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Posted

⚠️ Might be only an issue on my setup:

SLS v0.567

New game, still in LAL

 

If I choose the SLS MCM statistics tab in LAL the whole SLS MCM gets stuck and will be empty.

This in turn will also prevent SkyUI Rearranger V0.4 to detect all MCMs (which probably means that all MCMs get stuck that get loaded after the SLS MCM fails)

The SLS MCM will be stuck until PC leaves LAL and waiting SLS quests can start.

After that, SLS MCM works again and choosing the statistics tab doesn't get the SLS MCM stuck anymore.

 

EDIT: even worse, if SLS MCM is stuck it will prevent other mods to load properly on a reload (at least the reload is fast than ^^, mods that don't confirm initialization: Inte's mods and all others that give feedback on gameload)

 

Don't click on the SLS statistic tab in LAL and all will be fine ?

Posted
33 minutes ago, donttouchmethere said:

⚠️ Might be only an issue on my setup:

SLS v0.567

New game, still in LAL

 

If I choose the SLS MCM statistics tab in LAL the whole SLS MCM gets stuck and will be empty.

This in turn will also prevent SkyUI Rearranger V0.4 to detect all MCMs (which probably means that all MCMs get stuck that get loaded after the SLS MCM fails)

The SLS MCM will be stuck until PC leaves LAL and waiting SLS quests can start.

After that, SLS MCM works again and choosing the statistics tab doesn't get the SLS MCM stuck anymore.

 

Don't click on the SLS statistic tab in LAL and all will be fine ?

I have the same problem. So for my new play, I configured sls last.

 

- Otherwise for my part I have a little problem, when I beg for clothes, the npcs don't give me anything once my... business done correctly, no matter what they ask me, dog, horses. They don't give me clothes.

- Other problems, when I get checked without a licence, my belongings are confiscated but not those of my followers. I don't understand how to make sure that the weapons and/or armors of my followers are confiscated too.

Translated with www.DeepL.com/Translator

Posted
34 minutes ago, donttouchmethere said:

Here in detail what happens on the save if SLS MCM statistics tab gets opened too early in LAL

do not open the last tab of SLS MCM before you enter a town. you can still config SLS beforehand. If you did open last good save and continue from there.

Posted
5 hours ago, donttouchmethere said:

Don't click on the SLS statistic tab in LAL and all will be fine ?

Yea I see the problem. The stats page is calling on the eviction script but eviction doesn't start up until leaving the Lal cell because of the nonsense around RegisterForSingleUpdateGameTime() - (won't work until the Main quest is past a certain stage). 

I'll have it fixed next version. 

Edit: Fixed it. 

4 hours ago, Cerral said:

Otherwise for my part I have a little problem, when I beg for clothes, the npcs don't give me anything once my... business done correctly, no matter what they ask me, dog, horses. They don't give me clothes.

Do you use MWA? 

I broke the mod event that survival sends to MWA to give you something that will fit you when I updated MWA and added another parameter to the event. I've added another parameter to it in an upcoming update for MWA so I'll probably be posting an update for MWA and SLS.... soonish... next few days maybe. So just hold tight. 

4 hours ago, Cerral said:

Other problems, when I get checked without a licence, my belongings are confiscated but not those of my followers. I don't understand how to make sure that the weapons and/or armors of my followers are confiscated too.

The followers stuff getting confiscated was a feature in earlier versions of SLS. It was a 'party wide licence system'. But people didn't seem to like that your supposed 'escort' was defenseless. So it was change to a 'player only type licence system'. Now your follower is allowed to carry any armor or weapons that the have equipped if you don't have a armor/weapon licence. But anything they don't have equipped is considered as your things that they are carrying for you - contraband. This also allows you to change your followers gear. 

Posted

Local modding supernoob checking in. I'm having trouble getting the Bikini licence/curse to work correctly. I'm using the SE version of survival with the Bikini Keyword patch. Loading order looks something like this:

 

TAWoBA

SLS TAWoBA patch

SLS

 

Any help would be appreciated, thanks!

Posted
25 minutes ago, BoostedLOL said:

Local modding supernoob checking in. I'm having trouble getting the Bikini licence/curse to work correctly. I'm using the SE version of survival with the Bikini Keyword patch. Loading order looks something like this:

 

TAWoBA

SLS TAWoBA patch

SLS

 

Any help would be appreciated, thanks!

Define 'not working correctly'? You mean the curse is active when you think it shouldn't be? 

If so, check the licence mcm. It will tell you what's triggering the curse. The curse is a little slow to update so when equipping/unequipping something to test, wait 4-5 seconds before checking the mcm. 

If the item is boots: heels are required by default. Are the boots high heeled. Are they 'high' enough?

 

If you think an armor shouldn't be triggering the curse then load your complete load order in TesEdit and find the armor (the FormID is displayed in the licence mcm to make finding it easier). Make sure it's winning override has the bikini keyword attached. 

Posted
Quote

Define 'not working correctly'? You mean the curse is active when you think it shouldn't be? 

If so, check the licence mcm. It will tell you what's triggering the curse. The curse is a little slow to update so when equipping/unequipping something to test, wait 4-5 seconds before checking the mcm. 

If the item is boots: heels are required by default. Are the boots high heeled. Are they 'high' enough?

 

If you think an armor shouldn't be triggering the curse then load your complete load order in TesEdit and find the armor (the FormID is displayed in the licence mcm to make finding it easier). Make sure it's winning override has the bikini keyword attached. 

I have the bikini licence and nothing except TAWoBA armor on, yet the curse is still active. I also have some (oddly not all, usually tops/bottoms but not arm/leg slot bikini armor) confiscated by the gate guards. The MCM says it's the bikini armor causing the curse. I checked using SSEEdit, the keyword _SLS_BikiniArmor is present on those pieces that the guards confiscated. I have the high heel requirement disabled. I'm testing it again right now, thanks for such quick feedback.

Posted
27 minutes ago, BoostedLOL said:

I have the bikini licence and nothing except TAWoBA armor on, yet the curse is still active. I also have some (oddly not all, usually tops/bottoms but not arm/leg slot bikini armor) confiscated by the gate guards. The MCM says it's the bikini armor causing the curse. I checked using SSEEdit, the keyword _SLS_BikiniArmor is present on those pieces that the guards confiscated. I have the high heel requirement disabled. I'm testing it again right now, thanks for such quick feedback.

I'd focus on a single armor item and dig deeper if I were you. Helmets, gauntlets and boots (if they are heels) are exempt from the bikini keyword requirement. 

 

You definitely loaded your complete (not just a couple of mods) load order in TesEdit and waited for it to finish processing? Until it finishes processing overrides are not shown. The winning override is the right-most column of any record. 

Good Example:

Spoiler

Untitled.jpg.a65da6e7ebed8bd53a393044bdfc557f.jpg

 

Note that the winning override here is 'Requiem for the indifferent.esp'. A mod that really has nothing to do with TAWoBA. 

Posted
20 minutes ago, Monoman1 said:

I'd focus on a single armor item and dig deeper if I were you. Helmets, gauntlets and boots (if they are heels) are exempt from the bikini keyword requirement. 

 

You definitely loaded your complete (not just a couple of mods) load order in TesEdit and waited for it to finish processing? Until it finishes processing overrides are not shown. The winning override is the right-most column of any record. 

Good Example:

  Reveal hidden contents

Untitled.jpg.a65da6e7ebed8bd53a393044bdfc557f.jpg

 

Note that the winning override here is 'Requiem for the indifferent.esp'. A mod that really has nothing to do with TAWoBA. 

The complete load order was processed, and the rightmost column (TAWoBA.esp) had the keyword. I checked this for the armor pieces that activated the curse, and they too have the keyword.

Posted
29 minutes ago, BoostedLOL said:

The complete load order was processed, and the rightmost column (TAWoBA.esp) had the keyword. I checked this for the armor pieces that activated the curse, and they too have the keyword.

Fuck I've no idea then. I've never had any problem with the curse I couldn't track back to a missing keyword. 

1. Maybe try dropping your bikini licence, wait for a few and pick it back up or/and

2. A papyrus log. Strip naked, wait for curse to go inactive. Equip problem armor, wait for curse to become active and then quit and post that log. 

 

Oh and something I just thought. Are you sure the curse is actually active? Is your stamina draining? Because the active effect is always red but the description changes when its active. 

Posted
8 minutes ago, Monoman1 said:

Fuck I've no idea then. I've never had any problem with the curse I couldn't track back to a missing keyword. 

1. Maybe try dropping your bikini licence, wait for a few and pick it back up or/and

2. A papyrus log. Strip naked, wait for curse to go inactive. Equip problem armor, wait for curse to become active and then quit and post that log. 

 

Oh and something I just thought. Are you sure the curse is actually active? Is your stamina draining? Because the active effect is always red but the description changes when its active. 

Okay, I'll try these in a bit. The curse is definitely active, the stamina drains and the sound/visual effects trigger. I'll post the log here if that first fix doesn't work.

Posted
On 11/17/2019 at 7:27 AM, Lupine00 said:

Some thoughts on alternate mechanics below...

Ok this is epic :3

And there's me with my small suggestion fearing that it will bother the author :D

Posted
5 hours ago, Monoman1 said:

Do you use MWA? 

I broke the mod event that survival sends to MWA to give you something that will fit you when I updated MWA and added another parameter to the event. I've added another parameter to it in an upcoming update for MWA so I'll probably be posting an update for MWA and SLS.... soonish... next few days maybe. So just hold tight. 

The followers stuff getting confiscated was a feature in earlier versions of SLS. It was a 'party wide licence system'. But people didn't seem to like that your supposed 'escort' was defenseless. So it was change to a 'player only type licence system'. Now your follower is allowed to carry any armor or weapons that the have equipped if you don't have a armor/weapon licence. But anything they don't have equipped is considered as your things that they are carrying for you - contraband. This also allows you to change your followers gear. 

ha ok, so no problem coming from any conflict coming from my mods. I'll wait for the next update of MWA.
Too bad about the followers, I thought it was funny.
Thank you for the answers

Posted
On 11/17/2019 at 5:43 PM, HexBolt8 said:

Unfortunately bartering doesn't seem a good fit for FMEA.   Alchemy, mining, and enchanting, have a physical (or magical) element that conceivably could be botched.  Mining and lock picking can be subject to traps, natural or otherwise.  Those things don't apply to bartering, so the immersive reason for a bad outcome isn't there.  How would one fail at bartering?  Get cheated?  Another aspect is that FMEA activities are generally optional.  You choose to open a lock or craft a potion.  But you must sell things, sooner or later.

 

The Trade and Barter mod does something with the "sooner or later", making it worthwhile to wait to sell in a larger city or to a merchant who'll treat you better.  In practice, if I'm at my load limit I'll sell the heavier items regardless of where I am, but I might hold on to valuable light items if I don't need money right away.  This introduces some choice, but only at the margin, and there's no bartering failure.

Actually the biggest block to FMEA doing stuff with Barter is my total lack of ability with dialogue - I'm just a script monkey I'm afraid!  ?

Posted
1 hour ago, Tyrygosa said:

Does bikini distirbution feature adds bikini armors to random npcs like bandits? Or is it just loot chests and vendors?

Nope. Just vendors and loot chests. 

What you suggest would be nice but Leveled Npc lists aren't gender specific. A spawned bandit can be male or female. And I'm pretty sure bikini armors don't have an equivalent male model so it would be pretty messy. 

Posted
5 minutes ago, Tyrygosa said:

There's https://www.nexusmods.com/skyrimspecialedition/mods/19862 for SE, I tried it some time ago when I was testing SE and it did add bikini armors to everyone, but it actually visually appeared like regular version of armor depending on chest-slot item's material, so if male bandit gets iron bra item, it'll just look like regular iron armor.

Mmm. I don't know. Picking up bras and thongs from men might trigger my OCD. 

Posted

So the bikini curse defaults to requiring heels. I unchecked that because I don't have any high heels mods, the only ones I have in game are DD slave ballet shoes.  Where is there a modern high heels mod?  Modern meaning it doesn't use the HDT High Heels system, it uses NIO instead now I think.  I found ApoKrytia's conversions but that uses the HDT HH system.  I do have the High Heels Sound.esm because it was required for something.  So I guess I do have some HHs in game, I think it was a negligee mod and the heels come with stockings, I'm looking for just the shoes.

Posted
5 hours ago, Monoman1 said:

Fuck I've no idea then. I've never had any problem with the curse I couldn't track back to a missing keyword. 

1. Maybe try dropping your bikini licence, wait for a few and pick it back up or/and

2. A papyrus log. Strip naked, wait for curse to go inactive. Equip problem armor, wait for curse to become active and then quit and post that log. 

 

Oh and something I just thought. Are you sure the curse is actually active? Is your stamina draining? Because the active effect is always red but the description changes when its active. 

Unfortunately the first fix didn't work. Here's the papyrus log: https://pastebin.com/hXS22nHV. Looking through I can't help but notice the number of errors is....well, staggering to say the least. Is this normal for modded Skyrim? Anyway, hope that was of some help.

Posted
28 minutes ago, BoostedLOL said:

Looking through I can't help but notice the number of errors is....well, staggering to say the least. Is this normal for modded Skyrim?

Looks normal enough. I've seen worse. Much worse. 

 

Regards survival. I don't see anything out of the ordinary. 

_SLS_: Bikini curse triggered by: Iron Bikini Bottom II - [Form < (1C002E38)>]

 

Can I get a screencap of TesEdit of your full load order. Put 1C002E38 into the FormID search box. 

Posted
25 minutes ago, Monoman1 said:

Looks normal enough. I've seen worse. Much worse. 

 

Regards survival. I don't see anything out of the ordinary. 

_SLS_: Bikini curse triggered by: Iron Bikini Bottom II - [Form < (1C002E38)>]

 

Can I get a screencap of TesEdit of your full load order. Put 1C002E38 into the FormID search box. 

https://imgur.com/a/ixbAxbx Oddly enough nothing came up, the searchbar turned red and the windows error sound dinged.

Posted
9 minutes ago, BoostedLOL said:

https://imgur.com/a/ixbAxbx Oddly enough nothing came up, the searchbar turned red and the windows error sound dinged.

That doesn't look like your complete load order. TAWoBA should be at position 1C according to skyrim not 19. 

 

Open TesEdit. Don't click anything except 'OK'. Let it load and try again. 

If you're running Mod organizer you need to run tesedit through MO and set it up as an executable. 

Posted
1 hour ago, Monoman1 said:

That doesn't look like your complete load order. TAWoBA should be at position 1C according to skyrim not 19. 

 

Open TesEdit. Don't click anything except 'OK'. Let it load and try again. 

If you're running Mod organizer you need to run tesedit through MO and set it up as an executable. 

It's fixed! I reinstalled each mod after rearranging the order. I think the TAWoBA not being at 1C was after I reordered them. Not sure what happened to mess it up the first time though. Thanks for the help, it's an awesome mod, super glad it's working now.

Posted
9 hours ago, Bane Master said:

Actually the biggest block to FMEA doing stuff with Barter is my total lack of ability with dialogue - I'm just a script monkey I'm afraid!

If you look back at my suggestions for what the consequences of speech with vendors would be, there's no dialogue writing, just code.

No great expertise required with the CK either.

 

SLS has a fair part of that sort of code already present for handling the licenses and stopping you selling contraband without extra bribes.

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