better.

Despite using the 70% default chance, it hasn't fired yet, despite my purchase of four different licenses. I hope it's just the RNG, though the chance is not high.

Maybe it only checks once on a given day? In which case it makes sense.

 

I notice that buying a magic license works a little different to the others.

It doesn't auto-show the confiscated items window, and of course it's not mentioned in the lead-in dialog that mentions the types of license you might want to buy - but that might be deliberate.

 

One little polish would be to add a few variations in what the vendor says after buying a license would be nice, as after the fourth "G a t e G u a r d... The man at the gate," it seems like he's a little robotic.

 

The price for confiscation reclaim in so quickly. Nice.

Could you also make it so that you can opt for the charge to reclaim to be a fixed fee, that you pay each time you talk to him to reclaim?

 

Also ... for the alternative toll "payment" options, could we get an option to make the values randomise UP TO the value set in the MCM?

With devices in particular, making it a bit more of a gamble would be fun.

 

For heels, can you make it so that if the heels Keyword or StorageUtil value is set, it always treats the item as heels?

Then you could get HDT HH compatability for minimal effort.

Yes, I know HDT HH can trash your game with its frenzied updates, but some people seem to be in love with it.

Also ... Nini stuff is HDT HH, and I might just get HDT HH, hack the update rate to something sane, and live with it, just to get those outfits.

No way I'm converting them all. One or two outfits, and I can be bothered, but I think there are 70 outfits in 4.0 ... and that doesn't even have the 1.2 outfits.

Posted
29 minutes ago, Lupine00 said:

The functionality for license purchase refusal is like what I asked for, but better...

At least it sounds better.

Despite using the 70% default chance, it hasn't fired yet, despite my purchase of four different licenses. I hope it's just the RNG, though the chance is not high.

Maybe it only checks once on a given day? In which case it makes sense.

Yes. The quartermasters predicament is set randomly each day. Once you 'pass' whatever he wants then he'll deal with you. For that day. He might change his mind tomorrow. Seemed more interesting this way. As you'd be better to buy as many licences as you can afford in one go, which means needing to gather more gold (+ being more vulnerable with all that gold). And if you almost have enough for another licence do you hold out until tomorrow?

Each quartermaster is randomized individually. So the guy in whiterun might want an extra 250 gold or you can attempt call him out in which case he'll either give in or 'find' some skooma on you and give you a bounty. Effectively increasing the cost of buying the licence further. Or you can take your chances in another town. If you make it there. And who's to say that guy won't want a bribe as well. 

29 minutes ago, Lupine00 said:

I notice that buying a magic license works a little different to the others.

It doesn't auto-show the confiscated items window, and of course it's not mentioned in the lead-in dialog that mentions the types of license you might want to buy - but that might be deliberate.

Yea I keep meaning to fix that. 

29 minutes ago, Lupine00 said:

Could you also make it so that you can opt for the charge to reclaim to be a fixed fee, that you pay each time you talk to him to reclaim?

What's implemented right now is a 'shop'. You have to buy back items individually. 

I guess I could look at adding a flat charge for accessing your stuff. If it doesn't turn the dialogue into spaghetti

29 minutes ago, Lupine00 said:

Also ... for the alternative toll "payment" options, could we get an option to make the values randomise UP TO the value set in the MCM?

With devices in particular, making it a bit more of a gamble would be fun.

Shouldn't be too hard. For devices at least. 

29 minutes ago, Lupine00 said:

For heels, can you make it so that if the heels Keyword or StorageUtil value is set, it always treats the item as heels?

I think currently I'm just checking the storageutil variable. Is there a need to check both?

Posted

Salty cum option under Needs section does not work when using iNeed. Is this intended because iNeed cant apply negative thirst values or something? Here are the respective functions from your code, iNeed one lacks the " * SaltyCum".

 

    ;RND

    Function DrinkCum(Float Amount)
        ;Debug.Messagebox("Swallowed " + (Amount * 25.0 * CumDrinkMult * SaltyCum) + " units of RND Cum drink. SaltyCum: " + SaltyCum)
        ModThirst(Amount * 20.0 * CumDrinkMult * SaltyCum)
    EndFunction

   

    ;iNeed

    Function DrinkCum(Float Amount)
        ModThirst(Amount * 12.5 * CumDrinkMult)
    EndFunction

Posted

 I am still seeing an issue with added armors - not sure if you have applied any fixes yet?

 

I have added armors to the BikiniArmor json - they all work perfectly with the quartermaster and are returned to me when I buy a Bikini licence, I have no problem wandering around town in them or buying/selling them but when I get inspected at the gate either entering or leaving the city I get told they too constricting and they are confiscated. I can walk straight back to the Quartermaster and reclaim them but they will get confiscated again if I try to leave town (legally).

 

Also did you get to the root of the problem with wearable lanterns? 

Posted
1 hour ago, Monoman1 said:

I think currently I'm just checking the storageutil variable. Is there a need to check both?

Yes, but not a need I'm creating. The point of the keyword is that people can potentially edit into their ESPs, and in that case, the StorageUtil value won't be set unless they mess about in the SLAX MCM.

 

I think there's a defect there where I check both but don't sync/update them unless you actually change them, so player sees "bikini" or "heels" but it's the keyword, not the storageutil value, which in the case where they just set the keyword via ESP, isn't set.

I will fix that at some point.

 

I had some heels with the storageutil value set, but there were not counting as heels (was getting bikini curse, and heels were blamed).

I suspect this was because the heels had no NiOverride value on them, because they were actually TAWoBA boots, which aren't actually heels :) 

I didn't test by turning required height down to 0 (if it goes that low), but it seemed plausible, as the boots had both keyword and storageutil.

Posted
2 hours ago, Vokul said:

Salty cum option under Needs section does not work when using iNeed. Is this intended because iNeed cant apply negative thirst values or something? Here are the respective functions from your code, iNeed one lacks the " * SaltyCum".

 

    ;RND

    Function DrinkCum(Float Amount)
        ;Debug.Messagebox("Swallowed " + (Amount * 25.0 * CumDrinkMult * SaltyCum) + " units of RND Cum drink. SaltyCum: " + SaltyCum)
        ModThirst(Amount * 20.0 * CumDrinkMult * SaltyCum)
    EndFunction

   

    ;iNeed

    Function DrinkCum(Float Amount)
        ModThirst(Amount * 12.5 * CumDrinkMult)
    EndFunction

Eh. Yea. Tbh I'm not sure it's possible with iNeed. I mean I can send iNeed a negative value sure. But if it's anything like fatigue then it usually doesn't do anything, unless it's a rather large value. (I think anyway, from memory). 

With fatigue and iNeed I wasn't able to achieve any granularity to your needs. I could only shift it up and down by full stages. With RND I can set precisely what each need should be within a single point. Which is why I recommend RND for survival. 

2 hours ago, Bane Master said:

 I am still seeing an issue with added armors - not sure if you have applied any fixes yet?

 

I have added armors to the BikiniArmor json - they all work perfectly with the quartermaster and are returned to me when I buy a Bikini licence, I have no problem wandering around town in them or buying/selling them but when I get inspected at the gate either entering or leaving the city I get told they too constricting and they are confiscated. I can walk straight back to the Quartermaster and reclaim them but they will get confiscated again if I try to leave town (legally).

 

Also did you get to the root of the problem with wearable lanterns? 

Yes. Wearable lanterns should be fixed. 

 

Your other problem: That json file doesn't actually do anything. Right now at least. Sorry for the confusion. It's left over from an older implementation. So what was happening was you had a bikini licence and are entitled to carry full armors but not wear them. And when you rocked up to the gate the armors you were wearing were considered full armor as they didn't have the keyword = 'that armors a little heavy for you hun'

 

To make an armor a bikini you need to add the _SLS_BikiniArmor keyword to it. Or set it as a bikini armor in SLAX.

I'd argue that adding the keyword is probably handier in the long run IF you're fairly sure you want to keep survival in your load order as adding the keyword will make survival a master of the armor mod. There's a guide in the 2nd post here about how to add the keyword very quickly to a load of armor via a TesEdit script. 

Posted
2 hours ago, Monoman1 said:

Eh. Yea. Tbh I'm not sure it's possible with iNeed. I mean I can send iNeed a negative value sure. But if it's anything like fatigue then it usually doesn't do anything, unless it's a rather large value. (I think anyway, from memory). 

With fatigue and iNeed I wasn't able to achieve any granularity to your needs. I could only shift it up and down by full stages. With RND I can set precisely what each need should be within a single point. Which is why I recommend RND for survival. 

Yes. Wearable lanterns should be fixed. 

Would it be too much to ask for you to make the small change I suggested and send me the compiled script? I've been trying to get it compiled

for a while now but I always lack some other soft dependency scripts.

Posted
7 hours ago, Monoman1 said:

Ok. I'm not sure I understand.

1. Is it the curfew sliders  and the 'Heels are required' toggle or 'Heel height' slider you're having problems with? 

2. What happens when you click on them? Do the sliders open? Can you change the value but the value doesn't change? 

 

A papyrus log of you changing them might be useful.

1. The 'Heels are required' toggle is visible but nothing happens when I click it. I can change the heel height but what's the point if I can't enable the requirement?

 

2. I can enable curfew and change the sliders but it always goes back to 0:00 for the first slider. If I change the second slider it says the curfew can't end before it starts or something like that. So there is some functionality but changes won't register.

 

Uploaded a log. There are a lot of messages about SLS at the bottom, so do yourself a favour and ignore the first 80%. My logs are always this large.

 

Papyrus.0.log

Posted
32 minutes ago, Vokul said:

Would it be too much to ask for you to make the small change I suggested and send me the compiled script? I've been trying to get it compiled

for a while now but I always lack some other soft dependency scripts.

Sure. Here

_SLS_Needs.pex

 

Let me know how it goes. 

Posted
26 minutes ago, saltshade said:

1. The 'Heels are required' toggle is visible but nothing happens when I click it. I can change the heel height but what's the point if I can't enable the requirement?

 

2. I can enable curfew and change the sliders but it always goes back to 0:00 for the first slider. If I change the second slider it says the curfew can't end before it starts or something like that. So there is some functionality but changes won't register.

 

Uploaded a log. There are a lot of messages about SLS at the bottom, so do yourself a favour and ignore the first 80%. My logs are always this large

Hmm. It looks like a lot of the scripts have unfilled properties. I occasionally forget to fill a property but definitely never this many on so many different scripts. 

At this point I can only recommend a clean save / new game. 

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