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Posted

It was just suggestion, i use TMWOBA all the time when my character is a bimbo and it gets annoying having to follow a meta rule that i set in my head for how many days my character is a bimbo ? you know how it is. 

Posted

little problem I found. when I enter dragonsreach without paying toll at gate. I get the notification something similar to 'guards will notice I left', then guards grab PC for crime and start arrest scene from  SLS. that place is already under whiterun. 

Posted

Awesome mod! Just a question. Let's say my girl has.... made friends... with a horse but doesn't want it following her around. Is there a way to dismiss it?

 

Posted
30 minutes ago, bubba999 said:

Awesome mod! Just a question. Let's say my girl has.... made friends... with a horse but doesn't want it following her around. Is there a way to dismiss it?

Not right now. It will try to mount your character again later. At which point you can tell it to get lost (you tease :P)

50 minutes ago, Sucker343 said:

little problem I found. when I enter dragonsreach without paying toll at gate. I get the notification something similar to 'guards will notice I left', then guards grab PC for crime and start arrest scene from  SLS. that place is already under whiterun. 

Did you do anything odd like teleport into town? Is your grace period set to zero?

Posted
2 hours ago, Monoman1 said:

Not right now. It will try to mount your character again later. At which point you can tell it to get lost (you tease :P)

Ah, yes, that happened. No problem!

Posted

First, thank you for creating this mod.

 

I've been testing it out (the SSE conversion fyi) and notice navmesh records for parts of Whiterun and Solitude, as well as a NAVI record. These will conflict with other mods in my load order, so I am thinking of just removing all the NAVM and NAVI records for my personal use only (correctly merging navmesh records is unfortunately beyond my abilities). Is there any reason these records should NOT be removed?

Posted
53 minutes ago, PepperDog017 said:

First, thank you for creating this mod.

 

I've been testing it out (the SSE conversion fyi) and notice navmesh records for parts of Whiterun and Solitude, as well as a NAVI record. These will conflict with other mods in my load order, so I am thinking of just removing all the NAVM and NAVI records for my personal use only (correctly merging navmesh records is unfortunately beyond my abilities). Is there any reason these records should NOT be removed?

The changes are fairly minor and they're around the fringes so it'd probably be ok. 

There's an extra gate in solitude though to block off the docks side entrance. 

Posted
11 hours ago, mangalo said:

I noticed there are others Ordinator perks that seems to restore magicka, allowing for casting spells.  I don't really know its name in English, but the second restoration perk (something with "Light" ?  It's "Lumière descendante" in French) restores a lot of magicka when entering combat.  Kinda defeats the purpose of the magicka collar and curses

You think that's bad? Vancian magic will negate it entirely. Ordinator has its share of potentially game breaking mechanics. The tree itself was designed for role playing not necessarily balance especially when it comes to other mods.

Posted

Putting this here in one post so you don't have to read two.

 

Mortal weapons: Gives negative price values for fixing badly damaged armor. However it still deducts some sum.

 

SL Survival: Can't pay toll anymore. Paid toll, fast traveled nearby Riverwood, then fast traveled to Falkreath, then went to Rorikstead, fast traveled to Morthal and back to Whiterun. When wanting to pay the toll, it says you already paid. However if I fast travel back to Morthal it says "It won't be long until the guards notice I'm missing"

Posted
14 hours ago, Darkpig said:

So like the mod Contraband but... so confused. So what you are saying is that you can buy stuff but not sell stuff. I kind of get it but not really. If that is the case Contraband would be the better mod. e.g. If we used the mod you were suggesting you could for a small price of 100000 septims sell crucial evidence that should belong to the victims of thugs and murderers to a local shop.

No. So that armor, weapon, and magic-item BUY and SELL are controlled by a single combined license that is distinct from the licenses for USE of armor, weapons and magic-items.

 

And no new item categories would fall under licensing.

e.g. Pots, pans, scrubbing brushes, apples, sweet rolls and soap would remain available for anyone to buy and sell.

 

It's not that complicated a concept; I almost suspect Mr Darkpig is misundstanding on purpose :) 

 

 

But the idea of being able to buy junk items but not sell them seems interesting. I don't dislike it.

Why should vendors have to buy all your junk?

 

 

But that whole thing was discussed as an entirely different kind of feature:

Speech extension to FMEA...

You have to use a special dialog to be able to sell anything, and if you fail, you can't sell stuff.

Or you can go double or nothing. See the original post on that, a couple of pages back.

Posted
1 hour ago, Darkpig said:

You think that's bad? Vancian magic will negate it entirely. Ordinator has its share of potentially game breaking mechanics. The tree itself was designed for role playing not necessarily balance especially when it comes to other mods.

relating to ...

13 hours ago, mangalo said:

I noticed there are others Ordinator perks that seems to restore magicka, allowing for casting spells.  I don't really know its name in English, but the second restoration perk (something with "Light" ?  It's "Lumière descendante" in French) restores a lot of magicka when entering combat.  Kinda defeats the purpose of the magicka collar and curses

Sometimes mods will conflict. Especially combat, advancement, or magic mods.

Sometimes you have to accept that SL mods can't reasonably support the vast range of mainstream gameplay modification mods that are out there.

 

If you find that SLS conflicts badly with Ordinator you can do the following:

1) don't use Ordinator

2) don't use SLS

3) use both and accept that bikini curse doesn't work so well if you buy that perk - don't buy that perk

4) use both and use SLD to smash your magicka with a -1000 penalty while you aren't wearing heels, or just turn it on and off by hand.

5) or some variation of just not using magic when you know you're cursed?

Posted
21 minutes ago, Lupine00 said:

No. So that armor, weapon, and magic-item BUY and SELL are controlled by a single combined license that is distinct from the licenses for USE of armor, weapons and magic-items.

 

And no new item categories would fall under licensing.

e.g. Pots, pans, scrubbing brushes, apples, sweet rolls and soap would remain available for anyone to buy and sell.

Sounds like weird airport logic. You can't bring a bomb into the airport but you can buy a bomb at the airport. If you are talking about having to have a trading licence on top of having the licences then turn up the cost of the other three - four licences instead.

21 minutes ago, Lupine00 said:

It's not that complicated a concept; I almost suspect Mr Darkpig is misundstanding on purpose :) 

You overestimate me. Also Mr? This is the internet. I could be your sister. I could be an eldritch abomination living in their mother's basement. Also formalities are stupid.

21 minutes ago, Lupine00 said:

 

But the idea of being able to buy junk items but not sell them seems interesting. I don't dislike it.

Why should vendors have to buy all your junk?

I already use Simply Balanced to set the selling prices close or at 0%.

Its basically the poor man's Skytweak.

6 minutes ago, Lupine00 said:

relating to ...

Sometimes mods will conflict. Especially combat, advancement, or magic mods.

Sometimes you have to accept that SL mods can't reasonably support the vast range of mainstream gameplay modification mods that are out there.

unless you mod perfectly like I do. ?

6 minutes ago, Lupine00 said:

4) use both and use SLD to smash your magicka with a -1000 penalty while you aren't wearing heels, or just turn it on and off by hand.

Promoting your own mod I see.

 

Posted
8 hours ago, Monoman1 said:

Did you do anything odd like teleport into town? Is your grace period set to zero?

Simple slavery dropped me in the town. that was the case then.

Posted

so i updated the mod but i dont seem to see any of the new changes so far, apart from in the MCM. There's no curfew dialogue when trying to leave the town at night, and the license purchase blocking (or moodiness) also doesn't work. I even set the slider to 100% to test it but it just gave me a license every time. anyone know what the issue might be?

Posted
6 hours ago, Darkpig said:

Promoting your own mod I see.

And I shouldn't do that?

Anyone can look at the bottom of the post and see it's my mod, but not everyone knows what it can do.

Posted
6 hours ago, Darkpig said:

Sounds like weird airport logic. You can't bring a bomb into the airport but you can buy a bomb at the airport. If you are talking about having to have a trading licence on top of having the licences then turn up the cost of the other three - four licences instead.

Now I'm sure you are misunderstanding on purpose.

 

By your argument there only needs to be one license, because you could set the price of it to be the total of all existing license prices.

 

Clearly, the point is that you can buy the licenses individually, and they each do different things.

 

 

I'm my scenario, a cash starved PC who has just come off a nasty chain of defeat => devices => escape with no gear => defeat => more devices => escape => make it back to town penniless ... can buy the right to trade with just one license.

 

They then have to work their way up to affording the others.

 

By having this option, and the existing one, you can choose to make the armor/weapons/magic licenses control USE and TRADING, or just USE.

You could then disable the trading license in a USE only setup, and then trading would always be allowed.

 

Or you could make the trading license incredibly expensive.

 

Many more choices on how to set up your game.

Posted
2 hours ago, coolguy1111111 said:

so i updated the mod but i dont seem to see any of the new changes so far, apart from in the MCM. There's no curfew dialogue when trying to leave the town at night, and the license purchase blocking (or moodiness) also doesn't work. I even set the slider to 100% to test it but it just gave me a license every time. anyone know what the issue might be?

In one of the scenarios the guy only wants to see you naked. If you're already naked (tsk tsk) then you'll automatically pass that scenario and so it'll appear to be silent. The tooltip does say some are easy to pass ;). The only consequence in this case is some slut fame in SLSF. Edit: Oh and some resistance decrease in DFC. 

Perhaps I should add some extra dialogue rather than silently passing. "Nice tits" or something. 

 

As for the curfew. You can probably afford the toll. There's a hole in the dialogue conditions in that case. I've fixed it now. 

3 hours ago, LinksSword said:

im thinking of installing this, does it support SLSO?

Yes. SLSO is recommended for most of my mods. 

2 hours ago, Lupine00 said:

And I shouldn't do that?

Did you see my question on the topic: 

What happens when you have a trade licence but no other licences? How do you stop the player from using items if they're allowed to carry everything - which seems to undermine all the other licences. 

Posted
8 hours ago, Lupine00 said:

relating to ...

Sometimes mods will conflict. Especially combat, advancement, or magic mods.

Sometimes you have to accept that SL mods can't reasonably support the vast range of mainstream gameplay modification mods that are out there.

 

If you find that SLS conflicts badly with Ordinator you can do the following:

1) don't use Ordinator

2) don't use SLS

3) use both and accept that bikini curse doesn't work so well if you buy that perk - don't buy that perk

4) use both and use SLD to smash your magicka with a -1000 penalty while you aren't wearing heels, or just turn it on and off by hand.

5) or some variation of just not using magic when you know you're cursed?

Those solutions are a bit aggressive ...  I'm not especially asking for a fix, I'm simply presenting the issue to monoman so he'll be aware of it.

Monoman already had to face Ordinator in the past with another perk allowing free casting of novice spells, so I figured I might as well post this new perk if he ever wants to nerf it (which is his decision ofc )

 

Also I wasn't talking about the bikini curse but the toll guards one (steel collar/tattoo )

Posted
36 minutes ago, BarsikTheCaT said:

That log looks fairly bad. 

XPMSE is stack dumping like a mofo. It's hard to make out what's going on there are so many errors. 

 

I'd recommend. 

1. Disable cloak effect in XPMSE. This setting has a habit of re-enabling sometimes for some reason so it's something to keep an eye on. 

2. Double check you've the right version of sexlab and reinstall it. 

3. Get the latest version of PapyrusUtil. I don't know about SE but the latest version is not included in Sexlab LE. https://www.nexusmods.com/skyrimspecialedition/mods/13048

4. A new game tbh. It's pretty likely that some issues could be burnt into the save at this point. Check everything is working ok before proceeding. 

 

I did find a minor bug in SLS but it's fairly small by comparison to what seems to be going on in your log. 

 

Edit: PapyrusUtil is also included in some other mods. Campfires/frostfall and some others so it's important to make sure that the newest version is overwriting all of this crap. 

Posted
2 hours ago, mangalo said:

Also I wasn't talking about the bikini curse but the toll guards one (steel collar/tattoo )

Of course. I'm just fixated on the bikini curse as I spent all day messing about with TAWoBA, which the CK insists on constantly removing as a master because it's not an ESM or something.

 

 

Monoman could probably tweak how the effect works so that it drains magicka often and severely enough that the perk still lets you cast a spell or two, but you're still basically crippled.

 

Or (and I will plug it again) you could set SLD to debuff magicka a LOT when you're wearing a collar.

 

But are there enough Ordenator users who want this fixed? It escaped notice for quite a while.

 

 

I'm more interested in him fixing STA to use resistance not willpower directly, so when I add level-based resistance to DF, it will be useful.

 

Or... Making it so you have a dialog option to resist (fight) when an inspector catches you without an escort.

I wanted to simply cut him down and get a huge bounty, but he triggered a dialog and I didn't have the option to scream "You'll never take me alive!"

 

Instead, next thing I know I was peacefully accepting a free ride to Whiterun.

Posted
15 minutes ago, Lupine00 said:

Of course. I'm just fixated on the bikini curse as I spent all day messing about with TAWoBA, which the CK insists on constantly removing as a master because it's not an ESM or something.

 

 

Monoman could probably tweak how the effect works so that it drains magicka often and severely enough that the perk still lets you cast a spell or two, but you're still basically crippled.

 

Or (and I will plug it again) you could set SLD to debuff magicka a LOT when you're wearing a collar.

 

But are there enough Ordenator users who want this fixed? It escaped notice for quite a while.

It's a moot point now as I've already 'fixed' it. The perk will be removed while the curse is active like the other perk that was conflicting. 

15 minutes ago, Lupine00 said:

I'm more interested in him fixing STA to use resistance not willpower directly, so when I add level-based resistance to DF, it will be useful.

 

Or... Making it so you have a dialog option to resist (fight) when an inspector catches you without an escort.

I wanted to simply cut him down and get a huge bounty, but he triggered a dialog and I didn't have the option to scream "You'll never take me alive!"

 

Instead, next thing I know I was peacefully accepting a free ride to Whiterun.

Both are things I want to do. 

Btw. There is SOME dialogue in Survival that uses DF willpower. 

When the kennel guy approaches you and tells you to spread your legs.  

High willpower - "get the hell away from me"

moderate willpower - "please no!"

Low willpower - "yes sir"

 

I should do more with it tbh. 

  

36 minutes ago, Mr. Wick said:

Not going to lie, being able to cup your hands below your character and drink from Fill Her Up would be super sweet.

Might be nice but I'm not an animator so that's not going to come from me. 

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