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Posted
1 hour ago, CynicalCore said:

think i have a weird bug, the kennel... uhm the SL scenes starts for the NPCs but its really a mess often the animal isnt animated (just idle in/on the female) the female is alright, i tried other animations (just incase if the animation is broken, also realign actors, resetting the stage) still not working. Sometimes the animals dont switch into MNC meshes (no weewee) dunno if this is a SLSurvival thing.

Don't know why that would be. SLS doesn't mess with anims all that much save for some strip and sort-of spank animations and I don't think there were any changes to the kennel this update. 

1 hour ago, CynicalCore said:

i can disable the DD items, chains and plugs are okay but this rubber stuff and pony thing is a bit to much for me... each his own, am i right :)(or is there a setting in DD? i havent found such thing)

You can disable the kennel guy adding more devices while you're in the kennel. But not the starting devices. To customize that you'll have to edit the json file. I added a small guide on how to do that in the 2nd post of the thread today. 

Posted

Really think you should add Sexlab Hormones support for the bimbo curse, Maybe the bikini curse will trigger when you are turned into a bimbo or over time? 

Posted

I hate to pile on with more requests since this is already a really comprehensive mod. I'm really enjoying the interactions the mod adds, however there is one interaction I'd like to be able to set up that doesn't work with this mod. I'm wondering if you'd be able to add a configurable option to disable the no bounty requirement for purchasing licences.

 

I'd like to set up an interaction between this mod and SL Adventures where being nude will give me a bounty, but I'm still able to purchase a license to wear clothes/armor/bikinis with that bounty. In essence, I want to force my character into a situation where a constant stream of Septims is vital to their safety and freedom. If I can't make money adventuring, I'd better find another source of money lest I face the harshness of the Skyrim penal system.

 

Typically, I fail miserably at maintaining a roleplay for my PC. Being able to set up interactions like this helps keep me on track, and makes it harder to exploit the game the way I usually end up doing.

 

Thanks for putting together such a wide scoped mod, there is so many new situations and experiences it's added to the game.

Posted
9 hours ago, Roggvir said:

The SL Survival MCM menu stopped working.
I opened it once, changed settings, closed the menu, and since then it doesn't open (well, i can click it and it "opens", but it remains empty, no submenus on the left, no settings in the main area, nothing).

After some time i see the following error in the log:

  Reveal hidden contents

[11/21/2019 - 09:15:18PM] ERROR: Cannot call OpenConfig() on a None object, aborting function call
stack:
    [SKI_ConfigManagerInstance (1C000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140
[11/21/2019 - 09:15:18PM] ERROR: Cannot call CloseConfig() on a None object, aborting function call
stack:
    [SKI_ConfigManagerInstance (1C000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line 124

...and i am using the SSE conversion by nomkaz (.567), for which there is no support topic (why @nomkaz?).

Any ideas?

No Idea about the support topic, I have no control over that, but it is odd.  I've been sick and having to rebuild my whole Windows installation back from scratch so I did not there was an update, so  I'll update the SSE version in a few min  so that it's current.

Posted
15 minutes ago, nomkaz said:

No Idea about the support topic, I have no control over that, but it is odd.  I've been sick and having to rebuild my whole Windows installation back from scratch so I did not there was an update, so  I'll update the SSE version in a few min  so that it's current.

I thought you somehow found a way for the download not to have a support topic on purpose ?
Well, being sick is bad enough, but being sick and having to reinstall Windows, that is straight out of a nightmare.
Get better, we need you, many mods to be converted ?

Posted
14 minutes ago, Roggvir said:

I thought you somehow found a way for the download not to have a support topic on purpose ?
Well, being sick is bad enough, but being sick and having to reinstall Windows, that is straight out of a nightmare.
Get better, we need you, many mods to be converted ?

I can't even find the download page via Google, so something very odd is happening. Just uploaded newest version for SE BTW

Posted
34 minutes ago, Hiderius said:

how about this as a suggestion, you need a license just to be able to buy and sell

I suggested that sort of thing a few times. With various permutations and variations.

Monoman is ... sceptical ... I think.

 

I threatened to make a patch for it, and I still may.

Posted
7 hours ago, LinksSword said:

Really think you should add Sexlab Hormones support for the bimbo curse, Maybe the bikini curse will trigger when you are turned into a bimbo or over time? 

I've never used the bimbo curse in hormones. I find 'auto-sex' annoying most of the time. 

6 hours ago, BrineyBelfast said:

I hate to pile on with more requests since this is already a really comprehensive mod. I'm really enjoying the interactions the mod adds, however there is one interaction I'd like to be able to set up that doesn't work with this mod. I'm wondering if you'd be able to add a configurable option to disable the no bounty requirement for purchasing licences.

 

I'd like to set up an interaction between this mod and SL Adventures where being nude will give me a bounty, but I'm still able to purchase a license to wear clothes/armor/bikinis with that bounty. In essence, I want to force my character into a situation where a constant stream of Septims is vital to their safety and freedom. If I can't make money adventuring, I'd better find another source of money lest I face the harshness of the Skyrim penal system.

 

Typically, I fail miserably at maintaining a roleplay for my PC. Being able to set up interactions like this helps keep me on track, and makes it harder to exploit the game the way I usually end up doing.

 

Thanks for putting together such a wide scoped mod, there is so many new situations and experiences it's added to the game.

I might be able to add a toggle easily enough. I'd have to check out the conditions on the dialogue and if they're not too complex already. 

3 hours ago, nomkaz said:

No Idea about the support topic, I have no control over that, but it is odd.  I've been sick and having to rebuild my whole Windows installation back from scratch so I did not there was an update, so  I'll update the SSE version in a few min  so that it's current.

It'd probably be easier to just delete the mod page and start over tbh. 

There seem to be some odd things happening on this site lately. I've noticed a lot of mod's follower count has dropped to near zero. Popular mods too. I thought maybe modders are deleting their pages and reposting their mods to try to get site notifications working again maybe?

1 hour ago, Hiderius said:

how about this as a suggestion, you need a license just to be able to buy and sell

 

27 minutes ago, Lupine00 said:

I suggested that sort of thing a few times. With various permutations and variations.

Monoman is ... sceptical ... I think.

 

I threatened to make a patch for it, and I still may.

I don't know guys. Seems like a self perpetuating hole. But that's probably the idea. I know there's still plenty of gold lying around skyrim. 

Don't think it would play nice with the existing trade restrictions either. Also I think adding additional licences would require a new game/clean save. 

Posted
8 hours ago, Monoman1 said:

Don't know why that would be. SLS doesn't mess with anims all that much save for some strip and sort-of spank animations and I don't think there were any changes to the kennel this update. 

You can disable the kennel guy adding more devices while you're in the kennel. But not the starting devices. To customize that you'll have to edit the json file. I added a small guide on how to do that in the 2nd post of the thread today. 

So im looking right now on the json and i have no idea how i can sort out what formlist ID does what... i opened DD with TESedit but i cant find these numbers, is there a guide how i can remove some specific devices?

Posted
7 minutes ago, CynicalCore said:

So im looking right now on the json and i have no idea how i can sort out what formlist ID does what... i opened DD with TESedit but i cant find these numbers, is there a guide how i can remove some specific devices?

Sure. Did you check out the 2nd post? Use the spread sheet to find the device you want to remove. Copy it's decimal formid. Search for it in the json and delete the line. Just be careful with the formatting. 

6 minutes ago, xarvenius said:

the mcm works now with the lates update.

 

sadly the fhu inflation over swallowing after a blowjob still doesnt want wo work as long as my char is waering a belt that prevents anal access, anyway to change this?

 

Papyrus_sexlabsurvival_no_inflation.log 457.25 kB · 0 downloads

 

skyrim_loadorder_22_11_2019.txt 7.08 kB · 0 downloads

 

Hmm right chastity belts. Never thought of that. Or could possibly be an anal plug. 

I don't know if that's fixable without directly editing FHU as that's where the 'blocking' is coming in I reckon. 

Posted

 

5 minutes ago, Darkpig said:

Could we make it so we have to buy our confiscated gear back like in Devious Followers or has that already been implemented?

Hmm. Possibly. I'd have to look into it. Might be a good idea. 

Posted
2 hours ago, Hiderius said:

how about this as a suggestion, you need a license just to be able to buy and sell

1 hour ago, Monoman1 said:

I don't know guys. Seems like a self perpetuating hole. But that's probably the idea. I know there's still plenty of gold lying around skyrim. 

Don't think it would play nice with the existing trade restrictions either. Also I think adding additional licences would require a new game/clean save. 

I will have to agree with Monoman that this idea is just silly. Poor Adrianne can't buy food to cook for her dear husband without a permit. Now the husband is mad that he has to go buy the food himself because of some silly permit. Maybe some cultures do allow this kind of attitude but not me I wanna sammich!

Posted
8 minutes ago, Darkpig said:

I will have to agree with Monoman that this idea is just silly. Poor Adrianne can't buy food to cook for her dear husband without a permit. Now the husband is mad that he has to go buy the food himself because of some silly permit. Maybe some cultures do allow this kind of attitude but not me I wanna sammich!

I was thinking it would only apply to things that are currently covered under licenses, not food, drink, and miscellaneous clutter.

 

The concept is that instead of licenses that let you USE and TRADE them, you have individual licenses for armor, weapons, and magic (not clothes though), that lets you USE them, but you can't trade them unless you ALSO buy a trading license that covers all item types.

 

Thus the trading license would let you trade freely in armor, weapons, and even magic items, but NOT use any of them.

That's why it's a trading license.

 

Thus, you can be an adventurer, and be armed to the teeth, but you can't sell loot ... to stop bandits fencing contraband ... those excess goods should become property of the Jarl and go to the war effort! Or something!

 

And you can be a merchant, and trade in all kinds or arms and weapons, because ... well ... you're a respectable licensed merchant.

 

 

Or you might be both, if you pay enough license fees.

By setting license fees suitably, you could make it so the trading license costs more than all the others put together, or costs almost nothing, or is disabled, or maybe have an option so that USE licenses also allow TRADING.

 

 

But no, I never intended for food, drink, clothes, or children's toys to be restricted by a license.

 

I didn't explain this detail previously, as I was more focused on making trading licenses more interesting than this, but I think it's self-evident that trading licenses don't have to make it so you can't buy food.

Posted
23 hours ago, Monoman1 said:

No. If you don't need it then the dialogue option simply shouldn't show up. 

If you follow through the dialogue to it's conclusion (usually admitting that you're a whore) then it should fire up a sex scene automatically. 

 

If it doesn't I'd need to see a papyrus log. Are sex scenes from other mods triggering correctly?

Ok, so, I finally got an option to give my clothes in exchange for money while begging. It worked. So, it seems like the issue is the animations not playing. Any advice where should I start looking for solution?

Posted
29 minutes ago, Lupine00 said:

I was thinking it would only apply to things that are currently covered under licenses, not food, drink, and miscellaneous clutter.

 

The concept is that instead licenses that let you USE items but also TRADE them, you have licenses for armor, weapons, and magic (not clothes though), that lets you USE them, but you can't trade them unless you ALSO buy a trading license.

 

Thus the trading license would let you trade freely in armor, weapons, and even magic items, but NOT use any of them.

That's why it's a trading license.

 

Thus, you can be an adventurer, and be armed to the teeth, but you can't sell loot ... to stop bandits fencing contraband ... those excess goods should become property of the Jarl and go to the war effort! Or something!

 

And you can be a merchant, and trade in all kinds or arms and weapons, because ... well ... you're a respectable licensed merchant.

 

 

Or you might be both, if you pay enough license fees.

 

 

But no, I never intended for food, drink, clothes, or children's toys to be restricted by a license.

So like the mod Contraband but... so confused. So what you are saying is that you can buy stuff but not sell stuff. I kind of get it but not really. If that is the case Contraband would be the better mod. e.g. If we used the mod you were suggesting you could for a small price of 100000 septims sell crucial evidence that should belong to the victims of thugs and murderers to a local shop.

 

Having this system on top of that would be really confusing.

Posted
1 hour ago, BarsikTheCaT said:

Ok, so, I finally got an option to give my clothes in exchange for money while begging. It worked. So, it seems like the issue is the animations not playing. Any advice where should I start looking for solution?

I don't know a whole lot about SE but if you post a papyrus log I'll take a look at it. 

If you don't know how to do a papyrus log: https://www.creationkit.com/index.php?title=User:DavidJCobb/Papyrus_logging

 

When gathering the log start a begging session for sex and let it 'finish' to the end then quit and post that log. 

1 hour ago, Lupine00 said:

The concept is that instead of licenses that let you USE and TRADE them, you have individual licenses for armor, weapons, and magic (not clothes though), that lets you USE them, but you can't trade them unless you ALSO buy a trading license that covers all item types.

Ok I see better what you mean but if say you have a trade licence but no magic, armor or weapon licence how do you enforce the 'should not use' part ?

It seems like a trade licence would undermine all of the other licences. 

Posted

I noticed there are others Ordinator perks that seems to restore magicka, allowing for casting spells.  I don't really know its name in English, but the second restoration perk (something with "Light" ?  It's "Lumière descendante" in French) restores a lot of magicka when entering combat.  Kinda defeats the purpose of the magicka collar and curses

Posted
11 minutes ago, Luskus01 said:

Are you planning to add dogs for Animal Breeder?

Sure. It's on the plan: https://www.loverslab.com/blogs/entry/9431-sl-survival-dev-blog/

No idea if/when I'll get around to it though. 

9 minutes ago, mangalo said:

I noticed there are others Ordinator perks that seems to restore magicka, allowing for casting spells.  I don't really know its name in English, but the second restoration perk (something with "Light" ?  It's "Lumière descendante" in French) restores a lot of magicka when entering combat.  Kinda defeats the purpose of the magicka collar and curses

Ugh. Ordinator :(

:P

Posted
6 minutes ago, Hiderius said:

what's wrong with Ordinator

Nothing. It's a good perk overhaul. 

But it's the source of a lot of... complications, none the less. 

Posted
Just now, Monoman1 said:

Nothing. It's a good perk overhaul. 

But it's the source of a lot of... complications, none the less. 

 

ah ok, yeah I use Ordinator I like it. I use a lot of the author's mods along with Ordinator

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